Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit616
This commit is contained in:
@@ -639,15 +639,13 @@
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var/almcam = CONFIG_GET(flag/allow_ai_multicam)
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CONFIG_SET(flag/allow_ai_multicam, !almcam)
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if (almcam)
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to_chat(world, "<B>The AI no longer has multicam.</B>")
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for(var/i in GLOB.ai_list)
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var/mob/living/silicon/ai/aiPlayer = i
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if(aiPlayer.multicam_on)
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aiPlayer.end_multicam()
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else
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to_chat(world, "<B>The AI now has multicam.</B>")
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log_admin("[key_name(usr)] toggled AI multicam.")
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world.update_status()
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to_chat(GLOB.ai_list | GLOB.admins, "<B>The AI [almcam ? "no longer" : "now"] has multicam.</B>")
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SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Multicam", "[!almcam ? "Disabled" : "Enabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/datum/admins/proc/toggleaban()
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@@ -1315,15 +1315,15 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
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var/obj/item/reagent_containers/food/snacks/pie/cream/nostun/creamy = new(get_turf(target))
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creamy.splat(target)
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if (ADMIN_PUNISHMENT_CUSTOM_PIE)
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var/obj/item/reagent_containers/food/snacks/pie/cream/nostun/A = new(get_turf(target))
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var/obj/item/reagent_containers/food/snacks/pie/cream/nostun/A = new()
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if(!A.reagents)
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var/amount = input(usr, "Specify the reagent size of [A]", "Set Reagent Size", 50) as num
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var/amount = input(usr, "Specify the reagent size of [A]", "Set Reagent Size", 50) as num|null
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if(amount)
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A.create_reagents(amount)
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if(A.reagents)
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var/chosen_id = choose_reagent_id(usr)
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if(chosen_id)
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var/amount = input(usr, "Choose the amount to add.", "Choose the amount.", A.reagents.maximum_volume) as num
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var/amount = input(usr, "Choose the amount to add.", "Choose the amount.", A.reagents.maximum_volume) as num|null
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if(amount)
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A.reagents.add_reagent(chosen_id, amount)
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A.splat(target)
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@@ -27,7 +27,7 @@
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INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, H) //could use moving out from the mine
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for(var/mob/living/carbon/human/P in GLOB.player_list)
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if(P == H)
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if(P == H || HAS_TRAIT(P, TRAIT_NO_MIDROUND_ANTAG))
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continue
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to_chat(P, "<span class='userdanger'>You have an overwhelming desire to kill [H]. [H.p_theyve(TRUE)] been marked red! Whoever [H.p_they()] [H.p_were()], friend or foe, go kill [H.p_them()]!</span>")
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P.put_in_hands(new /obj/item/kitchen/knife/butcher(P), TRUE)
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@@ -185,10 +185,10 @@
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BuyPower(new /datum/action/bloodsucker/veil)
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// Traits
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for(var/T in defaultTraits)
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ADD_TRAIT(owner.current, T, "bloodsucker")
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ADD_TRAIT(owner.current, T, BLOODSUCKER_TRAIT)
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if(HAS_TRAIT(owner.current, TRAIT_TOXINLOVER)) //No slime bonuses here, no thank you
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had_toxlover = TRUE
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REMOVE_TRAIT(owner.current, TRAIT_TOXINLOVER, "species")
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REMOVE_TRAIT(owner.current, TRAIT_TOXINLOVER, SPECIES_TRAIT)
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// Traits: Species
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if(ishuman(owner.current))
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var/mob/living/carbon/human/H = owner.current
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@@ -235,9 +235,9 @@
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// owner.RemoveSpell(power)
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// Traits
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for(var/T in defaultTraits)
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REMOVE_TRAIT(owner.current, T, "bloodsucker")
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REMOVE_TRAIT(owner.current, T, BLOODSUCKER_TRAIT)
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if(had_toxlover == TRUE)
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ADD_TRAIT(owner.current, TRAIT_TOXINLOVER, "species")
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ADD_TRAIT(owner.current, TRAIT_TOXINLOVER, SPECIES_TRAIT)
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// Traits: Species
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if(ishuman(owner.current))
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||||
@@ -387,7 +387,7 @@
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||||
add_objective(heartthief_objective)
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/*
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||||
else
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|
||||
// Solars Objective, doesnt work due to TG updates.
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||||
var/datum/objective/bloodsucker/solars/solars_objective = new
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||||
solars_objective.owner = owner
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||||
@@ -6,7 +6,7 @@
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||||
|
||||
/datum/traitor_class/human/freeform/forge_objectives(datum/antagonist/traitor/T)
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var/datum/objective/escape/O = new
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O.explanation_text = "You have no goals! Whatever you can do do antagonize Nanotrasen, do it! The gimmickier, the better! Make sure to escape alive, though!"
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O.explanation_text = "You have no explicit goals! While we don't approve of mindless slaughter, you may antagonize nanotrasen any way you wish! Make sure to escape alive and not in custody, though!"
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O.owner = T.owner
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T.add_objective(O)
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return
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@@ -211,7 +211,7 @@
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||||
/datum/export/weapon/arrows
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cost = 150
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unit_name = "arrow"
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export_types = list(/obj/item/ammo_casing/caseless/arrow, /obj/item/ammo_casing/caseless/arrow/bone, /obj/item/ammo_casing/caseless/arrow/ashen)
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export_types = list(/obj/item/ammo_casing/caseless/arrow, /obj/item/ammo_casing/caseless/arrow/bone, /obj/item/ammo_casing/caseless/arrow/ash)
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/datum/export/weapon/bow_teaching
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cost = 500
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@@ -223,7 +223,6 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
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new /datum/admins(localhost_rank, ckey, 1, 1)
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//preferences datum - also holds some persistent data for the client (because we may as well keep these datums to a minimum)
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prefs = GLOB.preferences_datums[ckey]
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prefs_vr = GLOB.vore_preferences_datums[ckey] //CITADEL EDIT bypassing a failing hook
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if(prefs)
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prefs.parent = src
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@@ -231,13 +230,6 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
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prefs = new /datum/preferences(src)
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GLOB.preferences_datums[ckey] = prefs
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if(prefs_vr) //CITADEL EDIT bypassing a failing hook START
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prefs_vr.client = src
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else
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prefs_vr = new/datum/vore_preferences(src)
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GLOB.vore_preferences_datums[ckey] = prefs_vr
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//CITADEL EDIT bypassing a failing hook END
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prefs.last_ip = address //these are gonna be used for banning
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||||
prefs.last_id = computer_id //these are gonna be used for banning
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fps = prefs.clientfps
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||||
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||||
@@ -121,39 +121,25 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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||||
"taur" = "None",
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||||
"genitals_use_skintone" = FALSE,
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||||
"has_cock" = FALSE,
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||||
"cock_shape" = "Human",
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"cock_length" = 6,
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||||
"cock_shape" = DEF_COCK_SHAPE,
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"cock_length" = COCK_SIZE_DEF,
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"cock_diameter_ratio" = COCK_DIAMETER_RATIO_DEF,
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"cock_color" = "fff",
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"has_sheath" = FALSE,
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||||
"sheath_color" = "fff",
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"has_balls" = FALSE,
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"balls_internal" = FALSE,
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||||
"balls_color" = "fff",
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||||
"balls_amount" = 2,
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||||
"balls_sack_size" = BALLS_SACK_SIZE_DEF,
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||||
"balls_shape" = "Single",
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"balls_shape" = DEF_BALLS_SHAPE,
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"balls_size" = BALLS_SIZE_DEF,
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"balls_cum_rate" = CUM_RATE,
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||||
"balls_cum_mult" = CUM_RATE_MULT,
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||||
"balls_efficiency" = CUM_EFFICIENCY,
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||||
"has_ovi" = FALSE,
|
||||
"ovi_shape" = "knotted",
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||||
"ovi_length" = 6,
|
||||
"ovi_color" = "fff",
|
||||
"has_eggsack" = FALSE,
|
||||
"eggsack_internal" = TRUE,
|
||||
"eggsack_color" = "fff",
|
||||
"eggsack_size" = BALLS_SACK_SIZE_DEF,
|
||||
"eggsack_egg_color" = "fff",
|
||||
"eggsack_egg_size" = EGG_GIRTH_DEF,
|
||||
"has_breasts" = FALSE,
|
||||
"breasts_color" = "fff",
|
||||
"breasts_size" = "C",
|
||||
"breasts_shape" = "Pair",
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||||
"breasts_size" = BREASTS_SIZE_DEF,
|
||||
"breasts_shape" = DEF_BREASTS_SHAPE,
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||||
"breasts_producing" = FALSE,
|
||||
"has_vag" = FALSE,
|
||||
"vag_shape" = "Human",
|
||||
"vag_shape" = DEF_VAGINA_SHAPE,
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||||
"vag_color" = "fff",
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||||
"vag_clits" = 1,
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||||
"vag_clit_diam" = 0.25,
|
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@@ -205,6 +191,14 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
var/action_buttons_screen_locs = list()
|
||||
|
||||
//bad stuff
|
||||
var/digestable = FALSE
|
||||
var/devourable = FALSE
|
||||
var/feeding = FALSE
|
||||
var/lickable = FALSE
|
||||
var/list/belly_prefs = list()
|
||||
var/vore_taste = "nothing in particular"
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||||
|
||||
//backgrounds
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||||
var/mutable_appearance/character_background
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var/icon/bgstate = "steel"
|
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@@ -1483,7 +1477,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
|
||||
|
||||
if("flavor_text")
|
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var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Flavor Text", features["flavor_text"], MAX_FAVOR_LEN, TRUE)
|
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var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Flavor Text", features["flavor_text"], MAX_FLAVOR_LEN, TRUE)
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if(!isnull(msg))
|
||||
features["flavor_text"] = html_decode(msg)
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||||
|
||||
@@ -1916,6 +1910,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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||||
new_dors = input(user, "Choose your character's dorsal tube type:", "Character Preference") as null|anything in GLOB.xeno_dorsal_list
|
||||
if(new_dors)
|
||||
features["xenodorsal"] = new_dors
|
||||
|
||||
//Genital code
|
||||
if("cock_color")
|
||||
var/new_cockcolor = input(user, "Penis color:", "Character Preference") as color|null
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||||
@@ -1956,22 +1951,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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||||
if(new_shape)
|
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features["balls_shape"] = new_shape
|
||||
|
||||
if("egg_size")
|
||||
var/new_size
|
||||
var/list/egg_sizes = list(1,2,3)
|
||||
new_size = input(user, "Egg Diameter(inches):", "Egg Size") as null|anything in egg_sizes
|
||||
if(new_size)
|
||||
features["eggsack_egg_size"] = new_size
|
||||
|
||||
if("egg_color")
|
||||
var/new_egg_color = input(user, "Egg Color:", "Character Preference") as color|null
|
||||
if(new_egg_color)
|
||||
var/temp_hsv = RGBtoHSV(new_egg_color)
|
||||
if(ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
features["eggsack_egg_color"] = sanitize_hexcolor(new_egg_color)
|
||||
else
|
||||
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
|
||||
if("breasts_size")
|
||||
var/new_size
|
||||
new_size = input(user, "Breast Size", "Character Preference") as null|anything in GLOB.breasts_size_list
|
||||
@@ -2105,14 +2084,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
features["has_balls"] = FALSE
|
||||
if("has_balls")
|
||||
features["has_balls"] = !features["has_balls"]
|
||||
if("has_ovi")
|
||||
features["has_ovi"] = !features["has_ovi"]
|
||||
if("has_eggsack")
|
||||
features["has_eggsack"] = !features["has_eggsack"]
|
||||
if("balls_internal")
|
||||
features["balls_internal"] = !features["balls_internal"]
|
||||
if("eggsack_internal")
|
||||
features["eggsack_internal"] = !features["eggsack_internal"]
|
||||
if("has_breasts")
|
||||
features["has_breasts"] = !features["has_breasts"]
|
||||
if(features["has_breasts"] == FALSE)
|
||||
@@ -2301,16 +2274,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if("load")
|
||||
load_preferences()
|
||||
load_character()
|
||||
if(parent && parent.prefs_vr)
|
||||
attempt_vr(parent.prefs_vr,"load_vore","")
|
||||
|
||||
if("changeslot")
|
||||
if(!load_character(text2num(href_list["num"])))
|
||||
random_character()
|
||||
real_name = random_unique_name(gender)
|
||||
save_character()
|
||||
if(parent && parent.prefs_vr)
|
||||
attempt_vr(parent.prefs_vr,"load_vore","")
|
||||
|
||||
if("tab")
|
||||
if (href_list["tab"])
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
// You do not need to raise this if you are adding new values that have sane defaults.
|
||||
// Only raise this value when changing the meaning/format/name/layout of an existing value
|
||||
// where you would want the updater procs below to run
|
||||
#define SAVEFILE_VERSION_MAX 25
|
||||
#define SAVEFILE_VERSION_MAX 26
|
||||
|
||||
/*
|
||||
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
|
||||
@@ -115,6 +115,36 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
if(digi == "Digitigrade Legs")
|
||||
WRITE_FILE(S["feature_lizard_legs"], "Digitigrade")
|
||||
|
||||
if(current_version < 26)
|
||||
var/vr_path = "data/player_saves/[parent.ckey[1]]/[parent.ckey]/vore/character[default_slot].json"
|
||||
if(fexists(vr_path))
|
||||
var/list/json_from_file = json_decode(file2text(vr_path))
|
||||
if(json_from_file)
|
||||
digestable = json_from_file["digestable"]
|
||||
devourable = json_from_file["devourable"]
|
||||
feeding = json_from_file["feeding"]
|
||||
lickable = json_from_file["lickable"]
|
||||
belly_prefs = json_from_file["belly_prefs"]
|
||||
vore_taste = json_from_file["vore_taste"]
|
||||
|
||||
for(var/V in all_quirks) // quirk migration
|
||||
switch(V)
|
||||
if("Acute hepatic pharmacokinesis")
|
||||
DISABLE_BITFIELD(cit_toggles, PENIS_ENLARGEMENT)
|
||||
DISABLE_BITFIELD(cit_toggles, BREAST_ENLARGEMENT)
|
||||
ENABLE_BITFIELD(cit_toggles,FORCED_FEM)
|
||||
ENABLE_BITFIELD(cit_toggles,FORCED_MASC)
|
||||
all_quirks -= V
|
||||
if("Crocin Immunity")
|
||||
ENABLE_BITFIELD(cit_toggles,NO_APHRO)
|
||||
all_quirks -= V
|
||||
if("Buns of Steel")
|
||||
ENABLE_BITFIELD(cit_toggles,NO_ASS_SLAP)
|
||||
all_quirks -= V
|
||||
|
||||
if(features["meat_type"] == "Inesct")
|
||||
features["meat_type"] = "Insect"
|
||||
|
||||
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
|
||||
if(!ckey)
|
||||
return
|
||||
@@ -422,7 +452,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["feature_balls_color"] >> features["balls_color"]
|
||||
S["feature_balls_size"] >> features["balls_size"]
|
||||
S["feature_balls_shape"] >> features["balls_shape"]
|
||||
S["feature_balls_sack_size"] >> features["balls_sack_size"]
|
||||
//breasts features
|
||||
S["feature_has_breasts"] >> features["has_breasts"]
|
||||
S["feature_breasts_size"] >> features["breasts_size"]
|
||||
@@ -446,6 +475,12 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
else //We have no old flavortext, default to new
|
||||
S["feature_flavor_text"] >> features["flavor_text"]
|
||||
|
||||
S["digestable"] >> digestable
|
||||
S["devourable"] >> devourable
|
||||
S["feeding"] >> feeding
|
||||
S["vore_taste"] >> vore_taste
|
||||
S["lickable"] >> lickable
|
||||
S["belly_prefs"] >> belly_prefs
|
||||
|
||||
//try to fix any outdated data if necessary
|
||||
if(needs_update >= 0)
|
||||
@@ -510,6 +545,19 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
features["insect_markings"] = sanitize_inlist(features["insect_markings"], GLOB.insect_markings_list, "None")
|
||||
features["insect_wings"] = sanitize_inlist(features["insect_wings"], GLOB.insect_wings_list)
|
||||
|
||||
features["breasts_size"] = sanitize_inlist(features["breasts_size"], GLOB.breasts_size_list, BREASTS_SIZE_DEF)
|
||||
features["breasts_shape"] = sanitize_inlist(features["breasts_shape"], GLOB.breasts_shapes_list, DEF_BREASTS_SHAPE)
|
||||
features["cock_shape"] = sanitize_inlist(features["cock_shape"], GLOB.cock_shapes_list, DEF_COCK_SHAPE)
|
||||
features["cock_length"] = sanitize_integer(features["cock_length"], COCK_SIZE_MIN, COCK_SIZE_MAX, COCK_SIZE_DEF)
|
||||
features["balls_shape"] = sanitize_inlist(features["balls_shape"], GLOB.balls_shapes_list, DEF_BALLS_SHAPE)
|
||||
features["vag_shape"] = sanitize_inlist(features["vag_shape"], GLOB.vagina_shapes_list, DEF_VAGINA_SHAPE)
|
||||
features["breasts_color"] = sanitize_hexcolor(features["breasts_color"], 3, FALSE, "FFF")
|
||||
features["cock_color"] = sanitize_hexcolor(features["cock_color"], 3, FALSE, "FFF")
|
||||
features["balls_color"] = sanitize_hexcolor(features["balls_color"], 3, FALSE, "FFF")
|
||||
features["vag_color"] = sanitize_hexcolor(features["vag_color"], 3, FALSE, "FFF")
|
||||
|
||||
features["flavor_text"] = copytext(features["flavor_text"], 1, MAX_FLAVOR_LEN)
|
||||
|
||||
joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole))
|
||||
//Validate job prefs
|
||||
for(var/j in job_preferences)
|
||||
@@ -518,23 +566,13 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
|
||||
all_quirks = SANITIZE_LIST(all_quirks)
|
||||
|
||||
for(var/V in all_quirks) // quirk migration
|
||||
switch(V)
|
||||
if("Acute hepatic pharmacokinesis")
|
||||
DISABLE_BITFIELD(cit_toggles, PENIS_ENLARGEMENT)
|
||||
DISABLE_BITFIELD(cit_toggles, BREAST_ENLARGEMENT)
|
||||
ENABLE_BITFIELD(cit_toggles,FORCED_FEM)
|
||||
ENABLE_BITFIELD(cit_toggles,FORCED_MASC)
|
||||
all_quirks -= V
|
||||
if("Crocin Immunity")
|
||||
ENABLE_BITFIELD(cit_toggles,NO_APHRO)
|
||||
all_quirks -= V
|
||||
if("Buns of Steel")
|
||||
ENABLE_BITFIELD(cit_toggles,NO_ASS_SLAP)
|
||||
all_quirks -= V
|
||||
lickable = sanitize_integer(lickable, FALSE, TRUE, initial(lickable))
|
||||
devourable = sanitize_integer(devourable, FALSE, TRUE, initial(devourable))
|
||||
digestable = sanitize_integer(digestable, FALSE, TRUE, initial(digestable))
|
||||
feeding = sanitize_integer(feeding, FALSE, TRUE, initial(feeding))
|
||||
vore_taste = copytext(vore_taste, 1, MAX_TASTE_LEN)
|
||||
belly_prefs = SANITIZE_LIST(belly_prefs)
|
||||
|
||||
if(features["meat_type"] == "Inesct")
|
||||
features["meat_type"] = "Insect"
|
||||
cit_character_pref_load(S)
|
||||
|
||||
return 1
|
||||
@@ -613,6 +651,13 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
//Quirks
|
||||
WRITE_FILE(S["all_quirks"] , all_quirks)
|
||||
|
||||
WRITE_FILE(S["digestable"] , digestable)
|
||||
WRITE_FILE(S["devourable"] , devourable)
|
||||
WRITE_FILE(S["feeding"] , feeding)
|
||||
WRITE_FILE(S["vore_taste"] , vore_taste)
|
||||
WRITE_FILE(S["lickable"] , lickable)
|
||||
WRITE_FILE(S["belly_prefs"] , belly_prefs)
|
||||
|
||||
cit_character_pref_save(S)
|
||||
|
||||
return 1
|
||||
|
||||
@@ -447,7 +447,7 @@
|
||||
permeability_coefficient = 0.01
|
||||
flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
|
||||
|
||||
var/vchange = 1
|
||||
var/voice_change = 1 ///This determines if the voice changer is on or off.
