Merge remote-tracking branch 'upstream/master' into motivation
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -30,3 +30,7 @@
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||||
var/obj/machinery/camera/cam = X
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||||
cam.lostTargetRef(WEAKREF(O))
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return
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||||
/area/ai_monitored/turret_protected/ai/Initialize()
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||||
. = ..()
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src.area_flags |= ABDUCTOR_PROOF
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+50
-52
@@ -13,6 +13,8 @@
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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invisibility = INVISIBILITY_LIGHTING
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var/area_flags = VALID_TERRITORY | BLOBS_ALLOWED | UNIQUE_AREA
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var/fire = null
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///Whether there is an atmos alarm in this area
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var/atmosalm = FALSE
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@@ -60,7 +62,7 @@
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///This datum, if set, allows terrain generation behavior to be ran on Initialize()
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// var/datum/map_generator/map_generator
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var/datum/map_generator/map_generator
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///Used to decide what kind of reverb the area makes sound have
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var/sound_environment = SOUND_ENVIRONMENT_NONE
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@@ -70,12 +72,8 @@
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/// Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.
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var/map_name
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||||
/// If it's valid territory for gangs/cults to summon
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var/valid_territory = TRUE
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/// malf ais can hack this
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var/valid_malf_hack = TRUE
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/// if blobs can spawn there and if it counts towards their score.
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var/blob_allowed = TRUE
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/// whether servants can warp into this area from Reebe
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var/clockwork_warp_allowed = TRUE
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/// Message to display when the clockwork warp fails
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@@ -107,14 +105,10 @@
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var/static_light = 0
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||||
var/static_environ
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||||
/// Are you forbidden from teleporting to the area? (centcom, mobs, wizard, hand teleporter)
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var/noteleport = FALSE
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/// Hides area from player Teleport function.
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var/hidden = FALSE
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||||
/// Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers
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var/safe = FALSE
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/// If false, loading multiple maps with this area type will create multiple instances.
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var/unique = TRUE
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var/no_air = null
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@@ -157,7 +151,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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/proc/process_teleport_locs()
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for(var/V in GLOB.sortedAreas)
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var/area/AR = V
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if(istype(AR, /area/shuttle) || AR.noteleport)
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if(istype(AR, /area/shuttle) || (AR.area_flags & NOTELEPORT))
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continue
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if(GLOB.teleportlocs[AR.name])
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continue
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@@ -177,7 +171,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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/area/New()
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// This interacts with the map loader, so it needs to be set immediately
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// rather than waiting for atoms to initialize.
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if (unique)
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if (area_flags & UNIQUE_AREA)
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GLOB.areas_by_type[type] = src
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if(!minimap_color) // goes in New() because otherwise it doesn't fucking work
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@@ -228,7 +222,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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reg_in_areas_in_z()
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|
||||
//so far I'm only implementing it on mapped unique areas, it's easier this way.
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if(unique && sub_areas)
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if((area_flags & UNIQUE_AREA) && sub_areas)
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if(type in sub_areas)
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||||
WARNING("\"[src]\" typepath found inside its own sub-areas list, please make sure it doesn't share its parent type initial sub-areas value.")
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sub_areas = null
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@@ -261,21 +255,20 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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power_change() // all machines set to current power level, also updates icon
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update_beauty()
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||||
/// Soon ™
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||||
/area/proc/RunGeneration()
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// if(map_generator)
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// map_generator = new map_generator()
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// var/list/turfs = list()
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// for(var/turf/T in contents)
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||||
// turfs += T
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||||
// map_generator.generate_terrain(turfs)
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||||
if(map_generator)
|
||||
map_generator = new map_generator()
|
||||
var/list/turfs = list()
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||||
for(var/turf/T in contents)
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||||
turfs += T
|
||||
map_generator.generate_terrain(turfs)
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||||
|
||||
/area/proc/test_gen()
|
||||
// if(map_generator)
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||||
// var/list/turfs = list()
|
||||
// for(var/turf/T in contents)
|
||||
// turfs += T
|
||||
// map_generator.generate_terrain(turfs)
|
||||
if(map_generator)
|
||||
var/list/turfs = list()
|
||||
for(var/turf/T in contents)
|
||||
turfs += T
|
||||
map_generator.generate_terrain(turfs)
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||||
|
||||
/**
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||||
* Register this area as belonging to a z level
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@@ -327,6 +320,8 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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||||
* Sends to all ai players, alert consoles, drones and alarm monitor programs in the world
|
||||
*/
|
||||
/area/proc/poweralert(state, obj/source)
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||||
if (area_flags & NO_ALERTS)
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||||
return
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||||
if (state != poweralm)
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||||
poweralm = state
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||||
if(istype(source)) //Only report power alarms on the z-level where the source is located.
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||||
@@ -358,6 +353,8 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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p.triggerAlarm("Power", src, cameras, source)
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||||
|
||||
/area/proc/atmosalert(danger_level, obj/source)
|
||||
if (area_flags & NO_ALERTS)
|
||||
return
|
||||
if(danger_level != atmosalm)
|
||||
if (danger_level==2)
|
||||
|
||||
@@ -420,19 +417,19 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
if (!fire)
|
||||
set_fire_alarm_effects(TRUE)
|
||||
ModifyFiredoors(FALSE)
|
||||
|
||||
for (var/item in GLOB.alert_consoles)
|
||||
var/obj/machinery/computer/station_alert/a = item
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a.triggerAlarm("Fire", src, cameras, source)
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||||
for (var/item in GLOB.silicon_mobs)
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var/mob/living/silicon/aiPlayer = item
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aiPlayer.triggerAlarm("Fire", src, cameras, source)
|
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for (var/item in GLOB.drones_list)
|
||||
var/mob/living/simple_animal/drone/D = item
|
||||
D.triggerAlarm("Fire", src, cameras, source)
|
||||
for(var/item in GLOB.alarmdisplay)
|
||||
var/datum/computer_file/program/alarm_monitor/p = item
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||||
p.triggerAlarm("Fire", src, cameras, source)
|
||||
if (!(area_flags & NO_ALERTS)) //Check here instead at the start of the proc so that fire alarms can still work locally even in areas that don't send alerts
|
||||
for (var/item in GLOB.alert_consoles)
|
||||
var/obj/machinery/computer/station_alert/a = item
|
||||
a.triggerAlarm("Fire", src, cameras, source)
|
||||
for (var/item in GLOB.silicon_mobs)
|
||||
var/mob/living/silicon/aiPlayer = item
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||||
aiPlayer.triggerAlarm("Fire", src, cameras, source)
|
||||
for (var/item in GLOB.drones_list)
|
||||
var/mob/living/simple_animal/drone/D = item
|
||||
D.triggerAlarm("Fire", src, cameras, source)
|
||||
for(var/item in GLOB.alarmdisplay)
|
||||
var/datum/computer_file/program/alarm_monitor/p = item
|
||||
p.triggerAlarm("Fire", src, cameras, source)
|
||||
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
@@ -441,18 +438,19 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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||||
set_fire_alarm_effects(FALSE)
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||||
ModifyFiredoors(TRUE)
|
||||
|
||||
for (var/item in GLOB.silicon_mobs)
|
||||
var/mob/living/silicon/aiPlayer = item
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||||
aiPlayer.cancelAlarm("Fire", src, source)
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||||
for (var/item in GLOB.alert_consoles)
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||||
var/obj/machinery/computer/station_alert/a = item
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||||
a.cancelAlarm("Fire", src, source)
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||||
for (var/item in GLOB.drones_list)
|
||||
var/mob/living/simple_animal/drone/D = item
|
||||
D.cancelAlarm("Fire", src, source)
|
||||
for(var/item in GLOB.alarmdisplay)
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||||
var/datum/computer_file/program/alarm_monitor/p = item
|
||||
p.cancelAlarm("Fire", src, source)
|
||||
if (!(area_flags & NO_ALERTS)) //Check here instead at the start of the proc so that fire alarms can still work locally even in areas that don't send alerts
|
||||
for (var/item in GLOB.silicon_mobs)
|
||||
var/mob/living/silicon/aiPlayer = item
|
||||
aiPlayer.cancelAlarm("Fire", src, source)
|
||||
for (var/item in GLOB.alert_consoles)
|
||||
var/obj/machinery/computer/station_alert/a = item
|
||||
a.cancelAlarm("Fire", src, source)
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||||
for (var/item in GLOB.drones_list)
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||||
var/mob/living/simple_animal/drone/D = item
|
||||
D.cancelAlarm("Fire", src, source)
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for(var/item in GLOB.alarmdisplay)
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var/datum/computer_file/program/alarm_monitor/p = item
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p.cancelAlarm("Fire", src, source)
|
||||
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
@@ -467,7 +465,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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||||
DOOR.lock()
|
||||
|
||||
/area/proc/burglaralert(obj/trigger)
|
||||
if(always_unpowered) //no burglar alarms in space/asteroid
|
||||
if (area_flags & NO_ALERTS)
|
||||
return
|
||||
|
||||
//Trigger alarm effect
|
||||
@@ -675,9 +673,9 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
power_light = FALSE
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||||
power_environ = FALSE
|
||||
always_unpowered = FALSE
|
||||
valid_territory = FALSE
|
||||
valid_malf_hack = FALSE
|
||||
blob_allowed = FALSE
|
||||
area_flags &= ~VALID_TERRITORY
|
||||
area_flags &= ~BLOBS_ALLOWED
|
||||
addSorted()
|
||||
|
||||
/area/proc/update_areasize()
|
||||
|
||||
@@ -8,6 +8,7 @@ Unused icons for new areas are "awaycontent1" ~ "awaycontent30"
|
||||
name = "Strange Location"
|
||||
icon_state = "away"
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
// ambience_index = AMBIENCE_AWAY
|
||||
ambientsounds = AWAY_MISSION
|
||||
sound_environment = SOUND_ENVIRONMENT_ROOM
|
||||
|
||||
@@ -27,3 +28,8 @@ Unused icons for new areas are "awaycontent1" ~ "awaycontent30"
|
||||
/area/awaymission/vr
|
||||
name = "Virtual Reality"
|
||||
icon_state = "awaycontent1"
|
||||
requires_power = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
var/pacifist = TRUE // if when you enter this zone, you become a pacifist or not
|
||||
var/death = FALSE // if when you enter this zone, you die
|
||||
// network_root_id = "VR"
|
||||
|
||||
@@ -1,14 +1,17 @@
|
||||
|
||||
// CENTCOM
|
||||
|
||||
// Side note, be sure to change the network_root_id of any areas that are not a part of centcom
|
||||
// and just using the z space as safe harbor. It shouldn't matter much as centcom z is isolated
|
||||
// from everything anyway
|
||||
|
||||
/area/centcom
|
||||
name = "CentCom"
|
||||
icon_state = "centcom"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
requires_power = FALSE
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
noteleport = TRUE
|
||||
blob_allowed = FALSE //Should go without saying, no blobs should take over centcom as a win condition.
|
||||
area_flags = VALID_TERRITORY | UNIQUE_AREA | NOTELEPORT
|
||||
flags_1 = NONE
|
||||
|
||||
/area/centcom/control
|
||||
@@ -33,6 +36,7 @@
|
||||
name = "VIP Zone"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
|
||||
// dear mappers who make winterball: THROW YOUR AREAS IN A DIFFERENT MAP, THIS IS DEFAULT GAME STUFF NOT EVENT STUFF
|
||||
/area/centcom/winterball
|
||||
name = "winterball Zone"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
@@ -56,7 +60,7 @@
|
||||
var/loading_id = ""
|
||||
|
||||
/area/centcom/supplypod/loading/Initialize()
|
||||
. = ..()
|
||||
. = ..()
|
||||
if(!loading_id)
|
||||
CRASH("[type] created without a loading_id")
|
||||
if(GLOB.supplypod_loading_bays[loading_id])
|
||||
@@ -128,17 +132,19 @@
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
requires_power = FALSE
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
noteleport = TRUE
|
||||
area_flags = VALID_TERRITORY | UNIQUE_AREA | NOTELEPORT
|
||||
flags_1 = NONE
|
||||
// network_root_id = "MAGIC_NET"
|
||||
|
||||
//Abductors
|
||||
/area/abductor_ship
|
||||
name = "Abductor Ship"
|
||||
icon_state = "yellow"
|
||||
requires_power = FALSE
|
||||
noteleport = TRUE
|
||||
area_flags = VALID_TERRITORY | UNIQUE_AREA | NOTELEPORT
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
flags_1 = NONE
|
||||
// network_root_id = "ALIENS"
|
||||
|
||||
//Syndicates
|
||||
/area/syndicate_mothership
|
||||
@@ -146,26 +152,28 @@
|
||||
icon_state = "syndie-ship"
|
||||
requires_power = FALSE
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
noteleport = TRUE
|
||||
blob_allowed = FALSE //Not... entirely sure this will ever come up... but if the bus makes blobs AND ops, it shouldn't aim for the ops to win.
