a bloody fun time - atomizes the med rework's blood effect changes and makes the blood reagent act more like you'd expect

This commit is contained in:
deathride58
2019-02-20 00:38:23 -05:00
parent b58502ae70
commit 20740bda39
9 changed files with 30 additions and 17 deletions
@@ -26,9 +26,7 @@
burn()
return 1
add_mob_blood(C)
var/turf/location = C.loc
if(istype(location))
C.add_splatter_floor(location)
C.bleed(40)
var/direction = pick(GLOB.cardinals)
var/t_range = rand(2,max(throw_range/2, 2))
var/turf/target_turf = get_turf(src)
@@ -54,7 +52,7 @@
. = list()
var/organ_spilled = 0
var/turf/T = get_turf(C)
C.add_splatter_floor(T)
C.bleed(50)
playsound(get_turf(C), 'sound/misc/splort.ogg', 80, 1)
for(var/X in C.internal_organs)
var/obj/item/organ/O = X