Demodularizing the gear loadout code a little. (#12261)
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@@ -10,7 +10,6 @@ GLOBAL_LIST_EMPTY(loadout_whitelist_ids)
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/proc/load_loadout_config(loadout_config)
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if(!loadout_config)
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loadout_config = "config/loadout_config.txt"
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LAZYINITLIST(GLOB.loadout_whitelist_ids)
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var/list/file_lines = world.file2list(loadout_config)
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for(var/line in file_lines)
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if(!line || line[1] == "#")
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@@ -26,12 +25,9 @@ GLOBAL_LIST_EMPTY(loadout_whitelist_ids)
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GLOB.loadout_whitelist_ids["[lineID]"] = sublinecontent
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/proc/initialize_global_loadout_items()
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LAZYINITLIST(GLOB.loadout_items)
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load_loadout_config()
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for(var/item in subtypesof(/datum/gear))
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var/datum/gear/I = new item
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if(!GLOB.loadout_items[slot_to_string(I.category)])
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LAZYINITLIST(GLOB.loadout_items[slot_to_string(I.category)])
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LAZYSET(GLOB.loadout_items[slot_to_string(I.category)], I.name, I)
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if(islist(I.geargroupID))
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var/list/ggidlist = I.geargroupID
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@@ -69,18 +69,6 @@
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path = /obj/item/toy/katana
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cost = 3
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/datum/gear/box
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name = "Spare box"
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category = SLOT_IN_BACKPACK
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path = /obj/item/storage/box
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cost = 2
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/datum/gear/crowbar
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name = "Pocket Crowbar"
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category = SLOT_IN_BACKPACK
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path = /obj/item/crowbar
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cost = 2
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/datum/gear/tapeplayer
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name = "Taperecorder"
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category = SLOT_IN_BACKPACK
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@@ -96,11 +84,6 @@
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category = SLOT_IN_BACKPACK
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path = /obj/item/newspaper
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/datum/gear/paperbin
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name = "Paper Bin"
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category = SLOT_IN_BACKPACK
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path = /obj/item/paper_bin
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/datum/gear/crayons
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name = "Box of crayons"
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category = SLOT_IN_BACKPACK
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@@ -146,4 +129,4 @@
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category = SLOT_IN_BACKPACK
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path = /obj/item/storage/fancy/ringbox/diamond
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cost = 5
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@@ -12,5 +12,5 @@
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name = "Joy mask"
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category = SLOT_WEAR_MASK
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path = /obj/item/clothing/mask/joy
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cost = 9
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cost = 3
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@@ -85,14 +85,6 @@
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path = /obj/item/clothing/suit/hooded/wintercoat/polychromic
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cost = 4 //too many people with neon green coats is hard on the eyes
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/* Commented out until it is "balanced"
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/datum/gear/coat/sec
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name = "Security winter coat"
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category = SLOT_WEAR_SUIT
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path = /obj/item/clothing/suit/hooded/wintercoat/security
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restricted_roles = list("Head of Security", "Warden", "Detective", "Security Officer") // Reserve it to the Security Departement
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*/
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/datum/gear/coat/med
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name = "Medical winter coat"
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category = SLOT_WEAR_SUIT
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@@ -1,47 +0,0 @@
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#define DEFAULT_SLOT_AMT 2
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#define HANDS_SLOT_AMT 2
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#define BACKPACK_SLOT_AMT 4
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/datum/preferences
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//gear
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var/gear_points = 10
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var/list/gear_categories
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var/list/chosen_gear
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var/gear_tab
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//pref vars
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var/screenshake = 100
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var/damagescreenshake = 2
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var/arousable = TRUE
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var/widescreenpref = TRUE
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var/autostand = TRUE
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var/auto_ooc = FALSE
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//vore prefs
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var/toggleeatingnoise = TRUE
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var/toggledigestionnoise = TRUE
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var/hound_sleeper = TRUE
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var/cit_toggles = TOGGLES_CITADEL
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/datum/preferences/New(client/C)
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..()
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LAZYINITLIST(chosen_gear)
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/datum/preferences/proc/is_loadout_slot_available(slot)
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var/list/L
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LAZYINITLIST(L)
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for(var/i in chosen_gear)
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var/datum/gear/G = i
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var/occupied_slots = L[slot_to_string(initial(G.category))] ? L[slot_to_string(initial(G.category))] + 1 : 1
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LAZYSET(L, slot_to_string(initial(G.category)), occupied_slots)
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switch(slot)
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if(SLOT_IN_BACKPACK)
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if(L[slot_to_string(SLOT_IN_BACKPACK)] < BACKPACK_SLOT_AMT)
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return TRUE
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if(SLOT_HANDS)
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if(L[slot_to_string(SLOT_HANDS)] < HANDS_SLOT_AMT)
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return TRUE
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else
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if(L[slot_to_string(slot)] < DEFAULT_SLOT_AMT)
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return TRUE
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@@ -14,17 +14,6 @@
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features["mcolor2"] = sanitize_hexcolor(features["mcolor2"], 3, 0)
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features["mcolor3"] = sanitize_hexcolor(features["mcolor3"], 3, 0)
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//gear loadout
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var/text_to_load
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S["loadout"] >> text_to_load
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var/list/saved_loadout_paths = splittext(text_to_load, "|")
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LAZYCLEARLIST(chosen_gear)
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gear_points = initial(gear_points)
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for(var/i in saved_loadout_paths)
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var/datum/gear/path = text2path(i)
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if(path)
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LAZYADD(chosen_gear, path)
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gear_points -= initial(path.cost)
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/datum/preferences/proc/cit_character_pref_save(savefile/S)
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//ipcs
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@@ -47,10 +36,3 @@
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//flavor text
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WRITE_FILE(S["feature_flavor_text"], features["flavor_text"])
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//gear loadout
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if(islist(chosen_gear))
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if(chosen_gear.len)
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var/text_to_save = chosen_gear.Join("|")
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S["loadout"] << text_to_save
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else
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S["loadout"] << "" //empty string to reset the value
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