|
||||
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
|
||||
@@ -470,15 +470,14 @@
|
||||
chameleon_action.emp_randomise(INFINITY)
|
||||
|
||||
/obj/item/clothing/mask/chameleon/attack_self(mob/user)
|
||||
vchange = !vchange
|
||||
to_chat(user, "<span class='notice'>The voice changer is now [vchange ? "on" : "off"]!</span>")
|
||||
|
||||
voice_change = !voice_change
|
||||
to_chat(user, "<span class='notice'>The voice changer is now [voice_change ? "on" : "off"]!</span>")
|
||||
|
||||
/obj/item/clothing/mask/chameleon/drone
|
||||
//Same as the drone chameleon hat, undroppable and no protection
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
// Can drones use the voice changer part? Let's not find out.
|
||||
vchange = 0
|
||||
voice_change = 0
|
||||
|
||||
/obj/item/clothing/mask/chameleon/drone/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -82,6 +82,7 @@
|
||||
icon_state = "nvgmeson"
|
||||
item_state = "nvgmeson"
|
||||
darkness_view = 8
|
||||
flash_protect = -2
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
glass_colour_type = /datum/client_colour/glass_colour/green
|
||||
|
||||
@@ -97,6 +98,11 @@
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
sharpness = IS_SHARP
|
||||
|
||||
/obj/item/clothing/glasses/meson/eyepatch
|
||||
name = "eyepatch mesons"
|
||||
desc = "A meson system that connects directly to the optical nerve of the user, replacing the need for that useless eyeball."
|
||||
icon_state = "mesonpatch"
|
||||
|
||||
/obj/item/clothing/glasses/science
|
||||
name = "science goggles"
|
||||
desc = "A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents."
|
||||
@@ -114,10 +120,11 @@
|
||||
|
||||
/obj/item/clothing/glasses/night
|
||||
name = "night vision goggles"
|
||||
desc = "You can totally see in the dark now!"
|
||||
desc = "You can totally see in the dark now! Just don't look too closely at bright lights. This lacks any flash correction."
|
||||
icon_state = "night"
|
||||
item_state = "glasses"
|
||||
darkness_view = 8
|
||||
flash_protect = -2
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
glass_colour_type = /datum/client_colour/glass_colour/green
|
||||
|
||||
@@ -125,6 +132,12 @@
|
||||
name = "prescription night vision goggles"
|
||||
desc = "NVGs but for those with nearsightedness."
|
||||
vision_correction = 1
|
||||
|
||||
/obj/item/clothing/glasses/night/syndicate
|
||||
name = "combat night vision goggles"
|
||||
desc = "See everything, without fear."
|
||||
flash_protect = 1
|
||||
vision_correction = 1
|
||||
|
||||
/obj/item/clothing/glasses/science/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] is tightening \the [src]'s straps around [user.p_their()] neck! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
|
||||
@@ -63,12 +63,19 @@
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/night
|
||||
name = "night vision health scanner HUD"
|
||||
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
|
||||
desc = "An advanced medical heads-up display that allows doctors to find patients in complete darkness."
|
||||
icon_state = "healthhudnight"
|
||||
item_state = "glasses"
|
||||
darkness_view = 8
|
||||
flash_protect = -2
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
glass_colour_type = /datum/client_colour/glass_colour/green
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/night/syndicate
|
||||
name = "combat night vision health scanner HUD"
|
||||
desc = "An advanced shielded medical heads-up display that allows soldiers to approximate how much lead poisoning their allies have suffered in complete darkness."
|
||||
flash_protect = 1
|
||||
vision_correction = 1
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/sunglasses
|
||||
name = "medical HUDSunglasses"
|
||||
@@ -83,6 +90,11 @@
|
||||
name = "prescription medical HUDSunglasses"
|
||||
vision_correction = 1
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/eyepatch
|
||||
name = "eyepatch medHUD"
|
||||
desc = "A heads-up display that connects directly to the optical nerve of the user, replacing the need for that useless eyeball."
|
||||
icon_state = "medpatch"
|
||||
|
||||
///////////////////
|
||||
//Diagnostic Huds//
|
||||
///////////////////
|
||||
@@ -97,7 +109,8 @@
|
||||
/obj/item/clothing/glasses/hud/diagnostic/sunglasses
|
||||
name = "diagnostic HUDSunglasses"
|
||||
desc = "Sunglasses with a diagnostic HUD."
|
||||
icon_state = "sunhuddiagnostic"
|
||||
icon_state = "sunhuddiag"
|
||||
item_state = "glasses"
|
||||
darkness_view = 1
|
||||
flash_protect = 1
|
||||
tint = 1
|
||||
@@ -120,9 +133,15 @@
|
||||
icon_state = "diagnostichudnight"
|
||||
item_state = "glasses"
|
||||
darkness_view = 8
|
||||
flash_protect = -2
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
glass_colour_type = /datum/client_colour/glass_colour/green
|
||||
|
||||
/obj/item/clothing/glasses/hud/diagnostic/eyepatch
|
||||
name = "eyepatch diagnostic HUD"
|
||||
desc = "A heads-up display that connects directly to the optical nerve of the user, replacing the need for that useless eyeball."
|
||||
icon_state = "diagpatch"
|
||||
|
||||
////////////
|
||||
//Sec Huds//
|
||||
////////////
|
||||
@@ -165,11 +184,6 @@
|
||||
return
|
||||
chameleon_action.emp_randomise()
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/sunglasses/eyepatch
|
||||
name = "eyepatch HUD"
|
||||
desc = "A heads-up display that connects directly to the optical nerve of the user, replacing the need for that useless eyeball."
|
||||
icon_state = "hudpatch"
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/sunglasses
|
||||
name = "security HUDSunglasses"
|
||||
desc = "Sunglasses with a security HUD."
|
||||
@@ -179,6 +193,11 @@
|
||||
tint = 1
|
||||
glass_colour_type = /datum/client_colour/glass_colour/darkred
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/sunglasses/eyepatch // why was this defined *before* the sunglasses it is a subtype of.
|
||||
name = "eyepatch HUD"
|
||||
desc = "A heads-up display that connects directly to the optical nerve of the user, replacing the need for that useless eyeball."
|
||||
icon_state = "hudpatch"
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/sunglasses/prescription
|
||||
name = "prescription security HUDSunglasses"
|
||||
vision_correction = 1
|
||||
@@ -188,6 +207,7 @@
|
||||
desc = "An advanced heads-up display which provides id data and vision in complete darkness."
|
||||
icon_state = "securityhudnight"
|
||||
darkness_view = 8
|
||||
flash_protect = -2 //You either are flashproof or you can see in the dark, pick one.
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
glass_colour_type = /datum/client_colour/glass_colour/green
|
||||
|
||||
|
||||
@@ -35,10 +35,10 @@
|
||||
return
|
||||
if(slot != SLOT_GLASSES)
|
||||
return
|
||||
RegisterSignal(user, COMSIG_COMBAT_TOGGLED, .proc/injectadrenaline)
|
||||
RegisterSignal(user, COMSIG_LIVING_COMBAT_ENABLED, .proc/injectadrenaline)
|
||||
|
||||
/obj/item/clothing/glasses/phantomthief/syndicate/dropped(mob/user)
|
||||
. = ..()
|
||||
if(!istype(user))
|
||||
return
|
||||
UnregisterSignal(user, COMSIG_COMBAT_TOGGLED)
|
||||
UnregisterSignal(user, COMSIG_LIVING_COMBAT_ENABLED)
|
||||
|
||||
@@ -194,7 +194,7 @@
|
||||
|
||||
/obj/item/clothing/gloves/color/latex
|
||||
name = "latex gloves"
|
||||
desc = "Cheap sterile gloves made from latex."
|
||||
desc = "Cheap sterile gloves made from latex. Transfers basic paramedical knowledge to the wearer via the use of nanochips."
|
||||
icon_state = "latex"
|
||||
item_state = "lgloves"
|
||||
siemens_coefficient = 0.3
|
||||
@@ -202,14 +202,34 @@
|
||||
item_color="mime"
|
||||
transfer_prints = TRUE
|
||||
resistance_flags = NONE
|
||||
var/carrytrait = TRAIT_QUICK_CARRY
|
||||
|
||||
/obj/item/clothing/gloves/color/latex/equipped(mob/user, slot)
|
||||
..()
|
||||
if(slot == SLOT_GLOVES)
|
||||
ADD_TRAIT(user, carrytrait, CLOTHING_TRAIT)
|
||||
|
||||
/obj/item/clothing/gloves/color/latex/dropped(mob/user)
|
||||
..()
|
||||
REMOVE_TRAIT(user, carrytrait, CLOTHING_TRAIT)
|
||||
|
||||
/obj/item/clothing/gloves/color/latex/nitrile
|
||||
name = "nitrile gloves"
|
||||
desc = "Pricy sterile gloves that are stronger than latex."
|
||||
desc = "Pricy sterile gloves that are stronger than latex. Transfers advanced paramedical knowledge to the wearer via the use of nanochips."
|
||||
icon_state = "nitrile"
|
||||
item_state = "nitrilegloves"
|
||||
item_color = "cmo"
|
||||
transfer_prints = FALSE
|
||||
carrytrait = TRAIT_QUICKER_CARRY
|
||||
|
||||
/obj/item/clothing/gloves/color/latex/nitrile/infiltrator
|
||||
name = "insidious combat gloves"
|
||||
desc = "Specialized combat gloves for carrying people around. Transfers tactical kidnapping knowledge to the user via the use of nanochips."
|
||||
icon_state = "infiltrator"
|
||||
item_state = "infiltrator"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.3
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/clothing/gloves/color/white
|
||||
name = "white gloves"
|
||||
|
||||
@@ -256,6 +256,21 @@
|
||||
strip_delay = 100
|
||||
mutantrace_variation = STYLE_MUZZLE
|
||||
|
||||
/obj/item/clothing/head/helmet/infiltrator
|
||||
name = "insidious helmet"
|
||||
desc = "An insidious armored combat helmet signed with Syndicate insignia. The visor is coated with a resistant paste guaranteed to withstand bright flashes perfectly."
|
||||
icon_state = "infiltrator"
|
||||
item_state = "infiltrator"
|
||||
armor = list("melee" = 40, "bullet" = 40, "laser" = 30, "energy" = 40, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
flash_protect = 2
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
dynamic_hair_suffix = ""
|
||||
dynamic_fhair_suffix = ""
|
||||
strip_delay = 80
|
||||
mutantrace_variation = STYLE_MUZZLE
|
||||
|
||||
//LightToggle
|
||||
|
||||
/obj/item/clothing/head/helment/ComponentInitialize()
|
||||
|
||||
@@ -12,6 +12,20 @@
|
||||
/obj/item/clothing/mask/balaclava/attack_self(mob/user)
|
||||
adjustmask(user)
|
||||
|
||||
/obj/item/clothing/mask/infiltrator
|
||||
name = "insidious balaclava"
|
||||
desc = "An incredibly suspicious balaclava made with Syndicate nanofibers to absorb impacts slightly while obfuscating the voice and face using a garbled vocoder."
|
||||
icon_state = "syndicate_balaclava"
|
||||
item_state = "syndicate_balaclava"
|
||||
clothing_flags = ALLOWINTERNALS
|
||||
flags_cover = HEADCOVERSEYES
|
||||
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
visor_flags_inv = HIDEFACE|HIDEFACIALHAIR
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
armor = list("melee" = 10, "bullet" = 5, "laser" = 5,"energy" = 5, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 100, "acid" = 40)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
var/voice_unknown = TRUE ///This makes it so that your name shows up as unknown when wearing the mask.
|
||||
|
||||
/obj/item/clothing/mask/luchador
|
||||
name = "Luchador Mask"
|
||||
desc = "Worn by robust fighters, flying high to defeat their foes!"
|
||||
|
||||
@@ -19,6 +19,14 @@
|
||||
permeability_coefficient = 0.05 //Thick soles, and covers the ankle
|
||||
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
|
||||
|
||||
/obj/item/clothing/shoes/combat/sneakboots
|
||||
name = "insidious sneakboots"
|
||||
desc = "A pair of insidious boots with special noise muffling soles which very slightly drown out your footsteps. They would be absolutely perfect for stealth operations were it not for the iconic Syndicate flairs."
|
||||
icon_state = "sneakboots"
|
||||
item_state = "sneakboots"
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
clothing_flags = TRAIT_SILENT_STEP
|
||||
|
||||
/obj/item/clothing/shoes/combat/swat //overpowered boots for death squads
|
||||
name = "\improper SWAT boots"
|
||||
desc = "High speed, no drag combat boots."
|
||||
|
||||
@@ -191,6 +191,15 @@
|
||||
. = ..()
|
||||
allowed = GLOB.detective_vest_allowed
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/infiltrator
|
||||
name = "insidious combat vest"
|
||||
desc = "An insidious combat vest designed using Syndicate nanofibers to absorb the supreme majority of kinetic blows. Although it doesn't look like it'll do too much for energy impacts."
|
||||
icon_state = "infiltrator"
|
||||
item_state = "infiltrator"
|
||||
armor = list("melee" = 30, "bullet" = 40, "laser" = 20, "energy" = 30, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
strip_delay = 80
|
||||
|
||||
//All of the armor below is mostly unused
|
||||
|
||||
/obj/item/clothing/suit/armor/centcom
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
var/can_adjust = TRUE
|
||||
var/adjusted = NORMAL_STYLE
|
||||
var/alt_covers_chest = FALSE // for adjusted/rolled-down jumpsuits, FALSE = exposes chest and arms, TRUE = exposes arms only
|
||||
var/dummy_thick = FALSE // is able to hold accessories on its item
|
||||
var/obj/item/clothing/accessory/attached_accessory
|
||||
var/mutable_appearance/accessory_overlay
|
||||
mutantrace_variation = STYLE_DIGITIGRADE
|
||||
@@ -82,6 +83,10 @@
|
||||
if(user)
|
||||
to_chat(user, "<span class='warning'>[src] already has an accessory.</span>")
|
||||
return
|
||||
if(dummy_thick)
|
||||
if(user)
|
||||
to_chat(user, "<span class='warning'>[src] is too bulky and cannot have accessories attached to it!</span>")
|
||||
return
|
||||
else
|
||||
if(user && !user.temporarilyRemoveItemFromInventory(I))
|
||||
return
|
||||
|
||||
@@ -19,6 +19,25 @@
|
||||
alt_covers_chest = TRUE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/syndicate/bloodred
|
||||
name = "blood-red sneaksuit"
|
||||
desc = "An insidious armored jumpsuit lined with Syndicate nanofibers and prototype platings, slightly resistant to most forms of damage, but is far too bulky to have anything attached to it. It still counts as stealth if there are no witnesses."
|
||||
icon_state = "bloodred_pajamas"
|
||||
item_state = "bl_suit"
|
||||
item_color = "bloodred_pajamas"
|
||||
dummy_thick = TRUE
|
||||
armor = list("melee" = 10, "bullet" = 10, "laser" = 10,"energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 50, "acid" = 40)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/syndicate/bloodred/sleepytime
|
||||
name = "blood-red pajamas"
|
||||
desc = "Do operatives dream of nuclear sheep?"
|
||||
icon_state = "bloodred_pajamas"
|
||||
item_state = "bl_suit"
|
||||
item_color = "bloodred_pajamas"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
|
||||
|
||||
/obj/item/clothing/under/syndicate/tacticool
|
||||
name = "tacticool turtleneck"
|
||||
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
|
||||
@@ -75,7 +94,7 @@
|
||||
item_color = "rus_under"
|
||||
can_adjust = FALSE
|
||||
armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
resistance_flags = NONE
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/syndicate/baseball
|
||||
name = "major league, number unknown"
|
||||
|
||||
@@ -16,13 +16,14 @@
|
||||
..()
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
H.put_in_hands(new /obj/item/valentine)
|
||||
var/obj/item/storage/backpack/b = locate() in H.contents
|
||||
new /obj/item/reagent_containers/food/snacks/candyheart(b)
|
||||
new /obj/item/storage/fancy/heart_box(b)
|
||||
var/obj/item/storage/backpack/B = locate() in H.contents
|
||||
if(B)
|
||||
new /obj/item/reagent_containers/food/snacks/candyheart(B)
|
||||
new /obj/item/storage/fancy/heart_box(B)
|
||||
|
||||
var/list/valentines = list()
|
||||
for(var/mob/living/M in GLOB.player_list)
|
||||
if(!M.stat && M.client && M.mind)
|
||||
if(!M.stat && M.client && M.mind && !HAS_TRAIT(M, TRAIT_NO_MIDROUND_ANTAG))
|
||||
valentines |= M
|
||||
|
||||
|
||||
|
||||
@@ -4,11 +4,26 @@
|
||||
weight = 10
|
||||
max_occurrences = 2
|
||||
min_players = 1
|
||||
var/forced_hallucination
|
||||
|
||||
/datum/round_event_control/mass_hallucination/admin_setup()
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
|
||||
forced_hallucination = input(usr, "Choose the hallucination to apply","Send Hallucination") as null|anything in subtypesof(/datum/hallucination)
|
||||
|
||||
/datum/round_event/mass_hallucination
|
||||
fakeable = FALSE
|
||||
|
||||
/datum/round_event/mass_hallucination/start()
|
||||
var/datum/round_event_control/mass_hallucination/M = control
|
||||
if(M.forced_hallucination)
|
||||
for(var/mob/living/carbon/C in GLOB.alive_mob_list)
|
||||
if (HAS_TRAIT(C,TRAIT_EXEMPT_HEALTH_EVENTS))
|
||||
continue
|
||||
new M.forced_hallucination(C, TRUE)
|
||||
return
|
||||
|
||||
switch(rand(1,4))
|
||||
if(1) //same sound for everyone
|
||||
var/sound = pick("airlock","airlock_pry","console","explosion","far_explosion","mech","glass","alarm","beepsky","mech","wall_decon","door_hack","tesla")
|
||||
@@ -37,4 +52,4 @@
|
||||
for(var/mob/living/carbon/C in GLOB.alive_mob_list)
|
||||
if (HAS_TRAIT(C,TRAIT_EXEMPT_HEALTH_EVENTS))
|
||||
continue
|
||||
new picked_hallucination(C, TRUE)
|
||||
new picked_hallucination(C, TRUE)
|
||||
|
||||
@@ -44,8 +44,8 @@
|
||||
if(ishuman(hit_atom))
|
||||
var/mob/living/carbon/human/H = hit_atom
|
||||
var/mutable_appearance/creamoverlay = mutable_appearance('icons/effects/creampie.dmi')
|
||||
if(H.dna.species.limbs_id == "lizard")
|
||||
creamoverlay.icon_state = "creampie_lizard"
|
||||
if((("mam_snouts" in H.dna.species.default_features) && H.dna.features["mam_snouts"] != "None") || (("snout" in H.dna.species.default_features) && H.dna.features["snout"] != "None"))
|
||||
creamoverlay.icon_state = "creampie_snout"
|
||||
else
|
||||
creamoverlay.icon_state = "creampie_human"
|
||||
if(stunning)
|
||||
@@ -53,7 +53,7 @@
|
||||
H.adjust_blurriness(1)
|
||||
H.visible_message("<span class='warning'>[H] is creamed by [src]!</span>", "<span class='userdanger'>You've been creamed by [src]!</span>")
|
||||
playsound(H, "desceration", 50, TRUE)
|
||||
if(!H.is_mouth_covered())
|
||||
if(!H.is_mouth_covered())
|
||||
reagents.trans_to(H,15) //Cream pie combat
|
||||
if(!H.creamed) // one layer at a time
|
||||
H.add_overlay(creamoverlay)
|
||||
|
||||
@@ -49,6 +49,10 @@
|
||||
to_chat(user, "<span class='notice'>You place [I] into [src] to start the fermentation process.</span>")
|
||||
addtimer(CALLBACK(src, .proc/makeWine, fruit), rand(80, 120) * speed_multiplier)
|
||||
return TRUE
|
||||
var/obj/item/W = I
|
||||
if(W)
|
||||
if(W.is_refillable())
|
||||
return FALSE //so we can refill them via their afterattack.
