Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit616
This commit is contained in:
@@ -152,6 +152,16 @@
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else
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..()
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/obj/structure/spider/spiderling/attack_hand(mob/user)
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. = ..()
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if(user.a_intent != INTENT_HELP)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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user.visible_message("<span class='warning'>[user] splats [src].</span>", "<span class='warning'>You splat [src].</span>", "<span class='italics'>You hear a splat...</span>")
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playsound(loc, 'sound/effects/snap.ogg', 25)
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qdel(src)
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return TRUE
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/obj/structure/spider/spiderling/process()
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if(travelling_in_vent)
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if(isturf(loc))
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@@ -52,9 +52,7 @@
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pixel_y += round((cos(angle_override)+16*cos(angle_override)*2), 1)
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/obj/effect/projectile_lighting
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var/owner
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/obj/effect/projectile_lighting/Initialize(mapload, color, range, intensity, owner_key)
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/obj/effect/projectile_lighting/Initialize(mapload, color, range, intensity)
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. = ..()
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set_light(range, intensity, color)
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owner = owner_key
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@@ -1,4 +1,4 @@
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/proc/generate_tracer_between_points(datum/point/starting, datum/point/ending, beam_type, color, qdel_in = 5, light_range = 2, light_color_override, light_intensity = 1, instance_key) //Do not pass z-crossing points as that will not be properly (and likely will never be properly until it's absolutely needed) supported!
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/proc/generate_tracer_between_points(datum/point/starting, datum/point/ending, beam_type, color, qdel_in = 5, light_range = 2, light_color_override, light_intensity = 1, list/turfs) //Do not pass z-crossing points as that will not be properly (and likely will never be properly until it's absolutely needed) supported!
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if(!istype(starting) || !istype(ending) || !ispath(beam_type))
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return
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var/datum/point/midpoint = point_midpoint_points(starting, ending)
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@@ -9,17 +9,15 @@
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. = PB
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if(light_range > 0 && light_intensity > 0)
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var/list/turf/line = getline(starting.return_turf(), ending.return_turf())
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tracing_line:
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for(var/i in line)
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var/turf/T = i
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for(var/obj/effect/projectile_lighting/PL in T)
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if(PL.owner == instance_key)
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continue tracing_line
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QDEL_IN(new /obj/effect/projectile_lighting(T, light_color_override, light_range, light_intensity, instance_key), qdel_in > 0? qdel_in : 5)
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for(var/i in line)
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if(turfs[i])
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continue
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turfs[i] = TRUE
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QDEL_IN(new /obj/effect/projectile_lighting(i, light_color_override, light_range, light_intensity), qdel_in > 0? qdel_in : 5)
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line = null
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if(qdel_in)
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QDEL_IN(PB, qdel_in)
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d
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/obj/effect/projectile/tracer
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name = "beam"
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icon = 'icons/obj/projectiles_tracer.dmi'
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@@ -399,7 +399,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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//If this were before the above checks, then trying to click on items would act a little funky and signal overrides wouldn't work.
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if(iscarbon(usr))
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var/mob/living/carbon/C = usr
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if(C.combatmode && ((C.CanReach(src) || (src in directaccess)) && (C.CanReach(over) || (over in directaccess))))
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if((C.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && ((C.CanReach(src) || (src in directaccess)) && (C.CanReach(over) || (over in directaccess))))
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if(!C.get_active_held_item())
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C.UnarmedAttack(src, TRUE)
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if(C.get_active_held_item() == src)
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@@ -496,7 +496,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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to_chat(user, "<span class='danger'>You cannot locate any organic eyes on this brain!</span>")
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return
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if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes eyestabbing impossible if you're in stamina softcrit
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if(IS_STAMCRIT(user))//CIT CHANGE - makes eyestabbing impossible if you're in stamina softcrit
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to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
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return //CIT CHANGE - ditto
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@@ -855,4 +855,19 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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return
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/obj/item/proc/unembedded()
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return
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return
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/**
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* Sets our slowdown and updates equipment slowdown of any mob we're equipped on.