|
||||
area_flags = VALID_TERRITORY | UNIQUE_AREA | NOTELEPORT
|
||||
flags_1 = NONE
|
||||
// ambience_index = AMBIENCE_DANGER
|
||||
ambientsounds = HIGHSEC
|
||||
// network_root_id = SYNDICATE_NETWORK_ROOT
|
||||
|
||||
/area/syndicate_mothership/control
|
||||
name = "Syndicate Control Room"
|
||||
icon_state = "syndie-control"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
// network_root_id = SYNDICATE_NETWORK_ROOT
|
||||
|
||||
/area/syndicate_mothership/elite_squad
|
||||
name = "Syndicate Elite Squad"
|
||||
icon_state = "syndie-elite"
|
||||
// network_root_id = SYNDICATE_NETWORK_ROOT
|
||||
|
||||
/area/fabric_of_reality
|
||||
name = "Tear in the Fabric of Reality"
|
||||
requires_power = FALSE
|
||||
has_gravity = TRUE
|
||||
noteleport = TRUE
|
||||
blob_allowed = FALSE
|
||||
area_flags = UNIQUE_AREA | NOTELEPORT
|
||||
|
||||
//CAPTURE THE FLAG
|
||||
|
||||
@@ -174,6 +182,7 @@
|
||||
icon_state = "yellow"
|
||||
requires_power = FALSE
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
flags_1 = NONE
|
||||
|
||||
/area/ctf/control_room
|
||||
name = "Control Room A"
|
||||
@@ -209,11 +218,10 @@
|
||||
icon_state = "yellow"
|
||||
requires_power = FALSE
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
noteleport = TRUE
|
||||
hidden = TRUE
|
||||
area_flags = HIDDEN_AREA | NOTELEPORT | UNIQUE_AREA
|
||||
ambientsounds = REEBE
|
||||
|
||||
/area/reebe/city_of_cogs
|
||||
name = "City of Cogs"
|
||||
icon_state = "purple"
|
||||
hidden = FALSE
|
||||
area_flags = NOTELEPORT | UNIQUE_AREA
|
||||
|
||||
@@ -2,12 +2,13 @@
|
||||
name = "Holodeck"
|
||||
icon_state = "Holodeck"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
flags_1 = 0
|
||||
hidden = TRUE
|
||||
flags_1 = NONE
|
||||
area_flags = VALID_TERRITORY | UNIQUE_AREA
|
||||
sound_environment = SOUND_ENVIRONMENT_PADDED_CELL
|
||||
|
||||
var/obj/machinery/computer/holodeck/linked
|
||||
var/restricted = 0 // if true, program goes on emag list
|
||||
var/restricted = FALSE // if true, program goes on emag list
|
||||
// network_root_id = "HOLODECK"
|
||||
|
||||
/*
|
||||
Power tracking: Use the holodeck computer's power grid
|
||||
|
||||
@@ -3,44 +3,49 @@
|
||||
/area/mine
|
||||
icon_state = "mining"
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
flora_allowed = TRUE
|
||||
area_flags = VALID_TERRITORY | UNIQUE_AREA | FLORA_ALLOWED
|
||||
|
||||
/area/mine/explored
|
||||
name = "Mine"
|
||||
icon_state = "explored"
|
||||
music = null
|
||||
always_unpowered = TRUE
|
||||
requires_power = TRUE
|
||||
poweralm = FALSE
|
||||
power_environ = FALSE
|
||||
power_equip = FALSE
|
||||
power_light = FALSE
|
||||
outdoors = TRUE
|
||||
flags_1 = NONE
|
||||
// ambience_index = AMBIENCE_MINING
|
||||
ambientsounds = MINING
|
||||
flora_allowed = FALSE
|
||||
area_flags = VALID_TERRITORY | UNIQUE_AREA | NO_ALERTS
|
||||
sound_environment = SOUND_AREA_STANDARD_STATION
|
||||
// min_ambience_cooldown = 70 SECONDS
|
||||
// max_ambience_cooldown = 220 SECONDS
|
||||
|
||||
/area/mine/unexplored
|
||||
name = "Mine"
|
||||
icon_state = "unexplored"
|
||||
music = null
|
||||
always_unpowered = TRUE
|
||||
requires_power = TRUE
|
||||
poweralm = FALSE
|
||||
power_environ = FALSE
|
||||
power_equip = FALSE
|
||||
power_light = FALSE
|
||||
outdoors = TRUE
|
||||
flags_1 = NONE
|
||||
// ambience_index = AMBIENCE_MINING
|
||||
ambientsounds = MINING
|
||||
tunnel_allowed = TRUE
|
||||
area_flags = VALID_TERRITORY | UNIQUE_AREA | NO_ALERTS | CAVES_ALLOWED | FLORA_ALLOWED | MOB_SPAWN_ALLOWED | MEGAFAUNA_SPAWN_ALLOWED
|
||||
map_generator = /datum/map_generator/cave_generator
|
||||
// min_ambience_cooldown = 70 SECONDS
|
||||
// max_ambience_cooldown = 220 SECONDS
|
||||
|
||||
/area/mine/lobby
|
||||
name = "Mining Station"
|
||||
icon_state = "mining_lobby"
|
||||
|
||||
/area/mine/storage
|
||||
name = "Mining Station Storage"
|
||||
icon_state = "mining_storage"
|
||||
|
||||
/area/mine/production
|
||||
name = "Mining Station Starboard Wing"
|
||||
@@ -62,19 +67,27 @@
|
||||
|
||||
/area/mine/cafeteria
|
||||
name = "Mining Station Cafeteria"
|
||||
icon_state = "mining_labor_cafe"
|
||||
|
||||
/area/mine/hydroponics
|
||||
name = "Mining Station Hydroponics"
|
||||
icon_state = "mining_labor_hydro"
|
||||
|
||||
/area/mine/sleeper
|
||||
name = "Mining Station Emergency Sleeper"
|
||||
|
||||
/area/mine/mechbay
|
||||
name = "Mining Station Mech Bay"
|
||||
icon_state = "mechbay"
|
||||
|
||||
/area/mine/laborcamp
|
||||
name = "Labor Camp"
|
||||
icon_state = "mining_labor"
|
||||
|
||||
/area/mine/laborcamp/security
|
||||
name = "Labor Camp Security"
|
||||
icon_state = "security"
|
||||
// ambience_index = AMBIENCE_DANGER
|
||||
ambientsounds = HIGHSEC
|
||||
|
||||
|
||||
@@ -86,33 +99,36 @@
|
||||
icon_state = "mining"
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
flags_1 = NONE
|
||||
flora_allowed = TRUE
|
||||
area_flags = VALID_TERRITORY | UNIQUE_AREA | FLORA_ALLOWED
|
||||
sound_environment = SOUND_AREA_LAVALAND
|
||||
|
||||
/area/lavaland/surface
|
||||
name = "Lavaland"
|
||||
icon_state = "explored"
|
||||
music = null
|
||||
always_unpowered = TRUE
|
||||
poweralm = FALSE
|
||||
power_environ = FALSE
|
||||
power_equip = FALSE
|
||||
power_light = FALSE
|
||||
requires_power = TRUE
|
||||
// ambience_index = AMBIENCE_MINING
|
||||
ambientsounds = MINING
|
||||
area_flags = VALID_TERRITORY | UNIQUE_AREA | FLORA_ALLOWED | NO_ALERTS
|
||||
// min_ambience_cooldown = 70 SECONDS
|
||||
// max_ambience_cooldown = 220 SECONDS
|
||||
|
||||
/area/lavaland/underground
|
||||
name = "Lavaland Caves"
|
||||
icon_state = "unexplored"
|
||||
music = null
|
||||
always_unpowered = TRUE
|
||||
requires_power = TRUE
|
||||
poweralm = FALSE
|
||||
power_environ = FALSE
|
||||
power_equip = FALSE
|
||||
power_light = FALSE
|
||||
// ambience_index = AMBIENCE_MINING
|
||||
ambientsounds = MINING
|
||||
|
||||
area_flags = VALID_TERRITORY | UNIQUE_AREA | FLORA_ALLOWED | NO_ALERTS
|
||||
// min_ambience_cooldown = 70 SECONDS
|
||||
// max_ambience_cooldown = 220 SECONDS
|
||||
|
||||
/area/lavaland/surface/outdoors
|
||||
name = "Lavaland Wastes"
|
||||
@@ -120,16 +136,16 @@
|
||||
|
||||
/area/lavaland/surface/outdoors/unexplored //monsters and ruins spawn here
|
||||
icon_state = "unexplored"
|
||||
tunnel_allowed = TRUE
|
||||
mob_spawn_allowed = TRUE
|
||||
area_flags = VALID_TERRITORY | UNIQUE_AREA | CAVES_ALLOWED | FLORA_ALLOWED | MOB_SPAWN_ALLOWED | NO_ALERTS
|
||||
map_generator = /datum/map_generator/cave_generator/lavaland
|
||||
|
||||
/area/lavaland/surface/outdoors/unexplored/danger //megafauna will also spawn here
|
||||
icon_state = "danger"
|
||||
megafauna_spawn_allowed = TRUE
|
||||
area_flags = VALID_TERRITORY | UNIQUE_AREA | CAVES_ALLOWED | FLORA_ALLOWED | MOB_SPAWN_ALLOWED | MEGAFAUNA_SPAWN_ALLOWED | NO_ALERTS
|
||||
|
||||
/area/lavaland/surface/outdoors/explored
|
||||
name = "Lavaland Labor Camp"
|
||||
flora_allowed = FALSE
|
||||
area_flags = VALID_TERRITORY | UNIQUE_AREA | NO_ALERTS
|
||||
|
||||
|
||||
|
||||
@@ -139,61 +155,68 @@
|
||||
icon_state = "mining"
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
flags_1 = NONE
|
||||
flora_allowed = TRUE
|
||||
blob_allowed = FALSE
|
||||
area_flags = UNIQUE_AREA | FLORA_ALLOWED
|
||||
sound_environment = SOUND_AREA_ICEMOON
|
||||
|
||||
/area/icemoon/surface
|
||||
name = "Icemoon"
|
||||
icon_state = "explored"
|
||||
always_unpowered = TRUE
|
||||
poweralm = FALSE
|
||||
power_environ = FALSE
|
||||
power_equip = FALSE
|
||||
power_light = FALSE
|
||||
requires_power = TRUE
|
||||
// ambience_index = AMBIENCE_MINING
|
||||
ambientsounds = MINING
|
||||
area_flags = UNIQUE_AREA | FLORA_ALLOWED | NO_ALERTS
|
||||
// min_ambience_cooldown = 70 SECONDS
|
||||
// max_ambience_cooldown = 220 SECONDS
|
||||
|
||||
/area/icemoon/surface/outdoors // weather happens here
|
||||
name = "Icemoon Wastes"
|
||||
outdoors = TRUE
|
||||
|
||||
/area/icemoon/surface/outdoors/labor_camp
|
||||
name = "Icemoon Labor Camp"
|
||||
area_flags = UNIQUE_AREA | NO_ALERTS
|
||||
|
||||
/area/icemoon/surface/outdoors/unexplored //monsters and ruins spawn here
|
||||
icon_state = "unexplored"
|
||||
area_flags = UNIQUE_AREA | FLORA_ALLOWED | MOB_SPAWN_ALLOWED | CAVES_ALLOWED | NO_ALERTS
|
||||
|
||||
/area/icemoon/surface/outdoors/unexplored/rivers // rivers spawn here
|
||||
icon_state = "danger"
|
||||
map_generator = /datum/map_generator/cave_generator/icemoon/surface
|
||||
|
||||
/area/icemoon/surface/outdoors/unexplored/rivers/no_monsters
|
||||
area_flags = UNIQUE_AREA | FLORA_ALLOWED | CAVES_ALLOWED | NO_ALERTS
|
||||
|
||||
/area/icemoon/underground
|
||||
name = "Icemoon Caves"
|
||||
outdoors = TRUE
|
||||
always_unpowered = TRUE
|
||||
requires_power = TRUE
|
||||
poweralm = FALSE
|
||||
power_environ = FALSE
|
||||
power_equip = FALSE
|
||||
power_light = FALSE
|
||||
// ambience_index = AMBIENCE_MINING
|
||||
ambientsounds = MINING
|
||||
area_flags = UNIQUE_AREA | FLORA_ALLOWED | NO_ALERTS
|
||||
// min_ambience_cooldown = 70 SECONDS
|
||||
// max_ambience_cooldown = 220 SECONDS
|
||||
|
||||
/area/icemoon/underground/unexplored // mobs and megafauna and ruins spawn here
|
||||
name = "Icemoon Caves"
|
||||
icon_state = "unexplored"
|
||||
tunnel_allowed = TRUE
|
||||
mob_spawn_allowed = TRUE
|
||||
megafauna_spawn_allowed = TRUE
|
||||
area_flags = CAVES_ALLOWED | FLORA_ALLOWED | MOB_SPAWN_ALLOWED | MEGAFAUNA_SPAWN_ALLOWED | NO_ALERTS
|
||||
|
||||
/area/icemoon/underground/unexplored/rivers // rivers spawn here
|
||||
icon_state = "danger"
|
||||
map_generator = /datum/map_generator/cave_generator/icemoon
|
||||
|
||||
/area/icemoon/underground/explored
|
||||
/area/icemoon/underground/unexplored/rivers/deep
|
||||
map_generator = /datum/map_generator/cave_generator/icemoon/deep
|
||||
|
||||
/area/icemoon/underground/explored // ruins can't spawn here
|
||||
name = "Icemoon Underground"
|
||||
flora_allowed = FALSE
|
||||
|
||||
/area/icemoon/surface/outdoors
|
||||
name = "Icemoon Wastes"
|
||||
outdoors = TRUE
|
||||
|
||||
/area/icemoon/surface/outdoors/labor_camp
|
||||
name = "Icemoon Labor Camp"
|
||||
flora_allowed = FALSE
|
||||
|
||||
/area/icemoon/surface/outdoors/unexplored //monsters and ruins spawn here
|
||||
icon_state = "unexplored"
|
||||
tunnel_allowed = TRUE
|
||||
mob_spawn_allowed = TRUE
|
||||
|
||||
/area/icemoon/surface/outdoors/unexplored/rivers // rivers spawn here
|
||||
icon_state = "danger"
|
||||
|
||||
/area/icemoon/surface/outdoors/unexplored/rivers/no_monsters
|
||||
mob_spawn_allowed = FALSE
|
||||
area_flags = UNIQUE_AREA | NO_ALERTS
|
||||
|
||||
@@ -2,9 +2,7 @@
|
||||
|
||||
/area/ruin/space
|
||||
has_gravity = FALSE
|
||||
blob_allowed = FALSE //Nope, no winning in space as a blob. Gotta eat the station.
|
||||
outdoors = TRUE
|
||||
ambientsounds = SPACE
|
||||
area_flags = UNIQUE_AREA
|
||||
|
||||
/area/ruin/space/has_grav
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
@@ -12,7 +10,6 @@
|
||||
/area/ruin/space/has_grav/powered
|
||||
requires_power = FALSE
|
||||
|
||||
|
||||
/area/ruin/fakespace
|
||||
icon_state = "space"
|
||||
requires_power = TRUE
|
||||
@@ -22,10 +19,8 @@
|
||||
power_light = FALSE
|
||||
power_equip = FALSE
|
||||
power_environ = FALSE
|
||||
valid_territory = FALSE
|
||||
outdoors = TRUE
|
||||
ambientsounds = SPACE
|
||||
blob_allowed = FALSE
|
||||
|
||||
/////////////
|
||||
|
||||
@@ -133,22 +128,20 @@
|
||||
|
||||
/area/ruin/space/diner
|
||||
name = "Space Diner"
|
||||
area_flags = UNIQUE_AREA
|
||||
|
||||
/area/ruin/space/diner/interior
|
||||
name = "Space Diner"
|
||||
icon_state = "maintbar"
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
blob_allowed = FALSE //Nope, no winning in the diner as a blob. Gotta eat the main station.