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -4,6 +4,6 @@
|
||||
toggle_throw_mode()
|
||||
return
|
||||
if("C")
|
||||
toggle_combat_mode()
|
||||
user_toggle_intentional_combat_mode()
|
||||
return
|
||||
return ..()
|
||||
@@ -59,11 +59,11 @@
|
||||
switch(_key)
|
||||
if("Shift")
|
||||
if(!user.prefs.sprint_spacebar)
|
||||
user.prefs.sprint_toggle ? togglesprint() : sprint_hotkey(TRUE) //Yes, this looks hacky. Yes, this works.
|
||||
user.prefs.sprint_toggle ? default_toggle_sprint() : sprint_hotkey(TRUE) //Yes, this looks hacky. Yes, this works.
|
||||
return
|
||||
if("Space")
|
||||
if(user.prefs.sprint_spacebar)
|
||||
user.prefs.sprint_toggle ? togglesprint() : sprint_hotkey(TRUE)
|
||||
user.prefs.sprint_toggle ? default_toggle_sprint() : sprint_hotkey(TRUE)
|
||||
return
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -139,6 +139,9 @@
|
||||
icon = 'icons/obj/lavaland/survival_pod.dmi'
|
||||
icon_state = "sleeper"
|
||||
|
||||
/obj/machinery/sleeper/survival_pod/update_icon_state()
|
||||
return
|
||||
|
||||
/obj/machinery/sleeper/survival_pod/update_overlays()
|
||||
. = ..()
|
||||
if(!state_open)
|
||||
@@ -189,7 +192,7 @@
|
||||
flags_1 = NODECONSTRUCT_1
|
||||
var/empty = FALSE
|
||||
|
||||
/obj/machinery/stasis/survival_pod/ComponentInitialize()
|
||||
/obj/machinery/smartfridge/survival_pod/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_blocker)
|
||||
|
||||
|
||||
@@ -136,7 +136,7 @@
|
||||
desc = "A device which causes kinetic accelerators to permanently gain damage against creature types killed with it."
|
||||
id = "bountymod"
|
||||
materials = list(/datum/material/iron = 4000, /datum/material/silver = 4000, /datum/material/gold = 4000, /datum/material/bluespace = 4000)
|
||||
reagents_list = list("blood" = 40)
|
||||
reagents_list = list(/datum/reagent/blood = 40)
|
||||
build_path = /obj/item/borg/upgrade/modkit/bounty
|
||||
|
||||
//Spooky special loot
|
||||
|
||||
@@ -237,7 +237,7 @@
|
||||
return /datum/reagent/blood/jellyblood
|
||||
if(dna?.species?.exotic_blood)
|
||||
return dna.species.exotic_blood
|
||||
else if((NOBLOOD in dna.species.species_traits) || (HAS_TRAIT(src, TRAIT_NOCLONE)))
|
||||
else if((dna && (NOBLOOD in dna.species.species_traits)) || HAS_TRAIT(src, TRAIT_NOCLONE))
|
||||
return
|
||||
else
|
||||
return /datum/reagent/blood
|
||||
|
||||
@@ -24,6 +24,9 @@
|
||||
|
||||
/obj/item/mmi/update_overlays()
|
||||
. = ..()
|
||||
. += add_mmi_overlay()
|
||||
|
||||
/obj/item/mmi/proc/add_mmi_overlay()
|
||||
if(brainmob && brainmob.stat != DEAD)
|
||||
. += "mmi_alive"
|
||||
else
|
||||
|
||||
@@ -193,3 +193,6 @@ GLOBAL_VAR(posibrain_notify_cooldown)
|
||||
icon_state = "[initial(icon_state)]-occupied"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/item/mmi/posibrain/add_mmi_overlay()
|
||||
return
|
||||
|
||||
@@ -21,7 +21,7 @@ In all, this is a lot like the monkey code. /N
|
||||
return
|
||||
switch(M.a_intent)
|
||||
if (INTENT_HELP)
|
||||
if(!recoveringstam)
|
||||
if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
|
||||
set_resting(FALSE, TRUE, FALSE)
|
||||
AdjustAllImmobility(-60, FALSE)
|
||||
AdjustUnconscious(-60, FALSE)
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
else
|
||||
if(stat == UNCONSCIOUS)
|
||||
stat = CONSCIOUS
|
||||
if(!recoveringstam)
|
||||
if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
|
||||
set_resting(FALSE, TRUE)
|
||||
adjust_blindness(-1)
|
||||
update_mobility()
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
return
|
||||
|
||||
//CIT CHANGES - makes it impossible to throw while in stamina softcrit
|
||||
if(getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
if(IS_STAMCRIT(src))
|
||||
to_chat(src, "<span class='warning'>You're too exhausted.</span>")
|
||||
return
|
||||
var/random_turn = a_intent == INTENT_HARM
|
||||
@@ -448,7 +448,7 @@
|
||||
modifier -= 40 //Clumsy people are more likely to hit themselves -Honk!
|
||||
|
||||
//CIT CHANGES START HERE
|
||||
else if(combatmode)
|
||||
else if(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
|
||||
modifier += 50
|
||||
|
||||
if(modifier < 100)
|
||||
@@ -820,15 +820,13 @@
|
||||
return
|
||||
if(IsUnconscious() || IsSleeping() || getOxyLoss() > 50 || (HAS_TRAIT(src, TRAIT_DEATHCOMA)) || (health <= HEALTH_THRESHOLD_FULLCRIT && !HAS_TRAIT(src, TRAIT_NOHARDCRIT)))
|
||||
stat = UNCONSCIOUS
|
||||
disable_intentional_combat_mode(FALSE, FALSE)
|
||||
if(!eye_blind)
|
||||
blind_eyes(1)
|
||||
if(combatmode)
|
||||
toggle_combat_mode(TRUE, TRUE)
|
||||
else
|
||||
if(health <= crit_threshold && !HAS_TRAIT(src, TRAIT_NOSOFTCRIT))
|
||||
stat = SOFT_CRIT
|
||||
if(combatmode)
|
||||
toggle_combat_mode(TRUE, TRUE)
|
||||
disable_intentional_combat_mode(FALSE, FALSE)
|
||||
else
|
||||
stat = CONSCIOUS
|
||||
adjust_blindness(-1)
|
||||
@@ -1011,8 +1009,7 @@
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/transfer_ckey(mob/new_mob, send_signal = TRUE)
|
||||
if(combatmode)
|
||||
toggle_combat_mode(TRUE, TRUE)
|
||||
disable_intentional_combat_mode(TRUE, FALSE)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/can_see_reagents()
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
/mob/living/carbon/enable_intentional_combat_mode()
|
||||
. = ..()
|
||||
if(.)
|
||||
if(voremode)
|
||||
toggle_vore_mode()
|
||||
|
||||
@@ -79,13 +79,11 @@
|
||||
/mob/living/carbon/attacked_by(obj/item/I, mob/living/user)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/tempcarb = user
|
||||
if(!tempcarb.combatmode)
|
||||
totitemdamage *= 0.5
|
||||
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
totitemdamage *= 0.5
|
||||
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
|
||||
totitemdamage *= 0.5
|
||||
if(!combatmode)
|
||||
if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
totitemdamage *= 1.5
|
||||
//CIT CHANGES END HERE
|
||||
if(user != src && check_shields(I, totitemdamage, "the [I.name]", MELEE_ATTACK, I.armour_penetration))
|
||||
@@ -348,7 +346,7 @@
|
||||
AdjustAllImmobility(-60, FALSE)
|
||||
AdjustUnconscious(-60, FALSE)
|
||||
AdjustSleeping(-100, FALSE)
|
||||
if(recoveringstam)
|
||||
if(combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
|
||||
adjustStaminaLoss(-15)
|
||||
else
|
||||
set_resting(FALSE, FALSE)
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
/// Sprint buffer ///
|
||||
/mob/living/carbon/doSprintLossTiles(tiles)
|
||||
doSprintBufferRegen(FALSE) //first regen.
|
||||
if(sprint_buffer)
|
||||
var/use = min(tiles, sprint_buffer)
|
||||
sprint_buffer -= use
|
||||
tiles -= use
|
||||
update_hud_sprint_bar()
|
||||
if(!tiles) //we had enough, we're done!
|
||||
return
|
||||
adjustStaminaLoss(tiles * sprint_stamina_cost) //use stamina to cover deficit.
|
||||
|
||||
/mob/living/carbon/proc/doSprintBufferRegen(updating = TRUE)
|
||||
var/diff = world.time - sprint_buffer_regen_last
|
||||
sprint_buffer_regen_last = world.time
|
||||
sprint_buffer = min(sprint_buffer_max, sprint_buffer + sprint_buffer_regen_ds * diff)
|
||||
if(updating)
|
||||
update_hud_sprint_bar()
|
||||
@@ -7,8 +7,8 @@
|
||||
|
||||
if(!gibbed)
|
||||
emote("deathgasp")
|
||||
if(combatmode)
|
||||
toggle_combat_mode(TRUE, TRUE)
|
||||
|
||||
disable_intentional_combat_mode(TRUE, FALSE)
|
||||
|
||||
. = ..()
|
||||
|
||||
@@ -67,6 +67,5 @@
|
||||
BP.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
|
||||
|
||||
/mob/living/carbon/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE, voluntary = FALSE)
|
||||
if(combatmode)
|
||||
toggle_combat_mode(TRUE, TRUE)
|
||||
disable_intentional_combat_mode(TRUE, FALSE)
|
||||
return ..()
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
if(digitalcamo)
|
||||
. += "[t_He] [t_is] moving [t_his] body in an unnatural and blatantly unsimian manner."
|
||||
|
||||
if(combatmode)
|
||||
if(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
|
||||
. += "[t_He] [t_is] visibly tense[CHECK_MOBILITY(src, MOBILITY_STAND) ? "." : ", and [t_is] standing in combative stance."]"
|
||||
|
||||
var/trait_exam = common_trait_examine()
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
. = ..()
|
||||
|
||||
if(CONFIG_GET(flag/disable_stambuffer))
|
||||
togglesprint()
|
||||
enable_intentional_sprint_mode()
|
||||
|
||||
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /atom.proc/clean_blood)
|
||||
|
||||
@@ -242,6 +242,12 @@
|
||||
return
|
||||
|
||||
if(href_list["pockets"])
|
||||
var/strip_mod = 1
|
||||
var/strip_silence = FALSE
|
||||
var/obj/item/clothing/gloves/g = gloves
|
||||
if (istype(g))
|
||||
strip_mod = g.strip_mod
|
||||
strip_silence = g.strip_silence
|
||||
var/pocket_side = href_list["pockets"]
|
||||
var/pocket_id = (pocket_side == "right" ? SLOT_R_STORE : SLOT_L_STORE)
|
||||
var/obj/item/pocket_item = (pocket_id == SLOT_R_STORE ? r_store : l_store)
|
||||
@@ -258,7 +264,7 @@
|
||||
else
|
||||
return
|
||||
|
||||
if(do_mob(usr, src, POCKET_STRIP_DELAY/delay_denominator, ignorehelditem = TRUE)) //placing an item into the pocket is 4 times faster
|
||||
if(do_mob(usr, src, max(round(POCKET_STRIP_DELAY/(delay_denominator*strip_mod)),1), ignorehelditem = TRUE)) //placing an item into the pocket is 4 times faster (and the strip_mod too)
|
||||
if(pocket_item)
|
||||
if(pocket_item == (pocket_id == SLOT_R_STORE ? r_store : l_store)) //item still in the pocket we search
|
||||
dropItemToGround(pocket_item)
|
||||
@@ -276,7 +282,8 @@
|
||||
show_inv(usr)
|
||||
else
|
||||
// Display a warning if the user mocks up
|
||||
to_chat(src, "<span class='warning'>You feel your [pocket_side] pocket being fumbled with!</span>")
|
||||
if (!strip_silence)
|
||||
to_chat(src, "<span class='warning'>You feel your [pocket_side] pocket being fumbled with!</span>")
|
||||
|
||||
..() //CITADEL CHANGE - removes a tab from behind this ..() so that flavortext can actually be examined
|
||||
|
||||
@@ -700,7 +707,7 @@
|
||||
|
||||
/mob/living/carbon/human/wash_cream()
|
||||
if(creamed) //clean both to prevent a rare bug
|
||||
cut_overlay(mutable_appearance('icons/effects/creampie.dmi', "creampie_lizard"))
|
||||
cut_overlay(mutable_appearance('icons/effects/creampie.dmi', "creampie_snout"))
|
||||
cut_overlay(mutable_appearance('icons/effects/creampie.dmi', "creampie_human"))
|
||||
creamed = FALSE
|
||||
|
||||
@@ -873,10 +880,20 @@
|
||||
return (ishuman(target) && !CHECK_MOBILITY(target, MOBILITY_STAND))
|
||||
|
||||
/mob/living/carbon/human/proc/fireman_carry(mob/living/carbon/target)
|
||||
if(can_be_firemanned(target))
|
||||
visible_message("<span class='notice'>[src] starts lifting [target] onto their back...</span>",
|
||||
"<span class='notice'>You start lifting [target] onto your back...</span>")
|
||||
if(do_after(src, 30, TRUE, target))
|
||||
var/carrydelay = 50 //if you have latex you are faster at grabbing
|
||||
var/skills_space = "" //cobby told me to do this
|
||||
if(HAS_TRAIT(src, TRAIT_QUICKER_CARRY))
|
||||
carrydelay = 30
|
||||
skills_space = "expertly"
|
||||
else if(HAS_TRAIT(src, TRAIT_QUICK_CARRY))
|
||||
carrydelay = 40
|
||||
skills_space = "quickly"
|
||||
if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
|
||||
visible_message("<span class='notice'>[src] starts [skills_space] lifting [target] onto their back..</span>",
|
||||
//Joe Medic starts quickly/expertly lifting Grey Tider onto their back..
|
||||
"<span class='notice'>[carrydelay < 35 ? "Using your gloves' nanochips, you" : "You"] [skills_space] start to lift [target] onto your back[carrydelay == 40 ? ", while assisted by the nanochips in your gloves.." : "..."]</span>")
|
||||
//(Using your gloves' nanochips, you/You) ( /quickly/expertly) start to lift Grey Tider onto your back(, while assisted by the nanochips in your gloves../...)
|
||||
if(do_after(src, carrydelay, TRUE, target))
|
||||
//Second check to make sure they're still valid to be carried
|
||||
if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
|
||||
target.set_resting(FALSE, TRUE)
|
||||
|
||||
@@ -6,6 +6,9 @@
|
||||
can_buckle = TRUE
|
||||
buckle_lying = FALSE
|
||||
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
/// Enable stamina combat
|
||||
combat_flags = COMBAT_FLAGS_DEFAULT
|
||||
|
||||
//Hair colour and style
|
||||
var/hair_color = "000"
|
||||
var/hair_style = "Bald"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/mob/living/carbon/human/resist_a_rest(automatic = FALSE, ignoretimer = FALSE)
|
||||
if(!resting || stat || attemptingstandup)
|
||||
if(!resting || stat || (combat_flags & COMBAT_FLAG_RESISTING_REST))
|
||||
return FALSE
|
||||
if(ignoretimer)
|
||||
set_resting(FALSE, FALSE)
|
||||
@@ -13,10 +13,10 @@
|
||||
return FALSE
|
||||
else
|
||||
var/totaldelay = 3 //A little bit less than half of a second as a baseline for getting up from a rest
|
||||
if(getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
if(IS_STAMCRIT(src))
|
||||
to_chat(src, "<span class='warning'>You're too exhausted to get up!")
|
||||
return FALSE
|
||||
attemptingstandup = TRUE
|
||||
combat_flags |= COMBAT_FLAG_RESISTING_REST
|
||||
var/health_deficiency = max((maxHealth - (health - getStaminaLoss()))*0.5, 0)
|
||||
if(!has_gravity())
|
||||
health_deficiency = health_deficiency*0.2
|
||||
@@ -37,10 +37,11 @@
|
||||
visible_message("<span class='notice'>[standupwarning]</span>", usernotice, vision_distance = 5)
|
||||
if(do_after(src, totaldelay, target = src, required_mobility_flags = MOBILITY_RESIST))
|
||||
set_resting(FALSE, TRUE)
|
||||
attemptingstandup = FALSE
|
||||
|
||||
combat_flags &= ~COMBAT_FLAG_RESISTING_REST
|
||||
return TRUE
|
||||
else
|
||||
attemptingstandup = FALSE
|
||||
combat_flags &= ~COMBAT_FLAG_RESISTING_REST
|
||||
if(resting) //we didn't shove ourselves up or something
|
||||
visible_message("<span class='notice'>[src] falls right back down.</span>", "<span class='notice'>You fall right back down.</span>")
|
||||
if(has_gravity())
|
||||
|
||||
@@ -9,6 +9,13 @@
|
||||
|
||||
/mob/living/carbon/human/movement_delay()
|
||||
. = ..()
|
||||
if(CHECK_MOBILITY(src, MOBILITY_STAND) && m_intent == MOVE_INTENT_RUN && (combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
|
||||
var/static/datum/config_entry/number/movedelay/sprint_speed_increase/SSI
|
||||
if(!SSI)
|
||||
SSI = CONFIG_GET_ENTRY(number/movedelay/sprint_speed_increase)
|
||||
. -= SSI.config_entry_value
|
||||
if(wrongdirmovedelay)
|
||||
. += 1
|
||||
if (m_intent == MOVE_INTENT_WALK && HAS_TRAIT(src, TRAIT_SPEEDY_STEP))
|
||||
. -= 1.5
|
||||
|
||||
@@ -42,10 +49,18 @@
|
||||
return ((shoes && shoes.negates_gravity()) || (dna.species.negates_gravity(src)))
|
||||
|
||||
/mob/living/carbon/human/Move(NewLoc, direct)
|
||||
var/oldpseudoheight = pseudo_z_axis
|
||||
. = ..()
|
||||
for(var/datum/mutation/human/HM in dna.mutations)
|
||||
HM.on_move(src, NewLoc)
|
||||
|
||||
if(. && (combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) && !(movement_type & FLYING) && CHECK_ALL_MOBILITY(src, MOBILITY_MOVE|MOBILITY_STAND) && m_intent == MOVE_INTENT_RUN && has_gravity(loc) && !pulledby)
|
||||
if(!HAS_TRAIT(src, TRAIT_FREESPRINT))
|
||||
doSprintLossTiles(1)
|
||||
if((oldpseudoheight - pseudo_z_axis) >= 8)
|
||||
to_chat(src, "<span class='warning'>You trip off of the elevated surface!</span>")
|
||||
for(var/obj/item/I in held_items)
|
||||
accident(I)
|
||||
DefaultCombatKnockdown(80)
|
||||
if(shoes)
|
||||
if(!lying && !buckled)
|
||||
if(loc == NewLoc)
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
/mob/living/carbon/human/GetVoice()
|
||||
if(istype(wear_mask, /obj/item/clothing/mask/chameleon))
|
||||
var/obj/item/clothing/mask/chameleon/V = wear_mask
|
||||
if(V.vchange && wear_id)
|
||||
if(V.voice_change && wear_id)
|
||||
var/obj/item/card/id/idcard = wear_id.GetID()
|
||||
if(istype(idcard))
|
||||
return idcard.registered_name
|
||||
@@ -21,6 +21,12 @@
|
||||
return real_name
|
||||
else
|
||||
return real_name
|
||||
if(istype(wear_mask, /obj/item/clothing/mask/infiltrator))
|
||||
var/obj/item/clothing/mask/infiltrator/V = wear_mask
|
||||
if(V.voice_unknown)
|
||||
return ("Unknown")
|
||||
else
|
||||
return real_name
|
||||
if(mind)
|
||||
var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(changeling && changeling.mimicing )
|
||||
|
||||
@@ -397,7 +397,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(I.flags_inv & HIDEFACIALHAIR)
|
||||
facialhair_hidden = TRUE
|
||||
|
||||
if(H.wear_mask)
|
||||
if(H.wear_mask && istype(H.wear_mask))
|
||||
var/obj/item/clothing/mask/M = H.wear_mask
|
||||
dynamic_fhair_suffix = M.dynamic_fhair_suffix //mask > head in terms of facial hair
|
||||
if(M.flags_inv & HIDEFACIALHAIR)
|
||||
@@ -451,7 +451,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(I.flags_inv & HIDEHAIR)
|
||||
hair_hidden = TRUE
|
||||
|
||||
if(H.wear_mask)
|
||||
if(H.wear_mask && istype(H.wear_mask))
|
||||
var/obj/item/clothing/mask/M = H.wear_mask
|
||||
if(!dynamic_hair_suffix) //head > mask in terms of head hair
|
||||
dynamic_hair_suffix = M.dynamic_hair_suffix
|
||||
@@ -1450,15 +1450,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
target.grabbedby(user)
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/datum/species/proc/harm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
|
||||
if(!attacker_style && HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='warning'>You don't want to harm [target]!</span>")
|
||||
return FALSE
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) //CITADEL CHANGE - makes it impossible to punch while in stamina softcrit
|
||||
if(IS_STAMCRIT(user)) //CITADEL CHANGE - makes it impossible to punch while in stamina softcrit
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>") //CITADEL CHANGE - ditto
|
||||
return FALSE //CITADEL CHANGE - ditto
|
||||
if(target.check_block())
|
||||
@@ -1487,11 +1483,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/damage = rand(user.dna.species.punchdamagelow, user.dna.species.punchdamagehigh)
|
||||
|
||||
//CITADEL CHANGES - makes resting and disabled combat mode reduce punch damage, makes being out of combat mode result in you taking more damage
|
||||
if(!target.combatmode && damage < user.dna.species.punchstunthreshold)
|
||||
if(!(target.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && damage < user.dna.species.punchstunthreshold)
|
||||
damage = user.dna.species.punchstunthreshold - 1
|
||||
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
|
||||
damage *= 0.5
|
||||
if(!user.combatmode)
|
||||
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
damage *= 0.25
|
||||
//END OF CITADEL CHANGES
|
||||
|
||||
@@ -1540,12 +1536,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/aim_for_groin = user.zone_selected == "groin"
|
||||
var/target_aiming_for_groin = target.zone_selected == "groin"
|
||||
|
||||
if(target.check_block()) //END EDIT
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
|
||||
return 0
|
||||
else if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
if(IS_STAMCRIT(user))
|
||||
to_chat(user, "<span class='warning'>You're too exhausted!</span>")
|
||||
return FALSE
|
||||
else if(target.check_block())
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
|
||||
return FALSE
|
||||
|
||||
else if(aim_for_mouth && ( target_on_help || target_restrained || target_aiming_for_mouth))
|
||||
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
|
||||
@@ -1605,11 +1601,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
target.forcesay(GLOB.hit_appends)
|
||||
log_combat(user, target, "pushed over")
|
||||
return*/
|
||||
if(!target.combatmode) // CITADEL CHANGE
|
||||
if(!(target.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) // CITADEL CHANGE
|
||||
randn += -10 //CITADEL CHANGE - being out of combat mode makes it easier for you to get disarmed
|
||||
if(!CHECK_MOBILITY(user, MOBILITY_STAND)) //CITADEL CHANGE
|
||||
randn += 100 //CITADEL CHANGE - No kosher disarming if you're resting
|
||||
if(!user.combatmode) //CITADEL CHANGE
|
||||
if(!(target.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) //CITADEL CHANGE
|
||||
randn += 25 //CITADEL CHANGE - Makes it harder to disarm outside of combat mode
|
||||
if(user.pulling == target)
|
||||
randn += -20 //If you have the time to get someone in a grab, you should have a greater chance at snatching the thing in their hand. Will be made completely obsolete by the grab rework but i've got a poor track record for releasing big projects on time so w/e i guess
|
||||
@@ -1686,14 +1682,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/Iforce = I.force //to avoid runtimes on the forcesay checks at the bottom. Some items might delete themselves if you drop them. (stunning yourself, ninja swords)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/tempcarb = user
|
||||
if(!tempcarb.combatmode)
|
||||
totitemdamage *= 0.5
|
||||
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
totitemdamage *= 0.5
|
||||
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
|
||||
totitemdamage *= 0.5
|
||||
if(istype(H))
|
||||
if(!H.combatmode)
|
||||
if(!(H.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
totitemdamage *= 1.5
|
||||
//CIT CHANGES END HERE
|
||||
var/weakness = H.check_weakness(I, user)
|
||||
@@ -1803,9 +1797,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
/datum/species/proc/althelp(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
|
||||
if(user == target && istype(user))
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
if(IS_STAMCRIT(user))
|
||||
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
|
||||
return
|
||||
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
to_chat(user, "<span class='warning'>You need combat mode to be active to that!</span>")
|
||||
return
|
||||
if(user.IsKnockdown() || user.IsParalyzed() || user.IsStun())
|
||||
to_chat(user, "<span class='warning'>You can't seem to force yourself up right now!</span>")
|
||||
return
|
||||
@@ -1818,7 +1815,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
playsound(user, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
/datum/species/proc/altdisarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
if(IS_STAMCRIT(user))
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>")
|
||||
return FALSE
|
||||
if(target.check_block())
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
id = "spaceskeleton"
|
||||
limbs_id = "skeleton"
|
||||
blacklisted = 1
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT, TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
|
||||
|
||||
/datum/species/skeleton/space/check_roundstart_eligible()
|
||||
return FALSE
|
||||
@@ -507,10 +507,10 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
|
||||
//this updates all special effects: stun, sleeping, knockdown, druggy, stuttering, etc..