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*/
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/obj/item/proc/set_slowdown(new_slowdown)
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slowdown = new_slowdown
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if(CHECK_BITFIELD(item_flags, IN_INVENTORY))
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var/mob/living/L = loc
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if(istype(L))
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L.update_equipment_speed_mods()
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/obj/item/vv_edit_var(var_name, var_value)
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. = ..()
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if(var_name == NAMEOF(src, slowdown))
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set_slowdown(var_value) //don't care if it's a duplicate edit as slowdown'll be set, do it anyways to force normal behavior.
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@@ -803,7 +803,7 @@ SLIME SCANNER
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/obj/item/sequence_scanner/attack(mob/living/M, mob/living/carbon/human/user)
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add_fingerprint(user)
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if (!HAS_TRAIT(M, TRAIT_RADIMMUNE)) //no scanning if its a husk or DNA-less Species
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if (!HAS_TRAIT_NOT_FROM(M, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT)) //no scanning if its a husk or DNA-less Species
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user.visible_message("<span class='notice'>[user] analyzes [M]'s genetic sequence.</span>", \
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"<span class='notice'>You analyze [M]'s genetic sequence.</span>")
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gene_scan(M, user)
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@@ -879,4 +879,4 @@ SLIME SCANNER
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if(mutation in discovered)
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return "[HM.name] ([HM.alias])"
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else
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return HM.alias
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return HM.alias
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@@ -20,7 +20,7 @@
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return attack_hand(user)
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/obj/item/dnainjector/proc/inject(mob/living/carbon/M, mob/user)
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if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M, TRAIT_NOCLONE))
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if(M.has_dna() && !HAS_TRAIT_NOT_FROM(M, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT) && !HAS_TRAIT(M, TRAIT_NOCLONE))
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M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
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var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
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for(var/HM in remove_mutations)
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@@ -525,7 +525,7 @@
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var/filled = FALSE
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/obj/item/dnainjector/activator/inject(mob/living/carbon/M, mob/user)
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if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M,TRAIT_NOCLONE))
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if(M.has_dna() && !HAS_TRAIT_NOT_FROM(M, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT) && !HAS_TRAIT(M,TRAIT_NOCLONE))
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M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
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var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
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for(var/mutation in add_mutations)
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@@ -143,33 +143,61 @@
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/obj/item/melee/rapier
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name = "plastitanium rapier"
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desc = "A impossibly thin blade made of plastitanium with a tip made of diamond. It looks to be able to cut through any armor."
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desc = "A thin blade made of plastitanium with a diamond tip. It appears to be coated in a persistent layer of an unknown substance."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "rapier"
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item_state = "rapier"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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force = 25
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throwforce = 35
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block_chance = 0
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armour_penetration = 100
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force = 15
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throwforce = 25
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block_chance = 50
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armour_penetration = 200 //Apparently this gives it the ability to pierce block
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flags_1 = CONDUCT_1
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obj_flags = UNIQUE_RENAME
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w_class = WEIGHT_CLASS_BULKY
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sharpness = IS_SHARP_ACCURATE //It cant be sharpend cook -_-
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attack_verb = list("slashed", "cut", "pierces", "pokes")
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total_mass = 3.4
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attack_verb = list("stabs", "punctures", "pierces", "pokes")
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hitsound = 'sound/weapons/rapierhit.ogg'
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total_mass = 0.4
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/obj/item/melee/rapier/Initialize()
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. = ..()
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AddComponent(/datum/component/butchering, 20, 65, 0)
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/obj/item/melee/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(attack_type == PROJECTILE_ATTACK)
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final_block_chance = 0
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return ..()
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/obj/item/melee/rapier/on_exit_storage(datum/component/storage/S)
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var/obj/item/storage/belt/sabre/rapier/B = S.parent
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if(istype(B))
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playsound(B, 'sound/items/unsheath.ogg', 25, 1)
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..()
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/obj/item/melee/rapier/on_enter_storage(datum/component/storage/S)
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var/obj/item/storage/belt/sabre/rapier/B = S.parent
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if(istype(B))
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playsound(B, 'sound/items/sheath.ogg', 25, 1)
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..()
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/obj/item/melee/rapier/get_belt_overlay()
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return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "rapier")
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/obj/item/melee/rapier/get_worn_belt_overlay(icon_file)
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return mutable_appearance(icon_file, "-rapier")
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/obj/item/melee/rapier/attack(mob/living/target, mob/living/user)
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. = ..()
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if(iscarbon(target))
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var/mob/living/carbon/H = target
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var/loss = H.getStaminaLoss()
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H.Dizzy(10)
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H.adjustStaminaLoss(30)
|
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if((loss > 40) && prob(loss)) // if above 40, roll for sleep using 1% every 1 stamina damage
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H.Sleeping(180)
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/obj/item/melee/classic_baton
|
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name = "police baton"
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desc = "A wooden truncheon for beating criminal scum."
