a bloody fun time - atomizes the med rework's blood effect changes and makes the blood reagent act more like you'd expect

This commit is contained in:
deathride58
2019-02-20 00:38:23 -05:00
parent b58502ae70
commit 20740bda39
9 changed files with 30 additions and 17 deletions
@@ -93,6 +93,15 @@
else if(length(blood_dna))
AddComponent(/datum/component/forensics, null, null, blood_dna)
bloody_hands = rand(2, 4)
if(head)
head.add_blood_DNA(blood_dna)
update_inv_head()
else if(wear_mask)
wear_mask.add_blood_DNA(blood_dna)
update_inv_wear_mask()
if(wear_neck)
wear_neck.add_blood_DNA(blood_dna)
update_inv_neck()
update_inv_gloves() //handles bloody hands overlays and updating
return TRUE