|
||||
|
||||
/area/ruin/space/diner/solars
|
||||
requires_power = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
|
||||
valid_territory = FALSE
|
||||
blob_allowed = FALSE
|
||||
flags_1 = NONE
|
||||
ambientsounds = ENGINEERING
|
||||
name = "Space Diner Solar Array"
|
||||
icon_state = "yellow"
|
||||
requires_power = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
|
||||
flags_1 = NONE
|
||||
ambientsounds = ENGINEERING
|
||||
|
||||
//Ruin of "Skelter" ship
|
||||
|
||||
@@ -257,7 +250,7 @@
|
||||
//Ruin of old teleporter
|
||||
|
||||
/area/ruin/space/oldteleporter
|
||||
name = "Old teleporter"
|
||||
name = "Old Teleporter"
|
||||
icon_state = "teleporter"
|
||||
|
||||
|
||||
@@ -301,7 +294,7 @@
|
||||
icon_state = "storage_wing"
|
||||
|
||||
/area/ruin/space/has_grav/deepstorage/dorm
|
||||
name = "Deep Storage Dormory"
|
||||
name = "Deep Storage Dormitory"
|
||||
icon_state = "crew_quarters"
|
||||
|
||||
/area/ruin/space/has_grav/deepstorage/kitchen
|
||||
@@ -339,7 +332,9 @@
|
||||
/area/ruin/space/has_grav/ancientstation/atmo
|
||||
name = "Beta Station Atmospherics"
|
||||
icon_state = "red"
|
||||
has_gravity = FALSE
|
||||
// ambience_index = AMBIENCE_ENGI
|
||||
ambientsounds = ENGINEERING
|
||||
has_gravity = TRUE
|
||||
|
||||
/area/ruin/space/has_grav/ancientstation/betanorth
|
||||
name = "Beta Station North Corridor"
|
||||
@@ -349,9 +344,15 @@
|
||||
name = "Station Solar Array"
|
||||
icon_state = "panelsAP"
|
||||
|
||||
/area/ruin/space/has_grav/ancientstation/betacorridor
|
||||
name = "Beta Station Main Corridor"
|
||||
icon_state = "bluenew"
|
||||
|
||||
/area/ruin/space/has_grav/ancientstation/engi
|
||||
name = "Charlie Station Engineering"
|
||||
icon_state = "engine"
|
||||
// ambience_index = AMBIENCE_ENGI
|
||||
ambientsounds = ENGINEERING
|
||||
|
||||
/area/ruin/space/has_grav/ancientstation/comm
|
||||
name = "Charlie Station Command"
|
||||
@@ -385,6 +386,27 @@
|
||||
name = "Hivebot Mothership"
|
||||
icon_state = "teleporter"
|
||||
|
||||
/area/ruin/space/has_grav/ancientstation/deltaai
|
||||
name = "Delta Station AI Core"
|
||||
icon_state = "ai"
|
||||
ambientsounds = list('sound/ambience/ambimalf.ogg', 'sound/ambience/ambitech.ogg', 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg')
|
||||
|
||||
/area/ruin/space/has_grav/ancientstation/mining
|
||||
name = "Beta Station Mining Equipment"
|
||||
icon_state = "mining"
|
||||
|
||||
/area/ruin/space/has_grav/ancientstation/medbay
|
||||
name = "Beta Station Medbay"
|
||||
icon_state = "medbay"
|
||||
|
||||
/area/ruin/space/has_grav/ancientstation/betastorage
|
||||
name = "Beta Station Storage"
|
||||
icon_state = "storage"
|
||||
|
||||
/area/solars/ancientstation
|
||||
name = "Charlie Station Solar Array"
|
||||
icon_state = "panelsP"
|
||||
|
||||
//DERELICT
|
||||
|
||||
/area/ruin/space/derelict
|
||||
@@ -469,11 +491,11 @@
|
||||
name = "Abandoned Ship"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/solar/derelict_starboard
|
||||
/area/solars/derelict_starboard
|
||||
name = "Derelict Starboard Solar Array"
|
||||
icon_state = "panelsS"
|
||||
|
||||
/area/solar/derelict_aft
|
||||
/area/solars/derelict_aft
|
||||
name = "Derelict Aft Solar Array"
|
||||
icon_state = "yellow"
|
||||
|
||||
@@ -496,28 +518,24 @@
|
||||
power_light = FALSE
|
||||
power_environ = FALSE
|
||||
|
||||
|
||||
//DJSTATION
|
||||
|
||||
/area/ruin/space/djstation
|
||||
name = "Ruskie DJ Station"
|
||||
icon_state = "DJ"
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
blob_allowed = FALSE //Nope, no winning on the DJ station as a blob. Gotta eat the main station.
|
||||
|
||||
/area/ruin/space/djstation/solars
|
||||
name = "DJ Station Solars"
|
||||
icon_state = "DJ"
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
|
||||
|
||||
//ABANDONED TELEPORTER
|
||||
|
||||
/area/ruin/space/abandoned_tele
|
||||
name = "Abandoned Teleporter"
|
||||
icon_state = "teleporter"
|
||||
music = "signal"
|
||||
ambientsounds = list('sound/ambience/ambimalf.ogg')
|
||||
ambientsounds = list('sound/ambience/ambimalf.ogg', 'sound/ambience/signal.ogg')
|
||||
|
||||
//OLD AI SAT
|
||||
|
||||
@@ -561,3 +579,13 @@
|
||||
/area/ruin/space/has_grav/powered/advancedlab
|
||||
name = "Abductor Replication Lab"
|
||||
icon_state = "yellow"
|
||||
|
||||
//HELL'S FACTORY OPERATING FACILITY
|
||||
// /area/ruin/space/has_grav/hellfactory
|
||||
// name = "Hell Factory"
|
||||
// icon_state = "yellow"
|
||||
|
||||
// /area/ruin/space/has_grav/hellfactoryoffice
|
||||
// name = "Hell Factory Office"
|
||||
// icon_state = "red"
|
||||
// area_flags = VALID_TERRITORY | BLOBS_ALLOWED | UNIQUE_AREA | NOTELEPORT
|
||||
|
||||
@@ -8,10 +8,11 @@
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
always_unpowered = FALSE
|
||||
valid_territory = FALSE
|
||||
icon_state = "shuttle"
|
||||
// Loading the same shuttle map at a different time will produce distinct area instances.
|
||||
unique = FALSE
|
||||
area_flags = NO_ALERTS
|
||||
icon_state = "shuttle"
|
||||
flags_1 = CAN_BE_DIRTY_1
|
||||
// area_limited_icon_smoothing = /area/shuttle
|
||||
sound_environment = SOUND_ENVIRONMENT_ROOM
|
||||
|
||||
/area/shuttle/Initialize()
|
||||
@@ -32,7 +33,8 @@
|
||||
|
||||
/area/shuttle/syndicate
|
||||
name = "Syndicate Infiltrator"
|
||||
blob_allowed = FALSE
|
||||
// ambience_index = AMBIENCE_DANGER
|
||||
// area_limited_icon_smoothing = /area/shuttle/syndicate
|
||||
ambientsounds = HIGHSEC
|
||||
canSmoothWithAreas = /area/shuttle/syndicate
|
||||
|
||||
@@ -57,7 +59,6 @@
|
||||
|
||||
/area/shuttle/pirate
|
||||
name = "Pirate Shuttle"
|
||||
blob_allowed = FALSE
|
||||
requires_power = TRUE
|
||||
canSmoothWithAreas = /area/shuttle/pirate
|
||||
|
||||
@@ -65,12 +66,22 @@
|
||||
name = "Pirate Shuttle Vault"
|
||||
requires_power = FALSE
|
||||
|
||||
/area/shuttle/pirate/flying_dutchman
|
||||
name = "Flying Dutchman"
|
||||
requires_power = FALSE
|
||||
|
||||
////////////////////////////Bounty Hunter Shuttles////////////////////////////
|
||||
|
||||
/area/shuttle/hunter
|
||||
name = "Hunter Shuttle"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
|
||||
////////////////////////////White Ship////////////////////////////
|
||||
|
||||
/area/shuttle/abandoned
|
||||
name = "Abandoned Ship"
|
||||
blob_allowed = FALSE
|
||||
requires_power = TRUE
|
||||
// area_limited_icon_smoothing = /area/shuttle/abandoned
|
||||
canSmoothWithAreas = /area/shuttle/abandoned
|
||||
|
||||
/area/shuttle/abandoned/bridge
|
||||
@@ -94,13 +105,6 @@
|
||||
/area/shuttle/abandoned/pod
|
||||
name = "Abandoned Ship Pod"
|
||||
|
||||
////////////////////////////Bounty Hunter Shuttles////////////////////////////
|
||||
/area/shuttle/hunter
|
||||
name = "Hunter Shuttle"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
blob_allowed = FALSE
|
||||
canSmoothWithAreas = /area/shuttle/hunter
|
||||
|
||||
////////////////////////////Single-area shuttles////////////////////////////
|
||||
|
||||
/area/shuttle/transit
|
||||
@@ -117,44 +121,67 @@
|
||||
|
||||
/area/shuttle/arrival
|
||||
name = "Arrival Shuttle"
|
||||
unique = TRUE // SSjob refers to this area for latejoiners
|
||||
area_flags = UNIQUE_AREA// SSjob refers to this area for latejoiners
|
||||
|
||||
/area/shuttle/pod_1
|
||||
name = "Escape Pod One"
|
||||
area_flags = BLOBS_ALLOWED
|
||||
|
||||
/area/shuttle/pod_2
|
||||
name = "Escape Pod Two"
|
||||
area_flags = BLOBS_ALLOWED
|
||||
|
||||
/area/shuttle/pod_3
|
||||
name = "Escape Pod Three"
|
||||
area_flags = BLOBS_ALLOWED
|
||||
|
||||
/area/shuttle/pod_4
|
||||
name = "Escape Pod Four"
|
||||
area_flags = BLOBS_ALLOWED
|
||||
|
||||
/area/shuttle/mining
|
||||
name = "Mining Shuttle"
|
||||
blob_allowed = FALSE
|
||||
area_flags = NONE //Set this so it doesn't inherit NO_ALERTS
|
||||
|
||||
/area/shuttle/mining/large
|
||||
name = "Mining Shuttle"
|
||||
requires_power = TRUE
|
||||
|
||||
/area/shuttle/labor
|
||||
name = "Labor Camp Shuttle"
|
||||
blob_allowed = FALSE
|
||||
area_flags = NONE //Set this so it doesn't inherit NO_ALERTS
|
||||
|
||||
/area/shuttle/supply
|
||||
name = "Supply Shuttle"
|
||||
blob_allowed = FALSE
|
||||
area_flags = NOTELEPORT
|
||||
|
||||
/area/shuttle/escape
|
||||
name = "Emergency Shuttle"
|
||||
area_flags = BLOBS_ALLOWED
|
||||
// area_limited_icon_smoothing = /area/shuttle/escape
|
||||
canSmoothWithAreas = /area/shuttle/escape
|
||||
flags_1 = CAN_BE_DIRTY_1 // | CULT_PERMITTED_1
|
||||
|
||||
/area/shuttle/escape/backup
|
||||
name = "Backup Emergency Shuttle"
|
||||
|
||||
/area/shuttle/escape/brig
|
||||
name = "Escape Shuttle Brig"
|
||||
icon_state = "shuttlered"
|
||||
|
||||
/area/shuttle/escape/luxury
|
||||
name = "Luxurious Emergency Shuttle"
|
||||
// area_flags = NOTELEPORT
|
||||
|
||||
/area/shuttle/escape/simulation
|
||||
name = "Medieval Reality Simulation Dome"
|
||||
icon_state = "shuttlectf"
|
||||
area_flags = NOTELEPORT
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
|
||||
/area/shuttle/escape/arena
|
||||
name = "The Arena"
|
||||
noteleport = TRUE
|
||||
area_flags = NOTELEPORT
|
||||
|
||||
/area/shuttle/escape/meteor
|
||||
name = "\proper a meteor with engines strapped to it"
|
||||
@@ -162,34 +189,26 @@
|
||||
|
||||
/area/shuttle/transport
|
||||
name = "Transport Shuttle"
|
||||
blob_allowed = FALSE
|
||||
|
||||
/area/shuttle/assault_pod
|
||||
name = "Steel Rain"
|
||||
blob_allowed = FALSE
|
||||
|
||||
/area/shuttle/sbc_starfury
|
||||
name = "SBC Starfury"
|
||||
blob_allowed = FALSE
|
||||
|
||||
/area/shuttle/sbc_fighter1
|
||||
name = "SBC Fighter 1"
|
||||
blob_allowed = FALSE
|
||||
|
||||
/area/shuttle/sbc_fighter2
|
||||
name = "SBC Fighter 2"
|
||||
blob_allowed = FALSE
|
||||
|
||||
/area/shuttle/sbc_corvette
|
||||
name = "SBC corvette"
|
||||
blob_allowed = FALSE
|
||||
|
||||
/area/shuttle/syndicate_scout
|
||||
name = "Syndicate Scout"
|
||||
blob_allowed = FALSE
|
||||
|
||||
/area/shuttle/caravan
|
||||
blob_allowed = FALSE
|
||||
requires_power = TRUE
|
||||
|
||||
/area/shuttle/caravan/syndicate1
|
||||
|
||||
+55
-9
@@ -99,6 +99,9 @@
|
||||
///Mobs that are currently do_after'ing this atom, to be cleared from on Destroy()
|
||||
var/list/targeted_by
|
||||
|
||||
///Reference to atom being orbited
|
||||
var/atom/orbit_target
|
||||
|
||||
/**
|
||||
* Called when an atom is created in byond (built in engine proc)
|
||||
*
|
||||
@@ -882,6 +885,9 @@
|
||||
VV_DROPDOWN_OPTION(VV_HK_ADD_REAGENT, "Add Reagent")
|
||||
VV_DROPDOWN_OPTION(VV_HK_TRIGGER_EMP, "EMP Pulse")
|
||||
VV_DROPDOWN_OPTION(VV_HK_TRIGGER_EXPLOSION, "Explosion")
|
||||
// VV_DROPDOWN_OPTION(VV_HK_RADIATE, "Radiate")
|
||||
VV_DROPDOWN_OPTION(VV_HK_EDIT_FILTERS, "Edit Filters")
|
||||
// VV_DROPDOWN_OPTION(VV_HK_ADD_AI, "Add AI controller")
|
||||
|
||||
/atom/vv_do_topic(list/href_list)
|
||||
. = ..()
|
||||
@@ -925,6 +931,9 @@
|
||||
var/newname = input(usr, "What do you want to rename this to?", "Automatic Rename") as null|text
|
||||
if(newname)
|
||||
vv_auto_rename(newname)
|
||||
if(href_list[VV_HK_EDIT_FILTERS] && check_rights(R_VAREDIT))
|
||||
var/client/C = usr.client
|
||||
C?.open_filter_editor(src)
|
||||
|
||||
/atom/vv_get_header()
|
||||
. = ..()
|
||||
@@ -983,7 +992,7 @@
|
||||
return
|
||||
|
||||
/atom/proc/multitool_check_buffer(user, obj/item/I, silent = FALSE)
|
||||
if(!istype(I, /obj/item/multitool))
|
||||
if(!I.tool_behaviour == TOOL_MULTITOOL)
|
||||
if(user && !silent)
|
||||
to_chat(user, "<span class='warning'>[I] has no data buffer!</span>")
|
||||
return FALSE
|
||||
@@ -1145,7 +1154,6 @@
|
||||
|
||||
victim.log_message(message, LOG_ATTACK, color="blue")
|
||||
|
||||
// Filter stuff
|
||||
/atom/proc/add_filter(name,priority,list/params)
|
||||
LAZYINITLIST(filter_data)
|
||||
var/list/p = params.Copy()
|
||||
@@ -1161,26 +1169,64 @@
|
||||
var/list/arguments = data.Copy()
|
||||
arguments -= "priority"
|
||||
filters += filter(arglist(arguments))
|
||||
UNSETEMPTY(filter_data)
|
||||
|
||||
/atom/proc/transition_filter(name, time, list/new_params, easing, loop)
|
||||
var/filter = get_filter(name)
|
||||
if(!filter)
|
||||
return
|
||||
|
||||
var/list/old_filter_data = filter_data[name]
|
||||
|
||||
var/list/params = old_filter_data.Copy()
|
||||
for(var/thing in new_params)
|
||||
params[thing] = new_params[thing]
|
||||
|
||||
animate(filter, new_params, time = time, easing = easing, loop = loop)
|
||||
for(var/param in params)
|
||||
filter_data[name][param] = params[param]
|
||||
|
||||
/atom/proc/change_filter_priority(name, new_priority)
|
||||
if(!filter_data || !filter_data[name])
|
||||
return
|
||||
|
||||
filter_data[name]["priority"] = new_priority
|
||||
update_filters()
|
||||
|
||||
/obj/item/update_filters()
|
||||
. = ..()
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/atom/proc/get_filter(name)
|
||||
if(filter_data && filter_data[name])
|
||||
return filters[filter_data.Find(name)]
|
||||
|
||||
/atom/proc/remove_filter(name)
|
||||
if(filter_data && filter_data[name])
|
||||
filter_data -= name
|
||||
update_filters()
|
||||
return TRUE
|
||||
/atom/proc/remove_filter(name_or_names)
|
||||
if(!filter_data)
|
||||
return
|
||||
|
||||
var/list/names = islist(name_or_names) ? name_or_names : list(name_or_names)
|
||||
|
||||
for(var/name in names)
|
||||
if(filter_data[name])
|
||||
filter_data -= name
|
||||
update_filters()
|
||||
|
||||
/atom/proc/clear_filters()
|
||||
filter_data = null
|
||||
filters = null
|
||||
|
||||
/atom/proc/intercept_zImpact(atom/movable/AM, levels = 1)
|
||||
. |= SEND_SIGNAL(src, COMSIG_ATOM_INTERCEPT_Z_FALL, AM, levels)
|
||||
|
||||
///Sets the custom materials for an item.
