Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit11
This commit is contained in:
@@ -151,6 +151,22 @@
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if(mob_occupant.reagents && mob_occupant.reagents.reagent_list.len)
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for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
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data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
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if(mob_occupant.has_dna()) // Blood-stuff is mostly a copy-paste from the healthscanner.
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var/mob/living/carbon/C = mob_occupant
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var/blood_id = C.get_blood_id()
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if(blood_id)
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data["occupant"]["blood"] = list() // We can start populating this list.
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var/blood_type = C.dna.blood_type
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if(blood_id != "blood") // special blood substance
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var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
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if(R)
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blood_type = R.name
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else
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blood_type = blood_id
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data["occupant"]["blood"]["maxBloodVolume"] = BLOOD_VOLUME_NORMAL
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data["occupant"]["blood"]["currentBloodVolume"] = C.blood_volume
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data["occupant"]["blood"]["dangerBloodVolume"] = BLOOD_VOLUME_SAFE
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data["occupant"]["blood"]["bloodType"] = blood_type
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return data
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/obj/machinery/sleeper/ui_act(action, params)
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@@ -50,6 +50,8 @@
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radio.canhear_range = 0
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radio.recalculateChannels()
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update_icon()
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/obj/machinery/clonepod/Destroy()
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go_out()
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QDEL_NULL(radio)
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@@ -151,7 +153,6 @@
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if(clonemind.damnation_type) //Can't clone the damned.
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INVOKE_ASYNC(src, .proc/horrifyingsound)
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mess = TRUE
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icon_state = "pod_g"
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update_icon()
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return FALSE
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@@ -179,7 +180,6 @@
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clonename = "clone ([rand(1,999)])"
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H.real_name = clonename
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icon_state = "pod_1"
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//Get the clone body ready
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maim_clone(H)
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H.add_trait(TRAIT_STABLEHEART, "cloning")
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@@ -278,10 +278,10 @@
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else if (!mob_occupant || mob_occupant.loc != src)
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occupant = null
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if (!mess && !panel_open)
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icon_state = "pod_0"
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use_power(200)
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update_icon()
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//Let's unlock this early I guess. Might be too early, needs tweaking.
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/obj/machinery/clonepod/attackby(obj/item/W, mob/user, params)
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if(!(occupant || mess))
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@@ -355,7 +355,7 @@
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mess = FALSE
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new /obj/effect/gibspawner/generic(get_turf(src))
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audible_message("<span class='italics'>You hear a splat.</span>")
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icon_state = "pod_0"
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update_icon()
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return
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if(!mob_occupant)
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@@ -373,7 +373,7 @@
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mob_occupant.flash_act()
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occupant.forceMove(T)
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icon_state = "pod_0"
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update_icon()
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mob_occupant.domutcheck(1) //Waiting until they're out before possible monkeyizing. The 1 argument forces powers to manifest.
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for(var/fl in unattached_flesh)
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qdel(fl)
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@@ -389,7 +389,7 @@
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technician, as your warranty may be affected.")
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mess = TRUE
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maim_clone(mob_occupant) //Remove every bit that's grown back so far to drop later, also destroys bits that haven't grown yet
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icon_state = "pod_g"
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update_icon()
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if(mob_occupant.mind != clonemind)
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clonemind.transfer_to(mob_occupant)
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mob_occupant.grab_ghost() // We really just want to make you suffer.
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@@ -471,6 +471,54 @@
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flesh_number = unattached_flesh.len
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#define CRYOMOBS 'icons/obj/cryo_mobs.dmi'
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/obj/machinery/clonepod/update_icon()
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cut_overlays()
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if(mess)
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icon_state = "pod_g"
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var/image/gib1 = image(CRYOMOBS, "gibup")
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var/image/gib2 = image(CRYOMOBS, "gibdown")
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gib1.pixel_y = 27 + round(sin(world.time) * 3)
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gib1.pixel_x = round(sin(world.time * 3))
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gib2.pixel_y = 27 + round(cos(world.time) * 3)
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gib2.pixel_x = round(cos(world.time * 3))
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add_overlay(gib2)
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add_overlay(gib1)
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add_overlay("cover-on")
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else if(occupant)
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icon_state = "pod_1"
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var/image/occupant_overlay
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var/completion = (flesh_number - unattached_flesh.len) / flesh_number
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if(unattached_flesh.len <= 0)
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occupant_overlay = image(occupant.icon, occupant.icon_state)
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occupant_overlay.copy_overlays(occupant)
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else
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occupant_overlay = image(CRYOMOBS, "clone_meat")
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var/matrix/tform = matrix()
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tform.Scale(completion)
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tform.Turn(cos(world.time * 2) * 3)
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occupant_overlay.transform = tform
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occupant_overlay.appearance_flags = 0
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occupant_overlay.dir = SOUTH
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occupant_overlay.pixel_y = 27 + round(sin(world.time) * 3)
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occupant_overlay.pixel_x = round(sin(world.time * 3))
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add_overlay(occupant_overlay)
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add_overlay("cover-on")
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else
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icon_state = "pod_0"
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if(panel_open)
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icon_state = "pod_0_maintenance"
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add_overlay("panel")
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/*
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* Manual -- A big ol' manual.
