diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index a275aec4f5..a604eae015 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -394,7 +394,7 @@ item_state = "medical_helm" item_color = "medical" flash_protect = 0 - armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50, fire = 75, acid = 75) + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 75, acid = 75) scan_reagents = 1 /obj/item/clothing/suit/space/hardsuit/medical @@ -403,7 +403,7 @@ desc = "A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement." item_state = "medical_hardsuit" allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/storage/firstaid, /obj/item/device/healthanalyzer, /obj/item/stack/medical) - armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50, fire = 75, acid = 75) + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 75, acid = 75) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/medical //Research Director hardsuit diff --git a/code/modules/clothing/suits/bio.dm b/code/modules/clothing/suits/bio.dm index 1626340e49..11b60817ed 100644 --- a/code/modules/clothing/suits/bio.dm +++ b/code/modules/clothing/suits/bio.dm @@ -5,7 +5,7 @@ desc = "A hood that protects the head and face from biological comtaminants." permeability_coefficient = 0.01 flags_1 = THICKMATERIAL_1 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20, fire = 30, acid = 100) + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 80, fire = 30, acid = 100) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDEFACE resistance_flags = ACID_PROOF flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH @@ -22,7 +22,7 @@ body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS slowdown = 1 allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/pen, /obj/item/device/flashlight/pen, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray) - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20, fire = 30, acid = 100) + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 80, fire = 30, acid = 100) flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT strip_delay = 70 equip_delay_other = 70 @@ -46,11 +46,11 @@ //Security biosuit, grey with red stripe across the chest /obj/item/clothing/head/bio_hood/security - armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 100, rad = 20, fire = 30, acid = 100) + armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 100, rad = 80, fire = 30, acid = 100) icon_state = "bio_security" /obj/item/clothing/suit/bio_suit/security - armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 100, rad = 20, fire = 30, acid = 100) + armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 100, rad = 80, fire = 30, acid = 100) icon_state = "bio_security"