|
||||
/atom/proc/set_custom_materials(var/list/materials, multiplier = 1)
|
||||
/atom/proc/set_custom_materials(list/materials, multiplier = 1)
|
||||
if(custom_materials) //Only runs if custom materials existed at first. Should usually be the case but check anyways
|
||||
for(var/i in custom_materials)
|
||||
var/datum/material/custom_material = SSmaterials.GetMaterialRef(i)
|
||||
custom_material.on_removed(src, material_flags) //Remove the current materials
|
||||
custom_material.on_removed(src, custom_materials[i], material_flags) //Remove the current materials
|
||||
|
||||
if(!length(materials))
|
||||
custom_materials = null
|
||||
|
||||
@@ -331,6 +331,7 @@
|
||||
return
|
||||
. = anchored
|
||||
anchored = anchorvalue
|
||||
SEND_SIGNAL(src, COMSIG_OBJ_SETANCHORED, anchorvalue)
|
||||
// SEND_SIGNAL(src, COMSIG_MOVABLE_SET_ANCHORED, anchorvalue)
|
||||
|
||||
/atom/movable/proc/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
traitor_name = "Bloodsucker"
|
||||
antag_flag = ROLE_BLOODSUCKER
|
||||
false_report_weight = 1
|
||||
chaos = 4
|
||||
restricted_jobs = list("AI","Cyborg")
|
||||
protected_jobs = list("Chaplain", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_players = 20
|
||||
@@ -87,7 +88,7 @@
|
||||
// Init Sunlight (called from datum_bloodsucker.on_gain(), in case game mode isn't even Bloodsucker
|
||||
/datum/game_mode/proc/check_start_sunlight()
|
||||
// Already Sunlight (and not about to cancel)
|
||||
if(istype(bloodsucker_sunlight) && !bloodsucker_sunlight.cancel_me)
|
||||
if(istype(bloodsucker_sunlight))
|
||||
return
|
||||
bloodsucker_sunlight = new ()
|
||||
|
||||
@@ -97,7 +98,6 @@
|
||||
if(!istype(bloodsucker_sunlight))
|
||||
return
|
||||
if(bloodsuckers.len <= 0)
|
||||
bloodsucker_sunlight.cancel_me = TRUE
|
||||
qdel(bloodsucker_sunlight)
|
||||
bloodsucker_sunlight = null
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
name = "traitor+brothers"
|
||||
config_tag = "traitorbro"
|
||||
required_players = 25
|
||||
chaos = 5
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
|
||||
config_tag = "changeling"
|
||||
antag_flag = ROLE_CHANGELING
|
||||
false_report_weight = 10
|
||||
chaos = 5
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") //citadel change - adds HoP, CE, CMO, and RD to ling role blacklist
|
||||
required_players = 15
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
name = "traitor+changeling"
|
||||
config_tag = "traitorchan"
|
||||
false_report_weight = 10
|
||||
chaos = 6
|
||||
traitors_possible = 3 //hard limit on traitors if scaling is turned off
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
required_players = 25
|
||||
|
||||
@@ -134,6 +134,7 @@ Credit where due:
|
||||
config_tag = "clockwork_cult"
|
||||
antag_flag = ROLE_SERVANT_OF_RATVAR
|
||||
false_report_weight = 10
|
||||
chaos = 8
|
||||
required_players = 24 //Fixing this directly for now since apparently config machine for forcing modes broke.
|
||||
required_enemies = 3
|
||||
recommended_enemies = 5
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/datum/game_mode/nuclear/clown_ops
|
||||
name = "clown ops"
|
||||
config_tag = "clownops"
|
||||
|
||||
chaos = 8
|
||||
announce_span = "danger"
|
||||
announce_text = "Clown empire forces are approaching the station in an attempt to HONK it!\n\
|
||||
<span class='danger'>Operatives</span>: Secure the nuclear authentication disk and use your bananium fission explosive to HONK the station.\n\
|
||||
|
||||
@@ -38,6 +38,7 @@
|
||||
config_tag = "cult"
|
||||
antag_flag = ROLE_CULTIST
|
||||
false_report_weight = 10
|
||||
chaos = 8
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_players = 30
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/datum/game_mode/devil/devil_agents
|
||||
name = "Devil Agents"
|
||||
config_tag = "devil_agents"
|
||||
chaos = 5
|
||||
required_players = 25
|
||||
required_enemies = 3
|
||||
recommended_enemies = 8
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
config_tag = "devil"
|
||||
antag_flag = ROLE_DEVIL
|
||||
false_report_weight = 1
|
||||
chaos = 3
|
||||
protected_jobs = list("Lawyer", "Curator", "Chaplain", "Head of Security", "Captain", "AI")
|
||||
required_players = 0
|
||||
required_enemies = 1
|
||||
|
||||
@@ -58,14 +58,6 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
|
||||
var/threat_level = 0
|
||||
/// The current antag threat. Recalculated every time a ruletype starts or ends.
|
||||
var/threat = 0
|
||||
/// Threat average over the course of the round, for endgame logs.
|
||||
var/threat_average = 0
|
||||
/// Number of times threat average has been calculated, for calculating above.
|
||||
var/threat_average_weight = 0
|
||||
/// Last time a threat average sample was taken. Used for weighting the rolling average.
|
||||
var/last_threat_sample_time = 0
|
||||
/// Maximum threat recorded so far, for cross-round chaos adjustment.
|
||||
var/max_threat = 0
|
||||
/// Things that cause a rolling threat adjustment to be displayed at roundend.
|
||||
var/list/threat_tallies = list()
|
||||
/// Running information about the threat. Can store text or datum entries.
|
||||
@@ -745,17 +737,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
|
||||
continue
|
||||
if(!M.voluntary_ghosted)
|
||||
current_players[CURRENT_DEAD_PLAYERS].Add(M) // Players who actually died (and admins who ghosted, would be nice to avoid counting them somehow)
|
||||
threat = storyteller.calculate_threat() + added_threat
|
||||
max_threat = max(max_threat,threat)
|
||||
if(threat_average_weight)
|
||||
var/cur_sample_weight = world.time - last_threat_sample_time
|
||||
threat_average = ((threat_average * threat_average_weight) + (threat * cur_sample_weight)) / (threat_average_weight + cur_sample_weight)
|
||||
threat_average_weight += cur_sample_weight
|
||||
last_threat_sample_time = world.time
|
||||
else
|
||||
threat_average = threat
|
||||
threat_average_weight++
|
||||
last_threat_sample_time = world.time
|
||||
threat = (SSactivity.current_threat * 0.6 + SSactivity.get_max_threat() * 0.2 + SSactivity.get_average_threat() * 0.2) + added_threat
|
||||
|
||||
/// Removes type from the list
|
||||
/datum/game_mode/dynamic/proc/remove_from_list(list/type_list, type)
|
||||
|
||||
@@ -106,6 +106,7 @@
|
||||
for(var/i in 1 to 3)
|
||||
if(config_tag in saved_dynamic_rules[i])
|
||||
weight_mult -= (repeated_mode_adjust[i]/100)
|
||||
weight_mult = max(0,weight_mult)
|
||||
if(config_tag in costs)
|
||||
cost = costs[config_tag]
|
||||
if(config_tag in requirementses)
|
||||
|
||||
@@ -45,27 +45,6 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_midround_delay_min + GLOB.dynamic_first_midround_delay_max)
|
||||
mode.midround_injection_cooldown = round(clamp(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_first_midround_delay_min, GLOB.dynamic_first_midround_delay_max)) + world.time
|
||||
|
||||
/datum/dynamic_storyteller/proc/calculate_threat()
|
||||
var/threat = 0
|
||||
for(var/datum/antagonist/A in GLOB.antagonists)
|
||||
if(A?.owner?.current && A.owner.current.stat != DEAD)
|
||||
threat += A.threat()
|
||||
for(var/r in SSevents.running)
|
||||
var/datum/round_event/R = r
|
||||
threat += R.threat()
|
||||
for(var/obj/item/phylactery/P in GLOB.poi_list)
|
||||
threat += 25 // can't be giving them too much of a break
|
||||
for (var/mob/M in mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
if (M?.mind?.assigned_role && M.stat != DEAD)
|
||||
var/datum/job/J = SSjob.GetJob(M.mind.assigned_role)
|
||||
if(J)
|
||||
if(length(M.mind.antag_datums))
|
||||
threat += J.GetThreat()
|
||||
else
|
||||
threat -= J.GetThreat()
|
||||
threat += (mode.current_players[CURRENT_DEAD_PLAYERS].len)*dead_player_weight
|
||||
return round(threat,0.1)
|
||||
|
||||
/datum/dynamic_storyteller/proc/do_process()
|
||||
return
|
||||
|
||||
@@ -95,7 +74,7 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
if(voters)
|
||||
GLOB.dynamic_curve_centre += (mean/voters)
|
||||
if(flags & USE_PREV_ROUND_WEIGHTS)
|
||||
GLOB.dynamic_curve_centre += (50 - SSpersistence.average_dynamic_threat) / 10
|
||||
GLOB.dynamic_curve_centre += (SSpersistence.average_threat) / 10
|
||||
GLOB.dynamic_forced_threat_level = forced_threat_level
|
||||
|
||||
/datum/dynamic_storyteller/proc/get_midround_cooldown()
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
config_tag = "heresy"
|
||||
antag_flag = ROLE_HERETIC
|
||||
false_report_weight = 5
|
||||
chaos = 5
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") //citadel change - adds HoP, CE, CMO, and RD to heretic role blacklist
|
||||
required_players = 15
|
||||
|
||||
@@ -5,28 +5,16 @@
|
||||
continue
|
||||
S.charge = 0
|
||||
S.output_level = 0
|
||||
S.output_attempt = 0
|
||||
S.output_attempt = FALSE
|
||||
S.update_icon()
|
||||
S.power_change()
|
||||
|
||||
var/list/skipped_areas = list(/area/engine/engineering, /area/engine/supermatter, /area/engine/atmospherics_engine, /area/ai_monitored/turret_protected/ai)
|
||||
|
||||
for(var/area/A in world)
|
||||
if( !A.requires_power || A.always_unpowered || A.base_area)
|
||||
for(var/area/A in GLOB.the_station_areas)
|
||||
if(!A.requires_power || A.always_unpowered )
|
||||
continue
|
||||
if(GLOB.typecache_powerfailure_safe_areas[A.type])
|
||||
continue
|
||||
|
||||
var/skip = 0
|
||||
for(var/area_type in skipped_areas)
|
||||
if(istype(A,area_type))
|
||||
skip = 1
|
||||
break
|
||||
if(A.contents)
|
||||
for(var/atom/AT in A.contents)
|
||||
if(!is_station_level(AT.z)) //Only check one, it's enough.
|
||||
skip = 1
|
||||
break
|
||||
if(skip)
|
||||
continue
|
||||
A.power_light = FALSE
|
||||
A.power_equip = FALSE
|
||||
A.power_environ = FALSE
|
||||
@@ -35,13 +23,7 @@
|
||||
for(var/obj/machinery/power/apc/C in GLOB.apcs_list)
|
||||
if(C.cell && is_station_level(C.z))
|
||||
var/area/A = C.area
|
||||
|
||||
var/skip = 0
|
||||
for(var/area_type in skipped_areas)
|
||||
if(istype(A,area_type))
|
||||
skip = 1
|
||||
break
|
||||
if(skip)
|
||||
if(GLOB.typecache_powerfailure_safe_areas[A.type])
|
||||
continue
|
||||
|
||||
C.cell.charge = 0
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
config_tag = "secret_extended"
|
||||
false_report_weight = 5
|
||||
required_players = 0
|
||||
chaos = 0
|
||||
|
||||
announce_span = "notice"
|
||||
announce_text = "Just have fun and enjoy the game!"
