Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into upstream-merge-27576
This commit is contained in:
@@ -14,6 +14,7 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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#define NOBLUDGEON 4 // when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
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#define MASKINTERNALS 8 // mask allows internals
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#define HEAR 16 // This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not.
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#define CHECK_RICOCHET 32 // Projectiels will check ricochet on things impacted that have this.
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#define CONDUCT 64 // conducts electricity (metal etc.)
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#define ABSTRACT 128 // for all things that are technically items but used for various different stuff, made it 128 because it could conflict with other flags other way
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#define NODECONSTRUCT 128 // For machines and structures that should not break into parts, eg, holodeck stuff
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@@ -57,6 +58,7 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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#define UNUSED_TRANSIT_TURF 2
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#define CAN_BE_DIRTY 4 //If a turf can be made dirty at roundstart. This is also used in areas.
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#define NO_DEATHRATTLE 16 // Do not notify deadchat about any deaths that occur on this turf.
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//#define CHECK_RICOCHET 32 //Same thing as atom flag.
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/*
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These defines are used specifically with the atom/pass_flags bitmask
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@@ -0,0 +1,18 @@
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//Investigate logging defines
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#define INVESTIGATE_ATMOS "atmos"
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#define INVESTIGATE_BOTANY "botany"
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#define INVESTIGATE_CARGO "cargo"
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#define INVESTIGATE_EXPERIMENTOR "experimentor"
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#define INVESTIGATE_GRAVITY "gravity"
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#define INVESTIGATE_RECORDS "records"
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#define INVESTIGATE_SINGULO "singulo"
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#define INVESTIGATE_SUPERMATTER "supermatter"
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#define INVESTIGATE_TELESCI "telesci"
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#define INVESTIGATE_WIRES "wires"
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//Individual logging defines
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#define INDIVIDUAL_ATTACK_LOG "Attack log"
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#define INDIVIDUAL_SAY_LOG "Say log"
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#define INDIVIDUAL_EMOTE_LOG "Emote log"
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#define INDIVIDUAL_OOC_LOG "OOC log"
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#define INDIVIDUAL_SHOW_ALL_LOG "All logs"
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@@ -411,3 +411,9 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
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#define NO_FIELD 0
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#define FIELD_TURF 1
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#define FIELD_EDGE 2
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//gibtonite state defines
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#define GIBTONITE_UNSTRUCK 0
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#define GIBTONITE_ACTIVE 1
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#define GIBTONITE_STABLE 2
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#define GIBTONITE_DETONATE 3
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@@ -114,13 +114,6 @@
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#define SNPC_MARTYR 3
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#define SNPC_PSYCHO 4
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//Individual logging defines
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#define INDIVIDUAL_ATTACK_LOG "Attack log"
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#define INDIVIDUAL_SAY_LOG "Say log"
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#define INDIVIDUAL_EMOTE_LOG "Emote log"
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#define INDIVIDUAL_OOC_LOG "OOC log"
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#define INDIVIDUAL_SHOW_ALL_LOG "All logs"
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#define TK_MAXRANGE 15
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#define NO_SLIP_WHEN_WALKING 1
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@@ -131,3 +124,8 @@
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#define MAX_CHICKENS 50
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#define UNHEALING_EAR_DAMAGE 100
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#define INCORPOREAL_MOVE_BASIC 1
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#define INCORPOREAL_MOVE_SHADOW 2 // leaves a trail of shadows
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#define INCORPOREAL_MOVE_JAUNT 3 // is blocked by holy water/salt
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@@ -39,6 +39,7 @@
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// Subsystem init_order, from highest priority to lowest priority
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// Subsystems shutdown in the reverse of the order they initialize in
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// The numbers just define the ordering, they are meaningless otherwise.
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#define INIT_ORDER_SERVER_MAINT 16
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@@ -71,4 +72,4 @@
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#define RUNLEVEL_GAME 4
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#define RUNLEVEL_POSTGAME 8
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#define RUNLEVELS_DEFAULT (RUNLEVEL_SETUP | RUNLEVEL_GAME | RUNLEVEL_POSTGAME)
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#define RUNLEVELS_DEFAULT (RUNLEVEL_SETUP | RUNLEVEL_GAME | RUNLEVEL_POSTGAME)
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@@ -167,23 +167,14 @@
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underlay_appearance.icon = fixed_underlay["icon"]
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underlay_appearance.icon_state = fixed_underlay["icon_state"]
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else
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var/turf/T = get_step(src, turn(adjacencies, 180))
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if(T && (T.density || T.smooth))
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var/turned_adjacency = turn(adjacencies, 180)
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var/turf/T = get_step(src, turned_adjacency)
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if(!T.get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency))
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T = get_step(src, turn(adjacencies, 135))
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if(T && (T.density || T.smooth))
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if(!T.get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency))
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T = get_step(src, turn(adjacencies, 225))
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if(isspaceturf(T) && !istype(T, /turf/open/space/transit))
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underlay_appearance.icon = 'icons/turf/space.dmi'
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underlay_appearance.icon_state = SPACE_ICON_STATE
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underlay_appearance.plane = PLANE_SPACE
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else if(T && !T.density && !T.smooth)
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underlay_appearance.icon = T.icon
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underlay_appearance.icon_state = T.icon_state
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else if(baseturf && !initial(baseturf.density) && !initial(baseturf.smooth))
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underlay_appearance.icon = initial(baseturf.icon)
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underlay_appearance.icon_state = initial(baseturf.icon_state)
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else
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//if all else fails, ask our own turf
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if(!T.get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency) && !get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency))
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underlay_appearance.icon = DEFAULT_UNDERLAY_ICON
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underlay_appearance.icon_state = DEFAULT_UNDERLAY_ICON_STATE
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underlays = U
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+16
-2
@@ -130,6 +130,22 @@ GLOBAL_LIST_INIT(sqrtTable, list(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4,
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var/t = round((val - min) / d)
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return val - (t * d)
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#define NORM_ROT(rot) ((((rot % 360) + (rot - round(rot, 1))) > 0) ? ((rot % 360) + (rot - round(rot, 1))) : (((rot % 360) + (rot - round(rot, 1))) + 360))
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/proc/get_angle_of_incidence(face_angle, angle_in, auto_normalize = TRUE)
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var/angle_in_s = NORM_ROT(angle_in)
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var/face_angle_s = NORM_ROT(face_angle)
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var/incidence = face_angle_s - angle_in_s
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var/incidence_s = incidence
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while(incidence_s < -90)
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incidence_s += 180
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while(incidence_s > 90)
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incidence_s -= 180
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if(auto_normalize)
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return incidence_s
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else
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return incidence
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//A logarithm that converts an integer to a number scaled between 0 and 1 (can be tweaked to be higher).
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//Currently, this is used for hydroponics-produce sprite transforming, but could be useful for other transform functions.
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@@ -141,8 +157,6 @@ GLOBAL_LIST_INIT(sqrtTable, list(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4,
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return size_factor + scaling_modifier //scale mod of 0 results in a number from 0 to 1. A scale modifier of +0.5 returns 0.5 to 1.5
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//to_chat(world, "Transform multiplier of [src] is [size_factor + scaling_modifer]")
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//converts a uniform distributed random number into a normal distributed one
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//since this method produces two random numbers, one is saved for subsequent calls
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//(making the cost negligble for every second call)
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@@ -92,7 +92,7 @@
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if(next_move > world.time) // in the year 2000...
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return
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if(A.IsObscured())
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if(!modifiers["catcher"] && A.IsObscured())
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return
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if(istype(loc,/obj/mecha))
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@@ -119,7 +119,7 @@
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//User itself, current loc, and user inventory
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if(DirectAccess(A))
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if(W)
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melee_item_attack_chain(src,W,A,params)
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W.melee_attack_chain(src, A, params)
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else
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if(ismob(A))
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changeNext_move(CLICK_CD_MELEE)
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@@ -133,7 +133,7 @@
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//Standard reach turf to turf or reaching inside storage
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if(CanReach(A,W))
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if(W)
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melee_item_attack_chain(src,W,A,params)
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W.melee_attack_chain(src, A, params)
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else
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if(ismob(A))
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changeNext_move(CLICK_CD_MELEE)
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@@ -325,8 +325,6 @@
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/mob/living/carbon/human/CtrlClick(mob/user)
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if(ishuman(user) && Adjacent(user))
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if(world.time < user.next_move)
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return FALSE
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var/mob/living/carbon/human/H = user
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H.dna.species.grab(H, src, H.mind.martial_art)
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H.changeNext_move(CLICK_CD_MELEE)
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@@ -448,6 +446,7 @@
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C.swap_hand()
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else
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var/turf/T = params2turf(modifiers["screen-loc"], get_turf(usr))
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params += "&catcher=1"
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if(T)
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T.Click(location, control, params)
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. = 1
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@@ -466,4 +465,4 @@
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view = -1
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else
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view = 1
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add_view_range(view)
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add_view_range(view)
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@@ -71,7 +71,7 @@
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// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents)
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if(A == loc || (A in loc) || (A in contents))
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melee_item_attack_chain(src, W, A, params)
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W.melee_attack_chain(src, A, params)
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return
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if(!isturf(loc))
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@@ -80,7 +80,7 @@
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// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
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if(isturf(A) || isturf(A.loc))
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if(A.Adjacent(src)) // see adjacent.dm
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melee_item_attack_chain(src, W, A, params)
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W.melee_attack_chain(src, A, params)
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return
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else
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W.afterattack(A, src, 0, params)
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@@ -1,10 +1,10 @@
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/proc/melee_item_attack_chain(mob/user, obj/item/I, atom/target, params)
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if(I.pre_attackby(target, user, params))
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/obj/item/proc/melee_attack_chain(mob/user, atom/target, params)
|
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if(pre_attackby(target, user, params))
|
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// Return 1 in attackby() to prevent afterattack() effects (when safely moving items for example)
|
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var/resolved = target.attackby(I,user,params)
|
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if(!resolved && target && I)
|
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I.afterattack(target, user, 1, params) // 1: clicking something Adjacent
|
||||
var/resolved = target.attackby(src, user, params)
|
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if(!resolved && target && !QDELETED(src))
|
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afterattack(target, user, 1, params) // 1: clicking something Adjacent
|
||||
|
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|
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// Called when the item is in the active hand, and clicked; alternately, there is an 'activate held object' verb or you can hit pagedown.
|
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@@ -124,7 +124,8 @@
|
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if(!isturf(target) && istype(focus,/obj/item) && target.Adjacent(focus))
|
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apply_focus_overlay()
|
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melee_item_attack_chain(tk_user, focus, target, params) //isn't copying the attack chain fun. we should do it more often.
|
||||
var/obj/item/I = focus
|
||||
I.melee_attack_chain(tk_user, target, params) //isn't copying the attack chain fun. we should do it more often.
|
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if(check_if_focusable(focus))
|
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focus.do_attack_animation(target, null, focus)
|
||||
else
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
SUBSYSTEM_DEF(blackbox)
|
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name = "Blackbox"
|
||||
wait = 6000
|
||||
flags = SS_NO_TICK_CHECK | SS_NO_INIT
|
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
|
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flags = SS_NO_TICK_CHECK | SS_NO_INIT
|
||||
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
|
||||
|
||||
var/list/msg_common = list()
|
||||
var/list/msg_science = list()
|
||||
@@ -86,12 +86,11 @@ SUBSYSTEM_DEF(blackbox)
|
||||
|
||||
if (!SSdbcore.Connect())
|
||||
return
|
||||
|
||||
|
||||
var/list/sqlrowlist = list()
|
||||
|
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for (var/datum/feedback_variable/FV in feedback)
|
||||
sqlrowlist += list("time" = "Now()", "round_id" = GLOB.round_id, "var_name" = "'[sanitizeSQL(FV.get_variable())]'", "var_value" = FV.get_value(), "details" = "'[sanitizeSQL(FV.get_details())]'")
|
||||
|
||||
sqlrowlist += list(list("time" = "Now()", "round_id" = GLOB.round_id, "var_name" = "'[sanitizeSQL(FV.get_variable())]'", "var_value" = FV.get_value(), "details" = "'[sanitizeSQL(FV.get_details())]'"))
|
||||
if (!length(sqlrowlist))
|
||||
return
|
||||
|
||||
|
||||
@@ -23,7 +23,8 @@ SUBSYSTEM_DEF(dbcore)
|
||||
var/failed_connections = 0
|
||||
|
||||
/datum/controller/subsystem/dbcore/PreInit()
|
||||
_db_con = _dm_db_new_con()
|
||||
if(!_db_con)
|
||||
_db_con = _dm_db_new_con()
|
||||
|
||||
/datum/controller/subsystem/dbcore/Recover()
|
||||
_db_con = SSdbcore._db_con
|
||||
|
||||
@@ -164,8 +164,8 @@ SUBSYSTEM_DEF(garbage)
|
||||
if (time > highest_del_time)
|
||||
highest_del_time = time
|
||||
if (time > 10)
|
||||
log_game("Error: [type]([refID]) took longer then 1 second to delete (took [time/10] seconds to delete)")
|
||||
message_admins("Error: [type]([refID]) took longer then 1 second to delete (took [time/10] seconds to delete).")
|
||||
log_game("Error: [type]([refID]) took longer than 1 second to delete (took [time/10] seconds to delete)")
|
||||
message_admins("Error: [type]([refID]) took longer than 1 second to delete (took [time/10] seconds to delete).")
|
||||
postpone(time/5)
|
||||
|
||||
/datum/controller/subsystem/garbage/proc/HardQueue(datum/A)
|
||||
|
||||
@@ -15,14 +15,15 @@ SUBSYSTEM_DEF(lighting)
|
||||
|
||||
|
||||
/datum/controller/subsystem/lighting/Initialize(timeofday)
|
||||
if (config.starlight)
|
||||
for(var/I in GLOB.sortedAreas)
|
||||
var/area/A = I
|
||||
if (A.dynamic_lighting == DYNAMIC_LIGHTING_IFSTARLIGHT)
|
||||
A.luminosity = 0
|
||||
if(!initialized)
|
||||
if (config.starlight)
|
||||
for(var/I in GLOB.sortedAreas)
|
||||
var/area/A = I
|
||||
if (A.dynamic_lighting == DYNAMIC_LIGHTING_IFSTARLIGHT)
|
||||
A.luminosity = 0
|
||||
|
||||
create_all_lighting_objects()
|
||||
initialized = TRUE
|
||||
create_all_lighting_objects()
|
||||
initialized = TRUE
|
||||
|
||||
fire(FALSE, TRUE)
|
||||
|
||||
|
||||
@@ -55,9 +55,8 @@
|
||||
else if(isbrain(current) || isclockmob(current))
|
||||
to_chat(current, "<span class='nezbere'>You can communicate with other servants by using the Hierophant Network action button in the upper left.</span>")
|
||||
..()
|
||||
if(istype(SSticker.mode, /datum/game_mode/clockwork_cult))
|
||||
var/datum/game_mode/clockwork_cult/C = SSticker.mode
|
||||
C.present_tasks(owner) //Memorize the objectives
|
||||
to_chat(current, "<b>This is Ratvar's will:</b> [CLOCKCULT_OBJECTIVE]")
|
||||
owner.memory += "<b>Ratvar's will:</b> [CLOCKCULT_OBJECTIVE]<br>" //Memorize the objectives
|
||||
|
||||
/datum/antagonist/clockcult/apply_innate_effects(mob/living/mob_override)
|
||||
. = ..()
|
||||
|
||||
@@ -1,34 +1,37 @@
|
||||
/datum/getrev
|
||||
var/parentcommit
|
||||
var/originmastercommit
|
||||
var/commit
|
||||
var/list/testmerge = list()
|
||||
var/has_pr_details = FALSE //example data in a testmerge entry when this is true: https://api.github.com/repositories/3234987/pulls/22586
|
||||
var/date
|
||||
|
||||
/datum/getrev/New()
|
||||
var/head_file = file2text(".git/logs/HEAD")
|
||||
if(SERVERTOOLS && fexists("..\\prtestjob.lk"))
|
||||
var/list/tmp = world.file2list("..\\prtestjob.lk")
|
||||
for(var/I in tmp)
|
||||
if(I)
|
||||
testmerge |= I
|
||||
var/testlen = max(testmerge.len - 1, 0)
|
||||
var/regex/head_log = new("(\\w{40}) .+> (\\d{10}).+(?=(\n.*(\\w{40}).*){[testlen]}\n*\\Z)")
|
||||
head_log.Find(head_file)
|
||||
parentcommit = head_log.group[1]
|
||||
date = unix2date(text2num(head_log.group[2]))
|
||||
commit = head_log.group[4]
|
||||
|
||||
log_world("Running /tg/ revision:")
|
||||
log_world("[date]")
|
||||
var/list/logs = world.file2list(".git/logs/HEAD")
|
||||
if(logs)
|
||||
logs = splittext(logs[logs.len - 1], " ")
|
||||
date = unix2date(text2num(logs[5]))
|
||||
commit = logs[2]
|
||||
log_world("[date]")
|
||||
logs = world.file2list(".git/logs/refs/remotes/origin/master")
|
||||
if(logs)
|
||||
originmastercommit = splittext(logs[logs.len - 1], " ")[2]
|
||||
|
||||
if(testmerge.len)
|
||||
log_world(commit)
|
||||
for(var/line in testmerge)
|
||||
if(line)
|
||||
log_world("Test merge active of PR #[line]")
|
||||
SSblackbox.add_details("testmerged_prs","[line]")
|
||||
log_world("Based off master commit [parentcommit]")
|
||||
log_world("Based off origin/master commit [originmastercommit]")
|
||||
else
|
||||
log_world(parentcommit)
|
||||
log_world(originmastercommit)
|
||||
|
||||
/datum/getrev/proc/DownloadPRDetails()
|
||||
if(!config.githubrepoid)
|
||||
@@ -73,13 +76,13 @@
|
||||
set name = "Show Server Revision"
|
||||
set desc = "Check the current server code revision"
|
||||
|
||||
if(GLOB.revdata.parentcommit)
|
||||
if(GLOB.revdata.originmastercommit)
|
||||
to_chat(src, "<b>Server revision compiled on:</b> [GLOB.revdata.date]")
|
||||
var/prefix = ""
|
||||
if(GLOB.revdata.testmerge.len)
|
||||
to_chat(src, GLOB.revdata.GetTestMergeInfo())
|
||||
prefix = "Based off master commit: "
|
||||
var/pc = GLOB.revdata.parentcommit
|
||||
prefix = "Based off origin/master commit: "
|
||||
var/pc = GLOB.revdata.originmastercommit
|
||||
to_chat(src, "[prefix]<a href='[config.githuburl]/commit/[pc]'>[copytext(pc, 1, min(length(pc), 7))]</a>")
|
||||
else
|
||||
to_chat(src, "Revision unknown")
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
user.reset_perspective()
|
||||
if(user.client)
|
||||
for(var/datum/camerachunk/chunk in eye.visibleCameraChunks)
|
||||
user.client.images -= chunk.obscured
|
||||
chunk.remove(eye)
|
||||
user.remote_control = null
|
||||
QDEL_NULL(eye)
|
||||
|
||||
|
||||
+59
-116
@@ -1,6 +1,4 @@
|
||||
/datum/riding
|
||||
var/generic_pixel_x = 0 //All dirs show this pixel_x for the driver
|
||||
var/generic_pixel_y = 0 //All dirs show this pixel_y for the driver, use these vars if the pixel shift is stable across all dir, override handle_vehicle_offsets otherwise.
