Merge remote-tracking branch 'origin/master' into TGUI-3.0

This commit is contained in:
Artur
2020-06-30 02:30:29 +03:00
243 changed files with 3206 additions and 2152 deletions
+24 -25
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@@ -48,6 +48,7 @@
var/rad_insulation = RAD_NO_INSULATION
///The custom materials this atom is made of, used by a lot of things like furniture, walls, and floors (if I finish the functionality, that is.)
///The list referenced by this var can be shared by multiple objects and should not be directly modified. Instead, use [set_custom_materials][/atom/proc/set_custom_materials].
var/list/custom_materials
///Bitfield for how the atom handles materials.
var/material_flags = NONE
@@ -114,11 +115,8 @@
if (canSmoothWith)
canSmoothWith = typelist("canSmoothWith", canSmoothWith)
var/temp_list = list()
for(var/i in custom_materials)
temp_list[SSmaterials.GetMaterialRef(i)] = custom_materials[i] //Get the proper instanced version
custom_materials = null //Null the list to prepare for applying the materials properly
set_custom_materials(temp_list)
// apply materials properly from the default custom_materials value
set_custom_materials(custom_materials)
ComponentInitialize()
@@ -438,7 +436,7 @@
var/blood_id = get_blood_id()
if(!(blood_id in GLOB.blood_reagent_types))
return
return list("ANIMAL DNA" = "Y-")
return list("color" = list(BLOOD_COLOR_HUMAN), "ANIMAL DNA" = "Y-")
/mob/living/carbon/get_blood_dna_list()
var/blood_id = get_blood_id()
@@ -446,13 +444,15 @@
return
var/list/blood_dna = list()
if(dna)
blood_dna["color"] = list(dna.species.exotic_blood_color) //so when combined, the list grows with the number of colors
blood_dna[dna.unique_enzymes] = dna.blood_type
else
blood_dna["color"] = list(BLOOD_COLOR_HUMAN)
blood_dna["UNKNOWN DNA"] = "X*"
return blood_dna
/mob/living/carbon/alien/get_blood_dna_list()
return list("UNKNOWN DNA" = "X*")
return list("color" = list(BLOOD_COLOR_XENO), "UNKNOWN DNA" = "X*")
//to add a mob's dna info into an object's blood_DNA list.
/atom/proc/transfer_mob_blood_dna(mob/living/L)
@@ -461,8 +461,10 @@
if(!new_blood_dna)
return FALSE
LAZYINITLIST(blood_DNA) //if our list of DNA doesn't exist yet, initialise it.
LAZYINITLIST(blood_DNA["color"])
var/old_length = blood_DNA.len
blood_DNA |= new_blood_dna
blood_DNA["color"] += new_blood_dna["color"]
if(blood_DNA.len == old_length)
return FALSE
return TRUE
@@ -470,9 +472,12 @@
//to add blood dna info to the object's blood_DNA list
/atom/proc/transfer_blood_dna(list/blood_dna, list/datum/disease/diseases)
LAZYINITLIST(blood_DNA)
LAZYINITLIST(blood_dna["color"])
var/old_length = blood_DNA.len
blood_DNA |= blood_dna
if(blood_DNA.len > old_length)
blood_DNA["color"] += blood_dna["color"]
return TRUE
//some new blood DNA was added
@@ -544,23 +549,22 @@
/atom/proc/blood_DNA_to_color()
var/list/colors = list()//first we make a list of all bloodtypes present
for(var/bloop in blood_DNA)
if(colors[blood_DNA[bloop]])
colors[blood_DNA[bloop]]++
for(var/blood_color in blood_DNA["color"])
if(colors[blood_color])
colors[blood_color]++
else
colors[blood_DNA[bloop]] = 1
colors[blood_color] = 1
var/final_rgb = BLOOD_COLOR_HUMAN //a default so we don't have white blood graphics if something messed up
if(colors.len)
var/sum = 0 //this is all shitcode, but it works; trust me
final_rgb = bloodtype_to_color(colors[1])
final_rgb = colors[1]
sum = colors[colors[1]]
if(colors.len > 1)
var/i = 2
while(i <= colors.len)
var/tmp = colors[colors[i]]
final_rgb = BlendRGB(final_rgb, bloodtype_to_color(colors[i]), tmp/(tmp+sum))
final_rgb = BlendRGB(final_rgb, colors[i], tmp/(tmp+sum))
sum += tmp
i++
@@ -1008,26 +1012,21 @@ Proc for attack log creation, because really why not
///Sets the custom materials for an item.
/atom/proc/set_custom_materials(var/list/materials, multiplier = 1)
if(!materials)
materials = custom_materials
if(custom_materials) //Only runs if custom materials existed at first. Should usually be the case but check anyways
for(var/i in custom_materials)
var/datum/material/custom_material = SSmaterials.GetMaterialRef(i)
custom_material.on_removed(src, material_flags) //Remove the current materials
if(!length(materials))
custom_materials = null
return
custom_materials = list() //Reset the list
if(material_flags)
for(var/x in materials)
var/datum/material/custom_material = SSmaterials.GetMaterialRef(x)
custom_material.on_applied(src, materials[x] * multiplier * material_modifier, material_flags)
for(var/x in materials)
var/datum/material/custom_material = SSmaterials.GetMaterialRef(x)
if(material_flags & MATERIAL_EFFECTS)
custom_material.on_applied(src, materials[custom_material] * multiplier * material_modifier, material_flags)
custom_materials[custom_material] += materials[x] * multiplier
custom_materials = SSmaterials.FindOrCreateMaterialCombo(materials, multiplier)
/**
* Returns true if this atom has gravity for the passed in turf
@@ -51,4 +51,4 @@
H.dna.add_mutation(CLOWNMUT)
H.dna.add_mutation(SMILE)
H.gain_trauma(/datum/brain_trauma/mild/phobia, TRAUMA_RESILIENCE_LOBOTOMY, "clowns") //MWA HA HA
H.gain_trauma(/datum/brain_trauma/mild/phobia/clowns, TRAUMA_RESILIENCE_LOBOTOMY) //MWA HA HA
+1 -1
View File
@@ -36,7 +36,7 @@
targetitem = /obj/item/gun/energy/e_gun/hos
difficulty = 10
excludefromjob = list("Head Of Security")
altitems = list(/obj/item/gun/ballistic/revolver/mws, /obj/item/choice_beacon/hosgun) //We now look for eather the alt verson of the hos gun or the beacon picker.
altitems = list(/obj/item/gun/ballistic/revolver/mws, /obj/item/choice_beacon/hosgun) //We now look for either the alt verson of the hos gun or the beacon picker.