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@@ -240,7 +268,7 @@
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if(!on)
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return ..()
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|
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if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes batons unusuable in stamina softcrit
|
||||
if(IS_STAMCRIT(user))//CIT CHANGE - makes batons unusuable in stamina softcrit
|
||||
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
|
||||
return //CIT CHANGE - ditto
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
|
||||
var/mob/living/L = user
|
||||
|
||||
if(istype(L) && L.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
if(istype(L) && IS_STAMCRIT(L))
|
||||
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")
|
||||
return
|
||||
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] hugs [M] to make [M.p_them()] feel better!</span>", \
|
||||
"<span class='notice'>You hug [M] to make [M.p_them()] feel better!</span>")
|
||||
if(M.resting && !M.recoveringstam)
|
||||
if(M.resting && !(M.combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
|
||||
M.set_resting(FALSE, TRUE)
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] pets [M]!</span>", \
|
||||
@@ -99,7 +99,7 @@
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] hugs [M] in a firm bear-hug! [M] looks uncomfortable...</span>", \
|
||||
"<span class='warning'>You hug [M] firmly to make [M.p_them()] feel better! [M] looks uncomfortable...</span>")
|
||||
if(!CHECK_MOBILITY(M, MOBILITY_STAND) && !M.recoveringstam)
|
||||
if(!CHECK_MOBILITY(M, MOBILITY_STAND) && !(M.combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
|
||||
M.set_resting(FALSE, TRUE)
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] bops [M] on the head!</span>", \
|
||||
|
||||
@@ -173,37 +173,6 @@
|
||||
R.module.basic_modules += S
|
||||
R.module.add_module(S, FALSE, TRUE)
|
||||
|
||||
/obj/item/borg/upgrade/premiumka
|
||||
name = "mining cyborg premium KA"
|
||||
desc = "A premium kinetic accelerator replacement for the mining module's standard kinetic accelerator."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = list(/obj/item/robot_module/miner)
|
||||
|
||||
/obj/item/borg/upgrade/premiumka/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
if(.)
|
||||
for(var/obj/item/gun/energy/kinetic_accelerator/cyborg/KA in R.module)
|
||||
for(var/obj/item/borg/upgrade/modkit/M in KA.modkits)
|
||||
M.uninstall(src)
|
||||
R.module.remove_module(KA, TRUE)
|
||||
|
||||
var/obj/item/gun/energy/kinetic_accelerator/premiumka/cyborg/PKA = new /obj/item/gun/energy/kinetic_accelerator/premiumka/cyborg(R.module)
|
||||
R.module.basic_modules += PKA
|
||||
R.module.add_module(PKA, FALSE, TRUE)
|
||||
|
||||
/obj/item/borg/upgrade/premiumka/deactivate(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
if (.)
|
||||
for(var/obj/item/gun/energy/kinetic_accelerator/premiumka/cyborg/PKA in R.module)
|
||||
for(var/obj/item/borg/upgrade/modkit/M in PKA.modkits)
|
||||
M.uninstall(src)
|
||||
R.module.remove_module(PKA, TRUE)
|
||||
|
||||
var/obj/item/gun/energy/kinetic_accelerator/cyborg/KA = new (R.module)
|
||||
R.module.basic_modules += KA
|
||||
R.module.add_module(KA, FALSE, TRUE)
|
||||
|
||||
|
||||
/obj/item/borg/upgrade/advcutter
|
||||
name = "mining cyborg advanced plasma cutter"
|
||||
|
||||
@@ -136,6 +136,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
merge_type = /obj/item/stack/sheet/metal
|
||||
grind_results = list(/datum/reagent/iron = 20)
|
||||
point_value = 2
|
||||
tableVariant = /obj/structure/table
|
||||
material_type = /datum/material/iron
|
||||
|
||||
/obj/item/stack/sheet/metal/ratvar_act()
|
||||
|
||||
@@ -219,8 +219,9 @@
|
||||
O = new R.result_type(usr.drop_location())
|
||||
if(O)
|
||||
O.setDir(usr.dir)
|
||||
log_craft("[O] crafted by [usr] at [loc_name(O.loc)]")
|
||||
|
||||
use(R.req_amount * multiplier)
|
||||
log_craft("[O] crafted by [usr] at [loc_name(O.loc)]")
|
||||
|
||||
if(R.applies_mats && custom_materials && custom_materials.len)
|
||||
var/list/used_materials = list()
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
return
|
||||
if(!istype(target))
|
||||
return
|
||||
if(target.anchored)
|
||||
if(target.anchored || (user in target))
|
||||
return
|
||||
|
||||
if(isitem(target))
|
||||
|
||||
@@ -54,7 +54,12 @@
|
||||
icon_state = "holdingsat"
|
||||
item_state = "holdingsat"
|
||||
species_exception = list(/datum/species/angel)
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/holding/duffel
|
||||
name = "duffel bag of holding"
|
||||
desc = "A duffel bag that opens into a localized pocket of Blue Space."