|
||||
var/next_vehicle_move = 0 //used for move delays
|
||||
var/vehicle_move_delay = 2 //tick delay between movements, lower = faster, higher = slower
|
||||
var/keytype = null
|
||||
@@ -34,16 +32,29 @@
|
||||
/datum/riding/proc/force_dismount(mob/living/M)
|
||||
ridden.unbuckle_mob(M)
|
||||
|
||||
//Override this to set your vehicle's various pixel offsets
|
||||
//if they differ between directions, otherwise use the
|
||||
//generic variables
|
||||
/datum/riding/proc/handle_vehicle_offsets()
|
||||
var/ridden_dir = "[ridden.dir]"
|
||||
var/passindex = 0
|
||||
if(ridden.has_buckled_mobs())
|
||||
for(var/m in ridden.buckled_mobs)
|
||||
passindex++
|
||||
var/mob/living/buckled_mob = m
|
||||
buckled_mob.setDir(ridden.dir)
|
||||
buckled_mob.pixel_x = generic_pixel_x
|
||||
buckled_mob.pixel_y = generic_pixel_y
|
||||
var/list/offsets = get_offsets(passindex)
|
||||
dir_loop:
|
||||
for(var/offsetdir in offsets)
|
||||
if(offsetdir == ridden_dir)
|
||||
var/list/diroffsets = offsets[offsetdir]
|
||||
buckled_mob.pixel_x = diroffsets[1]
|
||||
if(diroffsets.len == 2)
|
||||
buckled_mob.pixel_y = diroffsets[2]
|
||||
if(diroffsets.len == 3)
|
||||
buckled_mob.layer = diroffsets[3]
|
||||
break dir_loop
|
||||
|
||||
|
||||
//Override this to set your vehicle's various pixel offsets
|
||||
/datum/riding/proc/get_offsets(pass_index) // list(dir = x, y, layer)
|
||||
return list("[NORTH]" = list(0, 0), "[SOUTH]" = list(0, 0), "[EAST]" = list(0, 0), "[WEST]" = list(0, 0))
|
||||
|
||||
//KEYS
|
||||
/datum/riding/proc/keycheck(mob/user)
|
||||
@@ -100,10 +111,12 @@
|
||||
//atv
|
||||
/datum/riding/atv
|
||||
keytype = /obj/item/key
|
||||
generic_pixel_x = 0
|
||||
generic_pixel_y = 4
|
||||
vehicle_move_delay = 1
|
||||
|
||||
/datum/riding/atv/get_offsets(pass_index) // list(dir = x, y, layer)
|
||||
return list("[NORTH]" = list(0, 4), "[SOUTH]" = list(0, 4), "[EAST]" = list(0, 4), "[WEST]" = list( 0, 4))
|
||||
|
||||
|
||||
/datum/riding/atv/handle_vehicle_layer()
|
||||
if(ridden.dir == SOUTH)
|
||||
ridden.layer = ABOVE_MOB_LAYER
|
||||
@@ -150,24 +163,9 @@
|
||||
keytype = /obj/item/key/janitor
|
||||
|
||||
|
||||
/datum/riding/janicart/handle_vehicle_offsets()
|
||||
..()
|
||||
if(ridden.has_buckled_mobs())
|
||||
for(var/m in ridden.buckled_mobs)
|
||||
var/mob/living/buckled_mob = m
|
||||
switch(buckled_mob.dir)
|
||||
if(NORTH)
|
||||
buckled_mob.pixel_x = 0
|
||||
buckled_mob.pixel_y = 4
|
||||
if(EAST)
|
||||
buckled_mob.pixel_x = -12
|
||||
buckled_mob.pixel_y = 7
|
||||
if(SOUTH)
|
||||
buckled_mob.pixel_x = 0
|
||||
buckled_mob.pixel_y = 7
|
||||
if(WEST)
|
||||
buckled_mob.pixel_x = 12
|
||||
buckled_mob.pixel_y = 7
|
||||
/datum/riding/janicart/get_offsets(pass_index) // list(dir = x, y, layer)
|
||||
return list("[NORTH]" = list(0, 4), "[SOUTH]" = list(-12, 7), "[EAST]" = list(0, 7), "[WEST]" = list( 12, 7))
|
||||
|
||||
//scooter
|
||||
/datum/riding/scooter/handle_vehicle_layer()
|
||||
if(ridden.dir == SOUTH)
|
||||
@@ -175,20 +173,14 @@
|
||||
else
|
||||
ridden.layer = OBJ_LAYER
|
||||
|
||||
/datum/riding/scooter/get_offsets(pass_index) // list(dir = x, y, layer)
|
||||
return list("[NORTH]" = list(0), "[SOUTH]" = list(-2), "[EAST]" = list(0), "[WEST]" = list( 2))
|
||||
|
||||
/datum/riding/scooter/handle_vehicle_offsets()
|
||||
..()
|
||||
if(ridden.has_buckled_mobs())
|
||||
for(var/m in ridden.buckled_mobs)
|
||||
var/mob/living/buckled_mob = m
|
||||
switch(buckled_mob.dir)
|
||||
if(NORTH)
|
||||
buckled_mob.pixel_x = 0
|
||||
if(EAST)
|
||||
buckled_mob.pixel_x = -2
|
||||
if(SOUTH)
|
||||
buckled_mob.pixel_x = 0
|
||||
if(WEST)
|
||||
buckled_mob.pixel_x = 2
|
||||
if(buckled_mob.get_num_legs() > 0)
|
||||
buckled_mob.pixel_y = 5
|
||||
else
|
||||
@@ -209,16 +201,18 @@
|
||||
//secway
|
||||
/datum/riding/secway
|
||||
keytype = /obj/item/key/security
|
||||
generic_pixel_x = 0
|
||||
generic_pixel_y = 4
|
||||
|
||||
/datum/riding/secway/get_offsets(pass_index) // list(dir = x, y, layer)
|
||||
return list("[NORTH]" = list(0, 4), "[SOUTH]" = list(0, 4), "[EAST]" = list(0, 4), "[WEST]" = list( 0, 4))
|
||||
|
||||
//i want to ride my
|
||||
/datum/riding/bicycle
|
||||
keytype = null
|
||||
generic_pixel_x = 0
|
||||
generic_pixel_y = 4
|
||||
vehicle_move_delay = 0
|
||||
|
||||
/datum/riding/bicycle/get_offsets(pass_index) // list(dir = x, y, layer)
|
||||
return list("[NORTH]" = list(0, 4), "[SOUTH]" = list(0, 4), "[EAST]" = list(0, 4), "[WEST]" = list( 0, 4))
|
||||
|
||||
//speedbike
|
||||
/datum/riding/space/speedbike
|
||||
keytype = null
|
||||
@@ -233,54 +227,28 @@
|
||||
ridden.pixel_x = -18
|
||||
ridden.pixel_y = 0
|
||||
|
||||
/datum/riding/space/speedbike/handle_vehicle_offsets()
|
||||
if(ridden.has_buckled_mobs())
|
||||
for(var/m in ridden.buckled_mobs)
|
||||
var/mob/living/buckled_mob = m
|
||||
buckled_mob.setDir(ridden.dir)
|
||||
switch(ridden.dir)
|
||||
if(NORTH)
|
||||
buckled_mob.pixel_x = 0
|
||||
buckled_mob.pixel_y = -8
|
||||
if(SOUTH)
|
||||
buckled_mob.pixel_x = 0
|
||||
buckled_mob.pixel_y = 4
|
||||
if(EAST)
|
||||
buckled_mob.pixel_x = -10
|
||||
buckled_mob.pixel_y = 5
|
||||
if(WEST)
|
||||
buckled_mob.pixel_x = 10
|
||||
buckled_mob.pixel_y = 5
|
||||
/datum/riding/space/speedbike/get_offsets(pass_index) // list(dir = x, y, layer)
|
||||
return list("[NORTH]" = list(0, -8), "[SOUTH]" = list(0, 4), "[EAST]" = list(-10, 5), "[WEST]" = list( 10, 5))
|
||||
|
||||
//SPEEDUWAGON
|
||||
|
||||
/datum/riding/space/speedwagon
|
||||
vehicle_move_delay = 0
|
||||
|
||||
/datum/riding/space/speedwagon/handle_vehicle_offsets()
|
||||
if(ridden.has_buckled_mobs())
|
||||
for(var/m in ridden.buckled_mobs)
|
||||
var/mob/living/buckled_mob = m
|
||||
buckled_mob.setDir(ridden.dir)
|
||||
ridden.pixel_x = -48
|
||||
ridden.pixel_y = -48
|
||||
switch(ridden.dir)
|
||||
if(NORTH)
|
||||
buckled_mob.pixel_x = -10
|
||||
buckled_mob.pixel_y = -3
|
||||
if(SOUTH)
|
||||
buckled_mob.pixel_x = 16
|
||||
buckled_mob.pixel_y = 3
|
||||
if(EAST)
|
||||
buckled_mob.pixel_x = -4
|
||||
buckled_mob.pixel_y = 30
|
||||
if(WEST)
|
||||
buckled_mob.pixel_x = 4
|
||||
buckled_mob.pixel_y = -1
|
||||
|
||||
/datum/riding/space/speedwagon/handle_vehicle_layer()
|
||||
ridden.layer = BELOW_MOB_LAYER
|
||||
|
||||
/datum/riding/space/speedwagon/get_offsets(pass_index) // list(dir = x, y, layer)
|
||||
switch(pass_index)
|
||||
if(1)
|
||||
return list("[NORTH]" = list(-10, -4), "[SOUTH]" = list(16, 3), "[EAST]" = list(-4, 30), "[WEST]" = list(4, -3))
|
||||
if(2)
|
||||
return list("[NORTH]" = list(19, -5, 4), "[SOUTH]" = list(-13, 3, 4), "[EAST]" = list(-4, -3, 4.1), "[WEST]" = list(4, 28, 3.9))
|
||||
if(3)
|
||||
return list("[NORTH]" = list(-10, -18, 4.2), "[SOUTH]" = list(16, 25, 3.9), "[EAST]" = list(-22, 30), "[WEST]" = list(22, -3, 4.1))
|
||||
if(4)
|
||||
return list("[NORTH]" = list(19, -18, 4.2), "[SOUTH]" = list(-13, 25, 3.9), "[EAST]" = list(-22, 3, 3.9), "[WEST]" = list(22, 28))
|
||||
|
||||
///////////////BOATS////////////
|
||||
/datum/riding/boat
|
||||
keytype = /obj/item/weapon/oar
|
||||
@@ -297,17 +265,15 @@
|
||||
|
||||
/datum/riding/boat/dragon
|
||||
keytype = null
|
||||
generic_pixel_y = 2
|
||||
generic_pixel_x = 1
|
||||
vehicle_move_delay = 1
|
||||
|
||||
/datum/riding/boat/dragon/get_offsets(pass_index) // list(dir = x, y, layer)
|
||||
return list("[NORTH]" = list(1, 2), "[SOUTH]" = list(1, 2), "[EAST]" = list(1, 2), "[WEST]" = list( 1, 2))
|
||||
|
||||
///////////////ANIMALS////////////
|
||||
//general animals
|
||||
/datum/riding/animal
|
||||
keytype = null
|
||||
generic_pixel_x = 0
|
||||
generic_pixel_y = 4
|
||||
|
||||
/datum/riding/animal/handle_ride(mob/user, direction)
|
||||
if(user.incapacitated())
|
||||
@@ -335,7 +301,7 @@
|
||||
/datum/riding/human/ride_check(mob/living/M)
|
||||
var/mob/living/carbon/human/H = ridden //IF this runtimes I'm blaming the admins.
|
||||
if(M.incapacitated(FALSE, TRUE) || H.incapacitated(FALSE, TRUE))
|
||||
M.visible_message("<span class='warning'>[M] falls off [ridden]!</span>")
|
||||
M.visible_message("<span class='boldwarning'>[M] falls off of [ridden]!</span>")
|
||||
Unbuckle(M)
|
||||
return FALSE
|
||||
if(M.restrained(TRUE))
|
||||
@@ -345,22 +311,8 @@
|
||||
if(H.pulling == M)
|
||||
H.stop_pulling()
|
||||
|
||||
/datum/riding/human/handle_vehicle_offsets()
|
||||
for(var/mob/living/M in ridden.buckled_mobs)
|
||||
M.setDir(ridden.dir)
|
||||
switch(ridden.dir)
|
||||
if(NORTH)
|
||||
M.pixel_x = 0
|
||||
M.pixel_y = 6
|
||||
if(SOUTH)
|
||||
M.pixel_x = 0
|
||||
M.pixel_y = 6
|
||||
if(EAST)
|
||||
M.pixel_x = -6
|
||||
M.pixel_y = 4
|
||||
if(WEST)
|
||||
M.pixel_x = 6
|
||||
M.pixel_y = 4
|
||||
/datum/riding/human/get_offsets(pass_index) // list(dir = x, y, layer)
|
||||
return list("[NORTH]" = list(0, 6), "[SOUTH]" = list(0, 6), "[EAST]" = list(-6, 4), "[WEST]" = list( 6, 4))
|
||||
|
||||
/datum/riding/human/handle_vehicle_layer()
|
||||
if(ridden.buckled_mobs && ridden.buckled_mobs.len)
|
||||
@@ -375,7 +327,7 @@
|
||||
ridden.unbuckle_mob(user)
|
||||
user.Weaken(3)
|
||||
user.Stun(3)
|
||||
user.visible_message("<span class='warning'>[ridden] pushes [user] off of them!</span>")
|
||||
user.visible_message("<span class='boldwarning'>[ridden] pushes [user] off of them!</span>")
|
||||
|
||||
/datum/riding/cyborg
|
||||
keytype = null
|
||||
@@ -407,6 +359,9 @@
|
||||
else
|
||||
ridden.layer = MOB_LAYER
|
||||
|
||||
/datum/riding/cyborg/get_offsets(pass_index) // list(dir = x, y, layer)
|
||||
return list("[NORTH]" = list(0, 4), "[SOUTH]" = list(0, 4), "[EAST]" = list(-6, 3), "[WEST]" = list( 6, 3))
|
||||
|
||||
/datum/riding/cyborg/handle_vehicle_offsets()
|
||||
if(ridden.has_buckled_mobs())
|
||||
for(var/mob/living/M in ridden.buckled_mobs)
|
||||
@@ -417,26 +372,14 @@
|
||||
M.pixel_x = R.module.ride_offset_x[dir2text(ridden.dir)]
|
||||
M.pixel_y = R.module.ride_offset_y[dir2text(ridden.dir)]
|
||||
else
|
||||
switch(ridden.dir)
|
||||
if(NORTH)
|
||||
M.pixel_x = 0
|
||||
M.pixel_y = 4
|
||||
if(SOUTH)
|
||||
M.pixel_x = 0
|
||||
M.pixel_y = 4
|
||||
if(EAST)
|
||||
M.pixel_x = -6
|
||||
M.pixel_y = 3
|
||||
if(WEST)
|
||||
M.pixel_x = 6
|
||||
M.pixel_y = 3
|
||||
..()
|
||||
|
||||
/datum/riding/cyborg/force_dismount(mob/living/M)
|
||||
ridden.unbuckle_mob(M)
|
||||
var/turf/target = get_edge_target_turf(ridden, ridden.dir)
|
||||
var/turf/targetm = get_step(get_turf(ridden), ridden.dir)
|
||||
M.Move(targetm)
|
||||
M.visible_message("<span class='warning'>[M] is thrown clear of [ridden]!</span>")
|
||||
M.visible_message("<span class='boldwarning'>[M] is thrown clear of [ridden]!</span>")
|
||||
M.throw_at(target, 14, 5, ridden)
|
||||
M.Weaken(3)
|
||||
|
||||
|
||||
@@ -181,6 +181,7 @@
|
||||
marked_underlay.pixel_x = -owner.pixel_x
|
||||
marked_underlay.pixel_y = -owner.pixel_y
|
||||
owner.underlays += marked_underlay
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/status_effect/crusher_mark/Destroy()
|
||||
|
||||
@@ -86,6 +86,7 @@
|
||||
/area/lavaland
|
||||
icon_state = "mining"
|
||||
has_gravity = 1
|
||||
flags = NONE
|
||||
|
||||
/area/lavaland/surface
|
||||
name = "Lavaland"
|
||||
@@ -123,4 +124,4 @@
|
||||
icon_state = "danger"
|
||||
|
||||
/area/lavaland/surface/outdoors/explored
|
||||
name = "Lavaland Labor Camp"
|
||||
name = "Lavaland Labor Camp"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
icon_state = "away"
|
||||
has_gravity = 1
|
||||
hidden = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
|
||||
|
||||
/area/ruin/unpowered
|
||||
@@ -199,3 +200,15 @@
|
||||
/area/ruin/abandonedzoo
|
||||
name = "Abandoned Zoo"
|
||||
icon_state = "green"
|
||||
|
||||
|
||||
//Xeno Nest
|
||||
|
||||
/area/ruin/xenonest
|
||||
name = "The Hive"
|
||||
always_unpowered = 1
|
||||
power_environ = 0
|
||||
power_equip = 0
|
||||
power_light = 0
|
||||
poweralm = 0
|
||||
|
||||
@@ -104,6 +104,9 @@
|
||||
|
||||
return ..()
|
||||
|
||||
/atom/proc/handle_ricochet(obj/item/projectile/P)
|
||||
return
|
||||
|
||||
/atom/proc/CanPass(atom/movable/mover, turf/target, height=1.5)
|
||||
return (!density || !height)
|
||||
|
||||
|
||||
@@ -171,14 +171,6 @@ Credit where due:
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/game_mode/clockwork_cult/proc/present_tasks(mob/living/L) //Memorizes and displays the clockwork cult's objective
|
||||
if(!L || !istype(L) || !L.mind)
|
||||
return 0
|
||||
var/datum/mind/M = L.mind
|
||||
to_chat(M.current, "<b>This is Ratvar's will:</b> [CLOCKCULT_OBJECTIVE]")
|
||||
M.memory += "<b>Ratvar's will:</b> [CLOCKCULT_OBJECTIVE]<br>"
|
||||
return 1
|
||||
|
||||
/datum/game_mode/clockwork_cult/proc/check_clockwork_victory()
|
||||
if(GLOB.clockwork_gateway_activated)
|
||||
SSticker.news_report = CLOCK_PROSELYTIZATION //failure, technically, but we have the station
|
||||
|
||||
@@ -53,7 +53,6 @@
|
||||
/datum/gang_item/weapon/ammo/uzi_ammo,
|
||||
/datum/gang_item/equipment/sharpener,
|
||||
/datum/gang_item/equipment/spraycan,
|
||||
/datum/gang_item/equipment/sharpener,
|
||||
/datum/gang_item/equipment/emp,
|
||||
/datum/gang_item/equipment/c4,
|
||||
/datum/gang_item/equipment/frag,
|
||||
@@ -91,7 +90,6 @@
|
||||
/datum/gang_item/weapon/ammo/uzi_ammo,
|
||||
/datum/gang_item/equipment/sharpener,
|
||||
/datum/gang_item/equipment/spraycan,
|
||||
/datum/gang_item/equipment/sharpener,
|
||||
/datum/gang_item/equipment/emp,
|
||||
/datum/gang_item/equipment/c4,
|
||||
/datum/gang_item/equipment/frag,
|
||||
|
||||
@@ -422,7 +422,7 @@
|
||||
return FALSE
|
||||
|
||||
if(dominator_excessive_walls(user))
|
||||
to_chat(user, "span class='warning'>The <b>dominator</b> will not function here! The <b>dominator</b> requires a sizable open space within three standard units so that walls do not interfere with the signal.</span>")
|
||||
to_chat(user, "<span class='warning'>The <b>dominator</b> will not function here! The <b>dominator</b> requires a sizable open space within three standard units so that walls do not interfere with the signal.</span>")
|
||||
return FALSE
|
||||
|
||||
if(!(usrarea.type in gang.territory|gang.territory_new))
|
||||
|
||||
@@ -70,12 +70,12 @@
|
||||
origin.vest_mode_action.Remove(C)
|
||||
origin.vest_disguise_action.Remove(C)
|
||||
origin.set_droppoint_action.Remove(C)
|
||||
remote_eye.eye_user = null
|
||||
C.reset_perspective(null)
|
||||
if(C.client)
|
||||
C.client.images -= remote_eye.user_image
|
||||
for(var/datum/camerachunk/chunk in remote_eye.visibleCameraChunks)
|
||||
C.client.images -= chunk.obscured
|
||||
chunk.remove(remote_eye)
|
||||
remote_eye.eye_user = null
|
||||
C.remote_control = null
|
||||
C.unset_machine()
|
||||
Remove(C)
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
var/icon_stun = "revenant_stun"
|
||||
var/icon_drain = "revenant_draining"
|
||||
var/stasis = FALSE
|
||||
incorporeal_move = 3
|
||||
incorporeal_move = INCORPOREAL_MOVE_JAUNT
|
||||
invisibility = INVISIBILITY_REVENANT
|
||||
health = INFINITY //Revenants don't use health, they use essence instead
|
||||
maxHealth = INFINITY
|
||||
@@ -102,7 +102,7 @@
|
||||
if(unreveal_time && world.time >= unreveal_time)
|
||||
unreveal_time = 0
|
||||
revealed = FALSE
|
||||
incorporeal_move = 3
|
||||
incorporeal_move = INCORPOREAL_MOVE_JAUNT
|
||||
invisibility = INVISIBILITY_REVENANT
|
||||
to_chat(src, "<span class='revenboldnotice'>You are once more concealed.</span>")
|
||||
if(unstun_time && world.time >= unstun_time)
|
||||
@@ -222,7 +222,7 @@
|
||||
R.essence = max(reforming_essence - 15 * perfectsouls, 75) //minus any perfect souls
|
||||
R.client_to_revive = client //If the essence reforms, the old revenant is put back in the body
|
||||
R.revenant = src
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
revealed = FALSE
|
||||
ghostize(0)//Don't re-enter invisible corpse
|
||||
return
|
||||
@@ -236,7 +236,7 @@
|
||||
return
|
||||
revealed = TRUE
|
||||
invisibility = 0
|
||||
incorporeal_move = 0
|
||||
incorporeal_move = FALSE
|
||||
if(!unreveal_time)
|
||||
to_chat(src, "<span class='revendanger'>You have been revealed!</span>")
|
||||
unreveal_time = world.time + time
|
||||
@@ -309,12 +309,12 @@
|
||||
|
||||
/mob/living/simple_animal/revenant/proc/death_reset()
|
||||
revealed = FALSE
|
||||
unreveal_time = 0
|
||||
unreveal_time = 0
|
||||
notransform = 0
|
||||
unstun_time = 0
|
||||
inhibited = FALSE
|
||||
draining = FALSE
|
||||
incorporeal_move = 3
|
||||
incorporeal_move = INCORPOREAL_MOVE_JAUNT
|
||||
invisibility = INVISIBILITY_REVENANT
|
||||
alpha=255
|
||||
stasis = FALSE
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#define PINPOINTER_MINIMUM_RANGE 15
|
||||
#define PINPOINTER_EXTRA_RANDOM_RANGE 10
|
||||
#define PINPOINTER_PING_TIME 40
|
||||
#define PROB_ACTUAL_TRAITOR 20
|
||||
#define TRAITOR_AGENT_ROLE "Syndicate External Affairs Agent"
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs
|
||||
name = "Internal Affairs"
|
||||
@@ -171,7 +173,10 @@
|
||||
if(!objective.check_completion())
|
||||
traitored = FALSE
|
||||
return
|
||||
to_chat(owner.current,"<span class='userdanger'> All the other agents are dead, and you're the last loose end. Stage a Syndicate terrorist attack to cover up for today's events. You no longer have any limits on collateral damage.</span>")
|
||||
if(owner.special_role == TRAITOR_AGENT_ROLE)
|
||||
to_chat(owner.current,"<span class='userdanger'> All the loyalist agents are dead, and no more is required of you. Die a glorious death, agent. </span>")
|
||||
else
|
||||
to_chat(owner.current,"<span class='userdanger'> All the other agents are dead, and you're the last loose end. Stage a Syndicate terrorist attack to cover up for today's events. You no longer have any limits on collateral damage.</span>")
|
||||
replace_escape_objective(owner)
|
||||
|
||||
|
||||
@@ -194,7 +199,10 @@
|
||||
if(objective.stolen)
|
||||
var/fail_msg = "<span class='userdanger'>Your sensors tell you that [objective.target.current.real_name], one of the targets you were meant to have killed, pulled one over on you, and is still alive - do the job properly this time! </span>"
|
||||
if(traitored)
|
||||
fail_msg += "<span class='userdanger'> The truth could still slip out!</font><B><font size=5 color=red> Cease any terrorist actions as soon as possible, unneeded property damage or loss of employee life will lead to your contract being terminated.</span>"
|
||||
if(owner.special_role == TRAITOR_AGENT_ROLE)
|
||||
fail_msg += "<span class='userdanger'> You no longer have permission to die. </span>"
|
||||
else
|
||||
fail_msg += "<span class='userdanger'> The truth could still slip out!</font><B><font size=5 color=red> Cease any terrorist actions as soon as possible, unneeded property damage or loss of employee life will lead to your contract being terminated.</span>"
|
||||
reinstate_escape_objective(owner)
|
||||
traitored = FALSE
|
||||
to_chat(owner.current, fail_msg)
|
||||
@@ -238,6 +246,10 @@
|
||||
state.add_steal_targets_timer()
|
||||
if(!issilicon(traitor.current))
|
||||
give_pinpointer(traitor)
|
||||
//Optional traitor objective
|
||||
if(prob(PROB_ACTUAL_TRAITOR))
|
||||
traitor.special_role = TRAITOR_AGENT_ROLE
|
||||
forge_single_objective(traitor)
|
||||
|
||||
else
|
||||
..() // Give them standard objectives.