/datum/objective_item/steal/handtele
name = "a hand teleporter."
+5 -18
View File
@@ -46,29 +46,16 @@
"Dinnerware",
"Imported"
)
var/list/allowed_materials = list(
/datum/material/iron,
/datum/material/glass,
/datum/material/gold,
/datum/material/silver,
/datum/material/diamond,
/datum/material/uranium,
/datum/material/plasma,
/datum/material/bluespace,
/datum/material/bananium,
/datum/material/titanium,
/datum/material/runite,
/datum/material/plastic,
/datum/material/adamantine,
/datum/material/mythril,
/datum/material/wood
)
var/list/allowed_materials
/// Base print speed
var/base_print_speed = 10
/obj/machinery/autolathe/Initialize()
AddComponent(/datum/component/material_container, allowed_materials, _show_on_examine=TRUE, _after_insert=CALLBACK(src, .proc/AfterMaterialInsert))
var/list/mats = allowed_materials
if(!mats)
mats = SSmaterials.materialtypes_by_category[MAT_CATEGORY_RIGID]
AddComponent(/datum/component/material_container, mats, _show_on_examine=TRUE, _after_insert=CALLBACK(src, .proc/AfterMaterialInsert))
. = ..()
wires = new /datum/wires/autolathe(src)
stored_research = new stored_research
+12 -8
View File
@@ -109,7 +109,7 @@
return examine(user)
//Start growing a human clone in the pod!
/obj/machinery/clonepod/proc/growclone(ckey, clonename, ui, mutation_index, mindref, datum/species/mrace, list/features, factions, list/quirks, datum/bank_account/insurance)
/obj/machinery/clonepod/proc/growclone(ckey, clonename, ui, mutation_index, mindref, datum/species/mrace, list/features, factions, list/quirks, datum/bank_account/insurance, list/traumas)
if(panel_open)
return FALSE
if(mess || attempting)
@@ -184,6 +184,12 @@
var/datum/quirk/Q = new V(H)
Q.on_clone(quirks[V])
for(var/t in traumas)
var/datum/brain_trauma/BT = t
var/datum/brain_trauma/cloned_trauma = BT.on_clone()
if(cloned_trauma)
H.gain_trauma(cloned_trauma, BT.resilience)
H.set_cloned_appearance()
H.give_genitals(TRUE)
@@ -246,9 +252,6 @@
var/obj/item/bodypart/BP = I
BP.attach_limb(mob_occupant)
//Premature clones may have brain damage.
mob_occupant.adjustOrganLoss(ORGAN_SLOT_BRAIN, -((speed_coeff / 2) * dmg_mult))
use_power(7500) //This might need tweaking.
else if((mob_occupant && mob_occupant.cloneloss <= (100 - heal_level)))
@@ -374,6 +377,8 @@
to_chat(occupant, "<span class='notice'><b>There is a bright flash!</b><br><i>You feel like a new being.</i></span>")
mob_occupant.flash_act()
mob_occupant.adjustOrganLoss(ORGAN_SLOT_BRAIN, mob_occupant.getCloneLoss())
occupant.forceMove(T)
update_icon()
mob_occupant.domutcheck(1) //Waiting until they're out before possible monkeyizing. The 1 argument forces powers to manifest.
@@ -449,10 +454,9 @@
unattached_flesh.Cut()
H.setCloneLoss(CLONE_INITIAL_DAMAGE) //Yeah, clones start with very low health, not with random, because why would they start with random health
//H.setOrganLoss(ORGAN_SLOT_BRAIN, CLONE_INITIAL_DAMAGE)
// In addition to being cellularly damaged and having barely any
// brain function, they also have no limbs or internal organs.
// In addition to being cellularly damaged, they also have no limbs or internal organs.
// Applying brainloss is done when the clone leaves the pod, so application of traumas can happen.
// based on the level of damage sustained.
if(!HAS_TRAIT(H, TRAIT_NODISMEMBER))
var/static/list/zones = list(BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG)
+13 -4
View File
@@ -73,7 +73,7 @@
if(pod.occupant)
continue //how though?
if(pod.growclone(R.fields["ckey"], R.fields["name"], R.fields["UI"], R.fields["SE"], R.fields["mind"], R.fields["mrace"], R.fields["features"], R.fields["factions"], R.fields["quirks"], R.fields["bank_account"]))
if(pod.growclone(R.fields["ckey"], R.fields["name"], R.fields["UI"], R.fields["SE"], R.fields["mind"], R.fields["mrace"], R.fields["features"], R.fields["factions"], R.fields["quirks"], R.fields["bank_account"], R.fields["traumas"]))
temp = "[R.fields["name"]] => <font class='good'>Cloning cycle in progress...</font>"
records -= R
@@ -442,14 +442,17 @@
var/mob/living/mob_occupant = get_mob_or_brainmob(occupant)
var/datum/dna/dna
var/datum/bank_account/has_bank_account
// Do not use unless you know what they are.
var/mob/living/carbon/C = mob_occupant
var/mob/living/brain/B = mob_occupant
if(ishuman(mob_occupant))
var/mob/living/carbon/C = mob_occupant
dna = C.has_dna()
var/obj/item/card/id/I = C.get_idcard()
if(I)
has_bank_account = I.registered_account
if(isbrain(mob_occupant))
var/mob/living/brain/B = mob_occupant
dna = B.stored_dna
if(!istype(dna))
@@ -497,11 +500,17 @@
R.fields["features"] = dna.features
R.fields["factions"] = mob_occupant.faction
R.fields["quirks"] = list()
R.fields["bank_account"] = has_bank_account
for(var/V in mob_occupant.roundstart_quirks)
var/datum/quirk/T = V
R.fields["quirks"][T.type] = T.clone_data()
R.fields["traumas"] = list()
if(ishuman(mob_occupant))
R.fields["traumas"] = C.get_traumas()
if(isbrain(mob_occupant))
R.fields["traumas"] = B.get_traumas()
R.fields["bank_account"] = has_bank_account
if (!isnull(mob_occupant.mind)) //Save that mind so traitors can continue traitoring after cloning.
