This commit is contained in:
Ghommie
2020-03-21 21:41:34 +01:00
305 changed files with 160783 additions and 6683 deletions
+10
View File
@@ -152,6 +152,16 @@
else
..()
/obj/structure/spider/spiderling/attack_hand(mob/user)
. = ..()
if(user.a_intent != INTENT_HELP)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
user.visible_message("<span class='warning'>[user] splats [src].</span>", "<span class='warning'>You splat [src].</span>", "<span class='italics'>You hear a splat...</span>")
playsound(loc, 'sound/effects/snap.ogg', 25)
qdel(src)
return TRUE
/obj/structure/spider/spiderling/process()
if(travelling_in_vent)
if(isturf(loc))
@@ -52,9 +52,7 @@
pixel_y += round((cos(angle_override)+16*cos(angle_override)*2), 1)
/obj/effect/projectile_lighting
var/owner
/obj/effect/projectile_lighting/Initialize(mapload, color, range, intensity, owner_key)
/obj/effect/projectile_lighting/Initialize(mapload, color, range, intensity)
. = ..()
set_light(range, intensity, color)
owner = owner_key
@@ -1,4 +1,4 @@
/proc/generate_tracer_between_points(datum/point/starting, datum/point/ending, beam_type, color, qdel_in = 5, light_range = 2, light_color_override, light_intensity = 1, instance_key) //Do not pass z-crossing points as that will not be properly (and likely will never be properly until it's absolutely needed) supported!
/proc/generate_tracer_between_points(datum/point/starting, datum/point/ending, beam_type, color, qdel_in = 5, light_range = 2, light_color_override, light_intensity = 1, list/turfs) //Do not pass z-crossing points as that will not be properly (and likely will never be properly until it's absolutely needed) supported!
if(!istype(starting) || !istype(ending) || !ispath(beam_type))
return
var/datum/point/midpoint = point_midpoint_points(starting, ending)
@@ -9,17 +9,15 @@
. = PB
if(light_range > 0 && light_intensity > 0)
var/list/turf/line = getline(starting.return_turf(), ending.return_turf())
tracing_line:
for(var/i in line)
var/turf/T = i
for(var/obj/effect/projectile_lighting/PL in T)
if(PL.owner == instance_key)
continue tracing_line
QDEL_IN(new /obj/effect/projectile_lighting(T, light_color_override, light_range, light_intensity, instance_key), qdel_in > 0? qdel_in : 5)
for(var/i in line)
if(turfs[i])
continue
turfs[i] = TRUE
QDEL_IN(new /obj/effect/projectile_lighting(i, light_color_override, light_range, light_intensity), qdel_in > 0? qdel_in : 5)
line = null
if(qdel_in)
QDEL_IN(PB, qdel_in)
d
/obj/effect/projectile/tracer
name = "beam"
icon = 'icons/obj/projectiles_tracer.dmi'
+18 -3
View File
@@ -399,7 +399,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
//If this were before the above checks, then trying to click on items would act a little funky and signal overrides wouldn't work.
if(iscarbon(usr))
var/mob/living/carbon/C = usr
if(C.combatmode && ((C.CanReach(src) || (src in directaccess)) && (C.CanReach(over) || (over in directaccess))))
if((C.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && ((C.CanReach(src) || (src in directaccess)) && (C.CanReach(over) || (over in directaccess))))
if(!C.get_active_held_item())
C.UnarmedAttack(src, TRUE)
if(C.get_active_held_item() == src)
@@ -496,7 +496,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
to_chat(user, "<span class='danger'>You cannot locate any organic eyes on this brain!</span>")
return
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes eyestabbing impossible if you're in stamina softcrit
if(IS_STAMCRIT(user))//CIT CHANGE - makes eyestabbing impossible if you're in stamina softcrit
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
return //CIT CHANGE - ditto
@@ -855,4 +855,19 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
return
/obj/item/proc/unembedded()
return
return
/**
* Sets our slowdown and updates equipment slowdown of any mob we're equipped on.
*/
/obj/item/proc/set_slowdown(new_slowdown)
slowdown = new_slowdown
if(CHECK_BITFIELD(item_flags, IN_INVENTORY))
var/mob/living/L = loc
if(istype(L))
L.update_equipment_speed_mods()
/obj/item/vv_edit_var(var_name, var_value)
. = ..()
if(var_name == NAMEOF(src, slowdown))
set_slowdown(var_value) //don't care if it's a duplicate edit as slowdown'll be set, do it anyways to force normal behavior.