|
||||
icon_state = "holdingduffel"
|
||||
item_state = "holdingduffel"
|
||||
|
||||
/obj/item/storage/backpack/holding/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -795,18 +795,12 @@
|
||||
|
||||
/obj/item/storage/belt/sabre/rapier
|
||||
name = "rapier sheath"
|
||||
desc = "A black, thin sheath that looks to house only a long thin blade. Feels like its made of metal."
|
||||
desc = "A sinister, thin sheath, suitable for a rapier."
|
||||
icon_state = "rsheath"
|
||||
item_state = "rsheath"
|
||||
force = 5
|
||||
throwforce = 15
|
||||
block_chance = 30
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
attack_verb = list("bashed", "slashes", "prods", "pokes")
|
||||
fitting_swords = list(/obj/item/melee/rapier)
|
||||
starting_sword = /obj/item/melee/rapier
|
||||
|
||||
/obj/item/storage/belt/sabre/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
final_block_chance = 0 //To thin to block bullets
|
||||
return ..()
|
||||
|
||||
@@ -189,7 +189,7 @@
|
||||
new /obj/item/reagent_containers/medspray/silver_sulf(src)
|
||||
new /obj/item/healthanalyzer/advanced(src)
|
||||
new /obj/item/reagent_containers/syringe/lethal/choral(src) // what the fuck does anyone use this piece of shit for
|
||||
new /obj/item/clothing/glasses/hud/health/night(src)
|
||||
new /obj/item/clothing/glasses/hud/health/night/syndicate(src)
|
||||
|
||||
/obj/item/storage/firstaid/tactical/nukeop
|
||||
name = "improved combat medical kit"
|
||||
@@ -204,7 +204,7 @@
|
||||
new /obj/item/reagent_containers/medspray/silver_sulf(src)
|
||||
new /obj/item/healthanalyzer/advanced(src)
|
||||
new /obj/item/reagent_containers/syringe/lethal/choral(src) // what the fuck does anyone use this piece of shit for
|
||||
new /obj/item/clothing/glasses/hud/health/night(src)
|
||||
new /obj/item/clothing/glasses/hud/health/night/syndicate(src)
|
||||
|
||||
/*
|
||||
* Pill Bottles
|
||||
|
||||
@@ -259,6 +259,42 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
new /obj/item/ammo_box/a762(src)
|
||||
new /obj/item/ammo_box/a762(src)
|
||||
|
||||
/obj/item/storage/toolbox/infiltrator
|
||||
name = "insidious case"
|
||||
desc = "Bearing the emblem of the Syndicate, this case contains a full infiltrator stealth suit, and has enough room to fit weaponry if necessary while being quite the heavy bludgeoning implement when in a pinch."