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
var/config_tag = null
|
||||
var/votable = 1
|
||||
var/probability = 0
|
||||
var/chaos = 5 // 0-9, used for weighting round-to-round
|
||||
var/false_report_weight = 0 //How often will this show up incorrectly in a centcom report?
|
||||
var/station_was_nuked = 0 //see nuclearbomb.dm and malfunction.dm
|
||||
var/nuke_off_station = 0 //Used for tracking where the nuke hit
|
||||
@@ -81,30 +82,43 @@
|
||||
|
||||
///Everyone should now be on the station and have their normal gear. This is the place to give the special roles extra things
|
||||
/datum/game_mode/proc/post_setup(report) //Gamemodes can override the intercept report. Passing TRUE as the argument will force a report.
|
||||
//finalize_monster_hunters() Disabled for now
|
||||
if(!report)
|
||||
report = !CONFIG_GET(flag/no_intercept_report)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/display_roundstart_logout_report), ROUNDSTART_LOGOUT_REPORT_TIME)
|
||||
|
||||
if(prob(20)) //CIT CHANGE - adds a 20% chance for the security level to be the opposite of what it normally is
|
||||
if(prob(20)) //cit-change
|
||||
flipseclevel = TRUE
|
||||
|
||||
// if(CONFIG_GET(flag/reopen_roundstart_suicide_roles))
|
||||
// var/delay = CONFIG_GET(number/reopen_roundstart_suicide_roles_delay)
|
||||
// if(delay)
|
||||
// delay = (delay SECONDS)
|
||||
// else
|
||||
// delay = (4 MINUTES) //default to 4 minutes if the delay isn't defined.
|
||||
// addtimer(CALLBACK(GLOBAL_PROC, .proc/reopen_roundstart_suicide_roles), delay)
|
||||
|
||||
if(SSdbcore.Connect())
|
||||
var/sql
|
||||
var/list/to_set = list()
|
||||
var/arguments = list()
|
||||
if(SSticker.mode)
|
||||
sql += "game_mode = '[SSticker.mode]'"
|
||||
to_set += "game_mode = :game_mode"
|
||||
arguments["game_mode"] = SSticker.mode
|
||||
if(GLOB.revdata.originmastercommit)
|
||||
if(sql)
|
||||
sql += ", "
|
||||
sql += "commit_hash = '[GLOB.revdata.originmastercommit]'"
|
||||
if(sql)
|
||||
var/datum/DBQuery/query_round_game_mode = SSdbcore.NewQuery("UPDATE [format_table_name("round")] SET [sql] WHERE id = [GLOB.round_id]")
|
||||
to_set += "commit_hash = :commit_hash"
|
||||
arguments["commit_hash"] = GLOB.revdata.originmastercommit
|
||||
if(to_set.len)
|
||||
arguments["round_id"] = GLOB.round_id
|
||||
var/datum/db_query/query_round_game_mode = SSdbcore.NewQuery(
|
||||
"UPDATE [format_table_name("round")] SET [to_set.Join(", ")] WHERE id = :round_id",
|
||||
arguments
|
||||
)
|
||||
query_round_game_mode.Execute()
|
||||
qdel(query_round_game_mode)
|
||||
if(report)
|
||||
addtimer(CALLBACK(src, .proc/send_intercept, 0), rand(waittime_l, waittime_h))
|
||||
generate_station_goals()
|
||||
gamemode_ready = TRUE
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
|
||||
///Handles late-join antag assignments
|
||||
@@ -406,7 +420,7 @@
|
||||
|
||||
for(var/mob/dead/new_player/player in players)
|
||||
if(player.client && player.ready == PLAYER_READY_TO_PLAY)
|
||||
if(role in player.client.prefs.be_special)
|
||||
if((role in player.client.prefs.be_special) && !(ROLE_NO_ANTAGONISM in player.client.prefs.be_special))
|
||||
if(!jobban_isbanned(player, ROLE_SYNDICATE) && !QDELETED(player) && !jobban_isbanned(player, role) && !QDELETED(player)) //Nodrak/Carn: Antag Job-bans
|
||||
if(age_check(player.client)) //Must be older than the minimum age
|
||||
candidates += player.mind // Get a list of all the people who want to be the antagonist for this round
|
||||
@@ -610,3 +624,10 @@
|
||||
/// Mode specific info for ghost game_info
|
||||
/datum/game_mode/proc/ghost_info()
|
||||
return
|
||||
|
||||
/datum/game_mode/proc/get_chaos()
|
||||
var/chaos_levels = CONFIG_GET(keyed_list/chaos_level)
|
||||
if(config_tag in chaos_levels)
|
||||
return chaos_levels[config_tag]
|
||||
else
|
||||
return chaos
|
||||
|
||||
@@ -413,7 +413,7 @@
|
||||
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION)) //First, collect all area types on the station zlevel
|
||||
for(var/ar in SSmapping.areas_in_z["[z]"])
|
||||
var/area/A = ar
|
||||
if(!(A.type in valid_territories) && A.valid_territory)
|
||||
if(!(A.type in valid_territories) && (A.area_flags & VALID_TERRITORY))
|
||||
valid_territories |= A.type
|
||||
return valid_territories.len
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@ GLOBAL_LIST_EMPTY(gangs)
|
||||
name = "gang war"
|
||||
config_tag = "gang"
|
||||
antag_flag = ROLE_GANG
|
||||
chaos = 9
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_players = 15
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
name = "meteor"
|
||||
config_tag = "meteor"
|
||||
false_report_weight = 1
|
||||
chaos = 9
|
||||
var/meteordelay = 2000
|
||||
var/nometeors = 0
|
||||
var/rampupdelta = 5
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
#define DEFAULT_METEOR_LIFETIME 1800
|
||||
#define MAP_EDGE_PAD 5
|
||||
|
||||
GLOBAL_VAR_INIT(meteor_wave_delay, 625) //minimum wait between waves in tenths of seconds
|
||||
//set to at least 100 unless you want evarr ruining every round
|
||||
|
||||
@@ -30,7 +32,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
var/turf/pickedgoal
|
||||
var/max_i = 10//number of tries to spawn meteor.
|
||||
while(!isspaceturf(pickedstart))
|
||||
var/startSide = dir || pick(GLOB.cardinals)
|
||||
var/startSide = (dir ? dir : pick(GLOB.cardinals))
|
||||
var/startZ = pick(SSmapping.levels_by_trait(ZTRAIT_STATION))
|
||||
pickedstart = spaceDebrisStartLoc(startSide, startZ)
|
||||
pickedgoal = spaceDebrisFinishLoc(startSide, startZ)
|
||||
@@ -46,17 +48,17 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
var/startx
|
||||
switch(startSide)
|
||||
if(NORTH)
|
||||
starty = world.maxy-(TRANSITIONEDGE+2)
|
||||
startx = rand((TRANSITIONEDGE+2), world.maxx-(TRANSITIONEDGE+2))
|
||||
starty = world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD)
|
||||
startx = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD))
|
||||
if(EAST)
|
||||
starty = rand((TRANSITIONEDGE+2),world.maxy-(TRANSITIONEDGE+2))
|
||||
startx = world.maxx-(TRANSITIONEDGE+2)
|
||||
starty = rand((TRANSITIONEDGE + MAP_EDGE_PAD),world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD))
|
||||
startx = world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD)
|
||||
if(SOUTH)
|
||||
starty = (TRANSITIONEDGE+2)
|
||||
startx = rand((TRANSITIONEDGE+2), world.maxx-(TRANSITIONEDGE+2))
|
||||
starty = (TRANSITIONEDGE + MAP_EDGE_PAD)
|
||||
startx = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD))
|
||||
if(WEST)
|
||||
starty = rand((TRANSITIONEDGE+2), world.maxy-(TRANSITIONEDGE+2))
|
||||
startx = (TRANSITIONEDGE+2)
|
||||
starty = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD))
|
||||
startx = (TRANSITIONEDGE + MAP_EDGE_PAD)
|
||||
. = locate(startx, starty, Z)
|
||||
|
||||
/proc/spaceDebrisFinishLoc(startSide, Z)
|
||||
@@ -64,17 +66,17 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
var/endx
|
||||
switch(startSide)
|
||||
if(NORTH)
|
||||
endy = (TRANSITIONEDGE+1)
|
||||
endx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1))
|
||||
endy = (TRANSITIONEDGE + MAP_EDGE_PAD)
|
||||
endx = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD))
|
||||
if(EAST)
|
||||
endy = rand((TRANSITIONEDGE+1), world.maxy-(TRANSITIONEDGE+1))
|
||||
endx = (TRANSITIONEDGE+1)
|
||||
endy = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD))
|
||||
endx = (TRANSITIONEDGE + MAP_EDGE_PAD)
|
||||
if(SOUTH)
|
||||
endy = world.maxy-(TRANSITIONEDGE+1)
|
||||
endx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1))
|
||||
endy = world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD)
|
||||
endx = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD))
|
||||
if(WEST)
|
||||
endy = rand((TRANSITIONEDGE+1),world.maxy-(TRANSITIONEDGE+1))
|
||||
endx = world.maxx-(TRANSITIONEDGE+1)
|
||||
endy = rand((TRANSITIONEDGE + MAP_EDGE_PAD),world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD))
|
||||
endx = world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD)
|
||||
. = locate(endx, endy, Z)
|
||||
|
||||
///////////////////////
|
||||
@@ -82,7 +84,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
//////////////////////
|
||||
|
||||
/obj/effect/meteor
|
||||
name = "the concept of meteor"
|
||||
name = "\proper the concept of meteor"
|
||||
desc = "You should probably run instead of gawking at this."
|
||||
icon = 'icons/obj/meteor.dmi'
|
||||
icon_state = "small"
|
||||
@@ -92,7 +94,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
var/hitpwr = 2 //Level of ex_act to be called on hit.
|
||||
var/dest
|
||||
pass_flags = PASSTABLE
|
||||
var/heavy = 0
|
||||
var/heavy = FALSE
|
||||
var/meteorsound = 'sound/effects/meteorimpact.ogg'
|
||||
var/z_original
|
||||
var/threat = 0 // used for determining which meteors are most interesting
|
||||
@@ -108,12 +110,12 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
|
||||
. = ..() //process movement...
|
||||
|
||||
var/turf/T = get_turf(loc)
|
||||
if(.)//.. if did move, ram the turf we get in
|
||||
var/turf/T = get_turf(loc)
|
||||
ram_turf(T)
|
||||
|
||||
if(prob(10) && !isspaceturf(T) && !istype(T, /turf/closed/mineral) && !istype(T, /turf/open/floor/plating/asteroid))//randomly takes a 'hit' from ramming
|
||||
get_hit()
|
||||
if(prob(10) && !isspaceturf(T) && !istype(T, /turf/closed/mineral) && !istype(T, /turf/open/floor/plating/asteroid))//randomly takes a 'hit' from ramming, and ignore spare ruin aseroids
|
||||
get_hit()
|
||||
|
||||
/obj/effect/meteor/Destroy()
|
||||
if (timerid)
|
||||
@@ -135,24 +137,25 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
/obj/effect/meteor/Bump(atom/A)
|
||||
if(A)
|
||||
ram_turf(get_turf(A))
|
||||
playsound(src.loc, meteorsound, 40, 1)
|
||||
if(!istype(A, /turf/closed/mineral) && !istype(A, /turf/open/floor/plating/asteroid))
|
||||
playsound(src.loc, meteorsound, 40, TRUE)
|
||||
if(!istype(A, /turf/closed/mineral) && !istype(A, /turf/open/floor/plating/asteroid)) // ignore localstation ruins
|
||||
get_hit()
|
||||
|
||||
/obj/effect/meteor/proc/ram_turf(turf/T)
|
||||
//first bust whatever is in the turf
|
||||
for(var/atom/A in T)
|
||||
if(A != src)
|
||||
if(isliving(A))
|
||||
A.visible_message("<span class='warning'>[src] slams into [A].</span>", "<span class='userdanger'>[src] slams into you!.</span>")
|
||||
A.ex_act(hitpwr)
|
||||
for(var/thing in T)
|
||||
if(thing == src)
|
||||
continue
|
||||
if(isliving(thing))
|
||||
var/mob/living/living_thing = thing
|
||||
living_thing.visible_message("<span class='warning'>[src] slams into [living_thing].</span>", "<span class='userdanger'>[src] slams into you!.</span>")
|
||||
living_thing.ex_act(hitpwr)
|
||||
|
||||
//then, ram the turf if it still exists
|
||||
if(T)
|
||||
T.ex_act(hitpwr)
|
||||
|
||||
|
||||
|
||||
//process getting 'hit' by colliding with a dense object
|
||||
//or randomly when ramming turfs
|
||||
/obj/effect/meteor/proc/get_hit()
|
||||
@@ -162,13 +165,10 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
meteor_effect()
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/meteor/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/meteor/examine(mob/user)
|
||||
. = ..()
|
||||
if(!(flags_1 & ADMIN_SPAWNED_1) && isliving(user))
|
||||
SSmedals.UnlockMedal(MEDAL_METEOR, user.client)
|
||||
return ..()
|
||||
user.client.give_award(/datum/award/achievement/misc/meteor_examine, user)
|
||||
|
||||
/obj/effect/meteor/attackby(obj/item/I, mob/user, params)
|
||||
if(I.tool_behaviour == TOOL_MINING)
|
||||
@@ -232,7 +232,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
name = "big meteor"
|
||||
icon_state = "large"
|
||||
hits = 6
|
||||
heavy = 1
|
||||
heavy = TRUE
|
||||
dropamt = 4
|
||||
threat = 10
|
||||
|
||||
@@ -245,7 +245,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
name = "flaming meteor"
|
||||
icon_state = "flaming"
|
||||
hits = 5
|
||||
heavy = 1
|
||||
heavy = TRUE
|
||||
meteorsound = 'sound/effects/bamf.ogg'
|
||||
meteordrop = list(/obj/item/stack/ore/plasma)
|
||||
threat = 20
|
||||
@@ -258,7 +258,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
/obj/effect/meteor/irradiated
|
||||
name = "glowing meteor"
|
||||
icon_state = "glowing"
|
||||
heavy = 1
|
||||
heavy = TRUE
|
||||
meteordrop = list(/obj/item/stack/ore/uranium)
|
||||
threat = 15
|
||||
|
||||
@@ -275,7 +275,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
icon_state = "meateor"
|
||||
desc = "Just... don't think too hard about where this thing came from."
|
||||
hits = 2
|
||||
heavy = 1
|
||||
heavy = TRUE
|
||||
meteorsound = 'sound/effects/blobattack.ogg'
|
||||
meteordrop = list(/obj/item/reagent_containers/food/snacks/meat/slab/human, /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant, /obj/item/organ/heart, /obj/item/organ/lungs, /obj/item/organ/tongue, /obj/item/organ/appendix/)
|
||||
var/meteorgibs = /obj/effect/gibspawner/generic
|
||||
@@ -327,7 +327,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
desc = "Your life briefly passes before your eyes the moment you lay them on this monstrosity."