+2 -2
View File
@@ -803,7 +803,7 @@ SLIME SCANNER
/obj/item/sequence_scanner/attack(mob/living/M, mob/living/carbon/human/user)
add_fingerprint(user)
if (!HAS_TRAIT(M, TRAIT_RADIMMUNE)) //no scanning if its a husk or DNA-less Species
if (!HAS_TRAIT_NOT_FROM(M, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT)) //no scanning if its a husk or DNA-less Species
user.visible_message("<span class='notice'>[user] analyzes [M]'s genetic sequence.</span>", \
"<span class='notice'>You analyze [M]'s genetic sequence.</span>")
gene_scan(M, user)
@@ -879,4 +879,4 @@ SLIME SCANNER
if(mutation in discovered)
return "[HM.name] ([HM.alias])"
else
return HM.alias
return HM.alias
+2 -2
View File
@@ -20,7 +20,7 @@
return attack_hand(user)
/obj/item/dnainjector/proc/inject(mob/living/carbon/M, mob/user)
if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M, TRAIT_NOCLONE))
if(M.has_dna() && !HAS_TRAIT_NOT_FROM(M, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT) && !HAS_TRAIT(M, TRAIT_NOCLONE))
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
for(var/HM in remove_mutations)
@@ -525,7 +525,7 @@
var/filled = FALSE
/obj/item/dnainjector/activator/inject(mob/living/carbon/M, mob/user)
if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M,TRAIT_NOCLONE))
if(M.has_dna() && !HAS_TRAIT_NOT_FROM(M, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT) && !HAS_TRAIT(M,TRAIT_NOCLONE))
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
for(var/mutation in add_mutations)
+36 -8
View File
@@ -143,33 +143,61 @@
/obj/item/melee/rapier
name = "plastitanium rapier"
desc = "A impossibly thin blade made of plastitanium with a tip made of diamond. It looks to be able to cut through any armor."
desc = "A thin blade made of plastitanium with a diamond tip. It appears to be coated in a persistent layer of an unknown substance."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "rapier"
item_state = "rapier"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
force = 25
throwforce = 35
block_chance = 0
armour_penetration = 100
force = 15
throwforce = 25
block_chance = 50
armour_penetration = 200 //Apparently this gives it the ability to pierce block
flags_1 = CONDUCT_1
obj_flags = UNIQUE_RENAME
w_class = WEIGHT_CLASS_BULKY
sharpness = IS_SHARP_ACCURATE //It cant be sharpend cook -_-
attack_verb = list("slashed", "cut", "pierces", "pokes")
total_mass = 3.4
attack_verb = list("stabs", "punctures", "pierces", "pokes")
hitsound = 'sound/weapons/rapierhit.ogg'
total_mass = 0.4
/obj/item/melee/rapier/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 20, 65, 0)
/obj/item/melee/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == PROJECTILE_ATTACK)
final_block_chance = 0
return ..()
/obj/item/melee/rapier/on_exit_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/rapier/B = S.parent
if(istype(B))
playsound(B, 'sound/items/unsheath.ogg', 25, 1)
..()
/obj/item/melee/rapier/on_enter_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/rapier/B = S.parent
if(istype(B))
playsound(B, 'sound/items/sheath.ogg', 25, 1)
..()
/obj/item/melee/rapier/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "rapier")
/obj/item/melee/rapier/get_worn_belt_overlay(icon_file)
return mutable_appearance(icon_file, "-rapier")
/obj/item/melee/rapier/attack(mob/living/target, mob/living/user)
. = ..()
if(iscarbon(target))
var/mob/living/carbon/H = target
var/loss = H.getStaminaLoss()
H.Dizzy(10)
H.adjustStaminaLoss(30)
if((loss > 40) && prob(loss)) // if above 40, roll for sleep using 1% every 1 stamina damage
H.Sleeping(180)
/obj/item/melee/classic_baton
name = "police baton"
desc = "A wooden truncheon for beating criminal scum."
