change for the sake of change - laying the groundwork to let players directly change the percentage of screenshake

This commit is contained in:
deathride58
2017-09-23 11:18:48 -04:00
parent 1ff6058b6a
commit 20700dab57
2 changed files with 7 additions and 14 deletions
+6 -13
View File
@@ -47,7 +47,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/uses_glasses_colour = 0
var/screenshake = 1
var/screenshake = 100
var/damagescreenshake = 2
//character preferences
@@ -364,10 +364,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "Disabled"
else
dat += "High"
dat += "</a><br>"
dat += "<b>Screen Shake:</b> <a href='?_src_=prefs;preference=screenshake'>[(screenshake==1) ? "Full" : ((screenshake==0) ? "None" : "Reduced")]</a><br>"
dat += "<b>Screen Shake:</b> <a href='?_src_=prefs;preference=screenshake'>[(screenshake==100) ? "Full" : ((screenshake==0) ? "None" : [screenshake])]</a><br>"
if (!user.client.prefs.screenshake==0)
dat += "<b>Damage Screen Shake:</b> <a href='?_src_=prefs;preference=damagescreenshake'>[(damagescreenshake==1) ? "On" : ((damagescreenshake==0) ? "Off" : "Only when down")]</a><br>"
@@ -1495,16 +1494,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
features["exhibitionist"] = TRUE
else
features["exhibitionist"] = FALSE
if("screenshake")
switch(screenshake)
if(0)
screenshake = 1
if(1)
screenshake = 2
if(2)
screenshake = 0
else
screenshake = 1
if ("screenshake")
var/desiredshake = input(user, "Set the amount of screenshake you want. \n(0 = disabled, 100 = full, 200 = maximum.)", "Character Preference", screenshake) as null|num
if (!isnull(desiredshake))
screenshake = desiredshake
if("damagescreenshake")
switch(damagescreenshake)
if(0)
+1 -1
View File
@@ -217,7 +217,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
ghost_others = sanitize_inlist(ghost_others, GLOB.ghost_others_options, GHOST_OTHERS_DEFAULT_OPTION)
menuoptions = SANITIZE_LIST(menuoptions)
be_special = SANITIZE_LIST(be_special)
screenshake = sanitize_integer(screenshake, 0, 2, initial(screenshake))
screenshake = sanitize_integer(screenshake, 0, 200, initial(screenshake))
damagescreenshake = sanitize_integer(damagescreenshake, 0, 2, initial(damagescreenshake))