Merge branch 'master' into big-chode-energy
This commit is contained in:
@@ -240,7 +240,7 @@
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if( isemptylist(GLOB.news_network.network_channels) )
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dat+="<I>No active channels found...</I>"
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||||
else
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for(var/datum/newscaster/feed_channel/CHANNEL in GLOB.news_network.network_channels)
|
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for(var/datum/news/feed_channel/CHANNEL in GLOB.news_network.network_channels)
|
||||
if(CHANNEL.is_admin_channel)
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||||
dat+="<B><FONT style='BACKGROUND-COLOR: LightGreen'><A href='?src=[REF(src)];ac_show_channel=[REF(CHANNEL)]'>[CHANNEL.channel_name]</A></FONT></B><BR>"
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else
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||||
@@ -277,7 +277,7 @@
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||||
if(src.admincaster_feed_channel.channel_name =="" || src.admincaster_feed_channel.channel_name == "\[REDACTED\]")
|
||||
dat+="<FONT COLOR='maroon'>Invalid channel name.</FONT><BR>"
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||||
var/check = 0
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||||
for(var/datum/newscaster/feed_channel/FC in GLOB.news_network.network_channels)
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||||
for(var/datum/news/feed_channel/FC in GLOB.news_network.network_channels)
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||||
if(FC.channel_name == src.admincaster_feed_channel.channel_name)
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check = 1
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break
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||||
@@ -294,7 +294,7 @@
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dat+="<I>No feed messages found in channel...</I><BR>"
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else
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var/i = 0
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||||
for(var/datum/newscaster/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
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for(var/datum/news/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
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i++
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dat+="-[MESSAGE.returnBody(-1)] <BR>"
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if(MESSAGE.img)
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||||
@@ -302,7 +302,7 @@
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||||
dat+="<img src='tmp_photo[i].png' width = '180'><BR><BR>"
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||||
dat+="<FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.returnAuthor(-1)]</FONT>\]</FONT><BR>"
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||||
dat+="[MESSAGE.comments.len] comment[MESSAGE.comments.len > 1 ? "s" : ""]:<br>"
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for(var/datum/newscaster/feed_comment/comment in MESSAGE.comments)
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||||
for(var/datum/news/feed_comment/comment in MESSAGE.comments)
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dat+="[comment.body]<br><font size=1>[comment.author] [comment.time_stamp]</font><br>"
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dat+="<br>"
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||||
dat+="<BR><HR><A href='?src=[REF(src)];[HrefToken()];ac_refresh=1'>Refresh</A>"
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@@ -315,7 +315,7 @@
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if(isemptylist(GLOB.news_network.network_channels))
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dat+="<I>No feed channels found active...</I><BR>"
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else
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for(var/datum/newscaster/feed_channel/CHANNEL in GLOB.news_network.network_channels)
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for(var/datum/news/feed_channel/CHANNEL in GLOB.news_network.network_channels)
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dat+="<A href='?src=[REF(src)];[HrefToken()];ac_pick_censor_channel=[REF(CHANNEL)]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ""]<BR>"
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dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[0]'>Cancel</A>"
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if(11)
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@@ -326,7 +326,7 @@
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if(isemptylist(GLOB.news_network.network_channels))
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dat+="<I>No feed channels found active...</I><BR>"
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||||
else
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for(var/datum/newscaster/feed_channel/CHANNEL in GLOB.news_network.network_channels)
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for(var/datum/news/feed_channel/CHANNEL in GLOB.news_network.network_channels)
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dat+="<A href='?src=[REF(src)];[HrefToken()];ac_pick_d_notice=[REF(CHANNEL)]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ""]<BR>"
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||||
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dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[0]'>Back</A>"
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@@ -337,11 +337,11 @@
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if( isemptylist(src.admincaster_feed_channel.messages) )
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dat+="<I>No feed messages found in channel...</I><BR>"
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else
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for(var/datum/newscaster/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
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||||
for(var/datum/news/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
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||||
dat+="-[MESSAGE.returnBody(-1)] <BR><FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.returnAuthor(-1)]</FONT>\]</FONT><BR>"
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||||
dat+="<FONT SIZE=2><A href='?src=[REF(src)];[HrefToken()];ac_censor_channel_story_body=[REF(MESSAGE)]'>[(MESSAGE.bodyCensor) ? ("Undo story censorship") : ("Censor story")]</A> - <A href='?src=[REF(src)];[HrefToken()];ac_censor_channel_story_author=[REF(MESSAGE)]'>[(MESSAGE.authorCensor) ? ("Undo Author Censorship") : ("Censor message Author")]</A></FONT><BR>"
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||||
dat+="[MESSAGE.comments.len] comment[MESSAGE.comments.len > 1 ? "s" : ""]: <a href='?src=[REF(src)];[HrefToken()];ac_lock_comment=[REF(MESSAGE)]'>[MESSAGE.locked ? "Unlock" : "Lock"]</a><br>"
|
||||
for(var/datum/newscaster/feed_comment/comment in MESSAGE.comments)
|
||||
for(var/datum/news/feed_comment/comment in MESSAGE.comments)
|
||||
dat+="[comment.body] <a href='?src=[REF(src)];[HrefToken()];ac_del_comment=[REF(comment)];ac_del_comment_msg=[REF(MESSAGE)]'>X</a><br><font size=1>[comment.author] [comment.time_stamp]</font><br>"
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||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[10]'>Back</A>"
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||||
if(13)
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||||
@@ -354,7 +354,7 @@
|
||||
if( isemptylist(src.admincaster_feed_channel.messages) )
|
||||
dat+="<I>No feed messages found in channel...</I><BR>"
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||||
else
|
||||
for(var/datum/newscaster/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
|
||||
for(var/datum/news/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
|
||||
dat+="-[MESSAGE.returnBody(-1)] <BR><FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.returnAuthor(-1)]</FONT>\]</FONT><BR>"
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||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[11]'>Back</A>"
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||||
if(14)
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||||
|
||||
@@ -714,7 +714,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
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||||
|
||||
AI_Interact = !AI_Interact
|
||||
if(mob && IsAdminGhost(mob))
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||||
mob.has_unlimited_silicon_privilege = AI_Interact
|
||||
mob.silicon_privileges = AI_Interact ? ALL : NONE
|
||||
|
||||
log_admin("[key_name(usr)] has [AI_Interact ? "activated" : "deactivated"] Admin AI Interact")
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message_admins("[key_name_admin(usr)] has [AI_Interact ? "activated" : "deactivated"] their AI interaction")
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@@ -19,9 +19,9 @@ GLOBAL_PROTECT(href_token)
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var/spamcooldown = 0
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||||
|
||||
var/admincaster_screen = 0 //TODO: remove all these 5 variables, they are completly unacceptable
|
||||
var/datum/newscaster/feed_message/admincaster_feed_message = new /datum/newscaster/feed_message
|
||||
var/datum/newscaster/wanted_message/admincaster_wanted_message = new /datum/newscaster/wanted_message
|
||||
var/datum/newscaster/feed_channel/admincaster_feed_channel = new /datum/newscaster/feed_channel
|
||||
var/datum/news/feed_message/admincaster_feed_message = new /datum/news/feed_message
|
||||
var/datum/news/wanted_message/admincaster_wanted_message = new /datum/news/wanted_message
|
||||
var/datum/news/feed_channel/admincaster_feed_channel = new /datum/news/feed_channel
|
||||
var/admin_signature
|
||||
|
||||
var/href_token
|
||||
|
||||
+15
-15
@@ -2481,7 +2481,7 @@
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/check = 0
|
||||
for(var/datum/newscaster/feed_channel/FC in GLOB.news_network.network_channels)
|
||||
for(var/datum/news/feed_channel/FC in GLOB.news_network.network_channels)
|
||||
if(FC.channel_name == src.admincaster_feed_channel.channel_name)
|
||||
check = 1
|
||||
break
|
||||
@@ -2500,7 +2500,7 @@
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
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||||
var/list/available_channels = list()
|
||||
for(var/datum/newscaster/feed_channel/F in GLOB.news_network.network_channels)
|
||||
for(var/datum/news/feed_channel/F in GLOB.news_network.network_channels)
|
||||
available_channels += F.channel_name
|
||||
src.admincaster_feed_channel.channel_name = adminscrub(input(usr, "Choose receiving Feed Channel.", "Network Channel Handler") in available_channels )
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||||
src.access_news_network()
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||||
@@ -2606,28 +2606,28 @@
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||||
else if(href_list["ac_censor_channel_author"])
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||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/datum/newscaster/feed_channel/FC = locate(href_list["ac_censor_channel_author"])
|
||||
var/datum/news/feed_channel/FC = locate(href_list["ac_censor_channel_author"])
|
||||
FC.toggleCensorAuthor()
|
||||
src.access_news_network()
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||||
|
||||
else if(href_list["ac_censor_channel_story_author"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/datum/newscaster/feed_message/MSG = locate(href_list["ac_censor_channel_story_author"])
|
||||
var/datum/news/feed_message/MSG = locate(href_list["ac_censor_channel_story_author"])
|
||||
MSG.toggleCensorAuthor()
|
||||
src.access_news_network()
|
||||
|
||||
else if(href_list["ac_censor_channel_story_body"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/datum/newscaster/feed_message/MSG = locate(href_list["ac_censor_channel_story_body"])
|
||||
var/datum/news/feed_message/MSG = locate(href_list["ac_censor_channel_story_body"])
|
||||
MSG.toggleCensorBody()
|
||||
src.access_news_network()
|
||||
|
||||
else if(href_list["ac_pick_d_notice"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/datum/newscaster/feed_channel/FC = locate(href_list["ac_pick_d_notice"])
|
||||
var/datum/news/feed_channel/FC = locate(href_list["ac_pick_d_notice"])
|
||||
src.admincaster_feed_channel = FC
|
||||
src.admincaster_screen=13
|
||||
src.access_news_network()
|
||||
@@ -2635,7 +2635,7 @@
|
||||
else if(href_list["ac_toggle_d_notice"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/datum/newscaster/feed_channel/FC = locate(href_list["ac_toggle_d_notice"])
|
||||
var/datum/news/feed_channel/FC = locate(href_list["ac_toggle_d_notice"])
|
||||
FC.toggleCensorDclass()
|
||||
src.access_news_network()
|
||||
|
||||
@@ -2651,17 +2651,17 @@
|
||||
src.admincaster_screen = text2num(href_list["ac_setScreen"])
|
||||
if (src.admincaster_screen == 0)
|
||||
if(src.admincaster_feed_channel)
|
||||
src.admincaster_feed_channel = new /datum/newscaster/feed_channel
|
||||
src.admincaster_feed_channel = new /datum/news/feed_channel
|
||||
if(src.admincaster_feed_message)
|
||||
src.admincaster_feed_message = new /datum/newscaster/feed_message
|
||||
src.admincaster_feed_message = new /datum/news/feed_message
|
||||
if(admincaster_wanted_message)
|
||||
admincaster_wanted_message = new /datum/newscaster/wanted_message
|
||||
admincaster_wanted_message = new /datum/news/wanted_message
|
||||
src.access_news_network()
|
||||
|
||||
else if(href_list["ac_show_channel"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/datum/newscaster/feed_channel/FC = locate(href_list["ac_show_channel"])
|
||||
var/datum/news/feed_channel/FC = locate(href_list["ac_show_channel"])
|
||||
src.admincaster_feed_channel = FC
|
||||
src.admincaster_screen = 9
|
||||
src.access_news_network()
|
||||
@@ -2669,7 +2669,7 @@
|
||||
else if(href_list["ac_pick_censor_channel"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/datum/newscaster/feed_channel/FC = locate(href_list["ac_pick_censor_channel"])
|
||||
var/datum/news/feed_channel/FC = locate(href_list["ac_pick_censor_channel"])
|
||||
src.admincaster_feed_channel = FC
|
||||
src.admincaster_screen = 12
|
||||
src.access_news_network()
|
||||
@@ -2688,8 +2688,8 @@
|
||||
else if(href_list["ac_del_comment"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/datum/newscaster/feed_comment/FC = locate(href_list["ac_del_comment"])
|
||||
var/datum/newscaster/feed_message/FM = locate(href_list["ac_del_comment_msg"])
|
||||
var/datum/news/feed_comment/FC = locate(href_list["ac_del_comment"])
|
||||
var/datum/news/feed_message/FM = locate(href_list["ac_del_comment_msg"])
|
||||
FM.comments -= FC
|
||||
qdel(FC)
|
||||
src.access_news_network()
|
||||
@@ -2697,7 +2697,7 @@
|
||||
else if(href_list["ac_lock_comment"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/datum/newscaster/feed_message/FM = locate(href_list["ac_lock_comment"])
|
||||
var/datum/news/feed_message/FM = locate(href_list["ac_lock_comment"])
|
||||
FM.locked ^= 1
|
||||
src.access_news_network()
|
||||
|
||||
|
||||
@@ -303,7 +303,7 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
|
||||
//These three are weird. For best performance, they are only a number when they're not being changed by the SDQL searching/execution code. They only become numbers when they finish changing.
|
||||
var/list/obj_count_all
|
||||
var/list/obj_count_eligible
|
||||
var/list/obj_count_finished
|
||||
var/obj_count_finished
|
||||
|
||||
//Statclick
|
||||
var/obj/effect/statclick/SDQL2_delete/delete_click
|
||||
@@ -682,7 +682,7 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
|
||||
SDQL2_TICK_CHECK
|
||||
SDQL2_HALT_CHECK
|
||||
if(islist(obj_count_finished))
|
||||
obj_count_finished = obj_count_finished.len
|
||||
obj_count_finished = length(obj_count_finished)
|
||||
state = SDQL2_STATE_SWITCHING
|
||||
|
||||
/datum/SDQL2_query/proc/SDQL_print(object, list/text_list, print_nulls = TRUE)
|
||||
|
||||
@@ -487,7 +487,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
|
||||
if(alert("This mob is being controlled by [M.key]. Are you sure you wish to assume control of it? [M.key] will be made a ghost.",,"Yes","No") != "Yes")
|
||||
return
|
||||
else
|
||||
var/mob/dead/observer/ghost = new/mob/dead/observer(M,1)
|
||||
var/mob/dead/observer/ghost = new/mob/dead/observer(get_turf(M), M)
|
||||
ghost.ckey = M.ckey
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] assumed direct control of [M].</span>")
|
||||
log_admin("[key_name(usr)] assumed direct control of [M].")
|
||||
@@ -1058,7 +1058,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
|
||||
set name = "Start Line Profiling"
|
||||
set desc = "Starts tracking line by line profiling for code lines that support it"
|
||||
|
||||
PROFILE_START
|
||||
LINE_PROFILE_START
|
||||
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(src)] started line by line profiling.</span>")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Start Line Profiling")
|
||||
@@ -1069,7 +1069,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
|
||||
set name = "Stops Line Profiling"
|
||||
set desc = "Stops tracking line by line profiling for code lines that support it"
|
||||
|
||||
PROFILE_STOP
|
||||
LINE_PROFILE_STOP
|
||||
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(src)] stopped line by line profiling.</span>")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Stop Line Profiling")
|
||||
|
||||
@@ -135,7 +135,7 @@ GLOBAL_LIST_EMPTY(dirty_vars)
|
||||
if(!(locate(/obj/structure/grille) in T))
|
||||
var/window_check = 0
|
||||
for(var/obj/structure/window/W in T)
|
||||
if (W.dir == turn(C1.dir,180) || W.dir in list(5,6,9,10) )
|
||||
if(W.dir == turn(C1.dir,180) || (W.dir in list(5,6,9,10)))
|
||||
window_check = 1
|
||||
break
|
||||
if(!window_check)
|
||||
|
||||
@@ -14,7 +14,8 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
var/list/objectives = list()
|
||||
var/antag_memory = ""//These will be removed with antag datum
|
||||
var/antag_moodlet //typepath of moodlet that the mob will gain with their status
|
||||
var/can_hijack = HIJACK_NEUTRAL //If these antags are alone on shuttle hijack happens.
|
||||
/// If above 0, this is the multiplier for the speed at which we hijack the shuttle. Do not directly read, use hijack_speed().