|
||||
@@ -289,11 +301,18 @@
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs/greet_traitor(datum/mind/traitor)
|
||||
var/crime = pick("distribution of contraband" , "unauthorized erotic action on duty", "embezzlement", "piloting under the influence", "dereliction of duty", "syndicate collaboration", "mutiny", "multiple homicides", "corporate espionage", "recieving bribes", "malpractice", "worship of prohbited life forms", "possession of profane texts", "murder", "arson", "insulting their manager", "grand theft", "conspiracy", "attempting to unionize", "vandalism", "gross incompetence")
|
||||
to_chat(traitor.current, "<span class='userdanger'>You are the [traitor_name].</span>")
|
||||
to_chat(traitor.current, "<span class='userdanger'>Your target is suspected of [crime], and you have been tasked with eliminating them by any means necessary to avoid a costly and embarrassing public trial.</span>")
|
||||
to_chat(traitor.current, "<B><font size=5 color=red>While you have a license to kill, unneeded property damage or loss of employee life will lead to your contract being terminated.</font></B>")
|
||||
to_chat(traitor.current, "<span class='userdanger'>For the sake of plausible deniability, you have been equipped with an array of captured Syndicate weaponry available via uplink.</span>")
|
||||
to_chat(traitor.current, "<span class='userdanger'>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</span>")
|
||||
if(traitor.special_role == TRAITOR_AGENT_ROLE)
|
||||
to_chat(traitor.current, "<span class='userdanger'>You are the [TRAITOR_AGENT_ROLE].</span>")
|
||||
to_chat(traitor.current, "<span class='userdanger'>Your target has been framed for [crime], and you have been tasked with eliminating them to prevent them defending themselves in court.</span>")
|
||||
to_chat(traitor.current, "<B><font size=5 color=red>Any damage you cause will be a further embarrassment to Nanotrasen, so you have no limits on collateral damage.</font></B>")
|
||||
to_chat(traitor.current, "<span class='userdanger'> You have been provided with a standard uplink to accomplish your task. </span>")
|
||||
to_chat(traitor.current, "<span class='userdanger'>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</span>")
|
||||
else
|
||||
to_chat(traitor.current, "<span class='userdanger'>You are the [traitor_name].</span>")
|
||||
to_chat(traitor.current, "<span class='userdanger'>Your target is suspected of [crime], and you have been tasked with eliminating them by any means necessary to avoid a costly and embarrassing public trial.</span>")
|
||||
to_chat(traitor.current, "<B><font size=5 color=red>While you have a license to kill, unneeded property damage or loss of employee life will lead to your contract being terminated.</font></B>")
|
||||
to_chat(traitor.current, "<span class='userdanger'>For the sake of plausible deniability, you have been equipped with an array of captured Syndicate weaponry available via uplink.</span>")
|
||||
to_chat(traitor.current, "<span class='userdanger'>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</span>")
|
||||
traitor.announce_objectives()
|
||||
|
||||
|
||||
@@ -301,6 +320,8 @@
|
||||
/datum/game_mode/traitor/internal_affairs/give_codewords(mob/living/traitor_mob)
|
||||
return
|
||||
|
||||
#undef PROB_ACTUAL_TRAITOR
|
||||
#undef PINPOINTER_EXTRA_RANDOM_RANGE
|
||||
#undef PINPOINTER_MINIMUM_RANGE
|
||||
#undef PINPOINTER_PING_TIME
|
||||
|
||||
|
||||
@@ -85,40 +85,65 @@
|
||||
character.make_Traitor()
|
||||
|
||||
|
||||
/datum/game_mode/proc/forge_single_objective(datum/mind/traitor) //Returns how many objectives are added
|
||||
.=1
|
||||
if(issilicon(traitor.current))
|
||||
var/special_pick = rand(1,4)
|
||||
switch(special_pick)
|
||||
if(1)
|
||||
var/datum/objective/block/block_objective = new
|
||||
block_objective.owner = traitor
|
||||
traitor.objectives += block_objective
|
||||
if(2)
|
||||
var/datum/objective/purge/purge_objective = new
|
||||
purge_objective.owner = traitor
|
||||
traitor.objectives += purge_objective
|
||||
if(3)
|
||||
var/datum/objective/robot_army/robot_objective = new
|
||||
robot_objective.owner = traitor
|
||||
traitor.objectives += robot_objective
|
||||
if(4) //Protect and strand a target
|
||||
var/datum/objective/protect/yandere_one = new
|
||||
yandere_one.owner = traitor
|
||||
traitor.objectives += yandere_one
|
||||
yandere_one.find_target()
|
||||
var/datum/objective/maroon/yandere_two = new
|
||||
yandere_two.owner = traitor
|
||||
yandere_two.target = yandere_one.target
|
||||
yandere_two.update_explanation_text() // normally called in find_target()
|
||||
traitor.objectives += yandere_two
|
||||
.=2
|
||||
else
|
||||
if(prob(50))
|
||||
var/list/active_ais = active_ais()
|
||||
if(active_ais.len && prob(100/GLOB.joined_player_list.len))
|
||||
var/datum/objective/destroy/destroy_objective = new
|
||||
destroy_objective.owner = traitor
|
||||
destroy_objective.find_target()
|
||||
traitor.objectives += destroy_objective
|
||||
else if(prob(30))
|
||||
var/datum/objective/maroon/maroon_objective = new
|
||||
maroon_objective.owner = traitor
|
||||
maroon_objective.find_target()
|
||||
traitor.objectives += maroon_objective
|
||||
else
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
kill_objective.owner = traitor
|
||||
kill_objective.find_target()
|
||||
traitor.objectives += kill_objective
|
||||
else
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = traitor
|
||||
steal_objective.find_target()
|
||||
traitor.objectives += steal_objective
|
||||
|
||||
|
||||
/datum/game_mode/proc/forge_traitor_objectives(datum/mind/traitor)
|
||||
if(issilicon(traitor.current))
|
||||
var/objective_count = 0
|
||||
|
||||
if(prob(30))
|
||||
var/special_pick = rand(1,4)
|
||||
switch(special_pick)
|
||||
if(1)
|
||||
var/datum/objective/block/block_objective = new
|
||||
block_objective.owner = traitor
|
||||
traitor.objectives += block_objective
|
||||
objective_count++
|
||||
if(2)
|
||||
var/datum/objective/purge/purge_objective = new
|
||||
purge_objective.owner = traitor
|
||||
traitor.objectives += purge_objective
|
||||
objective_count++
|
||||
if(3)
|
||||
var/datum/objective/robot_army/robot_objective = new
|
||||
robot_objective.owner = traitor
|
||||
traitor.objectives += robot_objective
|
||||
objective_count++
|
||||
if(4) //Protect and strand a target
|
||||
var/datum/objective/protect/yandere_one = new
|
||||
yandere_one.owner = traitor
|
||||
traitor.objectives += yandere_one
|
||||
yandere_one.find_target()
|
||||
objective_count++
|
||||
var/datum/objective/maroon/yandere_two = new
|
||||
yandere_two.owner = traitor
|
||||
yandere_two.target = yandere_one.target
|
||||
yandere_two.update_explanation_text() // normally called in find_target()
|
||||
traitor.objectives += yandere_two
|
||||
objective_count++
|
||||
objective_count+=forge_single_objective(traitor)
|
||||
|
||||
for(var/i = objective_count, i < config.traitor_objectives_amount, i++)
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
@@ -142,29 +167,8 @@
|
||||
assign_exchange_role(exchange_red)
|
||||
assign_exchange_role(exchange_blue)
|
||||
objective_count += 1 //Exchange counts towards number of objectives
|
||||
var/list/active_ais = active_ais()
|
||||
for(var/i = objective_count, i < config.traitor_objectives_amount, i++)
|
||||
if(prob(50))
|
||||
if(active_ais.len && prob(100/GLOB.joined_player_list.len))
|
||||
var/datum/objective/destroy/destroy_objective = new
|
||||
destroy_objective.owner = traitor
|
||||
destroy_objective.find_target()
|
||||
traitor.objectives += destroy_objective
|
||||
else if(prob(30))
|
||||
var/datum/objective/maroon/maroon_objective = new
|
||||
maroon_objective.owner = traitor
|
||||
maroon_objective.find_target()
|
||||
traitor.objectives += maroon_objective
|
||||
else
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
kill_objective.owner = traitor
|
||||
kill_objective.find_target()
|
||||
traitor.objectives += kill_objective
|
||||
else
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = traitor
|
||||
steal_objective.find_target()
|
||||
traitor.objectives += steal_objective
|
||||
forge_single_objective(traitor)
|
||||
|
||||
if(is_hijacker && objective_count <= config.traitor_objectives_amount) //Don't assign hijack if it would exceed the number of objectives set in config.traitor_objectives_amount
|
||||
if (!(locate(/datum/objective/hijack) in traitor.objectives))
|
||||
|
||||
@@ -44,8 +44,8 @@
|
||||
"corazone", // prevents cardiac arrest damage
|
||||
"mimesbane") // stops them gasping from lack of air.
|
||||
|
||||
/obj/machinery/clonepod/New()
|
||||
..()
|
||||
/obj/machinery/clonepod/Initialize()
|
||||
. = ..()
|
||||
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/clonepod(null)
|
||||
B.apply_default_parts(src)
|
||||
|
||||
@@ -358,8 +358,12 @@
|
||||
/obj/machinery/clonepod/proc/go_out()
|
||||
countdown.stop()
|
||||
var/mob/living/mob_occupant = occupant
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
if(mess) //Clean that mess and dump those gibs!
|
||||
for(var/obj/fl in unattached_flesh)
|
||||
fl.forceMove(T)
|
||||
unattached_flesh.Cut()
|
||||
mess = FALSE
|
||||
new /obj/effect/gibspawner/generic(loc)
|
||||
audible_message("<span class='italics'>You hear a splat.</span>")
|
||||
@@ -375,10 +379,12 @@
|
||||
to_chat(occupant, "<span class='notice'><b>There is a bright flash!</b><br><i>You feel like a new being.</i></span>")
|
||||
mob_occupant.flash_act()
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
occupant.forceMove(T)
|
||||
icon_state = "pod_0"
|
||||
mob_occupant.domutcheck(1) //Waiting until they're out before possible monkeyizing. The 1 argument forces powers to manifest.
|
||||
for(var/fl in unattached_flesh)
|
||||
qdel(fl)
|
||||
unattached_flesh.Cut()
|
||||
|
||||
occupant = null
|
||||
|
||||
@@ -389,8 +395,7 @@
|
||||
SPEAK("Critical error! Please contact a Thinktronic Systems \
|
||||
technician, as your warranty may be affected.")
|
||||
mess = TRUE
|
||||
for(var/obj/item/O in unattached_flesh)
|
||||
qdel(O)
|
||||
maim_clone(mob_occupant) //Remove every bit that's grown back so far to drop later, also destroys bits that haven't grown yet
|
||||
icon_state = "pod_g"
|
||||
if(mob_occupant.mind != clonemind)
|
||||
clonemind.transfer_to(mob_occupant)
|
||||
@@ -450,9 +455,10 @@
|
||||
var/static/list/zones = list("r_arm", "l_arm", "r_leg", "l_leg")
|
||||
for(var/zone in zones)
|
||||
var/obj/item/bodypart/BP = H.get_bodypart(zone)
|
||||
BP.drop_limb()
|
||||
BP.forceMove(src)
|
||||
unattached_flesh += BP
|
||||
if(BP)
|
||||
BP.drop_limb()
|
||||
BP.forceMove(src)
|
||||
unattached_flesh += BP
|
||||
|
||||
for(var/o in H.internal_organs)
|
||||
var/obj/item/organ/organ = o
|
||||
|
||||
@@ -178,7 +178,7 @@
|
||||
/obj/item/weapon/circuitboard/computer/xenobiology
|
||||
name = "circuit board (Xenobiology Console)"
|
||||
build_path = /obj/machinery/computer/camera_advanced/xenobio
|
||||
origin_tech = "programming=3;bio=3"
|
||||
origin_tech = "programming=3;biotech=3"
|
||||
/obj/item/weapon/circuitboard/computer/base_construction
|
||||
name = "circuit board (Aux Mining Base Construction Console)"
|
||||
build_path = /obj/machinery/computer/camera_advanced/base_construction
|
||||
|
||||
@@ -151,13 +151,13 @@ obj/machinery/computer/camera_advanced/attack_ai(mob/user)
|
||||
var/mob/camera/aiEye/remote/remote_eye = C.remote_control
|
||||
remote_eye.origin.current_user = null
|
||||
remote_eye.origin.jump_action.Remove(C)
|
||||
remote_eye.eye_user = null
|
||||
if(C.client)
|
||||
C.reset_perspective(null)
|
||||
if(remote_eye.visible_icon)
|
||||
C.client.images -= remote_eye.user_image
|
||||
for(var/datum/camerachunk/chunk in remote_eye.visibleCameraChunks)
|
||||
C.client.images -= chunk.obscured
|
||||
chunk.remove(remote_eye)
|
||||
remote_eye.eye_user = null
|
||||
C.remote_control = null
|
||||
C.unset_machine()
|
||||
Remove(C)
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
/obj/machinery/computer/communications/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if (src.z > ZLEVEL_CENTCOM) //Can only use on centcom and SS13
|
||||
if (z != ZLEVEL_STATION && z != ZLEVEL_CENTCOM) //Can only use on centcom and SS13
|
||||
to_chat(usr, "<span class='boldannounce'>Unable to establish a connection</span>: \black You're too far away from the station!")
|
||||
return
|
||||
usr.set_machine(src)
|
||||
|
||||
@@ -292,7 +292,7 @@
|
||||
src.temp = text("Are you sure you wish to delete all records?<br>\n\t<A href='?src=\ref[];temp=1;del_all2=1'>Yes</A><br>\n\t<A href='?src=\ref[];temp=1'>No</A><br>", src, src)
|
||||
|
||||
else if(href_list["del_all2"])
|
||||
investigate_log("[usr.name] ([usr.key]) has deleted all medical records.", "records")
|
||||
investigate_log("[usr.name] ([usr.key]) has deleted all medical records.", INVESTIGATE_RECORDS)
|
||||
GLOB.data_core.medical.Cut()
|
||||
src.temp = "All records deleted."
|
||||
|
||||
@@ -458,7 +458,7 @@
|
||||
src.temp = text("Are you sure you wish to delete the record (Medical Portion Only)?<br>\n\t<A href='?src=\ref[];temp=1;del_r2=1'>Yes</A><br>\n\t<A href='?src=\ref[];temp=1'>No</A><br>", src, src)
|
||||
|
||||
else if(href_list["del_r2"])
|
||||
investigate_log("[usr.name] ([usr.key]) has deleted the medical records for [active1.fields["name"]].", "records")
|
||||
investigate_log("[usr.name] ([usr.key]) has deleted the medical records for [active1.fields["name"]].", INVESTIGATE_RECORDS)
|
||||
if(active2)
|
||||
qdel(active2)
|
||||
active2 = null
|
||||
|
||||
@@ -452,7 +452,7 @@ What a mess.*/
|
||||
temp += "<a href='?src=\ref[src];choice=Clear Screen'>No</a>"
|
||||
|
||||
if("Purge All Records")
|
||||
investigate_log("[usr.name] ([usr.key]) has purged all the security records.", "records")
|
||||
investigate_log("[usr.name] ([usr.key]) has purged all the security records.", INVESTIGATE_RECORDS)
|
||||
for(var/datum/data/record/R in GLOB.data_core.security)
|
||||
qdel(R)
|
||||
GLOB.data_core.security.Cut()
|
||||
@@ -696,18 +696,18 @@ What a mess.*/
|
||||
active2.fields["criminal"] = "Parolled"
|
||||
if("released")
|
||||
active2.fields["criminal"] = "Discharged"
|
||||
investigate_log("[active1.fields["name"]] has been set from [old_field] to [active2.fields["criminal"]] by [usr.name] ([usr.key]).", "records")
|
||||
investigate_log("[active1.fields["name"]] has been set from [old_field] to [active2.fields["criminal"]] by [usr.name] ([usr.key]).", INVESTIGATE_RECORDS)
|
||||
for(var/mob/living/carbon/human/H in GLOB.mob_list) //thanks for forcing me to do this, whoever wrote this shitty records system
|
||||
H.sec_hud_set_security_status()
|
||||
if("Delete Record (Security) Execute")
|
||||
investigate_log("[usr.name] ([usr.key]) has deleted the security records for [active1.fields["name"]].", "records")
|
||||
investigate_log("[usr.name] ([usr.key]) has deleted the security records for [active1.fields["name"]].", INVESTIGATE_RECORDS)
|
||||
if(active2)
|
||||
qdel(active2)
|
||||
active2 = null
|
||||
|
||||
if("Delete Record (ALL) Execute")
|
||||
if(active1)
|
||||
investigate_log("[usr.name] ([usr.key]) has deleted all records for [active1.fields["name"]].", "records")
|
||||
investigate_log("[usr.name] ([usr.key]) has deleted all records for [active1.fields["name"]].", INVESTIGATE_RECORDS)
|
||||
for(var/datum/data/record/R in GLOB.data_core.medical)
|
||||
if((R.fields["name"] == active1.fields["name"] || R.fields["id"] == active1.fields["id"]))
|
||||
qdel(R)
|
||||
|
||||
@@ -317,7 +317,7 @@
|
||||
|
||||
|
||||
/obj/machinery/disco/proc/dance(var/mob/living/M) //Show your moves
|
||||
|
||||
set waitfor = FALSE
|
||||
switch(rand(0,9))
|
||||
if(0 to 1)
|
||||
dance2(M)
|
||||
|
||||
@@ -97,7 +97,14 @@
|
||||
var/static/list/airlock_overlays = list()
|
||||
|
||||
/obj/machinery/door/airlock/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
if (cyclelinkeddir)
|
||||
cyclelinkairlock()
|
||||
if(frequency)
|
||||
set_frequency(frequency)
|
||||
update_icon()
|
||||
|
||||
wires = new /datum/wires/airlock(src)
|
||||
if(src.closeOtherId != null)
|
||||
spawn (5)
|
||||
@@ -120,14 +127,6 @@
|
||||
diag_hud.add_to_hud(src)
|
||||
diag_hud_set_electrified()
|
||||
|
||||
/obj/machinery/door/airlock/Initialize()
|
||||
..()
|
||||
if (cyclelinkeddir)
|
||||
cyclelinkairlock()
|
||||
if(frequency)
|
||||
set_frequency(frequency)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/door/airlock/proc/cyclelinkairlock()
|
||||
if (cyclelinkedairlock)
|
||||
cyclelinkedairlock.cyclelinkedairlock = null
|
||||
@@ -199,14 +198,11 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/door/airlock/Destroy()
|
||||
qdel(wires)
|
||||
wires = null
|
||||
QDEL_NULL(wires)
|
||||
if(charge)
|
||||
qdel(charge)
|
||||
charge = null
|
||||
if(electronics)
|
||||
qdel(electronics)
|
||||
electronics = null
|
||||
QDEL_NULL(electronics)
|
||||
if (cyclelinkedairlock)
|
||||
if (cyclelinkedairlock.cyclelinkedairlock == src)
|
||||
cyclelinkedairlock.cyclelinkedairlock = null
|
||||
|
||||
@@ -143,7 +143,7 @@
|
||||
else
|
||||
log_msg += "nothing"
|
||||
log_msg += " [sending ? "to" : "from"] [target_x], [target_y], [z] ([A ? A.name : "null area"])"
|
||||
investigate_log(log_msg.Join(), "telesci")
|
||||
investigate_log(log_msg.Join(), INVESTIGATE_TELESCI)
|
||||
updateDialog()
|
||||
|
||||
//Starts in the briefcase. Don't spawn this directly, or it will runtime when closing.