R.fields["mind"] = "[REF(mob_occupant.mind)]"
+1 -1
View File
@@ -18,7 +18,7 @@
var/secondsElectrified = 0
var/shockedby
var/visible = TRUE
var/visible = TRUE // To explain: Whether the door can block line of sight when closed or not.
var/operating = FALSE
var/glass = FALSE
var/welded = FALSE
+20 -6
View File
@@ -54,6 +54,15 @@
else
icon_state = "[src.base_state]open"
/obj/machinery/door/window/update_atom_colour()
if((color && (color_hex2num(color) < 255)))
visible = TRUE
if(density)
set_opacity(TRUE)
else
visible = FALSE
set_opacity(density && visible)
/obj/machinery/door/window/proc/open_and_close()
open()
if(src.check_access(null))
@@ -143,16 +152,18 @@
do_animate("opening")
playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1)
src.icon_state ="[src.base_state]open"
sleep(10)
addtimer(CALLBACK(src, .proc/finish_opening), 10)
return TRUE
/obj/machinery/door/window/proc/finish_opening()
operating = FALSE
density = FALSE
// src.sd_set_opacity(0) //TODO: why is this here? Opaque windoors? ~Carn
if(visible)
set_opacity(FALSE)
air_update_turf(1)
update_freelook_sight()
if(operating == 1) //emag again
operating = FALSE
return 1
/obj/machinery/door/window/close(forced=0)
if (src.operating)
@@ -171,10 +182,13 @@
density = TRUE
air_update_turf(1)
update_freelook_sight()
sleep(10)
addtimer(CALLBACK(src, .proc/finish_closing), 10)
return TRUE
/obj/machinery/door/window/proc/finish_closing()
if(visible)
set_opacity(TRUE)
operating = FALSE
return 1
/obj/machinery/door/window/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
+44
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@@ -0,0 +1,44 @@
/obj/machinery/sheetifier
name = "Sheet-meister 2000"
desc = "A very sheety machine"
icon = 'icons/obj/machines/sheetifier.dmi'
icon_state = "base_machine"
density = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 10
active_power_usage = 100
circuit = /obj/item/circuitboard/machine/sheetifier
layer = BELOW_OBJ_LAYER
var/busy_processing = FALSE
/obj/machinery/sheetifier/Initialize()
. = ..()
AddComponent(/datum/component/material_container, list(/datum/material/meat), MINERAL_MATERIAL_AMOUNT * MAX_STACK_SIZE * 2, TRUE, /obj/item/reagent_containers/food/snacks/meat/slab, CALLBACK(src, .proc/CanInsertMaterials), CALLBACK(src, .proc/AfterInsertMaterials))
/obj/machinery/sheetifier/update_overlays()
. = ..()
if(stat & (BROKEN|NOPOWER))
return
var/mutable_appearance/on_overlay = mutable_appearance(icon, "buttons_on")
. += on_overlay
/obj/machinery/sheetifier/update_icon_state()
icon_state = "base_machine[busy_processing ? "_processing" : ""]"
/obj/machinery/sheetifier/proc/CanInsertMaterials()
return !busy_processing
/obj/machinery/sheetifier/proc/AfterInsertMaterials(item_inserted, id_inserted, amount_inserted)
busy_processing = TRUE
update_icon()
var/datum/material/last_inserted_material = id_inserted
var/mutable_appearance/processing_overlay = mutable_appearance(icon, "processing")
processing_overlay.color = last_inserted_material.color
flick_overlay_static(processing_overlay, src, 64)
addtimer(CALLBACK(src, .proc/finish_processing), 64)
/obj/machinery/sheetifier/proc/finish_processing()
busy_processing = FALSE
update_icon()
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
materials.retrieve_all() //Returns all as sheets
@@ -388,7 +388,7 @@
/obj/item/mecha_parts/mecha_equipment/generator/get_equip_info()
var/output = ..()
if(output)
return "[output] \[[fuel]: [round(fuel.amount*fuel.mats_per_stack,0.1)] cm<sup>3</sup>\] - <a href='?src=[REF(src)];toggle=1'>[equip_ready?"A":"Dea"]ctivate</a>"
return "[output] \[[fuel]: [round(fuel.amount*MINERAL_MATERIAL_AMOUNT,0.1)] cm<sup>3</sup>\] - <a href='?src=[REF(src)];toggle=1'>[equip_ready?"A":"Dea"]ctivate</a>"
/obj/item/mecha_parts/mecha_equipment/generator/action(target)
if(chassis)
@@ -398,9 +398,9 @@
/obj/item/mecha_parts/mecha_equipment/generator/proc/load_fuel(var/obj/item/stack/sheet/P)
if(P.type == fuel.type && P.amount > 0)
var/to_load = max(max_fuel - fuel.amount*fuel.mats_per_stack,0)
var/to_load = max(max_fuel - fuel.amount*MINERAL_MATERIAL_AMOUNT,0)
if(to_load)
var/units = min(max(round(to_load / P.mats_per_stack),1),P.amount)
var/units = min(max(round(to_load / MINERAL_MATERIAL_AMOUNT),1),P.amount)
fuel.amount += units
P.use(units)
occupant_message("[units] unit\s of [fuel] successfully loaded.")
@@ -454,7 +454,7 @@
if(cur_charge < chassis.cell.maxcharge)
use_fuel = fuel_per_cycle_active
chassis.give_power(power_per_cycle)
fuel.amount -= min(use_fuel/fuel.mats_per_stack,fuel.amount)
fuel.amount -= min(use_fuel/MINERAL_MATERIAL_AMOUNT,fuel.amount)
update_equip_info()
return 1
+1 -1
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@@ -256,7 +256,7 @@
output_access_dialog(id_card, usr)
if(href_list["del_req_access"] && add_req_access)
operation_req_access -= text2num(href_list["add_req_access"])
operation_req_access -= text2num(href_list["del_req_access"])
output_access_dialog(id_card, usr)
if(href_list["finish_req_access"])
@@ -91,7 +91,7 @@
var/mob/living/carbon/human/H = O
var/obj/item/clothing/shoes/S = H.shoes
if(S && S.bloody_shoes[blood_state])
if(color != bloodtype_to_color(S.last_bloodtype))
if(color != S.last_blood_color)
return
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
shoe_types |= S.type
@@ -104,7 +104,7 @@
var/mob/living/carbon/human/H = O
var/obj/item/clothing/shoes/S = H.shoes
if(S && S.bloody_shoes[blood_state])
if(color != bloodtype_to_color(S.last_bloodtype))//last entry - we check its color
if(color != S.last_blood_color)//last entry - we check its color
return
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
shoe_types |= S.type
@@ -451,7 +451,7 @@
lootcount = 1
spawn_on_turf = FALSE
//Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that
//This is ment for "low" loot that anyone could fine in a toilet, for better gear use high loot toilet
//This is meant for "low" loot that anyone could find in a toilet, for better gear use high loot toilet
loot = list("" = 30,
/obj/item/lighter = 2,
/obj/item/tape/random = 1,
@@ -476,7 +476,7 @@
lootcount = 1
spawn_on_turf = FALSE
//Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that
//This is ment for "prison" loot that is rather rare and ment for "prisoners if they get a crowbar to fine, or sec.