|
||||
/mob/living/carbon/handle_status_effects()
|
||||
..()
|
||||
if(getStaminaLoss() && !combatmode)//CIT CHANGE - prevents stamina regen while combat mode is active
|
||||
adjustStaminaLoss(!CHECK_MOBILITY(src, MOBILITY_STAND) ? (recoveringstam ? -7.5 : -6) : -3)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
|
||||
if(getStaminaLoss() && !(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) //CIT CHANGE - prevents stamina regen while combat mode is active
|
||||
adjustStaminaLoss(!CHECK_MOBILITY(src, MOBILITY_STAND) ? ((combat_flags & COMBAT_FLAG_HARD_STAMCRIT) ? -7.5 : -6) : -3)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
|
||||
|
||||
if(!recoveringstam && incomingstammult != 1)
|
||||
if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && incomingstammult != 1)
|
||||
incomingstammult = max(0.01, incomingstammult)
|
||||
incomingstammult = min(1, incomingstammult*2)
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
gorillize()
|
||||
return
|
||||
if(radiation > RAD_MOB_KNOCKDOWN && prob(RAD_MOB_KNOCKDOWN_PROB))
|
||||
if(!recoveringstam)
|
||||
if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
|
||||
emote("collapse")
|
||||
DefaultCombatKnockdown(RAD_MOB_KNOCKDOWN_AMOUNT)
|
||||
to_chat(src, "<span class='danger'>You feel weak.</span>")
|
||||
|
||||
@@ -118,22 +118,22 @@
|
||||
if(!CHECK_MOBILITY(src, MOBILITY_STAND) && CHECK_MOBILITY(L, MOBILITY_STAND))
|
||||
var/origtargetloc = L.loc
|
||||
if(!pulledby)
|
||||
if(attemptingcrawl)
|
||||
if(combat_flags & COMBAT_FLAG_ATTEMPTING_CRAWL)
|
||||
return TRUE
|
||||
if(getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
if(IS_STAMCRIT(src))
|
||||
to_chat(src, "<span class='warning'>You're too exhausted to crawl under [L].</span>")
|
||||
return TRUE
|
||||
attemptingcrawl = TRUE
|
||||
ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_ATTEMPTING_CRAWL)
|
||||
visible_message("<span class='notice'>[src] is attempting to crawl under [L].</span>", "<span class='notice'>You are now attempting to crawl under [L].</span>")
|
||||
if(!do_after(src, CRAWLUNDER_DELAY, target = src) || CHECK_MOBILITY(src, MOBILITY_STAND))
|
||||
attemptingcrawl = FALSE
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_ATTEMPTING_CRAWL)
|
||||
return TRUE
|
||||
var/src_passmob = (pass_flags & PASSMOB)
|
||||
pass_flags |= PASSMOB
|
||||
Move(origtargetloc)
|
||||
if(!src_passmob)
|
||||
pass_flags &= ~PASSMOB
|
||||
attemptingcrawl = FALSE
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_ATTEMPTING_CRAWL)
|
||||
return TRUE
|
||||
//END OF CIT CHANGES
|
||||
|
||||
@@ -368,9 +368,8 @@
|
||||
to_chat(src, "<span class='notice'>You have given up life and succumbed to death.</span>")
|
||||
death()
|
||||
|
||||
|
||||
/mob/living/incapacitated(ignore_restraints = FALSE, ignore_grab = FALSE, check_immobilized = FALSE)
|
||||
if(stat || IsUnconscious() || IsStun() || IsParalyzed() || recoveringstam || (check_immobilized && IsImmobilized()) || (!ignore_restraints && restrained(ignore_grab)))
|
||||
if(stat || IsUnconscious() || IsStun() || IsParalyzed() || (combat_flags & COMBAT_FLAG_HARD_STAMCRIT) || (check_immobilized && IsImmobilized()) || (!ignore_restraints && restrained(ignore_grab)))
|
||||
return TRUE
|
||||
|
||||
/mob/living/canUseStorage()
|
||||
|
||||
@@ -0,0 +1,88 @@
|
||||
/mob/living/ComponentInitialize()
|
||||
. = ..()
|
||||
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_COMBAT_MODE_LOCKED), .proc/update_combat_lock)
|
||||
|
||||
/mob/living/proc/update_combat_lock()
|
||||
var/locked = HAS_TRAIT(src, TRAIT_COMBAT_MODE_LOCKED)
|
||||
var/desired = (combat_flags & COMBAT_FLAG_COMBAT_TOGGLED)
|
||||
var/actual = (combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
|
||||
if(actual)
|
||||
if(locked)
|
||||
disable_combat_mode(FALSE, TRUE, FALSE, FALSE)
|
||||
else if(!desired)
|
||||
disable_combat_mode(TRUE, TRUE, FALSE, FALSE)
|
||||
else
|
||||
if(desired && !locked)
|
||||
enable_combat_mode(FALSE, TRUE, FALSE, FALSE)
|
||||
update_combat_mode_icon()
|
||||
|
||||
/mob/living/proc/disable_combat_mode(silent = TRUE, was_forced = FALSE, visible = FALSE, update_icon = TRUE)
|
||||
if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
return
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_ACTIVE)
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_COMBAT_DISABLED, was_forced)
|
||||
if(visible)
|
||||
visible_message("<span class='warning'>[src] goes limp.</span>", "<span class='warning'>Your muscles are forcibly relaxed!</span>")
|
||||
else if(!silent)
|
||||
to_chat(src, was_forced? "<span class='warning'>Your muscles are forcibly relaxed!</span>" : "<span class='warning'>You relax your muscles.</span>")
|
||||
if(update_icon)
|
||||
update_combat_mode_icon()
|
||||
|
||||
/mob/living/proc/enable_combat_mode(silent = TRUE, was_forced = FALSE, visible = FALSE, update_icon = TRUE)
|
||||
if(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
|
||||
return
|
||||
ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_ACTIVE)
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_COMBAT_ENABLED, was_forced)
|
||||
if(visible)
|
||||
visible_message("<span class='warning'>[src] drops into a combative stance!</span>", "<span class='warning'>You drop into a combative stance!</span>")
|
||||
else if(!silent)
|
||||
to_chat(src, was_forced? "<span class='warning'>Your muscles reflexively tighten!</span>" : "<span class='warning'>You tighten your muscles.</span>")
|
||||
if(update_icon)
|
||||
update_combat_mode_icon()
|
||||
|
||||
/// Updates the combat mode HUD icon.
|
||||
/mob/living/proc/update_combat_mode_icon()
|
||||
var/obj/screen/combattoggle/T = locate() in hud_used?.static_inventory
|
||||
T?.update_icon_state()
|
||||
|
||||
/// Enables intentionally being in combat mode. Please try not to use this proc for feedback whenever possible.
|
||||
/mob/living/proc/enable_intentional_combat_mode(silent = TRUE, visible = FALSE)
|
||||
if((combat_flags & COMBAT_FLAG_COMBAT_TOGGLED) && (combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
return
|
||||
ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_TOGGLED)
|
||||
if(!HAS_TRAIT(src, TRAIT_COMBAT_MODE_LOCKED) && !(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
enable_combat_mode(silent, FALSE, visible, FALSE)
|
||||
update_combat_mode_icon()
|
||||
client?.show_popup_menus = FALSE
|
||||
return TRUE
|
||||
|
||||
/// Disables intentionally being in combat mode. Please try not to use this proc for feedback whenever possible.
|
||||
/mob/living/proc/disable_intentional_combat_mode(silent = TRUE, visible = FALSE)
|
||||
if(!(combat_flags & COMBAT_FLAG_COMBAT_TOGGLED) && !(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
return
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_TOGGLED)
|
||||
if(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
|
||||
disable_combat_mode(silent, FALSE, visible, FALSE)
|
||||
update_combat_mode_icon()
|
||||
client?.show_popup_menus = TRUE
|
||||
return TRUE
|
||||
|
||||
/// Toggles whether the user is intentionally in combat mode. THIS should be the proc you generally use! Has built in visual/to other player feedback, as well as an audible cue to ourselves.
|
||||
/mob/living/proc/user_toggle_intentional_combat_mode(visible = TRUE)
|
||||
var/old = (combat_flags & COMBAT_FLAG_COMBAT_TOGGLED)
|
||||
if(old)
|
||||
disable_intentional_combat_mode()
|
||||
playsound_local(src, 'sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE) //Slightly modified version of the above!
|
||||
else if(CAN_TOGGLE_COMBAT_MODE(src))
|
||||
enable_intentional_combat_mode()
|
||||
var/current = (combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) //because we could be locked
|
||||
if(current != old) //only sound effect if you succeeded. Could have the feedback system be better but shrug, someone else can do it.
|
||||
if(current)
|
||||
playsound_local(src, 'sound/misc/ui_toggle.ogg', 50, FALSE, pressure_affected = FALSE) //Sound from interbay!
|
||||
if(visible)
|
||||
if(world.time >= combatmessagecooldown)
|
||||
combatmessagecooldown = world.time + 10 SECONDS
|
||||
if(a_intent != INTENT_HELP)
|
||||
visible_message("<span class='warning'>[src] [resting ? "tenses up" : (prob(95)? "drops into a combative stance" : (prob(95)? "poses aggressively" : "asserts dominance with their pose"))].</span>")
|
||||
else
|
||||
visible_message("<span class='notice'>[src] [pick("looks","seems","goes")] [pick("alert","attentive","vigilant")].</span>")
|
||||
@@ -118,3 +118,22 @@
|
||||
|
||||
/// Next world.time when we can get the "you can't move while buckled to [thing]" message.
|
||||
var/buckle_message_cooldown = 0
|
||||
|
||||
//// CITADEL STATION COMBAT ////
|
||||
/// See __DEFINES/combat.dm
|
||||
var/combat_flags = COMBAT_FLAGS_STAMSYSTEM_EXEMPT
|
||||
/// Next world.time when we will show a visible message on entering combat mode voluntarily again.
|
||||
var/combatmessagecooldown = 0
|
||||
|
||||
var/incomingstammult = 1
|
||||
var/bufferedstam = 0
|
||||
var/stambuffer = 20
|
||||
var/stambufferregentime
|
||||
|
||||
//Sprint buffer---
|
||||
var/sprint_buffer = 42 //Tiles
|
||||
var/sprint_buffer_max = 42
|
||||
var/sprint_buffer_regen_ds = 0.3 //Tiles per world.time decisecond
|
||||
var/sprint_buffer_regen_last = 0 //last world.time this was regen'd for math.
|
||||
var/sprint_stamina_cost = 0.70 //stamina loss per tile while insufficient sprint buffer.
|
||||
//---End
|
||||
|
||||
@@ -33,9 +33,9 @@
|
||||
set name = "Rest"
|
||||
set category = "IC"
|
||||
if(client?.prefs?.autostand)
|
||||
intentionalresting = !intentionalresting
|
||||
to_chat(src, "<span class='notice'>You are now attempting to [intentionalresting ? "[!resting ? "lay down and ": ""]stay down" : "[resting ? "get up and ": ""]stay up"].</span>")
|
||||
if(intentionalresting && !resting)
|
||||
TOGGLE_BITFIELD(combat_flags, COMBAT_FLAG_INTENTIONALLY_RESTING)
|
||||
to_chat(src, "<span class='notice'>You are now attempting to [(combat_flags & COMBAT_FLAG_INTENTIONALLY_RESTING) ? "[!resting ? "lay down and ": ""]stay down" : "[resting ? "get up and ": ""]stay up"].</span>")
|
||||
if((combat_flags & COMBAT_FLAG_INTENTIONALLY_RESTING) && !resting)
|
||||
set_resting(TRUE, FALSE)
|
||||
else
|
||||
resist_a_rest()
|
||||
@@ -71,8 +71,8 @@
|
||||
var/restrained = restrained()
|
||||
var/pinned = resting && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE // Cit change - adds pinning for aggressive-grabbing people on the ground
|
||||
var/has_limbs = has_arms || ignore_legs || has_legs
|
||||
var/canmove = !immobilize && !stun && conscious && !paralyze && (!stat_softcrit || !pulledby) && !chokehold && !IsFrozen() && has_limbs && !pinned && !recoveringstam
|
||||
var/canresist = !stun && conscious && !stat_softcrit && !paralyze && has_limbs && !recoveringstam
|
||||
var/canmove = !immobilize && !stun && conscious && !paralyze && (!stat_softcrit || !pulledby) && !chokehold && !IsFrozen() && has_limbs && !pinned && !(combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
|
||||
var/canresist = !stun && conscious && !stat_softcrit && !paralyze && has_limbs && !(combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
|
||||
|
||||
if(canmove)
|
||||
mobility_flags |= MOBILITY_MOVE
|
||||
@@ -84,7 +84,7 @@
|
||||
else
|
||||
mobility_flags &= ~MOBILITY_RESIST
|
||||
|
||||
var/canstand_involuntary = conscious && !stat_softcrit && !knockdown && !chokehold && !paralyze && (ignore_legs || has_legs) && !(buckled && buckled.buckle_lying) && !recoveringstam
|
||||
var/canstand_involuntary = conscious && !stat_softcrit && !knockdown && !chokehold && !paralyze && (ignore_legs || has_legs) && !(buckled && buckled.buckle_lying) && !(combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
|
||||
var/canstand = canstand_involuntary && !resting
|
||||
|
||||
var/should_be_lying = !canstand
|
||||
@@ -107,7 +107,7 @@
|
||||
else
|
||||
mobility_flags |= MOBILITY_UI|MOBILITY_PULL
|
||||
|
||||
var/canitem_general = !paralyze && !stun && conscious && !(stat_softcrit) && !chokehold && !restrained && has_arms && !recoveringstam
|
||||
var/canitem_general = !paralyze && !stun && conscious && !(stat_softcrit) && !chokehold && !restrained && has_arms && !(combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
|
||||
if(canitem_general)
|
||||
mobility_flags |= (MOBILITY_USE | MOBILITY_PICKUP | MOBILITY_STORAGE | MOBILITY_HOLD)
|
||||
else
|
||||
@@ -149,7 +149,7 @@
|
||||
lying_prev = lying
|
||||
|
||||
//Handle citadel autoresist
|
||||
if(CHECK_MOBILITY(src, MOBILITY_MOVE) && !intentionalresting && canstand_involuntary && iscarbon(src) && client?.prefs?.autostand)//CIT CHANGE - adds autostanding as a preference
|
||||
if(CHECK_MOBILITY(src, MOBILITY_MOVE) && !(combat_flags & COMBAT_FLAG_INTENTIONALLY_RESTING) && canstand_involuntary && iscarbon(src) && client?.prefs?.autostand)//CIT CHANGE - adds autostanding as a preference
|
||||
addtimer(CALLBACK(src, .proc/resist_a_rest, TRUE), 0) //CIT CHANGE - ditto
|
||||
|
||||
// Movespeed mods based on arms/legs quantity
|
||||
|
||||
@@ -31,8 +31,16 @@
|
||||
|
||||
/mob/living/update_config_movespeed()
|
||||
update_move_intent_slowdown()
|
||||
sprint_buffer_max = CONFIG_GET(number/movedelay/sprint_buffer_max)
|
||||
sprint_buffer_regen_ds = CONFIG_GET(number/movedelay/sprint_buffer_regen_per_ds)
|
||||
sprint_stamina_cost = CONFIG_GET(number/movedelay/sprint_stamina_cost)
|
||||
return ..()
|
||||
|
||||
/mob/living/movement_delay(ignorewalk = 0)
|
||||
. = ..()
|
||||
if(!CHECK_MOBILITY(src, MOBILITY_STAND))
|
||||
. += 6
|
||||
|
||||
/// whether or not we can slide under another living mob. defaults to if we're not dense. CanPass should check "overriding circumstances" like buckled mobs/having PASSMOB flag, etc.