|
||||
var/hijack_speed = 0
|
||||
|
||||
//Antag panel properties
|
||||
var/show_in_antagpanel = TRUE //This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
|
||||
@@ -120,15 +121,16 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
SEND_SIGNAL(owner.current, COMSIG_CLEAR_MOOD_EVENT, "antag_moodlet")
|
||||
|
||||
/datum/antagonist/proc/remove_blacklisted_quirks()
|
||||
var/mob/living/L = owner
|
||||
var/mob/living/L = owner.current
|
||||
if(istype(L))
|
||||
var/list/cut = list()
|
||||
cut = SSquirks.filter_quirks(L.roundstart_quirks,blacklisted_quirks)
|
||||
for(var/q in cut)
|
||||
var/list/my_quirks = L.client?.prefs.all_quirks.Copy()
|
||||
SSquirks.filter_quirks(my_quirks,blacklisted_quirks)
|
||||
for(var/q in L.roundstart_quirks)
|
||||
var/datum/quirk/Q = q
|
||||
if(Q.antag_removal_text)
|
||||
to_chat(L, "<span class='boldannounce'>[Q.antag_removal_text]</span>")
|
||||
L.remove_quirk(Q.type)
|
||||
if(!(SSquirks.quirk_name_by_path(Q.type) in my_quirks))
|
||||
if(initial(Q.antag_removal_text))
|
||||
to_chat(L, "<span class='boldannounce'>[initial(Q.antag_removal_text)]</span>")
|
||||
L.remove_quirk(Q.type)
|
||||
|
||||
//Returns the team antagonist belongs to if any.
|
||||
/datum/antagonist/proc/get_team()
|
||||
@@ -228,6 +230,13 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
return
|
||||
antag_memory = new_memo
|
||||
|
||||
/// Gets how fast we can hijack the shuttle, return 0 for can not hijack. Defaults to hijack_speed var, override for custom stuff like buffing hijack speed for hijack objectives or something.
|
||||
/datum/antagonist/proc/hijack_speed()
|
||||
var/datum/objective/hijack/H = locate() in objectives
|
||||
if(!isnull(H?.hijack_speed_override))
|
||||
return H.hijack_speed_override
|
||||
return hijack_speed
|
||||
|
||||
//This one is created by admin tools for custom objectives
|
||||
/datum/antagonist/custom
|
||||
antagpanel_category = "Custom"
|
||||
|
||||
@@ -24,7 +24,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
hud_type = /datum/hud/blob_overmind
|
||||
var/obj/structure/blob/core/blob_core = null // The blob overmind's core
|
||||
var/blob_points = 0
|
||||
var/max_blob_points = 100
|
||||
var/max_blob_points = 250
|
||||
var/last_attack = 0
|
||||
var/datum/reagent/blob/blob_reagent_datum = new/datum/reagent/blob()
|
||||
var/list/blob_mobs = list()
|
||||
|
||||
@@ -208,7 +208,7 @@
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/*
|
||||
// Destroy the Solar Arrays
|
||||
/datum/objective/bloodsucker/solars
|
||||
|
||||
@@ -228,7 +228,7 @@
|
||||
if (SC && SC.lastgen > 0 && SC.connected_panels.len > 0 && SC.connected_tracker)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
*/
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
@@ -286,10 +286,10 @@
|
||||
var/mob/living/L = owner.current
|
||||
level_bloodcost = maxBloodVolume * 0.2
|
||||
//If the blood volume of the bloodsucker is lower than the cost to level up, return and inform the bloodsucker
|
||||
|
||||
|
||||
//TODO: Make this into a radial, or perhaps a tgui next UI
|
||||
// Purchase Power Prompt
|
||||
var/list/options = list()
|
||||
var/list/options = list()
|
||||
for(var/pickedpower in typesof(/datum/action/bloodsucker))
|
||||
var/datum/action/bloodsucker/power = pickedpower
|
||||
// If I don't own it, and I'm allowed to buy it.
|
||||
@@ -379,20 +379,21 @@
|
||||
protege_objective.generate_objective()
|
||||
add_objective(protege_objective)
|
||||
|
||||
if (rand(0,1) == 0)
|
||||
//if (rand(0,1) == 0)
|
||||
// Heart Thief Objective
|
||||
var/datum/objective/bloodsucker/heartthief/heartthief_objective = new
|
||||
heartthief_objective.owner = owner
|
||||
heartthief_objective.generate_objective()
|
||||
add_objective(heartthief_objective)
|
||||
|
||||
var/datum/objective/bloodsucker/heartthief/heartthief_objective = new
|
||||
heartthief_objective.owner = owner
|
||||
heartthief_objective.generate_objective()
|
||||
add_objective(heartthief_objective)
|
||||
/*
|
||||
else
|
||||
// Solars Objective
|
||||
|
||||
// Solars Objective, doesnt work due to TG updates.
|
||||
var/datum/objective/bloodsucker/solars/solars_objective = new
|
||||
solars_objective.owner = owner
|
||||
solars_objective.generate_objective()
|
||||
add_objective(solars_objective)
|
||||
|
||||
*/
|
||||
// Survive Objective
|
||||
var/datum/objective/bloodsucker/survive/survive_objective = new
|
||||
survive_objective.owner = owner
|
||||
|
||||
+33
-22
@@ -2,41 +2,56 @@
|
||||
|
||||
/datum/action/bloodsucker/cloak
|
||||
name = "Cloak of Darkness"
|
||||
desc = "Blend into the shadows and become invisible to the untrained eye."
|
||||
desc = "Blend into the shadows and become invisible to the untrained eye. Movement is slowed in brightly lit areas."
|
||||
button_icon_state = "power_cloak"
|
||||
bloodcost = 5
|
||||
cooldown = 50
|
||||
bloodsucker_can_buy = TRUE
|
||||
amToggle = TRUE
|
||||
warn_constant_cost = TRUE
|
||||
var/was_running
|
||||
|
||||
var/light_min = 0.2 // If lum is above this, no good.
|
||||
var/moveintent_was_run
|
||||
var/walk_threshold = 0.4 // arbitrary number, to be changed. edit in last commit: this is fine after testing on box station for a bit
|
||||
var/lum
|
||||
|
||||
/datum/action/bloodsucker/cloak/CheckCanUse(display_error)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
// Must be Dark
|
||||
var/turf/T = owner.loc
|
||||
if(istype(T) && T.get_lumcount() > light_min)
|
||||
to_chat(owner, "<span class='warning'>This area is not dark enough to blend in</span>")
|
||||
return FALSE
|
||||
|
||||
// must have nobody around to see the cloak
|
||||
var/watchers = viewers(9,get_turf(owner))
|
||||
for(var/mob/living/M in watchers)
|
||||
if(M != owner)
|
||||
to_chat(owner, "<span class='warning'>You may only vanish into the shadows unseen.</span>")
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/action/bloodsucker/cloak/ActivatePower()
|
||||
var/datum/antagonist/bloodsucker/bloodsuckerdatum = owner.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
var/mob/living/user = owner
|
||||
was_running = (user.m_intent == MOVE_INTENT_RUN)
|
||||
if(was_running)
|
||||
user.toggle_move_intent()
|
||||
ADD_TRAIT(user, TRAIT_NORUNNING, "cloak of darkness")
|
||||
while(bloodsuckerdatum && ContinueActive(user) || user.m_intent == MOVE_INTENT_RUN)
|
||||
|
||||
while(bloodsuckerdatum && ContinueActive(user))
|
||||
// Pay Blood Toll (if awake)
|
||||
owner.alpha = max(20, owner.alpha - min(75, 10 + 5 * level_current))
|
||||
owner.alpha = max(35, owner.alpha - min(75, 10 + 5 * level_current))
|
||||
bloodsuckerdatum.AddBloodVolume(-0.2)
|
||||
sleep(5) // Check every few ticks that we haven't disabled this power
|
||||
// Return to Running (if you were before)
|
||||
|
||||
moveintent_was_run = (user.m_intent == MOVE_INTENT_RUN)
|
||||
var/turf/T = get_turf(user)
|
||||
lum = T.get_lumcount()
|
||||
|
||||
if(istype(owner.loc))
|
||||
if(lum > walk_threshold)
|
||||
if(moveintent_was_run)
|
||||
user.toggle_move_intent()
|
||||
ADD_TRAIT(user, TRAIT_NORUNNING, "cloak of darkness")
|
||||
|
||||
if(lum < walk_threshold)
|
||||
if(!moveintent_was_run)
|
||||
user.toggle_move_intent()
|
||||
REMOVE_TRAIT(user, TRAIT_NORUNNING, "cloak of darkness")
|
||||
|
||||
sleep(5) // Check every few ticks
|
||||
|
||||
/datum/action/bloodsucker/cloak/ContinueActive(mob/living/user, mob/living/target)
|
||||
if (!..())
|
||||
@@ -44,15 +59,11 @@
|
||||
if(user.stat == !CONSCIOUS) // Must be CONSCIOUS
|
||||
to_chat(owner, "<span class='warning'>Your cloak failed due to you falling unconcious! </span>")
|
||||
return FALSE
|
||||
var/turf/T = owner.loc // Must be DARK
|
||||
if(istype(T) && T.get_lumcount() > light_min)
|
||||
to_chat(owner, "<span class='warning'>Your cloak failed due to there being too much light!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/action/bloodsucker/cloak/DeactivatePower(mob/living/user = owner, mob/living/target)
|
||||
..()
|
||||
REMOVE_TRAIT(user, TRAIT_NORUNNING, "cloak of darkness")
|
||||
user.alpha = 255
|
||||
if(was_running && user.m_intent != MOVE_INTENT_RUN)
|
||||
if(!moveintent_was_run)
|
||||
user.toggle_move_intent()
|
||||
+1
-1
@@ -170,7 +170,7 @@
|
||||
// Warn Feeder about Witnesses...
|
||||
var/was_unnoticed = TRUE
|
||||
for(var/mob/living/M in viewers(notice_range, owner))
|
||||
if(M != owner && M != target && iscarbon(M) && M.mind && !M.has_unlimited_silicon_privilege && !M.eye_blind && !M.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
if(M != owner && M != target && iscarbon(M) && M.mind && !M.silicon_privileges && !M.eye_blind && !M.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
was_unnoticed = FALSE
|
||||
break
|
||||
if(was_unnoticed)
|
||||
+8
-8
@@ -28,9 +28,9 @@
|
||||
to_chat(owner, "<span class='warning'>Your coffin has been destroyed!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/action/bloodsucker/gohome/proc/flicker_lights(var/flicker_range, var/beat_volume)
|
||||
for(var/obj/machinery/light/L in view(flicker_range, get_turf(owner)))
|
||||
for(var/obj/machinery/light/L in view(flicker_range, get_turf(owner)))
|
||||
playsound(get_turf(owner), 'sound/effects/singlebeat.ogg', beat_volume, 1)
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
flicker_lights(4, 40)
|
||||
sleep(50)
|
||||
flicker_lights(4, 60)
|
||||
for(var/obj/machinery/light/L in view(6, get_turf(owner)))
|
||||
for(var/obj/machinery/light/L in view(6, get_turf(owner)))
|
||||
L.flicker(5)
|
||||
playsound(get_turf(owner), 'sound/effects/singlebeat.ogg', 60, 1)
|
||||
// ( STEP TWO: Lights OFF? )
|
||||
@@ -56,7 +56,7 @@
|
||||
if(!owner)
|
||||
return
|
||||
// SEEN?: (effects ONLY if there are witnesses! Otherwise you just POOF)
|
||||
|
||||
|
||||
var/am_seen = FALSE // Do Effects (seen by anyone)
|
||||
var/drop_item = FALSE // Drop Stuff (seen by non-vamp)
|
||||
if(isturf(owner.loc)) // Only check if I'm not in a Locker or something.
|
||||
@@ -65,7 +65,7 @@
|
||||
if(T && T.lighting_object && T.get_lumcount()>= 0.1)
|
||||
// B) Check for Viewers
|
||||
for(var/mob/living/M in viewers(get_turf(owner)))
|
||||
if(M != owner && isliving(M) && M.mind && !M.has_unlimited_silicon_privilege && !M.eye_blind) // M.client <--- add this in after testing!
|
||||
if(M != owner && isliving(M) && M.mind && !M.silicon_privileges && !M.eye_blind) // M.client <--- add this in after testing!
|
||||
am_seen = TRUE
|
||||
if (!M.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
drop_item = TRUE
|
||||
@@ -95,12 +95,12 @@
|
||||
puff.effect_type = /obj/effect/particle_effect/smoke/vampsmoke
|
||||
puff.set_up(3, 0, get_turf(owner))
|
||||
puff.start()
|
||||
|
||||
|
||||
//STEP FIVE: Create animal at prev location
|
||||
var/mob/living/simple_animal/SA = pick(/mob/living/simple_animal/mouse,/mob/living/simple_animal/mouse,/mob/living/simple_animal/mouse, /mob/living/simple_animal/hostile/retaliate/bat) //prob(300) /mob/living/simple_animal/mouse,
|
||||
new SA (owner.loc)
|
||||
// TELEPORT: Move to Coffin & Close it!
|
||||
do_teleport(owner, bloodsuckerdatum.coffin, no_effects = TRUE, forced = TRUE, channel = TELEPORT_CHANNEL_QUANTUM)
|
||||
do_teleport(owner, bloodsuckerdatum.coffin, no_effects = TRUE, forced = TRUE, channel = TELEPORT_CHANNEL_QUANTUM)
|
||||
user.resting = TRUE
|
||||
user.Stun(30,1)
|
||||
// CLOSE LID: If fail, force me in.
|
||||
@@ -112,4 +112,4 @@
|
||||
bloodsuckerdatum.coffin.update_icon()
|
||||
// Lock Coffin
|
||||
bloodsuckerdatum.coffin.LockMe(owner)
|
||||
|
||||
|
||||
+37
-31
@@ -14,6 +14,9 @@
|
||||
message_Trigger = ""//"Whom will you subvert to your will?"
|
||||
bloodsucker_can_buy = TRUE
|
||||
must_be_capacitated = TRUE
|
||||
var/list/hit //current hit, set while power is in use as we can't pass the list as an extra calling argument in registersignal.
|
||||
/// If set, uses this speed in deciseconds instead of world.tick_lag
|
||||
var/speed_override
|
||||
|
||||
/datum/action/bloodsucker/targeted/haste/CheckCanUse(display_error)
|
||||
. = ..()
|
||||
@@ -43,43 +46,46 @@
|
||||
return TRUE
|
||||
|
||||
/datum/action/bloodsucker/targeted/haste/FireTargetedPower(atom/A)
|
||||
// set waitfor = FALSE <---- DONT DO THIS!We WANT this power to hold up ClickWithPower(), so that we can unlock the power when it's done.
|
||||
// This is a non-async proc to make sure the power is "locked" until this finishes.
|
||||
hit = list()
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_MOVED, .proc/on_move)
|
||||
var/mob/living/user = owner
|
||||
var/turf/T = isturf(A) ? A : get_turf(A)
|
||||
// Pulled? Not anymore.
|
||||
owner.pulledby = null
|
||||
// Step One: Heatseek toward Target's Turf
|
||||
walk_to(owner, T, 0, 0.01, 20) // NOTE: this runs in the background! to cancel it, you need to use walk(owner.current,0), or give them a new path.
|
||||
user.pulledby?.stop_pulling()
|
||||
// Go to target turf
|
||||
// DO NOT USE WALK TO.
|
||||
playsound(get_turf(owner), 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
var/safety = 20
|
||||
while(get_turf(owner) != T && safety > 0 && !(isliving(target) && target.Adjacent(owner)))
|
||||
user.canmove = FALSE //Dont move while doing the thing, or itll break
|
||||
safety --
|
||||
// Did I get knocked down?
|
||||
if(owner && owner.incapacitated(ignore_restraints=TRUE, ignore_grab=TRUE))// owner.incapacitated())
|
||||
// We're gonna cancel. But am I on the ground? Spin me!
|
||||
if(user.resting)
|
||||
var/send_dir = get_dir(owner, T)
|
||||
new /datum/forced_movement(owner, get_ranged_target_turf(owner, send_dir, 1), 1, FALSE)
|
||||
owner.spin(10)
|
||||
var/safety = get_dist(user, T) * 3 + 1
|
||||
var/consequetive_failures = 0
|
||||
var/speed = isnull(speed_override)? world.tick_lag : speed_override
|
||||
while(--safety && (get_turf(user) != T))
|
||||
var/success = step_towards(user, T) //This does not try to go around obstacles.
