Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit616
This commit is contained in:
@@ -36,39 +36,38 @@
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#define CAN_CLIMAX_WITH (1<<7)
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#define GENITAL_CAN_AROUSE (1<<8)
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#define DEF_VAGINA_SHAPE "Human"
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#define COCK_SIZE_MIN 1
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#define COCK_SIZE_DEF 6
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#define COCK_SIZE_MAX 20
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#define COCK_DIAMETER_RATIO_MAX 0.42
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#define COCK_DIAMETER_RATIO_DEF 0.25
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#define COCK_DIAMETER_RATIO_MIN 0.15
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#define KNOT_GIRTH_RATIO_MAX 3
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#define KNOT_GIRTH_RATIO_DEF 2.1
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#define KNOT_GIRTH_RATIO_MIN 1.25
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#define DEF_COCK_SHAPE "Human"
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#define BALLS_VOLUME_BASE 25
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#define BALLS_VOLUME_MULT 1
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#define DEF_BALLS_SHAPE "Single"
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#define BALLS_SIZE_MIN 1
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#define BALLS_SIZE_DEF 2
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#define BALLS_SIZE_MAX 3
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#define BALLS_SACK_SIZE_MIN 1
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#define BALLS_SACK_SIZE_DEF 8
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#define BALLS_SACK_SIZE_MAX 40
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#define CUM_RATE 2 // holy shit what a really shitty define name - relates to units per arbitrary measure of time?
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#define CUM_RATE_MULT 1
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#define CUM_EFFICIENCY 1 //amount of nutrition required per life()
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#define EGG_GIRTH_MIN 1//inches
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#define EGG_GIRTH_DEF 6
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#define EGG_GIRTH_MAX 16
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#define BREASTS_VOLUME_BASE 50 //base volume for the reagents in the breasts, multiplied by the size then multiplier. 50u for A cups, 850u for HH cups.
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#define BREASTS_VOLUME_MULT 1 //global multiplier for breast volume.
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#define BREASTS_SIZE_DEF "c" //lowercase cause those sprite accessory don't use uppercased letters.
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#define DEF_BREASTS_SHAPE "Pair"
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#define MILK_RATE 5
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#define MILK_RATE_MULT 1
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#define MILK_EFFICIENCY 1
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@@ -83,8 +82,6 @@
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//Citadel istypes
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#define isgenital(A) (istype(A, /obj/item/organ/genital))
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#define isborer(A) (istype(A, /mob/living/simple_animal/borer))
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#define CITADEL_MENTOR_OOC_COLOUR "#224724"
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//xenobio console upgrade stuff
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@@ -92,14 +89,6 @@
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#define XENOBIO_UPGRADE_SLIMEBASIC 2
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#define XENOBIO_UPGRADE_SLIMEADV 4
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//stamina stuff
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#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
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#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
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#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
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#define STAMINA_CRIT_TRADITIONAL -40 //ditto, but for STAMINA_CRIT
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#define CRAWLUNDER_DELAY 30 //Delay for crawling under a standing mob
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//Citadel toggles because bitflag memes
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#define MEDIHOUND_SLEEPER (1<<0)
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#define EATING_NOISES (1<<1)
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@@ -117,8 +106,6 @@
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#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES|BREAST_ENLARGEMENT|PENIS_ENLARGEMENT)
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//component stuff
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#define COMSIG_COMBAT_TOGGLED "combatmode_toggled" //called by combat mode toggle on all equipped items. args: (mob/user, combatmode)
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#define COMSIG_VORE_TOGGLED "voremode_toggled" // totally not copypasta
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//belly sound pref things
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@@ -29,7 +29,54 @@
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#define EFFECT_DROWSY "drowsy"
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#define EFFECT_JITTER "jitter"
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// /mob/living/combat_flags
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#define CAN_TOGGLE_COMBAT_MODE(mob) FORCE_BOOLEAN((mob.stat == CONSCIOUS) && !(mob.combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
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/// Default combat flags for those affected by ((stamina combat))
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#define COMBAT_FLAGS_DEFAULT NONE
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/// Default combat flags for everyone else (so literally everyone but humans)
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#define COMBAT_FLAGS_STAMSYSTEM_EXEMPT (COMBAT_FLAG_SPRINT_ACTIVE | COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_SPRINT_TOGGLED | COMBAT_FLAG_COMBAT_TOGGLED)
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/// Default combat flags for those only affected by sprint (so just silicons)
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#define COMBAT_FLAGS_STAMEXEMPT_YESSPRINT (COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_COMBAT_TOGGLED)
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/// The user wants combat mode on
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#define COMBAT_FLAG_COMBAT_TOGGLED (1<<0)
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/// The user wants sprint mode on
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#define COMBAT_FLAG_SPRINT_TOGGLED (1<<1)
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/// Combat mode is currently active
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#define COMBAT_FLAG_COMBAT_ACTIVE (1<<2)
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/// Sprint is currently active
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#define COMBAT_FLAG_SPRINT_ACTIVE (1<<3)
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/// Currently attempting to crawl under someone
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#define COMBAT_FLAG_ATTEMPTING_CRAWL (1<<4)
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/// Currently stamcritted
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#define COMBAT_FLAG_HARD_STAMCRIT (1<<5)
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/// Currently attempting to resist up from the ground
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#define COMBAT_FLAG_RESISTING_REST (1<<6)
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/// Intentionally resting
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#define COMBAT_FLAG_INTENTIONALLY_RESTING (1<<7)
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/// Currently stamcritted but not as violently
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#define COMBAT_FLAG_SOFT_STAMCRIT (1<<8)
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// Helpers for getting someone's stamcrit state. Cast to living.
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#define NOT_STAMCRIT 0
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#define SOFT_STAMCRIT 1
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#define HARD_STAMCRIT 2
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// Stamcrit check helpers
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#define IS_STAMCRIT(mob) (CHECK_STAMCRIT(mob) != NOT_STAMCRIT)
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#define CHECK_STAMCRIT(mob) ((mob.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)? HARD_STAMCRIT : ((mob.combat_flags & COMBAT_FLAG_SOFT_STAMCRIT)? SOFT_STAMCRIT : NOT_STAMCRIT))
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//stamina stuff
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#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
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#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
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#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
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#define STAMINA_CRIT_TRADITIONAL -40 //ditto, but for STAMINA_CRIT
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#define CRAWLUNDER_DELAY 30 //Delay for crawling under a standing mob
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//Bitflags defining which status effects could be or are inflicted on a mob
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// This is a bit out of date/inaccurate in light of all the new status effects and is probably pending rework.
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#define CANSTUN (1<<0)
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#define CANKNOCKDOWN (1<<1)
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#define CANUNCONSCIOUS (1<<2)
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@@ -203,3 +250,5 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
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#define BULLET_ACT_BLOCK "BLOCK" //It's a blocked hit, whatever that means in the context of the thing it's hitting.
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#define BULLET_ACT_FORCE_PIERCE "PIERCE" //It pierces through the object regardless of the bullet being piercing by default.
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#define BULLET_ACT_TURF "TURF" //It hit us but it should hit something on the same turf too. Usually used for turfs.
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@@ -188,6 +188,8 @@
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#define COMSIG_LIVING_REVIVE "living_revive" //from base of mob/living/revive() (full_heal, admin_revive)
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#define COMSIG_MOB_CLIENT_LOGIN "comsig_mob_client_login" //sent when a mob/login() finishes: (client)
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#define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override)
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#define COMSIG_LIVING_COMBAT_ENABLED "combatmode_enabled" //from base of mob/living/enable_combat_mode() (was_forced)
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#define COMSIG_LIVING_COMBAT_DISABLED "combatmode_disabled" //from base of mob/living/disable_combat_mode() (was_forced)
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//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS!
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#define COMSIG_LIVING_STATUS_STUN "living_stun" //from base of mob/living/Stun() (amount, update, ignore)
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@@ -197,6 +199,7 @@
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#define COMSIG_LIVING_STATUS_UNCONSCIOUS "living_unconscious" //from base of mob/living/Unconscious() (amount, update, ignore)
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#define COMSIG_LIVING_STATUS_SLEEP "living_sleeping" //from base of mob/living/Sleeping() (amount, update, ignore)
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#define COMSIG_LIVING_STATUS_DAZE "living_daze" //from base of mob/living/Daze() (amount, update, ignore)
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#define COMSIG_LIVING_STATUS_STAGGER "living_stagger" //from base of mob/living/Stagger() (amount, update, ignore)
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#define COMPONENT_NO_STUN 1 //For all of them
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// /mob/living/carbon signals
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@@ -201,4 +201,7 @@
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#define RULE_OF_THREE(a, b, x) ((a*x)/b)
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// )
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#define MANHATTAN_DISTANCE(a, b) (abs(a.x - b.x) + abs(a.y - b.y))
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#define MANHATTAN_DISTANCE(a, b) (abs(a.x - b.x) + abs(a.y - b.y))
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/// Make sure something is a boolean TRUE/FALSE 1/0 value, since things like bitfield & bitflag doesn't always give 1s and 0s.
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#define FORCE_BOOLEAN(x) ((x)? TRUE : FALSE)
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@@ -81,7 +81,8 @@
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//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
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#define MAX_MESSAGE_LEN 2048 //Citadel edit: What's the WORST that could happen?
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#define MAX_FAVOR_LEN 4096 //double the maximum message length.
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#define MAX_FLAVOR_LEN 4096 //double the maximum message length.
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#define MAX_TASTE_LEN 40 //lick... vore... ew...
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#define MAX_NAME_LEN 42
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#define MAX_BROADCAST_LEN 512
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#define MAX_CHARTER_LEN 80
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@@ -53,6 +53,9 @@
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#define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping //the affected is asleep
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/// Blocks sprint
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#define STATUS_EFFECT_STAGGERED /datum/status_effect/staggered
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#define STATUS_EFFECT_TASED_WEAK /datum/status_effect/electrode //not as crippling, just slows down
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#define STATUS_EFFECT_TASED /datum/status_effect/electrode/no_combat_mode //the affected has been tased, preventing fine muscle control
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@@ -131,6 +131,8 @@
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#define TRAIT_UNINTELLIGIBLE_SPEECH "unintelligible-speech"
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#define TRAIT_SOOTHED_THROAT "soothed-throat"
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#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
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#define TRAIT_QUICK_CARRY "quick-carry"
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#define TRAIT_QUICKER_CARRY "quicker-carry"
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#define TRAIT_STRONG_GRABBER "strong_grabber"
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#define TRAIT_CALCIUM_HEALER "calcium_healer"
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#define TRAIT_MAGIC_CHOKE "magic_choke"
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@@ -144,6 +146,7 @@
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#define TRAIT_NOMARROW "nomarrow" // You don't make blood, with chemicals or nanites.
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#define TRAIT_NOPULSE "nopulse" // Your heart doesn't beat.
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#define TRAIT_EXEMPT_HEALTH_EVENTS "exempt-health-events"
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#define TRAIT_NO_MIDROUND_ANTAG "no-midround-antag" //can't be turned into an antag by random events
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// mobility flag traits
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// IN THE FUTURE, IT WOULD BE NICE TO DO SOMETHING SIMILAR TO https://github.com/tgstation/tgstation/pull/48923/files (ofcourse not nearly the same because I have my.. thoughts on it)
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@@ -159,6 +162,15 @@
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#define TRAIT_SWIMMING "swimming" //only applied by /datum/element/swimming, for checking
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/**
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* COMBAT MODE/SPRINT MODE TRAITS
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*/
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/// Prevents combat mode from being active.
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#define TRAIT_COMBAT_MODE_LOCKED "combatmode_locked"
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/// Prevents sprinting from being active.
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#define TRAIT_SPRINT_LOCKED "sprint_locked"
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//non-mob traits
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#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
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@@ -222,10 +234,13 @@
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#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
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#define GHOSTROLE_TRAIT "ghostrole"
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#define APHRO_TRAIT "aphro"
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#define BLOODSUCKER_TRAIT "bloodsucker"
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#define CLOTHING_TRAIT "clothing" //used for quirky carrygloves
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// unique trait sources, still defines
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#define STATUE_MUTE "statue"
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#define CLONING_POD_TRAIT "cloning-pod"
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#define VIRTUAL_REALITY_TRAIT "vr_trait"
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#define CHANGELING_DRAIN "drain"
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#define CHANGELING_HIVEMIND_MUTE "ling_mute"
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#define ABYSSAL_GAZE_BLIND "abyssal_gaze"
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@@ -139,18 +139,6 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE)
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return TRUE
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return FALSE
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/mob/living/carbon/proc/has_ovipositor()
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var/obj/item/organ/genital/G = getorganslot(ORGAN_SLOT_PENIS)