|
||||
|
||||
@@ -227,7 +227,6 @@
|
||||
update_icon()
|
||||
|
||||
|
||||
|
||||
/obj/machinery/porta_turret/attackby(obj/item/I, mob/user, params)
|
||||
if(stat & BROKEN)
|
||||
if(istype(I, /obj/item/weapon/crowbar))
|
||||
@@ -947,6 +946,7 @@
|
||||
var/atom/target
|
||||
var/turf/target_turf
|
||||
var/warned = FALSE
|
||||
var/mouseparams
|
||||
|
||||
//BUCKLE HOOKS
|
||||
|
||||
@@ -990,8 +990,8 @@
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "offhand"
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
flags = ABSTRACT | NODROP
|
||||
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF | NOBLUDGEON
|
||||
flags = ABSTRACT | NODROP | NOBLUDGEON
|
||||
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
var/obj/machinery/manned_turret/turret
|
||||
|
||||
/obj/item/gun_control/New(obj/machinery/manned_turret/MT)
|
||||
@@ -1003,11 +1003,22 @@
|
||||
/obj/item/gun_control/CanItemAutoclick()
|
||||
return 1
|
||||
|
||||
/obj/item/gun_control/afterattack(atom/targeted_atom, mob/user)
|
||||
/obj/item/gun_control/attack_obj(obj/O, mob/living/user)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
O.attacked_by(src, user)
|
||||
|
||||
/obj/item/gun_control/attack(mob/living/M, mob/living/user)
|
||||
user.lastattacked = M
|
||||
M.lastattacker = user
|
||||
M.attacked_by(src, user)
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/gun_control/afterattack(atom/targeted_atom, mob/user, flag, params)
|
||||
..()
|
||||
var/obj/machinery/manned_turret/E = user.buckled
|
||||
E.setDir(get_dir(E,targeted_atom))
|
||||
user.setDir(E.dir)
|
||||
E.mouseparams = params
|
||||
switch(E.dir)
|
||||
if(NORTH)
|
||||
E.layer = BELOW_MOB_LAYER
|
||||
@@ -1055,15 +1066,15 @@
|
||||
else
|
||||
cooldown = world.time + cooldown_duration
|
||||
warned = FALSE
|
||||
INVOKE_ASYNC(src, /obj/machinery/manned_turret/.proc/volley)
|
||||
volley(user)
|
||||
|
||||
/obj/machinery/manned_turret/proc/volley()
|
||||
/obj/machinery/manned_turret/proc/volley(mob/user)
|
||||
target_turf = get_turf(target)
|
||||
for(var/i in 1 to number_of_shots)
|
||||
addtimer(CALLBACK(src, /obj/machinery/manned_turret/.proc/fire_helper), i*rate_of_fire)
|
||||
addtimer(CALLBACK(src, /obj/machinery/manned_turret/.proc/fire_helper, user), i*rate_of_fire)
|
||||
|
||||
|
||||
/obj/machinery/manned_turret/proc/fire_helper()
|
||||
/obj/machinery/manned_turret/proc/fire_helper(mob/user)
|
||||
if(!src)
|
||||
return
|
||||
var/turf/targets_from = get_turf(src)
|
||||
@@ -1072,11 +1083,10 @@
|
||||
var/obj/item/projectile/P = new projectile_type(targets_from)
|
||||
P.current = targets_from
|
||||
P.starting = targets_from
|
||||
P.firer = src
|
||||
P.firer = user
|
||||
P.original = target
|
||||
playsound(src, 'sound/weapons/Gunshot_smg.ogg', 75, 1)
|
||||
P.yo = target.y - targets_from.y + rand(-1,1)
|
||||
P.xo = target.x - targets_from.x + rand(-1,1)
|
||||
P.preparePixelProjectile(target, target_turf, user, mouseparams, rand(-9, 9))
|
||||
P.fire()
|
||||
|
||||
/obj/machinery/manned_turret/ultimate // Admin-only proof of concept for autoclicker automatics
|
||||
|
||||
@@ -632,7 +632,14 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
L = get(src, /mob/living/silicon)
|
||||
|
||||
if(L && L.stat != UNCONSCIOUS)
|
||||
to_chat(L, "\icon[src] <b>Message from [source.owner] ([source.ownjob]), </b>\"[msg.message]\"[msg.get_photo_ref()] (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[source]'>Reply</a>)")
|
||||
|
||||
var/hrefstart
|
||||
var/hrefend
|
||||
if (isAI(L))
|
||||
hrefstart = "<a href='?src=\ref[L];track=[html_encode(source.owner)]'>"
|
||||
hrefend = "</a>"
|
||||
|
||||
to_chat(L, "\icon[src.icon] <b>Message from [hrefstart][source.owner] ([source.ownjob])[hrefend], </b>\"[msg.message]\"[msg.get_photo_ref()] (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[source]'>Reply</a>)")
|
||||
|
||||
update_icon()
|
||||
add_overlay(icon_alert)
|
||||
|
||||
@@ -504,6 +504,8 @@
|
||||
S.change_head_color(color2)
|
||||
dropped = TRUE
|
||||
|
||||
#define PKBORG_DAMPEN_CYCLE_DELAY 20
|
||||
|
||||
//Peacekeeper Cyborg Projectile Dampenening Field
|
||||
/obj/item/borg/projectile_dampen
|
||||
name = "Hyperkinetic Dampening projector"
|
||||
@@ -526,6 +528,7 @@
|
||||
var/image/projectile_effect
|
||||
var/field_radius = 3
|
||||
var/active = FALSE
|
||||
var/cycle_delay = 0
|
||||
|
||||
/obj/item/borg/projectile_dampen/debug
|
||||
maxenergy = 50000
|
||||
@@ -545,29 +548,31 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/borg/projectile_dampen/attack_self(mob/user)
|
||||
if(!istype(dampening_field))
|
||||
activate_field()
|
||||
active = TRUE
|
||||
if(cycle_delay > world.time)
|
||||
to_chat(user, "<span class='boldwarning'>\the [src] is still recycling its projectors!</span>")
|
||||
return
|
||||
cycle_delay = world.time + PKBORG_DAMPEN_CYCLE_DELAY
|
||||
active = !active
|
||||
if(active)
|
||||
activate_field(user)
|
||||
else
|
||||
deactivate_field()
|
||||
active = FALSE
|
||||
update_icon()
|
||||
to_chat(user, "<span class='boldnotice'>You [active? "activate":"deactivate"] the [src].</span>")
|
||||
|
||||
/obj/item/borg/projectile_dampen/update_icon()
|
||||
. = ..()
|
||||
icon_state = "[initial(icon_state)][active]"
|
||||
|
||||
/obj/item/borg/projectile_dampen/proc/activate_field()
|
||||
if(!istype(dampening_field))
|
||||
dampening_field = make_field(/datum/proximity_monitor/advanced/peaceborg_dampener, list("current_range" = field_radius, "host" = src, "projector" = src))
|
||||
update_icon()
|
||||
if(istype(dampening_field))
|
||||
QDEL_NULL(dampening_field)
|
||||
dampening_field = make_field(/datum/proximity_monitor/advanced/peaceborg_dampener, list("current_range" = field_radius, "host" = src, "projector" = src))
|
||||
|
||||
/obj/item/borg/projectile_dampen/proc/deactivate_field()
|
||||
QDEL_NULL(dampening_field)
|
||||
visible_message("<span class='warning'>The [src] shuts off!</span>")
|
||||
for(var/obj/item/projectile/P in tracked)
|
||||
visible_message("<span class='warning'>\The [src] shuts off!</span>")
|
||||
for(var/P in tracked)
|
||||
restore_projectile(P)
|
||||
update_icon()
|
||||
|
||||
/obj/item/borg/projectile_dampen/dropped()
|
||||
. = ..()
|
||||
|
||||
@@ -83,6 +83,14 @@
|
||||
var/list/access = list()
|
||||
var/registered_name = null // The name registered_name on the card
|
||||
var/assignment = null
|
||||
var/access_txt // mapping aid
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/card/id/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload && access_txt)
|
||||
access = text2access(access_txt)
|
||||
|
||||
/obj/item/weapon/card/id/attack_self(mob/user)
|
||||
user.visible_message("<span class='notice'>[user] shows you: \icon[src] [src.name].</span>", \
|
||||
|
||||
@@ -54,10 +54,10 @@
|
||||
var/obj/effect/chrono_field/field = null
|
||||
var/turf/startpos = null
|
||||
|
||||
/obj/item/weapon/gun/energy/chrono_gun/New(var/obj/item/weapon/chrono_eraser/T)
|
||||
/obj/item/weapon/gun/energy/chrono_gun/Initialize()
|
||||
. = ..()
|
||||
if(istype(T))
|
||||
TED = T
|
||||
if(istype(loc, /obj/item/weapon/chrono_eraser))
|
||||
TED = loc
|
||||
else //admin must have spawned it
|
||||
TED = new(src.loc)
|
||||
qdel(src)
|
||||
|
||||
@@ -622,6 +622,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
icon = 'icons/obj/clothing/masks.dmi'
|
||||
icon_state = null
|
||||
item_state = null
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/chem_volume = 100
|
||||
var/vapetime = 0 //this so it won't puff out clouds every tick
|
||||
var/screw = 0 // kinky
|
||||
@@ -633,8 +634,8 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
return (TOXLOSS|OXYLOSS)
|
||||
|
||||
|
||||
/obj/item/clothing/mask/vape/New(loc, var/param_color = null)
|
||||
..()
|
||||
/obj/item/clothing/mask/vape/Initialize(mapload, param_color)
|
||||
. = ..()
|
||||
create_reagents(chem_volume)
|
||||
reagents.set_reacting(FALSE) // so it doesn't react until you light it
|
||||
reagents.add_reagent("nicotine", 50)
|
||||
|
||||
@@ -23,14 +23,14 @@
|
||||
var/combat = 0 //can we revive through space suits?
|
||||
var/grab_ghost = FALSE // Do we pull the ghost back into their body?
|
||||
|
||||
/obj/item/weapon/defibrillator/New() //starts without a cell for rnd
|
||||
..()
|
||||
/obj/item/weapon/defibrillator/Initialize() //starts without a cell for rnd
|
||||
. = ..()
|
||||
paddles = make_paddles()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/defibrillator/loaded/New() //starts with hicap
|
||||
..()
|
||||
/obj/item/weapon/defibrillator/loaded/Initialize() //starts with hicap
|
||||
. = ..()
|
||||
paddles = make_paddles()
|
||||
bcell = new(src)
|
||||
update_icon()
|
||||
@@ -237,8 +237,8 @@
|
||||
if(slot == user.getBeltSlot())
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/defibrillator/compact/loaded/New()
|
||||
..()
|
||||
/obj/item/weapon/defibrillator/compact/loaded/Initialize()
|
||||
. = ..()
|
||||
paddles = make_paddles()
|
||||
bcell = new(src)
|
||||
update_icon()
|
||||
@@ -249,8 +249,8 @@
|
||||
combat = 1
|
||||
safety = 0
|
||||
|
||||
/obj/item/weapon/defibrillator/compact/combat/loaded/New()
|
||||
..()
|
||||
/obj/item/weapon/defibrillator/compact/combat/loaded/Initialize()
|
||||
. = ..()
|
||||
paddles = make_paddles()
|
||||
bcell = new /obj/item/weapon/stock_parts/cell/infinite(src)
|
||||
update_icon()
|
||||
|
||||
@@ -235,7 +235,7 @@
|
||||
|
||||
to_chat(user, "<span class='notice'>You start planting the bomb...</span>")
|
||||
|
||||
if(do_after(user, 50, target = AM))
|
||||
if(do_after(user, 30, target = AM))
|
||||
if(!user.temporarilyRemoveItemFromInventory(src))
|
||||
return
|
||||
src.target = AM
|
||||
|
||||
@@ -65,6 +65,7 @@
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharpness = IS_SHARP_ACCURATE
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
var/bayonet = FALSE //Can this be attached to a gun?
|
||||
|
||||
/obj/item/weapon/kitchen/knife/attack(mob/living/carbon/M, mob/living/carbon/user)
|
||||
if(user.zone_selected == "eyes")
|
||||
@@ -107,7 +108,7 @@
|
||||
throwforce = 20
|
||||
origin_tech = "materials=3;combat=4"
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "cut")
|
||||
|
||||
bayonet = TRUE
|
||||
|
||||
/obj/item/weapon/kitchen/knife/combat/survival
|
||||
name = "survival knife"
|
||||
@@ -115,6 +116,7 @@
|
||||
desc = "A hunting grade survival knife."
|
||||
force = 15
|
||||
throwforce = 15
|
||||
bayonet = TRUE
|
||||
|
||||
/obj/item/weapon/kitchen/knife/combat/bone
|
||||
name = "bone dagger"
|
||||
|
||||
@@ -270,4 +270,4 @@
|
||||
|
||||
/obj/item/weapon/pneumatic_cannon/pie/selfcharge/process()
|
||||
if(++charge_tick >= charge_ticks)
|
||||
fill_with_type(/obj/item/weapon/reagent_containers/food/snacks/pie, charge_amount)
|
||||
fill_with_type(/obj/item/weapon/reagent_containers/food/snacks/pie/cream, charge_amount)
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
var/safety = alert(user, "Doing this will have extremely dire consequences for the station and its crew. Be sure you know what you're doing.", "Put in [name]?", "Proceed", "Abort")
|
||||
if(safety == "Abort" || !in_range(src, user) || !src || !W || user.incapacitated())
|
||||
return
|
||||
investigate_log("has become a singularity. Caused by [user.key]","singulo")
|
||||
investigate_log("has become a singularity. Caused by [user.key]", INVESTIGATE_SINGULO)
|
||||
to_chat(user, "<span class='danger'>The Bluespace interfaces of the two devices catastrophically malfunction!</span>")
|
||||
qdel(W)
|
||||
var/obj/singularity/singulo = new /obj/singularity (get_turf(src))
|
||||
|
||||
@@ -21,10 +21,9 @@
|
||||
user.visible_message("<span class='suicide'>[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (FIRELOSS)
|
||||
|
||||
/obj/item/weapon/melee/baton/New()
|
||||
..()
|
||||
/obj/item/weapon/melee/baton/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/melee/baton/throw_impact(atom/hit_atom)
|
||||
..()
|
||||
@@ -32,10 +31,9 @@
|
||||
if(status && prob(throw_hit_chance) && iscarbon(hit_atom))
|
||||
baton_stun(hit_atom)
|
||||
|
||||
/obj/item/weapon/melee/baton/loaded/New() //this one starts with a cell pre-installed.
|
||||
..()
|
||||
/obj/item/weapon/melee/baton/loaded/Initialize() //this one starts with a cell pre-installed.
|
||||
bcell = new(src)
|
||||
update_icon()
|
||||
. = ..()
|
||||
|
||||
/obj/item/weapon/melee/baton/proc/deductcharge(chrgdeductamt)
|
||||
if(bcell)
|
||||
@@ -188,8 +186,8 @@
|
||||
slot_flags = SLOT_BACK
|
||||
var/obj/item/device/assembly/igniter/sparkler = 0
|
||||
|
||||
/obj/item/weapon/melee/baton/cattleprod/New()
|
||||
..()
|
||||
/obj/item/weapon/melee/baton/cattleprod/Initialize()
|
||||
. = ..()
|
||||
sparkler = new (src)
|
||||
|
||||
/obj/item/weapon/melee/baton/cattleprod/baton_stun()
|
||||
|
||||
@@ -48,6 +48,8 @@
|
||||
take_damage(tforce, BRUTE, "melee", 1, get_dir(src, AM))
|
||||
|
||||
/obj/ex_act(severity, target)
|
||||
if(resistance_flags & INDESTRUCTIBLE)
|
||||
return
|
||||
..() //contents explosion
|
||||
if(target == src)
|
||||
qdel(src)
|
||||
@@ -256,4 +258,4 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
|
||||
if(can_break && integrity_failure && current_integrity <= integrity_failure)
|
||||
obj_break(damage_type)
|
||||
return TRUE
|
||||
return FALSE
|
||||
return FALSE
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
/obj/structure/easel
|
||||
name = "easel"
|
||||
desc = "only for the finest of art!"
|
||||
desc = "Only for the finest of art!"
|
||||
icon = 'icons/obj/artstuff.dmi'
|
||||
icon_state = "easel"
|
||||
density = 1
|
||||
@@ -49,7 +49,7 @@ GLOBAL_LIST_INIT(globalBlankCanvases, new(AMT_OF_CANVASES))
|
||||
|
||||
/obj/item/weapon/canvas
|
||||
name = "canvas"
|
||||
desc = "draw out your soul on this canvas!"
|
||||
desc = "Draw out your soul on this canvas!"
|
||||
icon = 'icons/obj/artstuff.dmi'
|
||||
icon_state = "11x11"
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
@@ -161,7 +161,16 @@
|
||||
anchored = 0
|
||||
buildstacktype = /obj/item/stack/sheet/mineral/wood
|
||||
buildstackamount = 10
|
||||
var/mob/living/owner = null
|
||||
|
||||
/obj/structure/bed/dogbed/proc/update_owner(mob/living/M)
|
||||
owner = M
|
||||
name = "[M]'s bed"
|
||||
desc = "[M]'s bed! Looks comfy."
|
||||
|
||||
/obj/structure/bed/dogbed/buckle_mob(mob/living/M, force, check_loc)
|
||||
. = ..()
|
||||
update_owner(M)
|
||||
|
||||
/obj/structure/bed/alien
|
||||
name = "resting contraption"
|
||||
|
||||
@@ -146,49 +146,49 @@
|
||||
|
||||
/obj/structure/sign/biohazard
|
||||
name = "\improper BIOHAZARD"
|
||||
desc = "A warning sign which reads 'BIOHAZARD'"
|
||||
desc = "A warning sign which reads 'BIOHAZARD'."
|
||||
icon_state = "bio"
|
||||
|
||||
/obj/structure/sign/electricshock
|
||||
name = "\improper HIGH VOLTAGE"
|
||||
desc = "A warning sign which reads 'HIGH VOLTAGE'"
|
||||
desc = "A warning sign which reads 'HIGH VOLTAGE'."
|
||||
icon_state = "shock"
|
||||
|
||||
/obj/structure/sign/examroom
|
||||
name = "\improper EXAM ROOM"
|
||||
desc = "A guidance sign which reads 'EXAM ROOM'"
|
||||
desc = "A guidance sign which reads 'EXAM ROOM'."
|
||||
icon_state = "examroom"
|
||||
|
||||
/obj/structure/sign/vacuum
|
||||
name = "\improper HARD VACUUM AHEAD"
|
||||
desc = "A warning sign which reads 'HARD VACUUM AHEAD'"
|
||||
desc = "A warning sign which reads 'HARD VACUUM AHEAD'."
|
||||
icon_state = "space"
|
||||
|
||||
/obj/structure/sign/deathsposal
|
||||
name = "\improper DISPOSAL: LEADS TO SPACE"
|
||||
desc = "A warning sign which reads 'DISPOSAL: LEADS TO SPACE'"
|
||||
desc = "A warning sign which reads 'DISPOSAL: LEADS TO SPACE'."
|
||||
icon_state = "deathsposal"
|
||||
|
||||
/obj/structure/sign/pods
|
||||
name = "\improper ESCAPE PODS"
|
||||
desc = "A warning sign which reads 'ESCAPE PODS'"
|
||||
desc = "A warning sign which reads 'ESCAPE PODS'."
|
||||
icon_state = "pods"
|
||||
|
||||
/obj/structure/sign/fire
|
||||
name = "\improper DANGER: FIRE"
|
||||
desc = "A warning sign which reads 'DANGER: FIRE'"
|
||||
desc = "A warning sign which reads 'DANGER: FIRE'."
|
||||
icon_state = "fire"
|
||||
|
||||
|
||||
/obj/structure/sign/nosmoking_1
|
||||
name = "\improper NO SMOKING"
|
||||
desc = "A warning sign which reads 'NO SMOKING'"
|
||||
desc = "A warning sign which reads 'NO SMOKING'."