|
||||
hits = 30
|
||||
hitpwr = 1
|
||||
heavy = 1
|
||||
heavy = TRUE
|
||||
meteorsound = 'sound/effects/bamf.ogg'
|
||||
meteordrop = list(/obj/item/stack/ore/plasma)
|
||||
threat = 50
|
||||
@@ -358,7 +358,7 @@ GLOBAL_LIST_INIT(meteorsSPOOKY, list(/obj/effect/meteor/pumpkin))
|
||||
icon = 'icons/obj/meteor_spooky.dmi'
|
||||
icon_state = "pumpkin"
|
||||
hits = 10
|
||||
heavy = 1
|
||||
heavy = TRUE
|
||||
dropamt = 1
|
||||
meteordrop = list(/obj/item/clothing/head/hardhat/pumpkinhead, /obj/item/reagent_containers/food/snacks/grown/pumpkin)
|
||||
threat = 100
|
||||
@@ -368,3 +368,4 @@ GLOBAL_LIST_INIT(meteorsSPOOKY, list(/obj/effect/meteor/pumpkin))
|
||||
meteorsound = pick('sound/hallucinations/im_here1.ogg','sound/hallucinations/im_here2.ogg')
|
||||
//////////////////////////
|
||||
#undef DEFAULT_METEOR_LIFETIME
|
||||
#undef MAP_EDGE_PAD
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
required_players = 20
|
||||
required_enemies = 1
|
||||
recommended_enemies = 1
|
||||
chaos = 9
|
||||
|
||||
restricted_jobs = list("Cyborg", "AI")
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
name = "nuclear emergency"
|
||||
config_tag = "nuclear"
|
||||
false_report_weight = 10
|
||||
chaos = 9
|
||||
required_players = 28 // 30 players - 3 players to be the nuke ops = 25 players remaining
|
||||
required_enemies = 2
|
||||
recommended_enemies = 5
|
||||
|
||||
@@ -1240,7 +1240,7 @@ GLOBAL_LIST_EMPTY(possible_sabotages)
|
||||
var/payout_bonus = 0
|
||||
var/area/dropoff = null
|
||||
var/static/list/blacklisted_areas = typecacheof(list(/area/ai_monitored/turret_protected,
|
||||
/area/solar/,
|
||||
/area/solars/,
|
||||
/area/ruin/, //thank you station space ruins
|
||||
/area/science/test_area/,
|
||||
/area/shuttle/))
|
||||
|
||||
@@ -33,68 +33,6 @@
|
||||
/datum/sabotage_objective/processing/check_conditions()
|
||||
return won
|
||||
|
||||
/datum/sabotage_objective/processing/power_sink
|
||||
name = "Drain at least 100 megajoules of power using a power sink."
|
||||
sabotage_type = "powersink"
|
||||
special_equipment = list(/obj/item/sbeacondrop/powersink)
|
||||
var/sink_found = FALSE
|
||||
var/count = 0
|
||||
|
||||
/datum/sabotage_objective/processing/power_sink/check_condition_processing()
|
||||
for(var/s in GLOB.power_sinks)
|
||||
var/obj/item/powersink/sink = s
|
||||
won = max(won,sink.power_drained/1e8)
|
||||
|
||||
/obj/item/paper/guides/antag/supermatter_sabotage
|
||||
info = "Ways to sabotage a supermatter:<br>\
|
||||
<ul>\
|
||||
<li>Set the air alarm's operating mode to anything that isn't 'draught' (yes, anything, though 'off' works best). Or just smash the air alarm, that works too.</li>\
|
||||
<li>Wrench a pipe (the junction to the cold loop is most effective, but some setups will robust through this no issue; best to try for multiple)</li>\
|
||||
<li>Pump in as much carbon dioxide, oxygen, plasma or tritium as you can find (this will likely also cause a singularity or tesla delamination, so watch out!)</li>\
|
||||
<li>Unset the filters on the cooling loop, or, perhaps more insidious, set them to oxygen/plasma.</li>\
|
||||
<li>Deactivate the digital valve that sends the exhaust gases to space (note: only works on box station; others you must unwrench).</li>\
|
||||
<li>There are many other ways; be creative!</li>\
|
||||
</ul>"
|
||||
|
||||
/*/datum/sabotage_objective/processing/supermatter
|
||||
name = "Sabotage the supermatter so that it goes under 50% integrity. If it is delaminated, you will fail."
|
||||
sabotage_type = "supermatter"
|
||||
special_equipment = list(/obj/item/paper/guides/antag/supermatter_sabotage)
|
||||
var/list/supermatters = list()
|
||||
excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
|
||||
|
||||
/datum/sabotage_objective/processing/supermatter/check_condition_processing()
|
||||
if(!supermatters.len)
|
||||
supermatters = list()
|
||||
for(var/obj/machinery/power/supermatter_crystal/S in GLOB.machines)
|
||||
// Delaminating, not within coverage, not on a tile.
|
||||
if (!isturf(S.loc) || !(is_station_level(S.z) || is_mining_level(S.z)))
|
||||
continue
|
||||
supermatters.Add(S)
|
||||
for(var/obj/machinery/power/supermatter_crystal/S in supermatters) // you can win this with a wishgranter... lol.
|
||||
won = max(1-((S.get_integrity()-50)/50),won)
|
||||
return FALSE
|
||||
|
||||
/datum/sabotage_objective/processing/supermatter/can_run()
|
||||
return (locate(/obj/machinery/power/supermatter_crystal) in GLOB.machines)
|
||||
|
||||
/datum/sabotage_objective/station_integrity
|
||||
name = "Make sure the station is at less than 80% integrity by the end. Smash walls, windows etc. to reach this goal."
|
||||
sabotage_type = "integrity"
|
||||
|
||||
/datum/sabotage_objective/station_integrity/check_conditions()
|
||||
return 5-(max(SSticker.station_integrity*4,320)/80)
|
||||
*/
|
||||
/datum/sabotage_objective/cloner
|
||||
name = "Destroy all Nanotrasen cloning machines."
|
||||
sabotage_type = "cloner"
|
||||
|
||||
/datum/sabotage_objective/cloner/check_conditions()
|
||||
for(var/obj/machinery/clonepod/cloner in GLOB.machines)
|
||||
if(is_station_level(cloner.z))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/sabotage_objective/ai_law
|
||||
name = "Upload a hacked law to the AI."
|
||||
sabotage_type = "ailaw"
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
name = "overthrow"
|
||||
config_tag = "overthrow"
|
||||
antag_flag = ROLE_OVERTHROW
|
||||
chaos = 5
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_players = 20 // the core idea is of a swift, bloodless coup, so it shouldn't be as chaotic as revs.
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
config_tag = "revolution"
|
||||
antag_flag = ROLE_REV
|
||||
false_report_weight = 10
|
||||
chaos = 8
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_players = 20
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
required_enemies = 5
|
||||
recommended_enemies = 8
|
||||
reroll_friendly = 0
|
||||
chaos = 7
|
||||
traitor_name = "Nanotrasen Internal Affairs Agent"
|
||||
antag_flag = ROLE_INTERNAL_AFFAIRS
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
recommended_enemies = 4
|
||||
reroll_friendly = 1
|
||||
enemy_minimum_age = 0
|
||||
chaos = 2
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "There are Syndicate agents on the station!\n\
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
recommended_enemies = 1
|
||||
enemy_minimum_age = 7
|
||||
round_ends_with_antag_death = 1
|
||||
chaos = 9
|
||||
announce_span = "danger"
|
||||
announce_text = "There is a space wizard attacking the station!\n\
|
||||
<span class='danger'>Wizard</span>: Accomplish your objectives and cause mayhem on the station.\n\
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
O.add_fingerprint(user)
|
||||
update_icon()
|
||||
|
||||
else if(istype(O, /obj/item/weldingtool) && user.a_intent != INTENT_HARM)
|
||||
else if(O.tool_behaviour == TOOL_WELDER && user.a_intent != INTENT_HARM)
|
||||
if(stat & BROKEN)
|
||||
if(!O.tool_start_check(user, amount=0))
|
||||
return
|
||||
|
||||
@@ -137,7 +137,7 @@ Class Procs:
|
||||
GLOB.machines += src
|
||||
|
||||
if(ispath(circuit, /obj/item/circuitboard))
|
||||
circuit = new circuit
|
||||
circuit = new circuit(src)
|
||||
circuit.apply_default_parts(src)
|
||||
|
||||
if(!speed_process && init_process)
|
||||
@@ -361,11 +361,11 @@ Class Procs:
|
||||
/obj/machinery/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
on_deconstruction()
|
||||
if(component_parts && component_parts.len)
|
||||
if(LAZYLEN(component_parts))
|
||||
spawn_frame(disassembled)
|
||||
for(var/obj/item/I in component_parts)
|
||||
I.forceMove(loc)
|
||||
component_parts.Cut()
|
||||
LAZYCLEARLIST(component_parts)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/proc/spawn_frame(disassembled)
|
||||
@@ -519,6 +519,8 @@ Class Procs:
|
||||
|
||||
//called on machinery construction (i.e from frame to machinery) but not on initialization
|
||||
/obj/machinery/proc/on_construction()
|
||||
for(var/obj/I in contents)
|
||||
I.moveToNullspace()
|
||||
return
|
||||
|
||||
//called on deconstruction before the final deletion
|
||||
@@ -539,12 +541,17 @@ Class Procs:
|
||||
|
||||
/obj/machinery/Exited(atom/movable/AM, atom/newloc)
|
||||
. = ..()
|
||||
// if(AM == occupant)
|
||||
// set_occupant(null)
|
||||
if (AM == occupant)
|
||||
SEND_SIGNAL(src, COMSIG_MACHINE_EJECT_OCCUPANT, occupant)
|
||||
occupant = null
|
||||
if(AM == circuit && circuit.loc != src)
|
||||
component_parts -= AM //TODO: make the cmp part functions use lazyX
|
||||
circuit = null
|
||||
|
||||
/obj/machinery/proc/adjust_item_drop_location(atom/movable/AM) // Adjust item drop location to a 3x3 grid inside the tile, returns slot id from 0 to 8
|
||||
var/md5 = md5(AM.name) // Oh, and it's deterministic too. A specific item will always drop from the same slot.
|
||||
/obj/machinery/proc/adjust_item_drop_location(atom/movable/AM) // Adjust item drop location to a 3x3 grid inside the tile, returns slot id from 0 to 8
|
||||
var/md5 = md5(AM.name) // Oh, and it's deterministic too. A specific item will always drop from the same slot.
|
||||
for (var/i in 1 to 32)
|
||||
. += hex2num(md5[i])
|
||||
. = . % 9
|
||||
|
||||
@@ -8,7 +8,19 @@
|
||||
max_integrity = 200
|
||||
var/obj/item/bodypart/storedpart
|
||||
var/initial_icon_state
|
||||
var/static/list/style_list_icons = list("standard" = 'icons/mob/augmentation/augments.dmi', "engineer" = 'icons/mob/augmentation/augments_engineer.dmi', "security" = 'icons/mob/augmentation/augments_security.dmi', "mining" = 'icons/mob/augmentation/augments_mining.dmi')
|
||||
var/static/list/style_list_icons = list("standard" = 'icons/mob/augmentation/augments.dmi',
|
||||
"engineer" = 'icons/mob/augmentation/augments_engineer.dmi',
|
||||
"security" = 'icons/mob/augmentation/augments_security.dmi',
|
||||
"mining" = 'icons/mob/augmentation/augments_mining.dmi',
|
||||
"Talon" = 'icons/mob/augmentation/cosmetic_prosthetic/talon.dmi',
|
||||
"Nanotrasen" = 'icons/mob/augmentation/cosmetic_prosthetic/nanotrasen.dmi',
|
||||
"Hephaesthus" = 'icons/mob/augmentation/cosmetic_prosthetic/hephaestus.dmi',
|
||||
"Bishop" = 'icons/mob/augmentation/cosmetic_prosthetic/bishop.dmi',
|
||||
"Xion" = 'icons/mob/augmentation/cosmetic_prosthetic/xion.dmi',
|
||||
"Grayson" = 'icons/mob/augmentation/cosmetic_prosthetic/grayson.dmi',
|
||||
"Cybersolutions" = 'icons/mob/augmentation/cosmetic_prosthetic/cybersolutions.dmi',
|
||||
"Ward" = 'icons/mob/augmentation/cosmetic_prosthetic/ward.dmi'
|
||||
)
|
||||
|
||||
/obj/machinery/aug_manipulator/examine(mob/user)
|
||||
. = ..()
|
||||
@@ -73,7 +85,7 @@
|
||||
O.add_fingerprint(user)
|
||||
update_icon()
|
||||
|
||||
else if(istype(O, /obj/item/weldingtool) && user.a_intent != INTENT_HARM)
|
||||
else if(O.tool_behaviour == TOOL_WELDER && user.a_intent != INTENT_HARM)
|
||||
if(obj_integrity < max_integrity)
|
||||
if(!O.tool_start_check(user, amount=0))
|
||||
return
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#define AUTOLATHE_MAIN_MENU 1
|
||||
#define AUTOLATHE_CATEGORY_MENU 2
|
||||
#define AUTOLATHE_SEARCH_MENU 3
|
||||
#define AUTOLATHE_MAIN_MENU 1
|
||||
#define AUTOLATHE_CATEGORY_MENU 2
|
||||
#define AUTOLATHE_SEARCH_MENU 3
|
||||
|
||||
/obj/machinery/autolathe
|
||||
name = "autolathe"
|
||||
@@ -17,7 +17,7 @@
|
||||
var/list/L = list()
|
||||
var/list/LL = list()
|
||||
var/hacked = FALSE
|
||||
var/disabled = 0
|
||||
var/disabled = FALSE
|
||||
var/shocked = FALSE
|
||||
var/hack_wire
|
||||
var/disable_wire
|
||||
@@ -27,13 +27,13 @@
|
||||
var/prod_coeff = 1
|
||||
|
||||
var/datum/design/being_built
|
||||
var/datum/techweb/stored_research
|
||||
var/list/datum/design/matching_designs
|
||||
var/selected_category
|
||||
var/screen = 1
|
||||
var/base_price = 25
|
||||
var/hacked_price = 50
|
||||
|
||||
var/datum/techweb/specialized/autounlocking/stored_research = /datum/techweb/specialized/autounlocking/autolathe
|
||||
var/list/categories = list(
|
||||
"Tools",
|
||||
"Electronics",
|
||||
@@ -46,21 +46,16 @@
|
||||
"Dinnerware",
|
||||
"Imported"
|
||||
)
|
||||
var/list/allowed_materials
|
||||
|
||||
/// Base print speed
|
||||
var/base_print_speed = 10
|
||||
|
||||
/obj/machinery/autolathe/Initialize()
|
||||
var/list/mats = allowed_materials
|
||||
if(!mats)
|
||||
mats = SSmaterials.materialtypes_by_category[MAT_CATEGORY_RIGID]
|
||||
AddComponent(/datum/component/material_container, mats, _show_on_examine=TRUE, _after_insert=CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
. = ..()
|
||||
wires = new /datum/wires/autolathe(src)
|
||||
stored_research = new stored_research
|
||||
stored_research = new /datum/techweb/specialized/autounlocking/autolathe
|
||||
matching_designs = list()
|
||||
|
||||
/obj/machinery/autolathe/ComponentInitialize()
|
||||
AddComponent(/datum/component/material_container, SSmaterials.materialtypes_by_category[MAT_CATEGORY_RIGID], 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
|
||||
/obj/machinery/autolathe/Destroy()
|
||||
QDEL_NULL(wires)
|
||||
return ..()
|
||||
@@ -83,7 +78,7 @@
|
||||
if(AUTOLATHE_SEARCH_MENU)
|
||||
dat = search_win(user)
|
||||
|
||||
var/datum/browser/popup = new(user, name, name, 400, 500)
|
||||
var/datum/browser/popup = new(user, "autolathe", name, 400, 500)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
@@ -114,9 +109,9 @@
|
||||
return TRUE
|
||||
|
||||
if(istype(O, /obj/item/disk/design_disk))
|
||||
user.visible_message("[user] begins to load \the [O] in \the [src]...",
|
||||
"You begin to load a design from \the [O]...",
|
||||
"You hear the chatter of a floppy drive.")