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if(G && istype(G, /obj/item/organ/genital/ovipositor))
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return TRUE
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return FALSE
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|
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/mob/living/carbon/human/proc/has_eggsack()
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var/obj/item/organ/genital/G = getorganslot(ORGAN_SLOT_TESTICLES)
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if(G && istype(G, /obj/item/organ/genital/eggsack))
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return TRUE
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return FALSE
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/mob/living/carbon/proc/is_groin_exposed(list/L)
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if(!L)
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L = get_equipped_items()
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+3
-17
@@ -181,35 +181,21 @@
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"genitals_use_skintone" = FALSE,
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"has_cock" = FALSE,
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"cock_shape" = pick(GLOB.cock_shapes_list),
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"cock_length" = 6,
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"cock_length" = COCK_SIZE_DEF,
|
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"cock_diameter_ratio" = COCK_DIAMETER_RATIO_DEF,
|
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"cock_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
|
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"has_sheath" = FALSE,
|
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"sheath_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
|
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"has_balls" = FALSE,
|
||||
"balls_internal" = FALSE,
|
||||
"balls_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
|
||||
"balls_amount" = 2,
|
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"balls_sack_size" = BALLS_SACK_SIZE_DEF,
|
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"balls_size" = BALLS_SIZE_DEF,
|
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"balls_shape" = "Single",
|
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"balls_shape" = DEF_BALLS_SHAPE,
|
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"balls_cum_rate" = CUM_RATE,
|
||||
"balls_cum_mult" = CUM_RATE_MULT,
|
||||
"balls_efficiency" = CUM_EFFICIENCY,
|
||||
"has_ovi" = FALSE,
|
||||
"ovi_shape" = "knotted",
|
||||
"ovi_length" = 6,
|
||||
"ovi_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
|
||||
"has_eggsack" = FALSE,
|
||||
"eggsack_internal" = TRUE,
|
||||
"eggsack_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
|
||||
"eggsack_size" = BALLS_SACK_SIZE_DEF,
|
||||
"eggsack_egg_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
|
||||
"eggsack_egg_size" = EGG_GIRTH_DEF,
|
||||
"has_breasts" = FALSE,
|
||||
"breasts_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
|
||||
"breasts_size" = pick(GLOB.breasts_size_list),
|
||||
"breasts_shape" = "Pair",
|
||||
"breasts_shape" = DEF_BREASTS_SHAPE,
|
||||
"breasts_producing" = FALSE,
|
||||
"has_vag" = FALSE,
|
||||
"vag_shape" = pick(GLOB.vagina_shapes_list),
|
||||
|
||||
@@ -1426,7 +1426,9 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
|
||||
|
||||
/proc/get_random_drink()
|
||||
var/list/blocked = list(/obj/item/reagent_containers/food/drinks/soda_cans,
|
||||
/obj/item/reagent_containers/food/drinks/bottle
|
||||
/obj/item/reagent_containers/food/drinks/bottle,
|
||||
/obj/item/reagent_containers/food/drinks/flask/russian,
|
||||
/obj/item/reagent_containers/food/drinks/flask/steel
|
||||
)
|
||||
return pick(subtypesof(/obj/item/reagent_containers/food/drinks) - blocked)
|
||||
|
||||
@@ -1562,4 +1564,4 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
|
||||
channels_to_use += channel
|
||||
|
||||
if(channels_to_use.len)
|
||||
world.TgsChatBroadcast()
|
||||
world.TgsChatBroadcast()
|
||||
|
||||
@@ -238,5 +238,16 @@ GLOBAL_LIST_INIT(bitfields, list(
|
||||
"MOBILITY_PULL" = MOBILITY_PULL,
|
||||
"MOBILITY_HOLD" = MOBILITY_HOLD,
|
||||
"MOBILITY_RESIST" = MOBILITY_RESIST
|
||||
),
|
||||
"combat_flags" = list(
|
||||
"COMBAT_FLAG_COMBAT_TOGGLED" = COMBAT_FLAG_COMBAT_TOGGLED,
|
||||
"COMBAT_FLAG_SPRINT_TOGGLED" = COMBAT_FLAG_SPRINT_TOGGLED,
|
||||
"COMBAT_FLAG_COMBAT_ACTIVE" = COMBAT_FLAG_COMBAT_ACTIVE,
|
||||
"COMBAT_FLAG_SPRINT_ACTIVE" = COMBAT_FLAG_SPRINT_ACTIVE,
|
||||
"COMBAT_FLAG_ATTEMPTING_CRAWL" = COMBAT_FLAG_ATTEMPTING_CRAWL,
|
||||
"COMBAT_FLAG_HARD_STAMCRIT" = COMBAT_FLAG_HARD_STAMCRIT,
|
||||
"COMBAT_FLAG_SOFT_STAMCRIT" = COMBAT_FLAG_SOFT_STAMCRIT,
|
||||
"COMBAT_FLAG_INTENTIONALLY_RESTING" = COMBAT_FLAG_INTENTIONALLY_RESTING,
|
||||
"COMBAT_FLAG_RESISTING_REST" = COMBAT_FLAG_RESISTING_REST
|
||||
)
|
||||
))
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
//CITADEL CHANGES - sprint button
|
||||
using = new /obj/screen/sprintbutton
|
||||
using.icon = tg_ui_icon_to_cit_ui(ui_style)
|
||||
using.icon_state = (owner.sprinting ? "act_sprint_on" : "act_sprint")
|
||||
using.icon_state = ((owner.combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) ? "act_sprint_on" : "act_sprint")
|
||||
using.screen_loc = ui_movi
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
if(item_flags & NO_ATTACK_CHAIN_SOFT_STAMCRIT)
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
if(L.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
if(IS_STAMCRIT(L))
|
||||
to_chat(L, "<span class='warning'>You are too exhausted to swing [src]!</span>")
|
||||
return
|
||||
if(tool_behaviour && target.tool_act(user, src, tool_behaviour))
|
||||
@@ -58,7 +58,7 @@
|
||||
if(item_flags & NOBLUDGEON)
|
||||
return
|
||||
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) // CIT CHANGE - makes it impossible to attack in stamina softcrit
|
||||
if(IS_STAMCRIT(user)) // CIT CHANGE - makes it impossible to attack in stamina softcrit
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
|
||||
return // CIT CHANGE - ditto
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
return
|
||||
if(item_flags & NOBLUDGEON)
|
||||
return
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) // CIT CHANGE - makes it impossible to attack in stamina softcrit
|
||||
if(IS_STAMCRIT(user)) // CIT CHANGE - makes it impossible to attack in stamina softcrit
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
|
||||
return // CIT CHANGE - ditto
|
||||
user.adjustStaminaLossBuffered(getweight()*1.2)//CIT CHANGE - makes attacking things cause stamina loss
|
||||
@@ -109,10 +109,8 @@
|
||||
/mob/living/attacked_by(obj/item/I, mob/living/user)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/tempcarb = user
|
||||
if(!tempcarb.combatmode)
|
||||
totitemdamage *= 0.5
|
||||
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
totitemdamage *= 0.5
|
||||
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
|
||||
totitemdamage *= 0.5
|
||||
//CIT CHANGES END HERE
|
||||
|
||||
@@ -257,8 +257,7 @@ SUBSYSTEM_DEF(air)
|
||||
T.add_atom_colour("#00ff00", TEMPORARY_COLOUR_PRIORITY)
|
||||
#endif
|
||||
T.excited = TRUE
|
||||
active_turfs |= T
|
||||
SSair_turfs.currentrun |= T
|
||||
active_turfs[T] = SSair_turfs.currentrun[T] = TRUE
|
||||
if(blockchanges && T.excited_group)
|
||||
T.excited_group.garbage_collect()
|
||||
add_to_react_queue(T)
|
||||
@@ -274,10 +273,9 @@ SUBSYSTEM_DEF(air)
|
||||
|
||||
/datum/controller/subsystem/air/proc/add_to_react_queue(turf/open/T)
|
||||
if(istype(T) && T.air)
|
||||
turf_react_queue |= T
|
||||
turf_react_queue[T] = TRUE
|
||||
if(currentpart == SSAIR_REACTQUEUE)
|
||||
currentrun |= T
|
||||
return
|
||||
currentrun[T] = TRUE
|
||||
|
||||
/datum/controller/subsystem/air/proc/remove_from_react_queue(turf/open/T)
|
||||
turf_react_queue -= T
|
||||
|
||||
@@ -103,7 +103,7 @@ SUBSYSTEM_DEF(jukeboxes)
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(!M.client)
|
||||
continue
|
||||
if(!(M.client.prefs.toggles & SOUND_INSTRUMENTS))
|
||||
if(!(M.client.prefs.toggles & SOUND_INSTRUMENTS) || !M.can_hear())
|
||||
M.stop_sound_channel(jukeinfo[2])
|
||||
continue
|
||||
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
PROCESSING_SUBSYSTEM_DEF(status_effects)
|
||||
wait = 1
|
||||
flags = SS_TICKER
|
||||
@@ -676,7 +676,8 @@
|
||||
|
||||
//Preset for general and toggled actions
|
||||
/datum/action/innate
|
||||
check_flags = 0
|
||||
check_flags = NONE
|
||||
required_mobility_flags = NONE
|
||||
var/active = 0
|
||||
|
||||
/datum/action/innate/Trigger()
|
||||
|
||||
+2
-1
@@ -83,6 +83,7 @@
|
||||
elements.Cut()
|
||||
|
||||
/datum/beam/Destroy()
|
||||
finished = TRUE
|
||||
Reset()
|
||||
target = null
|
||||
origin = null
|
||||
@@ -100,7 +101,7 @@
|
||||
var/length = round(sqrt((DX)**2+(DY)**2)) //hypotenuse of the triangle formed by target and origin's displacement
|
||||
|
||||
for(N in 0 to length-1 step 32)//-1 as we want < not <=, but we want the speed of X in Y to Z and step X
|
||||
if(QDELETED(src) || finished)
|
||||
if(finished)
|
||||
break
|
||||
var/obj/effect/ebeam/X = new beam_type(origin_oldloc)
|
||||
X.owner = src
|
||||
|
||||
@@ -107,7 +107,7 @@
|
||||
/obj/item/stack/cable_coil = 5)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/diagnostic_singlasses_removal
|
||||
/datum/crafting_recipe/diagnostic_sunglasses_removal
|
||||
name = "Diagnostic HUDsunglasses removal"
|
||||
result = /obj/item/clothing/glasses/sunglasses
|
||||
time = 20
|
||||
@@ -126,6 +126,85 @@
|
||||
/obj/item/stack/cable_coil = 5)
|
||||
category = CAT_CLOTHING
|
||||
*/
|
||||
|
||||
// Eyepatch Glasses
|
||||
|
||||
/datum/crafting_recipe/secpatch
|
||||
name = "Security Eyepatch HUD"
|
||||
result = /obj/item/clothing/glasses/hud/security/sunglasses/eyepatch
|
||||
time = 20
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
|
||||
parts = list(/obj/item/clothing/glasses/hud/security/sunglasses = 1,
|
||||
/obj/item/clothing/glasses/eyepatch = 1)
|
||||
reqs = list(/obj/item/clothing/glasses/hud/security/sunglasses = 1,
|
||||
/obj/item/clothing/glasses/eyepatch = 1)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/secpatch_removal
|
||||
name = "Security HUDpatch Removal"
|
||||
result = /obj/item/clothing/glasses/eyepatch
|
||||
time = 20
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
|
||||
reqs = list(/obj/item/clothing/glasses/hud/security/sunglasses/eyepatch = 1)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/medpatch
|
||||
name = "Medical Eyepatch HUD"
|
||||
result = /obj/item/clothing/glasses/hud/health/eyepatch
|
||||
time = 20
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
|
||||
parts = list(/obj/item/clothing/glasses/hud/health = 1,
|
||||
/obj/item/clothing/glasses/eyepatch = 1)
|
||||
reqs = list(/obj/item/clothing/glasses/hud/health = 1,
|
||||
/obj/item/clothing/glasses/eyepatch = 1)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/medpatch_removal
|
||||
name = "Medical HUDpatch Removal"
|
||||
result = /obj/item/clothing/glasses/eyepatch
|
||||
time = 20
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
|
||||
reqs = list(/obj/item/clothing/glasses/hud/health/eyepatch = 1)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/diagpatch
|
||||
name = "Diagnostic Eyepatch HUD"
|
||||
result = /obj/item/clothing/glasses/hud/diagnostic/eyepatch
|
||||
time = 20
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
|
||||
parts = list(/obj/item/clothing/glasses/hud/diagnostic = 1,
|
||||
/obj/item/clothing/glasses/eyepatch = 1)
|
||||
reqs = list(/obj/item/clothing/glasses/hud/diagnostic = 1,
|
||||
/obj/item/clothing/glasses/eyepatch = 1)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/diagpatch_removal
|
||||
name = "Diagnostic HUDpatch Removal"
|
||||
result = /obj/item/clothing/glasses/eyepatch
|
||||
time = 20
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
|
||||
reqs = list(/obj/item/clothing/glasses/hud/diagnostic/eyepatch = 1)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/mesonpatch
|
||||
name = "Meson Scanner Eyepatch"
|
||||
result = /obj/item/clothing/glasses/meson/eyepatch
|
||||
time = 20
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
|
||||
parts = list(/obj/item/clothing/glasses/meson = 1,
|
||||
/obj/item/clothing/glasses/eyepatch = 1)
|
||||
reqs = list(/obj/item/clothing/glasses/meson = 1,
|
||||
/obj/item/clothing/glasses/eyepatch = 1)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/mesonpatch_removal
|
||||
name = "Meson Scanner patch Removal"
|
||||
result = /obj/item/clothing/glasses/eyepatch
|
||||
time = 20
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
|
||||
reqs = list(/obj/item/clothing/glasses/meson/eyepatch = 1)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/ghostsheet
|
||||
name = "Ghost Sheet"
|
||||
result = /obj/item/clothing/suit/ghost_sheet
|
||||
|
||||
@@ -278,7 +278,7 @@
|
||||
|
||||
/datum/crafting_recipe/arrow
|
||||
name = "Arrow"
|
||||
result = /obj/item/ammo_casing/caseless/arrow
|
||||
result = /obj/item/ammo_casing/caseless/arrow/wood
|
||||
time = 30
|
||||
reqs = list(/obj/item/stack/sheet/mineral/wood = 1,
|
||||
/obj/item/stack/sheet/silk = 1,
|
||||
@@ -293,17 +293,17 @@
|
||||
always_availible = FALSE
|
||||
reqs = list(/obj/item/stack/sheet/bone = 1,
|
||||
/obj/item/stack/sheet/sinew = 1,
|
||||
/obj/item/ammo_casing/caseless/arrow/ashen = 1)
|
||||
/obj/item/ammo_casing/caseless/arrow/ash = 1)
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_AMMO
|
||||
|
||||
/datum/crafting_recipe/ashen_arrow
|
||||
name = "Fire Hardened Arrow"
|
||||
result = /obj/item/ammo_casing/caseless/arrow/ashen
|
||||
result = /obj/item/ammo_casing/caseless/arrow/ash
|
||||
tools = list(TOOL_WELDER)
|
||||
time = 30
|
||||
always_availible = FALSE
|
||||
reqs = list(/obj/item/ammo_casing/caseless/arrow = 1)
|
||||
reqs = list(/obj/item/ammo_casing/caseless/arrow/wood = 1)
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_AMMO
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
/datum/component/wearertargeting/phantomthief
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
signals = list(COMSIG_COMBAT_TOGGLED)
|
||||
signals = list(COMSIG_LIVING_COMBAT_ENABLED)
|
||||
proctype = .proc/handlefilterstuff
|
||||
var/filter_x
|
||||
var/filter_y
|
||||
|
||||
@@ -58,6 +58,7 @@
|
||||
RegisterSignal(current_mind, COMSIG_PRE_MIND_TRANSFER, .proc/pre_player_transfer)
|
||||
if(mastermind?.current)
|
||||
mastermind.current.audiovisual_redirect = M
|
||||
ADD_TRAIT(M, TRAIT_NO_MIDROUND_ANTAG, VIRTUAL_REALITY_TRAIT)
|
||||
|
||||
/datum/component/virtual_reality/UnregisterFromParent()
|
||||
. = ..()
|
||||
@@ -69,6 +70,7 @@
|
||||
current_mind = null
|
||||
if(mastermind?.current)
|
||||
mastermind.current.audiovisual_redirect = null
|
||||
REMOVE_TRAIT(parent, TRAIT_NO_MIDROUND_ANTAG, VIRTUAL_REALITY_TRAIT)
|
||||
|
||||
/**
|
||||
* Called when attempting to connect a mob to a virtual reality mob.
|
||||
@@ -235,7 +237,7 @@
|
||||
qdel(src)
|
||||
|
||||
/**
|
||||
* Used for recursive virtual realities shenanigeans and should be called only through the above proc.
|
||||
* Used for recursive virtual realities shenanigeans and should be called by the above proc.
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/vr_in_a_vr(mob/player, deathcheck = FALSE, lethal_cleanup = FALSE)
|
||||
var/mob/M = parent
|
||||
|
||||
@@ -32,16 +32,16 @@
|
||||
..()
|
||||
switch(stage)
|
||||
if(1)
|
||||
if (prob(stage_prob) && stage1)
|
||||
if (prob(stage_prob) && length(stage1))
|
||||
to_chat(affected_mob, pick(stage1))
|
||||
if(2)
|
||||
if (prob(stage_prob) && stage2)
|
||||
if (prob(stage_prob) && length(stage2))
|
||||
to_chat(affected_mob, pick(stage2))
|
||||
if(3)
|
||||
if (prob(stage_prob*2) && stage3)
|
||||
if (prob(stage_prob*2) && length(stage3))
|
||||
to_chat(affected_mob, pick(stage3))
|
||||
if(4)
|
||||
if (prob(stage_prob*2) && stage4)
|
||||
if (prob(stage_prob*2) && length(stage4))
|
||||
to_chat(affected_mob, pick(stage4))
|
||||
if(5)
|
||||
do_disease_transformation(affected_mob)
|
||||
@@ -162,7 +162,7 @@
|
||||
desc = "This disease, actually acute nanomachine infection, converts the victim into a cyborg."
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
visibility_flags = 0
|
||||
stage1 = list()
|
||||
stage1 = null
|
||||
stage2 = list("Your joints feel stiff.", "<span class='danger'>Beep...boop..</span>")
|
||||
stage3 = list("<span class='danger'>Your joints feel very stiff.</span>", "Your skin feels loose.", "<span class='danger'>You can feel something move...inside.</span>")
|
||||
stage4 = list("<span class='danger'>Your skin feels very loose.</span>", "<span class='danger'>You can feel... something...inside you.</span>")
|
||||
@@ -195,7 +195,7 @@
|
||||
desc = "This disease changes the victim into a xenomorph."
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
visibility_flags = 0
|
||||
stage1 = list()
|
||||
stage1 = null
|
||||
stage2 = list("Your throat feels scratchy.", "<span class='danger'>Kill...</span>")
|
||||
stage3 = list("<span class='danger'>Your throat feels very scratchy.</span>", "Your skin feels tight.", "<span class='danger'>You can feel something move...inside.</span>")
|
||||
stage4 = list("<span class='danger'>Your skin feels very tight.</span>", "<span class='danger'>Your blood boils!</span>", "<span class='danger'>You can feel... something...inside you.</span>")
|
||||
|
||||
@@ -7,10 +7,10 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
|
||||
var/list/texts_by_atom = list()
|
||||
var/addendum = "This can also be used for OOC notes and preferences!"
|
||||
var/always_show = FALSE
|
||||
var/max_len = MAX_FAVOR_LEN
|
||||
var/max_len = MAX_FLAVOR_LEN
|
||||
var/can_edit = TRUE
|
||||
|
||||
/datum/element/flavor_text/Attach(datum/target, text = "", _name = "Flavor Text", _addendum, _max_len = MAX_FAVOR_LEN, _always_show = FALSE, _edit = TRUE)
|
||||
/datum/element/flavor_text/Attach(datum/target, text = "", _name = "Flavor Text", _addendum, _max_len = MAX_FLAVOR_LEN, _always_show = FALSE, _edit = TRUE)
|
||||
. = ..()
|
||||
|
||||
if(. == ELEMENT_INCOMPATIBLE || !isatom(target)) //no reason why this shouldn't work on atoms too.
|
||||
@@ -115,7 +115,7 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
|
||||
//subtypes with additional hooks for DNA and preferences.
|
||||
/datum/element/flavor_text/carbon
|
||||
|
||||
/datum/element/flavor_text/carbon/Attach(datum/target, text = "", _name = "Flavor Text", _addendum, _max_len = MAX_FAVOR_LEN, _always_show = FALSE, _edit = TRUE)
|
||||
/datum/element/flavor_text/carbon/Attach(datum/target, text = "", _name = "Flavor Text", _addendum, _max_len = MAX_FLAVOR_LEN, _always_show = FALSE, _edit = TRUE)
|
||||
if(!iscarbon(target))
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
. = ..()
|
||||
|
||||
@@ -15,4 +15,4 @@
|
||||
|
||||
/datum/element/sword_point/proc/point(datum/source, atom/target, mob/user, proximity_flag, params)
|
||||
if(!proximity_flag && ismob(target))
|
||||
user.visible_message("<span class='notice'>[user] points the tip of [src] at [target].</span>", "<span class='notice'>You point the tip of [src] at [target].</span>")
|
||||
user.visible_message("<span class='notice'>[user] points the tip of [source] at [target].</span>", "<span class='notice'>You point the tip of [src] at [target].</span>")
|
||||
|
||||
+1
-2
@@ -95,8 +95,7 @@
|
||||
SStgui.on_transfer(current, new_character)
|
||||
if(iscarbon(current))
|
||||
var/mob/living/carbon/C = current
|
||||
if(C.combatmode)
|
||||
C.toggle_combat_mode(TRUE, TRUE)
|
||||
C.disable_intentional_combat_mode(TRUE)
|
||||
if(!language_holder)
|
||||
var/datum/language_holder/mob_holder = new_character.get_language_holder(shadow = FALSE)
|
||||
language_holder = mob_holder.copy(src)
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
name = "Fire Breath"
|
||||
desc = "You can breathe fire at a target."