@@ -240,7 +268,7 @@
if(!on)
return ..()
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes batons unusuable in stamina softcrit
if(IS_STAMCRIT(user))//CIT CHANGE - makes batons unusuable in stamina softcrit
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
return //CIT CHANGE - ditto
+1 -1
View File
@@ -42,7 +42,7 @@
var/mob/living/L = user
if(istype(L) && L.getStaminaLoss() >= STAMINA_SOFTCRIT)
if(istype(L) && IS_STAMCRIT(L))
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")
return
+2 -2
View File
@@ -80,7 +80,7 @@
else
user.visible_message("<span class='notice'>[user] hugs [M] to make [M.p_them()] feel better!</span>", \
"<span class='notice'>You hug [M] to make [M.p_them()] feel better!</span>")
if(M.resting && !M.recoveringstam)
if(M.resting && !(M.combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
M.set_resting(FALSE, TRUE)
else
user.visible_message("<span class='notice'>[user] pets [M]!</span>", \
@@ -99,7 +99,7 @@
else
user.visible_message("<span class='warning'>[user] hugs [M] in a firm bear-hug! [M] looks uncomfortable...</span>", \
"<span class='warning'>You hug [M] firmly to make [M.p_them()] feel better! [M] looks uncomfortable...</span>")
if(!CHECK_MOBILITY(M, MOBILITY_STAND) && !M.recoveringstam)
if(!CHECK_MOBILITY(M, MOBILITY_STAND) && !(M.combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
M.set_resting(FALSE, TRUE)
else
user.visible_message("<span class='warning'>[user] bops [M] on the head!</span>", \
@@ -173,37 +173,6 @@
R.module.basic_modules += S
R.module.add_module(S, FALSE, TRUE)
/obj/item/borg/upgrade/premiumka
name = "mining cyborg premium KA"
desc = "A premium kinetic accelerator replacement for the mining module's standard kinetic accelerator."
icon_state = "cyborg_upgrade3"
require_module = 1
module_type = list(/obj/item/robot_module/miner)
/obj/item/borg/upgrade/premiumka/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
for(var/obj/item/gun/energy/kinetic_accelerator/cyborg/KA in R.module)
for(var/obj/item/borg/upgrade/modkit/M in KA.modkits)
M.uninstall(src)
R.module.remove_module(KA, TRUE)
var/obj/item/gun/energy/kinetic_accelerator/premiumka/cyborg/PKA = new /obj/item/gun/energy/kinetic_accelerator/premiumka/cyborg(R.module)
R.module.basic_modules += PKA
R.module.add_module(PKA, FALSE, TRUE)
/obj/item/borg/upgrade/premiumka/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
for(var/obj/item/gun/energy/kinetic_accelerator/premiumka/cyborg/PKA in R.module)
for(var/obj/item/borg/upgrade/modkit/M in PKA.modkits)
M.uninstall(src)
R.module.remove_module(PKA, TRUE)
var/obj/item/gun/energy/kinetic_accelerator/cyborg/KA = new (R.module)
R.module.basic_modules += KA
R.module.add_module(KA, FALSE, TRUE)
/obj/item/borg/upgrade/advcutter
name = "mining cyborg advanced plasma cutter"
@@ -136,6 +136,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
merge_type = /obj/item/stack/sheet/metal
grind_results = list(/datum/reagent/iron = 20)
point_value = 2
tableVariant = /obj/structure/table
material_type = /datum/material/iron
/obj/item/stack/sheet/metal/ratvar_act()
+2 -1
View File
@@ -219,8 +219,9 @@
O = new R.result_type(usr.drop_location())
if(O)
O.setDir(usr.dir)
log_craft("[O] crafted by [usr] at [loc_name(O.loc)]")
use(R.req_amount * multiplier)
log_craft("[O] crafted by [usr] at [loc_name(O.loc)]")
if(R.applies_mats && custom_materials && custom_materials.len)
var/list/used_materials = list()
+1 -1
View File
@@ -66,7 +66,7 @@
return
if(!istype(target))
return
if(target.anchored)
if(target.anchored || (user in target))
return
if(isitem(target))
+6 -1
View File
@@ -54,7 +54,12 @@
icon_state = "holdingsat"
item_state = "holdingsat"
species_exception = list(/datum/species/angel)
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/item/storage/backpack/holding/duffel
name = "duffel bag of holding"
desc = "A duffel bag that opens into a localized pocket of Blue Space."
icon_state = "holdingduffel"
item_state = "holdingduffel"
/obj/item/storage/backpack/holding/ComponentInitialize()
. = ..()
+1 -7
View File
@@ -795,18 +795,12 @@
/obj/item/storage/belt/sabre/rapier
name = "rapier sheath"
desc = "A black, thin sheath that looks to house only a long thin blade. Feels like its made of metal."
desc = "A sinister, thin sheath, suitable for a rapier."