|
||||
if(!success)
|
||||
success = step_to(user, T) //this does
|
||||
if(!success)
|
||||
if(++consequetive_failures >= 3) //if 3 steps don't work
|
||||
break //just stop
|
||||
else
|
||||
consequetive_failures = 0
|
||||
if(user.resting)
|
||||
user.setDir(turn(user.dir, 90)) //down? spin2win :^)
|
||||
if(user.incapacitated(ignore_restraints = TRUE, ignore_grab = TRUE)) //actually down? stop.
|
||||
break
|
||||
// Spin/Stun people we pass.
|
||||
//var/mob/living/newtarget = locate(/mob/living) in oview(1, owner)
|
||||
var/list/mob/living/foundtargets = list()
|
||||
for(var/mob/living/newtarget in oview(1, owner))
|
||||
if (newtarget && newtarget != target && !(newtarget in foundtargets))//!newtarget.IsKnockdown())
|
||||
if (rand(0, 5) < level_current)
|
||||
playsound(get_turf(newtarget), "sound/weapons/punch[rand(1,4)].ogg", 15, 1, -1)
|
||||
newtarget.Knockdown(10 + level_current * 5)
|
||||
if(newtarget.IsStun())
|
||||
newtarget.spin(10,1)
|
||||
if (rand(0,4))
|
||||
newtarget.drop_all_held_items()
|
||||
foundtargets += newtarget
|
||||
sleep(1)
|
||||
if(user)
|
||||
user.update_canmove() //Let the poor guy move again
|
||||
if(success) //don't sleep if we failed to move.
|
||||
sleep(speed)
|
||||
UnregisterSignal(owner, COMSIG_MOVABLE_MOVED)
|
||||
hit = null
|
||||
user.update_canmove()
|
||||
|
||||
/datum/action/bloodsucker/targeted/haste/DeactivatePower(mob/living/user = owner, mob/living/target)
|
||||
..() // activate = FALSE
|
||||
user.update_canmove()
|
||||
|
||||
/datum/action/bloodsucker/targeted/haste/proc/on_move()
|
||||
for(var/mob/living/L in dview(1, get_turf(owner)))
|
||||
if(!hit[L] && (L != owner))
|
||||
hit[L] = TRUE
|
||||
playsound(L, "sound/weapons/punch[rand(1,4)].ogg", 15, 1, -1)
|
||||
L.Knockdown(10 + level_current * 5, override_hardstun = 0.1)
|
||||
L.spin(10, 1)
|
||||
+24
-20
@@ -7,9 +7,9 @@
|
||||
button_icon_state = "power_lunge"
|
||||
bloodcost = 10
|
||||
cooldown = 120
|
||||
target_range = 3
|
||||
target_range = 5
|
||||
power_activates_immediately = TRUE
|
||||
message_Trigger = ""//"Whom will you subvert to your will?"
|
||||
message_Trigger = "Whom will you ensnare within your grasp?"
|
||||
must_be_capacitated = TRUE
|
||||
bloodsucker_can_buy = TRUE
|
||||
|
||||
@@ -58,25 +58,29 @@
|
||||
var/do_knockdown = !is_A_facing_B(target,owner) || owner.alpha <= 0 || istype(owner.loc, /obj/structure/closet)
|
||||
// CAUSES: Target has their back to me, I'm invisible, or I'm in a Closet
|
||||
// Step One: Heatseek toward Target's Turf
|
||||
|
||||
walk_towards(owner, T, 0.1, 10) // NOTE: this runs in the background! to cancel it, you need to use walk(owner.current,0), or give them a new path.
|
||||
addtimer(CALLBACK(owner, .proc/_walk, 0), 2 SECONDS)
|
||||
if(get_turf(owner) != T && !(isliving(target) && target.Adjacent(owner)) && owner.incapacitated() && owner.resting)
|
||||
var/send_dir = get_dir(owner, T)
|
||||
new /datum/forced_movement(owner, get_ranged_target_turf(owner, send_dir, 1), 1, FALSE)
|
||||
owner.spin(10)
|
||||
// Step Two: Check if I'm at/adjectent to Target's CURRENT turf (not original...that was just a destination)
|
||||
sleep(1)
|
||||
if(target.Adjacent(owner))
|
||||
// LEVEL 2: If behind target, mute or unconscious!
|
||||
if(do_knockdown) // && level_current >= 1)
|
||||
target.Knockdown(15 + 10 * level_current,1)
|
||||
target.adjustStaminaLoss(40 + 10 * level_current)
|
||||
// Cancel Walk (we were close enough to contact them)
|
||||
walk(owner, 0)
|
||||
target.Stun(10,1) //Without this the victim can just walk away
|
||||
target.grabbedby(owner) // Taken from mutations.dm under changelings
|
||||
target.grippedby(owner, instant = TRUE) //instant aggro grab
|
||||
target.playsound_local(get_turf(owner), 'sound/bloodsucker/lunge_warn.ogg', 60, FALSE, pressure_affected = FALSE) // target-only telegraphing
|
||||
owner.playsound_local(owner, 'sound/bloodsucker/lunge_warn.ogg', 60, FALSE, pressure_affected = FALSE) // audio feedback to the user
|
||||
if(do_mob(owner, owner, 6, TRUE, TRUE))
|
||||
walk_towards(owner, T, 0.1, 10) // yes i know i shouldn't use this but i don't know how to work in anything better
|
||||
if(get_turf(owner) != T && !(isliving(target) && target.Adjacent(owner)) && owner.incapacitated() && owner.resting)
|
||||
var/send_dir = get_dir(owner, T)
|
||||
new /datum/forced_movement(owner, get_ranged_target_turf(owner, send_dir, 1), 1, FALSE)
|
||||
owner.spin(10)
|
||||
// Step Two: Check if I'm at/adjectent to Target's CURRENT turf (not original...that was just a destination)
|
||||
for(var/i in 1 to 6)
|
||||
if (target.Adjacent(owner))
|
||||
// LEVEL 2: If behind target, mute or unconscious!
|
||||
if(do_knockdown) // && level_current >= 1)
|
||||
target.Knockdown(15 + 10 * level_current,1)
|
||||
target.adjustStaminaLoss(40 + 10 * level_current)
|
||||
// Cancel Walk (we were close enough to contact them)
|
||||
walk(owner, 0)
|
||||
target.Stun(10,1) //Without this the victim can just walk away
|
||||
target.grabbedby(owner) // Taken from mutations.dm under changelings
|
||||
target.grippedby(owner, instant = TRUE) //instant aggro grab
|
||||
break
|
||||
sleep(i*3)
|
||||
|
||||
/datum/action/bloodsucker/targeted/lunge/DeactivatePower(mob/living/user = owner, mob/living/target)
|
||||
..() // activate = FALSE
|
||||
+2
-2
@@ -54,8 +54,8 @@
|
||||
REMOVE_TRAIT(user, TRAIT_VIRUSIMMUNE, "bloodsucker")
|
||||
var/obj/item/organ/heart/vampheart/H = user.getorganslot(ORGAN_SLOT_HEART)
|
||||
var/obj/item/organ/eyes/vassal/bloodsucker/E = user.getorganslot(ORGAN_SLOT_EYES)
|
||||
E.flash_protect = 0
|
||||
|
||||
E.flash_protect = 0
|
||||
|
||||
// WE ARE ALIVE! //
|
||||
bloodsuckerdatum.poweron_masquerade = TRUE
|
||||
while(bloodsuckerdatum && ContinueActive(user))
|
||||
+41
-26
@@ -11,24 +11,25 @@
|
||||
button_icon_state = "power_mez"
|
||||
bloodcost = 30
|
||||
cooldown = 300
|
||||
target_range = 1
|
||||
power_activates_immediately = FALSE
|
||||
target_range = 3
|
||||
power_activates_immediately = TRUE
|
||||
message_Trigger = "Whom will you subvert to your will?"
|
||||
must_be_capacitated = TRUE
|
||||
bloodsucker_can_buy = TRUE
|
||||
var/success
|
||||
|
||||
/datum/action/bloodsucker/targeted/mesmerize/CheckCanUse(display_error)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if (!owner.getorganslot(ORGAN_SLOT_EYES))
|
||||
if(!owner.getorganslot(ORGAN_SLOT_EYES))
|
||||
if (display_error)
|
||||
to_chat(owner, "<span class='warning'>You have no eyes with which to mesmerize.</span>")
|
||||
return FALSE
|
||||
// Check: Eyes covered?
|
||||
var/mob/living/L = owner
|
||||
if (istype(L) && L.is_eyes_covered() || !isturf(owner.loc))
|
||||
if (display_error)
|
||||
if(istype(L) && L.is_eyes_covered() || !isturf(owner.loc))
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>Your eyes are concealed from sight.</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
@@ -38,46 +39,51 @@
|
||||
|
||||
/datum/action/bloodsucker/targeted/mesmerize/CheckCanTarget(atom/A,display_error)
|
||||
// Check: Self
|
||||
if (A == owner)
|
||||
if(A == owner)
|
||||
return FALSE
|
||||
var/mob/living/carbon/target = A // We already know it's carbon due to CheckValidTarget()
|
||||
|
||||
// Bloodsucker
|
||||
if (target.mind && target.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
if(target.mind && target.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
if (display_error)
|
||||
to_chat(owner, "<span class='warning'>Bloodsuckers are immune to [src].</span>")
|
||||
return FALSE
|
||||
// Dead/Unconscious
|
||||
if (target.stat > CONSCIOUS)
|
||||
if(target.stat > CONSCIOUS)
|
||||
if (display_error)
|
||||
to_chat(owner, "<span class='warning'>Your victim is not [(target.stat == DEAD || HAS_TRAIT(target, TRAIT_FAKEDEATH))?"alive":"conscious"].</span>")
|
||||
return FALSE
|
||||
// Check: Target has eyes?
|
||||
if (!target.getorganslot(ORGAN_SLOT_EYES))
|
||||
if(!target.getorganslot(ORGAN_SLOT_EYES))
|
||||
if (display_error)
|
||||
to_chat(owner, "<span class='warning'>They have no eyes!</span>")
|
||||
return FALSE
|
||||
// Check: Target blind?
|
||||
if (target.eye_blind > 0)
|
||||
if(target.eye_blind > 0)
|
||||
if (display_error)
|
||||
to_chat(owner, "<span class='warning'>Your victim's eyes are glazed over. They cannot perceive you.</span>")
|
||||
return FALSE
|
||||
// Check: Target See Me? (behind wall)
|
||||
if (!(owner in view(target_range, get_turf(target))))
|
||||
if(!(target in view(target_range, get_turf(owner))))
|
||||
// Sub-Check: GET CLOSER
|
||||
//if (!(owner in range(target_range, get_turf(target)))
|
||||
// if (display_error)
|
||||
// to_chat(owner, "<span class='warning'>You're too far from your victim.</span>")
|
||||
if (display_error)
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>You're too far outside your victim's view.</span>")
|
||||
return FALSE
|
||||
|
||||
if(target.has_status_effect(STATUS_EFFECT_MESMERIZE)) // ?
|
||||
return TRUE
|
||||
|
||||
// Check: Facing target?
|
||||
if (!is_A_facing_B(owner,target)) // in unsorted.dm
|
||||
if(!is_A_facing_B(owner,target)) // in unsorted.dm
|
||||
if (display_error)
|
||||
to_chat(owner, "<span class='warning'>You must be facing your victim.</span>")
|
||||
return FALSE
|
||||
// Check: Target facing me?
|
||||
if (!target.resting && !is_A_facing_B(target,owner))
|
||||
if (display_error)
|
||||
if(!target.resting && !is_A_facing_B(target,owner))
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>Your victim must be facing you to see into your eyes.</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
@@ -88,19 +94,28 @@
|
||||
var/mob/living/user = owner
|
||||
|
||||
if(istype(target))
|
||||
target.Stun(40) //Utterly useless without this, its okay since there are so many checks to go through
|
||||
target.apply_status_effect(STATUS_EFFECT_MESMERIZE, 45) //So you cant rotate with combat mode, plus fancy status alert
|
||||
var/power_time = 138 + level_current * 12
|
||||
target.apply_status_effect(STATUS_EFFECT_MESMERIZE, 30)
|
||||
user.apply_status_effect(STATUS_EFFECT_MESMERIZE, 30)
|
||||
if(do_mob(user, target, 30, TRUE, TRUE)) // 3 seconds windup
|
||||
success = CheckCanTarget(target)
|
||||
if(success) // target just has to be out of view when it is fully charged in order to avoid
|
||||
PowerActivatedSuccessfully() // blood & cooldown only altered if power activated successfully - less "fuck you"-y
|
||||
target.face_atom(user)
|
||||
target.apply_status_effect(STATUS_EFFECT_MESMERIZE, power_time) // pretty much purely cosmetic
|
||||
target.Stun(power_time)
|
||||
to_chat(user, "<span class='notice'>[target] is fixed in place by your hypnotic gaze.</span>")
|
||||
target.next_move = world.time + power_time // <--- Use direct change instead. We want an unmodified delay to their next move // target.changeNext_move(power_time) // check click.dm
|
||||
target.notransform = TRUE // <--- Fuck it. We tried using next_move, but they could STILL resist. We're just doing a hard freeze.
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[target] has escaped your gaze!</span>")
|
||||
DeactivatePower()
|
||||
DeactivateRangedAbility()
|
||||
StartCooldown()
|
||||
// oops! if they knew how they could just spam stun the victim and themselves.
|
||||
|
||||
if(do_mob(user, target, 40, 0, TRUE, extra_checks = CALLBACK(src, .proc/ContinueActive, user, target)))
|
||||
PowerActivatedSuccessfully() // PAY COST! BEGIN COOLDOWN!
|
||||
var/power_time = 90 + level_current * 12
|
||||
target.apply_status_effect(STATUS_EFFECT_MESMERIZE, power_time + 80)
|
||||
to_chat(user, "<span class='notice'>[target] is fixed in place by your hypnotic gaze.</span>")
|
||||
target.Stun(power_time)
|
||||
target.next_move = world.time + power_time // <--- Use direct change instead. We want an unmodified delay to their next move // target.changeNext_move(power_time) // check click.dm
|
||||
target.notransform = TRUE // <--- Fuck it. We tried using next_move, but they could STILL resist. We're just doing a hard freeze.
|
||||
spawn(power_time)
|
||||
if(istype(target))
|
||||
if(istype(target) && success)
|
||||
target.notransform = FALSE
|
||||
// They Woke Up! (Notice if within view)
|
||||
if(istype(user) && target.stat == CONSCIOUS && (target in view(10, get_turf(user))) )
|
||||
@@ -5,7 +5,6 @@
|
||||
var/special_role = ROLE_BROTHER
|
||||
var/datum/team/brother_team/team
|
||||
antag_moodlet = /datum/mood_event/focused
|
||||
can_hijack = HIJACK_HIJACKER
|
||||
|
||||
/datum/antagonist/brother/create_team(datum/team/brother_team/new_team)
|
||||
if(!new_team)
|
||||
|
||||
@@ -68,8 +68,8 @@
|
||||
|
||||
/obj/item/clockwork/replica_fabricator/pre_attack(atom/target, mob/living/user, params)
|
||||
if(!target || !user || !is_servant_of_ratvar(user) || istype(target, /obj/item/storage))
|
||||
return TRUE
|
||||
return fabricate(target, user)
|
||||
return ..()
|
||||
return !fabricate(target, user)
|
||||
|
||||
//A note here; return values are for if we CAN BE PUT ON A TABLE, not IF WE ARE SUCCESSFUL, unless no_table_check is TRUE
|
||||
/obj/item/clockwork/replica_fabricator/proc/fabricate(atom/target, mob/living/user, silent, no_table_check)
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
name = "clockwork marauder"
|
||||
desc = "The stalwart apparition of a soldier, blazing with crimson flames. It's armed with a gladius and shield."