|
||||
school = "evocation"
|
||||
charge_max = 1200
|
||||
charge_max = 600
|
||||
clothes_req = NONE
|
||||
range = 20
|
||||
base_icon_state = "fireball"
|
||||
|
||||
@@ -11,10 +11,6 @@
|
||||
if(findtext(A, "[mutation1]") && findtext(A, "[mutation2]"))
|
||||
return GLOB.mutation_recipes[A]
|
||||
|
||||
/datum/generecipe/x_ray
|
||||
required = "/datum/mutation/human/thermal; /datum/mutation/human/radioactive"
|
||||
result = /datum/mutation/human/thermal/x_ray
|
||||
|
||||
/datum/generecipe/shock
|
||||
required = "/datum/mutation/human/insulated; /datum/mutation/human/radioactive"
|
||||
result = SHOCKTOUCH
|
||||
@@ -29,4 +25,4 @@
|
||||
|
||||
/datum/generecipe/tonguechem
|
||||
required = "/datum/mutation/human/tongue_spike; /datum/mutation/human/stimmed"
|
||||
result = TONGUESPIKECHEM
|
||||
result = TONGUESPIKECHEM
|
||||
|
||||
@@ -480,6 +480,12 @@
|
||||
admin_notes = "Comes with turrets that will target any simplemob."
|
||||
credit_cost = 12500
|
||||
|
||||
/datum/map_template/shuttle/emergency/cog
|
||||
suffix = "cog"
|
||||
name = "NES Classic"
|
||||
description = "A blast from the past! This recreation of the Nanotrasen Emergency Shuttle Port features the same focus on seating as the original, but on a slightly longer frame to better accommodate modern shuttle docks."
|
||||
credit_cost = 750
|
||||
|
||||
/datum/map_template/shuttle/arrival/box
|
||||
suffix = "box"
|
||||
name = "arrival shuttle (Box)"
|
||||
@@ -500,6 +506,10 @@
|
||||
suffix = "kilo"
|
||||
name = "labour shuttle (Kilo)"
|
||||
|
||||
/datum/map_template/shuttle/labour/cog
|
||||
suffix = "cog"
|
||||
name = "labour shuttle (Cog)"
|
||||
|
||||
/datum/map_template/shuttle/infiltrator/basic
|
||||
suffix = "basic"
|
||||
name = "basic syndicate infiltrator"
|
||||
@@ -544,6 +554,10 @@
|
||||
suffix = "omega"
|
||||
name = "arrival shuttle (Omega)"
|
||||
|
||||
/datum/map_template/shuttle/arrival/cog
|
||||
suffix = "cog"
|
||||
name = "arrival shuttle (Cog)"
|
||||
|
||||
/datum/map_template/shuttle/aux_base/default
|
||||
suffix = "default"
|
||||
name = "auxilliary base (Default)"
|
||||
|
||||
@@ -20,11 +20,11 @@
|
||||
owner.adjustFireLoss(-15)
|
||||
|
||||
/datum/status_effect/shadow_mend/on_remove()
|
||||
. = ..()
|
||||
owner.visible_message("<span class='warning'>The violet light around [owner] glows black!</span>", "<span class='warning'>The tendrils around you cinch tightly and reap their toll...</span>")
|
||||
playsound(owner, 'sound/magic/teleport_diss.ogg', 50, 1)
|
||||
owner.apply_status_effect(STATUS_EFFECT_VOID_PRICE)
|
||||
|
||||
|
||||
/datum/status_effect/void_price
|
||||
id = "void_price"
|
||||
duration = 300
|
||||
@@ -84,6 +84,7 @@
|
||||
progbar.update(duration - world.time)
|
||||
|
||||
/datum/status_effect/vanguard_shield/on_remove()
|
||||
. = ..()
|
||||
var/vanguard = owner.stun_absorption["vanguard"]
|
||||
var/stuns_blocked = 0
|
||||
if(vanguard)
|
||||
@@ -107,7 +108,6 @@
|
||||
owner.visible_message("<span class='warning'>[owner]'s glowing aura fades!</span>", message_to_owner)
|
||||
owner.log_message("lost Vanguard stun immunity[stuns_blocked ? "and was stunned for [stuns_blocked]":""]", LOG_ATTACK)
|
||||
|
||||
|
||||
/datum/status_effect/inathneqs_endowment
|
||||
id = "inathneqs_endowment"
|
||||
duration = 150
|
||||
@@ -133,12 +133,12 @@
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/inathneqs_endowment/on_remove()
|
||||
. = ..()
|
||||
owner.log_message("lost Inath-neq's invulnerability", LOG_ATTACK)
|
||||
owner.visible_message("<span class='warning'>The light around [owner] flickers and dissipates!</span>", "<span class='boldwarning'>You feel Inath-neq's power fade from your body!</span>")
|
||||
owner.status_flags &= ~GODMODE
|
||||
playsound(owner, 'sound/magic/ethereal_exit.ogg', 50, 1)
|
||||
|
||||
|
||||
/datum/status_effect/cyborg_power_regen
|
||||
id = "power_regen"
|
||||
duration = 100
|
||||
@@ -210,11 +210,11 @@
|
||||
owner.adjustStaminaLoss(-(grace_heal * 25))
|
||||
|
||||
/datum/status_effect/his_grace/on_remove()
|
||||
. = ..()
|
||||
owner.log_message("lost His Grace's stun immunity", LOG_ATTACK)
|
||||
if(islist(owner.stun_absorption) && owner.stun_absorption["hisgrace"])
|
||||
owner.stun_absorption -= "hisgrace"
|
||||
|
||||
|
||||
/datum/status_effect/wish_granters_gift //Fully revives after ten seconds.
|
||||
id = "wish_granters_gift"
|
||||
duration = 50
|
||||
@@ -225,6 +225,7 @@
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/wish_granters_gift/on_remove()
|
||||
. = ..()
|
||||
owner.revive(full_heal = TRUE, admin_revive = TRUE)
|
||||
owner.visible_message("<span class='warning'>[owner] appears to wake from the dead, having healed all wounds!</span>", "<span class='notice'>You have regenerated.</span>")
|
||||
|
||||
@@ -366,6 +367,7 @@
|
||||
last_health = owner.health
|
||||
|
||||
/datum/status_effect/blooddrunk/on_remove()
|
||||
. = ..()
|
||||
tick()
|
||||
owner.maxHealth *= 0.1
|
||||
owner.bruteloss *= 0.1
|
||||
@@ -404,7 +406,6 @@
|
||||
playsound(owner, 'sound/weapons/fwoosh.wav', 75, 0)
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/status_effect/sword_spin/tick()
|
||||
playsound(owner, 'sound/weapons/fwoosh.wav', 75, 0)
|
||||
var/obj/item/slashy
|
||||
@@ -413,9 +414,9 @@
|
||||
slashy.attack(M, owner)
|
||||
|
||||
/datum/status_effect/sword_spin/on_remove()
|
||||
. = ..()
|
||||
owner.visible_message("<span class='warning'>[owner]'s inhuman strength dissipates and the sword's runes grow cold!</span>")
|
||||
|
||||
|
||||
//Used by changelings to rapidly heal
|
||||
//Heals 10 brute and oxygen damage every second, and 5 fire
|
||||
//Being on fire will suppress this healing
|
||||
@@ -472,6 +473,7 @@
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/hippocraticOath/on_remove()
|
||||
. = ..()
|
||||
REMOVE_TRAIT(owner, TRAIT_PACIFISM, "hippocraticOath")
|
||||
var/datum/atom_hud/H = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
|
||||
H.remove_hud_from(owner)
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
owner.update_stat()
|
||||
|
||||
/datum/status_effect/incapacitating/on_remove()
|
||||
. = ..()
|
||||
owner.update_mobility()
|
||||
if(needs_update_stat || issilicon(owner)) //silicons need stat updates in addition to normal canmove updates
|
||||
owner.update_stat()
|
||||
@@ -86,6 +87,15 @@
|
||||
if(prob(10) && owner.health > owner.crit_threshold)
|
||||
owner.emote("snore")
|
||||
|
||||
/datum/status_effect/staggered
|
||||
id = "staggered"
|
||||
blocks_sprint = TRUE
|
||||
|
||||
/datum/status_effect/staggered/on_creation(mob/living/new_owner, set_duration)
|
||||
if(isnum(set_duration))
|
||||
duration = set_duration
|
||||
return ..()
|
||||
|
||||
/obj/screen/alert/status_effect/asleep
|
||||
name = "Asleep"
|
||||
desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are."
|
||||
@@ -101,10 +111,6 @@
|
||||
if(isnum(set_duration))
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
if(C.combatmode)
|
||||
C.toggle_combat_mode(TRUE)
|
||||
|
||||
/datum/status_effect/no_combat_mode/mesmerize
|
||||
id = "Mesmerize"
|
||||
@@ -133,7 +139,7 @@
|
||||
var/slowdown_priority = 50 //to make sure the stronger effect overrides
|
||||
var/affect_crawl = FALSE
|
||||
var/nextmove_modifier = 1
|
||||
var/stamdmg_per_ds = 1 //a 20 duration would do 20 stamdmg, disablers do 24 or something
|
||||
var/stamdmg_per_ds = 0 //a 20 duration would do 20 stamdmg, disablers do 24 or something
|
||||
var/last_tick = 0 //fastprocess processing speed is a goddamn sham, don't trust it.
|
||||
|
||||
/datum/status_effect/electrode/on_creation(mob/living/new_owner, set_duration)
|
||||
@@ -143,8 +149,6 @@
|
||||
last_tick = world.time
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
if(C.combatmode)
|
||||
C.toggle_combat_mode(TRUE)
|
||||
C.add_movespeed_modifier("[MOVESPEED_ID_TASED_STATUS]_[id]", TRUE, priority = slowdown_priority, override = TRUE, multiplicative_slowdown = slowdown, blacklisted_movetypes = affect_crawl? NONE : CRAWLING)
|
||||
|
||||
/datum/status_effect/electrode/on_remove()
|
||||
@@ -172,15 +176,7 @@
|
||||
slowdown_priority = 100
|
||||
nextmove_modifier = 2
|
||||
blocks_combatmode = TRUE
|
||||
|
||||
/datum/status_effect/electrode/no_combat_mode/on_creation(mob/living/new_owner, set_duration)
|
||||
. = ..()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
if(HAS_TRAIT(C, TRAIT_TASED_RESISTANCE))
|
||||
return
|
||||
if(C.combatmode)
|
||||
C.toggle_combat_mode(TRUE)
|
||||
stamdmg_per_ds = 1
|
||||
|
||||
//OTHER DEBUFFS
|
||||
/datum/status_effect/his_wrath //does minor damage over time unless holding His Grace
|
||||
@@ -219,6 +215,7 @@
|
||||
alerttooltipstyle = "clockcult"
|
||||
|
||||
/datum/status_effect/belligerent/on_apply()
|
||||
. = ..()
|
||||
return do_movement_toggle(TRUE)
|
||||
|
||||
/datum/status_effect/belligerent/tick()
|
||||
@@ -249,6 +246,7 @@
|
||||
/datum/status_effect/belligerent/on_remove()
|
||||
if(owner.m_intent == MOVE_INTENT_WALK)
|
||||
owner.toggle_move_intent()
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/maniamotor
|
||||
id = "maniamotor"
|
||||
@@ -348,6 +346,7 @@
|
||||
alert_type = null
|
||||
|
||||
/datum/status_effect/cultghost/on_apply()
|
||||
. = ..()
|
||||
owner.see_invisible = SEE_INVISIBLE_OBSERVER
|
||||
owner.see_in_dark = 2
|
||||
|
||||
@@ -369,6 +368,7 @@
|
||||
hammer_synced = new_hammer_synced
|
||||
|
||||
/datum/status_effect/crusher_mark/on_apply()
|
||||
. = ..()
|
||||
if(owner.mob_size >= MOB_SIZE_LARGE)
|
||||
marked_underlay = mutable_appearance('icons/effects/effects.dmi', "shield2")
|
||||
marked_underlay.pixel_x = -owner.pixel_x
|
||||
@@ -450,6 +450,7 @@
|
||||
qdel(src)
|
||||
|
||||
/datum/status_effect/saw_bleed/on_remove()
|
||||
. = ..()
|
||||
if(needs_to_bleed)
|
||||
var/turf/T = get_turf(owner)
|
||||
new /obj/effect/temp_visual/bleed/explode(T)
|
||||
@@ -508,6 +509,7 @@
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/necropolis_curse/on_remove()
|
||||
. = ..()
|
||||
remove_curse(curse_flags)
|
||||
|
||||
/datum/status_effect/necropolis_curse/proc/apply_curse(set_curse)
|
||||
@@ -597,6 +599,7 @@
|
||||
old_oxyloss = owner.getOxyLoss()
|
||||
|
||||
/datum/status_effect/kindle/on_remove()
|
||||
. = ..()
|
||||
owner.visible_message("<span class='warning'>The light in [owner]'s eyes fades!</span>", \
|
||||
"<span class='boldannounce'>You snap out of your daze!</span>")
|
||||
|
||||
@@ -616,11 +619,13 @@
|
||||
alert_type = /obj/screen/alert/status_effect/ichorial_stain
|
||||
|
||||
/datum/status_effect/ichorial_stain/on_apply()
|
||||
. = ..()
|
||||
owner.visible_message("<span class='danger'>[owner] gets back up, [owner.p_their()] body dripping blue ichor!</span>", \
|
||||
"<span class='userdanger'>Thick blue ichor covers your body; you can't be revived like this again until it dries!</span>")
|
||||
return TRUE
|
||||
|
||||
/datum/status_effect/ichorial_stain/on_remove()
|
||||
. = ..()
|
||||
owner.visible_message("<span class='danger'>The blue ichor on [owner]'s body dries out!</span>", \
|
||||
"<span class='boldnotice'>The ichor on your body is dry - you can now be revived by vitality matrices again!</span>")
|
||||
|
||||
@@ -642,6 +647,7 @@
|
||||
owner.add_movespeed_modifier(MOVESPEED_ID_ELECTROSTAFF, multiplicative_slowdown = 1, movetypes = GROUND)
|
||||
|
||||
/datum/status_effect/electrostaff/on_remove()
|
||||
. = ..()
|
||||
owner.remove_movespeed_modifier(MOVESPEED_ID_ELECTROSTAFF)
|
||||
|
||||
//GOLEM GANG
|
||||
@@ -693,6 +699,7 @@ datum/status_effect/pacify
|
||||
|
||||
/datum/status_effect/pacify/on_remove()
|
||||
REMOVE_TRAIT(owner, TRAIT_PACIFISM, "status_effect")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/trance
|
||||
id = "trance"
|
||||
@@ -714,6 +721,7 @@ datum/status_effect/pacify
|
||||
owner.dizziness = 20
|
||||
|
||||
/datum/status_effect/trance/on_apply()
|
||||
. = ..()
|
||||
if(!iscarbon(owner))
|
||||
return FALSE
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/hypnotize)
|
||||
@@ -734,6 +742,7 @@ datum/status_effect/pacify
|
||||
owner.dizziness = 0
|
||||
owner.remove_client_colour(/datum/client_colour/monochrome/trance)
|
||||
to_chat(owner, "<span class='warning'>You snap out of your trance!</span>")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/trance/proc/hypnotize(datum/source, list/hearing_args)
|
||||
if(!owner.can_hear())
|
||||
@@ -819,8 +828,9 @@ datum/status_effect/pacify
|
||||
return
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.something_horrible(kill_either_way)
|
||||
return ..()
|
||||
|
||||
/obj/screen/alert/status_effect/dna_melt
|
||||
name = "Genetic Breakdown"
|
||||
desc = "I don't feel so good. Your body can't handle the mutations! You have one minute to remove your mutations, or you will be met with a horrible fate."
|
||||
icon_state = "dna_melt"
|
||||
icon_state = "dna_melt"
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
owner.adjust_bodytemperature(100)
|
||||
owner.update_mobility()
|
||||
UnregisterSignal(owner, COMSIG_LIVING_RESIST)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/freon/watcher
|
||||
duration = 8
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
|
||||
/datum/status_effect/syphon_mark/on_remove()
|
||||
get_kill()
|
||||
. = ..()
|
||||
return ..()
|
||||
|
||||
/obj/screen/alert/status_effect/in_love
|
||||
name = "In Love"
|
||||
@@ -81,5 +81,5 @@
|
||||
ADD_TRAIT(owner, TRAIT_SOOTHED_THROAT, "[STATUS_EFFECT_TRAIT]_[id]")
|
||||
|
||||
/datum/status_effect/throat_soothed/on_remove()
|
||||
. = ..()
|
||||
REMOVE_TRAIT(owner, TRAIT_SOOTHED_THROAT, "[STATUS_EFFECT_TRAIT]_[id]")
|
||||
REMOVE_TRAIT(owner, TRAIT_SOOTHED_THROAT, "[STATUS_EFFECT_TRAIT]_[id]")
|
||||
return ..()
|
||||
|
||||
@@ -11,7 +11,10 @@
|
||||
var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted
|
||||
var/examine_text //If defined, this text will appear when the mob is examined - to use he, she etc. use "SUBJECTPRONOUN" and replace it in the examines themselves
|
||||
var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
|
||||
var/blocks_combatmode //Does this status effect prevent the user from toggling combat mode?
|
||||
/// If this is TRUE, the user will have combt mode forcefully disabled while this is active.
|
||||
var/blocks_combatmode = FALSE
|
||||
/// If this is TRUE, the user will have sprint forcefully disabled while this is active.
|
||||
var/blocks_sprint = FALSE
|
||||
var/obj/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists
|
||||
|
||||
/datum/status_effect/New(list/arguments)
|
||||
@@ -32,11 +35,11 @@
|
||||
var/obj/screen/alert/status_effect/A = owner.throw_alert(id, alert_type)
|
||||
A.attached_effect = src //so the alert can reference us, if it needs to
|
||||
linked_alert = A //so we can reference the alert, if we need to
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
START_PROCESSING(SSstatus_effects, src)
|
||||
return TRUE
|
||||
|
||||
/datum/status_effect/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
STOP_PROCESSING(SSstatus_effects, src)
|
||||
if(owner)
|
||||
owner.clear_alert(id)
|
||||
LAZYREMOVE(owner.status_effects, src)
|
||||
@@ -55,9 +58,21 @@
|
||||
qdel(src)
|
||||
|
||||
/datum/status_effect/proc/on_apply() //Called whenever the buff is applied; returning FALSE will cause it to autoremove itself.
