Merge branch 'master' into upstream-merge-32188

This commit is contained in:
deathride58
2017-11-21 19:53:58 +00:00
committed by GitHub
285 changed files with 56239 additions and 56588 deletions
-2
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@@ -57,8 +57,6 @@ SUBSYSTEM_DEF(events)
/datum/controller/subsystem/events/proc/spawnEvent()
set waitfor = FALSE //for the admin prompt
if(!CONFIG_GET(flag/allow_random_events))
// var/datum/round_event_control/E = locate(/datum/round_event_control/dust) in control
// if(E) E.runEvent()
return
var/gamemode = SSticker.mode.config_tag
-7
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@@ -505,14 +505,7 @@ SUBSYSTEM_DEF(shuttle)
// Then we want the point closest to -infinity,-infinity
var/x2 = min(x0, x1)
var/y2 = min(y0, y1)
/*
var/lowx = topleft.x + SHUTTLE_TRANSIT_BORDER
var/lowy = topleft.y + SHUTTLE_TRANSIT_BORDER
var/turf/low_point = locate(lowx, lowy, topleft.z)
new /obj/effect/landmark/stationary(low_point)
to_chat(world, "Starting at the low point, we go [x2],[y2]")
*/
// Then invert the numbers
var/transit_x = topleft.x + SHUTTLE_TRANSIT_BORDER + abs(x2)
var/transit_y = topleft.y + SHUTTLE_TRANSIT_BORDER + abs(y2)
+2
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@@ -193,6 +193,8 @@ SUBSYSTEM_DEF(ticker)
if(!setup())
//setup failed
current_state = GAME_STATE_STARTUP
start_at = world.time + (CONFIG_GET(number/lobby_countdown) * 10)
timeLeft = null
Master.SetRunLevel(RUNLEVEL_LOBBY)
if(GAME_STATE_PLAYING)