|
||||
user.visible_message("<span class='notice'>[user] begins to load \the [O] in \the [src]...</span>",
|
||||
"<span class='notice'>You begin to load a design from \the [O]...</span>",
|
||||
"<span class='hear'>You hear the chatter of a floppy drive.</span>")
|
||||
busy = TRUE
|
||||
var/obj/item/disk/design_disk/D = O
|
||||
if(do_after(user, 14.4, target = src))
|
||||
@@ -128,14 +123,16 @@
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/machinery/autolathe/proc/AfterMaterialInsert(obj/item/item_inserted, id_inserted, amount_inserted)
|
||||
|
||||
/obj/machinery/autolathe/proc/AfterMaterialInsert(item_inserted, id_inserted, amount_inserted)
|
||||
if(istype(item_inserted, /obj/item/stack/ore/bluespace_crystal))
|
||||
use_power(MINERAL_MATERIAL_AMOUNT / 10)
|
||||
else if(item_inserted.custom_materials?.len && item_inserted.custom_materials[SSmaterials.GetMaterialRef(/datum/material/glass)])
|
||||
else if(custom_materials && custom_materials.len && custom_materials[SSmaterials.GetMaterialRef(/datum/material/glass)])
|
||||
flick("autolathe_r",src)//plays glass insertion animation by default otherwise
|
||||
else
|
||||
flick("autolathe_o",src)//plays metal insertion animation
|
||||
|
||||
|
||||
use_power(min(1000, amount_inserted / 100))
|
||||
updateUsrDialog()
|
||||
|
||||
@@ -187,7 +184,7 @@
|
||||
if(materials.materials[i] > 0)
|
||||
list_to_show += i
|
||||
|
||||
used_material = input("Choose [used_material]", "Custom Material") as null|anything in list_to_show
|
||||
used_material = input("Choose [used_material]", "Custom Material") as null|anything in sortList(list_to_show, /proc/cmp_typepaths_asc)
|
||||
if(!used_material)
|
||||
return //Didn't pick any material, so you can't build shit either.
|
||||
custom_materials[used_material] += amount_needed
|
||||
@@ -198,8 +195,8 @@
|
||||
busy = TRUE
|
||||
use_power(power)
|
||||
icon_state = "autolathe_n"
|
||||
var/time = is_stack ? 10 : base_print_speed * coeff * multiplier
|
||||
addtimer(CALLBACK(src, .proc/make_item, power, materials_used, custom_materials, multiplier, coeff, is_stack), time)
|
||||
var/time = is_stack ? 32 : (32 * coeff * multiplier) ** 0.8
|
||||
addtimer(CALLBACK(src, .proc/make_item, power, materials_used, custom_materials, multiplier, coeff, is_stack, usr), time)
|
||||
else
|
||||
to_chat(usr, "<span class=\"alert\">Not enough materials for this operation.</span>")
|
||||
|
||||
@@ -218,10 +215,11 @@
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/autolathe/proc/make_item(power, var/list/materials_used, var/list/picked_materials, multiplier, coeff, is_stack)
|
||||
/obj/machinery/autolathe/proc/make_item(power, list/materials_used, list/picked_materials, multiplier, coeff, is_stack, mob/user)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/atom/A = drop_location()
|
||||
use_power(power)
|
||||
|
||||
materials.use_materials(materials_used)
|
||||
|
||||
if(is_stack)
|
||||
@@ -235,6 +233,11 @@
|
||||
|
||||
if(length(picked_materials))
|
||||
new_item.set_custom_materials(picked_materials, 1 / multiplier) //Ensure we get the non multiplied amount
|
||||
for(var/x in picked_materials)
|
||||
var/datum/material/M = x
|
||||
if(!istype(M, /datum/material/glass) && !istype(M, /datum/material/iron))
|
||||
user.client.give_award(/datum/award/achievement/misc/getting_an_upgrade, user)
|
||||
|
||||
|
||||
icon_state = "autolathe"
|
||||
busy = FALSE
|
||||
@@ -246,12 +249,10 @@
|
||||
T += MB.rating*75000
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.max_amount = T
|
||||
var/manips = 0
|
||||
var/total_manip_rating = 0
|
||||
T=1.2
|
||||
for(var/obj/item/stock_parts/manipulator/M in component_parts)
|
||||
total_manip_rating += M.rating
|
||||
manips++
|
||||
prod_coeff = STANDARD_PART_LEVEL_LATHE_COEFFICIENT(total_manip_rating / (manips? manips : 1))
|
||||
T -= M.rating*0.2
|
||||
prod_coeff = min(1,max(0,T)) // Coeff going 1 -> 0,8 -> 0,6 -> 0,4
|
||||
|
||||
/obj/machinery/autolathe/examine(mob/user)
|
||||
. += ..()
|
||||
@@ -376,6 +377,7 @@
|
||||
|
||||
return materials.has_materials(required_materials)
|
||||
|
||||
|
||||
/obj/machinery/autolathe/proc/get_design_cost(datum/design/D)
|
||||
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
|
||||
var/dat
|
||||
@@ -416,9 +418,7 @@
|
||||
hacked = state
|
||||
for(var/id in SSresearch.techweb_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(id)
|
||||
if(D.build_type & stored_research.design_autounlock_skip_types)
|
||||
continue
|
||||
if((D.build_type & stored_research.design_autounlock_buildtypes) && ("hacked" in D.category))
|
||||
if((D.build_type & AUTOLATHE) && ("hacked" in D.category))
|
||||
if(hacked)
|
||||
stored_research.add_design(D)
|
||||
else
|
||||
@@ -428,19 +428,27 @@
|
||||
. = ..()
|
||||
adjust_hacked(TRUE)
|
||||
|
||||
//Called when the object is constructed by an autolathe
|
||||
//Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes
|
||||
/obj/item/proc/autolathe_crafted(obj/machinery/autolathe/A)
|
||||
return
|
||||
|
||||
/obj/machinery/autolathe/secure
|
||||
name = "secured autolathe"
|
||||
desc = "It produces items using metal and glass. This model was reprogrammed without some of the more hazardous designs."
|
||||
circuit = /obj/item/circuitboard/machine/autolathe/secure
|
||||
stored_research = /datum/techweb/specialized/autounlocking/autolathe/public
|
||||
base_print_speed = 20
|
||||
|
||||
/obj/machinery/autolathe/secure/Initialize()
|
||||
. = ..()
|
||||
// let's not leave the parent datum floating, right?
|
||||
if(stored_research)
|
||||
QDEL_NULL(stored_research)
|
||||
stored_research = new /datum/techweb/specialized/autounlocking/autolathe/public
|
||||
|
||||
/obj/machinery/autolathe/toy
|
||||
name = "autoylathe"
|
||||
desc = "It produces toys using plastic, metal and glass."
|
||||
circuit = /obj/item/circuitboard/machine/autolathe/toy
|
||||
|
||||
stored_research = /datum/techweb/specialized/autounlocking/autolathe/toy
|
||||
categories = list(
|
||||
"Toys",
|
||||
"Figurines",
|
||||
@@ -453,12 +461,18 @@
|
||||
"Misc",
|
||||
"Imported"
|
||||
)
|
||||
allowed_materials = list(
|
||||
/datum/material/iron,
|
||||
/datum/material/glass,
|
||||
/datum/material/plastic
|
||||
)
|
||||
/obj/machinery/autolathe/toy/Initialize()
|
||||
. = ..()
|
||||
// let's not leave the parent datum floating, right?
|
||||
if(stored_research)
|
||||
QDEL_NULL(stored_research)
|
||||
stored_research = new /datum/techweb/specialized/autounlocking/autolathe/toy
|
||||
|
||||
/obj/machinery/autolathe/toy/hacked/Initialize()
|
||||
. = ..()
|
||||
adjust_hacked(TRUE)
|
||||
|
||||
// override the base to allow plastics
|
||||
/obj/machinery/autolathe/ComponentInitialize()
|
||||
var/list/extra_mats = list(/datum/material/plastic)
|
||||
AddComponent(/datum/component/material_container, SSmaterials.materialtypes_by_category[MAT_CATEGORY_RIGID] + extra_mats, 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
. += "button-board"
|
||||
|
||||
/obj/machinery/button/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
if(W.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
if(panel_open || allowed(user))
|
||||
default_deconstruction_screwdriver(user, "button-open", "[skin]",W)
|
||||
update_icon()
|
||||
@@ -93,7 +93,7 @@
|
||||
req_access = board.accesses
|
||||
to_chat(user, "<span class='notice'>You add [W] to the button.</span>")
|
||||
|
||||
if(!device && !board && istype(W, /obj/item/wrench))
|
||||
if(!device && !board && W.tool_behaviour == TOOL_WRENCH)
|
||||
to_chat(user, "<span class='notice'>You start unsecuring the button frame...</span>")
|
||||
W.play_tool_sound(src)
|
||||
if(W.use_tool(src, user, 40))
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
switch(state)
|
||||
if(1)
|
||||
// State 1
|
||||
if(istype(W, /obj/item/weldingtool))
|
||||
if(W.tool_behaviour == TOOL_WELDER)
|
||||
if(weld(W, user))
|
||||
to_chat(user, "<span class='notice'>You weld the assembly securely into place.</span>")
|
||||
setAnchored(TRUE)
|
||||
@@ -56,7 +56,7 @@
|
||||
return
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/weldingtool))
|
||||
else if(W.tool_behaviour == TOOL_WELDER)
|
||||
|
||||
if(weld(W, user))
|
||||
to_chat(user, "<span class='notice'>You unweld the assembly from its place.</span>")
|
||||
@@ -133,7 +133,9 @@
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/camera_assembly/proc/weld(obj/item/weldingtool/W, mob/living/user)
|
||||
/obj/structure/camera_assembly/proc/weld(obj/item/W, mob/living/user)
|
||||
if(!W.tool_behaviour == TOOL_WELDER)
|
||||
return
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return FALSE
|
||||
to_chat(user, "<span class='notice'>You start to weld \the [src]...</span>")
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
circuit = /obj/item/circuitboard/machine/cell_charger
|
||||
pass_flags = PASSTABLE
|
||||
var/obj/item/stock_parts/cell/charging = null
|
||||
var/charge_rate = 500
|
||||
var/recharge_coeff = 1
|
||||
|
||||
/obj/machinery/cell_charger/update_overlays()
|
||||
. += ..()
|
||||
@@ -28,9 +28,10 @@
|
||||
. = ..()
|
||||
. += "There's [charging ? "a" : "no"] cell in the charger."
|
||||
if(charging)
|
||||
. += "Current charge: [round(charging.percent(), 1)]%."
|
||||
var/obj/item/stock_parts/cell/C = charging.get_cell()
|
||||
. += "Current charge: [C.percent()]%."