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
if(blocks_combatmode)
|
||||
ADD_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, src)
|
||||
if(blocks_sprint)
|
||||
ADD_TRAIT(owner, TRAIT_SPRINT_LOCKED, src)
|
||||
return TRUE
|
||||
|
||||
/datum/status_effect/proc/tick() //Called every tick.
|
||||
|
||||
/datum/status_effect/proc/on_remove() //Called whenever the buff expires or is removed; do note that at the point this is called, it is out of the owner's status_effects but owner is not yet null
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
REMOVE_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, src)
|
||||
REMOVE_TRAIT(owner, TRAIT_SPRINT_LOCKED, src)
|
||||
return TRUE
|
||||
|
||||
/datum/status_effect/proc/be_replaced() //Called instead of on_remove when a status effect is replaced by itself or when a status effect with on_remove_on_mob_delete = FALSE has its mob deleted
|
||||
owner.clear_alert(id)
|
||||
LAZYREMOVE(owner.status_effects, src)
|
||||
|
||||
@@ -108,10 +108,10 @@
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
var/obj/item/choice_beacon/music/B = new(get_turf(H))
|
||||
H.put_in_hands(B)
|
||||
H.equip_to_slot(B, SLOT_IN_BACKPACK)
|
||||
H.equip_to_slot_if_possible(B, SLOT_IN_BACKPACK)
|
||||
var/obj/item/musicaltuner/musicaltuner = new(get_turf(H))
|
||||
H.put_in_hands(musicaltuner)
|
||||
H.equip_to_slot(musicaltuner, SLOT_IN_BACKPACK)
|
||||
H.equip_to_slot_if_possible(musicaltuner, SLOT_IN_BACKPACK)
|
||||
H.regenerate_icons()
|
||||
|
||||
/datum/quirk/photographer
|
||||
|
||||
@@ -94,7 +94,7 @@
|
||||
if(is_ash_immune(L))
|
||||
return
|
||||
if(is_species(L, /datum/species/lizard/ashwalker))
|
||||
if(L.getStaminaLoss() <= STAMINA_SOFTCRIT)
|
||||
if(!IS_STAMCRIT(L))
|
||||
L.adjustStaminaLossBuffered(4)
|
||||
return
|
||||
L.adjustFireLoss(4)
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
if (!istype(M, required_type))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if (M.GetComponent(/datum/component/virtual_reality))
|
||||
if (HAS_TRAIT(M, TRAIT_NO_MIDROUND_ANTAG))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if (!M.client) // Are they connected?
|
||||
@@ -677,6 +677,9 @@
|
||||
message_admins("[ADMIN_LOOKUPFLW(Ninja)] has been made into a ninja by dynamic.")
|
||||
log_game("[key_name(Ninja)] was spawned as a ninja by dynamic.")
|
||||
return Ninja
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/ninja/finish_setup(mob/new_character, index)
|
||||
return
|
||||
|
||||
#undef ABDUCTOR_MAX_TEAMS
|
||||
#undef REVENANT_SPAWN_THRESHOLD
|
||||
|
||||
@@ -165,7 +165,7 @@
|
||||
/datum/outfit/syndicate/full
|
||||
name = "Syndicate Operative - Full Kit"
|
||||
|
||||
glasses = /obj/item/clothing/glasses/night
|
||||
glasses = /obj/item/clothing/glasses/night/syndicate
|
||||
mask = /obj/item/clothing/mask/gas/syndicate
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/syndi
|
||||
r_pocket = /obj/item/tank/internals/emergency_oxygen/engi
|
||||
@@ -180,7 +180,7 @@
|
||||
/datum/outfit/syndicate/lone
|
||||
name = "Syndicate Operative - Lone"
|
||||
|
||||
glasses = /obj/item/clothing/glasses/night
|
||||
glasses = /obj/item/clothing/glasses/night/syndicate
|
||||
mask = /obj/item/clothing/mask/gas/syndicate
|
||||
suit = /obj/item/clothing/suit/space/syndicate/black/red
|
||||
head = /obj/item/clothing/head/helmet/space/syndicate/black/red
|
||||
|
||||
@@ -205,13 +205,18 @@
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/boh
|
||||
name = "a bag of holding."
|
||||
name = "a type of bag of holding."
|
||||
targetitem = /obj/item/storage/backpack/holding
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/hypercell
|
||||
name = "a hyper-capacity power cell."
|
||||
targetitem = /obj/item/stock_parts/cell/hyper
|
||||
/datum/objective_item/special/adv_surgical_drapes
|
||||
name = "a set of smart surgical drapes."
|
||||
targetitem = /obj/item/surgical_drapes/advanced
|
||||
difficulty = 10 //would be 15 but cmo rarely have it on themselfs and leave it in their lockers...
|
||||
|
||||
/datum/objective_item/special/bluespace
|
||||
name = "a bluespace power cell."
|
||||
targetitem = /obj/item/stock_parts/cell/bluespace
|
||||
difficulty = 5
|
||||
|
||||
/datum/objective_item/special/laserpointer
|
||||
|
||||
@@ -219,7 +219,7 @@
|
||||
if(!is_operational()) //Autoeject if power is lost
|
||||
if(mob_occupant)
|
||||
go_out()
|
||||
mob_occupant.apply_vore_prefs()
|
||||
mob_occupant.copy_from_prefs_vr()
|
||||
connected_message("Clone Ejected: Loss of power.")
|
||||
|
||||
else if(mob_occupant && (mob_occupant.loc == src))
|
||||
@@ -229,7 +229,7 @@
|
||||
SPEAK("The cloning has been \
|
||||
aborted due to unrecoverable tissue failure.")
|
||||
go_out()
|
||||
mob_occupant.apply_vore_prefs()
|
||||
mob_occupant.copy_from_prefs_vr()
|
||||
|
||||
else if(mob_occupant.cloneloss > (100 - heal_level))
|
||||
mob_occupant.Unconscious(80)
|
||||
@@ -275,7 +275,7 @@
|
||||
BP.attach_limb(mob_occupant)
|
||||
|
||||
go_out()
|
||||
mob_occupant.apply_vore_prefs()
|
||||
mob_occupant.copy_from_prefs_vr()
|
||||
|
||||
else if (!mob_occupant || mob_occupant.loc != src)
|
||||
occupant = null
|
||||
@@ -323,7 +323,7 @@
|
||||
SPEAK("An emergency ejection of the current clone has occurred. Survival not guaranteed.")
|
||||
to_chat(user, "<span class='notice'>You force an emergency ejection. </span>")
|
||||
go_out()
|
||||
mob_occupant.apply_vore_prefs()
|
||||
mob_occupant.copy_from_prefs_vr()
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -421,7 +421,7 @@
|
||||
if(mob_occupant && prob(100/(severity*efficiency)))
|
||||
connected_message(Gibberish("EMP-caused Accidental Ejection", 0))
|
||||
SPEAK(Gibberish("Exposure to electromagnetic fields has caused the ejection of, ERROR: John Doe, prematurely." ,0))
|
||||
mob_occupant.apply_vore_prefs()
|
||||
mob_occupant.copy_from_prefs_vr()
|
||||
go_out()
|
||||
|
||||
/obj/machinery/clonepod/ex_act(severity, target)
|
||||
|
||||
@@ -136,7 +136,7 @@
|
||||
if(connected && connected.is_operational())
|
||||
if(connected.occupant) //set occupant_status message
|
||||
viable_occupant = connected.occupant
|
||||
if(viable_occupant.has_dna() && !HAS_TRAIT(viable_occupant, TRAIT_RADIMMUNE) && !HAS_TRAIT(viable_occupant, TRAIT_NOCLONE) || (connected.scan_level == 3)) //occupant is viable for dna modification
|
||||
if(viable_occupant.has_dna() && !HAS_TRAIT_NOT_FROM(viable_occupant, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT) && !HAS_TRAIT(viable_occupant, TRAIT_NOCLONE) || (connected.scan_level == 3)) //occupant is viable for dna modification
|
||||
occupant_status += "[viable_occupant.name] => "
|
||||
switch(viable_occupant.stat)
|
||||
if(CONSCIOUS)
|
||||
@@ -948,7 +948,7 @@
|
||||
var/mob/living/carbon/viable_occupant = null
|
||||
if(connected)
|
||||
viable_occupant = connected.occupant
|
||||
if(!istype(viable_occupant) || !viable_occupant.dna || HAS_TRAIT(viable_occupant, TRAIT_RADIMMUNE) || HAS_TRAIT(viable_occupant, TRAIT_NOCLONE))
|
||||
if(!istype(viable_occupant) || !viable_occupant.dna || HAS_TRAIT_NOT_FROM(viable_occupant, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT) || HAS_TRAIT(viable_occupant, TRAIT_NOCLONE))
|
||||
viable_occupant = null
|
||||
return viable_occupant
|
||||
|
||||
|
||||
@@ -115,10 +115,10 @@
|
||||
if(src.allowed(usr))
|
||||
var/mob/living/silicon/robot/R = locate(href_list["stopbot"]) in GLOB.silicon_mobs
|
||||
if(can_control(usr, R))
|
||||
var/choice = input("Are you certain you wish to [R.locked_down? "lock down" : "release"] [R.name]?") in list("Confirm", "Abort")
|
||||
var/choice = input("Are you certain you wish to [!R.locked_down ? "lock down" : "release"] [R.name]?") in list("Confirm", "Abort")
|
||||
if(choice == "Confirm" && can_control(usr, R) && !..())
|
||||
message_admins("<span class='notice'>[ADMIN_LOOKUPFLW(usr)] [R.locked_down? "locked down" : "released"] [key_name(R, R.client)][ADMIN_LOOKUPFLW(R)]!</span>")
|
||||
log_game("[key_name(usr)] [R.locked_down? "locked down" : "released"] [key_name(R)]!")
|
||||
message_admins("<span class='notice'>[ADMIN_LOOKUPFLW(usr)] [!R.locked_down ? "locked down" : "released"] [key_name(R, R.client)][ADMIN_LOOKUPFLW(R)]!</span>")
|
||||
log_game("[key_name(usr)] [!R.locked_down ? "locked down" : "released"] [key_name(R)]!")
|
||||
R.SetLockdown(!R.locked_down)
|
||||
to_chat(R, "[!R.locked_down ? "<span class='notice'>Your lockdown has been lifted!" : "<span class='alert'>You have been locked down!"]</span>")
|
||||
if(R.connected_ai)
|
||||
|
||||
@@ -316,7 +316,7 @@
|
||||
if("togglemoving")
|
||||
moving = !moving
|
||||
if(moving)
|
||||
spawn() MagnetMove()
|
||||
INVOKE_ASYNC(src, .proc/MagnetMove)
|
||||
|
||||
|
||||
updateUsrDialog()
|
||||
@@ -325,7 +325,7 @@
|
||||
if(looping)
|
||||
return
|
||||
|
||||
while(moving && rpath.len >= 1)
|
||||
while(moving && length(rpath) >= 1)
|
||||
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
break
|
||||
|
||||
@@ -17,7 +17,7 @@ Buildable meters
|
||||
icon = 'icons/obj/atmospherics/pipes/pipe_item.dmi'
|
||||
icon_state = "simple"
|
||||
item_state = "buildpipe"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
level = 2
|
||||
var/piping_layer = PIPING_LAYER_DEFAULT
|
||||
var/RPD_type
|
||||
|
||||
@@ -247,6 +247,7 @@
|
||||
if(prob(70))
|
||||
if(stored_gun)
|
||||
stored_gun.forceMove(loc)
|
||||
stored_gun = null
|
||||
to_chat(user, "<span class='notice'>You remove the turret and salvage some components.</span>")
|
||||
if(prob(50))
|
||||
new /obj/item/stack/sheet/metal(loc, rand(1,4))
|
||||
@@ -408,7 +409,7 @@
|
||||
if(iscarbon(A))
|
||||
var/mob/living/carbon/C = A
|
||||
//If not emagged, only target non downed carbons
|
||||
if(mode != TURRET_LETHAL && (C.stat || C.handcuffed || C.recoveringstam))//CIT CHANGE - replaces check for lying with check for recoveringstam
|
||||
if(mode != TURRET_LETHAL && (C.stat || C.handcuffed || (C.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)))//CIT CHANGE - replaces check for lying with check for recoveringstam
|
||||
continue
|
||||
|
||||
//If emagged, target all but dead carbons
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
layer = ABOVE_ALL_MOB_LAYER // Overhead
|
||||
density = TRUE
|
||||
circuit = /obj/item/circuitboard/machine/recycler
|
||||
var/safety_mode = FALSE // Temporarily stops machine if it detects a mob
|
||||
var/safety_mode = FALSE // Temporarily stops machine if it detects a mob, or upon deconstruction.
|
||||
var/icon_name = "grinder-o"
|
||||
var/blood = 0
|
||||
var/eat_dir = WEST
|
||||
@@ -24,6 +24,10 @@
|
||||
update_icon()
|
||||
req_one_access = get_all_accesses() + get_all_centcom_access()
|
||||
|
||||
/obj/machinery/recycler/deconstruct(disassembled = TRUE)
|
||||
safety_mode = TRUE //to stop stock parts and circuit from being deleted.
|
||||
return ..()
|
||||
|
||||
/obj/machinery/recycler/RefreshParts()
|
||||
var/amt_made = 0
|
||||
var/mat_mod = 0
|
||||
@@ -97,18 +101,14 @@
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/recycler/proc/eat(atom/AM0, sound=TRUE)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
if(safety_mode)
|
||||
if(stat & (BROKEN|NOPOWER) || safety_mode)
|
||||
return
|
||||
|
||||
var/list/to_eat
|
||||
if(isitem(AM0))
|
||||
to_eat = AM0.GetAllContentsIgnoring(GLOB.typecache_mob)
|
||||
else
|
||||
to_eat = list(AM0)
|
||||
|
||||
to_eat = AM0.GetAllContentsIgnoring(GLOB.typecache_mob)
|
||||
|
||||
var/items_recycled = 0
|
||||
|
||||
for(var/i in to_eat)
|
||||
var/atom/movable/AM = i
|
||||
var/obj/item/bodypart/head/as_head = AM
|
||||
|
||||
@@ -152,6 +152,16 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/structure/spider/spiderling/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(user.a_intent != INTENT_HELP)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src)
|
||||
user.visible_message("<span class='warning'>[user] splats [src].</span>", "<span class='warning'>You splat [src].</span>", "<span class='italics'>You hear a splat...</span>")
|
||||
playsound(loc, 'sound/effects/snap.ogg', 25)
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/spider/spiderling/process()
|
||||
if(travelling_in_vent)
|
||||
if(isturf(loc))
|
||||
|
||||
@@ -52,9 +52,7 @@
|
||||
pixel_y += round((cos(angle_override)+16*cos(angle_override)*2), 1)
|
||||
|
||||
/obj/effect/projectile_lighting
|
||||
var/owner
|
||||
|
||||
/obj/effect/projectile_lighting/Initialize(mapload, color, range, intensity, owner_key)
|
||||
/obj/effect/projectile_lighting/Initialize(mapload, color, range, intensity)
|
||||
. = ..()
|
||||
set_light(range, intensity, color)
|
||||
owner = owner_key
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/proc/generate_tracer_between_points(datum/point/starting, datum/point/ending, beam_type, color, qdel_in = 5, light_range = 2, light_color_override, light_intensity = 1, instance_key) //Do not pass z-crossing points as that will not be properly (and likely will never be properly until it's absolutely needed) supported!
|
||||
/proc/generate_tracer_between_points(datum/point/starting, datum/point/ending, beam_type, color, qdel_in = 5, light_range = 2, light_color_override, light_intensity = 1, list/turfs) //Do not pass z-crossing points as that will not be properly (and likely will never be properly until it's absolutely needed) supported!
