This commit is contained in:
Ghommie
2019-05-21 22:48:59 +02:00
121 changed files with 3102 additions and 803 deletions
+16
View File
@@ -151,6 +151,22 @@
if(mob_occupant.reagents && mob_occupant.reagents.reagent_list.len)
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
if(mob_occupant.has_dna()) // Blood-stuff is mostly a copy-paste from the healthscanner.
var/mob/living/carbon/C = mob_occupant
var/blood_id = C.get_blood_id()
if(blood_id)
data["occupant"]["blood"] = list() // We can start populating this list.
var/blood_type = C.dna.blood_type
if(blood_id != "blood") // special blood substance
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
if(R)
blood_type = R.name
else
blood_type = blood_id
data["occupant"]["blood"]["maxBloodVolume"] = BLOOD_VOLUME_NORMAL
data["occupant"]["blood"]["currentBloodVolume"] = C.blood_volume
data["occupant"]["blood"]["dangerBloodVolume"] = BLOOD_VOLUME_SAFE
data["occupant"]["blood"]["bloodType"] = blood_type
return data
/obj/machinery/sleeper/ui_act(action, params)
+55 -7
View File
@@ -50,6 +50,8 @@
radio.canhear_range = 0
radio.recalculateChannels()
update_icon()
/obj/machinery/clonepod/Destroy()
go_out()
QDEL_NULL(radio)
@@ -151,7 +153,6 @@
if(clonemind.damnation_type) //Can't clone the damned.
INVOKE_ASYNC(src, .proc/horrifyingsound)
mess = TRUE
icon_state = "pod_g"
update_icon()
return FALSE
@@ -179,7 +180,6 @@
clonename = "clone ([rand(1,999)])"
H.real_name = clonename
icon_state = "pod_1"
//Get the clone body ready
maim_clone(H)
H.add_trait(TRAIT_STABLEHEART, "cloning")
@@ -278,10 +278,10 @@
else if (!mob_occupant || mob_occupant.loc != src)
occupant = null
if (!mess && !panel_open)
icon_state = "pod_0"
use_power(200)
update_icon()
//Let's unlock this early I guess. Might be too early, needs tweaking.
/obj/machinery/clonepod/attackby(obj/item/W, mob/user, params)
if(!(occupant || mess))
@@ -355,7 +355,7 @@
mess = FALSE
new /obj/effect/gibspawner/generic(get_turf(src))
audible_message("<span class='italics'>You hear a splat.</span>")
icon_state = "pod_0"
update_icon()
return
if(!mob_occupant)
@@ -373,7 +373,7 @@
mob_occupant.flash_act()
occupant.forceMove(T)
icon_state = "pod_0"
update_icon()
mob_occupant.domutcheck(1) //Waiting until they're out before possible monkeyizing. The 1 argument forces powers to manifest.
for(var/fl in unattached_flesh)
qdel(fl)
@@ -389,7 +389,7 @@
technician, as your warranty may be affected.")
mess = TRUE
maim_clone(mob_occupant) //Remove every bit that's grown back so far to drop later, also destroys bits that haven't grown yet
icon_state = "pod_g"
update_icon()
if(mob_occupant.mind != clonemind)
clonemind.transfer_to(mob_occupant)
mob_occupant.grab_ghost() // We really just want to make you suffer.
@@ -471,6 +471,54 @@
flesh_number = unattached_flesh.len
#define CRYOMOBS 'icons/obj/cryo_mobs.dmi'
/obj/machinery/clonepod/update_icon()
cut_overlays()
if(mess)
icon_state = "pod_g"
var/image/gib1 = image(CRYOMOBS, "gibup")
var/image/gib2 = image(CRYOMOBS, "gibdown")
gib1.pixel_y = 27 + round(sin(world.time) * 3)
gib1.pixel_x = round(sin(world.time * 3))
gib2.pixel_y = 27 + round(cos(world.time) * 3)
gib2.pixel_x = round(cos(world.time * 3))
add_overlay(gib2)
add_overlay(gib1)
add_overlay("cover-on")
else if(occupant)
icon_state = "pod_1"
var/image/occupant_overlay
var/completion = (flesh_number - unattached_flesh.len) / flesh_number
if(unattached_flesh.len <= 0)
occupant_overlay = image(occupant.icon, occupant.icon_state)
occupant_overlay.copy_overlays(occupant)
else
occupant_overlay = image(CRYOMOBS, "clone_meat")
var/matrix/tform = matrix()
tform.Scale(completion)
tform.Turn(cos(world.time * 2) * 3)
occupant_overlay.transform = tform
occupant_overlay.appearance_flags = 0
occupant_overlay.dir = SOUTH
occupant_overlay.pixel_y = 27 + round(sin(world.time) * 3)
occupant_overlay.pixel_x = round(sin(world.time * 3))
add_overlay(occupant_overlay)
add_overlay("cover-on")
else
icon_state = "pod_0"
if(panel_open)
icon_state = "pod_0_maintenance"
add_overlay("panel")
/*
* Manual -- A big ol' manual.