|
||||
icon_state = "nosmoking"
|
||||
|
||||
|
||||
/obj/structure/sign/nosmoking_2
|
||||
name = "\improper NO SMOKING"
|
||||
desc = "A warning sign which reads 'NO SMOKING'"
|
||||
desc = "A warning sign which reads 'NO SMOKING'."
|
||||
icon_state = "nosmoking2"
|
||||
|
||||
/obj/structure/sign/radiation
|
||||
@@ -223,7 +223,7 @@
|
||||
|
||||
/obj/structure/sign/nanotrasen
|
||||
name = "\improper NanoTrasen Logo "
|
||||
desc = "A sign with the Nanotrasen Logo on it. Glory to Nanotrasen!"
|
||||
desc = "A sign with the Nanotrasen Logo on it. Glory to Nanotrasen!"
|
||||
icon_state = "nanotrasen"
|
||||
|
||||
/obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map
|
||||
@@ -246,6 +246,12 @@
|
||||
desc = "A sign labelling an area as a place where xenobiological entities are researched."
|
||||
icon_state = "xenobio"
|
||||
|
||||
/obj/structure/sign/xeno_warning_mining
|
||||
name = "DANGEROUS ALIEN LIFE"
|
||||
desc = "A sign that warns would-be travellers of hostile alien life in the vicinity."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "xeno_warning"
|
||||
|
||||
/obj/structure/sign/enginesafety
|
||||
name = "\improper ENGINEERING SAFETY"
|
||||
desc = "A sign detailing the various safety protocols when working on-site to ensure a safe shift."
|
||||
|
||||
@@ -5,6 +5,9 @@
|
||||
density = 1
|
||||
blocks_air = 1
|
||||
|
||||
/turf/closed/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
return FALSE
|
||||
|
||||
/turf/closed/indestructible
|
||||
name = "wall"
|
||||
icon = 'icons/turf/walls.dmi'
|
||||
@@ -24,9 +27,6 @@
|
||||
/turf/closed/indestructible/oldshuttle/corner
|
||||
icon_state = "corner"
|
||||
|
||||
|
||||
|
||||
|
||||
/turf/closed/indestructible/splashscreen
|
||||
name = "Space Station 13"
|
||||
icon = 'config/title_screens/images/blank.png'
|
||||
@@ -111,6 +111,11 @@
|
||||
explosion_block = 50
|
||||
baseturf = /turf/closed/indestructible/necropolis
|
||||
|
||||
/turf/closed/indestructible/necropolis/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
underlay_appearance.icon = 'icons/turf/floors.dmi'
|
||||
underlay_appearance.icon_state = "necro1"
|
||||
return TRUE
|
||||
|
||||
/turf/closed/indestructible/riveted/hierophant
|
||||
name = "wall"
|
||||
desc = "A wall made out of a strange metal. The squares on it pulse in a predictable pattern."
|
||||
|
||||
@@ -45,6 +45,9 @@
|
||||
|
||||
/turf/open/indestructible/hierophant/two
|
||||
|
||||
/turf/open/indestructible/hierophant/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
return FALSE
|
||||
|
||||
/turf/open/indestructible/paper
|
||||
name = "notebook floor"
|
||||
desc = "A floor made of invulnerable notebook paper."
|
||||
|
||||
@@ -22,6 +22,10 @@
|
||||
if(!drop_stuff())
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/turf/open/chasm/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
underlay_appearance.icon = 'icons/turf/floors.dmi'
|
||||
underlay_appearance.icon_state = "basalt"
|
||||
return TRUE
|
||||
|
||||
/turf/open/chasm/attackby(obj/item/C, mob/user, params, area/area_restriction)
|
||||
..()
|
||||
@@ -171,6 +175,11 @@
|
||||
planetary_atmos = TRUE
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
|
||||
/turf/open/chasm/jungle/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
underlay_appearance.icon = 'icons/turf/floors.dmi'
|
||||
underlay_appearance.icon_state = "dirt"
|
||||
return TRUE
|
||||
|
||||
/turf/open/chasm/straight_down/jungle
|
||||
icon = 'icons/turf/floors/junglechasm.dmi'
|
||||
planetary_atmos = TRUE
|
||||
|
||||
@@ -140,7 +140,7 @@
|
||||
floor_tile = /obj/item/stack/tile/carpet
|
||||
broken_states = list("damaged")
|
||||
smooth = SMOOTH_TRUE
|
||||
canSmoothWith = list(/turf/open/floor/carpet, /turf/open/chasm)
|
||||
canSmoothWith = list(/turf/open/floor/carpet)
|
||||
flags = NONE
|
||||
|
||||
/turf/open/floor/carpet/Initialize()
|
||||
@@ -175,15 +175,22 @@
|
||||
burnt = 1
|
||||
update_icon()
|
||||
|
||||
/turf/open/floor/carpet/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
return FALSE
|
||||
|
||||
|
||||
turf/open/floor/fakepit
|
||||
/turf/open/floor/fakepit
|
||||
desc = "A clever illusion designed to look like a bottomless pit."
|
||||
smooth = SMOOTH_TRUE | SMOOTH_BORDER | SMOOTH_MORE
|
||||
canSmoothWith = list(/turf/open/floor/fakepit, /turf/open/chasm)
|
||||
canSmoothWith = list(/turf/open/floor/fakepit)
|
||||
icon = 'icons/turf/floors/Chasms.dmi'
|
||||
icon_state = "smooth"
|
||||
|
||||
/turf/open/floor/fakepit/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
underlay_appearance.icon = 'icons/turf/floors.dmi'
|
||||
underlay_appearance.icon_state = "basalt"
|
||||
return TRUE
|
||||
|
||||
/turf/open/floor/fakespace
|
||||
icon = 'icons/turf/space.dmi'
|
||||
icon_state = "0"
|
||||
@@ -193,4 +200,10 @@ turf/open/floor/fakepit
|
||||
|
||||
/turf/open/floor/fakespace/Initialize()
|
||||
..()
|
||||
icon_state = "[rand(0,25)]"
|
||||
icon_state = SPACE_ICON_STATE
|
||||
|
||||
/turf/open/floor/fakespace/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
underlay_appearance.icon = 'icons/turf/space.dmi'
|
||||
underlay_appearance.icon_state = SPACE_ICON_STATE
|
||||
underlay_appearance.plane = PLANE_SPACE
|
||||
return TRUE
|
||||
|
||||
@@ -38,6 +38,11 @@
|
||||
/turf/open/floor/plating/lava/make_plating()
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/lava/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
underlay_appearance.icon = 'icons/turf/floors.dmi'
|
||||
underlay_appearance.icon_state = "basalt"
|
||||
return TRUE
|
||||
|
||||
/turf/open/floor/plating/lava/GetHeatCapacity()
|
||||
. = 700000
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
|
||||
/turf/closed/mineral/Initialize()
|
||||
if (!canSmoothWith)
|
||||
canSmoothWith = list(/turf/closed)
|
||||
canSmoothWith = list(/turf/closed/mineral, /turf/closed/indestructible)
|
||||
pixel_y = -4
|
||||
pixel_x = -4
|
||||
icon = smooth_icon
|
||||
@@ -42,6 +42,13 @@
|
||||
setDir(angle2dir(rotation+dir2angle(dir)))
|
||||
queue_smooth(src)
|
||||
|
||||
/turf/closed/mineral/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
if(turf_type)
|
||||
underlay_appearance.icon = initial(turf_type.icon)
|
||||
underlay_appearance.icon_state = initial(turf_type.icon_state)
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
|
||||
/turf/closed/mineral/attackby(obj/item/weapon/pickaxe/P, mob/user, params)
|
||||
if (!user.IsAdvancedToolUser())
|
||||
@@ -379,7 +386,7 @@
|
||||
spread = 0
|
||||
scan_state = "rock_Gibtonite"
|
||||
var/det_time = 8 //Countdown till explosion, but also rewards the player for how close you were to detonation when you defuse it
|
||||
var/stage = 0 //How far into the lifecycle of gibtonite we are, 0 is untouched, 1 is active and attempting to detonate, 2 is benign and ready for extraction
|
||||
var/stage = GIBTONITE_UNSTRUCK //How far into the lifecycle of gibtonite we are
|
||||
var/activated_ckey = null //These are to track who triggered the gibtonite deposit for logging purposes
|
||||
var/activated_name = null
|
||||
var/mutable_appearance/activated_overlay
|
||||
@@ -395,12 +402,12 @@
|
||||
..()
|
||||
|
||||
/turf/closed/mineral/gibtonite/proc/explosive_reaction(mob/user = null, triggered_by_explosion = 0)
|
||||
if(stage == 0)
|
||||
if(stage == GIBTONITE_UNSTRUCK)
|
||||
activated_overlay = mutable_appearance('icons/turf/smoothrocks.dmi', "rock_Gibtonite_active", ON_EDGED_TURF_LAYER)
|
||||
add_overlay(activated_overlay)
|
||||
name = "gibtonite deposit"
|
||||
desc = "An active gibtonite reserve. Run!"
|
||||
stage = 1
|
||||
stage = GIBTONITE_ACTIVE
|
||||
visible_message("<span class='danger'>There was gibtonite inside! It's going to explode!</span>")
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/area/A = get_area(bombturf)
|
||||
@@ -422,38 +429,38 @@
|
||||
|
||||
/turf/closed/mineral/gibtonite/proc/countdown(notify_admins = 0)
|
||||
set waitfor = 0
|
||||
while(istype(src, /turf/closed/mineral/gibtonite) && stage == 1 && det_time > 0 && mineralAmt >= 1)
|
||||
while(istype(src, /turf/closed/mineral/gibtonite) && stage == GIBTONITE_ACTIVE && det_time > 0 && mineralAmt >= 1)
|
||||
det_time--
|
||||
sleep(5)
|
||||
if(istype(src, /turf/closed/mineral/gibtonite))
|
||||
if(stage == 1 && det_time <= 0 && mineralAmt >= 1)
|
||||
if(stage == GIBTONITE_ACTIVE && det_time <= 0 && mineralAmt >= 1)
|
||||
var/turf/bombturf = get_turf(src)
|
||||
mineralAmt = 0
|
||||
stage = 3
|
||||
stage = GIBTONITE_DETONATE
|
||||
explosion(bombturf,1,3,5, adminlog = notify_admins)
|
||||
|
||||
/turf/closed/mineral/gibtonite/proc/defuse()
|
||||
if(stage == 1)
|
||||
if(stage == GIBTONITE_ACTIVE)
|
||||
cut_overlay(activated_overlay)
|
||||
activated_overlay.icon_state = "rock_Gibtonite_inactive"
|
||||
add_overlay(activated_overlay)
|
||||
desc = "An inactive gibtonite reserve. The ore can be extracted."
|
||||
stage = 2
|
||||
stage = GIBTONITE_STABLE
|
||||
if(det_time < 0)
|
||||
det_time = 0
|
||||
visible_message("<span class='notice'>The chain reaction was stopped! The gibtonite had [src.det_time] reactions left till the explosion!</span>")
|
||||
|
||||
/turf/closed/mineral/gibtonite/gets_drilled(mob/user, triggered_by_explosion = 0)
|
||||
if(stage == 0 && mineralAmt >= 1) //Gibtonite deposit is activated
|
||||
if(stage == GIBTONITE_UNSTRUCK && mineralAmt >= 1) //Gibtonite deposit is activated
|
||||
playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,1)
|
||||
explosive_reaction(user, triggered_by_explosion)
|
||||
return
|
||||
if(stage == 1 && mineralAmt >= 1) //Gibtonite deposit goes kaboom
|
||||
if(stage == GIBTONITE_ACTIVE && mineralAmt >= 1) //Gibtonite deposit goes kaboom
|
||||
var/turf/bombturf = get_turf(src)
|
||||
mineralAmt = 0
|
||||
stage = 3
|
||||
stage = GIBTONITE_DETONATE
|
||||
explosion(bombturf,1,2,5, adminlog = 0)
|
||||
if(stage == 2) //Gibtonite deposit is now benign and extractable. Depending on how close you were to it blowing up before defusing, you get better quality ore.
|
||||
if(stage == GIBTONITE_STABLE) //Gibtonite deposit is now benign and extractable. Depending on how close you were to it blowing up before defusing, you get better quality ore.
|
||||
var/obj/item/weapon/twohanded/required/gibtonite/G = new /obj/item/weapon/twohanded/required/gibtonite/(src)
|
||||
if(det_time <= 0)
|
||||
G.quality = 3
|
||||
|
||||
@@ -175,6 +175,7 @@
|
||||
desc = "A light-weight titanium wall used in shuttles."
|
||||
icon = 'icons/turf/walls/shuttle_wall.dmi'
|
||||
icon_state = "map-shuttle"
|
||||
flags = CAN_BE_DIRTY | CHECK_RICOCHET
|
||||
sheet_type = /obj/item/stack/sheet/mineral/titanium
|
||||
smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
|
||||
canSmoothWith = list(/turf/closed/wall/mineral/titanium, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock/, /turf/closed/wall/shuttle, /obj/structure/window/shuttle, /obj/structure/shuttle/engine/heater, /obj/structure/falsewall/titanium)
|
||||
|
||||
@@ -28,6 +28,20 @@
|
||||
/turf/closed/wall/attack_tk()
|
||||
return
|
||||
|
||||
/turf/closed/wall/handle_ricochet(obj/item/projectile/P) //A huge pile of shitcode!
|
||||
var/turf/p_turf = get_turf(P)
|
||||
var/face_direction = get_dir(src, p_turf)
|
||||
var/face_angle = dir2angle(face_direction)
|
||||
var/incidence_s = get_angle_of_incidence(face_angle, P.Angle)
|
||||
var/new_angle = face_angle + incidence_s
|
||||
var/new_angle_s = new_angle
|
||||
while(new_angle_s > 180) // Translate to regular projectile degrees
|
||||
new_angle_s -= 360
|
||||
while(new_angle_s < -180)
|
||||
new_angle_s += 360
|
||||
P.Angle = new_angle_s
|
||||
return TRUE
|
||||
|
||||
/turf/closed/wall/proc/dismantle_wall(devastated=0, explode=0)
|
||||
if(devastated)
|
||||
devastate_wall()
|
||||
|
||||
@@ -160,6 +160,12 @@
|
||||
/turf/open/space/acid_act(acidpwr, acid_volume)
|
||||
return 0
|
||||
|
||||
/turf/open/space/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
underlay_appearance.icon = 'icons/turf/space.dmi'
|
||||
underlay_appearance.icon_state = SPACE_ICON_STATE
|
||||
underlay_appearance.plane = PLANE_SPACE
|
||||
return TRUE
|
||||
|
||||
|
||||
/turf/open/space/rcd_vals(mob/user, obj/item/weapon/construction/rcd/the_rcd)
|
||||
if(!CanBuildHere())
|
||||
|
||||
@@ -4,6 +4,11 @@
|
||||
baseturf = /turf/open/space/transit
|
||||
flags = NOJAUNT //This line goes out to every wizard that ever managed to escape the den. I'm sorry.
|
||||
|
||||
/turf/open/space/transit/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
. = ..()
|
||||
underlay_appearance.icon_state = "speedspace_ns_[get_transit_state(asking_turf)]"
|
||||
underlay_appearance.transform = turn(matrix(), get_transit_angle(asking_turf))
|
||||
|
||||
/turf/open/space/transit/south
|
||||
dir = SOUTH
|
||||
|
||||
@@ -69,25 +74,32 @@
|
||||
throw_atom(AM)
|
||||
|
||||
/turf/open/space/transit/proc/update_icon()
|
||||
var/p = 9
|
||||
var/angle = 0
|
||||
var/state = 1
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
angle = 180
|
||||
state = ((-p*x+y) % 15) + 1
|
||||
if(state < 1)
|
||||
state += 15
|
||||
if(EAST)
|
||||
angle = 90
|
||||
state = ((x+p*y) % 15) + 1
|
||||
if(WEST)
|
||||
angle = -90
|
||||
state = ((x-p*y) % 15) + 1
|
||||
if(state < 1)
|
||||
state += 15
|
||||
else
|
||||
state = ((p*x+y) % 15) + 1
|
||||
icon_state = "speedspace_ns_[get_transit_state(src)]"
|
||||
transform = turn(matrix(), get_transit_angle(src))
|
||||
|
||||
icon_state = "speedspace_ns_[state]"
|
||||
transform = turn(matrix(), angle)
|
||||
/proc/get_transit_state(turf/T)
|
||||
var/p = 9
|
||||
. = 1
|
||||
switch(T.dir)
|
||||
if(NORTH)
|
||||
. = ((-p*T.x+T.y) % 15) + 1
|
||||
if(. < 1)
|
||||
. += 15
|
||||
if(EAST)
|
||||
. = ((T.x+p*T.y) % 15) + 1
|
||||
if(WEST)
|
||||
. = ((T.x-p*T.y) % 15) + 1
|
||||
if(. < 1)
|
||||
. += 15
|
||||
else
|
||||
. = ((p*T.x+T.y) % 15) + 1
|
||||
|
||||
/proc/get_transit_angle(turf/T)
|
||||
. = 0
|
||||
switch(T.dir)
|
||||
if(NORTH)
|
||||
. = 180
|
||||
if(EAST)
|
||||
. = 90
|
||||
if(WEST)
|
||||
. = -90
|
||||
@@ -394,6 +394,12 @@
|
||||
if(ismob(A) || .)