//This is meant for "prison" loot that is rather rare and meant for "prisoners if they get a crowbar to fine, or sec.
loot = list("" = 10,
/obj/item/lighter = 5,
/obj/item/poster/random_contraband = 5,
+1
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@@ -778,6 +778,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
..()
/obj/item/proc/microwave_act(obj/machinery/microwave/M)
SEND_SIGNAL(src, COMSIG_ITEM_MICROWAVE_ACT, M)
if(istype(M) && M.dirty < 100)
M.dirty++
@@ -61,6 +61,14 @@
name = "Experimental Clone Pod (Machine Board)"
build_path = /obj/machinery/clonepod/experimental
/obj/item/circuitboard/machine/sheetifier
name = "Sheet-meister 2000 (Machine Board)"
icon_state = "supply"
build_path = /obj/machinery/sheetifier
req_components = list(
/obj/item/stock_parts/manipulator = 2,
/obj/item/stock_parts/matter_bin = 2)
/obj/item/circuitboard/machine/abductor
name = "alien board (Report This)"
icon_state = "abductor_mod"
+1 -6
View File
@@ -737,12 +737,7 @@
to_chat(usr, "<span class='warning'>A color that dark on an object like this? Surely not...</span>")
return FALSE
if(istype(target, /obj/structure/window))
var/obj/structure/window/W = target
W.spraycan_paint(paint_color)
else
target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
. = use_charges(user, 2)
var/fraction = min(1, . / reagents.maximum_volume)
@@ -258,6 +258,9 @@ GLOBAL_LIST_INIT(channel_tokens, list(
name = "\proper mini Integrated Subspace Transceiver "
subspace_transmission = FALSE
/obj/item/radio/headset/silicon/pai/ComponentInitialize()
. = ..()
AddElement(/datum/element/empprotection, EMP_PROTECT_WIRES)
/obj/item/radio/headset/silicon/ai
name = "\proper Integrated Subspace Transceiver "
+1 -1
View File
@@ -510,7 +510,7 @@
oneuse = FALSE
remarks = list("So that is how icing is made!", "Placing fruit on top? How simple...", "Huh layering cake seems harder then this...", "This book smells like candy", "A clown must have made this page, or they forgot to spell check it before printing...", "Wait, a way to cook slime to be safe?")
/obj/item/book/granter/crafting_recipe/coldcooking //IceCream
/obj/item/book/granter/crafting_recipe/coldcooking //Icecream
name = "Cooking with Ice"
desc = "A cook book that teaches you many old icecream treats."
crafting_recipe_types = list(/datum/crafting_recipe/food/banana_split, /datum/crafting_recipe/food/root_float, /datum/crafting_recipe/food/bluecharrie_float, /datum/crafting_recipe/food/charrie_float)
+1 -1
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@@ -689,7 +689,7 @@
item_state = "mace_greyscale"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS //Material type changes the prefix as well as the color.
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Material type changes the prefix as well as the color.
custom_materials = list(/datum/material/iron = 12000) //Defaults to an Iron Mace.
slot_flags = ITEM_SLOT_BELT
force = 14
-1
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@@ -17,7 +17,6 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
throw_speed = 3
throw_range = 7
custom_materials = list(/datum/material/iron=1000)
mats_per_stack = 1000
max_amount = 50
attack_verb = list("hit", "bludgeoned", "whacked")
hitsound = 'sound/weapons/grenadelaunch.ogg'
@@ -39,9 +39,11 @@ GLOBAL_LIST_INIT(sandstone_recipes, list ( \
item_state = "sheet-sandstone"
throw_speed = 3
throw_range = 5
custom_materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/sandstone=MINERAL_MATERIAL_AMOUNT)
sheettype = "sandstone"
merge_type = /obj/item/stack/sheet/mineral/sandstone
walltype = /turf/closed/wall/mineral/sandstone
material_type = /datum/material/sandstone
/obj/item/stack/sheet/mineral/sandstone/get_main_recipes()
. = ..()
@@ -107,6 +109,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
point_value = 25
merge_type = /obj/item/stack/sheet/mineral/diamond
material_type = /datum/material/diamond
walltype = /turf/closed/wall/mineral/diamond
GLOBAL_LIST_INIT(diamond_recipes, list ( \
new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \
@@ -135,6 +138,7 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \
point_value = 20
merge_type = /obj/item/stack/sheet/mineral/uranium
material_type = /datum/material/uranium
walltype = /turf/closed/wall/mineral/uranium
GLOBAL_LIST_INIT(uranium_recipes, list ( \
new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \
@@ -163,6 +167,7 @@ GLOBAL_LIST_INIT(uranium_recipes, list ( \
point_value = 20
merge_type = /obj/item/stack/sheet/mineral/plasma
material_type = /datum/material/plasma
walltype = /turf/closed/wall/mineral/plasma
/obj/item/stack/sheet/mineral/plasma/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins licking \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -205,6 +210,7 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \
point_value = 20
merge_type = /obj/item/stack/sheet/mineral/gold
material_type = /datum/material/gold
walltype = /turf/closed/wall/mineral/gold
GLOBAL_LIST_INIT(gold_recipes, list ( \
new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \
@@ -236,6 +242,7 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \
merge_type = /obj/item/stack/sheet/mineral/silver
material_type = /datum/material/silver
tableVariant = /obj/structure/table/optable
walltype = /turf/closed/wall/mineral/silver
GLOBAL_LIST_INIT(silver_recipes, list ( \
new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
@@ -266,6 +273,7 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \
point_value = 50
merge_type = /obj/item/stack/sheet/mineral/bananium
material_type = /datum/material/bananium
walltype = /turf/closed/wall/mineral/bananium
GLOBAL_LIST_INIT(bananium_recipes, list ( \
new/datum/stack_recipe("bananium tile", /obj/item/stack/tile/mineral/bananium, 1, 4, 20), \
@@ -294,6 +302,7 @@ GLOBAL_LIST_INIT(bananium_recipes, list ( \
point_value = 20
merge_type = /obj/item/stack/sheet/mineral/titanium
material_type = /datum/material/titanium
walltype = /turf/closed/wall/mineral/titanium
GLOBAL_LIST_INIT(titanium_recipes, list ( \
new/datum/stack_recipe("titanium tile", /obj/item/stack/tile/mineral/titanium, 1, 4, 20), \
@@ -324,6 +333,7 @@ GLOBAL_LIST_INIT(titanium_recipes, list ( \
custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT)
point_value = 45
merge_type = /obj/item/stack/sheet/mineral/plastitanium
walltype = /turf/closed/wall/mineral/plastitanium
/obj/item/stack/sheet/mineral/plastitanium/fifty
amount = 50
@@ -390,11 +400,14 @@ GLOBAL_LIST_INIT(adamantine_recipes, list(
name = "snow"
icon_state = "sheet-snow"
item_state = "sheet-snow"
custom_materials = list(/datum/material/snow = MINERAL_MATERIAL_AMOUNT)
singular_name = "snow block"
force = 1
throwforce = 2
grind_results = list(/datum/reagent/consumable/ice = 20)
merge_type = /obj/item/stack/sheet/mineral/snow
walltype = /turf/closed/wall/mineral/snow
material_type = /datum/material/snow
GLOBAL_LIST_INIT(snow_recipes, list ( \
new/datum/stack_recipe("Snow Wall", /turf/closed/wall/mineral/snow, 5, one_per_turf = 1, on_floor = 1), \
@@ -205,7 +205,7 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
desc = "This sheet is an alloy of iron and plasma."