|
||||
icon_state = "infiltrator_case"
|
||||
item_state = "infiltrator_case"
|
||||
force = 12
|
||||
throwforce = 16
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
has_latches = FALSE
|
||||
|
||||
/obj/item/storage/toolbox/infiltrator/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.silent = TRUE
|
||||
STR.max_items = 10
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/clothing/head/helmet/infiltrator,
|
||||
/obj/item/clothing/suit/armor/vest/infiltrator,
|
||||
/obj/item/clothing/under/syndicate/bloodred,
|
||||
/obj/item/clothing/gloves/color/latex/nitrile/infiltrator,
|
||||
/obj/item/clothing/mask/infiltrator,
|
||||
/obj/item/clothing/shoes/combat/sneakboots,
|
||||
/obj/item/gun/ballistic/automatic/pistol,
|
||||
/obj/item/gun/ballistic/revolver,
|
||||
/obj/item/ammo_box
|
||||
))
|
||||
|
||||
/obj/item/storage/toolbox/infiltrator/PopulateContents()
|
||||
new /obj/item/clothing/head/helmet/infiltrator(src)
|
||||
new /obj/item/clothing/suit/armor/vest/infiltrator(src)
|
||||
new /obj/item/clothing/under/syndicate/bloodred(src)
|
||||
new /obj/item/clothing/gloves/color/latex/nitrile/infiltrator(src)
|
||||
new /obj/item/clothing/mask/infiltrator(src)
|
||||
new /obj/item/clothing/shoes/combat/sneakboots(src)
|
||||
|
||||
/obj/item/storage/toolbox/plastitanium/gold_real
|
||||
name = "golden toolbox"
|
||||
desc = "A larger then normal toolbox made of gold plated plastitanium."
|
||||
|
||||
@@ -374,6 +374,12 @@
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/grenade/spawnergrenade/buzzkill(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/sleepytime/PopulateContents()
|
||||
new /obj/item/clothing/under/syndicate/bloodred/sleepytime(src)
|
||||
new /obj/item/reagent_containers/food/drinks/mug/coco(src)
|
||||
new /obj/item/toy/plush/carpplushie(src)
|
||||
new /obj/item/bedsheet/syndie(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/kitchen_gun
|
||||
name = "Kitchen Gun (TM) package"
|
||||
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
return FALSE
|
||||
if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
clowning_around(user)
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) //CIT CHANGE - makes it impossible to baton in stamina softcrit
|
||||
if(IS_STAMCRIT(user)) //CIT CHANGE - makes it impossible to baton in stamina softcrit
|
||||
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")
|
||||
return TRUE
|
||||
if(ishuman(M))
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
var/obj/item/twohanded/offhand/O = user.get_inactive_held_item()
|
||||
if(O && istype(O))
|
||||
O.unwield()
|
||||
slowdown -= slowdown_wielded
|
||||
set_slowdown(slowdown - slowdown_wielded)
|
||||
|
||||
/obj/item/twohanded/proc/wield(mob/living/carbon/user)
|
||||
if(wielded)
|
||||
@@ -88,7 +88,7 @@
|
||||
O.desc = "Your second grip on [src]."
|
||||
O.wielded = TRUE
|
||||
user.put_in_inactive_hand(O)
|
||||
slowdown += slowdown_wielded
|
||||
set_slowdown(slowdown + slowdown_wielded)
|
||||
|
||||
/obj/item/twohanded/dropped(mob/user)
|
||||
. = ..()
|
||||
@@ -248,7 +248,7 @@
|
||||
|
||||
/obj/item/twohanded/fireaxe/afterattack(atom/A, mob/living/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity || (user.getStaminaLoss() > STAMINA_SOFTCRIT))
|
||||
if(!proximity || IS_STAMCRIT(user)) //don't make stamcrit message they'll already have gotten one from the primary attack.