|
||||
/mob/living/proc/can_move_under_living(mob/living/other)
|
||||
return !density
|
||||
|
||||
@@ -0,0 +1,79 @@
|
||||
/mob/living/ComponentInitialize()
|
||||
. = ..()
|
||||
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_SPRINT_LOCKED), .proc/update_sprint_lock)
|
||||
|
||||
/mob/living/proc/update_sprint_icon()
|
||||
var/obj/screen/sprintbutton/S = locate() in hud_used?.static_inventory
|
||||
S?.update_icon_state()
|
||||
|
||||
/mob/living/proc/update_hud_sprint_bar()
|
||||
hud_used?.sprint_buffer?.update_to_mob(src)
|
||||
|
||||
/mob/living/proc/update_sprint_lock()
|
||||
var/locked = HAS_TRAIT(src, TRAIT_SPRINT_LOCKED)
|
||||
var/current = (combat_flags & COMBAT_FLAG_SPRINT_ACTIVE)
|
||||
var/desired = (combat_flags & COMBAT_FLAG_SPRINT_TOGGLED)
|
||||
if(locked)
|
||||
if(current)
|
||||
disable_sprint_mode(FALSE)
|
||||
else
|
||||
if(current)
|
||||
if(!desired)
|
||||
disable_sprint_mode(FALSE)
|
||||
else
|
||||
if(desired)
|
||||
enable_sprint_mode(FALSE)
|
||||
update_sprint_icon()
|
||||
|
||||
/mob/living/proc/enable_sprint_mode(update_icon = TRUE)
|
||||
if(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE)
|
||||
return
|
||||
ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_SPRINT_ACTIVE)
|
||||
if(update_icon)
|
||||
update_sprint_icon()
|
||||
|
||||
/mob/living/proc/disable_sprint_mode(update_icon = TRUE)
|
||||
if(!(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
|
||||
return
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_SPRINT_ACTIVE)
|
||||
if(update_icon)
|
||||
update_sprint_icon()
|
||||
|
||||
/mob/living/proc/enable_intentional_sprint_mode()
|
||||
if((combat_flags & COMBAT_FLAG_SPRINT_TOGGLED) && (combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
|
||||
return
|
||||
ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_SPRINT_TOGGLED)
|
||||
if(!HAS_TRAIT(src, TRAIT_SPRINT_LOCKED) && !(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
|
||||
enable_sprint_mode(FALSE)
|
||||
update_sprint_icon()
|
||||
return TRUE
|
||||
|
||||
/mob/living/proc/disable_intentional_sprint_mode()
|
||||
if(!(combat_flags & COMBAT_FLAG_SPRINT_TOGGLED) && !(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
|
||||
return
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_SPRINT_TOGGLED)
|
||||
if(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE)
|
||||
disable_sprint_mode(FALSE)
|
||||
update_sprint_icon()
|
||||
|
||||
/mob/living/proc/user_toggle_intentional_sprint_mode()
|
||||
var/old = (combat_flags & COMBAT_FLAG_SPRINT_TOGGLED)
|
||||
if(old)
|
||||
disable_intentional_sprint_mode()
|
||||
if((m_intent == MOVE_INTENT_RUN) && CHECK_ALL_MOBILITY(src, MOBILITY_STAND|MOBILITY_MOVE))
|
||||
playsound_local(src, 'sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
else
|
||||
enable_intentional_sprint_mode()
|
||||
if((m_intent == MOVE_INTENT_RUN) && CHECK_ALL_MOBILITY(src, MOBILITY_STAND|MOBILITY_MOVE))
|
||||
playsound_local(src, 'sound/misc/sprintactivate.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
|
||||
/mob/living/proc/sprint_hotkey(targetstatus)
|
||||
if(targetstatus != FORCE_BOOLEAN(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
|
||||
default_toggle_sprint()
|
||||
|
||||
/mob/living/proc/doSprintLossTiles(amount)
|
||||
return
|
||||
|
||||
// Silicons have snowflake behavior.
|
||||
/mob/living/proc/default_toggle_sprint()
|
||||
return user_toggle_intentional_sprint_mode()
|
||||
@@ -24,4 +24,4 @@
|
||||
if(ranged_ability)
|
||||
ranged_ability.add_ranged_ability(src, "<span class='notice'>You currently have <b>[ranged_ability]</b> active!</span>")
|
||||
if(vore_init && !vorepref_init) //Vore's been initialized, voreprefs haven't. If this triggers then that means that voreprefs failed to load due to the client being missing.
|
||||
apply_vore_prefs()
|
||||
copy_from_prefs_vr()
|
||||
|
||||
@@ -1116,6 +1116,7 @@
|
||||
desc = "Stop controlling your shell and resume normal core operations."
|
||||
icon_icon = 'icons/mob/actions/actions_AI.dmi'
|
||||
button_icon_state = "ai_core"
|
||||
required_mobility_flags = NONE
|
||||
|
||||
/datum/action/innate/undeployment/Trigger()
|
||||
if(!..())
|
||||
|
||||
@@ -821,7 +821,6 @@
|
||||
/obj/item/gps/cyborg,
|
||||
/obj/item/weapon/gripper/mining,
|
||||
/obj/item/cyborg_clamp,
|
||||
/obj/item/card/id/miningborg,
|
||||
/obj/item/stack/marker_beacon,
|
||||
/obj/item/destTagger,
|
||||
/obj/item/stack/packageWrap)
|
||||
@@ -914,8 +913,8 @@
|
||||
/obj/item/crowbar/cyborg,
|
||||
/obj/item/reagent_containers/borghypo/syndicate,
|
||||
/obj/item/twohanded/shockpaddles/syndicate,
|
||||
/obj/item/healthanalyzer,
|
||||
/obj/item/surgical_drapes,
|
||||
/obj/item/healthanalyzer/advanced,
|
||||
/obj/item/surgical_drapes/advanced,
|
||||
/obj/item/retractor,
|
||||
/obj/item/hemostat,
|
||||
/obj/item/cautery,
|
||||
@@ -1023,4 +1022,4 @@
|
||||
/datum/robot_energy_storage/wrapping_paper
|
||||
max_energy = 30
|
||||
recharge_rate = 1
|
||||
name = "Wrapping Paper Storage"
|
||||
name = "Wrapping Paper Storage"
|
||||
|
||||
@@ -12,3 +12,15 @@
|
||||
/mob/living/silicon/robot/experience_pressure_difference(pressure_difference, direction)
|
||||
if(!magpulse)
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/robot/Move(NewLoc, direct)
|
||||
. = ..()
|
||||
if(. && (combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) && !(movement_type & FLYING) && CHECK_ALL_MOBILITY(src, MOBILITY_STAND | MOBILITY_MOVE))
|
||||
if(!(cell?.use(25)))
|
||||
default_toggle_sprint(TRUE)
|
||||
|
||||
/mob/living/silicon/robot/movement_delay()
|
||||
. = ..()
|
||||
if(!resting && !(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
|
||||
. += 1
|
||||
. += speed
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
/mob/living/silicon/robot/default_toggle_sprint(shutdown = FALSE)
|
||||
var/current = (combat_flags & COMBAT_FLAG_SPRINT_ACTIVE)
|
||||
if(current || shutdown || !cell || (cell.charge < 25) || !cansprint)
|
||||
disable_intentional_sprint_mode()
|
||||
if(CHECK_MULTIPLE_BITFIELDS(mobility_flags, MOBILITY_STAND|MOBILITY_MOVE))
|
||||
if(shutdown)
|
||||
playsound_local(src, 'sound/effects/light_flicker.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
playsound_local(src, 'sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
else
|
||||
enable_intentional_sprint_mode()
|
||||
if(CHECK_MULTIPLE_BITFIELDS(mobility_flags, MOBILITY_STAND|MOBILITY_MOVE))
|
||||
playsound_local(src, 'sound/misc/sprintactivate.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
@@ -15,6 +15,8 @@
|
||||
speech_span = SPAN_ROBOT
|
||||
flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1
|
||||
no_vore = TRUE
|
||||
/// Enable sprint system but not stamina
|
||||
combat_flags = COMBAT_FLAGS_STAMEXEMPT_YESSPRINT
|
||||
|
||||
var/datum/ai_laws/laws = null//Now... THEY ALL CAN ALL HAVE LAWS
|
||||
var/last_lawchange_announce = 0
|
||||
|
||||
@@ -276,7 +276,7 @@ Auto Patrol[]"},
|
||||
if(BOT_PREP_ARREST) // preparing to arrest target
|
||||
|
||||
// see if he got away. If he's no no longer adjacent or inside a closet or about to get up, we hunt again.
|
||||
if(!Adjacent(target) || !isturf(target.loc) || !target.recoveringstam || target.getStaminaLoss() <= 120) // CIT CHANGE - replaces amountknockdown with recoveringstam and staminaloss checks
|
||||
if(!Adjacent(target) || !isturf(target.loc) || !(target.combat_flags & COMBAT_FLAG_HARD_STAMCRIT) || target.getStaminaLoss() <= 120) // CIT CHANGE - replaces amountknockdown with recoveringstam and staminaloss checks
|
||||
back_to_hunt()
|
||||
return
|
||||
|
||||
@@ -303,7 +303,7 @@ Auto Patrol[]"},
|
||||
back_to_idle()
|
||||
return
|
||||
|
||||
if(!Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && !target.recoveringstam && target.getStaminaLoss() <= 120)) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again. CIT CHANGE - replaces amountknockdown with recoveringstam and staminaloss checks
|
||||
if(!Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && !(target.combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && target.getStaminaLoss() <= 120)) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again. CIT CHANGE - replaces amountknockdown with recoveringstam and staminaloss checks
|
||||
back_to_hunt()
|
||||
return
|
||||
else
|
||||
|
||||
@@ -312,7 +312,7 @@ Auto Patrol: []"},
|
||||
if(BOT_PREP_ARREST) // preparing to arrest target
|
||||
|
||||
// see if he got away. If he's no no longer adjacent or inside a closet or about to get up, we hunt again.
|
||||
if( !Adjacent(target) || !isturf(target.loc) || target.getStaminaLoss() <= 120 || !target.recoveringstam) //CIT CHANGE - replaces amountknockdown with checks for stamina so secbots dont run into an infinite loop
|
||||
if( !Adjacent(target) || !isturf(target.loc) || target.getStaminaLoss() <= 120 || !(target.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)) //CIT CHANGE - replaces amountknockdown with checks for stamina so secbots dont run into an infinite loop
|
||||
back_to_hunt()
|
||||
return
|
||||
|
||||
@@ -339,7 +339,7 @@ Auto Patrol: []"},
|
||||
back_to_idle()
|
||||
return
|
||||
|
||||
if(!Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && !target.recoveringstam && target.getStaminaLoss() <= 120)) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again. CIT CHANGE - replaces amountknockdown with recoveringstam and staminaloss check
|
||||
if(!Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && !(target.combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && target.getStaminaLoss() <= 120)) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again. CIT CHANGE - replaces amountknockdown with recoveringstam and staminaloss check
|
||||
back_to_hunt()
|
||||
return
|
||||
else //Try arresting again if the target escapes.
|
||||
|
||||
@@ -445,7 +445,7 @@
|
||||
sleep(3)
|
||||
step_to(src,movement_target,1)
|
||||
|
||||
if(movement_target) //Not redundant due to sleeps, Item can be gone in 6 decisecomds
|
||||
if(movement_target?.loc) //Not redundant due to sleeps, Item can be gone in 6 decisecomds
|
||||
if (movement_target.loc.x < src.x)
|
||||
setDir(WEST)
|
||||
else if (movement_target.loc.x > src.x)
|
||||
|
||||
@@ -39,7 +39,8 @@
|
||||
animal_species = /mob/living/simple_animal/hostile/asteroid/gutlunch
|
||||
childtype = list(/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck = 45, /mob/living/simple_animal/hostile/asteroid/gutlunch/guthen = 55)
|
||||
|
||||
wanted_objects = list(/obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/)
|
||||
wanted_objects = list(/obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/, /obj/item/bodypart, /obj/item/organ/appendix, /obj/item/organ/ears, /obj/item/organ/eyes, /obj/item/organ/heart, /obj/item/organ/liver, \
|
||||
/obj/item/organ/lungs, /obj/item/organ/stomach, /obj/item/organ/tongue) // So we dont eat implants or brains. Still can eat robotic stuff thats subtyped of base line but thats a issue for a nother day.
|
||||
var/obj/item/udder/gutlunch/udder = null
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/Initialize()
|
||||
|
||||
@@ -204,7 +204,7 @@
|
||||
rapid = 2
|
||||
icon_state = "syndicate_smg"
|
||||
icon_living = "syndicate_smg"
|
||||
casingtype = /obj/item/ammo_casing/c45/nostamina
|
||||
casingtype = /obj/item/ammo_casing/c45
|
||||
projectilesound = 'sound/weapons/gunshot_smg.ogg'
|
||||
|
||||
/mob/living/simple_animal/hostile/syndicate/ranged/smg/pilot //caravan ambush ruin
|
||||
|
||||
@@ -30,45 +30,48 @@
|
||||
/mob/living/proc/Stun(amount, updating = TRUE, ignore_canstun = FALSE) //Can't go below remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_STUN, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANSTUN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/stun/S = IsStun()
|
||||
if(S)
|
||||
S.duration = max(world.time + amount, S.duration)
|
||||
else if(amount > 0)
|
||||
S = apply_status_effect(STATUS_EFFECT_STUN, amount, updating)
|
||||
return S
|
||||
if(!ignore_canstun && (!(status_flags & CANSTUN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/stun/S = IsStun()
|
||||
if(S)
|
||||
S.duration = max(world.time + amount, S.duration)
|
||||
else if(amount > 0)
|
||||
S = apply_status_effect(STATUS_EFFECT_STUN, amount, updating)
|
||||
return S
|
||||
|
||||
/mob/living/proc/SetStun(amount, updating = TRUE, ignore_canstun = FALSE) //Sets remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_STUN, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANSTUN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
var/datum/status_effect/incapacitating/stun/S = IsStun()
|
||||
if(amount <= 0)
|
||||
if(S)
|
||||
qdel(S)
|
||||
if(!ignore_canstun && (!(status_flags & CANSTUN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/stun/S = IsStun()
|
||||
if(amount <= 0)
|
||||
if(S)
|
||||
qdel(S)
|
||||
else
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
if(S)
|
||||
S.duration = world.time + amount
|
||||
else
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
if(S)
|
||||
S.duration = world.time + amount
|
||||
else
|
||||
S = apply_status_effect(STATUS_EFFECT_STUN, amount, updating)
|
||||
return S
|
||||
S = apply_status_effect(STATUS_EFFECT_STUN, amount, updating)
|
||||
return S
|
||||
|
||||
/mob/living/proc/AdjustStun(amount, updating = TRUE, ignore_canstun = FALSE) //Adds to remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_STUN, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANSTUN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/stun/S = IsStun()
|
||||
if(S)
|
||||
S.duration += amount
|
||||
else if(amount > 0)
|
||||
S = apply_status_effect(STATUS_EFFECT_STUN, amount, updating)
|
||||
return S
|
||||
if(!ignore_canstun && (!(status_flags & CANSTUN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/stun/S = IsStun()
|
||||
if(S)
|
||||
S.duration += amount
|
||||
else if(amount > 0)
|
||||
S = apply_status_effect(STATUS_EFFECT_STUN, amount, updating)
|
||||
return S
|
||||
|
||||
///////////////////////////////// KNOCKDOWN /////////////////////////////////////
|
||||
|
||||
@@ -84,45 +87,48 @@
|
||||
/mob/living/proc/Knockdown(amount, updating = TRUE, ignore_canstun = FALSE) //Can't go below remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_KNOCKDOWN, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
|
||||
if(K)
|
||||
K.duration = max(world.time + amount, K.duration)
|
||||
else if(amount > 0)
|
||||
K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating)
|
||||
return K
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
|
||||
if(K)
|
||||
K.duration = max(world.time + amount, K.duration)
|
||||
else if(amount > 0)
|
||||
K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating)
|
||||
return K
|
||||
|
||||
/mob/living/proc/SetKnockdown(amount, updating = TRUE, ignore_canstun = FALSE) //Sets remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_KNOCKDOWN, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
|
||||
if(amount <= 0)
|
||||
if(K)
|
||||
qdel(K)
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
|
||||
if(amount <= 0)
|
||||
if(K)
|
||||
qdel(K)
|
||||
else
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
if(K)
|
||||
K.duration = world.time + amount
|
||||
else
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
if(K)
|
||||
K.duration = world.time + amount
|
||||
else
|
||||
K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating)
|
||||
return K
|
||||
K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating)
|
||||
return K
|
||||
|
||||
/mob/living/proc/AdjustKnockdown(amount, updating = TRUE, ignore_canstun = FALSE) //Adds to remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_KNOCKDOWN, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
|
||||
if(K)
|
||||
K.duration += amount
|
||||
else if(amount > 0)
|
||||
K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating)
|
||||
return K
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
|
||||
if(K)
|
||||
K.duration += amount
|
||||
else if(amount > 0)
|
||||
K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating)
|
||||
return K
|
||||
|
||||
///////////////////////////////// IMMOBILIZED ////////////////////////////////////
|
||||
/mob/living/proc/IsImmobilized() //If we're immobilized
|
||||
@@ -137,45 +143,48 @@
|
||||
/mob/living/proc/Immobilize(amount, updating = TRUE, ignore_canstun = FALSE) //Can't go below remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_IMMOBILIZE, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/immobilized/I = IsImmobilized()
|
||||
if(I)
|
||||
I.duration = max(world.time + amount, I.duration)
|
||||
else if(amount > 0)
|
||||
I = apply_status_effect(STATUS_EFFECT_IMMOBILIZED, amount, updating)
|
||||
return I
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/immobilized/I = IsImmobilized()
|
||||
if(I)
|
||||
I.duration = max(world.time + amount, I.duration)
|
||||
else if(amount > 0)
|
||||
I = apply_status_effect(STATUS_EFFECT_IMMOBILIZED, amount, updating)
|
||||
return I
|
||||
|
||||
/mob/living/proc/SetImmobilized(amount, updating = TRUE, ignore_canstun = FALSE) //Sets remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_IMMOBILIZE, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
var/datum/status_effect/incapacitating/immobilized/I = IsImmobilized()
|
||||
if(amount <= 0)
|
||||
if(I)
|
||||
qdel(I)
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/immobilized/I = IsImmobilized()
|
||||
if(amount <= 0)
|
||||
if(I)
|
||||
qdel(I)
|
||||
else
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
if(I)
|
||||
I.duration = world.time + amount
|
||||
else
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
if(I)
|
||||
I.duration = world.time + amount
|
||||
else
|
||||
I = apply_status_effect(STATUS_EFFECT_IMMOBILIZED, amount, updating)
|
||||
return I
|
||||
I = apply_status_effect(STATUS_EFFECT_IMMOBILIZED, amount, updating)
|
||||
return I
|
||||
|
||||
/mob/living/proc/AdjustImmobilized(amount, updating = TRUE, ignore_canstun = FALSE) //Adds to remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_IMMOBILIZE, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/immobilized/I = IsImmobilized()
|
||||
if(I)
|
||||
I.duration += amount
|
||||
else if(amount > 0)
|
||||
I = apply_status_effect(STATUS_EFFECT_IMMOBILIZED, amount, updating)
|