|
||||
icon_state = "clockwork_marauder"
|
||||
mob_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
|
||||
mob_biotypes = MOB_HUMANOID
|
||||
health = 120
|
||||
maxHealth = 120
|
||||
force_threshold = 8
|
||||
|
||||
@@ -118,7 +118,7 @@
|
||||
continue
|
||||
if(ishostile(L))
|
||||
var/mob/living/simple_animal/hostile/H = L
|
||||
if(("ratvar" in H.faction) || (!H.mind && "neutral" in H.faction))
|
||||
if(("ratvar" in H.faction) || (!H.mind && ("neutral" in H.faction)))
|
||||
continue
|
||||
if(ismegafauna(H) || (!H.mind && H.AIStatus == AI_OFF))
|
||||
continue
|
||||
|
||||
@@ -120,7 +120,7 @@
|
||||
hierophant_network.Grant(current)
|
||||
current.throw_alert("clockinfo", /obj/screen/alert/clockwork/infodump)
|
||||
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
|
||||
if(G.active && ishuman(current))
|
||||
if(G && G.active && ishuman(current))
|
||||
current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -MUTATIONS_LAYER))
|
||||
|
||||
/datum/antagonist/clockcult/remove_innate_effects(mob/living/mob_override)
|
||||
@@ -174,9 +174,12 @@
|
||||
log_admin("[key_name(admin)] has made [new_owner.current] into a servant of Ratvar.")
|
||||
|
||||
/datum/antagonist/clockcult/admin_remove(mob/user)
|
||||
remove_servant_of_ratvar(owner.current, TRUE)
|
||||
message_admins("[key_name_admin(user)] has removed clockwork servant status from [owner.current].")
|
||||
log_admin("[key_name(user)] has removed clockwork servant status from [owner.current].")
|
||||
var/mob/target = owner.current
|
||||
if(!target)
|
||||
return
|
||||
remove_servant_of_ratvar(target, TRUE)
|
||||
message_admins("[key_name_admin(user)] has removed clockwork servant status from [target].")
|
||||
log_admin("[key_name(user)] has removed clockwork servant status from [target].")
|
||||
|
||||
/datum/antagonist/clockcult/get_admin_commands()
|
||||
. = ..()
|
||||
|
||||
@@ -143,7 +143,7 @@
|
||||
//Cult Blood Spells
|
||||
/datum/action/innate/cult/blood_spell/stun
|
||||
name = "Stun"
|
||||
desc = "A potent spell that will stun and mute victims upon contact."
|
||||
desc = "A potent spell that will stun and mute victims upon contact. When the cult ascends, so does the spell, it burns and throws back the victim!"
|
||||
button_icon_state = "hand"
|
||||
magic_path = "/obj/item/melee/blood_magic/stun"
|
||||
health_cost = 10
|
||||
@@ -343,7 +343,7 @@
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "disintegrate"
|
||||
item_state = null
|
||||
item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL
|
||||
item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL | NO_ATTACK_CHAIN_SOFT_STAMCRIT
|
||||
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
throwforce = 0
|
||||
@@ -437,8 +437,15 @@
|
||||
else
|
||||
target.visible_message("<span class='warning'>[L] starts to glow in a halo of light!</span>", \
|
||||
"<span class='userdanger'>A feeling of warmth washes over you, rays of holy light surround your body and protect you from the flash of light!</span>")
|
||||
else
|
||||
if(!iscultist(L))
|
||||
else // cult doesn't stun any longer when halos are out, instead it does burn damage + knockback!
|
||||
var/datum/antagonist/cult/user_antag = user.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(user_antag.cult_team.cult_ascendent)
|
||||
if(!iscultist(L))
|
||||
L.adjustFireLoss(20)
|
||||
if(L.move_resist < MOVE_FORCE_STRONG)
|
||||
var/atom/throw_target = get_edge_target_turf(L, user.dir)
|
||||
L.throw_at(throw_target, 7, 1, user)
|
||||
else if(!iscultist(L))
|
||||
L.Knockdown(160)
|
||||
L.adjustStaminaLoss(140) //Ensures hard stamcrit
|
||||
L.flash_act(1,1)
|
||||
|
||||
@@ -116,7 +116,7 @@ This file contains the cult dagger and rune list code
|
||||
if(user.blood_volume)
|
||||
user.apply_damage(initial(rune_to_scribe.scribe_damage), BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
|
||||
var/scribe_mod = initial(rune_to_scribe.scribe_delay)
|
||||
if(istype(get_turf(user), /turf/open/floor/engine/cult))
|
||||
if(istype(get_turf(user), /turf/open/floor/engine/cult) && !(ispath(rune_to_scribe, /obj/effect/rune/narsie)))
|
||||
scribe_mod *= 0.5
|
||||
if(!do_after(user, scribe_mod, target = get_turf(user)))
|
||||
for(var/V in shields)
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "imp"
|
||||
icon_living = "imp"
|
||||
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
|
||||
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
speed = 1
|
||||
a_intent = INTENT_HARM
|
||||
stop_automated_movement = 1
|
||||
|
||||
@@ -5,49 +5,49 @@ is currently following.
|
||||
*/
|
||||
|
||||
GLOBAL_LIST_INIT(disease_ability_singletons, list(
|
||||
new /datum/disease_ability/action/cough,
|
||||
new /datum/disease_ability/action/sneeze,
|
||||
new /datum/disease_ability/action/infect,
|
||||
new /datum/disease_ability/symptom/mild/cough,
|
||||
new /datum/disease_ability/symptom/mild/sneeze,
|
||||
new /datum/disease_ability/symptom/medium/shedding,
|
||||
new /datum/disease_ability/symptom/medium/beard,
|
||||
new /datum/disease_ability/symptom/medium/hallucigen,
|
||||
new /datum/disease_ability/symptom/medium/choking,
|
||||
new /datum/disease_ability/symptom/medium/confusion,
|
||||
new /datum/disease_ability/symptom/medium/vomit,
|
||||
new /datum/disease_ability/symptom/medium/voice_change,
|
||||
new /datum/disease_ability/symptom/medium/visionloss,
|
||||
new /datum/disease_ability/symptom/medium/deafness,
|
||||
new /datum/disease_ability/symptom/powerful/narcolepsy,
|
||||
new /datum/disease_ability/symptom/medium/fever,
|
||||
new /datum/disease_ability/symptom/medium/shivering,
|
||||
new /datum/disease_ability/symptom/medium/headache,
|
||||
new /datum/disease_ability/symptom/medium/nano_boost,
|
||||
new /datum/disease_ability/symptom/medium/nano_destroy,
|
||||
new /datum/disease_ability/symptom/medium/viraladaptation,
|
||||
new /datum/disease_ability/symptom/medium/viralevolution,
|
||||
new /datum/disease_ability/symptom/medium/vitiligo,
|
||||
new /datum/disease_ability/symptom/medium/revitiligo,
|
||||
new /datum/disease_ability/symptom/medium/itching,
|
||||
new /datum/disease_ability/symptom/medium/heal/weight_loss,
|
||||
new /datum/disease_ability/symptom/medium/heal/sensory_restoration,
|
||||
new /datum/disease_ability/symptom/medium/heal/mind_restoration,
|
||||
new /datum/disease_ability/symptom/powerful/fire,
|
||||
new /datum/disease_ability/symptom/powerful/flesh_eating,
|
||||
// new /datum/disease_ability/symptom/powerful/genetic_mutation,
|
||||
new /datum/disease_ability/symptom/powerful/inorganic_adaptation,
|
||||
new /datum/disease_ability/symptom/powerful/heal/starlight,
|
||||
new /datum/disease_ability/symptom/powerful/heal/oxygen,
|
||||
new /datum/disease_ability/symptom/powerful/heal/chem,
|
||||
new /datum/disease_ability/symptom/powerful/heal/metabolism,
|
||||
new /datum/disease_ability/symptom/powerful/heal/dark,
|
||||
new /datum/disease_ability/symptom/powerful/heal/water,
|
||||
new /datum/disease_ability/symptom/powerful/heal/plasma,
|
||||
new /datum/disease_ability/symptom/powerful/heal/radiation,
|
||||
new /datum/disease_ability/symptom/powerful/heal/coma,
|
||||
new /datum/disease_ability/symptom/powerful/youth
|
||||
))
|
||||
new /datum/disease_ability/action/cough,
|
||||
new /datum/disease_ability/action/sneeze,
|
||||
new /datum/disease_ability/action/infect,
|
||||
new /datum/disease_ability/symptom/mild/cough,
|
||||
new /datum/disease_ability/symptom/mild/sneeze,
|
||||
new /datum/disease_ability/symptom/medium/shedding,
|
||||
new /datum/disease_ability/symptom/medium/beard,
|
||||
new /datum/disease_ability/symptom/medium/hallucigen,
|
||||
new /datum/disease_ability/symptom/medium/choking,
|
||||
new /datum/disease_ability/symptom/medium/confusion,
|
||||
new /datum/disease_ability/symptom/medium/vomit,
|
||||
new /datum/disease_ability/symptom/medium/voice_change,
|
||||
new /datum/disease_ability/symptom/medium/visionloss,
|
||||
new /datum/disease_ability/symptom/medium/deafness,
|
||||
new /datum/disease_ability/symptom/powerful/narcolepsy,
|
||||
new /datum/disease_ability/symptom/medium/fever,
|
||||
new /datum/disease_ability/symptom/medium/shivering,
|
||||
new /datum/disease_ability/symptom/medium/headache,
|
||||
new /datum/disease_ability/symptom/medium/nano_boost,
|
||||
new /datum/disease_ability/symptom/medium/nano_destroy,
|
||||
new /datum/disease_ability/symptom/medium/viraladaptation,
|
||||
new /datum/disease_ability/symptom/medium/viralevolution,
|
||||
new /datum/disease_ability/symptom/medium/disfiguration,
|
||||
new /datum/disease_ability/symptom/medium/polyvitiligo,
|
||||
new /datum/disease_ability/symptom/medium/itching,
|
||||
new /datum/disease_ability/symptom/medium/heal/weight_loss,
|
||||
new /datum/disease_ability/symptom/medium/heal/sensory_restoration,
|
||||
new /datum/disease_ability/symptom/medium/heal/mind_restoration,
|
||||
new /datum/disease_ability/symptom/powerful/fire,
|
||||
new /datum/disease_ability/symptom/powerful/flesh_eating,
|
||||
new /datum/disease_ability/symptom/powerful/genetic_mutation,
|
||||
new /datum/disease_ability/symptom/powerful/inorganic_adaptation,
|
||||
new /datum/disease_ability/symptom/powerful/heal/starlight,
|
||||
new /datum/disease_ability/symptom/powerful/heal/oxygen,
|
||||
new /datum/disease_ability/symptom/powerful/heal/chem,
|
||||
new /datum/disease_ability/symptom/powerful/heal/metabolism,
|
||||
new /datum/disease_ability/symptom/powerful/heal/dark,
|
||||
new /datum/disease_ability/symptom/powerful/heal/water,
|
||||
new /datum/disease_ability/symptom/powerful/heal/plasma,
|
||||
new /datum/disease_ability/symptom/powerful/heal/radiation,
|
||||
new /datum/disease_ability/symptom/powerful/heal/coma,
|
||||
new /datum/disease_ability/symptom/powerful/youth
|
||||
))
|
||||
|
||||
/datum/disease_ability
|
||||
var/name
|
||||
@@ -57,7 +57,7 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
|
||||
var/short_desc = ""
|
||||
var/long_desc = ""
|
||||
var/stat_block = ""
|
||||
var/threshold_block = list()
|
||||
var/threshold_block = ""
|
||||
var/category = ""
|
||||
|
||||
var/list/symptoms
|
||||
@@ -76,7 +76,7 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
|
||||
resistance += initial(S.resistance)
|
||||
stage_speed += initial(S.stage_speed)
|
||||
transmittable += initial(S.transmittable)
|
||||
threshold_block += initial(S.threshold_desc)
|
||||
threshold_block += "<br><br>[initial(S.threshold_desc)]"
|
||||
stat_block = "Resistance: [resistance]<br>Stealth: [stealth]<br>Stage Speed: [stage_speed]<br>Transmissibility: [transmittable]<br><br>"
|
||||
if(symptoms.len == 1) //lazy boy's dream
|
||||
name = initial(S.name)
|
||||
@@ -106,10 +106,8 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
|
||||
for(var/T in symptoms)
|
||||
var/datum/symptom/S = new T()
|
||||
SD.symptoms += S
|
||||
S.OnAdd(SD)
|
||||
if(SD.processing)
|
||||
if(S.Start(SD))
|
||||
S.next_activation = world.time + rand(S.symptom_delay_min * 10, S.symptom_delay_max * 10)
|
||||
S.Start(SD)
|
||||
SD.Refresh()
|
||||
for(var/T in actions)
|
||||
var/datum/action/A = new T()
|
||||
@@ -136,7 +134,6 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
|
||||
var/datum/symptom/S = locate(T) in SD.symptoms
|
||||
if(S)
|
||||
SD.symptoms -= S
|
||||
S.OnRemove(SD)
|
||||
if(SD.processing)
|
||||
S.End(SD)
|
||||
qdel(S)
|
||||
@@ -296,7 +293,6 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
|
||||
cost = 8
|
||||
category = "Symptom (Strong+)"
|
||||
|
||||
|
||||
/******MILD******/
|
||||
|
||||
/datum/disease_ability/symptom/mild/cough
|
||||
@@ -377,11 +373,11 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
|
||||
/datum/disease_ability/symptom/medium/viralevolution
|
||||
symptoms = list(/datum/symptom/viralevolution)
|
||||
|
||||
/datum/disease_ability/symptom/medium/vitiligo
|
||||
symptoms = list(/datum/symptom/vitiligo)
|
||||
/datum/disease_ability/symptom/medium/polyvitiligo
|
||||
symptoms = list(/datum/symptom/polyvitiligo)
|
||||
|
||||
/datum/disease_ability/symptom/medium/revitiligo
|
||||
symptoms = list(/datum/symptom/revitiligo)
|
||||
/datum/disease_ability/symptom/medium/disfiguration
|
||||
symptoms = list(/datum/symptom/disfiguration)
|
||||
|
||||
/datum/disease_ability/symptom/medium/itching
|
||||
symptoms = list(/datum/symptom/itching)
|
||||
@@ -409,11 +405,9 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
|
||||
/datum/disease_ability/symptom/powerful/flesh_eating
|
||||
symptoms = list(/datum/symptom/flesh_eating)
|
||||
|
||||
/*
|
||||
/datum/disease_ability/symptom/powerful/genetic_mutation
|
||||
symptoms = list(/datum/symptom/genetic_mutation)
|
||||
cost = 8
|
||||
*/
|
||||
|
||||
/datum/disease_ability/symptom/powerful/inorganic_adaptation
|
||||
symptoms = list(/datum/symptom/inorganic_adaptation)
|
||||
@@ -457,4 +451,4 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
|
||||
/datum/disease_ability/symptom/powerful/heal/coma
|
||||
symptoms = list(/datum/symptom/heal/coma)
|
||||
short_desc = "Cause victims to fall into a healing coma when hurt."
|
||||
long_desc = "Cause victims to fall into a healing coma when hurt."
|
||||
long_desc = "Cause victims to fall into a healing coma when hurt."
|
||||
@@ -12,7 +12,6 @@
|
||||
var/list/name_source
|
||||
show_in_antagpanel = FALSE
|
||||
antag_moodlet = /datum/mood_event/focused
|
||||
can_hijack = HIJACK_PREVENT
|
||||
|
||||
/datum/antagonist/ert/on_gain()
|
||||
update_name()
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
var/obj/item/claymore/highlander/sword
|
||||
show_in_antagpanel = FALSE
|
||||
show_name_in_check_antagonists = TRUE
|
||||
can_hijack = HIJACK_HIJACKER
|
||||
hijack_speed = 2 //if you kill everyone and actually haev a hand to hijack with, you win??
|
||||
|
||||
/datum/antagonist/highlander/apply_innate_effects(mob/living/mob_override)
|
||||
var/mob/living/L = owner.current || mob_override
|
||||
|
||||
@@ -8,11 +8,6 @@
|
||||
var/give_objectives = TRUE
|
||||
var/give_equipment = TRUE
|
||||
|
||||
/datum/antagonist/ninja/New()
|
||||
if(helping_station)
|
||||
can_hijack = HIJACK_PREVENT
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/ninja/apply_innate_effects(mob/living/mob_override)
|
||||
var/mob/living/M = mob_override || owner.current
|
||||
update_ninja_icons_added(M)
|
||||
@@ -135,8 +130,6 @@
|
||||
adj = "objectiveless"
|
||||
else
|
||||
return
|
||||
if(helping_station)
|
||||
can_hijack = HIJACK_PREVENT
|
||||
new_owner.assigned_role = ROLE_NINJA
|
||||
new_owner.special_role = ROLE_NINJA
|
||||
new_owner.add_antag_datum(src)
|
||||
|
||||
@@ -381,6 +381,7 @@
|
||||
playsound(src, 'sound/machines/nuke/confirm_beep.ogg', 50, FALSE)
|
||||
set_active()
|
||||
update_ui_mode()
|
||||
. = TRUE
|
||||
else
|
||||
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
|
||||
if("anchor")
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
var/always_new_team = FALSE //If not assigned a team by default ops will try to join existing ones, set this to TRUE to always create new team.
|
||||
var/send_to_spawnpoint = TRUE //Should the user be moved to default spawnpoint.
|
||||
var/nukeop_outfit = /datum/outfit/syndicate
|
||||
can_hijack = HIJACK_HIJACKER //Alternative way to wipe out the station.
|
||||
|
||||
/datum/antagonist/nukeop/proc/update_synd_icons_added(mob/living/M)
|
||||
var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
show_in_antagpanel = FALSE
|
||||
var/datum/objective/mission
|
||||
var/datum/team/ert/ert_team
|
||||
can_hijack = HIJACK_PREVENT
|
||||
|
||||
/datum/antagonist/official/greet()
|
||||
to_chat(owner, "<B><font size=3 color=red>You are a CentCom Official.</font></B>")
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=600, MAT_GLASS=200)
|
||||
custom_materials = list(/datum/material/iron=600, /datum/material/glass=200)
|
||||
var/uses = 2
|
||||
|
||||
/obj/item/overthrow_converter/proc/convert(mob/living/carbon/human/target, mob/living/carbon/human/user) // Should probably also delete any mindshield implant. Not sure.