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*/
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@@ -1,7 +1,7 @@
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/obj/machinery/dna_scannernew
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name = "\improper DNA scanner"
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desc = "It scans DNA structures."
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icon = 'icons/obj/machines/cloning.dmi'
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icon = 'icons/obj/Cryogenic2.dmi'
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icon_state = "scanner"
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density = TRUE
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use_power = IDLE_POWER_USE
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@@ -96,7 +96,7 @@
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/obj/machinery/recycler/proc/eat(atom/AM0, sound=TRUE)
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var/list/to_eat
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if(istype(AM0, /obj/item))
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if(isitem(AM0))
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to_eat = AM0.GetAllContents()
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else
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to_eat = list(AM0)
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@@ -107,7 +107,7 @@
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var/atom/movable/AM = i
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var/obj/item/bodypart/head/as_head = AM
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var/obj/item/mmi/as_mmi = AM
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var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || istype(AM, /mob/living/brain)
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var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || isbrain(AM)
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if(brain_holder)
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emergency_stop(AM)
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else if(isliving(AM))
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@@ -115,9 +115,14 @@
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crush_living(AM)
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else
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emergency_stop(AM)
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else if(istype(AM, /obj/item))
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recycle_item(AM)
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items_recycled++
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else if(isitem(AM))
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var/obj/O = AM
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if(O.resistance_flags & INDESTRUCTIBLE)
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playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0)
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O.forceMove(loc)
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else
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recycle_item(AM)
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items_recycled++
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else
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playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0)
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AM.forceMove(loc)
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@@ -37,10 +37,10 @@
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to_chat(user, "You're still waiting for approval from your employers about your proposed name change, it'd be best to wait for now.")
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return
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var/new_name = stripped_input(user, message="What do you want to name \
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var/new_name = html_decode(stripped_input(user, message="What do you want to name \
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[station_name()]? Keep in mind particularly terrible names may be \
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rejected by your employers, while names using the standard format, \
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will automatically be accepted.", max_length=MAX_CHARTER_LEN)
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will automatically be accepted.", max_length=MAX_CHARTER_LEN))
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if(response_timer_id)
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to_chat(user, "You're still waiting for approval from your employers about your proposed name change, it'd be best to wait for now.")
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@@ -447,8 +447,9 @@
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return (!H.suiciding && !(H.has_trait(TRAIT_NOCLONE)) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
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/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
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if(defib.pullshocksafely && isliving(H.pulledby))
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H.visible_message("<span class='danger'>The defibrillator safely discharges the excessive charge into the floor!</span>")
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if(req_defib)
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if(defib.pullshocksafely && isliving(H.pulledby))
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H.visible_message("<span class='danger'>The defibrillator safely discharges the excessive charge into the floor!</span>")
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else
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var/mob/living/M = H.pulledby
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if(M.electrocute_act(30, src))
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@@ -542,7 +543,20 @@
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user.visible_message("<span class='warning'>[user] begins to place [src] on [H]'s chest.</span>", "<span class='warning'>You begin to place [src] on [H]'s chest...</span>")
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busy = TRUE
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update_icon()
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if(do_after(user, 30 - defib.primetime, target = H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
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var/primetimer
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var/primetimer2
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var/deathtimer
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if(req_defib)
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primetimer = 30 - defib.primetime //I swear to god if I find shit like this elsewhere
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primetimer2 = 20 - defib.primetime
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deathtimer = DEFIB_TIME_LOSS * defib.timedeath
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else
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primetimer = 30
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primetimer2 = 20
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deathtimer = DEFIB_TIME_LOSS * 10
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if(do_after(user, primetimer, target = H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
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user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>", "<span class='warning'>You place [src] on [H]'s chest.</span>")
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playsound(src, 'sound/machines/defib_charge.ogg', 75, 0)
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var/tplus = world.time - H.timeofdeath
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@@ -550,10 +564,10 @@
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// (in deciseconds)
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// brain damage starts setting in on the patient after
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// some time left rotting
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var/tloss = DEFIB_TIME_LOSS * defib.timedeath
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var/tloss = deathtimer
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var/total_burn = 0
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var/total_brute = 0