|
||||
if(!istype(starting) || !istype(ending) || !ispath(beam_type))
|
||||
return
|
||||
var/datum/point/midpoint = point_midpoint_points(starting, ending)
|
||||
@@ -9,17 +9,15 @@
|
||||
. = PB
|
||||
if(light_range > 0 && light_intensity > 0)
|
||||
var/list/turf/line = getline(starting.return_turf(), ending.return_turf())
|
||||
tracing_line:
|
||||
for(var/i in line)
|
||||
var/turf/T = i
|
||||
for(var/obj/effect/projectile_lighting/PL in T)
|
||||
if(PL.owner == instance_key)
|
||||
continue tracing_line
|
||||
QDEL_IN(new /obj/effect/projectile_lighting(T, light_color_override, light_range, light_intensity, instance_key), qdel_in > 0? qdel_in : 5)
|
||||
for(var/i in line)
|
||||
if(turfs[i])
|
||||
continue
|
||||
turfs[i] = TRUE
|
||||
QDEL_IN(new /obj/effect/projectile_lighting(i, light_color_override, light_range, light_intensity), qdel_in > 0? qdel_in : 5)
|
||||
line = null
|
||||
if(qdel_in)
|
||||
QDEL_IN(PB, qdel_in)
|
||||
|
||||
d
|
||||
/obj/effect/projectile/tracer
|
||||
name = "beam"
|
||||
icon = 'icons/obj/projectiles_tracer.dmi'
|
||||
|
||||
@@ -399,7 +399,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
//If this were before the above checks, then trying to click on items would act a little funky and signal overrides wouldn't work.
|
||||
if(iscarbon(usr))
|
||||
var/mob/living/carbon/C = usr
|
||||
if(C.combatmode && ((C.CanReach(src) || (src in directaccess)) && (C.CanReach(over) || (over in directaccess))))
|
||||
if((C.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && ((C.CanReach(src) || (src in directaccess)) && (C.CanReach(over) || (over in directaccess))))
|
||||
if(!C.get_active_held_item())
|
||||
C.UnarmedAttack(src, TRUE)
|
||||
if(C.get_active_held_item() == src)
|
||||
@@ -496,7 +496,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
to_chat(user, "<span class='danger'>You cannot locate any organic eyes on this brain!</span>")
|
||||
return
|
||||
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes eyestabbing impossible if you're in stamina softcrit
|
||||
if(IS_STAMCRIT(user))//CIT CHANGE - makes eyestabbing impossible if you're in stamina softcrit
|
||||
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
|
||||
return //CIT CHANGE - ditto
|
||||
|
||||
@@ -855,4 +855,19 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
return
|
||||
|
||||
/obj/item/proc/unembedded()
|
||||
return
|
||||
return
|
||||
|
||||
/**
|
||||
* Sets our slowdown and updates equipment slowdown of any mob we're equipped on.
|
||||
*/
|
||||
/obj/item/proc/set_slowdown(new_slowdown)
|
||||
slowdown = new_slowdown
|
||||
if(CHECK_BITFIELD(item_flags, IN_INVENTORY))
|
||||
var/mob/living/L = loc
|
||||
if(istype(L))
|
||||
L.update_equipment_speed_mods()
|
||||
|
||||
/obj/item/vv_edit_var(var_name, var_value)
|
||||
. = ..()
|
||||
if(var_name == NAMEOF(src, slowdown))
|
||||
set_slowdown(var_value) //don't care if it's a duplicate edit as slowdown'll be set, do it anyways to force normal behavior.
|
||||
|
||||
@@ -803,7 +803,7 @@ SLIME SCANNER
|
||||
|
||||
/obj/item/sequence_scanner/attack(mob/living/M, mob/living/carbon/human/user)
|
||||
add_fingerprint(user)
|
||||
if (!HAS_TRAIT(M, TRAIT_RADIMMUNE)) //no scanning if its a husk or DNA-less Species
|
||||
if (!HAS_TRAIT_NOT_FROM(M, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT)) //no scanning if its a husk or DNA-less Species
|
||||
user.visible_message("<span class='notice'>[user] analyzes [M]'s genetic sequence.</span>", \
|
||||
"<span class='notice'>You analyze [M]'s genetic sequence.</span>")
|
||||
gene_scan(M, user)
|
||||
@@ -879,4 +879,4 @@ SLIME SCANNER
|
||||
if(mutation in discovered)
|
||||
return "[HM.name] ([HM.alias])"
|
||||
else
|
||||
return HM.alias
|
||||
return HM.alias
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/item/dnainjector/proc/inject(mob/living/carbon/M, mob/user)
|
||||
if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M, TRAIT_NOCLONE))
|
||||
if(M.has_dna() && !HAS_TRAIT_NOT_FROM(M, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT) && !HAS_TRAIT(M, TRAIT_NOCLONE))
|
||||
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
|
||||
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
|
||||
for(var/HM in remove_mutations)
|
||||
@@ -525,7 +525,7 @@
|
||||
var/filled = FALSE
|
||||
|
||||
/obj/item/dnainjector/activator/inject(mob/living/carbon/M, mob/user)
|
||||
if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M,TRAIT_NOCLONE))
|
||||
if(M.has_dna() && !HAS_TRAIT_NOT_FROM(M, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT) && !HAS_TRAIT(M,TRAIT_NOCLONE))
|
||||
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
|
||||
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
|
||||
for(var/mutation in add_mutations)
|
||||
|
||||
@@ -143,33 +143,61 @@
|
||||
|
||||
/obj/item/melee/rapier
|
||||
name = "plastitanium rapier"
|
||||
desc = "A impossibly thin blade made of plastitanium with a tip made of diamond. It looks to be able to cut through any armor."
|
||||
desc = "A thin blade made of plastitanium with a diamond tip. It appears to be coated in a persistent layer of an unknown substance."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "rapier"
|
||||
item_state = "rapier"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
force = 25
|
||||
throwforce = 35
|
||||
block_chance = 0
|
||||
armour_penetration = 100
|
||||
force = 15
|
||||
throwforce = 25
|
||||
block_chance = 50
|
||||
armour_penetration = 200 //Apparently this gives it the ability to pierce block
|
||||
flags_1 = CONDUCT_1
|
||||
obj_flags = UNIQUE_RENAME
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
sharpness = IS_SHARP_ACCURATE //It cant be sharpend cook -_-
|
||||
attack_verb = list("slashed", "cut", "pierces", "pokes")
|
||||
total_mass = 3.4
|
||||
attack_verb = list("stabs", "punctures", "pierces", "pokes")
|
||||
hitsound = 'sound/weapons/rapierhit.ogg'
|
||||
total_mass = 0.4
|
||||
|
||||
/obj/item/melee/rapier/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/butchering, 20, 65, 0)
|
||||
|
||||
/obj/item/melee/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
final_block_chance = 0
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/rapier/on_exit_storage(datum/component/storage/S)
|
||||
var/obj/item/storage/belt/sabre/rapier/B = S.parent
|
||||
if(istype(B))
|
||||
playsound(B, 'sound/items/unsheath.ogg', 25, 1)
|
||||
..()
|
||||
|
||||
/obj/item/melee/rapier/on_enter_storage(datum/component/storage/S)
|
||||
var/obj/item/storage/belt/sabre/rapier/B = S.parent
|
||||
if(istype(B))
|
||||
playsound(B, 'sound/items/sheath.ogg', 25, 1)
|
||||
..()
|
||||
|
||||
/obj/item/melee/rapier/get_belt_overlay()
|
||||
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "rapier")
|
||||
|
||||
/obj/item/melee/rapier/get_worn_belt_overlay(icon_file)
|
||||
return mutable_appearance(icon_file, "-rapier")
|
||||
|
||||
/obj/item/melee/rapier/attack(mob/living/target, mob/living/user)
|
||||
. = ..()
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/H = target
|
||||
var/loss = H.getStaminaLoss()
|
||||
H.Dizzy(10)
|
||||
H.adjustStaminaLoss(30)
|
||||
if((loss > 40) && prob(loss)) // if above 40, roll for sleep using 1% every 1 stamina damage
|
||||
H.Sleeping(180)
|
||||
|
||||
/obj/item/melee/classic_baton
|
||||
name = "police baton"
|
||||
desc = "A wooden truncheon for beating criminal scum."
|
||||
@@ -240,7 +268,7 @@
|
||||
if(!on)
|
||||
return ..()
|
||||
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes batons unusuable in stamina softcrit
|
||||
if(IS_STAMCRIT(user))//CIT CHANGE - makes batons unusuable in stamina softcrit
|
||||
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
|
||||
return //CIT CHANGE - ditto
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
|
||||
var/mob/living/L = user
|
||||
|
||||
if(istype(L) && L.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
if(istype(L) && IS_STAMCRIT(L))
|
||||
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")
|
||||
return
|
||||
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] hugs [M] to make [M.p_them()] feel better!</span>", \
|
||||
"<span class='notice'>You hug [M] to make [M.p_them()] feel better!</span>")
|
||||
if(M.resting && !M.recoveringstam)
|
||||
if(M.resting && !(M.combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
|
||||
M.set_resting(FALSE, TRUE)
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] pets [M]!</span>", \
|
||||
@@ -99,7 +99,7 @@
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] hugs [M] in a firm bear-hug! [M] looks uncomfortable...</span>", \
|
||||
"<span class='warning'>You hug [M] firmly to make [M.p_them()] feel better! [M] looks uncomfortable...</span>")
|
||||
if(!CHECK_MOBILITY(M, MOBILITY_STAND) && !M.recoveringstam)
|
||||
if(!CHECK_MOBILITY(M, MOBILITY_STAND) && !(M.combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
|
||||
M.set_resting(FALSE, TRUE)
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] bops [M] on the head!</span>", \
|
||||
|
||||
@@ -173,37 +173,6 @@
|
||||
R.module.basic_modules += S
|
||||
R.module.add_module(S, FALSE, TRUE)
|
||||
|
||||
/obj/item/borg/upgrade/premiumka
|
||||
name = "mining cyborg premium KA"
|
||||
desc = "A premium kinetic accelerator replacement for the mining module's standard kinetic accelerator."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = list(/obj/item/robot_module/miner)
|
||||
|
||||
/obj/item/borg/upgrade/premiumka/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
if(.)
|
||||
for(var/obj/item/gun/energy/kinetic_accelerator/cyborg/KA in R.module)
|
||||
for(var/obj/item/borg/upgrade/modkit/M in KA.modkits)
|
||||
M.uninstall(src)
|
||||
R.module.remove_module(KA, TRUE)
|
||||
|
||||
var/obj/item/gun/energy/kinetic_accelerator/premiumka/cyborg/PKA = new /obj/item/gun/energy/kinetic_accelerator/premiumka/cyborg(R.module)
|
||||
R.module.basic_modules += PKA
|
||||
R.module.add_module(PKA, FALSE, TRUE)
|
||||
|
||||
/obj/item/borg/upgrade/premiumka/deactivate(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
if (.)
|
||||
for(var/obj/item/gun/energy/kinetic_accelerator/premiumka/cyborg/PKA in R.module)
|
||||
for(var/obj/item/borg/upgrade/modkit/M in PKA.modkits)
|
||||
M.uninstall(src)
|
||||
R.module.remove_module(PKA, TRUE)
|
||||
|
||||
var/obj/item/gun/energy/kinetic_accelerator/cyborg/KA = new (R.module)
|
||||
R.module.basic_modules += KA
|
||||
R.module.add_module(KA, FALSE, TRUE)
|
||||
|
||||
|
||||
/obj/item/borg/upgrade/advcutter
|
||||
name = "mining cyborg advanced plasma cutter"
|
||||
|
||||
@@ -136,6 +136,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
merge_type = /obj/item/stack/sheet/metal
|
||||
grind_results = list(/datum/reagent/iron = 20)
|
||||
point_value = 2
|
||||
tableVariant = /obj/structure/table
|
||||
material_type = /datum/material/iron
|
||||
|
||||
/obj/item/stack/sheet/metal/ratvar_act()
|
||||
|
||||
@@ -219,8 +219,9 @@
|
||||
O = new R.result_type(usr.drop_location())
|
||||
if(O)
|
||||
O.setDir(usr.dir)
|
||||
log_craft("[O] crafted by [usr] at [loc_name(O.loc)]")
|
||||
|
||||
use(R.req_amount * multiplier)
|
||||
log_craft("[O] crafted by [usr] at [loc_name(O.loc)]")
|
||||
|
||||
if(R.applies_mats && custom_materials && custom_materials.len)
|
||||
var/list/used_materials = list()
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
return
|
||||
if(!istype(target))
|
||||
return
|
||||
if(target.anchored)
|
||||
if(target.anchored || (user in target))
|
||||
return
|
||||
|
||||
if(isitem(target))
|
||||
|
||||
@@ -54,7 +54,12 @@
|
||||
icon_state = "holdingsat"
|
||||
item_state = "holdingsat"
|
||||
species_exception = list(/datum/species/angel)
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/holding/duffel
|
||||
name = "duffel bag of holding"
|
||||
desc = "A duffel bag that opens into a localized pocket of Blue Space."
|
||||
icon_state = "holdingduffel"
|
||||
item_state = "holdingduffel"
|
||||
|
||||
/obj/item/storage/backpack/holding/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -795,18 +795,12 @@
|
||||
|
||||
/obj/item/storage/belt/sabre/rapier
|
||||
name = "rapier sheath"
|
||||
desc = "A black, thin sheath that looks to house only a long thin blade. Feels like its made of metal."
|
||||
desc = "A sinister, thin sheath, suitable for a rapier."
|
||||
icon_state = "rsheath"
|
||||
item_state = "rsheath"
|
||||
force = 5
|
||||
throwforce = 15
|
||||
block_chance = 30
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
attack_verb = list("bashed", "slashes", "prods", "pokes")
|
||||
fitting_swords = list(/obj/item/melee/rapier)
|
||||
starting_sword = /obj/item/melee/rapier
|
||||
|
||||
/obj/item/storage/belt/sabre/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
final_block_chance = 0 //To thin to block bullets
|
||||
return ..()
|
||||
|
||||
@@ -189,7 +189,7 @@
|
||||
new /obj/item/reagent_containers/medspray/silver_sulf(src)
|
||||
new /obj/item/healthanalyzer/advanced(src)
|
||||
new /obj/item/reagent_containers/syringe/lethal/choral(src) // what the fuck does anyone use this piece of shit for
|
||||
new /obj/item/clothing/glasses/hud/health/night(src)
|
||||
new /obj/item/clothing/glasses/hud/health/night/syndicate(src)
|
||||
|
||||
/obj/item/storage/firstaid/tactical/nukeop
|
||||
name = "improved combat medical kit"
|
||||
@@ -204,7 +204,7 @@
|
||||
new /obj/item/reagent_containers/medspray/silver_sulf(src)
|
||||
new /obj/item/healthanalyzer/advanced(src)
|
||||
new /obj/item/reagent_containers/syringe/lethal/choral(src) // what the fuck does anyone use this piece of shit for
|
||||
new /obj/item/clothing/glasses/hud/health/night(src)
|
||||
new /obj/item/clothing/glasses/hud/health/night/syndicate(src)
|
||||
|
||||
/*
|
||||
* Pill Bottles
|
||||
|
||||
@@ -259,6 +259,42 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
new /obj/item/ammo_box/a762(src)
|
||||
new /obj/item/ammo_box/a762(src)
|
||||
|
||||
/obj/item/storage/toolbox/infiltrator
|
||||
name = "insidious case"
|
||||
desc = "Bearing the emblem of the Syndicate, this case contains a full infiltrator stealth suit, and has enough room to fit weaponry if necessary while being quite the heavy bludgeoning implement when in a pinch."
|
||||
icon_state = "infiltrator_case"
|
||||
item_state = "infiltrator_case"
|
||||
force = 12
|
||||
throwforce = 16
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
has_latches = FALSE
|
||||
|
||||
/obj/item/storage/toolbox/infiltrator/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.silent = TRUE
|
||||
STR.max_items = 10
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/clothing/head/helmet/infiltrator,
|
||||
/obj/item/clothing/suit/armor/vest/infiltrator,
|
||||
/obj/item/clothing/under/syndicate/bloodred,
|
||||
/obj/item/clothing/gloves/color/latex/nitrile/infiltrator,
|
||||
/obj/item/clothing/mask/infiltrator,
|
||||
/obj/item/clothing/shoes/combat/sneakboots,
|
||||
/obj/item/gun/ballistic/automatic/pistol,
|
||||
/obj/item/gun/ballistic/revolver,
|
||||
/obj/item/ammo_box
|
||||
))
|
||||
|
||||
/obj/item/storage/toolbox/infiltrator/PopulateContents()
|
||||
new /obj/item/clothing/head/helmet/infiltrator(src)
|
||||
new /obj/item/clothing/suit/armor/vest/infiltrator(src)
|
||||
new /obj/item/clothing/under/syndicate/bloodred(src)
|
||||
new /obj/item/clothing/gloves/color/latex/nitrile/infiltrator(src)
|
||||
new /obj/item/clothing/mask/infiltrator(src)
|
||||
new /obj/item/clothing/shoes/combat/sneakboots(src)
|
||||
|
||||
/obj/item/storage/toolbox/plastitanium/gold_real
|
||||
name = "golden toolbox"
|
||||
desc = "A larger then normal toolbox made of gold plated plastitanium."