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
var/icon_stun = "revenant_stun"
|
||||
var/icon_drain = "revenant_draining"
|
||||
var/stasis = FALSE
|
||||
mob_biotypes = list(MOB_SPIRIT)
|
||||
mob_biotypes = MOB_SPIRIT
|
||||
incorporeal_move = INCORPOREAL_MOVE_JAUNT
|
||||
invisibility = INVISIBILITY_REVENANT
|
||||
health = INFINITY //Revenants don't use health, they use essence instead
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "daemon"
|
||||
icon_living = "daemon"
|
||||
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
|
||||
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
speed = 1
|
||||
a_intent = INTENT_HARM
|
||||
stop_automated_movement = 1
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
desc = "A shell of swarmer that was completely powered down. It can no longer activate itself."
|
||||
icon = 'icons/mob/swarmer.dmi'
|
||||
icon_state = "swarmer_unactivated"
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS=4000)
|
||||
custom_materials = list(/datum/material/iron=10000, /datum/material/glass=4000)
|
||||
|
||||
/obj/effect/mob_spawn/swarmer
|
||||
name = "unactivated swarmer"
|
||||
@@ -62,7 +62,7 @@
|
||||
speak_emote = list("tones")
|
||||
initial_language_holder = /datum/language_holder/swarmer
|
||||
bubble_icon = "swarmer"
|
||||
mob_biotypes = list(MOB_ROBOTIC)
|
||||
mob_biotypes = MOB_ROBOTIC
|
||||
health = 40
|
||||
maxHealth = 40
|
||||
status_flags = CANPUSH
|
||||
@@ -191,7 +191,7 @@
|
||||
return 0
|
||||
|
||||
/obj/item/IntegrateAmount() //returns the amount of resources gained when eating this item
|
||||
if(materials[MAT_METAL] || materials[MAT_GLASS])
|
||||
if(custom_materials[getmaterialref(/datum/material/iron)] || custom_materials[getmaterialref(/datum/material/glass)])
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
var/should_give_codewords = TRUE
|
||||
var/should_equip = TRUE
|
||||
var/traitor_kind = TRAITOR_HUMAN //Set on initial assignment
|
||||
can_hijack = HIJACK_HIJACKER
|
||||
hijack_speed = 0.5 //10 seconds per hijack stage by default
|
||||
|
||||
/datum/antagonist/traitor/on_gain()
|
||||
if(owner.current && isAI(owner.current))
|
||||
@@ -60,6 +60,7 @@
|
||||
message = GLOB.syndicate_code_response_regex.Replace(message, "<span class='red'>$1</span>")
|
||||
hearing_args[HEARING_RAW_MESSAGE] = message
|
||||
|
||||
// needs to be refactored to base /datum/antagonist sometime..
|
||||
/datum/antagonist/traitor/proc/add_objective(datum/objective/O)
|
||||
objectives += O
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "Wishgranter Avatar"
|
||||
show_in_antagpanel = FALSE
|
||||
show_name_in_check_antagonists = TRUE
|
||||
can_hijack = HIJACK_HIJACKER
|
||||
|
||||
/datum/antagonist/wishgranter/proc/forge_objectives()
|
||||
var/datum/objective/hijack/hijack = new
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
var/move_to_lair = TRUE
|
||||
var/outfit_type = /datum/outfit/wizard
|
||||
var/wiz_age = WIZARD_AGE_MIN /* Wizards by nature cannot be too young. */
|
||||
can_hijack = HIJACK_HIJACKER
|
||||
|
||||
/datum/antagonist/wizard/on_gain()
|
||||
register()
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
icon_state = ""
|
||||
flags_1 = CONDUCT_1
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=100)
|
||||
custom_materials = list(/datum/material/iron=100)
|
||||
throwforce = 2
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 300)
|
||||
custom_materials = list(/datum/material/iron = 300, /datum/material/glass = 300)
|
||||
crit_fail = FALSE //Is the flash burnt out?
|
||||
light_color = LIGHT_COLOR_WHITE
|
||||
light_power = FLASH_LIGHT_POWER
|
||||
@@ -267,7 +267,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_GLASS=7500, MAT_METAL=1000)
|
||||
custom_materials = list(/datum/material/glass=7500, /datum/material/iron=1000)
|
||||
attack_verb = list("shoved", "bashed")
|
||||
block_chance = 50
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "health sensor"
|
||||
desc = "Used for scanning and monitoring health."
|
||||
icon_state = "health"
|
||||
materials = list(MAT_METAL=800, MAT_GLASS=200)
|
||||
custom_materials = list(/datum/material/iron=800, /datum/material/glass=200)
|
||||
attachable = TRUE
|
||||
secured = FALSE
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "igniter"
|
||||
desc = "A small electronic device able to ignite combustible substances."
|
||||
icon_state = "igniter"
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
custom_materials = list(/datum/material/iron=500, /datum/material/glass=50)
|
||||
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
|
||||
heat = 1000
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "infrared emitter"
|
||||
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
|
||||
icon_state = "infrared"
|
||||
materials = list(MAT_METAL=1000, MAT_GLASS=500)
|
||||
custom_materials = list(/datum/material/iron=1000, /datum/material/glass=500)
|
||||
is_position_sensitive = TRUE
|
||||
|
||||
var/on = FALSE
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A handy little spring-loaded trap for catching pesty rodents."
|
||||
icon_state = "mousetrap"
|
||||
item_state = "mousetrap"
|
||||
materials = list(MAT_METAL=100)
|
||||
custom_materials = list(/datum/material/iron=100)
|
||||
attachable = TRUE
|
||||
var/armed = FALSE
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "playback device"
|
||||
desc = "A small electronic device able to record a voice sample, and repeat that sample when it receive a signal."
|
||||
icon_state = "radio"
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
custom_materials = list(/datum/material/iron = 500, /datum/material/glass = 50)
|
||||
flags_1 = HEAR_1
|
||||
attachable = TRUE
|
||||
verb_say = "beeps"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "proximity sensor"
|
||||
desc = "Used for scanning and alerting when someone enters a certain proximity."
|
||||
icon_state = "prox"
|
||||
materials = list(MAT_METAL=800, MAT_GLASS=200)
|
||||
custom_materials = list(/datum/material/iron=800, /datum/material/glass=200)
|
||||
attachable = TRUE
|
||||
|
||||
var/scanning = FALSE
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
item_state = "signaler"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
materials = list(MAT_METAL=400, MAT_GLASS=120)
|
||||
custom_materials = list(/datum/material/iron=400, /datum/material/glass=120)
|
||||
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
|
||||
attachable = TRUE
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "timer"
|
||||
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
|
||||
icon_state = "timer"
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
custom_materials = list(/datum/material/iron=500, /datum/material/glass=50)
|
||||
attachable = TRUE
|
||||
|
||||
var/timing = FALSE
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
name = "voice analyzer"
|
||||
desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
|
||||
icon_state = "voice"
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
custom_materials = list(/datum/material/iron=500, /datum/material/glass=50)
|
||||
flags_1 = HEAR_1
|
||||
attachable = TRUE
|
||||
verb_say = "beeps"
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
power_channel = ENVIRON
|
||||
req_access = list(ACCESS_ATMOSPHERICS)
|
||||
max_integrity = 250
|
||||
integrity_failure = 80
|
||||
integrity_failure = 0.33
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
@@ -229,7 +229,7 @@
|
||||
. += "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"] the interface.</span>"
|
||||
|
||||
/obj/machinery/airalarm/ui_status(mob/user)
|
||||
if(user.has_unlimited_silicon_privilege && aidisabled)
|
||||
if(hasSiliconAccessInArea(user) && aidisabled)
|
||||
to_chat(user, "AI control has been disabled.")
|
||||
else if(!shorted)
|
||||
return ..()
|
||||
@@ -245,7 +245,7 @@
|
||||
/obj/machinery/airalarm/ui_data(mob/user)
|
||||
var/data = list(
|
||||
"locked" = locked,
|
||||
"siliconUser" = user.has_unlimited_silicon_privilege,
|
||||
"siliconUser" = hasSiliconAccessInArea(user),
|
||||
"emagged" = (obj_flags & EMAGGED ? 1 : 0),
|
||||
"danger_level" = danger_level,
|
||||
)
|
||||
@@ -288,7 +288,7 @@
|
||||
"danger_level" = cur_tlv.get_danger_level(environment.gases[gas_id] * partial_pressure)
|
||||
))
|
||||
|
||||
if(!locked || user.has_unlimited_silicon_privilege)
|
||||
if(!locked || hasSiliconAccessInArea(user, PRIVILEDGES_SILICON|PRIVILEDGES_DRONE))
|
||||
data["vents"] = list()
|
||||
for(var/id_tag in A.air_vent_names)
|
||||
var/long_name = A.air_vent_names[id_tag]
|
||||
@@ -368,12 +368,14 @@
|
||||
/obj/machinery/airalarm/ui_act(action, params)
|
||||
if(..() || buildstage != 2)
|
||||
return
|
||||
if((locked && !usr.has_unlimited_silicon_privilege) || (usr.has_unlimited_silicon_privilege && aidisabled))
|
||||
var/silicon_access = hasSiliconAccessInArea(usr)
|
||||
var/bot_priviledges = silicon_access || (usr.silicon_privileges & PRIVILEDGES_DRONE)
|
||||
if((locked && !bot_priviledges) || (silicon_access && aidisabled))
|
||||
return
|
||||
var/device_id = params["id_tag"]
|
||||
switch(action)
|
||||
if("lock")
|
||||
if(usr.has_unlimited_silicon_privilege && !wires.is_cut(WIRE_IDSCAN))
|
||||
if(bot_priviledges && !wires.is_cut(WIRE_IDSCAN))
|
||||
locked = !locked
|
||||
. = TRUE
|
||||
if("power", "toggle_filter", "widenet", "scrubbing")
|
||||
@@ -840,7 +842,7 @@
|
||||
|
||||
/obj/machinery/airalarm/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, !issilicon(user)) || !isturf(loc))
|
||||
if(!user.canUseTopic(src, !hasSiliconAccessInArea(user)) || !isturf(loc))
|
||||
return
|
||||
togglelock(user)
|
||||
return TRUE
|
||||
|
||||
@@ -251,6 +251,7 @@
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/close_machine(mob/living/carbon/user)
|
||||
if((isnull(user) || istype(user)) && state_open && !panel_open)
|
||||
..(user)
|
||||
reagent_transfer = 0
|
||||
return occupant
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/container_resist(mob/living/user)
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 50)
|
||||
max_integrity = 250
|
||||
integrity_failure = 100
|
||||
integrity_failure = 0.4
|
||||
pressure_resistance = 7 * ONE_ATMOSPHERE
|
||||
var/temperature_resistance = 1000 + T0C
|
||||
var/starter_temp
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
return
|
||||
if(reload < reload_cooldown)
|
||||
return
|
||||
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr))
|
||||
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || hasSiliconAccessInArea(usr))
|
||||
priority_announce("Bluespace artillery fire detected. Brace for impact.")
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] has launched an artillery strike.")
|
||||
var/list/L = list()
|
||||
|
||||
@@ -466,11 +466,13 @@
|
||||
|
||||
// MELEE GANG
|
||||
/obj/item/claymore/ctf
|
||||
slot_flags = SLOT_BACK
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
armour_penetration = 100
|
||||
total_mass = 1
|
||||
|
||||
/obj/item/claymore/ctf/pre_attack(atom/target, mob/user, params)
|
||||
if(!is_ctf_target(target))
|
||||
return FALSE
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/item/claymore/ctf/dropped()
|
||||
|
||||
@@ -122,7 +122,7 @@
|
||||
icon = 'icons/obj/economy.dmi'
|
||||
icon_state = "rupee"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_GLASS = 500)
|
||||
custom_materials = list(/datum/material/glass = 500)
|
||||
|
||||
/obj/item/rupee/New()
|
||||
var/newcolor = color2hex(pick(10;"green", 5;"blue", 3;"red", 1;"purple"))
|
||||
|
||||
@@ -105,6 +105,7 @@ datum/bounty/reagent/complex_drink/New()
|
||||
/datum/reagent/consumable/ethanol/hearty_punch,\
|
||||
/datum/reagent/consumable/ethanol/manhattan_proj,\
|
||||
/datum/reagent/consumable/ethanol/narsour,\
|
||||
/datum/reagent/consumable/ethanol/cogchamp,\
|
||||
/datum/reagent/consumable/ethanol/neurotoxin,\
|
||||
/datum/reagent/consumable/ethanol/patron,\
|
||||
/datum/reagent/consumable/ethanol/quadruple_sec,\
|
||||
|
||||
@@ -36,6 +36,8 @@
|
||||
var/price = 0
|
||||
for(var/x in ex.total_amount)
|
||||
price += ex.total_value[x]
|
||||
for(var/x in ex.reagents_value)
|
||||
price += ex.reagents_value[x]
|
||||
|
||||
if(price)
|
||||
to_chat(user, "<span class='notice'>Scanned [O], value: <b>[price]</b> credits[O.contents.len ? " (contents included)" : ""].</span>")
|
||||
|
||||
@@ -49,13 +49,13 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
|
||||
sold = E.sell_object(thing, report, dry_run, allowed_categories , apply_elastic)
|
||||
report.exported_atoms += " [thing.name]"
|
||||
break
|
||||
if(thing.reagents)
|
||||
if(thing.reagents?.value_multiplier)
|
||||
for(var/A in thing.reagents.reagent_list)
|
||||
var/datum/reagent/R = A
|
||||
if(!R.value)
|
||||
continue
|
||||
report.reagents_volume[R.name] += R.volume
|
||||
report.reagents_value[R.name] += R.volume * R.value
|
||||
report.reagents_value[R.name] += round(R.volume * R.value * thing.reagents.value_multiplier)
|
||||
if(!dry_run && (sold || delete_unsold))
|
||||
if(ismob(thing))
|
||||
thing.investigate_log("deleted through cargo export",INVESTIGATE_CARGO)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
k_elasticity = 0
|
||||
unit_name = "crate"
|
||||
export_types = list(/obj/structure/closet/crate)
|
||||
exclude_types = list(/obj/structure/closet/crate/large, /obj/structure/closet/crate/wooden)
|
||||
exclude_types = list(/obj/structure/closet/crate/large, /obj/structure/closet/crate/wooden, /obj/structure/closet/crate/bin)
|
||||
|
||||
/datum/export/large/crate/total_printout(datum/export_report/ex, notes = TRUE) // That's why a goddamn metal crate costs that much.