*/
+1 -1
View File
@@ -1,7 +1,7 @@
/obj/machinery/dna_scannernew
name = "\improper DNA scanner"
desc = "It scans DNA structures."
icon = 'icons/obj/machines/cloning.dmi'
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "scanner"
density = TRUE
use_power = IDLE_POWER_USE
+10 -5
View File
@@ -96,7 +96,7 @@
/obj/machinery/recycler/proc/eat(atom/AM0, sound=TRUE)
var/list/to_eat
if(istype(AM0, /obj/item))
if(isitem(AM0))
to_eat = AM0.GetAllContents()
else
to_eat = list(AM0)
@@ -107,7 +107,7 @@
var/atom/movable/AM = i
var/obj/item/bodypart/head/as_head = AM
var/obj/item/mmi/as_mmi = AM
var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || istype(AM, /mob/living/brain)
var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || isbrain(AM)
if(brain_holder)
emergency_stop(AM)
else if(isliving(AM))
@@ -115,9 +115,14 @@
crush_living(AM)
else
emergency_stop(AM)
else if(istype(AM, /obj/item))
recycle_item(AM)
items_recycled++
else if(isitem(AM))
var/obj/O = AM
if(O.resistance_flags & INDESTRUCTIBLE)
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0)
O.forceMove(loc)
else
recycle_item(AM)
items_recycled++
else
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0)
AM.forceMove(loc)
+2 -2
View File
@@ -37,10 +37,10 @@
to_chat(user, "You're still waiting for approval from your employers about your proposed name change, it'd be best to wait for now.")
return
var/new_name = stripped_input(user, message="What do you want to name \
var/new_name = html_decode(stripped_input(user, message="What do you want to name \
[station_name()]? Keep in mind particularly terrible names may be \
rejected by your employers, while names using the standard format, \
will automatically be accepted.", max_length=MAX_CHARTER_LEN)
will automatically be accepted.", max_length=MAX_CHARTER_LEN))
if(response_timer_id)
to_chat(user, "You're still waiting for approval from your employers about your proposed name change, it'd be best to wait for now.")
+22 -7
View File
@@ -447,8 +447,9 @@
return (!H.suiciding && !(H.has_trait(TRAIT_NOCLONE)) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
if(defib.pullshocksafely && isliving(H.pulledby))
H.visible_message("<span class='danger'>The defibrillator safely discharges the excessive charge into the floor!</span>")
if(req_defib)
if(defib.pullshocksafely && isliving(H.pulledby))
H.visible_message("<span class='danger'>The defibrillator safely discharges the excessive charge into the floor!</span>")
else
var/mob/living/M = H.pulledby
if(M.electrocute_act(30, src))
@@ -542,7 +543,20 @@
user.visible_message("<span class='warning'>[user] begins to place [src] on [H]'s chest.</span>", "<span class='warning'>You begin to place [src] on [H]'s chest...</span>")
busy = TRUE
update_icon()
if(do_after(user, 30 - defib.primetime, target = H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
var/primetimer
var/primetimer2
var/deathtimer
if(req_defib)
primetimer = 30 - defib.primetime //I swear to god if I find shit like this elsewhere
primetimer2 = 20 - defib.primetime
deathtimer = DEFIB_TIME_LOSS * defib.timedeath
else
primetimer = 30
primetimer2 = 20
deathtimer = DEFIB_TIME_LOSS * 10
if(do_after(user, primetimer, target = H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>", "<span class='warning'>You place [src] on [H]'s chest.</span>")
playsound(src, 'sound/machines/defib_charge.ogg', 75, 0)
var/tplus = world.time - H.timeofdeath
@@ -550,10 +564,10 @@
// (in deciseconds)
// brain damage starts setting in on the patient after
// some time left rotting
var/tloss = DEFIB_TIME_LOSS * defib.timedeath