icon_state = "rsheath"
item_state = "rsheath"
force = 5
throwforce = 15
block_chance = 30
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("bashed", "slashes", "prods", "pokes")
fitting_swords = list(/obj/item/melee/rapier)
starting_sword = /obj/item/melee/rapier
/obj/item/storage/belt/sabre/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == PROJECTILE_ATTACK)
final_block_chance = 0 //To thin to block bullets
return ..()
+2 -2
View File
@@ -189,7 +189,7 @@
new /obj/item/reagent_containers/medspray/silver_sulf(src)
new /obj/item/healthanalyzer/advanced(src)
new /obj/item/reagent_containers/syringe/lethal/choral(src) // what the fuck does anyone use this piece of shit for
new /obj/item/clothing/glasses/hud/health/night(src)
new /obj/item/clothing/glasses/hud/health/night/syndicate(src)
/obj/item/storage/firstaid/tactical/nukeop
name = "improved combat medical kit"
@@ -204,7 +204,7 @@
new /obj/item/reagent_containers/medspray/silver_sulf(src)
new /obj/item/healthanalyzer/advanced(src)
new /obj/item/reagent_containers/syringe/lethal/choral(src) // what the fuck does anyone use this piece of shit for
new /obj/item/clothing/glasses/hud/health/night(src)
new /obj/item/clothing/glasses/hud/health/night/syndicate(src)
/*
* Pill Bottles
@@ -259,6 +259,42 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
new /obj/item/ammo_box/a762(src)
new /obj/item/ammo_box/a762(src)
/obj/item/storage/toolbox/infiltrator
name = "insidious case"
desc = "Bearing the emblem of the Syndicate, this case contains a full infiltrator stealth suit, and has enough room to fit weaponry if necessary while being quite the heavy bludgeoning implement when in a pinch."
icon_state = "infiltrator_case"
item_state = "infiltrator_case"
force = 12
throwforce = 16
w_class = WEIGHT_CLASS_NORMAL
has_latches = FALSE
/obj/item/storage/toolbox/infiltrator/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.silent = TRUE
STR.max_items = 10
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.can_hold = typecacheof(list(
/obj/item/clothing/head/helmet/infiltrator,
/obj/item/clothing/suit/armor/vest/infiltrator,
/obj/item/clothing/under/syndicate/bloodred,
/obj/item/clothing/gloves/color/latex/nitrile/infiltrator,
/obj/item/clothing/mask/infiltrator,
/obj/item/clothing/shoes/combat/sneakboots,
/obj/item/gun/ballistic/automatic/pistol,
/obj/item/gun/ballistic/revolver,
/obj/item/ammo_box
))
/obj/item/storage/toolbox/infiltrator/PopulateContents()
new /obj/item/clothing/head/helmet/infiltrator(src)
new /obj/item/clothing/suit/armor/vest/infiltrator(src)
new /obj/item/clothing/under/syndicate/bloodred(src)
new /obj/item/clothing/gloves/color/latex/nitrile/infiltrator(src)
new /obj/item/clothing/mask/infiltrator(src)
new /obj/item/clothing/shoes/combat/sneakboots(src)
/obj/item/storage/toolbox/plastitanium/gold_real
name = "golden toolbox"
desc = "A larger then normal toolbox made of gold plated plastitanium."
@@ -374,6 +374,12 @@
for(var/i in 1 to 3)
new /obj/item/grenade/spawnergrenade/buzzkill(src)
/obj/item/storage/box/syndie_kit/sleepytime/PopulateContents()
new /obj/item/clothing/under/syndicate/bloodred/sleepytime(src)
new /obj/item/reagent_containers/food/drinks/mug/coco(src)
new /obj/item/toy/plush/carpplushie(src)
new /obj/item/bedsheet/syndie(src)
/obj/item/storage/box/syndie_kit/kitchen_gun
name = "Kitchen Gun (TM) package"
+1 -1
View File
@@ -153,7 +153,7 @@
return FALSE
if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
clowning_around(user)
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) //CIT CHANGE - makes it impossible to baton in stamina softcrit
if(IS_STAMCRIT(user)) //CIT CHANGE - makes it impossible to baton in stamina softcrit
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")
return TRUE
if(ishuman(M))
+7 -7
View File
@@ -58,7 +58,7 @@
var/obj/item/twohanded/offhand/O = user.get_inactive_held_item()
if(O && istype(O))
O.unwield()
slowdown -= slowdown_wielded
set_slowdown(slowdown - slowdown_wielded)
/obj/item/twohanded/proc/wield(mob/living/carbon/user)
if(wielded)
@@ -88,7 +88,7 @@
O.desc = "Your second grip on [src]."