|
||||
. = ..()
|
||||
@@ -24,13 +24,13 @@
|
||||
export_types = list(/obj/structure/ore_box)
|
||||
|
||||
/datum/export/large/crate/wood
|
||||
cost = 140 //
|
||||
cost = 140
|
||||
unit_name = "wooden crate"
|
||||
export_types = list(/obj/structure/closet/crate/wooden)
|
||||
exclude_types = list()
|
||||
|
||||
/datum/export/large/barrel
|
||||
cost = 500 //150 to make meaning proffit of 350
|
||||
cost = 300 //double the wooden cost of a coffin.
|
||||
unit_name = "wooden barrel"
|
||||
export_types = list(/obj/structure/fermenting_barrel)
|
||||
|
||||
@@ -40,19 +40,11 @@
|
||||
export_types = list(/obj/structure/closet/crate/coffin)
|
||||
|
||||
/datum/export/large/reagent_dispenser
|
||||
cost = 100 // +0-400 depending on amount of reagents left
|
||||
var/contents_cost = 400
|
||||
|
||||
/datum/export/large/reagent_dispenser/get_cost(obj/O)
|
||||
var/obj/structure/reagent_dispensers/D = O
|
||||
var/ratio = D.reagents.total_volume / D.reagents.maximum_volume
|
||||
|
||||
return ..() + round(contents_cost * ratio)
|
||||
cost = 100
|
||||
|
||||
/datum/export/large/reagent_dispenser/water
|
||||
unit_name = "watertank"
|
||||
export_types = list(/obj/structure/reagent_dispensers/watertank)
|
||||
contents_cost = 200
|
||||
|
||||
/datum/export/large/reagent_dispenser/fuel
|
||||
unit_name = "fueltank"
|
||||
@@ -60,7 +52,6 @@
|
||||
|
||||
/datum/export/large/reagent_dispenser/beer
|
||||
unit_name = "beer keg"
|
||||
contents_cost = 700
|
||||
export_types = list(/obj/structure/reagent_dispensers/beerkeg)
|
||||
|
||||
/datum/export/large/pipedispenser
|
||||
|
||||
@@ -15,16 +15,13 @@
|
||||
if(!isitem(O))
|
||||
return 0
|
||||
var/obj/item/I = O
|
||||
if(!(material_id in I.materials))
|
||||
if(!(getmaterialref(material_id) in I.custom_materials))
|
||||
return 0
|
||||
|
||||
var/amount = I.materials[material_id]
|
||||
var/amount = I.custom_materials[getmaterialref(material_id)]
|
||||
|
||||
if(istype(I, /obj/item/stack))
|
||||
var/obj/item/stack/S = I
|
||||
amount *= S.amount
|
||||
if(istype(I, /obj/item/stack/ore))
|
||||
amount *= 0.8 // Station's ore redemption equipment is really goddamn good.
|
||||
if(istype(I, /obj/item/stack/ore))
|
||||
amount *= 0.8 // Station's ore redemption equipment is really goddamn good.
|
||||
|
||||
return round(amount/MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
@@ -32,53 +29,48 @@
|
||||
|
||||
/datum/export/material/bananium
|
||||
cost = 500
|
||||
material_id = MAT_BANANIUM
|
||||
material_id = /datum/material/bananium
|
||||
message = "cm3 of bananium"
|
||||
|
||||
/datum/export/material/diamond
|
||||
cost = 250
|
||||
material_id = MAT_DIAMOND
|
||||
material_id = /datum/material/diamond
|
||||
message = "cm3 of diamonds"
|
||||
|
||||
/datum/export/material/plasma
|
||||
cost = 100
|
||||
material_id = MAT_PLASMA
|
||||
material_id = /datum/material/plasma
|
||||
message = "cm3 of plasma"
|
||||
|
||||
/datum/export/material/uranium
|
||||
cost = 50
|
||||
material_id = MAT_URANIUM
|
||||
material_id = /datum/material/uranium
|
||||
message = "cm3 of uranium"
|
||||
|
||||
/datum/export/material/gold
|
||||
cost = 60
|
||||
material_id = MAT_GOLD
|
||||
material_id = /datum/material/gold
|
||||
message = "cm3 of gold"
|
||||
|
||||
/datum/export/material/silver
|
||||
cost = 25
|
||||
material_id = MAT_SILVER
|
||||
material_id = /datum/material/silver
|
||||
message = "cm3 of silver"
|
||||
|
||||
/datum/export/material/titanium
|
||||
cost = 60
|
||||
material_id = MAT_TITANIUM
|
||||
material_id = /datum/material/titanium
|
||||
message = "cm3 of titanium"
|
||||
|
||||
/datum/export/material/plastitanium
|
||||
cost = 165 // plasma + titanium costs
|
||||
material_id = MAT_TITANIUM // code can only check for one material_id; plastitanium is half plasma, half titanium
|
||||
message = "cm3 of plastitanium"
|
||||
|
||||
/datum/export/material/plastic
|
||||
cost = 5
|
||||
material_id = MAT_PLASTIC
|
||||
material_id = /datum/material/plastic
|
||||
message = "cm3 of plastic"
|
||||
|
||||
/datum/export/material/metal
|
||||
cost = 3
|
||||
message = "cm3 of metal"
|
||||
material_id = MAT_METAL
|
||||
material_id = /datum/material/iron
|
||||
export_types = list(
|
||||
/obj/item/stack/sheet/metal, /obj/item/stack/tile/plasteel,
|
||||
/obj/item/stack/rods, /obj/item/stack/ore, /obj/item/coin)
|
||||
@@ -86,6 +78,26 @@
|
||||
/datum/export/material/glass
|
||||
cost = 3
|
||||
message = "cm3 of glass"
|
||||
material_id = MAT_GLASS
|
||||
material_id = /datum/material/glass
|
||||
export_types = list(/obj/item/stack/sheet/glass, /obj/item/stack/ore,
|
||||
/obj/item/shard)
|
||||
|
||||
/datum/export/material/adamantine
|
||||
cost = 300
|
||||
material_id = /datum/material/adamantine
|
||||
message = "cm3 of adamantine"
|
||||
|
||||
/datum/export/material/mythril
|
||||
cost = 1000
|
||||
material_id = /datum/material/mythril
|
||||
message = "cm3 of mythril"
|
||||
|
||||
/datum/export/material/bscrystal
|
||||
cost = 150
|
||||
message = "cm3 of bluespace crystals"
|
||||
material_id = /datum/material/bluespace
|
||||
|
||||
/datum/export/material/runite
|
||||
cost = 300
|
||||
message = "cm3 of runite"
|
||||
material_id = /datum/material/runite
|
||||
@@ -67,16 +67,26 @@
|
||||
message = "of plasteel"
|
||||
export_types = list(/obj/item/stack/sheet/plasteel)
|
||||
|
||||
/datum/export/material/plastitanium
|
||||
cost = 165 // plasma + titanium costs
|
||||
export_types = list(/obj/item/stack/sheet/mineral/plastitanium)
|
||||
message = "of plastitanium"
|
||||
|
||||
/datum/export/material/plastitanium_glass
|
||||
cost = 168 // plasma + titanium + glass costs
|
||||
export_types = list(/obj/item/stack/sheet/plastitaniumglass)
|
||||
message = "of plastitanium glass"
|
||||
|
||||
// 1 glass + 0.5 metal, cost is rounded up.
|
||||
/datum/export/stack/rglass
|
||||
cost = 6
|
||||
message = "of reinforced glass"
|
||||
export_types = list(/obj/item/stack/sheet/rglass)
|
||||
|
||||
/datum/export/stack/bscrystal
|
||||
cost = 150
|
||||
message = "of bluespace crystals"
|
||||
export_types = list(/obj/item/stack/sheet/bluespace_crystal)
|
||||
/datum/export/stack/plastitanium
|
||||
cost = 165 // plasma + titanium costs
|
||||
message = "of plastitanium"
|
||||
export_types = list(/obj/item/stack/sheet/mineral/plastitanium)
|
||||
|
||||
/datum/export/stack/wood
|
||||
cost = 15
|
||||
@@ -129,12 +139,6 @@
|
||||
message = "of alien alloy"
|
||||
export_types = list(/obj/item/stack/sheet/mineral/abductor)
|
||||
|
||||
/datum/export/stack/adamantine
|
||||
unit_name = "bar"
|
||||
cost = 250
|
||||
message = "of adamantine"
|
||||
export_types = list(/obj/item/stack/sheet/mineral/adamantine)
|
||||
|
||||
/datum/export/stack/bone
|
||||
cost = 20
|
||||
message = "of bones"
|
||||
|
||||
@@ -199,6 +199,31 @@
|
||||
unit_name = "advanced shotgun shell"
|
||||
export_types = list(/obj/item/ammo_casing/shotgun/dragonsbreath, /obj/item/ammo_casing/shotgun/meteorslug, /obj/item/ammo_casing/shotgun/pulseslug, /obj/item/ammo_casing/shotgun/frag12, /obj/item/ammo_casing/shotgun/ion, /obj/item/ammo_casing/shotgun/laserslug)
|
||||
|
||||
/////////////////////////
|
||||
//Bow and Arrows/////////
|
||||
/////////////////////////
|
||||
|
||||
/datum/export/weapon/bows
|
||||
cost = 450
|
||||
unit_name = "bow"
|
||||
export_types = list(/obj/item/gun/ballistic/bow)
|
||||
|
||||
/datum/export/weapon/arrows
|
||||
cost = 150
|
||||
unit_name = "arrow"
|
||||
export_types = list(/obj/item/ammo_casing/caseless/arrow, /obj/item/ammo_casing/caseless/arrow/bone, /obj/item/ammo_casing/caseless/arrow/ashen)
|
||||
|
||||
/datum/export/weapon/bow_teaching
|
||||
cost = 500
|
||||
unit_name = "stone tablets"
|
||||
export_types = list(/obj/item/book/granter/crafting_recipe/bone_bow)
|
||||
|
||||
/datum/export/weapon/quiver
|
||||
cost = 100
|
||||
unit_name = "quiver"
|
||||
export_types = list(/obj/item/storage/belt/quiver)
|
||||
|
||||
|
||||
/////////////////////////
|
||||
//The Traitor Sell Outs//
|
||||
/////////////////////////
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
var/canBeacon = beacon && (isturf(beacon.loc) || ismob(beacon.loc))//is the beacon in a valid location?
|
||||
var/list/data = list()
|
||||
data["locked"] = locked//swipe an ID to unlock
|
||||
data["siliconUser"] = user.has_unlimited_silicon_privilege
|
||||
data["siliconUser"] = hasSiliconAccessInArea(user)
|
||||
data["beaconzone"] = beacon ? get_area(beacon) : ""//where is the beacon located? outputs in the tgui
|
||||
data["usingBeacon"] = usingBeacon //is the mode set to deliver to the beacon or the cargobay?
|
||||
data["canBeacon"] = !usingBeacon || canBeacon //is the mode set to beacon delivery, and is the beacon in a valid location?
|
||||
@@ -183,6 +183,7 @@
|
||||
LZ = pick(empty_turfs)
|
||||
if (SO.pack.cost <= SSshuttle.points && LZ)//we need to call the cost check again because of the CHECK_TICK call
|
||||
SSshuttle.points -= SO.pack.cost
|
||||
SSblackbox.record_feedback("nested tally", "cargo_imports", 1, list("[SO.pack.cost]", "[SO.pack.name]"))
|
||||
new /obj/effect/abstract/DPtarget(LZ, podType, SO)
|
||||
. = TRUE
|
||||
update_icon()
|
||||
@@ -196,6 +197,7 @@
|
||||
CHECK_TICK
|
||||
if(empty_turfs && empty_turfs.len)
|
||||
SSshuttle.points -= SO.pack.cost * (0.72*MAX_EMAG_ROCKETS)
|
||||
SSblackbox.record_feedback("nested tally", "cargo_imports", MAX_EMAG_ROCKETS, list("[SO.pack.cost * 0.72]", "[SO.pack.name]"))
|
||||
SO.generateRequisition(get_turf(src))
|
||||
for(var/i in 1 to MAX_EMAG_ROCKETS)
|
||||
var/LZ = pick(empty_turfs)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
var/name = "Crate"
|
||||
var/group = ""
|
||||
var/hidden = FALSE //Aka emag only
|
||||
var/contraband = FALSE //Hacking the console with a multitool
|
||||
var/contraband = FALSE //Requires a hacked console UNLESS DropPodOnly = TRUE, in which case it requires an emag
|
||||
var/cost = 700 // Minimum cost, or infinite points are possible.
|
||||
var/access = FALSE //What access does the Crate itself need?
|
||||
var/access_any = FALSE //Do we care about access?
|
||||
|
||||
@@ -178,7 +178,7 @@
|
||||
/datum/supply_pack/security/armory/russian
|
||||
name = "Russian Surplus Crate"
|
||||
desc = "Hello Comrade, we have the most modern russian military equipment the black market can offer, for the right price of course. Sadly we couldnt remove the lock so it requires Armory access to open."
|
||||
cost = 5000
|
||||
cost = 7500
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/reagent_containers/food/snacks/rationpack,
|
||||
/obj/item/ammo_box/a762,
|
||||
@@ -192,12 +192,11 @@
|
||||
/obj/item/clothing/mask/russian_balaclava,
|
||||
/obj/item/clothing/head/helmet/rus_ushanka,
|
||||
/obj/item/clothing/suit/armor/vest/russian_coat,
|
||||
/obj/item/gun/ballistic/shotgun/boltaction,
|
||||
/obj/item/gun/ballistic/shotgun/boltaction)
|
||||
crate_name = "surplus military crate"
|
||||
|
||||
/datum/supply_pack/security/armory/russian/fill(obj/structure/closet/crate/C)
|
||||
for(var/i in 1 to 10)
|
||||
for(var/i in 1 to 5)
|
||||
var/item = pick(contains)
|
||||
new item(C)
|
||||
|
||||
@@ -218,7 +217,7 @@
|
||||
crate_name = "swat crate"
|
||||
|
||||
/datum/supply_pack/security/armory/swattasers //Lesser AEG tbh
|
||||
name = "SWAT tatical tasers Crate"
|
||||
name = "SWAT tactical tasers Crate"
|
||||
desc = "Contains two tactical energy gun, these guns are able to tase, disable and lethal as well as hold a seclight. Requires Armory access to open."
|
||||
cost = 7000
|
||||
contains = list(/obj/item/gun/energy/e_gun/stun,
|
||||
|
||||
@@ -63,6 +63,7 @@
|
||||
/obj/item/toy/cards/deck/syndicate,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/absinthe,
|
||||
/obj/item/clothing/under/syndicate/tacticool,
|
||||
/obj/item/clothing/under/syndicate/skirt,
|
||||
/obj/item/clothing/under/syndicate,
|
||||
/obj/item/suppressor,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_syndicate,
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
|
||||
/datum/supply_pack/emergency/bomb
|
||||
name = "Explosive Emergency Crate"
|
||||
desc = "Science gone bonkers? Beeping behind the airlock? Buy now and be the hero the station des... I mean needs! (Time not included.)"
|
||||
desc = "Science gone bonkers? Beeping behind the airlock? Buy now and become the hero the station des... I mean needs! Time not included, but a full bomb suit and hood, as well as a mask and defusal kit are! Non-Nuclear ordnances only."
|
||||
cost = 1500
|
||||
contains = list(/obj/item/clothing/head/bomb_hood,
|
||||
/obj/item/clothing/suit/bomb_suit,
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/suit/space/hardsuit/medical)
|
||||
crate_name = "medical hardsuit"
|
||||
crate_type = /obj/structure/closet/crate/secure/medical
|
||||
|
||||
/datum/supply_pack/medical/supplies
|
||||
name = "Medical Supplies Crate"
|
||||
@@ -125,7 +126,7 @@
|
||||
/obj/item/reagent_containers/medspray/synthflesh,
|
||||
/obj/item/reagent_containers/medspray/sterilizine)
|
||||
crate_name = "medco surgery tools"
|
||||
crate_type = /obj/structure/closet/crate/medical
|
||||
crate_type = /obj/structure/closet/crate/secure/medical
|
||||
|
||||
/datum/supply_pack/medical/surgery
|
||||
name = "Surgical Supplies Crate"
|
||||
|
||||
@@ -193,6 +193,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/bear,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/xeno,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/spider,
|
||||
/obj/item/reagent_containers/food/snacks/meat/rawcrab,
|
||||
/obj/item/reagent_containers/food/snacks/meat/rawbacon,
|
||||
/obj/item/reagent_containers/food/snacks/spiderleg,
|
||||
/obj/item/reagent_containers/food/snacks/carpmeat,
|
||||
@@ -327,7 +328,7 @@
|
||||
|
||||
/datum/supply_pack/organic/seeds
|
||||
name = "Seeds Crate"
|
||||
desc = "Big things have small beginnings. Contains thirteen different seeds."