var/tloss = deathtimer
var/total_burn = 0
var/total_brute = 0
if(do_after(user, 20 - defib.primetime, target = H)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
if(do_after(user, primetimer2, target = H)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
for(var/obj/item/carried_item in H.contents)
if(istype(carried_item, /obj/item/clothing/suit/space))
if((!combat && !req_defib) || (req_defib && !defib.combat))
@@ -613,8 +627,9 @@
if(tplus > tloss)
H.adjustBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))), 150)
log_combat(user, H, "revived", defib)
if(defib.healdisk)
H.heal_overall_damage(25, 25)
if(req_defib)
if(defib.healdisk)
H.heal_overall_damage(25, 25)
if(req_defib)
defib.deductcharge(revivecost)
cooldown = 1
+3 -1
View File
@@ -248,7 +248,9 @@
if(SSreligion.holy_weapon_type)
return
var/obj/item/nullrod/holy_weapon
var/list/holy_weapons_list = typesof(/obj/item/nullrod)
var/list/holy_weapons_list = typesof(/obj/item/nullrod) + list(
/obj/item/melee/transforming/energy/sword/cx/chaplain
)
var/list/display_names = list()
for(var/V in holy_weapons_list)
var/obj/item/nullrod/rodtype = V
@@ -1,6 +1,7 @@
/obj/item/implant/mindshield
name = "mindshield implant"
desc = "Protects against brainwashing."
resistance_flags = INDESTRUCTIBLE
activated = 0
/obj/item/implant/mindshield/get_data()
@@ -34,16 +34,23 @@
. = ..()
uses--
to_chat(imp_in, "<span class='notice'>You feel a sudden surge of energy!</span>")
imp_in.SetSleeping(0)
imp_in.SetStun(0)
imp_in.SetKnockdown(0)
imp_in.SetUnconscious(0)
imp_in.adjustStaminaLoss(-75)
imp_in.adjustStaminaLoss(-150)
imp_in.stuttering = 0
imp_in.updatehealth()
imp_in.update_stamina()
imp_in.resting = 0
imp_in.lying = 0
imp_in.update_canmove()
imp_in.reagents.add_reagent("inaprovaline", 3) //let's give another chance to dumb fucks who forget to breathe
imp_in.reagents.add_reagent("synaptizine", 10)
imp_in.reagents.add_reagent("omnizine", 10)
imp_in.reagents.add_reagent("stimulants", 10)
if(!uses)
qdel(src)
@@ -27,6 +27,14 @@
for(var/i in 1 to 6)
new /obj/item/paper(folder)
/obj/item/storage/briefcase/crafted
desc = "Hand crafted suitcase made of leather and cloth."
force = 6
max_integrity = 50
/obj/item/storage/briefcase/crafted/PopulateContents()
return //So we dont spawn items
/obj/item/storage/briefcase/lawyer
folder_path = /obj/item/folder/blue
+4
View File
@@ -290,6 +290,8 @@
var/hacked = FALSE
var/brightness_on = 6 //TWICE AS BRIGHT AS A REGULAR ESWORD
var/list/possible_colors = list("red", "blue", "green", "purple")
total_mass = 0.375 //Survival flashlights typically weigh around 5 ounces.
var/total_mass_on = 3.4 //The typical medieval sword, on the other hand, weighs roughly 3 pounds. //Values copied from the regular e-sword
/obj/item/twohanded/dualsaber/suicide_act(mob/living/carbon/user)
if(wielded)
@@ -387,6 +389,7 @@
if(wielded)
sharpness = IS_SHARP
w_class = w_class_on
total_mass = total_mass_on
hitsound = 'sound/weapons/blade1.ogg'
START_PROCESSING(SSobj, src)
set_light(brightness_on)
@@ -394,6 +397,7 @@
/obj/item/twohanded/dualsaber/unwield() //Specific unwield () to switch hitsounds.
sharpness = initial(sharpness)
w_class = initial(w_class)
total_mass = initial(total_mass)
..()
hitsound = "swing_hit"
STOP_PROCESSING(SSobj, src)
+1
View File
@@ -500,6 +500,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
w_class = WEIGHT_CLASS_HUGE
var/homerun_ready = 0
var/homerun_able = 0
total_mass = 2.7 //a regular wooden major league baseball bat weighs somewhere between 2 to 3.4 pounds, according to google
/obj/item/melee/baseball_bat/homerun
name = "home run bat"