Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit11
This commit is contained in:
@@ -177,9 +177,12 @@
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/obj/item/clothing/neck/petcollar
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name = "pet collar"
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desc = "It's for pets. Though you probably could wear it yourself, you'd doubtless be the subject of ridicule."
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desc = "It's for pets. Though you probably could wear it yourself, you'd doubtless be the subject of ridicule. It seems to be made out of a polychromic material."
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icon_state = "petcollar"
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item_color = "petcollar"
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alternate_worn_icon = 'icons/mob/neck.dmi' //Because, as it appears, the item itself is normally not directly aware of its worn overlays, so this is about the easiest way, without adding a new var.
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hasprimary = TRUE
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primary_color = "#00BBBB"
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/small/collar
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var/tagname = null
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@@ -187,6 +190,42 @@
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tagname = copytext(sanitize(input(user, "Would you like to change the name on the tag?", "Name your new pet", "Spot") as null|text),1,MAX_NAME_LEN)
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name = "[initial(name)] - [tagname]"
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/obj/item/clothing/neck/petcollar/worn_overlays(isinhands, icon_file)
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. = ..()
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if(hasprimary | hassecondary | hastertiary)
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if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
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if(hasprimary) //checks if overlays are enabled
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var/mutable_appearance/primary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-primary") //automagical sprite selection
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primary_worn.color = primary_color //colors the overlay
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. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite
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if(hassecondary)
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var/mutable_appearance/secondary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-secondary")
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secondary_worn.color = secondary_color
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. += secondary_worn
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if(hastertiary)
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var/mutable_appearance/tertiary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-tertiary")
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tertiary_worn.color = tertiary_color
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. += tertiary_worn
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/obj/item/clothing/neck/petcollar/leather
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name = "leather pet collar"
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icon_state = "leathercollar"
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item_color = "leathercollar"
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hasprimary = TRUE
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hassecondary = TRUE
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primary_color = "#222222"
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secondary_color = "#888888"
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/obj/item/clothing/neck/petcollar/choker
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desc = "Quite fashionable... if you're somebody who's just read their first BDSM-themed erotica novel."
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name = "choker"
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icon_state = "choker"
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item_color = "choker"
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hasprimary = TRUE
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primary_color = "#222222"
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/obj/item/clothing/neck/petcollar/locked
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name = "locked collar"
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desc = "A collar that has a small lock on it to keep it from being removed."
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@@ -209,6 +248,25 @@
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return
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..()
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/obj/item/clothing/neck/petcollar/locked/leather
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name = "leather pet collar"
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icon_state = "leathercollar"
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item_color = "leathercollar"
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hasprimary = TRUE
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hassecondary = TRUE
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primary_color = "#222222"
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secondary_color = "#888888"
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/obj/item/clothing/neck/petcollar/locked/choker
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name = "choker"
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desc = "Quite fashionable... if you're somebody who's just read their first BDSM-themed erotica novel."
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icon_state = "choker"
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item_color = "choker"
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hasprimary = TRUE
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primary_color = "#222222"
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/obj/item/key/collar
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name = "Collar Key"
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desc = "A key for a tiny lock on a collar or bag."
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@@ -41,12 +41,6 @@
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if(tauric == TRUE)
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center = TRUE
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dimension_x = 64
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/*
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else if(H.dna.features["taur"] == "Horse" || "Cow")
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taurmode = HOOF_TAURIC //tweak this for when the exotics get their own suits, if ever.
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center = TRUE
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dimension_x = 64
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*/
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else
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taurmode = NOT_TAURIC
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if(tauric == TRUE)
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@@ -23,7 +23,6 @@
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item_state = "armoralt"
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blood_overlay_type = "armor"
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dog_fashion = /datum/dog_fashion/back
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/suit/armor/vest/alt
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desc = "A Type I armored vest that provides decent protection against most types of damage."
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