|
||||
desc = "Big things have small beginnings. Contains fourteen different seeds."
|
||||
cost = 1250
|
||||
contains = list(/obj/item/seeds/chili,
|
||||
/obj/item/seeds/berry,
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
|
||||
/datum/supply_pack/science/glasswork
|
||||
name = "Glass Blower Kit Crate"
|
||||
desc = "Learn and make glassworks of usefull things for a profit! Contains glassworking tools and blowing rods. Glass not included."
|
||||
desc = "Learn and make glassworks of useful things for a profit! Contains glassworking tools and blowing rods. Glass not included."
|
||||
cost = 1000
|
||||
contains = list(/obj/item/glasswork/glasskit,
|
||||
/obj/item/glasswork/glasskit,
|
||||
@@ -111,9 +111,9 @@
|
||||
/datum/supply_pack/science/nuke_b_gone
|
||||
name = "Nuke Defusal Kit"
|
||||
desc = "Contains set of tools to defuse a nuke."
|
||||
cost = 7500 //Usefull for traitors/nukies that fucked up
|
||||
cost = 7500 //Useful for traitors/nukies that fucked up
|
||||
dangerous = TRUE
|
||||
DropPodOnly = TRUE
|
||||
hidden = TRUE
|
||||
contains = list(/obj/item/nuke_core_container/nt,
|
||||
/obj/item/screwdriver/nuke/nt,
|
||||
/obj/item/paper/guides/nt/nuke_instructions)
|
||||
@@ -194,7 +194,7 @@
|
||||
/datum/supply_pack/science/supermater
|
||||
name = "Supermatter Extraction Tools Crate"
|
||||
desc = "Contains a set of tools to extract a sliver of supermatter. Consult your CE today!"
|
||||
cost = 7500 //Usefull for traitors that fucked up
|
||||
cost = 7500 //Useful for traitors that fucked up
|
||||
hidden = TRUE
|
||||
contains = list(/obj/item/nuke_core_container/supermatter,
|
||||
/obj/item/scalpel/supermatter,
|
||||
|
||||
@@ -81,8 +81,8 @@
|
||||
desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproff armor, a few union suits and some warm hats!"
|
||||
contraband = TRUE
|
||||
cost = 5750 // Its basicly sec suits, good boots/gloves
|
||||
contains = list(/obj/item/clothing/suit/security/officer/russian,
|
||||
/obj/item/clothing/suit/security/officer/russian,
|
||||
contains = list(/obj/item/clothing/suit/armor/navyblue/russian,
|
||||
/obj/item/clothing/suit/armor/navyblue/russian,
|
||||
/obj/item/clothing/shoes/combat,
|
||||
/obj/item/clothing/shoes/combat,
|
||||
/obj/item/clothing/head/ushanka,
|
||||
@@ -103,8 +103,8 @@
|
||||
desc = "An old russian Minutemen crate, comes with a full russian outfit, a mosin and a stripper clip."
|
||||
contraband = TRUE
|
||||
access = FALSE
|
||||
cost = 5500 //
|
||||
contains = list(/obj/item/clothing/suit/security/officer/russian,
|
||||
cost = 6500 //
|
||||
contains = list(/obj/item/clothing/suit/armor/navyblue/russian,
|
||||
/obj/item/clothing/shoes/combat,
|
||||
/obj/item/clothing/head/ushanka,
|
||||
/obj/item/clothing/suit/armor/bulletproof,
|
||||
@@ -141,15 +141,15 @@
|
||||
cost = 3250
|
||||
contains = list(/obj/item/clothing/under/rank/security/navyblue,
|
||||
/obj/item/clothing/under/rank/security/navyblue,
|
||||
/obj/item/clothing/suit/security/officer,
|
||||
/obj/item/clothing/suit/security/officer,
|
||||
/obj/item/clothing/suit/armor/navyblue,
|
||||
/obj/item/clothing/suit/armor/navyblue,
|
||||
/obj/item/clothing/head/beret/sec/navyofficer,
|
||||
/obj/item/clothing/head/beret/sec/navyofficer,
|
||||
/obj/item/clothing/under/rank/warden/navyblue,
|
||||
/obj/item/clothing/suit/security/warden,
|
||||
/obj/item/clothing/suit/armor/vest/warden/navyblue,
|
||||
/obj/item/clothing/head/beret/sec/navywarden,
|
||||
/obj/item/clothing/under/rank/head_of_security/navyblue,
|
||||
/obj/item/clothing/suit/security/hos,
|
||||
/obj/item/clothing/suit/armor/hos/navyblue,
|
||||
/obj/item/clothing/head/beret/sec/navyhos)
|
||||
crate_name = "security clothing crate"
|
||||
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
|
||||
/obj/item/supplypod_beacon/AltClick(mob/user)
|
||||
. = ..()
|
||||
if (!user.canUseTopic(src, !issilicon(user)))
|
||||
if (!user.canUseTopic(src, !hasSiliconAccessInArea(user)))
|
||||
return
|
||||
if (express_console)
|
||||
unlink_console()
|
||||
|
||||
@@ -737,13 +737,13 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
|
||||
message_admins("<span class='adminnotice'>Proxy Detection: [key_name_admin(src)] IP intel rated [res.intel*100]% likely to be a Proxy/VPN.</span>")
|
||||
ip_intel = res.intel
|
||||
|
||||
/client/Click(atom/object, atom/location, control, params)
|
||||
/client/Click(atom/object, atom/location, control, params, ignore_spam = FALSE)
|
||||
var/ab = FALSE
|
||||
var/list/L = params2list(params)
|
||||
if (object && object == middragatom && L["left"])
|
||||
ab = max(0, 5 SECONDS-(world.time-middragtime)*0.1)
|
||||
var/mcl = CONFIG_GET(number/minute_click_limit)
|
||||
if (!holder && mcl)
|
||||
if (!holder && !ignore_spam && mcl)
|
||||
var/minute = round(world.time, 600)
|
||||
if (!clicklimiter)
|
||||
clicklimiter = new(LIMITER_SIZE)
|
||||
@@ -768,7 +768,7 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
|
||||
return
|
||||
|
||||
var/scl = CONFIG_GET(number/second_click_limit)
|
||||
if (!holder && scl)
|
||||
if (!holder && !ignore_spam && scl)
|
||||
var/second = round(world.time, 10)
|
||||
if (!clicklimiter)
|
||||
clicklimiter = new(LIMITER_SIZE)
|
||||
|
||||
@@ -1473,9 +1473,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
|
||||
|
||||
if("flavor_text")
|
||||
var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Flavor Text", html_decode(features["flavor_text"]), MAX_MESSAGE_LEN, TRUE)
|
||||
var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Flavor Text", features["flavor_text"], MAX_FAVOR_LEN, TRUE)
|
||||
if(msg)
|
||||
msg = msg
|
||||
features["flavor_text"] = msg
|
||||
|
||||
if("hair")
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "clothing"
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 200
|
||||
integrity_failure = 80
|
||||
integrity_failure = 0.4
|
||||
var/damaged_clothes = 0 //similar to machine's BROKEN stat and structure's broken var
|
||||
var/flash_protect = 0 //What level of bright light protection item has. 1 = Flashers, Flashes, & Flashbangs | 2 = Welding | -1 = OH GOD WELDING BURNT OUT MY RETINAS
|
||||
var/tint = 0 //Sets the item's level of visual impairment tint, normally set to the same as flash_protect
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
strip_delay = 20
|
||||
equip_delay_other = 25
|
||||
resistance_flags = NONE
|
||||
materials = list(MAT_GLASS = 250)
|
||||
custom_materials = list(/datum/material/glass = 250)
|
||||
var/vision_flags = 0
|
||||
var/darkness_view = 2//Base human is 2
|
||||
var/invis_view = SEE_INVISIBLE_LIVING //admin only for now
|
||||
@@ -286,7 +286,7 @@
|
||||
icon_state = "welding-g"
|
||||
item_state = "welding-g"
|
||||
actions_types = list(/datum/action/item_action/toggle)
|
||||
materials = list(MAT_METAL = 250)
|
||||
custom_materials = list(/datum/material/iron = 250)
|
||||
flash_protect = 2
|
||||
tint = 2
|
||||
visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT
|
||||
@@ -488,4 +488,47 @@
|
||||
if(client && client.prefs.uses_glasses_colour && glasses_equipped)
|
||||
add_client_colour(G.glass_colour_type)
|
||||
else
|
||||
remove_client_colour(G.glass_colour_type)
|
||||
remove_client_colour(G.glass_colour_type)
|
||||
|
||||
/obj/item/clothing/glasses/debug
|
||||
name = "debug glasses"
|
||||
desc = "Medical, security and diagnostic hud. Alt click to toggle xray."
|
||||
icon_state = "nvgmeson"
|
||||
item_state = "nvgmeson"
|
||||
flags_cover = GLASSESCOVERSEYES
|
||||
darkness_view = 8
|
||||
flash_protect = 2
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
glass_colour_type = FALSE
|
||||
clothing_flags = SCAN_REAGENTS
|
||||
vision_flags = SEE_TURFS
|
||||
var/list/hudlist = list(DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC_ADVANCED, DATA_HUD_SECURITY_ADVANCED)
|
||||
var/xray = FALSE
|
||||
|
||||
/obj/item/clothing/glasses/debug/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(slot != ITEM_SLOT_EYES)
|
||||
return
|
||||
if(ishuman(user))
|
||||
for(var/hud in hudlist)
|
||||
var/datum/atom_hud/H = GLOB.huds[hud]
|
||||
H.add_hud_to(user)
|
||||
|
||||
/obj/item/clothing/glasses/debug/dropped(mob/user)
|
||||
. = ..()
|
||||
if(ishuman(user))
|
||||
for(var/hud in hudlist)
|
||||
var/datum/atom_hud/H = GLOB.huds[hud]
|
||||
H.remove_hud_from(user)
|
||||
|
||||
/obj/item/clothing/glasses/debug/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(ishuman(user))
|
||||
if(xray)
|
||||
vision_flags -= SEE_MOBS|SEE_OBJS
|
||||
else
|
||||
vision_flags += SEE_MOBS|SEE_OBJS
|
||||
xray = !xray
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.update_sight()
|
||||
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
var/transfer_blood = 0
|
||||
strip_delay = 20
|
||||
equip_delay_other = 40
|
||||
var/strip_mod = 1 //how much they alter stripping items time by, higher is quicker
|
||||
var/strip_silence = FALSE //if it shows a warning when stripping
|
||||
|
||||
/obj/item/clothing/gloves/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
item_state = "boxing"
|
||||
equip_delay_other = 60
|
||||
species_exception = list(/datum/species/golem) // now you too can be a golem boxing champion
|
||||
strip_mod = 0.5
|
||||
|
||||
/obj/item/clothing/gloves/boxing/green
|
||||
icon_state = "boxinggreen"
|
||||
|
||||
@@ -41,6 +41,7 @@
|
||||
permeability_coefficient = 1
|
||||
resistance_flags = NONE
|
||||
transfer_prints = TRUE
|
||||
strip_mod = 0.8
|
||||
|
||||
/obj/item/clothing/gloves/cut/family
|
||||
desc = "The old gloves your great grandfather stole from Engineering, many moons ago. They've seen some tough times recently."
|
||||
@@ -76,6 +77,7 @@
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
resistance_flags = NONE
|
||||
var/can_be_cut = 1
|
||||
strip_mod = 1.2
|
||||
|
||||
/obj/item/clothing/gloves/color/black/hos
|
||||
item_color = "hosred" //Exists for washing machines. Is not different from black gloves in any way.
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
equip_delay_other = 20
|
||||
cold_protection = HANDS
|
||||
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
|
||||
strip_mod = 0.9
|
||||
|
||||
/obj/item/clothing/gloves/botanic_leather
|
||||
name = "botanist's leather gloves"
|
||||
@@ -23,6 +24,7 @@
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
resistance_flags = NONE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 30)
|
||||
strip_mod = 0.9
|
||||
|
||||
/obj/item/clothing/gloves/combat
|
||||
name = "combat gloves"
|
||||
@@ -38,6 +40,7 @@
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
resistance_flags = NONE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
|
||||
strip_mod = 1.5
|
||||
|
||||
|
||||
/obj/item/clothing/gloves/bracer
|
||||
@@ -103,3 +106,15 @@
|
||||
|
||||
/obj/item/clothing/gloves/rapid/hug/attack_self(mob/user)
|
||||
return FALSE
|
||||
|
||||
/obj/item/clothing/gloves/thief
|
||||
name = "black gloves"
|
||||
desc = "Gloves made with completely frictionless, insulated cloth, easier to steal from people with."
|
||||
icon_state = "thief"
|
||||
item_state = "blackgloves"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
strip_delay = 80
|
||||
transfer_prints = FALSE
|
||||
strip_mod = 5
|
||||
strip_silence = TRUE
|
||||
@@ -5,6 +5,7 @@
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
icon = 'icons/obj/ring.dmi'
|
||||
icon_state = "ringgold"
|
||||
item_state = "gring"
|
||||
body_parts_covered = 0
|
||||
attack_verb = list("proposed")
|
||||
transfer_prints = TRUE
|
||||
@@ -17,10 +18,15 @@
|
||||
|
||||
/obj/item/clothing/gloves/ring/diamond
|
||||
name = "diamond ring"
|
||||
desc = "A tiny gold ring, studded with a diamond. Cultures have used these rings in courtship for a millenia."
|
||||
desc = "An expensive ring, studded with a diamond. Cultures have used these rings in courtship for a millenia."
|
||||
icon_state = "ringdiamond"
|
||||
item_state = "dring"
|
||||
|
||||
/obj/item/clothing/gloves/ring/diamond/attack_self(mob/user)
|
||||
user.visible_message("<span class='warning'>\The [user] gets down on one knee, presenting \the [src].</span>","<span class='warning'>You get down on one knee, presenting \the [src].</span>")
|
||||
|
||||
/obj/item/clothing/gloves/ring/silver
|
||||
name = "silver ring"
|
||||
desc = "A tiny silver ring, sized to wrap around a finger."
|
||||
icon_state = "ringsilver"
|
||||
item_state = "sring"
|
||||
|
||||
@@ -237,6 +237,14 @@
|
||||
icon_state = "knight_red"
|
||||
item_state = "knight_red"
|
||||
|
||||
/obj/item/clothing/head/helmet/knight/greyscale
|
||||
name = "knight helmet"
|
||||
desc = "A classic medieval helmet, if you hold it upside down you could see that it's actually a bucket."
|
||||
icon_state = "knight_greyscale"
|
||||
item_state = "knight_greyscale"
|
||||
armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR //Can change color and add prefix
|
||||
|
||||
/obj/item/clothing/head/helmet/skull
|
||||
name = "skull helmet"
|
||||
desc = "An intimidating tribal helmet, it doesn't look very comfortable."