||||
return I
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/immobilized/I = IsImmobilized()
|
||||
if(I)
|
||||
I.duration += amount
|
||||
else if(amount > 0)
|
||||
I = apply_status_effect(STATUS_EFFECT_IMMOBILIZED, amount, updating)
|
||||
return I
|
||||
|
||||
///////////////////////////////// PARALYZED //////////////////////////////////
|
||||
/mob/living/proc/IsParalyzed() //If we're immobilized
|
||||
@@ -190,45 +199,48 @@
|
||||
/mob/living/proc/Paralyze(amount, updating = TRUE, ignore_canstun = FALSE) //Can't go below remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_PARALYZE, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/paralyzed/P = IsParalyzed(FALSE)
|
||||
if(P)
|
||||
P.duration = max(world.time + amount, P.duration)
|
||||
else if(amount > 0)
|
||||
P = apply_status_effect(STATUS_EFFECT_PARALYZED, amount, updating)
|
||||
return P
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/paralyzed/P = IsParalyzed(FALSE)
|
||||
if(P)
|
||||
P.duration = max(world.time + amount, P.duration)
|
||||
else if(amount > 0)
|
||||
P = apply_status_effect(STATUS_EFFECT_PARALYZED, amount, updating)
|
||||
return P
|
||||
|
||||
/mob/living/proc/SetParalyzed(amount, updating = TRUE, ignore_canstun = FALSE) //Sets remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_PARALYZE, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
var/datum/status_effect/incapacitating/paralyzed/P = IsParalyzed(FALSE)
|
||||
if(amount <= 0)
|
||||
if(P)
|
||||
qdel(P)
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/paralyzed/P = IsParalyzed(FALSE)
|
||||
if(amount <= 0)
|
||||
if(P)
|
||||
qdel(P)
|
||||
else
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
if(P)
|
||||
P.duration = world.time + amount
|
||||
else
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
if(P)
|
||||
P.duration = world.time + amount
|
||||
else
|
||||
P = apply_status_effect(STATUS_EFFECT_PARALYZED, amount, updating)
|
||||
return P
|
||||
P = apply_status_effect(STATUS_EFFECT_PARALYZED, amount, updating)
|
||||
return P
|
||||
|
||||
/mob/living/proc/AdjustParalyzed(amount, updating = TRUE, ignore_canstun = FALSE) //Adds to remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_PARALYZE, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/paralyzed/P = IsParalyzed(FALSE)
|
||||
if(P)
|
||||
P.duration += amount
|
||||
else if(amount > 0)
|
||||
P = apply_status_effect(STATUS_EFFECT_PARALYZED, amount, updating)
|
||||
return P
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/paralyzed/P = IsParalyzed(FALSE)
|
||||
if(P)
|
||||
P.duration += amount
|
||||
else if(amount > 0)
|
||||
P = apply_status_effect(STATUS_EFFECT_PARALYZED, amount, updating)
|
||||
return P
|
||||
|
||||
///////////////////////////////// DAZED ////////////////////////////////////
|
||||
/mob/living/proc/IsDazed() //If we're Dazed
|
||||
@@ -243,45 +255,104 @@
|
||||
/mob/living/proc/Daze(amount, updating = TRUE, ignore_canstun = FALSE) //Can't go below remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_DAZE, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/dazed/I = IsDazed()
|
||||
if(I)
|
||||
I.duration = max(world.time + amount, I.duration)
|
||||
else if(amount > 0)
|
||||
I = apply_status_effect(STATUS_EFFECT_DAZED, amount, updating)
|
||||
return I
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/dazed/I = IsDazed()
|
||||
if(I)
|
||||
I.duration = max(world.time + amount, I.duration)
|
||||
else if(amount > 0)
|
||||
I = apply_status_effect(STATUS_EFFECT_DAZED, amount, updating)
|
||||
return I
|
||||
|
||||
/mob/living/proc/SetDazed(amount, updating = TRUE, ignore_canstun = FALSE) //Sets remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_DAZE, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
var/datum/status_effect/incapacitating/dazed/I = IsDazed()
|
||||
if(amount <= 0)
|
||||
if(I)
|
||||
qdel(I)
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/dazed/I = IsDazed()
|
||||
if(amount <= 0)
|
||||
if(I)
|
||||
qdel(I)
|
||||
else
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
if(I)
|
||||
I.duration = world.time + amount
|
||||
else
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
if(I)
|
||||
I.duration = world.time + amount
|
||||
else
|
||||
I = apply_status_effect(STATUS_EFFECT_DAZED, amount, updating)
|
||||
return I
|
||||
I = apply_status_effect(STATUS_EFFECT_DAZED, amount, updating)
|
||||
return I
|
||||
|
||||
/mob/living/proc/AdjustDazed(amount, updating = TRUE, ignore_canstun = FALSE) //Adds to remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_DAZE, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/dazed/I = IsDazed()
|
||||
if(I)
|
||||
I.duration += amount
|
||||
else if(amount > 0)
|
||||
I = apply_status_effect(STATUS_EFFECT_DAZED, amount, updating)
|
||||
return I
|
||||
|
||||
///////////////////////////////// STAGGERED ////////////////////////////////////
|
||||
/mob/living/proc/IsStaggered() //If we're Staggered
|
||||
return has_status_effect(STATUS_EFFECT_STAGGERED)
|
||||
|
||||
/mob/living/proc/AmountStaggered() //How many deciseconds remain in our Staggered status effect
|
||||
var/datum/status_effect/staggered/I = IsStaggered()
|
||||
if(I)
|
||||
return I.duration - world.time
|
||||
return 0
|
||||
|
||||
/mob/living/proc/Stagger(amount, updating = TRUE, ignore_canstun = FALSE) //Can't go below remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_STAGGER, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/staggered/I = IsStaggered()
|
||||
if(I)
|
||||
I.duration = max(world.time + amount, I.duration)
|
||||
else if(amount > 0)
|
||||
I = apply_status_effect(STATUS_EFFECT_STAGGERED, amount, updating)
|
||||
return I
|
||||
|
||||
/mob/living/proc/SetStaggered(amount, updating = TRUE, ignore_canstun = FALSE) //Sets remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_STAGGER, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
var/datum/status_effect/staggered/I = IsStaggered()
|
||||
if(amount <= 0)
|
||||
if(I)
|
||||
qdel(I)
|
||||
else
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/dazed/I = IsDazed()
|
||||
if(I)
|
||||
I.duration += amount
|
||||
else if(amount > 0)
|
||||
I = apply_status_effect(STATUS_EFFECT_DAZED, amount, updating)
|
||||
return I
|
||||
I.duration = world.time + amount
|
||||
else
|
||||
I = apply_status_effect(STATUS_EFFECT_STAGGERED, amount, updating)
|
||||
return I
|
||||
|
||||
/mob/living/proc/AdjustStaggered(amount, updating = TRUE, ignore_canstun = FALSE) //Adds to remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_STAGGER, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/staggered/I = IsStaggered()
|
||||
if(I)
|
||||
I.duration += amount
|
||||
else if(amount > 0)
|
||||
I = apply_status_effect(STATUS_EFFECT_STAGGERED, amount, updating)
|
||||
return I
|
||||
|
||||
//Blanket
|
||||
/mob/living/proc/AllImmobility(amount, updating, ignore_canstun = FALSE)
|
||||
@@ -290,6 +361,7 @@
|
||||
Stun(amount, FALSE, ignore_canstun)
|
||||
Immobilize(amount, FALSE, ignore_canstun)
|
||||
Daze(amount, FALSE, ignore_canstun)
|
||||
Stagger(amount, FALSE, ignore_canstun)
|
||||
if(updating)
|
||||
update_mobility()
|
||||
|
||||
@@ -299,6 +371,7 @@
|
||||
SetStun(amount, FALSE, ignore_canstun)
|
||||
SetImmobilized(amount, FALSE, ignore_canstun)
|
||||
SetDazed(amount, FALSE, ignore_canstun)
|
||||
SetStaggered(amount, FALSE, ignore_canstun)
|
||||
if(updating)
|
||||
update_mobility()
|
||||
|
||||
@@ -308,6 +381,7 @@
|
||||
AdjustStun(amount, FALSE, ignore_canstun)
|
||||
AdjustImmobilized(amount, FALSE, ignore_canstun)
|
||||
AdjustDazed(amount, FALSE, ignore_canstun)
|
||||
AdjustStaggered(amount, FALSE, ignore_canstun)
|
||||
if(updating)
|
||||
update_mobility()
|
||||
|
||||
@@ -323,11 +397,13 @@
|
||||
SetImmobilized(amount, FALSE, ignore_canstun)
|
||||
if(AmountDazed() > amount)
|
||||
SetImmobilized(amount, FALSE, ignore_canstun)
|
||||
if(AmountStaggered() > amount)
|
||||
SetStaggered(amount, FALSE, ignore_canstun)
|
||||
if(updating)
|
||||
update_mobility()
|
||||
|
||||
/mob/living/proc/HighestImmobilityAmount()
|
||||
return max(max(max(max(AmountStun(), AmountKnockdown()), AmountParalyzed()), AmountImmobilized()), AmountDazed())
|
||||
return max(AmountStun(), AmountKnockdown(), AmountParalyzed(), AmountImmobilized(), AmountDazed(), AmountStaggered())
|
||||
|
||||
//////////////////UNCONSCIOUS
|
||||
/mob/living/proc/IsUnconscious() //If we're unconscious
|
||||
|
||||
@@ -12,6 +12,10 @@
|
||||
battery = new battery_type(src)
|
||||
..()
|
||||
|
||||
/obj/item/computer_hardware/battery/Destroy()
|
||||
. = ..()
|
||||
QDEL_NULL(battery)
|
||||
|
||||
/obj/item/computer_hardware/battery/try_insert(obj/item/I, mob/living/user = null)
|
||||
if(!holder)
|
||||
return FALSE
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "Space Ninja"
|
||||
uniform = /obj/item/clothing/under/color/black/trackless
|
||||
suit = /obj/item/clothing/suit/space/space_ninja
|
||||
glasses = /obj/item/clothing/glasses/night
|
||||
glasses = /obj/item/clothing/glasses/night/syndicate
|
||||
mask = /obj/item/clothing/mask/gas/space_ninja
|
||||
head = /obj/item/clothing/head/helmet/space/space_ninja
|
||||
ears = /obj/item/radio/headset
|
||||
|
||||
@@ -70,6 +70,9 @@
|
||||
else
|
||||
. = FALSE //as to not cancel attack_hand()
|
||||
|
||||
/obj/item/clothing/gloves/space_ninja/dropped(mob/user)
|
||||
. = ..()
|
||||
REMOVE_TRAIT(src, TRAIT_NODROP, NINJA_SUIT_TRAIT)
|
||||
|
||||
/obj/item/clothing/gloves/space_ninja/proc/toggledrain()
|
||||
var/mob/living/carbon/human/U = loc
|
||||
|
||||
@@ -9,4 +9,8 @@
|
||||
strip_delay = 12
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
blockTracking = 1//Roughly the only unique thing about this helmet.
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
/obj/item/clothing/head/helmet/space/space_ninja/dropped(mob/user)
|
||||
. = ..()
|
||||
REMOVE_TRAIT(src, TRAIT_NODROP, NINJA_SUIT_TRAIT)
|
||||
|
||||
@@ -19,6 +19,10 @@ Contents:
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
modifies_speech = TRUE
|
||||
|
||||
/obj/item/clothing/mask/gas/space_ninja/dropped(mob/user)
|
||||
. = ..()
|
||||
REMOVE_TRAIT(src, TRAIT_NODROP, NINJA_SUIT_TRAIT)
|
||||
|
||||
/obj/item/clothing/mask/gas/space_ninja/handle_speech(datum/source, list/speech_args)
|
||||
var/message = speech_args[SPEECH_MESSAGE]
|
||||
if(message[1] != "*")
|
||||
|
||||
@@ -204,7 +204,7 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
name = "energy dagger"
|
||||
hitsound = 'sound/weapons/blade1.ogg'
|
||||
embedding = embedding.setRating(embed_chance = 100) //rule of cool
|
||||
embedding = list("embed_chance" = 100, "embedded_fall_chance" = 0)//rule of cool
|
||||
throwforce = 35
|
||||
playsound(user, 'sound/weapons/saberon.ogg', 5, 1)
|
||||
to_chat(user, "<span class='warning'>[src] is now active.</span>")
|
||||
|
||||
@@ -24,9 +24,6 @@
|
||||
caliber = ".45"
|
||||
projectile_type = /obj/item/projectile/bullet/c45
|
||||
|
||||
/obj/item/ammo_casing/c45/nostamina
|
||||
projectile_type = /obj/item/projectile/bullet/c45_nostamina
|
||||
|
||||
/obj/item/ammo_casing/c45/kitchengun
|
||||
desc = "A .45 bullet casing. It has a small sponge attached to it."
|
||||
projectile_type = /obj/item/projectile/bullet/c45_cleaning
|
||||
|
||||
@@ -1,17 +1,21 @@
|
||||
/obj/item/ammo_casing/caseless/arrow
|
||||
name = "wooden arrow"
|
||||
desc = "An arrow made of wood, typically fired from a bow."
|
||||
name = "arrow of questionable material"
|
||||
desc = "You shouldn't be seeing this arrow."
|
||||
projectile_type = /obj/item/projectile/bullet/reusable/arrow
|
||||
caliber = "arrow"
|
||||
icon_state = "arrow"
|
||||
throwforce = 3 //good luck hitting someone with the pointy end of the arrow
|
||||
throw_speed = 3
|
||||
|
||||
/obj/item/ammo_casing/caseless/arrow/ashen
|
||||
/obj/item/ammo_casing/caseless/arrow/wood
|
||||
name = "wooden arrow"
|
||||
desc = "An arrow made of wood, typically fired from a bow."
|
||||
|
||||
/obj/item/ammo_casing/caseless/arrow/ash
|
||||
name = "ashen arrow"
|
||||
desc = "An arrow made of wood, hardened by fire."
|
||||
icon_state = "ashenarrow"
|
||||
projectile_type = /obj/item/projectile/bullet/reusable/arrow/ashen
|
||||
projectile_type = /obj/item/projectile/bullet/reusable/arrow/ash
|
||||
|
||||
/obj/item/ammo_casing/caseless/arrow/bone
|
||||
name = "bone arrow"
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
/obj/item/ammo_box/magazine/smgm45
|
||||
name = "SMG magazine (.45)"
|
||||
icon_state = "c20r45-24"
|
||||
ammo_type = /obj/item/ammo_casing/c45/nostamina
|
||||
ammo_type = /obj/item/ammo_casing/c45
|
||||
caliber = ".45"
|
||||
max_ammo = 24
|
||||
|
||||
|
||||
@@ -168,7 +168,7 @@
|
||||
return
|
||||
if(firing)
|
||||
return
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) //respect stamina softcrit
|
||||
if(IS_STAMCRIT(user)) //respect stamina softcrit
|
||||
to_chat(user, "<span class='warning'>You are too exhausted to fire [src]!</span>")
|
||||
return
|
||||
if(flag) //It's adjacent, is the user, or is on the user's person
|
||||
@@ -562,11 +562,11 @@
|
||||
update_icon()
|
||||
|
||||
/obj/item/gun/proc/getinaccuracy(mob/living/user)
|
||||
if(!iscarbon(user))
|
||||
if(!isliving(user))
|
||||
return FALSE
|
||||
else
|
||||
var/mob/living/carbon/holdingdude = user
|
||||
if(istype(holdingdude) && holdingdude.combatmode)
|
||||
return (max((holdingdude.lastdirchange + weapon_weight * 25) - world.time,0) * inaccuracy_modifier)
|
||||
var/mob/living/holdingdude = user
|
||||
if(istype(holdingdude) && (holdingdude.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
return 0
|
||||
else
|
||||
return ((weapon_weight * 25) * inaccuracy_modifier)
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
/obj/item/gun/ballistic/shotgun/attack_self(mob/living/user)
|
||||
if(recentpump > world.time)
|
||||
return
|
||||
if(istype(user) && user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes pumping shotguns impossible in stamina softcrit
|
||||
if(IS_STAMCRIT(user))//CIT CHANGE - makes pumping shotguns impossible in stamina softcrit
|
||||
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
|
||||
return//CIT CHANGE - ditto
|
||||
pump(user, TRUE)
|
||||
|
||||
@@ -28,6 +28,16 @@
|
||||
/datum/duel/New()
|
||||
id = next_id++
|
||||
|
||||
/datum/duel/Destroy()
|
||||
if(gun_A)
|
||||
gun_A.duel = null
|
||||
gun_A = null
|
||||
if(gun_B)
|
||||
gun_B.duel = null
|
||||
gun_B = null
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
. = ..()
|
||||
|
||||
/datum/duel/proc/try_begin()
|
||||
//Check if both guns are held and if so begin.
|
||||
var/mob/living/A = get_duelist(gun_A)
|
||||
@@ -45,13 +55,13 @@
|
||||
|
||||
message_duelists("<span class='notice'>Set your gun setting and move [required_distance] steps away from your opponent.</span>")
|
||||
|
||||
START_PROCESSING(SSobj,src)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/datum/duel/proc/get_duelist(obj/gun)
|
||||
var/mob/living/G = gun.loc
|
||||
if(!istype(G) || !G.is_holding(gun))
|
||||
return null
|
||||
return G
|
||||
/datum/duel/proc/get_duelist(obj/item/gun/energy/dueling/G)
|
||||
var/mob/living/L = G.loc
|
||||
if(!istype(L) || !L.is_holding(G))
|
||||
return
|
||||
return L
|
||||
|
||||
/datum/duel/proc/message_duelists(message)
|
||||
var/mob/living/LA = get_duelist(gun_A)
|
||||
@@ -66,7 +76,7 @@
|
||||
|
||||
/datum/duel/proc/end()
|
||||
message_duelists("<span class='notice'>Duel finished. Re-engaging safety.</span>")
|
||||
STOP_PROCESSING(SSobj,src)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
state = DUEL_IDLE
|
||||
|
||||
/datum/duel/process()
|
||||
@@ -129,10 +139,11 @@
|
||||
return FALSE
|
||||
if(!isturf(A.loc) || !isturf(B.loc))
|
||||
return FALSE
|
||||
if(get_dist(A,B) != required_distance)
|
||||
if(get_dist(A, B) != required_distance)
|
||||
return FALSE
|
||||
for(var/turf/T in getline(get_turf(A),get_turf(B)))
|
||||
if(is_blocked_turf(T,TRUE))
|
||||
for(var/i in getline(A.loc, B.loc))
|
||||
var/turf/T = i
|
||||
if(is_blocked_turf(T, TRUE))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
@@ -180,7 +191,6 @@
|
||||
return "duel_red"
|
||||
|
||||
/obj/item/gun/energy/dueling/attack_self(mob/living/user)
|
||||
. = ..()
|
||||
if(duel.state == DUEL_IDLE)
|
||||
duel.try_begin()
|
||||
else
|
||||
@@ -205,12 +215,9 @@
|
||||
add_overlay(setting_overlay)
|
||||
|
||||
/obj/item/gun/energy/dueling/Destroy()
|
||||
. = ..()
|
||||
if(duel.gun_A == src)
|
||||
duel.gun_A = null
|
||||
if(duel.gun_B == src)
|
||||
duel.gun_B = null
|
||||
duel = null
|
||||
if(duel)
|
||||
qdel(duel)
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/energy/dueling/can_trigger_gun(mob/living/user)
|
||||
. = ..()
|
||||
@@ -234,10 +241,8 @@
|
||||
if(duel.state == DUEL_READY)
|
||||
duel.confirmations[src] = TRUE
|
||||
to_chat(user,"<span class='notice'>You confirm your readiness.</span>")
|
||||
return
|
||||
else if(!is_duelist(target)) //I kinda want to leave this out just to see someone shoot a bystander or missing.
|
||||
to_chat(user,"<span class='warning'>[src] safety system prevents shooting anyone but your designated opponent.</span>")
|
||||
return
|
||||
else
|
||||
duel.fired[src] = TRUE
|
||||
. = ..()
|
||||
|
||||
@@ -181,13 +181,6 @@
|
||||
listeningTo = null
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/energy/beam_rifle/emp_act(severity)
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
chambered = null
|
||||
recharge_newshot()
|
||||
|
||||
/obj/item/gun/energy/beam_rifle/proc/aiming_beam(force_update = FALSE)
|
||||
var/diff = abs(aiming_lastangle - lastangle)
|
||||
if(!check_user())
|
||||
@@ -302,7 +295,7 @@
|
||||
if(istype(object, /obj/screen) && !istype(object, /obj/screen/click_catcher))
|
||||
return
|
||||
process_aim()
|
||||
if(aiming_time_left <= aiming_time_fire_threshold && check_user() && ((lastfire + delay) <= world.time))
|
||||
if(fire_check())
|
||||
sync_ammo()
|
||||
do_fire(M.client.mouseObject, M, FALSE, M.client.mouseParams, M.zone_selected)
|
||||
stop_aiming()
|
||||
@@ -310,11 +303,16 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/energy/beam_rifle/do_fire(atom/target, mob/living/user, message = TRUE, params, zone_override = "", bonus_spread = 0)
|
||||
if(!fire_check())
|
||||
return
|
||||
. = ..()
|
||||
if(.)