icon_state = "sheet-plasteel"
item_state = "sheet-metal"
custom_materials = list(/datum/material/iron=2000, /datum/material/plasma=2000)
custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT)
throwforce = 10
flags_1 = CONDUCT_1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 80)
@@ -290,6 +290,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
novariants = TRUE
material_type = /datum/material/wood
grind_results = list(/datum/reagent/carbon = 20)
walltype = /turf/closed/wall/mineral/wood
/obj/item/stack/sheet/mineral/wood/attackby(obj/item/W, mob/user, params) // NOTE: sheet_types.dm is where the WOOD stack lives. Maybe move this over there.
// Taken from /obj/item/stack/rods/attackby in [rods.dm]
@@ -345,11 +346,13 @@ GLOBAL_LIST_INIT(bamboo_recipes, list ( \
icon_state = "sheet-bamboo"
item_state = "sheet-bamboo"
icon = 'icons/obj/stack_objects.dmi'
custom_materials = list(/datum/material/bamboo = MINERAL_MATERIAL_AMOUNT)
throwforce = 15
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0)
resistance_flags = FLAMMABLE
merge_type = /obj/item/stack/sheet/mineral/bamboo
grind_results = list(/datum/reagent/carbon = 5)
material_type = /datum/material/bamboo
/obj/item/stack/sheet/mineral/bamboo/get_main_recipes()
. = ..()
@@ -514,12 +517,14 @@ GLOBAL_LIST_INIT(cardboard_recipes, list ( \
desc = "Large sheets of card, like boxes folded flat."
singular_name = "cardboard sheet"
icon_state = "sheet-card"
custom_materials = list(/datum/material/cardboard = MINERAL_MATERIAL_AMOUNT)
item_state = "sheet-card"
resistance_flags = FLAMMABLE
force = 0
throwforce = 0
merge_type = /obj/item/stack/sheet/cardboard
novariants = TRUE
material_type = /datum/material/cardboard
/obj/item/stack/sheet/cardboard/get_main_recipes()
. = ..()
@@ -559,10 +564,12 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
icon_state = "sheet-runed"
item_state = "sheet-runed"
icon = 'icons/obj/stack_objects.dmi'
custom_materials = list(/datum/material/runedmetal = MINERAL_MATERIAL_AMOUNT)
sheettype = "runed"
merge_type = /obj/item/stack/sheet/runed_metal
novariants = TRUE
grind_results = list(/datum/reagent/iron = 5, /datum/reagent/blood = 15)
material_type = /datum/material/runedmetal
/obj/item/stack/sheet/runed_metal/ratvar_act()
new /obj/item/stack/tile/brass(loc, amount)
@@ -681,6 +688,7 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
icon_state = "sheet-brass"
item_state = "sheet-brass"
icon = 'icons/obj/stack_objects.dmi'
custom_materials = list(/datum/material/bronze = MINERAL_MATERIAL_AMOUNT)
resistance_flags = FIRE_PROOF | ACID_PROOF
throwforce = 10
max_amount = 50
@@ -691,6 +699,7 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
grind_results = list(/datum/reagent/iron = 5, /datum/reagent/copper = 3) //we have no "tin" reagent so this is the closest thing
merge_type = /obj/item/stack/tile/bronze
tableVariant = /obj/structure/table/bronze
material_type = /datum/material/bronze
/obj/item/stack/tile/bronze/attack_self(mob/living/user)
if(is_servant_of_ratvar(user)) //still lets them build with it, just gives a message
@@ -738,6 +747,7 @@ GLOBAL_LIST_INIT(bone_recipes, list(
icon = 'icons/obj/mining.dmi'
icon_state = "bone"
item_state = "sheet-bone"
custom_materials = list(/datum/material/bone = MINERAL_MATERIAL_AMOUNT)
singular_name = "bone"
desc = "Someone's been drinking their milk."