|
||||
A.ratvar_act()
|
||||
|
||||
/turf/proc/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
underlay_appearance.icon = icon
|
||||
underlay_appearance.icon_state = icon_state
|
||||
underlay_appearance.dir = adjacency_dir
|
||||
return TRUE
|
||||
|
||||
/turf/proc/add_blueprints(atom/movable/AM)
|
||||
var/image/I = new
|
||||
I.appearance = AM.appearance
|
||||
|
||||
+19
-19
@@ -37,7 +37,7 @@
|
||||
body += " \[<A href='?_src_=holder;revive=\ref[M]'>Heal</A>\] "
|
||||
|
||||
if(M.client)
|
||||
body += "<br>\[<b>Player Age:</b> [M.client.player_age]\]\[<b>Byond Age:</b> [M.client.account_age]\]"
|
||||
body += "<br>\[<b>First Seen:</b> [M.client.player_join_date]\]\[<b>Byond account registered on:</b> [M.client.account_join_date]\]"
|
||||
body += "<br><b>Show related accounts by:</b> "
|
||||
body += "\[ <a href='?_src_=holder;showrelatedacc=cid;client=\ref[M.client]'>CID</a> | "
|
||||
body += "<a href='?_src_=holder;showrelatedacc=ip;client=\ref[M.client]'>IP</a> \]"
|
||||
@@ -48,7 +48,7 @@
|
||||
body += "<a href='?priv_msg=[M.ckey]'>PM</a> - "
|
||||
body += "<a href='?_src_=holder;subtlemessage=\ref[M]'>SM</a> - "
|
||||
body += "<a href='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</a> - "
|
||||
body += "<a href='?_src_=holder;individuallog=\ref[M]'>LOGS</a>\] <b><br>"
|
||||
body += "<a href='?_src_=holder;individuallog=\ref[M]'>LOGS</a>\] <br>"
|
||||
|
||||
body += "<b>Mob type</b> = [M.type]<br><br>"
|
||||
|
||||
@@ -239,21 +239,21 @@
|
||||
if(6)
|
||||
dat+="<B><FONT COLOR='maroon'>ERROR: Could not submit Feed story to Network.</B></FONT><HR><BR>"
|
||||
if(src.admincaster_feed_channel.channel_name=="")
|
||||
dat+="<FONT COLOR='maroon'>Invalid receiving channel name.</FONT><BR>"
|
||||
dat+="<FONT COLOR='maroon'>Invalid receiving channel name.</FONT><BR>"
|
||||
if(src.admincaster_feed_message.returnBody(-1) == "" || src.admincaster_feed_message.returnBody(-1) == "\[REDACTED\]")
|
||||
dat+="<FONT COLOR='maroon'>Invalid message body.</FONT><BR>"
|
||||
dat+="<FONT COLOR='maroon'>Invalid message body.</FONT><BR>"
|
||||
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[3]'>Return</A><BR>"
|
||||
if(7)
|
||||
dat+="<B><FONT COLOR='maroon'>ERROR: Could not submit Feed Channel to Network.</B></FONT><HR><BR>"
|
||||
if(src.admincaster_feed_channel.channel_name =="" || src.admincaster_feed_channel.channel_name == "\[REDACTED\]")
|
||||
dat+="<FONT COLOR='maroon'>Invalid channel name.</FONT><BR>"
|
||||
dat+="<FONT COLOR='maroon'>Invalid channel name.</FONT><BR>"
|
||||
var/check = 0
|
||||
for(var/datum/newscaster/feed_channel/FC in GLOB.news_network.network_channels)
|
||||
if(FC.channel_name == src.admincaster_feed_channel.channel_name)
|
||||
check = 1
|
||||
break
|
||||
if(check)
|
||||
dat+="<FONT COLOR='maroon'>Channel name already in use.</FONT><BR>"
|
||||
dat+="<FONT COLOR='maroon'>Channel name already in use.</FONT><BR>"
|
||||
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[2]'>Return</A><BR>"
|
||||
if(9)
|
||||
dat+="<B>[admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[created by: <FONT COLOR='maroon'>[admincaster_feed_channel.returnAuthor(-1)]</FONT>\]</FONT><HR>"
|
||||
@@ -354,9 +354,9 @@
|
||||
if(16)
|
||||
dat+="<B><FONT COLOR='maroon'>ERROR: Wanted Issue rejected by Network.</B></FONT><HR><BR>"
|
||||
if(src.admincaster_wanted_message.criminal =="" || src.admincaster_wanted_message.criminal == "\[REDACTED\]")
|
||||
dat+="<FONT COLOR='maroon'>Invalid name for person wanted.</FONT><BR>"
|
||||
dat+="<FONT COLOR='maroon'>Invalid name for person wanted.</FONT><BR>"
|
||||
if(src.admincaster_wanted_message.body == "" || src.admincaster_wanted_message.body == "\[REDACTED\]")
|
||||
dat+="<FONT COLOR='maroon'>Invalid description.</FONT><BR>"
|
||||
dat+="<FONT COLOR='maroon'>Invalid description.</FONT><BR>"
|
||||
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
|
||||
if(17)
|
||||
dat+="<B>Wanted Issue successfully deleted from Circulation</B><BR>"
|
||||
@@ -419,18 +419,18 @@
|
||||
set desc="Restarts the world immediately"
|
||||
if (!usr.client.holder)
|
||||
return
|
||||
|
||||
var/list/options = list("Regular Restart", "Hard Restart (No Delay/Feeback Reason)", "Hardest Restart (No actions, just reboot)")
|
||||
var result = input(usr, "Select reboot method", "World Reboot", options[1]) as null|anything in options
|
||||
if(result)
|
||||
|
||||
var/list/options = list("Regular Restart", "Hard Restart (No Delay/Feeback Reason)", "Hardest Restart (No actions, just reboot)")
|
||||
var result = input(usr, "Select reboot method", "World Reboot", options[1]) as null|anything in options
|
||||
if(result)
|
||||
SSblackbox.add_details("admin_verb","Reboot World") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
switch(result)
|
||||
if("Regular Restart")
|
||||
SSticker.Reboot("Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key].", "end_error", "admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]", 10)
|
||||
if("Hard Restart (No Delay, No Feeback Reason)")
|
||||
world.Reboot()
|
||||
if("Hardest Restart (No actions, just reboot)")
|
||||
world.Reboot(fast_track = TRUE)
|
||||
switch(result)
|
||||
if("Regular Restart")
|
||||
SSticker.Reboot("Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key].", "admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]", 10)
|
||||
if("Hard Restart (No Delay, No Feeback Reason)")
|
||||
world.Reboot()
|
||||
if("Hardest Restart (No actions, just reboot)")
|
||||
world.Reboot(fast_track = TRUE)
|
||||
|
||||
/datum/admins/proc/end_round()
|
||||
set category = "Server"
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
F << "<small>[time_stamp()] \ref[src] ([x],[y],[z])</small> || [src] [message]<br>"
|
||||
|
||||
|
||||
/client/proc/investigate_show( subject in list("hrefs","notes, memos, watchlist","singulo","wires","telesci", "gravity", "records", "cargo", "supermatter", "atmos", "experimentor", "botany") )
|
||||
/client/proc/investigate_show(subject in list("hrefs","notes, memos, watchlist", INVESTIGATE_SINGULO, INVESTIGATE_WIRES, INVESTIGATE_TELESCI, INVESTIGATE_GRAVITY, INVESTIGATE_RECORDS, INVESTIGATE_CARGO, INVESTIGATE_SUPERMATTER, INVESTIGATE_ATMOS, INVESTIGATE_EXPERIMENTOR, INVESTIGATE_BOTANY) )
|
||||
set name = "Investigate"
|
||||
set category = "Admin"
|
||||
if(!holder)
|
||||
|
||||
@@ -174,7 +174,7 @@
|
||||
if("list_bombers")
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/dat = "<B>Bombing List<HR>"
|
||||
var/dat = "<B>Bombing List</B><HR>"
|
||||
for(var/l in GLOB.bombers)
|
||||
dat += text("[l]<BR>")
|
||||
usr << browse(dat, "window=bombers")
|
||||
|
||||
@@ -152,7 +152,7 @@ Pipelines + Other Objects -> Pipe network
|
||||
"[user] unfastens \the [src].", \
|
||||
"<span class='notice'>You unfasten \the [src].</span>", \
|
||||
"<span class='italics'>You hear ratchet.</span>")
|
||||
investigate_log("was <span class='warning'>REMOVED</span> by [key_name(usr)]", "atmos")
|
||||
investigate_log("was <span class='warning'>REMOVED</span> by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
|
||||
//You unwrenched a pipe full of pressure? Let's splat you into the wall, silly.
|
||||
if(unsafe_wrenching)
|
||||
|
||||
@@ -112,7 +112,7 @@ Passive gate is similar to the regular pump except:
|
||||
switch(action)
|
||||
if("power")
|
||||
on = !on
|
||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos")
|
||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
. = TRUE
|
||||
if("pressure")
|
||||
var/pressure = params["pressure"]
|
||||
@@ -128,7 +128,7 @@ Passive gate is similar to the regular pump except:
|
||||
. = TRUE
|
||||
if(.)
|
||||
target_pressure = Clamp(pressure, 0, MAX_OUTPUT_PRESSURE)
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", "atmos")
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/passive_gate/atmosinit()
|
||||
@@ -152,7 +152,7 @@ Passive gate is similar to the regular pump except:
|
||||
target_pressure = Clamp(text2num(signal.data["set_output_pressure"]),0,ONE_ATMOSPHERE*50)
|
||||
|
||||
if(on != old_on)
|
||||
investigate_log("was turned [on ? "on" : "off"] by a remote signal", "atmos")
|
||||
investigate_log("was turned [on ? "on" : "off"] by a remote signal", INVESTIGATE_ATMOS)
|
||||
|
||||
if("status" in signal.data)
|
||||
broadcast_status()
|
||||
|
||||
@@ -121,7 +121,7 @@ Thus, the two variables affect pump operation are set in New():
|
||||
switch(action)
|
||||
if("power")
|
||||
on = !on
|
||||
investigate_log("Pump, [src.name], was turned [on ? "on" : "off"] by [key_name(usr)] at [x], [y], [z], [A]", "atmos")
|
||||
investigate_log("Pump, [src.name], was turned [on ? "on" : "off"] by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
|
||||
message_admins("Pump, [src.name], turned [on ? "on" : "off"] by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)]")
|
||||
log_admin("[key_name(usr)] manipulated a pump at [x], [y], [z]")
|
||||
. = TRUE
|
||||
@@ -139,7 +139,7 @@ Thus, the two variables affect pump operation are set in New():
|
||||
. = TRUE
|
||||
if(.)
|
||||
target_pressure = Clamp(pressure, 0, MAX_OUTPUT_PRESSURE)
|
||||
investigate_log("Pump, [src.name], was set to [target_pressure] kPa by [key_name(usr)] at [x], [y], [z], [A]", "atmos")
|
||||
investigate_log("Pump, [src.name], was set to [target_pressure] kPa by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
|
||||
message_admins("Pump, [src.name], was set to [target_pressure] kPa by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)]")
|
||||
log_admin("[key_name(usr)] manipulated a pump at [x], [y], [z]")
|
||||
update_icon()
|
||||
@@ -165,7 +165,7 @@ Thus, the two variables affect pump operation are set in New():
|
||||
target_pressure = Clamp(text2num(signal.data["set_output_pressure"]),0,ONE_ATMOSPHERE*50)
|
||||
|
||||
if(on != old_on)
|
||||
investigate_log("was turned [on ? "on" : "off"] by a remote signal", "atmos")
|
||||
investigate_log("was turned [on ? "on" : "off"] by a remote signal", INVESTIGATE_ATMOS)
|
||||
|
||||
if("status" in signal.data)
|
||||
broadcast_status()
|
||||
@@ -186,7 +186,7 @@ Thus, the two variables affect pump operation are set in New():
|
||||
if(!(stat & NOPOWER) && on)
|
||||
to_chat(user, "<span class='warning'>You cannot unwrench [src], turn it off first!</span>")
|
||||
else
|
||||
investigate_log("Pump, [src.name], was unwrenched by [key_name(usr)] at [x], [y], [z], [A]", "atmos")
|
||||
investigate_log("Pump, [src.name], was unwrenched by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
|
||||
message_admins("Pump, [src.name], was unwrenched by [ADMIN_LOOKUPFLW(user)] at [ADMIN_COORDJMP(T)]")
|
||||
log_admin("[key_name(usr)] unwrenched a pump at [x], [y], [z]")
|
||||
return 1
|
||||
|
||||
@@ -30,12 +30,12 @@ It's like a regular ol' straight pipe, but you can turn it on and off.
|
||||
update_parents()
|
||||
var/datum/pipeline/parent1 = PARENT1
|
||||
parent1.reconcile_air()
|
||||
investigate_log("was opened by [usr ? key_name(usr) : "a remote signal"]", "atmos")
|
||||
investigate_log("was opened by [usr ? key_name(usr) : "a remote signal"]", INVESTIGATE_ATMOS)
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/valve/proc/close()
|
||||
open = 0
|
||||
update_icon_nopipes()
|
||||
investigate_log("was closed by [usr ? key_name(usr) : "a remote signal"]", "atmos")
|
||||
investigate_log("was closed by [usr ? key_name(usr) : "a remote signal"]", INVESTIGATE_ATMOS)
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/valve/proc/normalize_dir()
|
||||
if(dir==SOUTH)
|
||||
|
||||
@@ -121,7 +121,7 @@ Thus, the two variables affect pump operation are set in New():
|
||||
switch(action)
|
||||
if("power")
|
||||
on = !on
|
||||
investigate_log("Volume Pump, [src.name], was turned [on ? "on" : "off"] by [key_name(usr)] at [x], [y], [z], [loc.loc]", "atmos")
|
||||
investigate_log("Volume Pump, [src.name], was turned [on ? "on" : "off"] by [key_name(usr)] at [x], [y], [z], [loc.loc]", INVESTIGATE_ATMOS)
|
||||
message_admins("Volume Pump, [src.name], turned [on ? "on" : "off"] by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)]")
|
||||
log_admin("[key_name(usr)] manipulated a volume pump at [x], [y], [z]")
|
||||
|
||||
@@ -140,7 +140,7 @@ Thus, the two variables affect pump operation are set in New():
|
||||
. = TRUE
|
||||
if(.)
|
||||
transfer_rate = Clamp(rate, 0, MAX_TRANSFER_RATE)
|
||||
investigate_log("Volume Pump, [src.name], was set to [transfer_rate] L/s by [key_name(usr)] at [x], [y], [z], [loc.loc]", "atmos")
|
||||
investigate_log("Volume Pump, [src.name], was set to [transfer_rate] L/s by [key_name(usr)] at [x], [y], [z], [loc.loc]", INVESTIGATE_ATMOS)
|
||||
message_admins("Volume Pump, [src.name], was set to [transfer_rate] L/s by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)]")
|
||||
log_admin("[key_name(usr)] manipulated a volume pump at [x], [y], [z]")
|
||||
update_icon()
|
||||
@@ -162,7 +162,7 @@ Thus, the two variables affect pump operation are set in New():
|
||||
transfer_rate = Clamp(text2num(signal.data["set_transfer_rate"]),0,air1.volume)
|
||||
|
||||
if(on != old_on)
|
||||
investigate_log("was turned [on ? "on" : "off"] by a remote signal", "atmos")
|
||||
investigate_log("was turned [on ? "on" : "off"] by a remote signal", INVESTIGATE_ATMOS)
|
||||
|
||||
if("status" in signal.data)
|
||||
broadcast_status()
|
||||
@@ -183,7 +183,7 @@ Thus, the two variables affect pump operation are set in New():
|
||||
if(!(stat & NOPOWER) && on)
|
||||
to_chat(user, "<span class='warning'>You cannot unwrench [src], turn it off first!</span>")
|
||||
else
|
||||
investigate_log("Volume Pump, [src.name], was unwrenched by [key_name(usr)] at [x], [y], [z], [loc.loc]", "atmos")
|
||||
investigate_log("Volume Pump, [src.name], was unwrenched by [key_name(usr)] at [x], [y], [z], [loc.loc]", INVESTIGATE_ATMOS)
|
||||
message_admins("Volume Pump, [src.name], was unwrenched by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)]")
|
||||
log_admin("[key_name(usr)] unwrenched a volume pump at [x], [y], [z]")
|
||||
|
||||
|
||||
@@ -83,20 +83,20 @@
|
||||
|
||||
if(!removed)
|
||||
return
|
||||
|
||||
|
||||
var/filtering = filter_type ? TRUE : FALSE
|
||||
|
||||
|
||||
if(filtering && !istext(filter_type))
|
||||
WARNING("Wrong gas ID in [src]'s filter_type var. filter_type == [filter_type]")
|
||||
filtering = FALSE
|
||||
|
||||
|
||||
if(filtering && removed.gases[filter_type])
|
||||
var/datum/gas_mixture/filtered_out = new
|
||||
|
||||
|
||||
filtered_out.temperature = removed.temperature
|
||||
filtered_out.assert_gas(filter_type)
|
||||
filtered_out.gases[filter_type][MOLES] = removed.gases[filter_type][MOLES]
|
||||
|
||||
|
||||
removed.gases[filter_type][MOLES] = 0
|
||||
removed.garbage_collect()
|
||||
|
||||
@@ -133,7 +133,7 @@
|
||||
switch(action)
|
||||
if("power")
|
||||
on = !on
|
||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos")
|
||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
. = TRUE
|
||||
if("pressure")
|
||||
var/pressure = params["pressure"]
|
||||
@@ -149,7 +149,7 @@
|
||||
. = TRUE
|
||||
if(.)
|
||||
target_pressure = Clamp(pressure, 0, MAX_OUTPUT_PRESSURE)
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", "atmos")
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
if("filter")
|
||||
filter_type = ""
|
||||
var/filter_name = "nothing"
|
||||
@@ -157,6 +157,6 @@
|
||||
if(gas in GLOB.meta_gas_info)
|
||||
filter_type = gas
|
||||
filter_name = GLOB.meta_gas_info[gas][META_GAS_NAME]
|
||||
investigate_log("was set to filter [filter_name] by [key_name(usr)]", "atmos")
|
||||
investigate_log("was set to filter [filter_name] by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
. = TRUE
|
||||
update_icon()
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
switch(action)
|
||||
if("power")
|
||||
on = !on
|
||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos")
|
||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
. = TRUE
|
||||
if("pressure")
|
||||
var/pressure = params["pressure"]
|
||||
@@ -154,17 +154,17 @@
|
||||
. = TRUE
|
||||
if(.)
|
||||
target_pressure = Clamp(pressure, 0, MAX_OUTPUT_PRESSURE)
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", "atmos")
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
if("node1")
|
||||
var/value = text2num(params["concentration"])
|
||||
node1_concentration = max(0, min(1, node1_concentration + value))
|
||||
node2_concentration = max(0, min(1, node2_concentration - value))
|
||||
investigate_log("was set to [node1_concentration] % on node 1 by [key_name(usr)]", "atmos")
|
||||
investigate_log("was set to [node1_concentration] % on node 1 by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
. = TRUE
|
||||
if("node2")
|
||||
var/value = text2num(params["concentration"])
|
||||
node2_concentration = max(0, min(1, node2_concentration + value))
|
||||
node1_concentration = max(0, min(1, node1_concentration - value))
|
||||
investigate_log("was set to [node2_concentration] % on node 2 by [key_name(usr)]", "atmos")
|
||||
investigate_log("was set to [node2_concentration] % on node 2 by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
. = TRUE
|
||||
update_icon()
|
||||
@@ -27,10 +27,10 @@
|
||||
var/radio_key = /obj/item/device/encryptionkey/headset_med
|
||||
var/radio_channel = "Medical"
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/New()
|
||||
..()
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/Initialize()
|
||||
. = ..()
|
||||
initialize_directions = dir
|
||||
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/cryo_tube(null)
|
||||
var/obj/item/weapon/circuitboard/machine/cryo_tube/B = new
|
||||
B.apply_default_parts(src)
|
||||
|
||||
radio = new(src)
|
||||
|
||||
@@ -167,7 +167,7 @@
|
||||
switch(action)
|
||||
if("power")
|
||||
on = !on
|
||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos")
|
||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
. = TRUE
|
||||
if("rate")
|
||||
var/rate = params["rate"]
|
||||
@@ -183,7 +183,7 @@
|
||||
. = TRUE
|
||||
if(.)
|
||||
volume_rate = Clamp(rate, 0, MAX_TRANSFER_RATE)
|
||||
investigate_log("was set to [volume_rate] L/s by [key_name(usr)]", "atmos")
|
||||
investigate_log("was set to [volume_rate] L/s by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
update_icon()
|
||||
broadcast_status()
|
||||
|
||||
|
||||
@@ -173,7 +173,7 @@
|
||||
if("power")
|
||||
on = !on
|
||||
use_power = 1 + on
|
||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos")
|
||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
. = TRUE
|
||||
if("target")
|
||||
var/target = params["target"]
|
||||
@@ -190,7 +190,7 @@
|
||||
. = TRUE
|
||||
if(.)
|
||||
target_temperature = Clamp(target, min_temperature, max_temperature)
|
||||
investigate_log("was set to [target_temperature] K by [key_name(usr)]", "atmos")
|
||||
investigate_log("was set to [target_temperature] K by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/thermomachine/freezer
|
||||
|
||||
@@ -286,7 +286,7 @@
|
||||
density = 0
|
||||
playsound(src.loc, 'sound/effects/spray.ogg', 10, 1, -3)
|
||||
update_icon()
|
||||
investigate_log("was destroyed.", "atmos")
|
||||
investigate_log("was destroyed.", INVESTIGATE_ATMOS)
|
||||
|
||||
if(holding)
|
||||
holding.forceMove(T)
|
||||
@@ -388,7 +388,7 @@
|
||||
. = TRUE
|
||||
if(.)
|
||||
release_pressure = Clamp(round(pressure), can_min_release_pressure, can_max_release_pressure)
|
||||
investigate_log("was set to [release_pressure] kPa by [key_name(usr)].", "atmos")
|
||||
investigate_log("was set to [release_pressure] kPa by [key_name(usr)].", INVESTIGATE_ATMOS)
|
||||
if("valve")
|
||||
var/logmsg
|
||||
valve_open = !valve_open
|
||||
@@ -439,7 +439,7 @@
|
||||
if("eject")
|
||||
if(holding)
|
||||
if(valve_open)
|
||||
investigate_log("[key_name(usr)] removed the [holding], leaving the valve open and transfering into the <span class='boldannounce'>air</span><br>", "atmos")
|
||||
investigate_log("[key_name(usr)] removed the [holding], leaving the valve open and transfering into the <span class='boldannounce'>air</span><br>", INVESTIGATE_ATMOS)
|
||||
holding.forceMove(get_turf(src))
|
||||
holding = null
|
||||
. = TRUE
|
||||
|
||||
@@ -120,6 +120,6 @@
|
||||
if(I.force < 10 && !(stat & BROKEN))
|
||||
take_damage(0)
|
||||
else
|
||||
investigate_log("was smacked with \a [I] by [key_name(user)].", "atmos")
|
||||
investigate_log("was smacked with \a [I] by [key_name(user)].", INVESTIGATE_ATMOS)
|
||||
add_fingerprint(user)
|
||||
..()
|
||||
|
||||
@@ -133,7 +133,7 @@
|
||||
. = TRUE
|
||||
if(.)
|
||||
pump.target_pressure = Clamp(round(pressure), PUMP_MIN_PRESSURE, PUMP_MAX_PRESSURE)
|
||||
investigate_log("was set to [pump.target_pressure] kPa by [key_name(usr)].", "atmos")
|
||||
investigate_log("was set to [pump.target_pressure] kPa by [key_name(usr)].", INVESTIGATE_ATMOS)
|
||||
if("eject")
|
||||
if(holding)
|
||||
holding.loc = get_turf(src)
|
||||
|
||||
@@ -46,8 +46,8 @@
|
||||
//Syndicate sub-machine guns.
|
||||
/obj/item/weapon/gun/ballistic/automatic/c20r/sc_c20r
|
||||
|
||||
/obj/item/weapon/gun/ballistic/automatic/c20r/sc_c20r/New()
|
||||
..()
|
||||
/obj/item/weapon/gun/ballistic/automatic/c20r/sc_c20r/Initialize()
|
||||
. = ..()
|
||||
for(var/ammo in magazine.stored_ammo)
|
||||
if(prob(95)) //95% chance
|
||||
magazine.stored_ammo -= ammo
|
||||
@@ -55,8 +55,8 @@
|
||||
//Barman's shotgun
|
||||
/obj/item/weapon/gun/ballistic/shotgun/sc_pump
|
||||
|
||||
/obj/item/weapon/gun/ballistic/shotgun/sc_pump/New()
|
||||
..()
|
||||
/obj/item/weapon/gun/ballistic/shotgun/sc_pump/Initialize()
|
||||
. = ..()
|
||||
for(var/ammo in magazine.stored_ammo)
|
||||
if(prob(95)) //95% chance
|
||||
magazine.stored_ammo -= ammo
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
var/safety_warning = "For safety reasons the automated supply shuttle \
|
||||
cannot transport live organisms, classified nuclear weaponry or \
|
||||
homing beacons."