|
||||
|
||||
@@ -374,6 +374,12 @@
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/grenade/spawnergrenade/buzzkill(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/sleepytime/PopulateContents()
|
||||
new /obj/item/clothing/under/syndicate/bloodred/sleepytime(src)
|
||||
new /obj/item/reagent_containers/food/drinks/mug/coco(src)
|
||||
new /obj/item/toy/plush/carpplushie(src)
|
||||
new /obj/item/bedsheet/syndie(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/kitchen_gun
|
||||
name = "Kitchen Gun (TM) package"
|
||||
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
return FALSE
|
||||
if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
clowning_around(user)
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) //CIT CHANGE - makes it impossible to baton in stamina softcrit
|
||||
if(IS_STAMCRIT(user)) //CIT CHANGE - makes it impossible to baton in stamina softcrit
|
||||
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")
|
||||
return TRUE
|
||||
if(ishuman(M))
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
var/obj/item/twohanded/offhand/O = user.get_inactive_held_item()
|
||||
if(O && istype(O))
|
||||
O.unwield()
|
||||
slowdown -= slowdown_wielded
|
||||
set_slowdown(slowdown - slowdown_wielded)
|
||||
|
||||
/obj/item/twohanded/proc/wield(mob/living/carbon/user)
|
||||
if(wielded)
|
||||
@@ -88,7 +88,7 @@
|
||||
O.desc = "Your second grip on [src]."
|
||||
O.wielded = TRUE
|
||||
user.put_in_inactive_hand(O)
|
||||
slowdown += slowdown_wielded
|
||||
set_slowdown(slowdown + slowdown_wielded)
|
||||
|
||||
/obj/item/twohanded/dropped(mob/user)
|
||||
. = ..()
|
||||
@@ -248,7 +248,7 @@
|
||||
|
||||
/obj/item/twohanded/fireaxe/afterattack(atom/A, mob/living/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity || (user.getStaminaLoss() > STAMINA_SOFTCRIT))
|
||||
if(!proximity || IS_STAMCRIT(user)) //don't make stamcrit message they'll already have gotten one from the primary attack.
|
||||
return
|
||||
if(wielded) //destroys windows and grilles in one hit (or more if it has a ton of health like plasmaglass)
|
||||
if(istype(A, /obj/structure/window))
|
||||
@@ -1012,7 +1012,7 @@
|
||||
|
||||
/obj/item/twohanded/electrostaff
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "electrostaff_3"
|
||||
icon_state = "electrostaff"
|
||||
item_state = "electrostaff"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
||||
@@ -1116,10 +1116,10 @@
|
||||
/obj/item/twohanded/electrostaff/update_icon_state()
|
||||
. = ..()
|
||||
if(!wielded)
|
||||
icon_state = "electrostaff_3"
|
||||
icon_state = "electrostaff"
|
||||
item_state = "electrostaff"
|
||||
else
|
||||
icon_state = item_state = (on? "electrostaff_1" : "electrostaff_3")
|
||||
icon_state = item_state = (on? "electrostaff_1" : "electrostaff_0")
|
||||
set_light(7, on? 1 : 0, LIGHT_COLOR_CYAN)
|
||||
|
||||
/obj/item/twohanded/electrostaff/examine(mob/living/user)
|
||||
@@ -1171,7 +1171,7 @@
|
||||
turn_off()
|
||||
|
||||
/obj/item/twohanded/electrostaff/attack(mob/living/target, mob/living/user)
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes it impossible to baton in stamina softcrit
|
||||
if(IS_STAMCRIT(user))//CIT CHANGE - makes it impossible to baton in stamina softcrit
|
||||
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
|
||||
return //CIT CHANGE - ditto
|
||||
if(on && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return TRUE
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
if(IS_STAMCRIT(user))
|
||||
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
|
||||
return TRUE
|
||||
var/mob/living/poordude = buckled_mobs[1]
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
new /obj/item/ammo_box/magazine/m10mm(src)
|
||||
new /obj/item/storage/belt/military(src)
|
||||
new /obj/item/crowbar/red(src)
|
||||
new /obj/item/clothing/glasses/night(src)
|
||||
new /obj/item/clothing/glasses/night/syndicate(src)
|
||||
|
||||
/obj/structure/closet/syndicate/nuclear
|
||||
desc = "It's a storage unit for a Syndicate boarding party."
|
||||
|
||||
@@ -59,6 +59,7 @@
|
||||
new_spawn.real_name = random_unique_lizard_name(gender)
|
||||
if(is_mining_level(z))
|
||||
to_chat(new_spawn, "<b>Drag the corpses of men and beasts to your nest. It will absorb them to create more of your kind. Glory to the Necropolis!</b>")
|
||||
to_chat(new_spawn, "<b>You can expand the weather proof area provided by your shelters by using the 'New Area' key near the bottom right of your HUD.</b>")
|
||||
else
|
||||
to_chat(new_spawn, "<span class='userdanger'>You have been born outside of your natural home! Whether you decide to return home, or make due with your new home is your own decision.</span>")
|
||||
|
||||
@@ -194,9 +195,7 @@
|
||||
return
|
||||
if(isgolem(user) && can_transfer)
|
||||
var/transfer_choice = alert("Transfer your soul to [src]? (Warning, your old body will die!)",,"Yes","No")
|
||||
if(transfer_choice != "Yes")
|
||||
return
|
||||
if(QDELETED(src) || uses <= 0)
|
||||
if(transfer_choice != "Yes" || QDELETED(src) || uses <= 0 || !user.canUseTopic(src, BE_CLOSE, NO_DEXTERY, NO_TK))
|
||||
return
|
||||
log_game("[key_name(user)] golem-swapped into [src]")
|
||||
user.visible_message("<span class='notice'>A faint light leaves [user], moving to [src] and animating it!</span>","<span class='notice'>You leave your old body behind, and transfer into [src]!</span>")
|
||||
@@ -679,8 +678,9 @@
|
||||
new_spawn.AddElement(/datum/element/dusts_on_catatonia)
|
||||
new_spawn.AddElement(/datum/element/dusts_on_leaving_area,list(A.type,/area/hilbertshotel))
|
||||
ADD_TRAIT(new_spawn, TRAIT_SIXTHSENSE, GHOSTROLE_TRAIT)
|
||||
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
|
||||
ADD_TRAIT(new_spawn,TRAIT_PACIFISM,GHOSTROLE_TRAIT)
|
||||
ADD_TRAIT(new_spawn, TRAIT_EXEMPT_HEALTH_EVENTS, GHOSTROLE_TRAIT)
|
||||
ADD_TRAIT(new_spawn, TRAIT_NO_MIDROUND_ANTAG, GHOSTROLE_TRAIT) //The mob can't be made into a random antag, they are still elegible for ghost roles popups.
|
||||
ADD_TRAIT(new_spawn, TRAIT_PACIFISM, GHOSTROLE_TRAIT)
|
||||
to_chat(new_spawn,"<span class='boldwarning'>You may be sharing your cafe with some ninja-captured individuals, so make sure to only interact with the ghosts you hear as a ghost!</span>")
|
||||
to_chat(new_spawn,"<span class='boldwarning'>You can turn yourself into a ghost and freely reenter your body with the ghost action.</span>")
|
||||
var/datum/action/ghost/G = new(new_spawn)
|
||||
|
||||
@@ -260,7 +260,7 @@
|
||||
return FALSE
|
||||
if(ishuman(C) && !(lube & SLIP_WHEN_JOGGING))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(!H.sprinting && H.getStaminaLoss() <= 20)
|
||||
if(!(H.combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) && H.getStaminaLoss() <= 20)
|
||||
return FALSE
|
||||
if(!(lube&SLIDE_ICE))
|
||||
to_chat(C, "<span class='notice'>You slipped[ O ? " on the [O.name]" : ""]!</span>")
|
||||
|
||||
@@ -70,7 +70,8 @@
|
||||
|
||||
/turf/closed/wall/proc/break_wall()
|
||||
new sheet_type(src, sheet_amount)
|
||||
return new girder_type(src)
|
||||
if(girder_type)
|
||||
return new girder_type(src)
|
||||
|
||||
/turf/closed/wall/proc/devastate_wall()
|
||||
new sheet_type(src, sheet_amount)
|
||||
|
||||
@@ -639,15 +639,13 @@
|
||||
var/almcam = CONFIG_GET(flag/allow_ai_multicam)
|
||||
CONFIG_SET(flag/allow_ai_multicam, !almcam)
|
||||
if (almcam)
|
||||
to_chat(world, "<B>The AI no longer has multicam.</B>")
|
||||
for(var/i in GLOB.ai_list)
|
||||
var/mob/living/silicon/ai/aiPlayer = i
|
||||
if(aiPlayer.multicam_on)
|
||||
aiPlayer.end_multicam()
|
||||
else
|
||||
to_chat(world, "<B>The AI now has multicam.</B>")
|
||||
log_admin("[key_name(usr)] toggled AI multicam.")
|
||||
world.update_status()
|
||||
to_chat(GLOB.ai_list | GLOB.admins, "<B>The AI [almcam ? "no longer" : "now"] has multicam.</B>")
|
||||
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Multicam", "[!almcam ? "Disabled" : "Enabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/datum/admins/proc/toggleaban()
|
||||
|
||||
@@ -1315,15 +1315,15 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
var/obj/item/reagent_containers/food/snacks/pie/cream/nostun/creamy = new(get_turf(target))
|
||||
creamy.splat(target)
|
||||
if (ADMIN_PUNISHMENT_CUSTOM_PIE)
|
||||
var/obj/item/reagent_containers/food/snacks/pie/cream/nostun/A = new(get_turf(target))
|
||||
var/obj/item/reagent_containers/food/snacks/pie/cream/nostun/A = new()
|
||||
if(!A.reagents)
|
||||
var/amount = input(usr, "Specify the reagent size of [A]", "Set Reagent Size", 50) as num
|
||||
var/amount = input(usr, "Specify the reagent size of [A]", "Set Reagent Size", 50) as num|null
|
||||
if(amount)
|
||||
A.create_reagents(amount)
|
||||
if(A.reagents)
|
||||
var/chosen_id = choose_reagent_id(usr)
|
||||
if(chosen_id)
|
||||
var/amount = input(usr, "Choose the amount to add.", "Choose the amount.", A.reagents.maximum_volume) as num
|
||||
var/amount = input(usr, "Choose the amount to add.", "Choose the amount.", A.reagents.maximum_volume) as num|null
|
||||
if(amount)
|
||||
A.reagents.add_reagent(chosen_id, amount)
|
||||
A.splat(target)
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, H) //could use moving out from the mine
|
||||
|
||||
for(var/mob/living/carbon/human/P in GLOB.player_list)
|
||||
if(P == H)
|
||||
if(P == H || HAS_TRAIT(P, TRAIT_NO_MIDROUND_ANTAG))
|
||||
continue
|
||||
to_chat(P, "<span class='userdanger'>You have an overwhelming desire to kill [H]. [H.p_theyve(TRUE)] been marked red! Whoever [H.p_they()] [H.p_were()], friend or foe, go kill [H.p_them()]!</span>")
|
||||
P.put_in_hands(new /obj/item/kitchen/knife/butcher(P), TRUE)
|
||||
|
||||
@@ -185,10 +185,10 @@
|
||||
BuyPower(new /datum/action/bloodsucker/veil)
|
||||
// Traits
|
||||
for(var/T in defaultTraits)
|
||||
ADD_TRAIT(owner.current, T, "bloodsucker")
|
||||
ADD_TRAIT(owner.current, T, BLOODSUCKER_TRAIT)
|
||||
if(HAS_TRAIT(owner.current, TRAIT_TOXINLOVER)) //No slime bonuses here, no thank you
|
||||
had_toxlover = TRUE
|
||||
REMOVE_TRAIT(owner.current, TRAIT_TOXINLOVER, "species")
|
||||
REMOVE_TRAIT(owner.current, TRAIT_TOXINLOVER, SPECIES_TRAIT)
|
||||
// Traits: Species
|
||||
if(ishuman(owner.current))
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
@@ -235,9 +235,9 @@
|
||||
// owner.RemoveSpell(power)
|
||||
// Traits
|
||||
for(var/T in defaultTraits)
|
||||
REMOVE_TRAIT(owner.current, T, "bloodsucker")
|
||||
REMOVE_TRAIT(owner.current, T, BLOODSUCKER_TRAIT)
|
||||
if(had_toxlover == TRUE)
|
||||
ADD_TRAIT(owner.current, TRAIT_TOXINLOVER, "species")
|
||||
ADD_TRAIT(owner.current, TRAIT_TOXINLOVER, SPECIES_TRAIT)
|
||||
|
||||
// Traits: Species
|
||||
if(ishuman(owner.current))
|
||||
@@ -387,7 +387,7 @@
|
||||
add_objective(heartthief_objective)
|
||||
/*
|
||||
else
|
||||
|
||||
|
||||
// Solars Objective, doesnt work due to TG updates.
|
||||
var/datum/objective/bloodsucker/solars/solars_objective = new
|
||||
solars_objective.owner = owner
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
/datum/traitor_class/human/freeform/forge_objectives(datum/antagonist/traitor/T)
|
||||
var/datum/objective/escape/O = new
|
||||
O.explanation_text = "You have no goals! Whatever you can do do antagonize Nanotrasen, do it! The gimmickier, the better! Make sure to escape alive, though!"
|
||||
O.explanation_text = "You have no explicit goals! While we don't approve of mindless slaughter, you may antagonize nanotrasen any way you wish! Make sure to escape alive and not in custody, though!"
|
||||
O.owner = T.owner
|
||||
T.add_objective(O)
|
||||
return
|
||||
|
||||
@@ -211,7 +211,7 @@
|
||||
/datum/export/weapon/arrows
|
||||
cost = 150
|
||||
unit_name = "arrow"
|
||||
export_types = list(/obj/item/ammo_casing/caseless/arrow, /obj/item/ammo_casing/caseless/arrow/bone, /obj/item/ammo_casing/caseless/arrow/ashen)
|
||||
export_types = list(/obj/item/ammo_casing/caseless/arrow, /obj/item/ammo_casing/caseless/arrow/bone, /obj/item/ammo_casing/caseless/arrow/ash)
|
||||
|
||||
/datum/export/weapon/bow_teaching
|
||||
cost = 500
|
||||
|
||||
@@ -223,7 +223,6 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
|
||||
new /datum/admins(localhost_rank, ckey, 1, 1)
|
||||
//preferences datum - also holds some persistent data for the client (because we may as well keep these datums to a minimum)
|
||||
prefs = GLOB.preferences_datums[ckey]
|
||||
prefs_vr = GLOB.vore_preferences_datums[ckey] //CITADEL EDIT bypassing a failing hook
|
||||
|
||||
if(prefs)
|
||||
prefs.parent = src
|
||||
@@ -231,13 +230,6 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
|
||||
prefs = new /datum/preferences(src)
|
||||
GLOB.preferences_datums[ckey] = prefs
|
||||
|
||||
if(prefs_vr) //CITADEL EDIT bypassing a failing hook START
|
||||
prefs_vr.client = src
|
||||
else
|
||||
prefs_vr = new/datum/vore_preferences(src)
|
||||
GLOB.vore_preferences_datums[ckey] = prefs_vr
|
||||
//CITADEL EDIT bypassing a failing hook END
|
||||
|
||||
prefs.last_ip = address //these are gonna be used for banning
|
||||
prefs.last_id = computer_id //these are gonna be used for banning
|
||||
fps = prefs.clientfps
|
||||
|
||||
@@ -121,39 +121,25 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
"taur" = "None",
|
||||
"genitals_use_skintone" = FALSE,
|
||||
"has_cock" = FALSE,
|
||||
"cock_shape" = "Human",
|
||||
"cock_length" = 6,
|
||||
"cock_shape" = DEF_COCK_SHAPE,
|
||||
"cock_length" = COCK_SIZE_DEF,
|
||||
"cock_diameter_ratio" = COCK_DIAMETER_RATIO_DEF,
|
||||
"cock_color" = "fff",
|
||||
"has_sheath" = FALSE,
|
||||
"sheath_color" = "fff",
|
||||
"has_balls" = FALSE,
|
||||
"balls_internal" = FALSE,
|
||||
"balls_color" = "fff",
|
||||
"balls_amount" = 2,
|
||||
"balls_sack_size" = BALLS_SACK_SIZE_DEF,
|
||||
"balls_shape" = "Single",
|
||||
"balls_shape" = DEF_BALLS_SHAPE,
|
||||
"balls_size" = BALLS_SIZE_DEF,
|
||||
"balls_cum_rate" = CUM_RATE,
|
||||
"balls_cum_mult" = CUM_RATE_MULT,
|
||||
"balls_efficiency" = CUM_EFFICIENCY,
|
||||
"has_ovi" = FALSE,
|
||||
"ovi_shape" = "knotted",
|
||||
"ovi_length" = 6,
|
||||
"ovi_color" = "fff",
|
||||
"has_eggsack" = FALSE,
|
||||
"eggsack_internal" = TRUE,
|
||||
"eggsack_color" = "fff",
|
||||
"eggsack_size" = BALLS_SACK_SIZE_DEF,
|
||||
"eggsack_egg_color" = "fff",
|
||||
"eggsack_egg_size" = EGG_GIRTH_DEF,
|
||||
"has_breasts" = FALSE,
|
||||
"breasts_color" = "fff",
|
||||
"breasts_size" = "C",
|
||||
"breasts_shape" = "Pair",
|
||||
"breasts_size" = BREASTS_SIZE_DEF,
|
||||
"breasts_shape" = DEF_BREASTS_SHAPE,
|
||||
"breasts_producing" = FALSE,
|
||||
"has_vag" = FALSE,
|
||||
"vag_shape" = "Human",
|
||||
"vag_shape" = DEF_VAGINA_SHAPE,
|
||||
"vag_color" = "fff",
|
||||
"vag_clits" = 1,
|
||||
"vag_clit_diam" = 0.25,
|
||||
@@ -205,6 +191,14 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
var/action_buttons_screen_locs = list()
|
||||
|
||||
//bad stuff
|
||||
var/digestable = FALSE
|
||||
var/devourable = FALSE
|
||||
var/feeding = FALSE
|
||||
var/lickable = FALSE
|
||||
var/list/belly_prefs = list()
|
||||
var/vore_taste = "nothing in particular"
|
||||
|
||||
//backgrounds
|
||||
var/mutable_appearance/character_background
|
||||
var/icon/bgstate = "steel"
|
||||
@@ -1483,7 +1477,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
|
||||
|
||||
if("flavor_text")
|
||||
var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Flavor Text", features["flavor_text"], MAX_FAVOR_LEN, TRUE)
|
||||
var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Flavor Text", features["flavor_text"], MAX_FLAVOR_LEN, TRUE)
|
||||
if(!isnull(msg))
|
||||
features["flavor_text"] = html_decode(msg)
|
||||
|
||||
@@ -1916,6 +1910,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
new_dors = input(user, "Choose your character's dorsal tube type:", "Character Preference") as null|anything in GLOB.xeno_dorsal_list
|
||||
if(new_dors)
|
||||
features["xenodorsal"] = new_dors
|
||||
|
||||
//Genital code
|
||||
if("cock_color")
|
||||
var/new_cockcolor = input(user, "Penis color:", "Character Preference") as color|null
|
||||
@@ -1956,22 +1951,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(new_shape)
|
||||
features["balls_shape"] = new_shape
|
||||
|
||||
if("egg_size")
|
||||
var/new_size
|
||||
var/list/egg_sizes = list(1,2,3)
|
||||
new_size = input(user, "Egg Diameter(inches):", "Egg Size") as null|anything in egg_sizes
|
||||
if(new_size)
|
||||
features["eggsack_egg_size"] = new_size
|
||||
|
||||
if("egg_color")
|
||||
var/new_egg_color = input(user, "Egg Color:", "Character Preference") as color|null
|
||||
if(new_egg_color)
|
||||
var/temp_hsv = RGBtoHSV(new_egg_color)
|
||||
if(ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
features["eggsack_egg_color"] = sanitize_hexcolor(new_egg_color)
|
||||
else
|
||||
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
|
||||
if("breasts_size")
|
||||
var/new_size
|
||||
new_size = input(user, "Breast Size", "Character Preference") as null|anything in GLOB.breasts_size_list
|
||||
@@ -2105,14 +2084,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
features["has_balls"] = FALSE
|
||||
if("has_balls")
|
||||
features["has_balls"] = !features["has_balls"]
|
||||
if("has_ovi")
|
||||
features["has_ovi"] = !features["has_ovi"]
|
||||
if("has_eggsack")
|
||||
features["has_eggsack"] = !features["has_eggsack"]
|
||||
if("balls_internal")
|
||||
features["balls_internal"] = !features["balls_internal"]
|
||||
if("eggsack_internal")
|
||||
features["eggsack_internal"] = !features["eggsack_internal"]
|
||||
if("has_breasts")
|
||||
features["has_breasts"] = !features["has_breasts"]
|
||||
if(features["has_breasts"] == FALSE)
|
||||
@@ -2301,16 +2274,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if("load")
|
||||
load_preferences()
|
||||
load_character()
|
||||
if(parent && parent.prefs_vr)
|
||||
attempt_vr(parent.prefs_vr,"load_vore","")
|
||||
|
||||
if("changeslot")
|
||||
if(!load_character(text2num(href_list["num"])))
|
||||
random_character()
|
||||
real_name = random_unique_name(gender)
|
||||
save_character()
|
||||
if(parent && parent.prefs_vr)
|
||||
attempt_vr(parent.prefs_vr,"load_vore","")
|
||||
|
||||
if("tab")
|
||||
if (href_list["tab"])
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
// You do not need to raise this if you are adding new values that have sane defaults.