force = 7
@@ -748,6 +758,7 @@ GLOBAL_LIST_INIT(bone_recipes, list(
throw_range = 3
grind_results = list(/datum/reagent/carbon = 10)
merge_type = /obj/item/stack/sheet/bone
material_type = /datum/material/bone
/obj/item/stack/sheet/bone/get_main_recipes()
. = ..()
@@ -775,6 +786,7 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
custom_materials = list(/datum/material/plastic=MINERAL_MATERIAL_AMOUNT)
throwforce = 7
grind_results = list(/datum/reagent/glitter/white = 60)
material_type = /datum/material/plastic
merge_type = /obj/item/stack/sheet/plastic
/obj/item/stack/sheet/plastic/fifty
@@ -800,9 +812,11 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
singular_name = "paper frame"
icon_state = "sheet-paper"
item_state = "sheet-paper"
custom_materials = list(/datum/material/paper = MINERAL_MATERIAL_AMOUNT)
merge_type = /obj/item/stack/sheet/paperframes
resistance_flags = FLAMMABLE
merge_type = /obj/item/stack/sheet/paperframes
material_type = /datum/material/paper
/obj/item/stack/sheet/paperframes/get_main_recipes()
. = ..()
@@ -843,3 +857,55 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
merge_type = /obj/item/stack/sheet/cotton/durathread
pull_effort = 70
loom_result = /obj/item/stack/sheet/durathread
/obj/item/stack/sheet/meat
name = "meat sheets"
desc = "Something's bloody meat compressed into a nice solid sheet"
singular_name = "meat sheet"
icon_state = "sheet-meat"
material_flags = MATERIAL_COLOR
custom_materials = list(/datum/material/meat = MINERAL_MATERIAL_AMOUNT)
merge_type = /obj/item/stack/sheet/meat
material_type = /datum/material/meat
material_modifier = 1 //None of that wussy stuff
/obj/item/stack/sheet/meat/fifty
amount = 50
/obj/item/stack/sheet/meat/twenty
amount = 20
/obj/item/stack/sheet/meat/five
amount = 5
/obj/item/stack/sheet/pizza
name = "pepperoni sheetzzas"
desc = "It's a delicious pepperoni sheetzza!"
singular_name = "pepperoni sheetzza"
icon_state = "sheet-pizza"
custom_materials = list(/datum/material/pizza = MINERAL_MATERIAL_AMOUNT)
merge_type = /obj/item/stack/sheet/pizza
material_type = /datum/material/pizza
material_modifier = 1
/obj/item/stack/sheet/pizza/fifty
amount = 50
/obj/item/stack/sheet/pizza/twenty
amount = 20
/obj/item/stack/sheet/pizza/five
amount = 5
/obj/item/stack/sheet/sandblock
name = "blocks of sand"
desc = "You're too old to be playing with sandcastles. Now you build... sandstations."
singular_name = "block of sand"
icon_state = "sheet-sandstone"
custom_materials = list(/datum/material/sand = MINERAL_MATERIAL_AMOUNT)
merge_type = /obj/item/stack/sheet/sandblock
material_type = /datum/material/sand
material_modifier = 1
/obj/item/stack/sheet/sandblock/fifty
amount = 50
/obj/item/stack/sheet/sandblock/twenty
amount = 20
/obj/item/stack/sheet/sandblock/five
amount = 5
@@ -10,10 +10,14 @@
throw_range = 3
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
novariants = FALSE
mats_per_stack = MINERAL_MATERIAL_AMOUNT
var/sheettype = null //this is used for girders in the creation of walls/false walls
var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity
var/shard_type // the shard debris typepath left over by solar panels and windows etc.
///this is used for girders in the creation of walls/false walls
var/sheettype = null
///turn-in value for the gulag stacker - loosely relative to its rarity
var/point_value = 0
/// the shard debris typepath left over by solar panels and windows etc.
var/shard_type
///What type of wall does this sheet spawn
var/walltype
/obj/item/stack/sheet/Initialize(mapload, new_amount, merge)
. = ..()
+18 -11
View File
@@ -22,7 +22,7 @@
var/merge_type = null // This path and its children should merge with this stack, defaults to src.type
var/full_w_class = WEIGHT_CLASS_NORMAL //The weight class the stack should have at amount > 2/3rds max_amount
var/novariants = TRUE //Determines whether the item should update it's sprites based on amount.
var/mats_per_stack = 0
var/list/mats_per_unit //list that tells you how much is in a single unit.
///Datum material type that this stack is made of
var/material_type
//NOTE: When adding grind_results, the amounts should be for an INDIVIDUAL ITEM - these amounts will be multiplied by the stack size in on_grind()
@@ -47,8 +47,11 @@
if(!merge_type)
merge_type = type
if(custom_materials && custom_materials.len)
mats_per_unit = list()
var/in_process_mat_list = custom_materials.Copy()
for(var/i in custom_materials)
custom_materials[SSmaterials.GetMaterialRef(i)] = mats_per_stack * amount
mats_per_unit[SSmaterials.GetMaterialRef(i)] = in_process_mat_list[i]
custom_materials[i] *= amount
. = ..()
if(merge)
for(var/obj/item/stack/S in loc)
@@ -60,7 +63,7 @@
var/datum/material/M = SSmaterials.GetMaterialRef(material_type) //First/main material
for(var/i in M.categories)
switch(i)
if(MAT_CATEGORY_RIGID)
if(MAT_CATEGORY_BASE_RECIPES)
var/list/temp = SSmaterials.rigid_stack_recipes.Copy()
recipes += temp
update_weight()
@@ -315,10 +318,13 @@
if (amount < used)
return FALSE
amount -= used
if(check)
zero_amount()
for(var/i in custom_materials)
custom_materials[i] = amount * mats_per_stack
if(check && zero_amount())
return TRUE
if(length(mats_per_unit))
var/temp_materials = custom_materials.Copy()
for(var/i in mats_per_unit)
temp_materials[i] = mats_per_unit[i] * src.amount
set_custom_materials(temp_materials)
update_icon()
update_weight()
return TRUE
@@ -350,10 +356,11 @@
source.add_charge(amount * cost)
else
src.amount += amount
if(custom_materials && custom_materials.len)
for(var/i in custom_materials)
custom_materials[SSmaterials.GetMaterialRef(i)] = MINERAL_MATERIAL_AMOUNT * src.amount
set_custom_materials() //Refresh
if(length(mats_per_unit))
var/temp_materials = custom_materials.Copy()
for(var/i in mats_per_unit)
temp_materials[i] = mats_per_unit[i] * src.amount
set_custom_materials(temp_materials)
update_icon()
update_weight()
@@ -9,16 +9,35 @@
throw_speed = 3
throw_range = 7
max_amount = 60
mats_per_stack = 500
var/turf_type = null
var/mineralType = null
novariants = TRUE
var/human_maxHealth = 100
/obj/item/stack/tile/Initialize(mapload, amount)
. = ..()
pixel_x = rand(-3, 3)
pixel_y = rand(-3, 3) //randomize a little
/obj/item/stack/tile/examine(mob/user)
. = ..()
if(throwforce && !is_cyborg) //do not want to divide by zero or show the message to borgs who can't throw
var/verb
switch(CEILING(human_maxHealth / throwforce, 1)) //throws to crit a human
if(1 to 3)
verb = "superb"
if(4 to 6)
verb = "great"
if(7 to 9)
verb = "good"
if(10 to 12)
verb = "fairly decent"
if(13 to 15)
verb = "mediocre"
if(!verb)
return
. += "<span class='notice'>Those could work as a [verb] throwing weapon.</span>"
/obj/item/stack/tile/attackby(obj/item/W, mob/user, params)
if (istype(W, /obj/item/weldingtool))
@@ -470,7 +489,7 @@
/obj/item/stack/tile/plasteel
name = "floor tile"
singular_name = "floor tile"
desc = "Those could work as a pretty decent throwing weapon."