|
||||
lastfire = world.time
|
||||
stop_aiming()
|
||||
|
||||
/obj/item/gun/energy/beam_rifle/proc/fire_check()
|
||||
return (aiming_time_left <= aiming_time_fire_threshold) && check_user() && ((lastfire + delay) <= world.time)
|
||||
|
||||
/obj/item/gun/energy/beam_rifle/proc/sync_ammo()
|
||||
for(var/obj/item/ammo_casing/energy/beam_rifle/AC in contents)
|
||||
AC.sync_stats()
|
||||
@@ -531,21 +529,15 @@
|
||||
tracer_type = /obj/effect/projectile/tracer/tracer/beam_rifle
|
||||
var/constant_tracer = FALSE
|
||||
|
||||
/obj/item/projectile/beam/beam_rifle/hitscan/generate_hitscan_tracers(cleanup = TRUE, duration = 5, impacting = TRUE, highlander)
|
||||
set waitfor = FALSE
|
||||
if(isnull(highlander))
|
||||
highlander = constant_tracer
|
||||
if(highlander && istype(gun))
|
||||
QDEL_LIST(gun.current_tracers)
|
||||
for(var/datum/point/p in beam_segments)
|
||||
gun.current_tracers += generate_tracer_between_points(p, beam_segments[p], tracer_type, color, 0, hitscan_light_range, hitscan_light_color_override, hitscan_light_intensity)
|
||||
/obj/item/projectile/beam/beam_rifle/hitscan/generate_hitscan_tracers(cleanup = TRUE, duration = 5, impacting = TRUE, generation, highlander = constant_tracer)
|
||||
if(!highlander)
|
||||
return ..()
|
||||
else
|
||||
for(var/datum/point/p in beam_segments)
|
||||
generate_tracer_between_points(p, beam_segments[p], tracer_type, color, duration, hitscan_light_range, hitscan_light_color_override, hitscan_light_intensity)
|
||||
if(cleanup)
|
||||
QDEL_LIST(beam_segments)
|
||||
beam_segments = null
|
||||
QDEL_NULL(beam_index)
|
||||
duration = 0
|
||||
. = ..()
|
||||
if(!generation) //first one
|
||||
QDEL_LIST(gun.current_tracers)
|
||||
gun.current_tracers += .
|
||||
|
||||
/obj/item/projectile/beam/beam_rifle/hitscan/aiming_beam
|
||||
tracer_type = /obj/effect/projectile/tracer/tracer/aiming
|
||||
@@ -560,4 +552,5 @@
|
||||
hitscan_light_color_override = "#99ff99"
|
||||
|
||||
/obj/item/projectile/beam/beam_rifle/hitscan/aiming_beam/prehit(atom/target)
|
||||
qdel(src)
|
||||
return FALSE
|
||||
|
||||
@@ -0,0 +1,169 @@
|
||||
// this is all shitcode never ever add it to the game it's for debugging only.
|
||||
|
||||
/datum/action/item_action/chameleon/change/gun/update_look(mob/user, obj/item/picked_item)
|
||||
. = ..()
|
||||
var/obj/item/gun/energy/laser/chameleon/CG = target
|
||||
CG.get_chameleon_projectile(picked_item)
|
||||
|
||||
/obj/item/gun/energy/laser/chameleon
|
||||
name = "practice laser gun"
|
||||
desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice."
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/chameleon)
|
||||
clumsy_check = 0
|
||||
item_flags = NONE
|
||||
pin = /obj/item/firing_pin
|
||||
cell_type = /obj/item/stock_parts/cell/bluespace
|
||||
|
||||
var/datum/action/item_action/chameleon/change/gun/chameleon_action
|
||||
var/list/chameleon_projectile_vars
|
||||
var/list/chameleon_ammo_vars
|
||||
var/list/chameleon_gun_vars
|
||||
var/list/projectile_copy_vars
|
||||
var/list/ammo_copy_vars
|
||||
var/list/gun_copy_vars
|
||||
var/badmin_mode = FALSE
|
||||
var/can_hitscan = FALSE
|
||||
var/hitscan_mode = FALSE
|
||||
|
||||
/obj/item/gun/energy/laser/chameleon/Initialize()
|
||||
. = ..()
|
||||
chameleon_action = new(src)
|
||||
chameleon_action.chameleon_type = /obj/item/gun
|
||||
chameleon_action.chameleon_name = "Gun"
|
||||
chameleon_action.chameleon_blacklist = typecacheof(/obj/item/gun/magic, ignore_root_path = FALSE)
|
||||
chameleon_action.initialize_disguises()
|
||||
|
||||
projectile_copy_vars = list("name", "icon", "icon_state", "item_state", "speed", "color", "hitsound", "forcedodge", "impact_effect_type", "range", "suppressed", "hitsound_wall", "impact_effect_type", "pass_flags", "tracer_type", "muzzle_type", "impact_type")
|
||||
chameleon_projectile_vars = list("name" = "practice laser", "icon" = 'icons/obj/projectiles.dmi', "icon_state" = "laser")
|
||||
gun_copy_vars = list("fire_sound", "burst_size", "fire_delay")
|
||||
chameleon_gun_vars = list()
|
||||
ammo_copy_vars = list("firing_effect_type")
|
||||
chameleon_ammo_vars = list()
|
||||
recharge_newshot()
|
||||
get_chameleon_projectile(/obj/item/gun/energy/laser)
|
||||
|
||||
/obj/item/gun/energy/laser/chameleon/emp_act(severity)
|
||||
return
|
||||
|
||||
/obj/item/gun/energy/laser/chameleon/proc/reset_chameleon_vars()
|
||||
chameleon_ammo_vars = list()
|
||||
chameleon_gun_vars = list()
|
||||
chameleon_projectile_vars = list()
|
||||
var/static/list/blacklisted_vars = list("locs", "loc", "contents", "x", "y", "z", "parent_type", "type", "vars")
|
||||
if(chambered)
|
||||
for(var/v in ammo_copy_vars)
|
||||
if(v in blacklisted_vars) //Just in case admins go crazy.
|
||||
continue
|
||||
chambered.vv_edit_var(v, initial(chambered.vars[v]))
|
||||
for(var/v in gun_copy_vars)
|
||||
if(v in blacklisted_vars)
|
||||
continue
|
||||
vv_edit_var(v, initial(vars[v]))
|
||||
vars[v] = initial(vars[v])
|
||||
QDEL_NULL(chambered.BB)
|
||||
chambered.newshot()
|
||||
|
||||
/obj/item/gun/energy/laser/chameleon/proc/set_chameleon_ammo(obj/item/ammo_casing/AC, passthrough = TRUE, reset = FALSE)
|
||||
if(!istype(AC))
|
||||
CRASH("[AC] is not /obj/item/ammo_casing!")
|
||||
return FALSE
|
||||
for(var/V in ammo_copy_vars)
|
||||
if(AC.vars.Find(V))
|
||||
chameleon_ammo_vars[V] = AC.vars[V]
|
||||
chambered?.vv_edit_var(V, AC.vars[V])
|
||||
if(passthrough)
|
||||
var/obj/item/projectile/P = AC.BB
|
||||
set_chameleon_projectile(P)
|
||||
|
||||
/obj/item/gun/energy/laser/chameleon/proc/set_chameleon_projectile(obj/item/projectile/P)
|
||||
if(!istype(P))
|
||||
CRASH("[P] is not /obj/item/projectile!")
|
||||
return FALSE
|
||||
chameleon_projectile_vars = list("name" = "practice laser", "icon" = 'icons/obj/projectiles.dmi', "icon_state" = "laser", "nodamage" = TRUE)
|
||||
for(var/V in projectile_copy_vars)
|
||||
if(P.vars.Find(V))
|
||||
chameleon_projectile_vars[V] = P.vars[V]
|
||||
if(istype(chambered, /obj/item/ammo_casing/energy/chameleon))
|
||||
var/obj/item/ammo_casing/energy/chameleon/AC = chambered
|
||||
AC.projectile_vars = chameleon_projectile_vars.Copy()
|
||||
if(!P.tracer_type)
|
||||
can_hitscan = FALSE
|
||||
set_hitscan(FALSE)
|
||||
else
|
||||
can_hitscan = TRUE
|
||||
if(badmin_mode)
|
||||
qdel(chambered.BB)
|
||||
chambered.projectile_type = P.type
|
||||
chambered.newshot()
|
||||
|
||||
/obj/item/gun/energy/laser/chameleon/proc/set_chameleon_gun(obj/item/gun/G , passthrough = TRUE)
|
||||
if(!istype(G))
|
||||
CRASH("[G] is not /obj/item/gun!")
|
||||
return FALSE
|
||||
for(var/V in gun_copy_vars)
|
||||
if(vars.Find(V) && G.vars.Find(V))
|
||||
chameleon_gun_vars[V] = G.vars[V]
|
||||
vv_edit_var(V, G.vars[V])
|
||||
if(passthrough)
|
||||
if(istype(G, /obj/item/gun/ballistic))
|
||||
var/obj/item/gun/ballistic/BG = G
|
||||
var/obj/item/ammo_box/AB = new BG.mag_type(G)
|
||||
qdel(BG)
|
||||
if(!istype(AB)||!AB.ammo_type)
|
||||
qdel(AB)
|
||||
return FALSE
|
||||
var/obj/item/ammo_casing/AC = new AB.ammo_type(G)
|
||||
set_chameleon_ammo(AC)
|
||||
else if(istype(G, /obj/item/gun/magic))
|
||||
var/obj/item/gun/magic/MG = G
|
||||
var/obj/item/ammo_casing/AC = new MG.ammo_type(G)
|
||||
set_chameleon_ammo(AC)
|
||||
else if(istype(G, /obj/item/gun/energy))
|
||||
var/obj/item/gun/energy/EG = G
|
||||
if(islist(EG.ammo_type) && EG.ammo_type.len)
|
||||
var/obj/item/ammo_casing/AC = EG.ammo_type[1]
|
||||
set_chameleon_ammo(AC)
|
||||
else if(istype(G, /obj/item/gun/syringe))
|
||||
var/obj/item/ammo_casing/AC = new /obj/item/ammo_casing/syringegun(src)
|
||||
set_chameleon_ammo(AC)
|
||||
|
||||
/obj/item/gun/energy/laser/chameleon/attack_self(mob/user)
|
||||
. = ..()
|
||||
if(!can_hitscan)
|
||||
to_chat(user, "<span class='warning'>[src]'s current disguised gun does not allow it to enable high velocity mode!</span>")
|
||||
return
|
||||
if(!chambered)
|
||||
to_chat(user, "<span class='warning'>Unknown error in energy lens: Please reset chameleon disguise and try again.</span>")
|
||||
return
|
||||
set_hitscan(!hitscan_mode)
|
||||
to_chat(user, "<span class='notice'>You toggle [src]'s high velocity beam mode to [hitscan_mode? "on" : "off"].</span>")
|
||||
|
||||
/obj/item/gun/energy/laser/chameleon/proc/set_hitscan(hitscan)
|
||||
var/obj/item/ammo_casing/energy/chameleon/AC = chambered
|
||||
AC.hitscan_mode = hitscan
|
||||
hitscan_mode = hitscan
|
||||
|
||||
/obj/item/gun/energy/laser/chameleon/proc/get_chameleon_projectile(guntype)
|
||||
reset_chameleon_vars()
|
||||
var/obj/item/gun/G = new guntype(src)
|
||||
set_chameleon_gun(G)
|
||||
qdel(G)
|
||||
|
||||
/obj/item/ammo_casing/energy/chameleon
|
||||
projectile_type = /obj/item/projectile/energy/chameleon
|
||||
e_cost = 0
|
||||
var/hitscan_mode = FALSE
|
||||
var/list/projectile_vars = list()
|
||||
|
||||
/obj/item/ammo_casing/energy/chameleon/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
|
||||
. = ..()
|
||||
if(!BB)
|
||||
newshot()
|
||||
for(var/V in projectile_vars)
|
||||
if(BB.vars.Find(V))
|
||||
BB.vv_edit_var(V, projectile_vars[V])
|
||||
if(hitscan_mode)
|
||||
BB.hitscan = TRUE
|
||||
|
||||
/obj/item/projectile/energy/chameleon
|
||||
nodamage = TRUE
|
||||
@@ -52,6 +52,8 @@
|
||||
var/hitscan = FALSE //Whether this is hitscan. If it is, speed is basically ignored.
|
||||
var/list/beam_segments //assoc list of datum/point or datum/point/vector, start = end. Used for hitscan effect generation.
|
||||
var/datum/point/beam_index
|
||||
/// Used in generate_hitscan_tracers to determine which "cycle" we're on.
|
||||
var/hitscan_effect_generation = 0
|
||||
var/tracer_type
|
||||
var/muzzle_type
|
||||
var/impact_type
|
||||
@@ -89,10 +91,10 @@
|
||||
var/decayedRange //stores original range
|
||||
var/reflect_range_decrease = 5 //amount of original range that falls off when reflecting, so it doesn't go forever
|
||||
var/is_reflectable = FALSE // Can it be reflected or not?
|
||||
|
||||
|
||||
/// factor to multiply by for zone accuracy percent.
|
||||
var/zone_accuracy_factor = 1
|
||||
|
||||
|
||||
//Effects
|
||||
var/stun = 0
|
||||
var/knockdown = 0
|
||||
@@ -656,18 +658,20 @@
|
||||
if(trajectory && beam_index)
|
||||
var/datum/point/pcache = trajectory.copy_to()
|
||||
beam_segments[beam_index] = pcache
|
||||
generate_hitscan_tracers(null, null, impacting)
|
||||
generate_hitscan_tracers(null, null, impacting, hitscan_effect_generation++)
|
||||
|
||||
/obj/item/projectile/proc/generate_hitscan_tracers(cleanup = TRUE, duration = 3, impacting = TRUE)
|
||||
/obj/item/projectile/proc/generate_hitscan_tracers(cleanup = TRUE, duration = 3, impacting = TRUE, generation)
|
||||
if(!length(beam_segments))
|
||||
return
|
||||
. = list()
|
||||
if(tracer_type)
|
||||
var/tempref = REF(src)
|
||||
var/list/turfs = list()
|
||||
for(var/datum/point/p in beam_segments)
|
||||
generate_tracer_between_points(p, beam_segments[p], tracer_type, color, duration, hitscan_light_range, hitscan_light_color_override, hitscan_light_intensity, tempref)
|
||||
. += generate_tracer_between_points(p, beam_segments[p], tracer_type, color, duration, hitscan_light_range, hitscan_light_color_override, hitscan_light_intensity, turfs)
|
||||
if(muzzle_type && duration > 0)
|
||||
var/datum/point/p = beam_segments[1]
|
||||
var/atom/movable/thing = new muzzle_type
|
||||
. += thing
|
||||
p.move_atom_to_src(thing)
|
||||
var/matrix/M = new
|
||||
M.Turn(original_angle)
|
||||
@@ -678,6 +682,7 @@
|
||||
if(impacting && impact_type && duration > 0)
|
||||
var/datum/point/p = beam_segments[beam_segments[beam_segments.len]]
|
||||
var/atom/movable/thing = new impact_type
|
||||
. += thing
|
||||
p.move_atom_to_src(thing)
|
||||
var/matrix/M = new
|
||||
M.Turn(Angle)
|
||||
|
||||
@@ -1,18 +1,12 @@
|
||||
// .45 (M1911 & C20r)
|
||||
|
||||
/obj/item/projectile/bullet/c45
|
||||
name = ".45 bullet"
|
||||
damage = 20
|
||||
stamina = 65
|
||||
|
||||
/obj/item/projectile/bullet/c45_nostamina
|
||||
name = ".45 bullet"
|
||||
damage = 30
|
||||
|
||||
/obj/item/projectile/bullet/c45_cleaning
|
||||
name = ".45 bullet"
|
||||
damage = 24
|
||||
stamina = 10
|
||||
damage = 40 //BANG BANG BANG
|
||||
|
||||
/obj/item/projectile/bullet/c45_cleaning/on_hit(atom/target, blocked = FALSE)
|
||||
. = ..()
|
||||
|
||||
@@ -9,7 +9,8 @@
|
||||
stutter = 10
|
||||
jitter = 20
|
||||
hitsound = 'sound/weapons/taserhit.ogg'
|
||||
range = 7
|
||||
range = 14
|
||||
speed = 0.6
|
||||
tracer_type = /obj/effect/projectile/tracer/stun
|
||||
muzzle_type = /obj/effect/projectile/muzzle/stun
|
||||
impact_type = /obj/effect/projectile/impact/stun
|
||||
@@ -42,9 +43,9 @@
|
||||
knockdown_stamoverride = 0
|
||||
knockdown_stam_max = 0
|
||||
strong_tase = FALSE
|
||||
range = 12
|
||||
|
||||
/obj/item/projectile/energy/electrode/security/hos
|
||||
knockdown = 100
|
||||
knockdown_stamoverride = 30
|
||||
knockdown_stam_max = null
|
||||
tase_duration = 10
|
||||
|
||||
@@ -3,13 +3,13 @@
|
||||
desc = "Woosh!"
|
||||
damage = 15
|
||||
icon_state = "arrow"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/arrow
|
||||
ammo_type = /obj/item/ammo_casing/caseless/arrow/wood
|
||||
|
||||
/obj/item/projectile/bullet/reusable/arrow/ashen
|
||||
/obj/item/projectile/bullet/reusable/arrow/ash
|
||||
name = "ashen arrow"
|
||||
desc = "Fire harderned arrow."
|
||||
damage = 25
|
||||
ammo_type = /obj/item/ammo_casing/caseless/arrow/ashen
|
||||
ammo_type = /obj/item/ammo_casing/caseless/arrow/ash
|
||||
|
||||
/obj/item/projectile/bullet/reusable/arrow/bone //AP for ashwalkers
|
||||
name = "bone arrow"
|
||||
|
||||
@@ -356,7 +356,6 @@
|
||||
replace_beaker(user, B)
|
||||
to_chat(user, "<span class='notice'>You add [B] to [src].</span>")
|
||||
updateUsrDialog()
|
||||
update_icon()
|
||||
else if(user.a_intent != INTENT_HARM && !istype(I, /obj/item/card/emag))
|
||||
to_chat(user, "<span class='warning'>You can't load [I] into [src]!</span>")
|
||||
return ..()
|
||||
|
||||
@@ -114,9 +114,12 @@
|
||||
|
||||
/datum/chemical_reaction/emp_pulse/on_reaction(datum/reagents/holder, multiplier)
|
||||
var/location = get_turf(holder.my_atom)
|
||||
// 100 multiplier = 4 heavy range & 7 light range. A few tiles smaller than traitor EMP grandes.
|
||||
// 200 multiplier = 8 heavy range & 14 light range. 4 tiles larger than traitor EMP grenades.
|
||||
empulse(location, round(multiplier / 12), round(multiplier / 7), 1)
|
||||
// 50 multiplier = 4 heavy range & 7 light range. A few tiles smaller than traitor EMP grandes.
|
||||
// 100 multiplier = 5 heavy range & 10 light range.
|
||||
// 200 multiplier = 7 heavy range & 14 light range. 4 tiles larger than traitor EMP grenades.
|
||||
// 300 multiplier = 8 heavy range & 17 light range. Still rather significant, considering that you can get dozens of bluespace beakers 30 minutes in with a competent crew.
|
||||
// 900 multiplier = 12 heavy range & 30 light range. Still less than 300 before this commit.
