Merge branch 'master' into upstream-merge-32188
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@@ -70,8 +70,6 @@
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var/parrot_dam_zone = list("chest", "head", "l_arm", "l_leg", "r_arm", "r_leg") //For humans, select a bodypart to attack
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var/parrot_speed = 5 //"Delay in world ticks between movement." according to byond. Yeah, that's BS but it does directly affect movement. Higher number = slower.
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//var/parrot_been_shot = 0 this wasn't working right, and parrots don't survive bullets.((Parrots get a speed bonus after being shot. This will deincrement every Life() and at 0 the parrot will return to regular speed.))
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var/parrot_lastmove = null //Updates/Stores position of the parrot while it's moving
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var/parrot_stuck = 0 //If parrot_lastmove hasnt changed, this will increment until it reaches parrot_stuck_threshold
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var/parrot_stuck_threshold = 10 //if this == parrot_stuck, it'll force the parrot back to wandering
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@@ -547,8 +545,6 @@
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parrot_state = PARROT_WANDER
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walk_away(src, parrot_interest, 1, parrot_speed)
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/*if(parrot_been_shot > 0)
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parrot_been_shot-- didn't work anyways, and besides, any bullet poly survives isn't worth the speed boost.*/
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if(isStuck())
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return
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@@ -112,7 +112,6 @@
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if(!environment)
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return
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//var/environment_heat_capacity = environment.heat_capacity()
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var/loc_temp = get_temperature(environment)
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bodytemperature += adjust_body_temperature(bodytemperature, loc_temp, 1)
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