|
||||
return
|
||||
if(wielded) //destroys windows and grilles in one hit (or more if it has a ton of health like plasmaglass)
|
||||
if(istype(A, /obj/structure/window))
|
||||
@@ -1012,7 +1012,7 @@
|
||||
|
||||
/obj/item/twohanded/electrostaff
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "electrostaff_3"
|
||||
icon_state = "electrostaff"
|
||||
item_state = "electrostaff"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
||||
@@ -1116,10 +1116,10 @@
|
||||
/obj/item/twohanded/electrostaff/update_icon_state()
|
||||
. = ..()
|
||||
if(!wielded)
|
||||
icon_state = "electrostaff_3"
|
||||
icon_state = "electrostaff"
|
||||
item_state = "electrostaff"
|
||||
else
|
||||
icon_state = item_state = (on? "electrostaff_1" : "electrostaff_3")
|
||||
icon_state = item_state = (on? "electrostaff_1" : "electrostaff_0")
|
||||
set_light(7, on? 1 : 0, LIGHT_COLOR_CYAN)
|
||||
|
||||
/obj/item/twohanded/electrostaff/examine(mob/living/user)
|
||||
@@ -1171,7 +1171,7 @@
|
||||
turn_off()
|
||||
|
||||
/obj/item/twohanded/electrostaff/attack(mob/living/target, mob/living/user)
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes it impossible to baton in stamina softcrit
|
||||
if(IS_STAMCRIT(user))//CIT CHANGE - makes it impossible to baton in stamina softcrit
|
||||
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
|
||||
return //CIT CHANGE - ditto
|
||||
if(on && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return TRUE
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
if(IS_STAMCRIT(user))
|
||||
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
|
||||
return TRUE
|
||||
var/mob/living/poordude = buckled_mobs[1]
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
new /obj/item/ammo_box/magazine/m10mm(src)
|
||||
new /obj/item/storage/belt/military(src)
|
||||
new /obj/item/crowbar/red(src)
|
||||
new /obj/item/clothing/glasses/night(src)
|
||||
new /obj/item/clothing/glasses/night/syndicate(src)
|
||||
|
||||
/obj/structure/closet/syndicate/nuclear
|
||||
desc = "It's a storage unit for a Syndicate boarding party."
|
||||
|
||||
@@ -59,6 +59,7 @@
|
||||
new_spawn.real_name = random_unique_lizard_name(gender)
|
||||
if(is_mining_level(z))
|
||||
to_chat(new_spawn, "<b>Drag the corpses of men and beasts to your nest. It will absorb them to create more of your kind. Glory to the Necropolis!</b>")
|
||||
to_chat(new_spawn, "<b>You can expand the weather proof area provided by your shelters by using the 'New Area' key near the bottom right of your HUD.</b>")
|
||||
else
|
||||
to_chat(new_spawn, "<span class='userdanger'>You have been born outside of your natural home! Whether you decide to return home, or make due with your new home is your own decision.</span>")
|
||||
|
||||
@@ -194,9 +195,7 @@
|
||||
return
|
||||
if(isgolem(user) && can_transfer)
|
||||
var/transfer_choice = alert("Transfer your soul to [src]? (Warning, your old body will die!)",,"Yes","No")
|
||||
if(transfer_choice != "Yes")
|
||||
return
|
||||
if(QDELETED(src) || uses <= 0)
|
||||
if(transfer_choice != "Yes" || QDELETED(src) || uses <= 0 || !user.canUseTopic(src, BE_CLOSE, NO_DEXTERY, NO_TK))
|
||||
return
|
||||
log_game("[key_name(user)] golem-swapped into [src]")
|
||||
user.visible_message("<span class='notice'>A faint light leaves [user], moving to [src] and animating it!</span>","<span class='notice'>You leave your old body behind, and transfer into [src]!</span>")
|
||||
@@ -679,8 +678,9 @@
|
||||
new_spawn.AddElement(/datum/element/dusts_on_catatonia)
|
||||
new_spawn.AddElement(/datum/element/dusts_on_leaving_area,list(A.type,/area/hilbertshotel))
|
||||
ADD_TRAIT(new_spawn, TRAIT_SIXTHSENSE, GHOSTROLE_TRAIT)
|
||||
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
|
||||
ADD_TRAIT(new_spawn,TRAIT_PACIFISM,GHOSTROLE_TRAIT)
|
||||
ADD_TRAIT(new_spawn, TRAIT_EXEMPT_HEALTH_EVENTS, GHOSTROLE_TRAIT)
|
||||
ADD_TRAIT(new_spawn, TRAIT_NO_MIDROUND_ANTAG, GHOSTROLE_TRAIT) //The mob can't be made into a random antag, they are still elegible for ghost roles popups.
|
||||
ADD_TRAIT(new_spawn, TRAIT_PACIFISM, GHOSTROLE_TRAIT)
|
||||
to_chat(new_spawn,"<span class='boldwarning'>You may be sharing your cafe with some ninja-captured individuals, so make sure to only interact with the ghosts you hear as a ghost!</span>")
|
||||
to_chat(new_spawn,"<span class='boldwarning'>You can turn yourself into a ghost and freely reenter your body with the ghost action.</span>")
|
||||
var/datum/action/ghost/G = new(new_spawn)
|
||||
|
||||
Reference in New Issue
Block a user