O.wielded = TRUE
user.put_in_inactive_hand(O)
slowdown += slowdown_wielded
set_slowdown(slowdown + slowdown_wielded)
/obj/item/twohanded/dropped(mob/user)
. = ..()
@@ -248,7 +248,7 @@
/obj/item/twohanded/fireaxe/afterattack(atom/A, mob/living/user, proximity)
. = ..()
if(!proximity || (user.getStaminaLoss() > STAMINA_SOFTCRIT))
if(!proximity || IS_STAMCRIT(user)) //don't make stamcrit message they'll already have gotten one from the primary attack.
return
if(wielded) //destroys windows and grilles in one hit (or more if it has a ton of health like plasmaglass)
if(istype(A, /obj/structure/window))
@@ -1012,7 +1012,7 @@
/obj/item/twohanded/electrostaff
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "electrostaff_3"
icon_state = "electrostaff"
item_state = "electrostaff"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
@@ -1116,10 +1116,10 @@
/obj/item/twohanded/electrostaff/update_icon_state()
. = ..()
if(!wielded)
icon_state = "electrostaff_3"
icon_state = "electrostaff"
item_state = "electrostaff"
else
icon_state = item_state = (on? "electrostaff_1" : "electrostaff_3")
icon_state = item_state = (on? "electrostaff_1" : "electrostaff_0")
set_light(7, on? 1 : 0, LIGHT_COLOR_CYAN)
/obj/item/twohanded/electrostaff/examine(mob/living/user)
@@ -1171,7 +1171,7 @@
turn_off()
/obj/item/twohanded/electrostaff/attack(mob/living/target, mob/living/user)
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes it impossible to baton in stamina softcrit
if(IS_STAMCRIT(user))//CIT CHANGE - makes it impossible to baton in stamina softcrit
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
return //CIT CHANGE - ditto
if(on && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
@@ -101,7 +101,7 @@
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return TRUE
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
if(IS_STAMCRIT(user))
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
return TRUE
var/mob/living/poordude = buckled_mobs[1]
@@ -15,7 +15,7 @@
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/storage/belt/military(src)
new /obj/item/crowbar/red(src)
new /obj/item/clothing/glasses/night(src)
new /obj/item/clothing/glasses/night/syndicate(src)
/obj/structure/closet/syndicate/nuclear
desc = "It's a storage unit for a Syndicate boarding party."
@@ -59,6 +59,7 @@
new_spawn.real_name = random_unique_lizard_name(gender)
if(is_mining_level(z))
to_chat(new_spawn, "<b>Drag the corpses of men and beasts to your nest. It will absorb them to create more of your kind. Glory to the Necropolis!</b>")
to_chat(new_spawn, "<b>You can expand the weather proof area provided by your shelters by using the 'New Area' key near the bottom right of your HUD.</b>")
else
to_chat(new_spawn, "<span class='userdanger'>You have been born outside of your natural home! Whether you decide to return home, or make due with your new home is your own decision.</span>")
@@ -194,9 +195,7 @@
return
if(isgolem(user) && can_transfer)
var/transfer_choice = alert("Transfer your soul to [src]? (Warning, your old body will die!)",,"Yes","No")
if(transfer_choice != "Yes")
return
if(QDELETED(src) || uses <= 0)
if(transfer_choice != "Yes" || QDELETED(src) || uses <= 0 || !user.canUseTopic(src, BE_CLOSE, NO_DEXTERY, NO_TK))
return
log_game("[key_name(user)] golem-swapped into [src]")
user.visible_message("<span class='notice'>A faint light leaves [user], moving to [src] and animating it!</span>","<span class='notice'>You leave your old body behind, and transfer into [src]!</span>")
@@ -679,8 +678,9 @@
new_spawn.AddElement(/datum/element/dusts_on_catatonia)
new_spawn.AddElement(/datum/element/dusts_on_leaving_area,list(A.type,/area/hilbertshotel))
ADD_TRAIT(new_spawn, TRAIT_SIXTHSENSE, GHOSTROLE_TRAIT)
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
ADD_TRAIT(new_spawn,TRAIT_PACIFISM,GHOSTROLE_TRAIT)
ADD_TRAIT(new_spawn, TRAIT_EXEMPT_HEALTH_EVENTS, GHOSTROLE_TRAIT)
ADD_TRAIT(new_spawn, TRAIT_NO_MIDROUND_ANTAG, GHOSTROLE_TRAIT) //The mob can't be made into a random antag, they are still elegible for ghost roles popups.
ADD_TRAIT(new_spawn, TRAIT_PACIFISM, GHOSTROLE_TRAIT)
to_chat(new_spawn,"<span class='boldwarning'>You may be sharing your cafe with some ninja-captured individuals, so make sure to only interact with the ghosts you hear as a ghost!</span>")
to_chat(new_spawn,"<span class='boldwarning'>You can turn yourself into a ghost and freely reenter your body with the ghost action.</span>")
var/datum/action/ghost/G = new(new_spawn)