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if(do_after(user, 20 - defib.primetime, target = H)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
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if(do_after(user, primetimer2, target = H)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
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for(var/obj/item/carried_item in H.contents)
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if(istype(carried_item, /obj/item/clothing/suit/space))
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if((!combat && !req_defib) || (req_defib && !defib.combat))
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@@ -613,8 +627,9 @@
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if(tplus > tloss)
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H.adjustBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))), 150)
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log_combat(user, H, "revived", defib)
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if(defib.healdisk)
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H.heal_overall_damage(25, 25)
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if(req_defib)
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if(defib.healdisk)
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H.heal_overall_damage(25, 25)
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if(req_defib)
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defib.deductcharge(revivecost)
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cooldown = 1
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@@ -248,7 +248,9 @@
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if(SSreligion.holy_weapon_type)
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return
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var/obj/item/nullrod/holy_weapon
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var/list/holy_weapons_list = typesof(/obj/item/nullrod)
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var/list/holy_weapons_list = typesof(/obj/item/nullrod) + list(
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/obj/item/melee/transforming/energy/sword/cx/chaplain
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)
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var/list/display_names = list()
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for(var/V in holy_weapons_list)
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var/obj/item/nullrod/rodtype = V
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@@ -1,6 +1,7 @@
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/obj/item/implant/mindshield
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name = "mindshield implant"
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desc = "Protects against brainwashing."
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resistance_flags = INDESTRUCTIBLE
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activated = 0
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/obj/item/implant/mindshield/get_data()
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@@ -34,16 +34,23 @@
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. = ..()
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uses--
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to_chat(imp_in, "<span class='notice'>You feel a sudden surge of energy!</span>")
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imp_in.SetSleeping(0)
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imp_in.SetStun(0)
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imp_in.SetKnockdown(0)
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imp_in.SetUnconscious(0)
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imp_in.adjustStaminaLoss(-75)
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imp_in.adjustStaminaLoss(-150)
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imp_in.stuttering = 0
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imp_in.updatehealth()
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imp_in.update_stamina()
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imp_in.resting = 0
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imp_in.lying = 0
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imp_in.update_canmove()
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imp_in.reagents.add_reagent("inaprovaline", 3) //let's give another chance to dumb fucks who forget to breathe
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imp_in.reagents.add_reagent("synaptizine", 10)
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imp_in.reagents.add_reagent("omnizine", 10)
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imp_in.reagents.add_reagent("stimulants", 10)
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if(!uses)
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qdel(src)
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@@ -27,6 +27,14 @@
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for(var/i in 1 to 6)
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new /obj/item/paper(folder)
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/obj/item/storage/briefcase/crafted
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desc = "Hand crafted suitcase made of leather and cloth."
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force = 6
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max_integrity = 50
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/obj/item/storage/briefcase/crafted/PopulateContents()
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return //So we dont spawn items
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/obj/item/storage/briefcase/lawyer
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folder_path = /obj/item/folder/blue
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@@ -290,6 +290,8 @@
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var/hacked = FALSE
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var/brightness_on = 6 //TWICE AS BRIGHT AS A REGULAR ESWORD
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var/list/possible_colors = list("red", "blue", "green", "purple")
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total_mass = 0.375 //Survival flashlights typically weigh around 5 ounces.
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var/total_mass_on = 3.4 //The typical medieval sword, on the other hand, weighs roughly 3 pounds. //Values copied from the regular e-sword
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/obj/item/twohanded/dualsaber/suicide_act(mob/living/carbon/user)
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if(wielded)
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@@ -387,6 +389,7 @@
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if(wielded)
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sharpness = IS_SHARP
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w_class = w_class_on
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total_mass = total_mass_on
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hitsound = 'sound/weapons/blade1.ogg'
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START_PROCESSING(SSobj, src)
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set_light(brightness_on)
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@@ -394,6 +397,7 @@
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/obj/item/twohanded/dualsaber/unwield() //Specific unwield () to switch hitsounds.
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sharpness = initial(sharpness)
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w_class = initial(w_class)
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total_mass = initial(total_mass)
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..()
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hitsound = "swing_hit"
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STOP_PROCESSING(SSobj, src)
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@@ -500,6 +500,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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w_class = WEIGHT_CLASS_HUGE
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var/homerun_ready = 0
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var/homerun_able = 0
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total_mass = 2.7 //a regular wooden major league baseball bat weighs somewhere between 2 to 3.4 pounds, according to google
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/obj/item/melee/baseball_bat/homerun
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name = "home run bat"
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Reference in New Issue
Block a user