|
||||
// Only raise this value when changing the meaning/format/name/layout of an existing value
|
||||
// where you would want the updater procs below to run
|
||||
#define SAVEFILE_VERSION_MAX 25
|
||||
#define SAVEFILE_VERSION_MAX 26
|
||||
|
||||
/*
|
||||
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
|
||||
@@ -115,6 +115,36 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
if(digi == "Digitigrade Legs")
|
||||
WRITE_FILE(S["feature_lizard_legs"], "Digitigrade")
|
||||
|
||||
if(current_version < 26)
|
||||
var/vr_path = "data/player_saves/[parent.ckey[1]]/[parent.ckey]/vore/character[default_slot].json"
|
||||
if(fexists(vr_path))
|
||||
var/list/json_from_file = json_decode(file2text(vr_path))
|
||||
if(json_from_file)
|
||||
digestable = json_from_file["digestable"]
|
||||
devourable = json_from_file["devourable"]
|
||||
feeding = json_from_file["feeding"]
|
||||
lickable = json_from_file["lickable"]
|
||||
belly_prefs = json_from_file["belly_prefs"]
|
||||
vore_taste = json_from_file["vore_taste"]
|
||||
|
||||
for(var/V in all_quirks) // quirk migration
|
||||
switch(V)
|
||||
if("Acute hepatic pharmacokinesis")
|
||||
DISABLE_BITFIELD(cit_toggles, PENIS_ENLARGEMENT)
|
||||
DISABLE_BITFIELD(cit_toggles, BREAST_ENLARGEMENT)
|
||||
ENABLE_BITFIELD(cit_toggles,FORCED_FEM)
|
||||
ENABLE_BITFIELD(cit_toggles,FORCED_MASC)
|
||||
all_quirks -= V
|
||||
if("Crocin Immunity")
|
||||
ENABLE_BITFIELD(cit_toggles,NO_APHRO)
|
||||
all_quirks -= V
|
||||
if("Buns of Steel")
|
||||
ENABLE_BITFIELD(cit_toggles,NO_ASS_SLAP)
|
||||
all_quirks -= V
|
||||
|
||||
if(features["meat_type"] == "Inesct")
|
||||
features["meat_type"] = "Insect"
|
||||
|
||||
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
|
||||
if(!ckey)
|
||||
return
|
||||
@@ -422,7 +452,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["feature_balls_color"] >> features["balls_color"]
|
||||
S["feature_balls_size"] >> features["balls_size"]
|
||||
S["feature_balls_shape"] >> features["balls_shape"]
|
||||
S["feature_balls_sack_size"] >> features["balls_sack_size"]
|
||||
//breasts features
|
||||
S["feature_has_breasts"] >> features["has_breasts"]
|
||||
S["feature_breasts_size"] >> features["breasts_size"]
|
||||
@@ -446,6 +475,12 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
else //We have no old flavortext, default to new
|
||||
S["feature_flavor_text"] >> features["flavor_text"]
|
||||
|
||||
S["digestable"] >> digestable
|
||||
S["devourable"] >> devourable
|
||||
S["feeding"] >> feeding
|
||||
S["vore_taste"] >> vore_taste
|
||||
S["lickable"] >> lickable
|
||||
S["belly_prefs"] >> belly_prefs
|
||||
|
||||
//try to fix any outdated data if necessary
|
||||
if(needs_update >= 0)
|
||||
@@ -510,6 +545,19 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
features["insect_markings"] = sanitize_inlist(features["insect_markings"], GLOB.insect_markings_list, "None")
|
||||
features["insect_wings"] = sanitize_inlist(features["insect_wings"], GLOB.insect_wings_list)
|
||||
|
||||
features["breasts_size"] = sanitize_inlist(features["breasts_size"], GLOB.breasts_size_list, BREASTS_SIZE_DEF)
|
||||
features["breasts_shape"] = sanitize_inlist(features["breasts_shape"], GLOB.breasts_shapes_list, DEF_BREASTS_SHAPE)
|
||||
features["cock_shape"] = sanitize_inlist(features["cock_shape"], GLOB.cock_shapes_list, DEF_COCK_SHAPE)
|
||||
features["cock_length"] = sanitize_integer(features["cock_length"], COCK_SIZE_MIN, COCK_SIZE_MAX, COCK_SIZE_DEF)
|
||||
features["balls_shape"] = sanitize_inlist(features["balls_shape"], GLOB.balls_shapes_list, DEF_BALLS_SHAPE)
|
||||
features["vag_shape"] = sanitize_inlist(features["vag_shape"], GLOB.vagina_shapes_list, DEF_VAGINA_SHAPE)
|
||||
features["breasts_color"] = sanitize_hexcolor(features["breasts_color"], 3, FALSE, "FFF")
|
||||
features["cock_color"] = sanitize_hexcolor(features["cock_color"], 3, FALSE, "FFF")
|
||||
features["balls_color"] = sanitize_hexcolor(features["balls_color"], 3, FALSE, "FFF")
|
||||
features["vag_color"] = sanitize_hexcolor(features["vag_color"], 3, FALSE, "FFF")
|
||||
|
||||
features["flavor_text"] = copytext(features["flavor_text"], 1, MAX_FLAVOR_LEN)
|
||||
|
||||
joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole))
|
||||
//Validate job prefs
|
||||
for(var/j in job_preferences)
|
||||
@@ -518,23 +566,13 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
|
||||
all_quirks = SANITIZE_LIST(all_quirks)
|
||||
|
||||
for(var/V in all_quirks) // quirk migration
|
||||
switch(V)
|
||||
if("Acute hepatic pharmacokinesis")
|
||||
DISABLE_BITFIELD(cit_toggles, PENIS_ENLARGEMENT)
|
||||
DISABLE_BITFIELD(cit_toggles, BREAST_ENLARGEMENT)
|
||||
ENABLE_BITFIELD(cit_toggles,FORCED_FEM)
|
||||
ENABLE_BITFIELD(cit_toggles,FORCED_MASC)
|
||||
all_quirks -= V
|
||||
if("Crocin Immunity")
|
||||
ENABLE_BITFIELD(cit_toggles,NO_APHRO)
|
||||
all_quirks -= V
|
||||
if("Buns of Steel")
|
||||
ENABLE_BITFIELD(cit_toggles,NO_ASS_SLAP)
|
||||
all_quirks -= V
|
||||
lickable = sanitize_integer(lickable, FALSE, TRUE, initial(lickable))
|
||||
devourable = sanitize_integer(devourable, FALSE, TRUE, initial(devourable))
|
||||
digestable = sanitize_integer(digestable, FALSE, TRUE, initial(digestable))
|
||||
feeding = sanitize_integer(feeding, FALSE, TRUE, initial(feeding))
|
||||
vore_taste = copytext(vore_taste, 1, MAX_TASTE_LEN)
|
||||
belly_prefs = SANITIZE_LIST(belly_prefs)
|
||||
|
||||
if(features["meat_type"] == "Inesct")
|
||||
features["meat_type"] = "Insect"
|
||||
cit_character_pref_load(S)
|
||||
|
||||
return 1
|
||||
@@ -613,6 +651,13 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
//Quirks
|
||||
WRITE_FILE(S["all_quirks"] , all_quirks)
|
||||
|
||||
WRITE_FILE(S["digestable"] , digestable)
|
||||
WRITE_FILE(S["devourable"] , devourable)
|
||||
WRITE_FILE(S["feeding"] , feeding)
|
||||
WRITE_FILE(S["vore_taste"] , vore_taste)
|
||||
WRITE_FILE(S["lickable"] , lickable)
|
||||
WRITE_FILE(S["belly_prefs"] , belly_prefs)
|
||||
|
||||
cit_character_pref_save(S)
|
||||
|
||||
return 1
|
||||
|
||||
@@ -447,7 +447,7 @@
|
||||
permeability_coefficient = 0.01
|
||||
flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
|
||||
|
||||
var/vchange = 1
|
||||
var/voice_change = 1 ///This determines if the voice changer is on or off.
|
||||
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
|
||||
@@ -470,15 +470,14 @@
|
||||
chameleon_action.emp_randomise(INFINITY)
|
||||
|
||||
/obj/item/clothing/mask/chameleon/attack_self(mob/user)
|
||||
vchange = !vchange
|
||||
to_chat(user, "<span class='notice'>The voice changer is now [vchange ? "on" : "off"]!</span>")
|
||||
|
||||
voice_change = !voice_change
|
||||
to_chat(user, "<span class='notice'>The voice changer is now [voice_change ? "on" : "off"]!</span>")
|
||||
|
||||
/obj/item/clothing/mask/chameleon/drone
|
||||
//Same as the drone chameleon hat, undroppable and no protection
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
// Can drones use the voice changer part? Let's not find out.
|
||||
vchange = 0
|
||||
voice_change = 0
|
||||
|
||||
/obj/item/clothing/mask/chameleon/drone/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -82,6 +82,7 @@
|
||||
icon_state = "nvgmeson"
|
||||
item_state = "nvgmeson"
|
||||
darkness_view = 8
|
||||
flash_protect = -2
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
glass_colour_type = /datum/client_colour/glass_colour/green
|
||||
|
||||
@@ -97,6 +98,11 @@
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
sharpness = IS_SHARP
|
||||
|
||||
/obj/item/clothing/glasses/meson/eyepatch
|
||||
name = "eyepatch mesons"
|
||||
desc = "A meson system that connects directly to the optical nerve of the user, replacing the need for that useless eyeball."
|
||||
icon_state = "mesonpatch"
|
||||
|
||||
/obj/item/clothing/glasses/science
|
||||
name = "science goggles"
|
||||
desc = "A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents."
|
||||
@@ -114,10 +120,11 @@
|
||||
|
||||
/obj/item/clothing/glasses/night
|
||||
name = "night vision goggles"
|
||||
desc = "You can totally see in the dark now!"
|
||||
desc = "You can totally see in the dark now! Just don't look too closely at bright lights. This lacks any flash correction."
|
||||
icon_state = "night"
|
||||
item_state = "glasses"
|
||||
darkness_view = 8
|
||||
flash_protect = -2
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
glass_colour_type = /datum/client_colour/glass_colour/green
|
||||
|
||||
@@ -125,6 +132,12 @@
|
||||
name = "prescription night vision goggles"
|
||||
desc = "NVGs but for those with nearsightedness."
|
||||
vision_correction = 1
|
||||
|
||||
/obj/item/clothing/glasses/night/syndicate
|
||||
name = "combat night vision goggles"
|
||||
desc = "See everything, without fear."
|
||||
flash_protect = 1
|
||||
vision_correction = 1
|
||||
|
||||
/obj/item/clothing/glasses/science/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] is tightening \the [src]'s straps around [user.p_their()] neck! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
|
||||
@@ -63,12 +63,19 @@
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/night
|
||||
name = "night vision health scanner HUD"
|
||||
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
|
||||
desc = "An advanced medical heads-up display that allows doctors to find patients in complete darkness."
|
||||
icon_state = "healthhudnight"
|
||||
item_state = "glasses"
|
||||
darkness_view = 8
|
||||
flash_protect = -2
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
glass_colour_type = /datum/client_colour/glass_colour/green
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/night/syndicate
|
||||
name = "combat night vision health scanner HUD"
|
||||
desc = "An advanced shielded medical heads-up display that allows soldiers to approximate how much lead poisoning their allies have suffered in complete darkness."
|
||||
flash_protect = 1
|
||||
vision_correction = 1
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/sunglasses
|
||||
name = "medical HUDSunglasses"
|
||||
@@ -83,6 +90,11 @@
|
||||
name = "prescription medical HUDSunglasses"
|
||||
vision_correction = 1
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/eyepatch
|
||||
name = "eyepatch medHUD"
|
||||
desc = "A heads-up display that connects directly to the optical nerve of the user, replacing the need for that useless eyeball."
|
||||
icon_state = "medpatch"
|
||||
|
||||
///////////////////
|
||||
//Diagnostic Huds//
|
||||
///////////////////
|
||||
@@ -97,7 +109,8 @@
|
||||
/obj/item/clothing/glasses/hud/diagnostic/sunglasses
|
||||
name = "diagnostic HUDSunglasses"
|
||||
desc = "Sunglasses with a diagnostic HUD."
|
||||
icon_state = "sunhuddiagnostic"
|
||||
icon_state = "sunhuddiag"
|
||||
item_state = "glasses"
|
||||
darkness_view = 1
|
||||
flash_protect = 1
|
||||
tint = 1
|
||||
@@ -120,9 +133,15 @@
|
||||
icon_state = "diagnostichudnight"
|
||||
item_state = "glasses"
|
||||
darkness_view = 8
|
||||
flash_protect = -2
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
glass_colour_type = /datum/client_colour/glass_colour/green
|
||||
|
||||
/obj/item/clothing/glasses/hud/diagnostic/eyepatch
|
||||
name = "eyepatch diagnostic HUD"
|
||||
desc = "A heads-up display that connects directly to the optical nerve of the user, replacing the need for that useless eyeball."
|
||||
icon_state = "diagpatch"
|
||||
|
||||
////////////
|
||||
//Sec Huds//
|
||||
////////////
|
||||
@@ -165,11 +184,6 @@
|
||||
return
|
||||
chameleon_action.emp_randomise()
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/sunglasses/eyepatch
|
||||
name = "eyepatch HUD"
|
||||
desc = "A heads-up display that connects directly to the optical nerve of the user, replacing the need for that useless eyeball."
|
||||
icon_state = "hudpatch"
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/sunglasses
|
||||
name = "security HUDSunglasses"
|
||||
desc = "Sunglasses with a security HUD."
|
||||
@@ -179,6 +193,11 @@
|
||||
tint = 1
|
||||
glass_colour_type = /datum/client_colour/glass_colour/darkred
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/sunglasses/eyepatch // why was this defined *before* the sunglasses it is a subtype of.
|
||||
name = "eyepatch HUD"
|
||||
desc = "A heads-up display that connects directly to the optical nerve of the user, replacing the need for that useless eyeball."
|
||||
icon_state = "hudpatch"
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/sunglasses/prescription
|
||||
name = "prescription security HUDSunglasses"
|
||||
vision_correction = 1
|
||||
@@ -188,6 +207,7 @@
|
||||
desc = "An advanced heads-up display which provides id data and vision in complete darkness."
|
||||
icon_state = "securityhudnight"
|
||||
darkness_view = 8
|
||||
flash_protect = -2 //You either are flashproof or you can see in the dark, pick one.
