Merge branch 'master' into upstream-merge-32188

This commit is contained in:
deathride58
2017-11-21 19:53:58 +00:00
committed by GitHub
285 changed files with 56239 additions and 56588 deletions
@@ -70,8 +70,6 @@
var/parrot_dam_zone = list("chest", "head", "l_arm", "l_leg", "r_arm", "r_leg") //For humans, select a bodypart to attack
var/parrot_speed = 5 //"Delay in world ticks between movement." according to byond. Yeah, that's BS but it does directly affect movement. Higher number = slower.
//var/parrot_been_shot = 0 this wasn't working right, and parrots don't survive bullets.((Parrots get a speed bonus after being shot. This will deincrement every Life() and at 0 the parrot will return to regular speed.))
var/parrot_lastmove = null //Updates/Stores position of the parrot while it's moving
var/parrot_stuck = 0 //If parrot_lastmove hasnt changed, this will increment until it reaches parrot_stuck_threshold
var/parrot_stuck_threshold = 10 //if this == parrot_stuck, it'll force the parrot back to wandering
@@ -547,8 +545,6 @@
parrot_state = PARROT_WANDER
walk_away(src, parrot_interest, 1, parrot_speed)
/*if(parrot_been_shot > 0)
parrot_been_shot-- didn't work anyways, and besides, any bullet poly survives isn't worth the speed boost.*/
if(isStuck())
return
@@ -112,7 +112,6 @@
if(!environment)
return
//var/environment_heat_capacity = environment.heat_capacity()
var/loc_temp = get_temperature(environment)
bodytemperature += adjust_body_temperature(bodytemperature, loc_temp, 1)