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
icon_state = "welding"
|
||||
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
item_state = "welding"
|
||||
materials = list(MAT_METAL=1750, MAT_GLASS=400)
|
||||
custom_materials = list(/datum/material/iron=1750, /datum/material/glass=400)
|
||||
flash_protect = 2
|
||||
tint = 2
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 60)
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
name = "welding mask"
|
||||
desc = "A gas mask with built-in welding goggles and a face shield. Looks like a skull - clearly designed by a nerd."
|
||||
icon_state = "weldingmask"
|
||||
materials = list(MAT_METAL=4000, MAT_GLASS=2000)
|
||||
custom_materials = list(/datum/material/iron=4000, /datum/material/glass=2000)
|
||||
flash_protect = 2
|
||||
tint = 2
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 55)
|
||||
@@ -39,6 +39,12 @@
|
||||
/obj/item/clothing/mask/gas/welding/attack_self(mob/user)
|
||||
weldingvisortoggle(user)
|
||||
|
||||
/obj/item/clothing/mask/gas/welding/up
|
||||
|
||||
/obj/item/clothing/mask/gas/welding/up/Initialize()
|
||||
..()
|
||||
visor_toggling()
|
||||
|
||||
|
||||
// ********************************************************************
|
||||
|
||||
|
||||
@@ -272,7 +272,7 @@
|
||||
/datum/outfit/wizard
|
||||
name = "Blue Wizard"
|
||||
|
||||
uniform = /obj/item/clothing/under/color/lightpurple
|
||||
uniform = /obj/item/clothing/under/color/lightpurple/trackless
|
||||
suit = /obj/item/clothing/suit/wizrobe
|
||||
shoes = /obj/item/clothing/shoes/sandal/magic
|
||||
ears = /obj/item/radio/headset
|
||||
@@ -427,14 +427,27 @@
|
||||
/datum/outfit/debug //Debug objs plus hardsuit
|
||||
name = "Debug outfit"
|
||||
uniform = /obj/item/clothing/under/patriotsuit
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite
|
||||
shoes = /obj/item/clothing/shoes/magboots/advance
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
mask = /obj/item/clothing/mask/gas/welding
|
||||
belt = /obj/item/storage/belt/utility/chief/full
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
id = /obj/item/card/id/ert
|
||||
glasses = /obj/item/clothing/glasses/meson/night
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite/debug
|
||||
glasses = /obj/item/clothing/glasses/debug
|
||||
ears = /obj/item/radio/headset/headset_cent/commander
|
||||
mask = /obj/item/clothing/mask/gas/welding/up
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
belt = /obj/item/storage/belt/utility/chief/full
|
||||
l_pocket = /obj/item/gun/magic/wand/resurrection/debug
|
||||
r_pocket = /obj/item/gun/magic/wand/death/debug
|
||||
shoes = /obj/item/clothing/shoes/magboots/advance/debug
|
||||
id = /obj/item/card/id/debug
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
back = /obj/item/storage/backpack/holding
|
||||
backpack_contents = list(/obj/item/card/emag=1, /obj/item/flashlight/emp/debug=1, /obj/item/construction/rcd/combat=1, /obj/item/gun/magic/wand/resurrection/debug=1, /obj/item/melee/transforming/energy/axe=1)
|
||||
box = /obj/item/storage/box/debugtools
|
||||
internals_slot = ITEM_SLOT_SUITSTORE
|
||||
backpack_contents = list(
|
||||
/obj/item/melee/transforming/energy/axe=1,\
|
||||
/obj/item/storage/part_replacer/bluespace/tier4=1,\
|
||||
/obj/item/debug/human_spawner=1,\
|
||||
)
|
||||
|
||||
/datum/outfit/debug/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
var/obj/item/card/id/W = H.wear_id
|
||||
W.registered_name = H.real_name
|
||||
W.update_label()
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/material_container, list(MAT_BANANIUM), 200000, TRUE, /obj/item/stack)
|
||||
AddComponent(/datum/component/material_container, list(/datum/material/bananium), 200000, TRUE, /obj/item/stack)
|
||||
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 75)
|
||||
if(always_noslip)
|
||||
clothing_flags |= NOSLIP
|
||||
@@ -19,7 +19,7 @@
|
||||
. = ..()
|
||||
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
|
||||
if(on)
|
||||
if(bananium.amount(MAT_BANANIUM) < 100)
|
||||
if(bananium.get_material_amount(/datum/material/bananium) < 100)
|
||||
on = !on
|
||||
if(!always_noslip)
|
||||
clothing_flags &= ~NOSLIP
|
||||
@@ -27,7 +27,7 @@
|
||||
to_chat(loc, "<span class='warning'>You ran out of bananium!</span>")
|
||||
else
|
||||
new /obj/item/grown/bananapeel/specialpeel(get_step(src,turn(usr.dir, 180))) //honk
|
||||
bananium.use_amount_type(100, MAT_BANANIUM)
|
||||
bananium.use_amount_mat(100, /datum/material/bananium)
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/attack_self(mob/user)
|
||||
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
|
||||
@@ -43,7 +43,7 @@
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/ui_action_click(mob/user)
|
||||
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
|
||||
if(bananium.amount(MAT_BANANIUM))
|
||||
if(bananium.get_material_amount(/datum/material/bananium))
|
||||
on = !on
|
||||
update_icon()
|
||||
to_chat(user, "<span class='notice'>You [on ? "activate" : "deactivate"] the prototype shoes.</span>")
|
||||
|
||||
@@ -30,8 +30,9 @@
|
||||
magpulse = !magpulse
|
||||
icon_state = "[magboot_state][magpulse]"
|
||||
to_chat(user, "<span class='notice'>You [magpulse ? "enable" : "disable"] the mag-pulse traction system.</span>")
|
||||
user.update_inv_shoes() //so our mob-overlays update
|
||||
user.update_gravity(user.has_gravity())
|
||||
if(user)
|
||||
user.update_inv_shoes() //so our mob-overlays update
|
||||
user.update_gravity(user.has_gravity())
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
@@ -52,6 +53,11 @@
|
||||
slowdown_active = SHOES_SLOWDOWN
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/clothing/shoes/magboots/advance/debug
|
||||
|
||||
/obj/item/clothing/shoes/magboots/advance/debug/Initialize()
|
||||
attack_self(src)
|
||||
|
||||
/obj/item/clothing/shoes/magboots/syndie
|
||||
desc = "Reverse-engineered magnetic boots that have a heavy magnetic pull. Property of Gorlex Marauders."
|
||||
name = "blood-red magboots"
|
||||
|
||||
@@ -269,7 +269,7 @@
|
||||
item_state = "syndie_helm"
|
||||
item_color = "syndi"
|
||||
armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 90)
|
||||
on = TRUE
|
||||
on = FALSE
|
||||
var/obj/item/clothing/suit/space/hardsuit/syndi/linkedsuit = null
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_mode)
|
||||
visor_flags_inv = HIDEMASK|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
|
||||
@@ -367,6 +367,12 @@
|
||||
on = FALSE
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/debug
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/debug/Initialize()
|
||||
. = ..()
|
||||
soundloop.volume = 0
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/syndi/elite
|
||||
name = "elite syndicate hardsuit"
|
||||
desc = "An elite version of the syndicate hardsuit, with improved armour and fireproofing. It is in travel mode."
|
||||
@@ -380,6 +386,9 @@
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/syndi/elite/debug
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/debug
|
||||
slowdown = 0
|
||||
|
||||
//The Owl Hardsuit
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/owl
|
||||
|
||||
@@ -15,6 +15,13 @@
|
||||
if(!allowed)
|
||||
allowed = GLOB.security_vest_allowed
|
||||
|
||||
/obj/item/clothing/suit/armor/navyblue
|
||||
name = "security officer's jacket"
|
||||
desc = "This jacket is for those special occasions when a security officer isn't required to wear their armor."
|
||||
icon_state = "officerbluejacket"
|
||||
item_state = "officerbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
/obj/item/clothing/suit/armor/vest
|
||||
name = "armor vest"
|
||||
desc = "A slim Type I armored vest that provides decent protection against most types of damage."
|
||||
@@ -52,8 +59,17 @@
|
||||
heat_protection = CHEST|GROIN|LEGS|ARMS
|
||||
strip_delay = 80
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/navyblue
|
||||
name = "head of security's jacket"
|
||||
desc = "This piece of clothing was specifically designed for asserting superior authority."
|
||||
icon_state = "hosbluejacket"
|
||||
item_state = "hosbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
cold_protection = CHEST|ARMS
|
||||
heat_protection = CHEST|ARMS
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/trenchcoat
|
||||
name = "armored trenchoat"
|
||||
name = "armored trenchcoat"
|
||||
desc = "A trenchcoat enhanced with a special lightweight kevlar. The epitome of tactical plainclothes."
|
||||
icon_state = "hostrench"
|
||||
item_state = "hostrench"
|
||||
@@ -78,6 +94,13 @@
|
||||
desc = "A red jacket with silver rank pips and body armor strapped on top."
|
||||
icon_state = "warden_jacket"
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/warden/navyblue
|
||||
name = "warden's jacket"
|
||||
desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
|
||||
icon_state = "wardenbluejacket"
|
||||
item_state = "wardenbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/leather
|
||||
name = "security overcoat"
|
||||
desc = "Lightly armored leather overcoat meant as casual wear for high-ranking officers. Bears the crest of Nanotrasen Security."
|
||||
@@ -238,6 +261,14 @@
|
||||
icon_state = "knight_red"
|
||||
item_state = "knight_red"
|
||||
|
||||
/obj/item/clothing/suit/armor/riot/knight/greyscale
|
||||
name = "knight armour"
|
||||
desc = "A classic suit of armour, able to be made from many different materials."
|
||||
icon_state = "knight_greyscale"
|
||||
item_state = "knight_greyscale"
|
||||
armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
|
||||
material_flags = MATERIAL_ADD_PREFIX //Can change color and add prefix
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/durathread
|
||||
name = "makeshift vest"
|
||||
desc = "A vest made of durathread with strips of leather acting as trauma plates."
|
||||
|
||||
@@ -155,28 +155,6 @@
|
||||
blood_overlay_type = "armor" //it's the less thing that I can put here
|
||||
body_parts_covered = NONE
|
||||
|
||||
//Security
|
||||
/obj/item/clothing/suit/security/officer
|
||||
name = "security officer's jacket"
|
||||
desc = "This jacket is for those special occasions when a security officer isn't required to wear their armor."
|
||||
icon_state = "officerbluejacket"
|
||||
item_state = "officerbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
/obj/item/clothing/suit/security/warden
|
||||
name = "warden's jacket"
|
||||
desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
|
||||
icon_state = "wardenbluejacket"
|
||||
item_state = "wardenbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
/obj/item/clothing/suit/security/hos
|
||||
name = "head of security's jacket"
|
||||
desc = "This piece of clothing was specifically designed for asserting superior authority."
|
||||
icon_state = "hosbluejacket"
|
||||
item_state = "hosbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
//Surgeon
|
||||
/obj/item/clothing/suit/apron/surgical
|
||||
name = "surgical apron"
|
||||
|
||||
@@ -317,7 +317,7 @@
|
||||
flags_cover = HEADCOVERSEYES
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
/obj/item/clothing/suit/security/officer/russian
|
||||
/obj/item/clothing/suit/armor/navyblue/russian
|
||||
name = "\improper Russian officer's jacket"
|
||||
desc = "This jacket is for those special occasions when a russian officer isn't required to wear their armor."
|
||||
icon_state = "officertanjacket"
|
||||
@@ -325,17 +325,16 @@
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
/obj/item/clothing/suit/ran
|
||||
name = "Shikigami costume"
|
||||
name = "shikigami costume"
|
||||
desc = "A costume that looks like a certain shikigami, is super fluffy."
|
||||
icon_state = "ran_suit"
|
||||
item_state = "ran_suit"
|
||||
body_parts_covered = CHEST|GROIN|LEGS
|
||||
flags_inv = HIDEJUMPSUIT|HIDETAUR
|
||||
heat_protection = CHEST|GROIN|LEGS //fluffy tails!
|
||||
//2061
|
||||
|
||||
/obj/item/clothing/head/ran
|
||||
name = "Shikigami hat"
|
||||
name = "shikigami hat"
|
||||
desc = "A hat that looks like it keeps any fluffy ears contained super warm, has little charms over it."
|
||||
icon_state = "ran_hat"
|
||||
item_state = "ran_hat"
|
||||
@@ -704,8 +703,9 @@
|
||||
name = "cosmic winter coat"
|
||||
icon_state = "coatcosmic"
|
||||
item_state = "coatcosmic"
|
||||
allowed = list(/obj/item/flashlight)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/cosmic
|
||||
light_power = 1.8
|
||||
light_range = 1.2
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/cosmic
|
||||
icon_state = "winterhood_cosmic"
|
||||
@@ -880,7 +880,6 @@
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = CHEST
|
||||
resistance_flags = NONE
|
||||
mutantrace_variation = NONE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -5, "acid" = -15) //nylon sucks against acid
|
||||
|
||||
/obj/item/clothing/suit/assu_suit
|
||||
@@ -996,4 +995,4 @@
|
||||
tertiary_color = sanitize_hexcolor(tertiary_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
user.regenerate_icons()
|
||||
return TRUE
|
||||
return TRUE
|
||||
|
||||
@@ -215,14 +215,24 @@
|
||||
playsound(get_turf(owner),'sound/magic/repulse.ogg', 100, 1)
|
||||
owner.visible_message("<span class='danger'>[src] blocks [attack_text], converting the attack into a wave of force!</span>")
|
||||
var/turf/T = get_turf(owner)
|
||||
var/list/thrown_items = list()
|
||||
for(var/atom/movable/A in range(T, 7))
|
||||
if(A == owner || A.anchored || thrown_items[A])
|
||||
var/list/cachedrange = range(T, 7) - owner
|
||||
var/safety = 50
|
||||
var/list/to_throw = list()
|
||||
for(var/mob/living/L in cachedrange)
|
||||
if(L.move_resist > MOVE_FORCE_EXTREMELY_STRONG)
|
||||
continue
|
||||
var/throwtarget = get_edge_target_turf(T, get_dir(T, get_step_away(A, T)))
|
||||
A.throw_at(throwtarget,10,1)
|
||||
thrown_items[A] = A
|
||||
|
||||
to_throw += L
|
||||
for(var/obj/O in cachedrange)
|
||||
if(O.anchored)
|
||||
continue
|
||||
to_throw += O
|
||||
for(var/i in to_throw)
|
||||
if(!safety)
|
||||
break
|
||||
var/atom/movable/AM = i
|
||||
var/throwtarget = get_edge_target_turf(T, get_dir(T, get_step_away(AM, T)))
|
||||
AM.throw_at(throwtarget,10,1)
|
||||
safety--
|
||||
reactivearmor_cooldown = world.time + reactivearmor_cooldown_duration
|
||||
return 1
|
||||
|
||||
|
||||
@@ -105,7 +105,7 @@
|
||||
desc = "A bronze medal."
|
||||
icon_state = "bronze"
|
||||
item_color = "bronze"
|
||||
materials = list(MAT_METAL=1000)
|
||||
custom_materials = list(/datum/material/iron=1000)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/medaltype = "medal" //Sprite used for medalbox
|
||||
var/commended = FALSE
|
||||
@@ -190,7 +190,7 @@
|
||||
icon_state = "silver"
|
||||
item_color = "silver"
|
||||
medaltype = "medal-silver"
|
||||
materials = list(MAT_SILVER=1000)
|
||||
custom_materials = list(/datum/material/silver=1000)
|
||||
|
||||
/obj/item/clothing/accessory/medal/silver/valor
|
||||
name = "medal of valor"
|
||||
@@ -206,7 +206,7 @@
|
||||
icon_state = "gold"
|
||||
item_color = "gold"
|
||||
medaltype = "medal-gold"
|
||||
materials = list(MAT_GOLD=1000)
|
||||
custom_materials = list(/datum/material/gold=1000)
|
||||
|
||||
/obj/item/clothing/accessory/medal/gold/captain
|
||||
name = "medal of captaincy"
|
||||
@@ -217,7 +217,7 @@
|
||||
name = "old medal of captaincy"
|
||||
desc = "A rustic badge pure gold, has been through hell and back by the looks, the syndcate have been after these by the looks of it for generations..."
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 10) //Pure gold
|
||||
materials = list(MAT_GOLD=2000)
|
||||
custom_materials = list(/datum/material/gold=2000)
|
||||
|
||||
/obj/item/clothing/accessory/medal/gold/heroism
|
||||
name = "medal of exceptional heroism"
|
||||
@@ -230,7 +230,7 @@
|
||||
item_color = "plasma"
|
||||
medaltype = "medal-plasma"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = -10, "acid" = 0) //It's made of plasma. Of course it's flammable.
|
||||
materials = list(MAT_PLASMA=1000)
|
||||
custom_materials = list(/datum/material/plasma=1000)
|
||||
|
||||
/obj/item/clothing/accessory/medal/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 300)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user