|
||||
empulse(location, round(multiplier ** (3/8)), round(multiplier ** (1/2)), 1)
|
||||
holder.clear_reagents()
|
||||
|
||||
|
||||
|
||||
@@ -43,14 +43,14 @@
|
||||
set_APTFT()
|
||||
return TRUE
|
||||
|
||||
/obj/item/reagent_containers/proc/set_APTFT(mob/user) //set amount_per_transfer_from_this
|
||||
/obj/item/reagent_containers/proc/set_APTFT() //set amount_per_transfer_from_this
|
||||
set name = "Set Transfer Amount"
|
||||
set category = "Object"
|
||||
set waitfor = FALSE
|
||||
var/N = input("Amount per transfer from this:","[src]") as null|anything in possible_transfer_amounts
|
||||
if(N)
|
||||
amount_per_transfer_from_this = N
|
||||
to_chat(user, "<span class='notice'>[src]'s transfer amount is now [amount_per_transfer_from_this] units.</span>")
|
||||
to_chat(usr, "<span class='notice'>[src]'s transfer amount is now [amount_per_transfer_from_this] units.</span>")
|
||||
|
||||
/obj/item/reagent_containers/proc/add_initial_reagents()
|
||||
if(list_reagents)
|
||||
@@ -134,6 +134,7 @@
|
||||
throwerstring = " THROWN BY [key_name(thrownby)] at [AT] (AREACOORD(AT)]"
|
||||
log_reagent("SPLASH: [src] mob SplashReagents() onto [key_name(target)] at [TT] ([AREACOORD(TT)])[throwerstring] - [R]")
|
||||
reagents.reaction(target, TOUCH)
|
||||
reagents.clear_reagents()
|
||||
|
||||
else if(bartender_check(target) && thrown)
|
||||
visible_message("<span class='notice'>[src] lands without spilling a single drop.</span>")
|
||||
@@ -154,8 +155,6 @@
|
||||
visible_message("<span class='notice'>[src] spills its contents all over [target].</span>")
|
||||
reagents.reaction(target, TOUCH)
|
||||
reagents.clear_reagents()
|
||||
if(QDELETED(src))
|
||||
return
|
||||
|
||||
//melts plastic beakers
|
||||
/obj/item/reagent_containers/microwave_act(obj/machinery/microwave/M)
|
||||
|
||||
@@ -35,6 +35,17 @@
|
||||
dangerous_construction = TRUE
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/duffelbag_holding
|
||||
name = "Duffel Bag of Holding"
|
||||
desc = "A duffel bag that opens into a localized pocket of bluespace."
|
||||
id = "duffelbag_holding"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(/datum/material/gold = 3000, /datum/material/diamond = 1500, /datum/material/uranium = 250, /datum/material/bluespace = 2000)
|
||||
build_path = /obj/item/storage/backpack/holding/duffel
|
||||
category = list("Bluespace Designs")
|
||||
dangerous_construction = TRUE
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/biobag_holding
|
||||
name = "Bio Bag of Holding"
|
||||
desc = "A chemical holding thingy. Mostly used for xenobiology."
|
||||
|
||||
@@ -633,15 +633,6 @@
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/borg_upgrade_premiumka
|
||||
name = "Cyborg Upgrade (Premium Kinetic Accelerator)"
|
||||
id = "borg_upgrade_premiumka"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/premiumka
|
||||
materials = list(/datum/material/iron=8000, /datum/material/glass=4000, /datum/material/titanium=2000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/borg_upgrade_lavaproof
|
||||
name = "Cyborg Upgrade (Lavaproof Tracks)"
|
||||
id = "borg_upgrade_lavaproof"
|
||||
|
||||
@@ -55,6 +55,10 @@ Nothing else in the console has ID requirements.
|
||||
if (istype(ID, /datum/material))
|
||||
var/datum/material/material = ID
|
||||
return material.name
|
||||
|
||||
else if(GLOB.chemical_reagents_list[ID])
|
||||
var/datum/reagent/reagent = GLOB.chemical_reagents_list[ID]
|
||||
return reagent.name
|
||||
return ID
|
||||
|
||||
/obj/machinery/computer/rdconsole/proc/SyncRDevices() //Makes sure it is properly sync'ed up with the devices attached to it (if any).
|
||||
|
||||
@@ -278,7 +278,7 @@
|
||||
display_name = "Bluespace Pockets"
|
||||
description = "Studies into the mysterious alternate dimension known as bluespace and how to place items in the threads of reality."
|
||||
prereq_ids = list("adv_power", "adv_bluespace", "adv_biotech", "adv_plasma")
|
||||
design_ids = list( "bluespacebodybag","bag_holding", "bluespace_pod", "borg_upgrade_trashofholding", "blutrash", "satchel_holding", "bsblood_bag")
|
||||
design_ids = list( "bluespacebodybag","bag_holding", "bluespace_pod", "borg_upgrade_trashofholding", "blutrash", "satchel_holding", "bsblood_bag", "duffelbag_holding")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5500)
|
||||
|
||||
/datum/techweb_node/bluespace_portal
|
||||
@@ -336,7 +336,7 @@
|
||||
display_name = "Advanced Robotics Research"
|
||||
description = "It can even do the dishes!"
|
||||
prereq_ids = list("robotics")
|
||||
design_ids = list("borg_upgrade_diamonddrill", "borg_upgrade_advancedmop", "borg_upgrade_advcutter", "borg_upgrade_premiumka")
|
||||
design_ids = list("borg_upgrade_diamonddrill", "borg_upgrade_advancedmop", "borg_upgrade_advcutter")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 3000)
|
||||
|
||||
/datum/techweb_node/neural_programming
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
REMOVE_TRAIT(owner, TRAIT_PACIFISM, "slimestatus")
|
||||
owner.visible_message("<span class='notice'>[owner] stops glowing, the rainbow light fading away.</span>",
|
||||
"<span class='warning'>You no longer feel protected...</span>")
|
||||
return ..()
|
||||
|
||||
/obj/screen/alert/status_effect/slimeskin
|
||||
name = "Adamantine Slimeskin"
|
||||
@@ -56,6 +57,7 @@
|
||||
H.physiology.damage_resistance -= 10
|
||||
owner.visible_message("<span class='warning'>[owner]'s gel coating liquefies and dissolves away.</span>",
|
||||
"<span class='notice'>Your gel second-skin dissolves!</span>")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/slimerecall
|
||||
id = "slime_recall"
|
||||
@@ -87,6 +89,7 @@
|
||||
"<span class='warning'>The unknown force snatches briefly you from reality, and deposits you next to [target]!</span>")
|
||||
do_sparks(3, TRUE, owner)
|
||||
owner.forceMove(target.loc)
|
||||
return ..()
|
||||
|
||||
/obj/screen/alert/status_effect/freon/stasis
|
||||
desc = "You're frozen inside of a protective ice cube! While inside, you can't do anything, but are immune to harm! Resist to get out."
|
||||
@@ -117,6 +120,7 @@
|
||||
qdel(cube)
|
||||
owner.status_flags &= ~GODMODE
|
||||
UnregisterSignal(owner, COMSIG_LIVING_RESIST)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/slime_clone
|
||||
id = "slime_cloned"
|
||||
@@ -156,6 +160,7 @@
|
||||
if(clone)
|
||||
clone.unequip_everything()
|
||||
qdel(clone)
|
||||
return ..()
|
||||
|
||||
/obj/screen/alert/status_effect/clone_decay
|
||||
name = "Clone Decay"
|
||||
@@ -195,6 +200,7 @@
|
||||
|
||||
/datum/status_effect/bloodchill/on_remove()
|
||||
owner.remove_movespeed_modifier("bloodchilled")
|
||||
return ..()
|
||||
|
||||
/obj/screen/alert/status_effect/bloodchill
|
||||
name = "Bloodchilled"
|
||||
@@ -218,6 +224,7 @@
|
||||
|
||||
/datum/status_effect/bonechill/on_remove()
|
||||
owner.remove_movespeed_modifier("bonechilled")
|
||||
return ..()
|
||||
|
||||
/obj/screen/alert/status_effect/bonechill
|
||||
name = "Bonechilled"
|
||||
@@ -249,6 +256,7 @@ datum/status_effect/rebreathing/tick()
|
||||
|
||||
/datum/status_effect/firecookie/on_remove()
|
||||
REMOVE_TRAIT(owner, TRAIT_RESISTCOLD,"firecookie")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/watercookie
|
||||
id = "watercookie"
|
||||
@@ -266,6 +274,7 @@ datum/status_effect/rebreathing/tick()
|
||||
|
||||
/datum/status_effect/watercookie/on_remove()
|
||||
REMOVE_TRAIT(owner, TRAIT_NOSLIPWATER,"watercookie")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/metalcookie
|
||||
id = "metalcookie"
|
||||
@@ -283,6 +292,7 @@ datum/status_effect/rebreathing/tick()
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.physiology.brute_mod /= 0.9
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/sparkcookie
|
||||
id = "sparkcookie"
|
||||
@@ -302,6 +312,7 @@ datum/status_effect/rebreathing/tick()
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.physiology.siemens_coeff = original_coeff
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/toxincookie
|
||||
id = "toxincookie"
|
||||
@@ -315,6 +326,7 @@ datum/status_effect/rebreathing/tick()
|
||||
|
||||
/datum/status_effect/toxincookie/on_remove()
|
||||
REMOVE_TRAIT(owner, TRAIT_TOXINLOVER,"toxincookie")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/timecookie
|
||||
id = "timecookie"
|
||||
@@ -332,6 +344,7 @@ datum/status_effect/rebreathing/tick()
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H
|
||||
H.physiology.do_after_speed /= 0.95
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/lovecookie
|
||||
id = "lovecookie"
|
||||
@@ -377,6 +390,7 @@ datum/status_effect/rebreathing/tick()
|
||||
|
||||
/datum/status_effect/tarfoot/on_remove()
|
||||
owner.remove_movespeed_modifier(MOVESPEED_ID_TARFOOT)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/spookcookie
|
||||
id = "spookcookie"
|
||||
@@ -392,6 +406,7 @@ datum/status_effect/rebreathing/tick()
|
||||
|
||||
/datum/status_effect/spookcookie/on_remove()
|
||||
owner.remove_alt_appearance("spookyscary")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/peacecookie
|
||||
id = "peacecookie"
|
||||
@@ -415,6 +430,7 @@ datum/status_effect/rebreathing/tick()
|
||||
|
||||
/datum/status_effect/plur/on_remove()
|
||||
REMOVE_TRAIT(owner, TRAIT_PACIFISM, "peacecookie")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/adamantinecookie
|
||||
id = "adamantinecookie"
|
||||
@@ -432,6 +448,7 @@ datum/status_effect/rebreathing/tick()
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.physiology.burn_mod /= 0.9
|
||||
return ..()
|
||||
|
||||
///////////////////////////////////////////////////////
|
||||
//////////////////STABILIZED EXTRACTS//////////////////
|
||||
@@ -513,6 +530,7 @@ datum/status_effect/rebreathing/tick()
|
||||
|
||||
datum/status_effect/stabilized/blue/on_remove()
|
||||
REMOVE_TRAIT(owner, TRAIT_NOSLIPWATER, "slimestatus")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/stabilized/metal
|
||||
id = "stabilizedmetal"
|
||||
@@ -536,7 +554,6 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
to_chat(owner, "<span class='notice'>[linked_extract] adds a layer of slime to [S], which metamorphosizes into another sheet of material!</span>")
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/status_effect/stabilized/yellow
|
||||
id = "stabilizedyellow"
|
||||
colour = "yellow"
|
||||
@@ -591,6 +608,7 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
/datum/status_effect/stabilized/darkpurple/on_remove()
|
||||
REMOVE_TRAIT(owner, TRAIT_RESISTHEATHANDS, "slimestatus")
|
||||
qdel(fire)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/stabilized/darkblue
|
||||
id = "stabilizeddarkblue"
|
||||
@@ -638,6 +656,7 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.physiology.hunger_mod /= 0.8
|
||||
return ..()
|
||||
|
||||
//Bluespace has an icon because it's kinda active.
|
||||
/obj/screen/alert/status_effect/bluespaceslime
|
||||
@@ -697,6 +716,7 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
|
||||
/datum/status_effect/stabilized/sepia/on_remove()
|
||||
owner.remove_movespeed_modifier(MOVESPEED_ID_SEPIA)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/stabilized/cerulean
|
||||
id = "stabilizedcerulean"
|
||||
@@ -733,6 +753,7 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
clone.visible_message("<span class='warning'>[clone] dissolves into a puddle of goo!</span>")
|
||||
clone.unequip_everything()
|
||||
qdel(clone)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/stabilized/pyrite
|
||||
id = "stabilizedpyrite"
|
||||
@@ -749,6 +770,7 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
|
||||
/datum/status_effect/stabilized/pyrite/on_remove()
|
||||
owner.color = originalcolor
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/stabilized/red
|
||||
id = "stabilizedred"
|
||||
@@ -760,6 +782,7 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
|
||||
/datum/status_effect/stabilized/red/on_remove()
|
||||
owner.unignore_slowdown("slimestatus")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/stabilized/green
|
||||
id = "stabilizedgreen"
|
||||
@@ -791,6 +814,7 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
originalDNA.transfer_identity(H)
|
||||
H.real_name = originalname
|
||||
H.updateappearance(mutcolor_update=1)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/brokenpeace
|
||||
id = "brokenpeace"
|
||||
@@ -854,6 +878,7 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
for(var/i in owner.faction)
|
||||
if(i == faction_name)
|
||||
owner.faction -= faction_name
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/stabilized/oil
|
||||
id = "stabilizedoil"
|
||||
@@ -947,6 +972,7 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
/datum/status_effect/stabilized/gold/on_remove()
|
||||
if(familiar)
|
||||
qdel(familiar)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/stabilized/adamantine/on_apply()
|
||||
if(ishuman(owner))
|
||||
@@ -958,6 +984,7 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.physiology.damage_resistance -= 5
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/stabilized/rainbow
|
||||
id = "stabilizedrainbow"
|
||||
|
||||
@@ -705,8 +705,9 @@
|
||||
desc = "A miraculous chemical mix that grants human like intelligence to living beings. It has been modified with Syndicate technology to also grant an internal radio implant to the target and authenticate with identification systems."
|
||||
|
||||
/obj/item/slimepotion/slime/sentience/nuclear/after_success(mob/living/user, mob/living/simple_animal/SM)
|
||||
var/obj/item/implant/radio/syndicate/imp = new
|
||||
imp.implant(SM, user)
|
||||
if(SM.can_be_implanted())
|
||||
var/obj/item/implant/radio/syndicate/imp = new
|
||||
imp.implant(SM, user)
|
||||
|
||||
SM.access_card = new /obj/item/card/id/syndicate(SM)
|
||||
ADD_TRAIT(SM.access_card, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
|
||||
@@ -961,11 +962,12 @@
|
||||
icon_state = "potgrey"
|
||||
|
||||
/obj/item/slimepotion/slime/slimeradio/attack(mob/living/M, mob/user)
|
||||
if(!ismob(M))
|
||||
return
|
||||
if(!isanimal(M))
|
||||
to_chat(user, "<span class='warning'>[M] is too complex for the potion!</span>")
|
||||
return
|
||||
if(!M.can_be_implanted())
|
||||
to_chat(user, "<span class='warning'>[M] is incompatible with the potion!</span>")
|
||||
return
|
||||
if(M.stat)
|
||||
to_chat(user, "<span class='warning'>[M] is dead!</span>")
|
||||
return
|
||||
|
||||
@@ -163,7 +163,7 @@ GLOBAL_VAR_INIT(summon_magic_triggered, FALSE)
|
||||
|
||||
for(var/mob/living/carbon/human/H in GLOB.player_list)
|
||||
var/turf/T = get_turf(H)
|
||||
if(T && is_away_level(T.z))
|
||||
if((T && is_away_level(T.z)) || HAS_TRAIT(H, TRAIT_NO_MIDROUND_ANTAG))
|
||||
continue
|
||||
if(summon_type == SUMMON_MAGIC)
|
||||
give_magic(H)
|
||||
|
||||
@@ -319,6 +319,8 @@
|
||||
on_mob.forceMove(scanning)
|
||||
for(var/i in 1 to light_beam_distance)
|
||||
scanning = get_step(scanning, scandir)
|
||||
if(!scanning)
|
||||
break
|
||||
if(scanning.opacity || scanning.has_opaque_atom)
|
||||
stop = TRUE
|
||||
var/obj/effect/abstract/eye_lighting/L = LAZYACCESS(eye_lighting, i)
|
||||
|
||||
@@ -289,7 +289,7 @@
|
||||
|
||||
/obj/item/surgical_drapes/advanced
|
||||
name = "smart surgical drapes"
|
||||
desc = "A quite quirky set of drapes with wireless synchronization to the station's research networks, with an integrated display allowing users to execute advanced surgeries without the aid of an operating computer."
|
||||
desc = "A smart set of drapes with wireless synchronization to the station's research networks, with an integrated display allowing users to execute advanced surgeries without the aid of an operating computer."
|
||||
var/datum/techweb/linked_techweb
|
||||
|
||||
/obj/item/surgical_drapes/advanced/Initialize(mapload)
|
||||
|
||||
@@ -75,3 +75,20 @@
|
||||
item = /obj/item/storage/fancy/cigarettes/cigpack_syndicate
|
||||
cost = 2
|
||||
illegal_tech = FALSE
|
||||
|
||||
/datum/uplink_item/badass/tactical_naptime
|
||||
name = "Sleepy Time Pajama Bundle"
|
||||
desc = "Even soldiers need to get a good nights rest. Comes with some cozy as heck sleeping wear, a blankie to keep yourself warm in deep space, a hot mug of cocoa for you and your fuzzy friend."
|
||||
item = /obj/item/storage/box/syndie_kit/sleepytime
|
||||
cost = 4
|
||||
limited_stock = 1
|
||||
cant_discount = TRUE
|
||||
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
|
||||
|
||||
/datum/uplink_item/badass/shades
|
||||
name = "Big Sunglasses"
|
||||
desc = "Prevents flashes and looks badbass with some Smokes."
|
||||
item = /obj/item/clothing/glasses/sunglasses/big
|
||||
cost = 1
|
||||
surplus = 5
|
||||
illegal_tech = FALSE
|
||||
|
||||
@@ -9,18 +9,28 @@
|
||||
|
||||
/datum/uplink_item/suits/turtlenck
|
||||
name = "Tactical Turtleneck"
|
||||
desc = "A slightly armored suit that has no sensor on them, if someone sees you in this hope they think its a fake."
|
||||
desc = "A slightly armored conspicious jumpsuit that has no suit sensors attached to them, if someone sees you in this hope they think its a fake."
|
||||
item = /obj/item/clothing/under/syndicate
|
||||
cost = 1
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) //They already get these
|
||||
|
||||
/datum/uplink_item/suits/turtlenck_skirt
|
||||
name = "Tactical Skirtleneck"
|
||||
desc = "A slightly armored suit that has no sensor on them, if someone sees you in this hope they think its a fake."
|
||||
desc = "A slightly armored conspicious jumpsuit that has no suit sensors attached to them, if someone sees you in this hope they think its a fake."
|
||||
item = /obj/item/clothing/under/syndicate/skirt
|
||||
cost = 1
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) //They already get these
|
||||
|
||||
/datum/uplink_item/suits/infiltrator_bundle
|
||||
name = "Insidious Infiltration Gear Case"
|
||||
desc = "Developed by Roseus Galactic in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, \
|
||||
this suit proves to be cheaper than your standard issue hardsuit, with none of the movement restrictions (or the space proofing) of the outdated spacesuits employed by the company. \
|
||||
Comes with an armored vest, helmet, blood-red sneaksuit, sneakboots, specialized combat gloves and a high-tech balaclava which obfuscates both your voice and your face. The case is also rather useful as a storage container and bludgeoning implement."
|
||||
item = /obj/item/storage/toolbox/infiltrator
|
||||
cost = 3
|
||||
limited_stock = 1 //you only get one so you don't end up with too many gun cases
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
|
||||
|
||||
/datum/uplink_item/suits/padding
|
||||
name = "Soft Padding"
|
||||
desc = "An inconspicious soft padding meant to be worn underneath jumpsuits, will cushion the user from melee harm."
|
||||
|
||||
@@ -147,9 +147,9 @@
|
||||
|
||||
/datum/uplink_item/dangerous/rapier
|
||||
name = "Rapier"
|
||||
desc = "A fancy rapier with a diamond tip piercing anything that it comes into contack with. \
|
||||
The rapier comes with its own sheath, this is rather noticeable as only the captain is known to carry a sheath. \
|
||||
The sheath itself can be used to block melee attacks only. Its also jet black colours."
|
||||
desc = "An elegant plastitanium rapier with a diamond tip and coated in a specialized knockout poison. \
|
||||
The rapier comes with its own sheath, and is capable of puncturing through almost any defense. \
|
||||
However, due to the size of the blade and obvious nature of the sheath, the weapon stands out as being obviously nefarious."
|
||||
item = /obj/item/storage/belt/sabre/rapier
|
||||
cost = 8
|
||||
exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
|
||||
|
||||
@@ -139,7 +139,7 @@
|
||||
name = "Headset Upgrader"
|
||||
desc = "A device that can be used to make one headset immune to flashbangs."
|
||||
item = /obj/item/headsetupgrader
|
||||
cost = 3
|
||||
cost = 1
|
||||
|
||||
/datum/uplink_item/device_tools/medgun
|
||||
name = "Medbeam Gun"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user