a bloody fun time - atomizes the med rework's blood effect changes and makes the blood reagent act more like you'd expect
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@@ -125,8 +125,8 @@
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if(prob(33))
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I.add_mob_blood(src)
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var/turf/location = get_turf(src)
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add_splatter_floor(location)
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if(get_dist(user, src) <= 1) //people with TK won't get smeared with blood
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bleed(totitemdamage)
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if(totitemdamage >= 10 && get_dist(user, src) <= 1) //people with TK won't get smeared with blood
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user.add_mob_blood(src)
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return TRUE //successful attack
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