|
||||
|
||||
|
||||
light_color = "#E2853D"//orange
|
||||
|
||||
/obj/machinery/computer/cargo/request
|
||||
@@ -106,9 +106,9 @@
|
||||
SSshuttle.supply.contraband = contraband
|
||||
SSshuttle.moveShuttle("supply", "supply_away", TRUE)
|
||||
say("The supply shuttle has departed.")
|
||||
investigate_log("[key_name(usr)] sent the supply shuttle away.", "cargo")
|
||||
investigate_log("[key_name(usr)] sent the supply shuttle away.", INVESTIGATE_CARGO)
|
||||
else
|
||||
investigate_log("[key_name(usr)] called the supply shuttle.", "cargo")
|
||||
investigate_log("[key_name(usr)] called the supply shuttle.", INVESTIGATE_CARGO)
|
||||
say("The supply shuttle has been called and will arrive in [SSshuttle.supply.timeLeft(600)] minutes.")
|
||||
SSshuttle.moveShuttle("supply", "supply_home", TRUE)
|
||||
. = TRUE
|
||||
|
||||
@@ -1582,7 +1582,7 @@
|
||||
name = "Contraband Crate"
|
||||
contraband = TRUE
|
||||
cost = 3000
|
||||
num_contained = 6
|
||||
num_contained = 5
|
||||
contains = list(/obj/item/weapon/poster/random_contraband,
|
||||
/obj/item/weapon/storage/fancy/cigarettes/cigpack_shadyjims,
|
||||
/obj/item/weapon/storage/fancy/cigarettes/cigpack_midori,
|
||||
|
||||
@@ -420,8 +420,8 @@
|
||||
var/badmin_mode = FALSE
|
||||
var/static/list/blacklisted_vars = list("locs", "loc", "contents", "x", "y", "z")
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/chameleon/New()
|
||||
..()
|
||||
/obj/item/weapon/gun/energy/laser/chameleon/Initialize()
|
||||
. = ..()
|
||||
chameleon_action = new(src)
|
||||
chameleon_action.chameleon_type = /obj/item/weapon/gun
|
||||
chameleon_action.chameleon_name = "Gun"
|
||||
|
||||
@@ -7,18 +7,18 @@
|
||||
actions_types = list(/datum/action/item_action/toggle_mode)
|
||||
origin_tech = "materials=3;magnets=3;engineering=3;plasmatech=3"
|
||||
|
||||
mode = FALSE //FALSE - regular mesons mode TRUE - t-ray mode
|
||||
mesons_on = TRUE //if set to FALSE, these goggles work as t-ray scanners.
|
||||
var/range = 1
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/toggle_mode(mob/user, voluntary)
|
||||
var/turf/T = get_turf(src)
|
||||
if(T && T.z == ZLEVEL_MINING && mode)
|
||||
if(T && T.z == ZLEVEL_MINING && !mesons_on)
|
||||
if(picked_excuse)
|
||||
to_chat(user, "<span class='warning'>Due to [picked_excuse], the [name] cannot currently be swapped to \[Meson] mode.</span>")
|
||||
return
|
||||
mode = !mode
|
||||
mesons_on = !mesons_on
|
||||
|
||||
if(mode)
|
||||
if(!mesons_on)
|
||||
vision_flags = 0
|
||||
darkness_view = 2
|
||||
invis_view = SEE_INVISIBLE_LIVING
|
||||
@@ -50,7 +50,7 @@
|
||||
toggle_mode(user, TRUE)
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/process()
|
||||
if(!mode)
|
||||
if(mesons_on)
|
||||
var/turf/T = get_turf(src)
|
||||
if(T && T.z == ZLEVEL_MINING)
|
||||
toggle_mode(loc)
|
||||
@@ -83,15 +83,8 @@
|
||||
if(M.client)
|
||||
flick_overlay(I, list(M.client), 8)
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/proc/t_ray_on()
|
||||
if(!ishuman(loc))
|
||||
return 0
|
||||
|
||||
var/mob/living/carbon/human/user = loc
|
||||
return mode & (user.glasses == src)
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/update_icon()
|
||||
icon_state = mode ? "trayson-tray" : "trayson-meson"
|
||||
icon_state = mesons_on ? "trayson-meson" : "trayson-tray"
|
||||
if(istype(loc,/mob/living/carbon/human/))
|
||||
var/mob/living/carbon/human/user = loc
|
||||
if(user.glasses == src)
|
||||
@@ -103,7 +96,7 @@
|
||||
icon_state = "trayson-tray_off"
|
||||
origin_tech = "materials=3;magnets=2;engineering=2"
|
||||
|
||||
mode = TRUE
|
||||
mesons_on = FALSE
|
||||
var/on = FALSE
|
||||
vision_flags = 0
|
||||
darkness_view = 2
|
||||
@@ -135,6 +128,3 @@
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/tray/t_ray_on()
|
||||
return on && ..()
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
var/static/list/meson_mining_failure_excuses = list("seismic activity", "excessive lava", "ambient radiation", "electromagnetic storms", "bluespace disruption", \
|
||||
"gravity", "dust", "dense rock", "ash", "badly understood science", "radiant heat")
|
||||
var/picked_excuse
|
||||
var/mode = FALSE //if FALSE, is in normal meson mode.
|
||||
var/mesons_on = TRUE
|
||||
|
||||
/obj/item/clothing/glasses/meson/Initialize()
|
||||
. = ..()
|
||||
@@ -56,34 +56,28 @@
|
||||
/obj/item/clothing/glasses/meson/examine(mob/user)
|
||||
..()
|
||||
var/turf/T = get_turf(src)
|
||||
if(T && T.z == ZLEVEL_MINING && mode && picked_excuse)
|
||||
if(T && T.z == ZLEVEL_MINING && !mesons_on && picked_excuse)
|
||||
to_chat(user, "<span class='warning'>Due to [picked_excuse], these Meson Scanners will not be able to display terrain layouts in this area.</span>")
|
||||
|
||||
/obj/item/clothing/glasses/meson/proc/toggle_mode(mob/user)
|
||||
if(vision_flags & SEE_TURFS)
|
||||
mode = TRUE
|
||||
vision_flags &= ~SEE_TURFS
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(picked_excuse)
|
||||
to_chat(H, "<span class='warning'>Due to [picked_excuse], your Meson Scanners will not be able to display terrain layouts in this area.</span>")
|
||||
if(H.glasses == src)
|
||||
H.update_sight()
|
||||
else if(!(vision_flags & SEE_TURFS))
|
||||
mode = FALSE
|
||||
vision_flags |= SEE_TURFS
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
to_chat(H, "<span class='notice'>Your Meson Scanners have reactivated.</span>")
|
||||
if(H.glasses == src)
|
||||
H.update_sight()
|
||||
vision_flags ^= SEE_TURFS
|
||||
mesons_on = (vision_flags & SEE_TURFS)? TRUE : FALSE
|
||||
|
||||
if(iscarbon(user)) //only carbons can wear glasses
|
||||
var/mob/living/carbon/C = user
|
||||
if(!mesons_on)
|
||||
to_chat(C, "<span class='notice'>Your Meson Scanners have reactivated.</span>")
|
||||
else if(picked_excuse)
|
||||
to_chat(C, "<span class='warning'>Due to [picked_excuse], your Meson Scanners will not be able to display terrain layouts in this area.</span>")
|
||||
if(C.glasses == src)
|
||||
C.update_sight()
|
||||
|
||||
/obj/item/clothing/glasses/meson/process()
|
||||
var/turf/T = get_turf(src)
|
||||
if(T && T.z == ZLEVEL_MINING)
|
||||
if(!mode)
|
||||
if(mesons_on) //if we're on mining, turn mesons OFF
|
||||
toggle_mode(loc)
|
||||
else if(mode)
|
||||
else if(!mesons_on) //otherwise, if we're not on mining, turn mesons back ON
|
||||
toggle_mode(loc)
|
||||
|
||||
/obj/item/clothing/glasses/meson/night
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
/obj/item/clothing/head/hunter
|
||||
name = "hunter hat"
|
||||
desc = "It's a flimsy looking hat."
|
||||
icon_state = "hunter"
|
||||
icon = 'icons/obj/clothing/cit_hats.dmi'
|
||||
@@ -280,3 +280,9 @@
|
||||
name = "magnificent crown"
|
||||
desc = "A crown worn by only the highest emperors of the land."
|
||||
icon_state = "fancycrown"
|
||||
|
||||
/obj/item/clothing/head/hunter
|
||||
name = "hunter hat"
|
||||
desc = "It's a flimsy looking hat."
|
||||
item_state = "hunter_hat"
|
||||
icon_state = "hunter_hat"
|
||||
|
||||
@@ -65,9 +65,8 @@
|
||||
backpack_contents = list(/obj/item/weapon/storage/box/engineer=1,\
|
||||
/obj/item/weapon/storage/box/handcuffs=1,\
|
||||
/obj/item/clothing/mask/gas/sechailer=1,\
|
||||
/obj/item/weapon/gun/energy/e_gun=1,\
|
||||
/obj/item/weapon/melee/baton/loaded=1,\
|
||||
/obj/item/weapon/gun/energy/e_gun/advtaser=1)
|
||||
/obj/item/weapon/gun/energy/e_gun/stun=1,\
|
||||
/obj/item/weapon/melee/baton/loaded=1)
|
||||
|
||||
/datum/outfit/ert/security/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
|
||||
@@ -50,12 +50,28 @@
|
||||
name = "captain's cloak"
|
||||
desc = "Worn by the commander of Space Station 13."
|
||||
icon_state = "capcloak"
|
||||
|
||||
|
||||
/obj/item/clothing/neck/cloak/hop
|
||||
name = "head of personnel's cloak"
|
||||
desc = "Worn by the Head of Personnel. It smells faintly of bureaucracy."
|
||||
icon_state = "hopcloak"
|
||||
|
||||
/obj/item/clothing/suit/hooded/cloak/goliath
|
||||
name = "goliath cloak"
|
||||
icon_state = "goliath_cloak"
|
||||
desc = "A staunch, practical cape made out of numerous monster materials, it is coveted amongst exiles & hermits."
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals, /obj/item/weapon/pickaxe, /obj/item/weapon/twohanded/spear, /obj/item/weapon/twohanded/bonespear, /obj/item/organ/hivelord_core/legion, /obj/item/weapon/kitchen/knife/combat/bone, /obj/item/weapon/kitchen/knife/combat/survival)
|
||||
armor = list(melee = 35, bullet = 10, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 60, acid = 60) //a fair alternative to bone armor, requiring alternative materials and gaining a suit slot
|
||||
hoodtype = /obj/item/clothing/head/hooded/cloakhood/goliath
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
/obj/item/clothing/head/hooded/cloakhood/goliath
|
||||
name = "goliath cloak hood"
|
||||
icon_state = "golhood"
|
||||
desc = "A protective & concealing hood."
|
||||
armor = list(melee = 35, bullet = 10, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 60, acid = 60)
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
/obj/item/clothing/suit/hooded/cloak/drake
|
||||
name = "drake armour"
|
||||
icon_state = "dragon"
|
||||
|
||||
@@ -541,5 +541,5 @@
|
||||
name = "spooky ghost"
|
||||
desc = "this is obviously just a bedsheet, but maybe try it on?"
|
||||
icon_state = "bedsheet"
|
||||
user_vars_to_edit = list("name" = "Spooky Ghost", "real_name" = "Spooky Ghost" , "incorporeal_move" = 1, "appearance_flags" = KEEP_TOGETHER|TILE_BOUND, "alpha" = 150)
|
||||
user_vars_to_edit = list("name" = "Spooky Ghost", "real_name" = "Spooky Ghost" , "incorporeal_move" = INCORPOREAL_MOVE_BASIC, "appearance_flags" = KEEP_TOGETHER|TILE_BOUND, "alpha" = 150)
|
||||
alternate_worn_layer = ABOVE_BODY_FRONT_LAYER //so the bedsheet goes over everything but fire
|
||||
|
||||
@@ -337,9 +337,9 @@
|
||||
/obj/item/weapon/restraints/handcuffs/cable = 1
|
||||
)
|
||||
category = CAT_MISC
|
||||
|
||||
|
||||
/datum/crafting_recipe/toysword
|
||||
name = "Toy Sword"
|
||||
name = "Toy Sword"
|
||||
reqs = list(/obj/item/weapon/light/bulb = 1, /obj/item/stack/cable_coil = 1, /obj/item/stack/sheet/plastic = 4)
|
||||
result = /obj/item/toy/sword
|
||||
category = CAT_MISC
|
||||
@@ -398,6 +398,15 @@
|
||||
reqs = list(/obj/item/stack/sheet/bone = 4)
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/datum/crafting_recipe/goliathcloak
|
||||
name = "Goliath Cloak"
|
||||
result = /obj/item/clothing/suit/hooded/cloak/goliath
|
||||
time = 50
|
||||
reqs = list(/obj/item/stack/sheet/leather = 2,
|
||||
/obj/item/stack/sheet/sinew = 2,
|
||||
/obj/item/stack/sheet/animalhide/goliath_hide = 2) //it takes 4 goliaths to make 1 cloak if the plates are skinned
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/datum/crafting_recipe/drakecloak
|
||||
name = "Ash Drake Armour"
|
||||
result = /obj/item/clothing/suit/hooded/cloak/drake
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
return FALSE
|
||||
to_chat(user, "<span class='notice'>You plant [src].</span>")
|
||||
message_admins("Kudzu planted by [ADMIN_LOOKUPFLW(user)] at [ADMIN_COORDJMP(user)]",0,1)
|
||||
investigate_log("was planted by [key_name(user)] at [COORD(user)]","botany")
|
||||
investigate_log("was planted by [key_name(user)] at [COORD(user)]", INVESTIGATE_BOTANY)
|
||||
new /datum/spacevine_controller(get_turf(user), mutations, potency, production)
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -306,6 +306,5 @@
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/shadowshroom/attack_self(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
message_admins("Shadowshroom planted by [ADMIN_LOOKUPFLW(user)] at [ADMIN_COORDJMP(user)]",0,1)
|
||||
investigate_log("was planted by [key_name(user)] at [COORD(user)]", "botany")
|
||||
investigate_log("was planted by [key_name(user)] at [COORD(user)]", INVESTIGATE_BOTANY)
|
||||
|
||||
|
||||
+18
-17
@@ -136,26 +136,27 @@ GLOBAL_VAR_CONST(access_away_generic4, 208)
|
||||
/obj/item/proc/GetID()
|
||||
return null
|
||||
|
||||
/obj/proc/text2access(access_text)
|
||||
. = list()
|
||||
if(!access_text)
|
||||
return
|
||||
var/list/split = splittext(access_text,";")
|
||||
for(var/x in split)
|
||||
var/n = text2num(x)
|
||||
if(n)
|
||||
. += n
|
||||
|
||||
//Call this before using req_access or req_one_access directly
|
||||
/obj/proc/gen_access()
|
||||
//These generations have been moved out of /obj/New() because they were slowing down the creation of objects that never even used the access system.
|
||||
if(!src.req_access)
|
||||
src.req_access = list()
|
||||
if(src.req_access_txt)
|
||||
var/list/req_access_str = splittext(req_access_txt,";")
|
||||
for(var/x in req_access_str)
|
||||
var/n = text2num(x)
|
||||
if(n)
|
||||
req_access += n
|
||||
|
||||
if(!src.req_one_access)
|
||||
src.req_one_access = list()
|
||||
if(src.req_one_access_txt)
|
||||
var/list/req_one_access_str = splittext(req_one_access_txt,";")
|
||||
for(var/x in req_one_access_str)
|
||||
var/n = text2num(x)
|
||||
if(n)
|
||||
req_one_access += n
|
||||
if(!req_access)
|
||||
req_access = list()
|
||||
for(var/a in text2access(req_access_txt))
|
||||
req_access += a
|
||||
if(!req_one_access)
|
||||
req_one_access = list()
|
||||
for(var/b in text2access(req_one_access_txt))
|
||||
req_one_access += b
|
||||
|
||||
/obj/proc/check_access(obj/item/I)
|
||||
gen_access()
|
||||
|
||||
@@ -107,7 +107,6 @@
|
||||
|
||||
/datum/language_holder/construct
|
||||
languages = list(/datum/language/common, /datum/language/narsie)
|
||||
only_speaks_language = /datum/language/narsie
|
||||
|
||||
/datum/language_holder/drone
|
||||
languages = list(/datum/language/common, /datum/language/drone, /datum/language/machine)
|
||||
|
||||
@@ -1,557 +0,0 @@
|
||||
/****************Explorer's Suit**************************/
|
||||
|
||||
/obj/item/clothing/suit/hooded/explorer
|
||||
name = "explorer suit"
|
||||
desc = "An armoured suit for exploring harsh environments."
|
||||
icon_state = "explorer"
|
||||
item_state = "explorer"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
cold_protection = CHEST|GROIN|LEGS|ARMS
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
heat_protection = CHEST|GROIN|LEGS|ARMS
|
||||
hoodtype = /obj/item/clothing/head/hooded/explorer
|
||||
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals, /obj/item/weapon/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/weapon/gun/energy/kinetic_accelerator, /obj/item/weapon/pickaxe)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/head/hooded/explorer
|
||||
name = "explorer hood"
|
||||
desc = "An armoured hood for exploring harsh environments."
|
||||
icon_state = "explorer"
|
||||
body_parts_covered = HEAD
|
||||
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
|
||||
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
|
||||
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/mask/gas/explorer
|
||||
name = "explorer gas mask"
|
||||
desc = "A military-grade gas mask that can be connected to an air supply."
|
||||
icon_state = "gas_mining"
|
||||
visor_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
visor_flags_inv = HIDEFACIALHAIR
|
||||
visor_flags_cover = MASKCOVERSMOUTH
|
||||
actions_types = list(/datum/action/item_action/adjust)
|
||||
armor = list(melee = 10, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 50, rad = 0, fire = 20, acid = 40)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/mask/gas/explorer/attack_self(mob/user)
|
||||
adjustmask(user)
|
||||
|
||||
/obj/item/clothing/mask/gas/explorer/adjustmask(user)
|
||||
..()
|
||||
w_class = mask_adjusted ? WEIGHT_CLASS_NORMAL : WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/clothing/mask/gas/explorer/folded/New()
|
||||
..()
|
||||
adjustmask()
|
||||
|
||||
|
||||
/**********************Mining Equipment Vendor Items**************************/
|
||||
|
||||
/**********************Jaunter**********************/
|
||||
|
||||
/obj/item/device/wormhole_jaunter
|
||||
name = "wormhole jaunter"
|
||||
desc = "A single use device harnessing outdated wormhole technology, Nanotrasen has since turned its eyes to blue space for more accurate teleportation. The wormholes it creates are unpleasant to travel through, to say the least.\nThanks to modifications provided by the Free Golems, this jaunter can be worn on the belt to provide protection from chasms."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "Jaunter"
|
||||
item_state = "electronic"
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
origin_tech = "bluespace=2"
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
/obj/item/device/wormhole_jaunter/attack_self(mob/user)
|
||||
user.visible_message("<span class='notice'>[user.name] activates the [src.name]!</span>")
|
||||
SSblackbox.add_details("jaunter", "User") // user activated
|
||||
activate(user)
|
||||
|
||||
/obj/item/device/wormhole_jaunter/proc/turf_check(mob/user)
|
||||
var/turf/device_turf = get_turf(user)
|
||||
if(!device_turf||device_turf.z==2||device_turf.z>=7)
|
||||
to_chat(user, "<span class='notice'>You're having difficulties getting the [src.name] to work.</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/wormhole_jaunter/proc/get_destinations(mob/user)
|
||||
var/list/destinations = list()
|
||||
|
||||
if(isgolem(user))
|
||||
for(var/obj/item/device/radio/beacon/B in GLOB.teleportbeacons)
|
||||
var/turf/T = get_turf(B)
|
||||
if(istype(T.loc, /area/ruin/powered/golem_ship))
|
||||
destinations += B
|
||||
|
||||
// In the event golem beacon is destroyed, send to station instead
|
||||
if(destinations.len)
|
||||
return destinations
|
||||
|
||||
for(var/obj/item/device/radio/beacon/B in GLOB.teleportbeacons)
|
||||
var/turf/T = get_turf(B)
|
||||
if(T.z == ZLEVEL_STATION)
|
||||
destinations += B
|
||||
|
||||
return destinations
|
||||
|
||||
/obj/item/device/wormhole_jaunter/proc/activate(mob/user)
|
||||
if(!turf_check(user))
|
||||
return
|
||||
|
||||
var/list/L = get_destinations(user)
|
||||
if(!L.len)
|
||||
to_chat(user, "<span class='notice'>The [src.name] found no beacons in the world to anchor a wormhole to.</span>")
|
||||
return
|
||||
var/chosen_beacon = pick(L)
|
||||
var/obj/effect/portal/wormhole/jaunt_tunnel/J = new /obj/effect/portal/wormhole/jaunt_tunnel(get_turf(src), chosen_beacon, lifespan=100)
|
||||
J.target = chosen_beacon
|
||||
try_move_adjacent(J)
|
||||
playsound(src,'sound/effects/sparks4.ogg',50,1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/wormhole_jaunter/emp_act(power)
|
||||
var/triggered = FALSE
|
||||
|
||||
if(usr.get_item_by_slot(slot_belt) == src)
|
||||
if(power == 1)
|
||||
triggered = TRUE
|
||||
else if(power == 2 && prob(50))
|
||||
triggered = TRUE
|
||||
|
||||
if(triggered)
|
||||
usr.visible_message("<span class='warning'>The [src] overloads and activates!</span>")
|
||||
SSblackbox.add_details("jaunter","EMP") // EMP accidental activation
|
||||
activate(usr)
|
||||
|
||||
/obj/item/device/wormhole_jaunter/proc/chasm_react(mob/user)
|
||||
if(user.get_item_by_slot(slot_belt) == src)
|
||||
to_chat(user, "Your [src] activates, saving you from the chasm!</span>")
|
||||
SSblackbox.add_details("jaunter","Chasm") // chasm automatic activation
|
||||
activate(user)
|
||||
else
|
||||
to_chat(user, "The [src] is not attached to your belt, preventing it from saving you from the chasm. RIP.</span>")
|
||||
|
||||
|
||||
/obj/effect/portal/wormhole/jaunt_tunnel
|
||||
name = "jaunt tunnel"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "bhole3"
|
||||
desc = "A stable hole in the universe made by a wormhole jaunter. Turbulent doesn't even begin to describe how rough passage through one of these is, but at least it will always get you somewhere near a beacon."
|
||||
mech_sized = TRUE //save your ripley
|
||||
|
||||
/obj/effect/portal/wormhole/jaunt_tunnel/teleport(atom/movable/M)
|
||||
if(istype(M, /obj/effect))
|
||||
return
|
||||
|
||||
if(M.anchored)
|
||||
if(!(istype(M, /obj/mecha) && mech_sized))
|
||||
return
|
||||
|
||||
if(istype(M, /atom/movable))
|
||||
if(do_teleport(M, target, 6))
|
||||
// KERPLUNK
|
||||
playsound(M,'sound/weapons/resonator_blast.ogg',50,1)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/L = M
|
||||
L.Weaken(3)
|
||||
if(ishuman(L))
|
||||
shake_camera(L, 20, 1)
|
||||
addtimer(CALLBACK(L, /mob/living/carbon.proc/vomit), 20)
|
||||
|
||||
/**********************Resonator**********************/
|
||||
|
||||
/obj/item/weapon/resonator
|
||||
name = "resonator"
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "resonator"
|
||||
item_state = "resonator"
|
||||
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It's more effective in a vacuum."