desc = "The ground you walk on."
icon_state = "tile"
force = 6
custom_materials = list(/datum/material/iron=500)
@@ -482,7 +501,15 @@
resistance_flags = FIRE_PROOF
/obj/item/stack/tile/plasteel/cyborg
desc = "The ground you walk on." //Not the usual floor tile desc as that refers to throwing, Cyborgs can't do that - RR
custom_materials = null // All other Borg versions of items have no Metal or Glass - RR
is_cyborg = 1
cost = 125
/obj/item/stack/tile/material
name = "floor tile"
singular_name = "floor tile"
desc = "The ground you walk on."
throwforce = 10
icon_state = "material_tile"
turf_type = /turf/open/floor/material
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
+19 -1
View File
@@ -444,4 +444,22 @@
STR.max_combined_w_class = 30
STR.max_items = 3
STR.display_numerical_stacking = FALSE
STR.can_hold = typecacheof(list(/obj/item/ammo_box/magazine, /obj/item/ammo_casing))
STR.can_hold = typecacheof(list(/obj/item/ammo_box/magazine, /obj/item/ammo_casing))
/obj/item/storage/bag/material
name = "material pouch"
desc = "A pouch for sheets and RCD ammunition that manages to hang where you would normally put things in your pocket."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "materialpouch"
slot_flags = ITEM_SLOT_POCKET
w_class = WEIGHT_CLASS_BULKY
resistance_flags = FLAMMABLE
/obj/item/storage/bag/material/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = INFINITY
STR.max_items = 2
STR.display_numerical_stacking = TRUE
STR.can_hold = typecacheof(list(/obj/item/rcd_ammo, /obj/item/stack/sheet))
+2 -2
View File
@@ -106,10 +106,10 @@
/obj/item/storage/briefcase/medical
name = "medical briefcase"
icon_state = "medbriefcase"
desc = "A white with a blue cross brieface, this is ment to hold medical gear that would not be able to normally fit in a bag."
desc = "A white with a blue cross brieface, this is meant to hold medical gear that would not be able to normally fit in a bag."
/obj/item/storage/briefcase/medical/PopulateContents()
new /obj/item/clothing/neck/stethoscope(src)
new /obj/item/healthanalyzer(src)
..() //In case of paperwork
..() //Incase of paperwork
@@ -370,6 +370,14 @@
for(var/i in 1 to 7)
new /obj/item/reagent_containers/pill/breast_enlargement(src)
/obj/item/storage/pill_bottle/neurine
name = "bottle of neurine pills"
desc = "Contains pills to treat non-severe mental traumas."
/obj/item/storage/pill_bottle/neurine/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/reagent_containers/pill/neurine(src)
/////////////
//Organ Box//
/////////////
+1 -1
View File
@@ -25,7 +25,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
icon_state = "toolbox_default"
item_state = "toolbox_default"
can_rubberify = FALSE
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
/obj/item/storage/toolbox/Initialize(mapload)
if(has_latches)
@@ -155,7 +155,7 @@
///Material chair
/obj/structure/chair/greyscale
icon_state = "chair_greyscale"
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
item_chair = /obj/item/chair/greyscale
buildstacktype = null //Custom mats handle this
@@ -384,7 +384,7 @@
/obj/item/chair/greyscale
icon_state = "chair_greyscale_toppled"
item_state = "chair_greyscale"
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
origin_type = /obj/structure/chair/greyscale
/obj/item/chair/stool
+10 -4
View File
@@ -170,7 +170,7 @@
qdel(src)
return
if(S.sheettype && S.sheettype != "runed")
if(S.sheettype != "runed")
var/M = S.sheettype
if(state == GIRDER_DISPLACED)
var/F = text2path("/obj/structure/falsewall/[M]")
@@ -188,9 +188,13 @@
transfer_fingerprints_to(FW)
qdel(src)
else
var/F = text2path("/turf/closed/wall/mineral/[M]")
var/list/material_list
var/F = S.walltype
if(!F)
return
F = /turf/closed/wall/material
if(S.material_type)
material_list = list()
material_list[SSmaterials.GetMaterialRef(S.material_type)] = MINERAL_MATERIAL_AMOUNT * 2
if(S.get_amount() < 2)
to_chat(user, "<span class='warning'>You need at least two sheets to add plating!</span>")
return
@@ -201,7 +205,9 @@
S.use(2)
to_chat(user, "<span class='notice'>You add the plating.</span>")
var/turf/T = get_turf(src)
T.PlaceOnTop(F)
var/turf/newturf = T.PlaceOnTop(F)
if(material_list)
newturf.set_custom_materials(material_list)
transfer_fingerprints_to(T)
qdel(src)
return
+1 -1
View File
@@ -220,7 +220,7 @@
/obj/structure/table/greyscale
icon = 'icons/obj/smooth_structures/table_greyscale.dmi'
icon_state = "table"
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
buildstack = null //No buildstack, so generate from mat datums
///Table on wheels
+8 -7
View File
@@ -157,7 +157,6 @@
secret_type = /obj/effect/spawner/lootdrop/prison_loot_toilet
/obj/structure/toilet/greyscale
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR
buildstacktype = null
@@ -582,6 +581,12 @@
G.use(1)
return
if(istype(O, /obj/item/stack/ore/glass))
new /obj/item/stack/sheet/sandblock(loc)
to_chat(user, "<span class='notice'>You wet the sand in the sink and form it into a block.</span>")
O.use(1)
return
if(!istype(O))
return
if(O.item_flags & ABSTRACT) //Abstract items like grabs won't wash. No-drop items will though because it's still technically an item in your hand.
