From 207a72b84c678b61db7777ffb426e554d0a5d996 Mon Sep 17 00:00:00 2001 From: Arturlang Date: Sun, 29 Dec 2019 01:58:00 +0200 Subject: [PATCH] Physiology so species changes dont fuck it up --- .../antagonists/bloodsucker/datum_bloodsucker.dm | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm b/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm index fc93c87415..424f6d2f98 100644 --- a/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm +++ b/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm @@ -183,7 +183,7 @@ BuyPower(new /datum/action/bloodsucker/masquerade) BuyPower(new /datum/action/bloodsucker/veil) // Traits - for (var/T in defaultTraits) + for(var/T in defaultTraits) ADD_TRAIT(owner.current, T, "bloodsucker") if(HAS_TRAIT(owner.current, TRAIT_TOXINLOVER)) //No slime bonuses here, no thank you had_toxlover = TRUE @@ -200,10 +200,10 @@ var/mob/living/carbon/human/H = owner.current var/datum/species/S = H.dna.species // Make Changes - S.brutemod *= 0.8 // <-------------------- Start small, but burn mod increases based on rank! - S.coldmod = 0 - S.stunmod *= 0.35 - S.siemens_coeff *= 0.75 //base electrocution coefficient 1 + physiology.brutemod *= 0.8 // <-------------------- Start small, but burn mod increases based on rank! + physiology.coldmod = 0 + physiology.stunmod *= 0.35 + physiology.siemens_coeff *= 0.75 //base electrocution coefficient 1 //S.heatmod += 0.5 // Heat shouldn't affect. Only Fire. //S.punchstunthreshold = 8 //damage at which punches from this race will stun 9 S.punchdamagelow += 1 //lowest possible punch damage 0