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
glass_colour_type = /datum/client_colour/glass_colour/green
|
||||
|
||||
|
||||
@@ -35,10 +35,10 @@
|
||||
return
|
||||
if(slot != SLOT_GLASSES)
|
||||
return
|
||||
RegisterSignal(user, COMSIG_COMBAT_TOGGLED, .proc/injectadrenaline)
|
||||
RegisterSignal(user, COMSIG_LIVING_COMBAT_ENABLED, .proc/injectadrenaline)
|
||||
|
||||
/obj/item/clothing/glasses/phantomthief/syndicate/dropped(mob/user)
|
||||
. = ..()
|
||||
if(!istype(user))
|
||||
return
|
||||
UnregisterSignal(user, COMSIG_COMBAT_TOGGLED)
|
||||
UnregisterSignal(user, COMSIG_LIVING_COMBAT_ENABLED)
|
||||
|
||||
@@ -194,7 +194,7 @@
|
||||
|
||||
/obj/item/clothing/gloves/color/latex
|
||||
name = "latex gloves"
|
||||
desc = "Cheap sterile gloves made from latex."
|
||||
desc = "Cheap sterile gloves made from latex. Transfers basic paramedical knowledge to the wearer via the use of nanochips."
|
||||
icon_state = "latex"
|
||||
item_state = "lgloves"
|
||||
siemens_coefficient = 0.3
|
||||
@@ -202,14 +202,34 @@
|
||||
item_color="mime"
|
||||
transfer_prints = TRUE
|
||||
resistance_flags = NONE
|
||||
var/carrytrait = TRAIT_QUICK_CARRY
|
||||
|
||||
/obj/item/clothing/gloves/color/latex/equipped(mob/user, slot)
|
||||
..()
|
||||
if(slot == SLOT_GLOVES)
|
||||
ADD_TRAIT(user, carrytrait, CLOTHING_TRAIT)
|
||||
|
||||
/obj/item/clothing/gloves/color/latex/dropped(mob/user)
|
||||
..()
|
||||
REMOVE_TRAIT(user, carrytrait, CLOTHING_TRAIT)
|
||||
|
||||
/obj/item/clothing/gloves/color/latex/nitrile
|
||||
name = "nitrile gloves"
|
||||
desc = "Pricy sterile gloves that are stronger than latex."
|
||||
desc = "Pricy sterile gloves that are stronger than latex. Transfers advanced paramedical knowledge to the wearer via the use of nanochips."
|
||||
icon_state = "nitrile"
|
||||
item_state = "nitrilegloves"
|
||||
item_color = "cmo"
|
||||
transfer_prints = FALSE
|
||||
carrytrait = TRAIT_QUICKER_CARRY
|
||||
|
||||
/obj/item/clothing/gloves/color/latex/nitrile/infiltrator
|
||||
name = "insidious combat gloves"
|
||||
desc = "Specialized combat gloves for carrying people around. Transfers tactical kidnapping knowledge to the user via the use of nanochips."
|
||||
icon_state = "infiltrator"
|
||||
item_state = "infiltrator"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.3
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/clothing/gloves/color/white
|
||||
name = "white gloves"
|
||||
|
||||
@@ -256,6 +256,21 @@
|
||||
strip_delay = 100
|
||||
mutantrace_variation = STYLE_MUZZLE
|
||||
|
||||
/obj/item/clothing/head/helmet/infiltrator
|
||||
name = "insidious helmet"
|
||||
desc = "An insidious armored combat helmet signed with Syndicate insignia. The visor is coated with a resistant paste guaranteed to withstand bright flashes perfectly."
|
||||
icon_state = "infiltrator"
|
||||
item_state = "infiltrator"
|
||||
armor = list("melee" = 40, "bullet" = 40, "laser" = 30, "energy" = 40, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
flash_protect = 2
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
dynamic_hair_suffix = ""
|
||||
dynamic_fhair_suffix = ""
|
||||
strip_delay = 80
|
||||
mutantrace_variation = STYLE_MUZZLE
|
||||
|
||||
//LightToggle
|
||||
|
||||
/obj/item/clothing/head/helment/ComponentInitialize()
|
||||
|
||||
@@ -12,6 +12,20 @@
|
||||
/obj/item/clothing/mask/balaclava/attack_self(mob/user)
|
||||
adjustmask(user)
|
||||
|
||||
/obj/item/clothing/mask/infiltrator
|
||||
name = "insidious balaclava"
|
||||
desc = "An incredibly suspicious balaclava made with Syndicate nanofibers to absorb impacts slightly while obfuscating the voice and face using a garbled vocoder."
|
||||
icon_state = "syndicate_balaclava"
|
||||
item_state = "syndicate_balaclava"
|
||||
clothing_flags = ALLOWINTERNALS
|
||||
flags_cover = HEADCOVERSEYES
|
||||
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
visor_flags_inv = HIDEFACE|HIDEFACIALHAIR
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
armor = list("melee" = 10, "bullet" = 5, "laser" = 5,"energy" = 5, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 100, "acid" = 40)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
var/voice_unknown = TRUE ///This makes it so that your name shows up as unknown when wearing the mask.
|
||||
|
||||
/obj/item/clothing/mask/luchador
|
||||
name = "Luchador Mask"
|
||||
desc = "Worn by robust fighters, flying high to defeat their foes!"
|
||||
|
||||
@@ -19,6 +19,14 @@
|
||||
permeability_coefficient = 0.05 //Thick soles, and covers the ankle
|
||||
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
|
||||
|
||||
/obj/item/clothing/shoes/combat/sneakboots
|
||||
name = "insidious sneakboots"
|
||||
desc = "A pair of insidious boots with special noise muffling soles which very slightly drown out your footsteps. They would be absolutely perfect for stealth operations were it not for the iconic Syndicate flairs."
|
||||
icon_state = "sneakboots"
|
||||
item_state = "sneakboots"
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
clothing_flags = TRAIT_SILENT_STEP
|
||||
|
||||
/obj/item/clothing/shoes/combat/swat //overpowered boots for death squads
|
||||
name = "\improper SWAT boots"
|
||||
desc = "High speed, no drag combat boots."
|
||||
|
||||
@@ -191,6 +191,15 @@
|
||||
. = ..()
|
||||
allowed = GLOB.detective_vest_allowed
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/infiltrator
|
||||
name = "insidious combat vest"
|
||||
desc = "An insidious combat vest designed using Syndicate nanofibers to absorb the supreme majority of kinetic blows. Although it doesn't look like it'll do too much for energy impacts."
|
||||
icon_state = "infiltrator"
|
||||
item_state = "infiltrator"
|
||||
armor = list("melee" = 30, "bullet" = 40, "laser" = 20, "energy" = 30, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
strip_delay = 80
|
||||
|
||||
//All of the armor below is mostly unused
|
||||
|
||||
/obj/item/clothing/suit/armor/centcom
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
var/can_adjust = TRUE
|
||||
var/adjusted = NORMAL_STYLE
|
||||
var/alt_covers_chest = FALSE // for adjusted/rolled-down jumpsuits, FALSE = exposes chest and arms, TRUE = exposes arms only
|
||||
var/dummy_thick = FALSE // is able to hold accessories on its item
|
||||
var/obj/item/clothing/accessory/attached_accessory
|
||||
var/mutable_appearance/accessory_overlay
|
||||
mutantrace_variation = STYLE_DIGITIGRADE
|
||||
@@ -82,6 +83,10 @@
|
||||
if(user)
|
||||
to_chat(user, "<span class='warning'>[src] already has an accessory.</span>")
|
||||
return
|
||||
if(dummy_thick)
|
||||
if(user)
|
||||
to_chat(user, "<span class='warning'>[src] is too bulky and cannot have accessories attached to it!</span>")
|
||||
return
|
||||
else
|
||||
if(user && !user.temporarilyRemoveItemFromInventory(I))
|
||||
return
|
||||
|
||||
@@ -19,6 +19,25 @@
|
||||
alt_covers_chest = TRUE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/syndicate/bloodred
|
||||
name = "blood-red sneaksuit"
|
||||
desc = "An insidious armored jumpsuit lined with Syndicate nanofibers and prototype platings, slightly resistant to most forms of damage, but is far too bulky to have anything attached to it. It still counts as stealth if there are no witnesses."
|
||||
icon_state = "bloodred_pajamas"
|
||||
item_state = "bl_suit"
|
||||
item_color = "bloodred_pajamas"
|
||||
dummy_thick = TRUE
|
||||
armor = list("melee" = 10, "bullet" = 10, "laser" = 10,"energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 50, "acid" = 40)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/syndicate/bloodred/sleepytime
|
||||
name = "blood-red pajamas"
|
||||
desc = "Do operatives dream of nuclear sheep?"
|
||||
icon_state = "bloodred_pajamas"
|
||||
item_state = "bl_suit"
|
||||
item_color = "bloodred_pajamas"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
|
||||
|
||||
/obj/item/clothing/under/syndicate/tacticool
|
||||
name = "tacticool turtleneck"
|
||||
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
|
||||
@@ -75,7 +94,7 @@
|
||||
item_color = "rus_under"
|
||||
can_adjust = FALSE
|
||||
armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
resistance_flags = NONE
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/syndicate/baseball
|
||||
name = "major league, number unknown"
|
||||
|
||||
@@ -16,13 +16,14 @@
|
||||
..()
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
H.put_in_hands(new /obj/item/valentine)
|
||||
var/obj/item/storage/backpack/b = locate() in H.contents
|
||||
new /obj/item/reagent_containers/food/snacks/candyheart(b)
|
||||
new /obj/item/storage/fancy/heart_box(b)
|
||||
var/obj/item/storage/backpack/B = locate() in H.contents
|
||||
if(B)
|
||||
new /obj/item/reagent_containers/food/snacks/candyheart(B)
|
||||
new /obj/item/storage/fancy/heart_box(B)
|
||||
|
||||
var/list/valentines = list()
|
||||
for(var/mob/living/M in GLOB.player_list)
|
||||
if(!M.stat && M.client && M.mind)
|
||||
if(!M.stat && M.client && M.mind && !HAS_TRAIT(M, TRAIT_NO_MIDROUND_ANTAG))
|
||||
valentines |= M
|
||||
|
||||
|
||||
|
||||
@@ -4,11 +4,26 @@
|
||||
weight = 10
|
||||
max_occurrences = 2
|
||||
min_players = 1
|
||||
var/forced_hallucination
|
||||
|
||||
/datum/round_event_control/mass_hallucination/admin_setup()
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
|
||||
forced_hallucination = input(usr, "Choose the hallucination to apply","Send Hallucination") as null|anything in subtypesof(/datum/hallucination)
|
||||
|
||||
/datum/round_event/mass_hallucination
|
||||
fakeable = FALSE
|
||||
|
||||
/datum/round_event/mass_hallucination/start()
|
||||
var/datum/round_event_control/mass_hallucination/M = control
|
||||
if(M.forced_hallucination)
|
||||
for(var/mob/living/carbon/C in GLOB.alive_mob_list)
|
||||
if (HAS_TRAIT(C,TRAIT_EXEMPT_HEALTH_EVENTS))
|
||||
continue
|
||||
new M.forced_hallucination(C, TRUE)
|
||||
return
|
||||
|
||||
switch(rand(1,4))
|
||||
if(1) //same sound for everyone
|
||||
var/sound = pick("airlock","airlock_pry","console","explosion","far_explosion","mech","glass","alarm","beepsky","mech","wall_decon","door_hack","tesla")
|
||||
@@ -37,4 +52,4 @@
|
||||
for(var/mob/living/carbon/C in GLOB.alive_mob_list)
|
||||
if (HAS_TRAIT(C,TRAIT_EXEMPT_HEALTH_EVENTS))
|
||||
continue
|
||||
new picked_hallucination(C, TRUE)
|
||||
new picked_hallucination(C, TRUE)
|
||||
|
||||
@@ -44,8 +44,8 @@
|
||||
if(ishuman(hit_atom))
|
||||
var/mob/living/carbon/human/H = hit_atom
|
||||
var/mutable_appearance/creamoverlay = mutable_appearance('icons/effects/creampie.dmi')
|
||||
if(H.dna.species.limbs_id == "lizard")
|
||||
creamoverlay.icon_state = "creampie_lizard"
|
||||
if((("mam_snouts" in H.dna.species.default_features) && H.dna.features["mam_snouts"] != "None") || (("snout" in H.dna.species.default_features) && H.dna.features["snout"] != "None"))
|
||||
creamoverlay.icon_state = "creampie_snout"
|
||||
else
|
||||
creamoverlay.icon_state = "creampie_human"
|
||||
if(stunning)
|
||||
@@ -53,7 +53,7 @@
|
||||
H.adjust_blurriness(1)
|
||||
H.visible_message("<span class='warning'>[H] is creamed by [src]!</span>", "<span class='userdanger'>You've been creamed by [src]!</span>")
|
||||
playsound(H, "desceration", 50, TRUE)
|
||||
if(!H.is_mouth_covered())
|
||||
if(!H.is_mouth_covered())
|
||||
reagents.trans_to(H,15) //Cream pie combat
|
||||
if(!H.creamed) // one layer at a time
|
||||
H.add_overlay(creamoverlay)
|
||||
|
||||
@@ -49,6 +49,10 @@
|
||||
to_chat(user, "<span class='notice'>You place [I] into [src] to start the fermentation process.</span>")
|
||||
addtimer(CALLBACK(src, .proc/makeWine, fruit), rand(80, 120) * speed_multiplier)
|
||||
return TRUE
|
||||
var/obj/item/W = I
|
||||
if(W)
|
||||
if(W.is_refillable())
|
||||
return FALSE //so we can refill them via their afterattack.
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -4,6 +4,6 @@
|
||||
toggle_throw_mode()
|
||||
return
|
||||
if("C")
|
||||
toggle_combat_mode()
|
||||
user_toggle_intentional_combat_mode()
|
||||
return
|
||||
return ..()
|
||||
@@ -59,11 +59,11 @@
|
||||
switch(_key)
|
||||
if("Shift")
|
||||
if(!user.prefs.sprint_spacebar)
|
||||
user.prefs.sprint_toggle ? togglesprint() : sprint_hotkey(TRUE) //Yes, this looks hacky. Yes, this works.
|
||||
user.prefs.sprint_toggle ? default_toggle_sprint() : sprint_hotkey(TRUE) //Yes, this looks hacky. Yes, this works.
|
||||
return
|
||||
if("Space")
|
||||
if(user.prefs.sprint_spacebar)
|
||||
user.prefs.sprint_toggle ? togglesprint() : sprint_hotkey(TRUE)
|
||||
user.prefs.sprint_toggle ? default_toggle_sprint() : sprint_hotkey(TRUE)
|
||||
return
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -139,6 +139,9 @@
|
||||
icon = 'icons/obj/lavaland/survival_pod.dmi'
|
||||
icon_state = "sleeper"
|
||||
|
||||
/obj/machinery/sleeper/survival_pod/update_icon_state()
|
||||
return
|
||||
|
||||
/obj/machinery/sleeper/survival_pod/update_overlays()
|
||||
. = ..()
|
||||
if(!state_open)
|
||||
@@ -189,7 +192,7 @@
|
||||
flags_1 = NODECONSTRUCT_1
|
||||
var/empty = FALSE
|
||||
|
||||
/obj/machinery/stasis/survival_pod/ComponentInitialize()
|
||||
/obj/machinery/smartfridge/survival_pod/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_blocker)
|
||||
|
||||
|
||||
@@ -136,7 +136,7 @@
|
||||
desc = "A device which causes kinetic accelerators to permanently gain damage against creature types killed with it."
|
||||
id = "bountymod"
|
||||
materials = list(/datum/material/iron = 4000, /datum/material/silver = 4000, /datum/material/gold = 4000, /datum/material/bluespace = 4000)
|
||||
reagents_list = list("blood" = 40)
|
||||
reagents_list = list(/datum/reagent/blood = 40)
|
||||
build_path = /obj/item/borg/upgrade/modkit/bounty
|
||||
|
||||
//Spooky special loot
|
||||
|
||||
@@ -237,7 +237,7 @@
|
||||
return /datum/reagent/blood/jellyblood
|
||||
if(dna?.species?.exotic_blood)
|
||||
return dna.species.exotic_blood
|
||||
else if((NOBLOOD in dna.species.species_traits) || (HAS_TRAIT(src, TRAIT_NOCLONE)))
|
||||
else if((dna && (NOBLOOD in dna.species.species_traits)) || HAS_TRAIT(src, TRAIT_NOCLONE))
|
||||
return
|
||||
else
|
||||
return /datum/reagent/blood
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user