@@ -673,7 +678,7 @@
if(steps == 4 && istype(S, /obj/item/stack/sheet/mineral/wood))
if(S.use(3))
steps = 5
desc = "A dug out well, A dug out well with out rope. Just add some cloth!"
desc = "A dug out well, A dug out well without rope. Just add some cloth!"
icon_state = "well_4"
return TRUE
else
@@ -702,11 +707,6 @@
icon_state = "puddle"
resistance_flags = UNACIDABLE
/obj/structure/sink/greyscale
icon_state = "sink_greyscale"
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR
buildstacktype = null
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/structure/sink/puddle/attack_hand(mob/M)
icon_state = "puddle-splash"
@@ -722,6 +722,7 @@
qdel(src)
/obj/structure/sink/greyscale
icon_state = "sink_greyscale"
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR
buildstacktype = null
+12 -16
View File
@@ -271,29 +271,27 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
air_update_turf(TRUE)
update_nearby_icons()
/obj/structure/window/proc/spraycan_paint(paint_color)
if(color_hex2num(paint_color) < 255)
set_opacity(255)
else
set_opacity(initial(opacity))
add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
/obj/structure/window/proc/electrochromatic_dim()
if(electrochromatic_status == ELECTROCHROMATIC_DIMMED)
return
electrochromatic_status = ELECTROCHROMATIC_DIMMED
animate(src, color = "#222222", time = 2)
set_opacity(TRUE)
var/current = color
add_atom_colour("#222222", FIXED_COLOUR_PRIORITY)
var/newcolor = color
if(color != current)
color = current
animate(src, color = newcolor, time = 2)
/obj/structure/window/proc/electrochromatic_off()
if(electrochromatic_status == ELECTROCHROMATIC_OFF)
return
electrochromatic_status = ELECTROCHROMATIC_OFF
var/current = color
update_atom_colour()
remove_atom_colour(FIXED_COLOUR_PRIORITY, "#222222")
var/newcolor = color
color = current
animate(src, color = newcolor, time = 2)
if(color != current)
color = current
animate(src, color = newcolor, time = 2)
/obj/structure/window/proc/remove_electrochromatic()
electrochromatic_off()
@@ -348,11 +346,9 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
GLOB.electrochromatic_window_lookup[electrochromatic_id] |= src
/obj/structure/window/update_atom_colour()
if((electrochromatic_status != ELECTROCHROMATIC_OFF) && (electrochromatic_status != ELECTROCHROMATIC_DIMMED))
return FALSE
. = ..()
if(color && (color_hex2num(color) < 255))
set_opacity(255)
if(electrochromatic_status == ELECTROCHROMATIC_DIMMED || (color && (color_hex2num(color) < 255)))
set_opacity(TRUE)
else
set_opacity(FALSE)
+14 -1
View File
@@ -189,9 +189,12 @@
if(user && !silent)
to_chat(user, "<span class='notice'>You remove the floor tile.</span>")
if(floor_tile && make_tile)
new floor_tile(src)
spawn_tile()
return make_plating()
/turf/open/floor/proc/spawn_tile()
new floor_tile(src)
/turf/open/floor/singularity_pull(S, current_size)
. = ..()
switch(current_size)
@@ -293,3 +296,13 @@
return TRUE
return FALSE
/turf/open/floor/material
name = "floor"
icon_state = "materialfloor"
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
/turf/open/floor/material/spawn_tile()
for(var/i in custom_materials)
var/datum/material/M = i
new M.sheet_type(src, FLOOR(custom_materials[M] / MINERAL_MATERIAL_AMOUNT, 1))
@@ -157,7 +157,7 @@
planetary_atmos = TRUE
floor_tile = null
initial_gas_mix = FROZEN_ATMOS
slowdown = 1.5 //So digging it out paths are usefull.
slowdown = 1.5 //So digging it out paths are useful.
bullet_sizzle = TRUE
footstep = FOOTSTEP_SAND
barefootstep = FOOTSTEP_SAND
+9 -5
View File
@@ -76,11 +76,15 @@
var/obj/item/stack/tile/W = C
if(!W.use(1))
return
var/turf/open/floor/T = PlaceOnTop(W.turf_type, flags = CHANGETURF_INHERIT_AIR)
if(istype(W, /obj/item/stack/tile/light)) //TODO: get rid of this ugly check somehow
var/obj/item/stack/tile/light/L = W
var/turf/open/floor/light/F = T
F.state = L.state
if(istype(W, /obj/item/stack/tile/material))
var/turf/newturf = PlaceOnTop(/turf/open/floor/material, flags = CHANGETURF_INHERIT_AIR)
newturf.set_custom_materials(W.custom_materials)
else if(W.turf_type)
var/turf/open/floor/T = PlaceOnTop(W.turf_type, flags = CHANGETURF_INHERIT_AIR)
if(istype(W, /obj/item/stack/tile/light)) //TODO: get rid of this ugly check somehow
var/obj/item/stack/tile/light/L = W
var/turf/open/floor/light/F = T
F.state = L.state
playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
else
to_chat(user, "<span class='warning'>This section is too damaged to support a tile! Use a welder to fix the damage.</span>")
@@ -0,0 +1,22 @@
/turf/closed/wall/material
name = "wall"
desc = "A huge chunk of material used to separate rooms."
icon = 'icons/turf/walls/materialwall.dmi'
icon_state = "wall"
canSmoothWith = list(/turf/closed/wall/material)
smooth = SMOOTH_TRUE
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
/turf/closed/wall/material/break_wall()
for(var/i in custom_materials)
var/datum/material/M = i
new M.sheet_type(src, FLOOR(custom_materials[M] / MINERAL_MATERIAL_AMOUNT, 1))
return new girder_type(src)
/turf/closed/wall/material/devastate_wall()
for(var/i in custom_materials)
var/datum/material/M = i
new M.sheet_type(src, FLOOR(custom_materials[M] / MINERAL_MATERIAL_AMOUNT, 1))
/turf/closed/wall/material/mat_update_desc(mat)
desc = "A huge chunk of [mat] used to separate rooms."
+3
View File
@@ -85,6 +85,9 @@
if (opacity)
has_opaque_atom = TRUE
// apply materials properly from the default custom_materials value
set_custom_materials(custom_materials)
ComponentInitialize()
return INITIALIZE_HINT_NORMAL