a bloody fun time - atomizes the med rework's blood effect changes and makes the blood reagent act more like you'd expect
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@@ -75,7 +75,7 @@
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L.visible_message("<span class='danger'>[user] slams [L] onto the meat spike!</span>", "<span class='userdanger'>[user] slams you onto the meat spike!</span>", "<span class='italics'>You hear a squishy wet noise.</span>")
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L.forceMove(drop_location())
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L.emote("scream")
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L.add_splatter_floor()
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L.bleed(30)
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L.adjustBruteLoss(30)
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L.setDir(2)
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buckle_mob(L, force=1)
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