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 15
|
||||
throwforce = 10
|
||||
var/burst_time = 30
|
||||
var/fieldlimit = 4
|
||||
var/list/fields = list()
|
||||
var/quick_burst_mod = 0.8
|
||||
origin_tech = "magnets=3;engineering=3"
|
||||
|
||||
/obj/item/weapon/resonator/upgraded
|
||||
name = "upgraded resonator"
|
||||
desc = "An upgraded version of the resonator that can produce more fields at once, as well as having no damage penalty for bursting a resonance field early."
|
||||
icon_state = "resonator_u"
|
||||
item_state = "resonator_u"
|
||||
origin_tech = "materials=4;powerstorage=3;engineering=3;magnets=3"
|
||||
fieldlimit = 6
|
||||
quick_burst_mod = 1
|
||||
|
||||
/obj/item/weapon/resonator/attack_self(mob/user)
|
||||
if(burst_time == 50)
|
||||
burst_time = 30
|
||||
to_chat(user, "<span class='info'>You set the resonator's fields to detonate after 3 seconds.</span>")
|
||||
else
|
||||
burst_time = 50
|
||||
to_chat(user, "<span class='info'>You set the resonator's fields to detonate after 5 seconds.</span>")
|
||||
|
||||
/obj/item/weapon/resonator/proc/CreateResonance(target, mob/user)
|
||||
var/turf/T = get_turf(target)
|
||||
var/obj/effect/temp_visual/resonance/R = locate(/obj/effect/temp_visual/resonance) in T
|
||||
if(R)
|
||||
R.damage_multiplier = quick_burst_mod
|
||||
R.burst()
|
||||
return
|
||||
if(LAZYLEN(fields) < fieldlimit)
|
||||
new /obj/effect/temp_visual/resonance(T, user, src, burst_time)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
|
||||
/obj/item/weapon/resonator/pre_attackby(atom/target, mob/user, params)
|
||||
if(check_allowed_items(target, 1))
|
||||
CreateResonance(target, user)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/temp_visual/resonance
|
||||
name = "resonance field"
|
||||
desc = "A resonating field that significantly damages anything inside of it when the field eventually ruptures. More damaging in low pressure environments."
|
||||
icon_state = "shield1"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
duration = 50
|
||||
var/resonance_damage = 20
|
||||
var/damage_multiplier = 1
|
||||
var/creator
|
||||
var/obj/item/weapon/resonator/res
|
||||
|
||||
/obj/effect/temp_visual/resonance/Initialize(mapload, set_creator, set_resonator, set_duration)
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
creator = set_creator
|
||||
res = set_resonator
|
||||
if(res)
|
||||
res.fields += src
|
||||
playsound(src,'sound/weapons/resonator_fire.ogg',50,1)
|
||||
transform = matrix()*0.75
|
||||
animate(src, transform = matrix()*1.5, time = duration)
|
||||
deltimer(timerid)
|
||||
timerid = addtimer(CALLBACK(src, .proc/burst), duration, TIMER_STOPPABLE)
|
||||
|
||||
/obj/effect/temp_visual/resonance/Destroy()
|
||||
if(res)
|
||||
res.fields -= src
|
||||
res = null
|
||||
creator = null
|
||||
. = ..()
|
||||
|
||||
/obj/effect/temp_visual/resonance/proc/check_pressure(turf/proj_turf)
|
||||
if(!proj_turf)
|
||||
proj_turf = get_turf(src)
|
||||
if(!istype(proj_turf))
|
||||
return
|
||||
var/datum/gas_mixture/environment = proj_turf.return_air()
|
||||
var/pressure = environment.return_pressure()
|
||||
resonance_damage = initial(resonance_damage)
|
||||
if(pressure < 50)
|
||||
name = "strong [initial(name)]"
|
||||
resonance_damage *= 3
|
||||
else
|
||||
name = initial(name)
|
||||
resonance_damage *= damage_multiplier
|
||||
|
||||
/obj/effect/temp_visual/resonance/proc/burst()
|
||||
var/turf/T = get_turf(src)
|
||||
new /obj/effect/temp_visual/resonance_crush(T)
|
||||
if(ismineralturf(T))
|
||||
var/turf/closed/mineral/M = T
|
||||
M.gets_drilled(creator)
|
||||
check_pressure(T)
|
||||
playsound(T,'sound/weapons/resonator_blast.ogg',50,1)
|
||||
for(var/mob/living/L in T)
|
||||
if(creator)
|
||||
add_logs(creator, L, "used a resonator field on", "resonator")
|
||||
to_chat(L, "<span class='userdanger'>[src] ruptured with you in it!</span>")
|
||||
L.apply_damage(resonance_damage, BRUTE)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/temp_visual/resonance_crush
|
||||
icon_state = "shield1"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
duration = 4
|
||||
|
||||
/obj/effect/temp_visual/resonance_crush/Initialize()
|
||||
. = ..()
|
||||
transform = matrix()*1.5
|
||||
animate(src, transform = matrix()*0.1, alpha = 50, time = 4)
|
||||
|
||||
/**********************Facehugger toy**********************/
|
||||
|
||||
/obj/item/clothing/mask/facehugger/toy
|
||||
item_state = "facehugger_inactive"
|
||||
desc = "A toy often used to play pranks on other miners by putting it in their beds. It takes a bit to recharge after latching onto something."
|
||||
throwforce = 0
|
||||
real = 0
|
||||
sterile = 1
|
||||
tint = 3 //Makes it feel more authentic when it latches on
|
||||
|
||||
/obj/item/clothing/mask/facehugger/toy/Die()
|
||||
return
|
||||
|
||||
/**********************Lazarus Injector**********************/
|
||||
|
||||
/obj/item/weapon/lazarus_injector
|
||||
name = "lazarus injector"
|
||||
desc = "An injector with a cocktail of nanomachines and chemicals, this device can seemingly raise animals from the dead, making them become friendly to the user. Unfortunately, the process is useless on higher forms of life and incredibly costly, so these were hidden in storage until an executive thought they'd be great motivation for some of their employees."
|
||||
icon = 'icons/obj/syringe.dmi'
|
||||
icon_state = "lazarus_hypo"
|
||||
item_state = "hypo"
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
var/loaded = 1
|
||||
var/malfunctioning = 0
|
||||
var/revive_type = SENTIENCE_ORGANIC //So you can't revive boss monsters or robots with it
|
||||
origin_tech = "biotech=4;magnets=6"
|
||||
|
||||
/obj/item/weapon/lazarus_injector/afterattack(atom/target, mob/user, proximity_flag)
|
||||
if(!loaded)
|
||||
return
|
||||
if(isliving(target) && proximity_flag)
|
||||
if(istype(target, /mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/M = target
|
||||
if(M.sentience_type != revive_type)
|
||||
to_chat(user, "<span class='info'>[src] does not work on this sort of creature.</span>")
|
||||
return
|
||||
if(M.stat == DEAD)
|
||||
M.faction = list("neutral")
|
||||
M.revive(full_heal = 1, admin_revive = 1)
|
||||
if(ishostile(target))
|
||||
var/mob/living/simple_animal/hostile/H = M
|
||||
if(malfunctioning)
|
||||
H.faction |= list("lazarus", "\ref[user]")
|
||||
H.robust_searching = 1
|
||||
H.friends += user
|
||||
H.attack_same = 1
|
||||
log_game("[user] has revived hostile mob [target] with a malfunctioning lazarus injector")
|
||||
else
|
||||
H.attack_same = 0
|
||||
loaded = 0
|
||||
user.visible_message("<span class='notice'>[user] injects [M] with [src], reviving it.</span>")
|
||||
SSblackbox.add_details("lazarus_injector", "[M.type]")
|
||||
playsound(src,'sound/effects/refill.ogg',50,1)
|
||||
icon_state = "lazarus_empty"
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='info'>[src] is only effective on the dead.</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='info'>[src] is only effective on lesser beings.</span>")
|
||||
return
|
||||
|
||||
/obj/item/weapon/lazarus_injector/emp_act()
|
||||
if(!malfunctioning)
|
||||
malfunctioning = 1
|
||||
|
||||
/obj/item/weapon/lazarus_injector/examine(mob/user)
|
||||
..()
|
||||
if(!loaded)
|
||||
to_chat(user, "<span class='info'>[src] is empty.</span>")
|
||||
if(malfunctioning)
|
||||
to_chat(user, "<span class='info'>The display on [src] seems to be flickering.</span>")
|
||||
|
||||
/**********************Mining Scanners**********************/
|
||||
|
||||
/obj/item/device/mining_scanner
|
||||
desc = "A scanner that checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations."
|
||||
name = "manual mining scanner"
|
||||
icon_state = "mining1"
|
||||
item_state = "analyzer"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
var/cooldown = 35
|
||||
var/current_cooldown = 0
|
||||
origin_tech = "engineering=1;magnets=1"
|
||||
|
||||
/obj/item/device/mining_scanner/attack_self(mob/user)
|
||||
if(!user.client)
|
||||
return
|
||||
if(current_cooldown <= world.time)
|
||||
current_cooldown = world.time + cooldown
|
||||
mineral_scan_pulse(get_turf(user))
|
||||
|
||||
|
||||
//Debug item to identify all ore spread quickly
|
||||
/obj/item/device/mining_scanner/admin
|
||||
|
||||
/obj/item/device/mining_scanner/admin/attack_self(mob/user)
|
||||
for(var/turf/closed/mineral/M in world)
|
||||
if(M.scan_state)
|
||||
M.icon_state = M.scan_state
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/t_scanner/adv_mining_scanner
|
||||
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. This one has an extended range."
|
||||
name = "advanced automatic mining scanner"
|
||||
icon_state = "mining0"
|
||||
item_state = "analyzer"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
var/cooldown = 35
|
||||
var/current_cooldown = 0
|
||||
var/range = 7
|
||||
origin_tech = "engineering=3;magnets=3"
|
||||
|
||||
/obj/item/device/t_scanner/adv_mining_scanner/lesser
|
||||
name = "automatic mining scanner"
|
||||
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations."
|
||||
range = 4
|
||||
cooldown = 50
|
||||
|
||||
/obj/item/device/t_scanner/adv_mining_scanner/scan()
|
||||
if(current_cooldown <= world.time)
|
||||
current_cooldown = world.time + cooldown
|
||||
var/turf/t = get_turf(src)
|
||||
mineral_scan_pulse(t, range)
|
||||
|
||||
/proc/mineral_scan_pulse(turf/T, range = world.view)
|
||||
var/list/minerals = list()
|
||||
for(var/turf/closed/mineral/M in range(range, T))
|
||||
if(M.scan_state)
|
||||
minerals += M
|
||||
if(LAZYLEN(minerals))
|
||||
for(var/turf/closed/mineral/M in minerals)
|
||||
var/obj/effect/temp_visual/mining_overlay/oldC = locate(/obj/effect/temp_visual/mining_overlay) in M
|
||||
if(oldC)
|
||||
qdel(oldC)
|
||||
var/obj/effect/temp_visual/mining_overlay/C = new /obj/effect/temp_visual/mining_overlay(M)
|
||||
C.icon_state = M.scan_state
|
||||
|
||||
/obj/effect/temp_visual/mining_overlay
|
||||
plane = FULLSCREEN_PLANE
|
||||
layer = FLASH_LAYER
|
||||
icon = 'icons/effects/ore_visuals.dmi'
|
||||
appearance_flags = 0 //to avoid having TILE_BOUND in the flags, so that the 480x480 icon states let you see it no matter where you are
|
||||
duration = 35
|
||||
pixel_x = -224
|
||||
pixel_y = -224
|
||||
|
||||
/obj/effect/temp_visual/mining_overlay/Initialize()
|
||||
. = ..()
|
||||
animate(src, alpha = 0, time = duration, easing = EASE_IN)
|
||||
|
||||
|
||||
/**********************Xeno Warning Sign**********************/
|
||||
/obj/structure/sign/xeno_warning_mining
|
||||
name = "DANGEROUS ALIEN LIFE"
|
||||
desc = "A sign that warns would be travellers of hostile alien life in the vicinity."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "xeno_warning"
|
||||
|
||||
/*********************Hivelord stabilizer****************/
|
||||
|
||||
/obj/item/weapon/hivelordstabilizer
|
||||
name = "stabilizing serum"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle19"
|
||||
desc = "Inject certain types of monster organs with this stabilizer to preserve their healing powers indefinitely."
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
origin_tech = "biotech=3"
|
||||
|
||||
/obj/item/weapon/hivelordstabilizer/afterattack(obj/item/organ/M, mob/user)
|
||||
var/obj/item/organ/hivelord_core/C = M
|
||||
if(!istype(C, /obj/item/organ/hivelord_core))
|
||||
to_chat(user, "<span class='warning'>The stabilizer only works on certain types of monster organs, generally regenerative in nature.</span>")
|
||||
return ..()
|
||||
|
||||
C.preserved()
|
||||
to_chat(user, "<span class='notice'>You inject the [M] with the stabilizer. It will no longer go inert.</span>")
|
||||
qdel(src)
|
||||
|
||||
/*********************Mining Hammer****************/
|
||||
/obj/item/weapon/twohanded/required/mining_hammer
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "mining_hammer1"
|
||||
item_state = "mining_hammer1"
|
||||
name = "proto-kinetic crusher"
|
||||
desc = "An early design of the proto-kinetic accelerator, it is little more than an combination of various mining tools cobbled together, forming a high-tech club. \
|
||||
While it is an effective mining tool, it did little to aid any but the most skilled and/or suicidal miners against local fauna.\
|
||||
\n<span class='info'>Mark a mob with the destabilizing force, then hit them in melee to activate it for extra damage. Extra damage if backstabbed in this fashion. \
|
||||
This weapon is only particularly effective against large creatures.</span>"
|
||||
force = 20 //As much as a bone spear, but this is significantly more annoying to carry around due to requiring the use of both hands at all times
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = SLOT_BACK
|
||||
force_unwielded = 20 //It's never not wielded so these are the same
|
||||
force_wielded = 20
|
||||
throwforce = 5
|
||||
throw_speed = 4
|
||||
luminosity = 4
|
||||
armour_penetration = 10
|
||||
materials = list(MAT_METAL=1150, MAT_GLASS=2075)
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped")
|
||||
sharpness = IS_SHARP
|
||||
var/charged = TRUE
|
||||
var/charge_time = 14
|
||||
|
||||
/obj/item/projectile/destabilizer
|
||||
name = "destabilizing force"
|
||||
icon_state = "pulse1"
|
||||
nodamage = TRUE
|
||||
damage = 0 //We're just here to mark people. This is still a melee weapon.
|
||||
damage_type = BRUTE
|
||||
flag = "bomb"
|
||||
range = 6
|
||||
log_override = TRUE
|
||||
var/obj/item/weapon/twohanded/required/mining_hammer/hammer_synced
|
||||
|
||||
/obj/item/projectile/destabilizer/Destroy()
|
||||
hammer_synced = null
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/destabilizer/on_hit(atom/target, blocked = 0)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
var/datum/status_effect/crusher_mark/CM = L.apply_status_effect(STATUS_EFFECT_CRUSHERMARK)
|
||||
CM.hammer_synced = hammer_synced
|
||||
var/target_turf = get_turf(target)
|
||||
if(ismineralturf(target_turf))
|
||||
var/turf/closed/mineral/M = target_turf
|
||||
new /obj/effect/temp_visual/kinetic_blast(M)
|
||||
M.gets_drilled(firer)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/twohanded/required/mining_hammer/afterattack(atom/target, mob/user, proximity_flag)
|
||||
if(!proximity_flag && charged)//Mark a target, or mine a tile.
|
||||
var/turf/proj_turf = user.loc
|
||||
if(!isturf(proj_turf))
|
||||
return
|
||||
var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(proj_turf)
|
||||
D.preparePixelProjectile(target, get_turf(target), user)
|
||||
D.hammer_synced = src
|
||||
playsound(user, 'sound/weapons/plasma_cutter.ogg', 100, 1)
|
||||
D.fire()
|
||||
charged = FALSE
|
||||
icon_state = "mining_hammer1_uncharged"
|
||||
addtimer(CALLBACK(src, .proc/Recharge), charge_time)
|
||||
return
|
||||
if(proximity_flag && isliving(target))
|
||||
var/mob/living/L = target
|
||||
var/datum/status_effect/crusher_mark/CM = L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)
|
||||
if(!CM || CM.hammer_synced != src || !L.remove_status_effect(STATUS_EFFECT_CRUSHERMARK))
|
||||
return
|
||||
new /obj/effect/temp_visual/kinetic_blast(get_turf(L))
|
||||
var/backstab_dir = get_dir(user, L)
|
||||
var/def_check = L.getarmor(type = "bomb")
|
||||
if((user.dir & backstab_dir) && (L.dir & backstab_dir))
|
||||
L.apply_damage(80, BRUTE, blocked = def_check)
|
||||
playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
|
||||
else
|
||||
L.apply_damage(50, BRUTE, blocked = def_check)
|
||||
|
||||
/obj/item/weapon/twohanded/required/mining_hammer/proc/Recharge()
|
||||
if(!charged)
|
||||
charged = TRUE
|
||||
icon_state = "mining_hammer1"
|
||||
playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
|
||||
@@ -0,0 +1,48 @@
|
||||
/****************Explorer's Suit and Mask****************/
|
||||
/obj/item/clothing/suit/hooded/explorer
|
||||
name = "explorer suit"
|
||||
desc = "An armoured suit for exploring harsh environments."
|
||||
icon_state = "explorer"
|
||||
item_state = "explorer"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
cold_protection = CHEST|GROIN|LEGS|ARMS
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
heat_protection = CHEST|GROIN|LEGS|ARMS
|
||||
hoodtype = /obj/item/clothing/head/hooded/explorer
|
||||
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals, /obj/item/weapon/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/weapon/gun/energy/kinetic_accelerator, /obj/item/weapon/pickaxe)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/head/hooded/explorer
|
||||
name = "explorer hood"
|
||||
desc = "An armoured hood for exploring harsh environments."
|
||||
icon_state = "explorer"
|
||||
body_parts_covered = HEAD
|
||||
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
|
||||
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
|
||||
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/mask/gas/explorer
|
||||
name = "explorer gas mask"
|
||||
desc = "A military-grade gas mask that can be connected to an air supply."
|
||||
icon_state = "gas_mining"
|
||||
visor_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
visor_flags_inv = HIDEFACIALHAIR
|
||||
visor_flags_cover = MASKCOVERSMOUTH
|
||||
actions_types = list(/datum/action/item_action/adjust)
|
||||
armor = list(melee = 10, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 50, rad = 0, fire = 20, acid = 40)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/mask/gas/explorer/attack_self(mob/user)
|
||||
adjustmask(user)
|
||||
|
||||
/obj/item/clothing/mask/gas/explorer/adjustmask(user)
|
||||
..()
|
||||
w_class = mask_adjusted ? WEIGHT_CLASS_NORMAL : WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/clothing/mask/gas/explorer/folded/New()
|
||||
..()
|
||||
adjustmask()
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user