|
||||
if(in_range(user, src) || isobserver(user))
|
||||
. += "<span class='notice'>The status display reads: Charge rate at <b>[charge_rate]J</b> per cycle.</span>"
|
||||
. += "<span class='notice'>The status display reads: Charge rate at <b>[recharge_coeff*10]J</b> per cycle.</span>"
|
||||
|
||||
/obj/machinery/cell_charger/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/stock_parts/cell) && !panel_open)
|
||||
@@ -122,17 +123,18 @@
|
||||
charging.emp_act(severity)
|
||||
|
||||
/obj/machinery/cell_charger/RefreshParts()
|
||||
charge_rate = 500
|
||||
for(var/obj/item/stock_parts/capacitor/C in component_parts)
|
||||
charge_rate *= C.rating
|
||||
recharge_coeff = C.rating
|
||||
|
||||
/obj/machinery/cell_charger/process()
|
||||
if(!charging || !anchored || (stat & (BROKEN|NOPOWER)))
|
||||
return
|
||||
|
||||
if(charging.percent() >= 100)
|
||||
return
|
||||
use_power(charge_rate)
|
||||
charging.give(charge_rate) //this is 2558, efficient batteries exist
|
||||
if(charging)
|
||||
var/obj/item/stock_parts/cell/C = charging.get_cell()
|
||||
if(C)
|
||||
if(C.charge < C.maxcharge)
|
||||
C.give(C.chargerate * recharge_coeff)
|
||||
use_power(250 * recharge_coeff)
|
||||
|
||||
update_icon()
|
||||
|
||||
@@ -297,22 +297,20 @@
|
||||
if(default_deconstruction_crowbar(W))
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/multitool))
|
||||
var/obj/item/multitool/P = W
|
||||
|
||||
if(istype(P.buffer, /obj/machinery/computer/cloning))
|
||||
if(get_area(P.buffer) != get_area(src))
|
||||
if(W.tool_behaviour == TOOL_MULTITOOL)
|
||||
if(istype(W.buffer, /obj/machinery/computer/cloning))
|
||||
if(get_area(W.buffer) != get_area(src))
|
||||
to_chat(user, "<font color = #666633>-% Cannot link machines across power zones. Buffer cleared %-</font color>")
|
||||
P.buffer = null
|
||||
W.buffer = null
|
||||
return
|
||||
to_chat(user, "<font color = #666633>-% Successfully linked [P.buffer] with [src] %-</font color>")
|
||||
var/obj/machinery/computer/cloning/comp = P.buffer
|
||||
to_chat(user, "<font color = #666633>-% Successfully linked [W.buffer] with [src] %-</font color>")
|
||||
var/obj/machinery/computer/cloning/comp = W.buffer
|
||||
if(connected)
|
||||
connected.DetachCloner(src)
|
||||
comp.AttachCloner(src)
|
||||
else
|
||||
P.buffer = src
|
||||
to_chat(user, "<font color = #666633>-% Successfully stored [REF(P.buffer)] [P.buffer.name] in buffer %-</font color>")
|
||||
W.buffer = src
|
||||
to_chat(user, "<font color = #666633>-% Successfully stored [REF(W.buffer)] [W.buffer] in buffer %-</font color>")
|
||||
return
|
||||
|
||||
var/mob/living/mob_occupant = occupant
|
||||
|
||||
@@ -44,7 +44,8 @@
|
||||
icon_state = "colormate"
|
||||
|
||||
/obj/machinery/gear_painter/Destroy()
|
||||
inserted.forceMove(drop_location())
|
||||
if(inserted) //please i beg you do not drop nulls
|
||||
inserted.forceMove(drop_location())
|
||||
return ..()
|
||||
|
||||
/obj/machinery/gear_painter/attackby(obj/item/I, mob/living/user)
|
||||
|
||||
@@ -17,20 +17,16 @@
|
||||
|
||||
/obj/machinery/computer/Initialize(mapload, obj/item/circuitboard/C)
|
||||
. = ..()
|
||||
|
||||
power_change()
|
||||
if(!QDELETED(C))
|
||||
qdel(circuit)
|
||||
circuit = C
|
||||
C.moveToNullspace()
|
||||
|
||||
/obj/machinery/computer/Destroy()
|
||||
QDEL_NULL(circuit)
|
||||
return ..()
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/computer/process()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return 0
|
||||
return 1
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/ratvar_act()
|
||||
if(!clockwork)
|
||||
@@ -87,25 +83,32 @@
|
||||
switch(damage_type)
|
||||
if(BRUTE)
|
||||
if(stat & BROKEN)
|
||||
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
|
||||
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, TRUE)
|
||||
else
|
||||
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
|
||||
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, TRUE)
|
||||
if(BURN)
|
||||
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
|
||||
playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE)
|
||||
|
||||
/obj/machinery/computer/obj_break(damage_flag)
|
||||
if(circuit && !(flags_1 & NODECONSTRUCT_1)) //no circuit, no breaking
|
||||
if(!(stat & BROKEN))
|
||||
playsound(loc, 'sound/effects/glassbr3.ogg', 100, 1)
|
||||
stat |= BROKEN
|
||||
update_icon()
|
||||
set_light(0)
|
||||
if(!circuit) //no circuit, no breaking
|
||||
return
|
||||
. = ..()
|
||||
if(. && !(stat & BROKEN))
|
||||
stat |= BROKEN
|
||||
playsound(loc, 'sound/effects/glassbr3.ogg', 100, TRUE)
|
||||
set_light(0)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/computer/emp_act(severity)
|
||||
. = ..()
|
||||
if (!(. & EMP_PROTECT_SELF))
|
||||
if(prob(severity/1.8))
|
||||
obj_break("energy")
|
||||
switch(severity)
|
||||
if(1)
|
||||
if(prob(50))
|
||||
obj_break("energy")
|
||||
if(2)
|
||||
if(prob(10))
|
||||
obj_break("energy")
|
||||
|
||||
/obj/machinery/computer/deconstruct(disassembled = TRUE, mob/user)
|
||||
on_deconstruction()
|
||||
@@ -114,12 +117,14 @@
|
||||
var/obj/structure/frame/computer/A = new /obj/structure/frame/computer(src.loc)
|
||||
A.setDir(dir)
|
||||
A.circuit = circuit
|
||||
A.setAnchored(TRUE)
|
||||
// Circuit removal code is handled in /obj/machinery/Exited()
|
||||
circuit.forceMove(A)
|
||||
A.set_anchored(TRUE)
|
||||
if(stat & BROKEN)
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>The broken glass falls out.</span>")
|
||||
else
|
||||
playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
|
||||
playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, TRUE)
|
||||
new /obj/item/shard(drop_location())
|
||||
new /obj/item/shard(drop_location())
|
||||
A.state = 3
|
||||
@@ -129,8 +134,11 @@
|
||||
to_chat(user, "<span class='notice'>You disconnect the monitor.</span>")
|
||||
A.state = 4
|
||||
A.icon_state = "4"
|
||||
circuit = null
|
||||
for(var/obj/C in src)
|
||||
C.forceMove(loc)
|
||||
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/computer/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, !issilicon(user)) || !(stat & (NOPOWER|BROKEN)))
|
||||
return
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
var/mob/living/silicon/ai/occupier = null
|
||||
var/active = FALSE
|
||||
|
||||
/obj/machinery/computer/aifixer/attackby(obj/I, mob/user, params)
|
||||
if(occupier && istype(I, /obj/item/screwdriver))
|
||||
/obj/machinery/computer/aifixer/attackby(obj/item/I, mob/user, params)
|
||||
if(occupier && I.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
to_chat(user, "<span class='warning'>The screws on [name]'s screen won't budge.</span>")
|
||||
else
|
||||
|
||||
@@ -151,7 +151,14 @@
|
||||
var/obj/machinery/power/apc/target = locate(ref) in GLOB.apcs_list
|
||||
if(!target)
|
||||
return
|
||||
target.vars[type] = target.setsubsystem(text2num(value))
|
||||
value = target.setsubsystem(text2num(value))
|
||||
switch(type) // Sanity check
|
||||
if("equipment", "lighting", "environ")
|
||||
target.vars[type] = value
|
||||
else
|
||||
message_admins("Warning: possible href exploit by [key_name(usr)] - attempted to set [type] on [target] to [value]")
|
||||
log_game("Warning: possible href exploit by [key_name(usr)] - attempted to set [type] on [target] to [value]")
|
||||
return
|
||||
target.update_icon()
|
||||
target.update()
|
||||
var/setTo = ""
|
||||
|
||||
@@ -3,14 +3,7 @@
|
||||
#define ARCADE_WEIGHT_RARE 1
|
||||
#define ARCADE_RATIO_PLUSH 0.20 // average 1 out of 6 wins is a plush.
|
||||
|
||||
/obj/machinery/computer/arcade
|
||||
name = "random arcade"
|
||||
desc = "random arcade machine"
|
||||
icon_state = "arcade"
|
||||
icon_keyboard = null
|
||||
icon_screen = "invaders"
|
||||
clockwork = TRUE //it'd look weird
|
||||
var/list/prizes = list(
|
||||
GLOBAL_LIST_INIT(arcade_prize_pool, list(
|
||||
/obj/item/toy/balloon = ARCADE_WEIGHT_USELESS,
|
||||
/obj/item/toy/beach_ball = ARCADE_WEIGHT_USELESS,
|
||||
/obj/item/toy/cattoy = ARCADE_WEIGHT_USELESS,
|
||||
@@ -70,9 +63,16 @@
|
||||
/obj/item/clothing/mask/fakemoustache/italian = ARCADE_WEIGHT_RARE,
|
||||
/obj/item/clothing/suit/hooded/wintercoat/ratvar/fake = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/clothing/suit/hooded/wintercoat/narsie/fake = ARCADE_WEIGHT_TRICK
|
||||
)
|
||||
))
|
||||
|
||||
/obj/machinery/computer/arcade
|
||||
name = "random arcade"
|
||||
desc = "random arcade machine"
|
||||
icon_state = "arcade"
|
||||
icon_keyboard = "no_keyboard"
|
||||
icon_screen = "invaders"
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
var/list/prize_override
|
||||
|
||||
/obj/machinery/computer/arcade/proc/Reset()
|
||||
return
|
||||
@@ -91,44 +91,54 @@
|
||||
var/obj/machinery/computer/arcade/A = new CB.build_path(loc, CB)
|
||||
A.setDir(dir)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
//The below object acts as a spawner with a wide array of possible picks, most being uninspired references to past/current player characters.
|
||||
//Nevertheless, this keeps its ratio constant with the sum of all the others prizes.
|
||||
prizes[/obj/item/toy/plush/random] = counterlist_sum(prizes) * ARCADE_RATIO_PLUSH
|
||||
|
||||
Reset()
|
||||
|
||||
/obj/machinery/computer/arcade/proc/prizevend(mob/user, list/rarity_classes)
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "arcade", /datum/mood_event/arcade)
|
||||
/obj/machinery/computer/arcade/proc/prizevend(mob/user, prizes = 1)
|
||||
// if(user.mind?.get_skill_level(/datum/skill/gaming) >= SKILL_LEVEL_LEGENDARY && HAS_TRAIT(user, TRAIT_GAMERGOD))
|
||||
// visible_message("<span class='notice'>[user] inputs an intense cheat code!</span>",
|
||||
// "<span class='notice'>You hear a flurry of buttons being pressed.</span>")
|
||||
// say("CODE ACTIVATED: EXTRA PRIZES.")
|
||||
// prizes *= 2
|
||||
for(var/i = 0, i < prizes, i++)
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "arcade", /datum/mood_event/arcade)
|
||||
if(prob(0.0001)) //1 in a million
|
||||
new /obj/item/gun/energy/pulse/prize(src)
|
||||
visible_message("<span class='notice'>[src] dispenses.. woah, a gun! Way past cool.</span>", "<span class='notice'>You hear a chime and a shot.</span>")
|
||||
user.client.give_award(/datum/award/achievement/misc/pulse, user)
|
||||
return
|
||||
|
||||
if(prob(1) && prob(1) && prob(1)) //Proper 1 in a million
|
||||
new /obj/item/gun/energy/pulse/prize(src)
|
||||
SSmedals.UnlockMedal(MEDAL_PULSE, usr.client)
|
||||
var/prizeselect
|
||||
if(prize_override)
|
||||
prizeselect = pickweight(prize_override)
|
||||
else
|
||||
prizeselect = pickweight(GLOB.arcade_prize_pool)
|
||||
var/atom/movable/the_prize = new prizeselect(get_turf(src))
|
||||
playsound(src, 'sound/machines/machine_vend.ogg', 50, TRUE, extrarange = -3)
|
||||
visible_message("<span class='notice'>[src] dispenses [the_prize]!</span>", "<span class='notice'>You hear a chime and a clunk.</span>")
|
||||
|
||||
if(!contents.len)
|
||||
var/list/toy_raffle
|
||||
if(rarity_classes)
|
||||
for(var/A in prizes)
|
||||
if(prizes[A] in rarity_classes)
|
||||
LAZYSET(toy_raffle, A, prizes[A])
|
||||
if(!toy_raffle)
|
||||
toy_raffle = prizes
|
||||
var/prizeselect = pickweight(toy_raffle)
|
||||
new prizeselect(src)
|
||||
|
||||
var/atom/movable/prize = pick(contents)
|
||||
visible_message("<span class='notice'>[src] dispenses [prize]!</span>", "<span class='notice'>You hear a chime and a clunk.</span>")
|
||||
|
||||
prize.forceMove(get_turf(src))
|
||||
|
||||
/obj/machinery/computer/arcade/emp_act(severity)
|
||||
. = ..()
|
||||
var/override = FALSE
|
||||
if(prize_override)
|
||||
override = TRUE
|
||||
|
||||
if(stat & (NOPOWER|BROKEN) || . & EMP_PROTECT_SELF)
|
||||
return
|
||||
|
||||
var/empprize = null
|
||||
var/num_of_prizes = rand(round(severity/50),round(severity/100))
|
||||
var/num_of_prizes = 0
|
||||
switch(severity)
|
||||
if(1)
|
||||
num_of_prizes = rand(1,4)
|
||||
if(2)
|
||||
num_of_prizes = rand(0,2)
|
||||
for(var/i = num_of_prizes; i > 0; i--)
|
||||
empprize = pickweight(prizes)
|
||||
if(override)
|
||||
empprize = pickweight(prize_override)
|
||||
else
|
||||
empprize = pickweight(GLOB.arcade_prize_pool)
|
||||
new empprize(loc)
|
||||
explosion(loc, -1, 0, 1+num_of_prizes, flame_range = 1+num_of_prizes)
|
||||
|
||||
|
||||
@@ -1,130 +1,399 @@
|
||||
// ** BATTLE ** //
|
||||
|
||||
|
||||
/obj/machinery/computer/arcade/battle
|
||||
name = "arcade machine"
|
||||
desc = "Does not support Pinball."
|
||||
icon_state = "arcade"
|
||||
circuit = /obj/item/circuitboard/computer/arcade/battle
|
||||
var/enemy_name = "Space Villain"
|
||||
var/temp = "Winners don't use space drugs" //Temporary message, for attack messages, etc
|
||||
var/player_hp = 30 //Player health/attack points
|
||||
var/player_mp = 10
|
||||
var/enemy_hp = 45 //Enemy health/attack points
|
||||
var/enemy_mp = 20
|
||||
var/gameover = FALSE
|
||||
var/blocked = FALSE //Player cannot attack/heal while set
|
||||
var/turtle = 0
|
||||
|
||||
var/turn_speed = 5 //Measured in deciseconds.
|
||||
var/enemy_name = "Space Villain"
|
||||
///Enemy health/attack points
|
||||
var/enemy_hp = 100
|
||||
var/enemy_mp = 40
|
||||
///Temporary message, for attack messages, etc
|
||||
var/temp = "<br><center><h3>Winners don't use space drugs<center><h3>"
|
||||
///the list of passive skill the enemy currently has. the actual passives are added in the enemy_setup() proc
|
||||
var/list/enemy_passive
|
||||
///if all the enemy's weakpoints have been triggered becomes TRUE
|
||||
var/finishing_move = FALSE
|
||||
///linked to passives, when it's equal or above the max_passive finishing move will become TRUE
|
||||
var/pissed_off = 0
|
||||
///the number of passives the enemy will start with
|
||||
var/max_passive = 3
|
||||
///weapon wielded by the enemy, the shotgun doesn't count.
|
||||
var/chosen_weapon
|
||||
|
||||
///Player health
|
||||
var/player_hp = 85
|
||||
///player magic points
|
||||
var/player_mp = 20
|
||||
///used to remember the last three move of the player before this turn.
|
||||
var/list/last_three_move
|
||||
///if the enemy or player died. restart the game when TRUE
|
||||
var/gameover = FALSE
|
||||
///the player cannot make any move while this is set to TRUE. should only TRUE during enemy turns.
|
||||
var/blocked = FALSE
|
||||
///used to clear the enemy_action proc timer when the game is restarted
|
||||
var/timer_id
|
||||
///weapon used by the enemy, pure fluff.for certain actions
|
||||
var/list/weapons
|
||||
///unique to the emag mode, acts as a time limit where the player dies when it reaches 0.
|
||||
var/bomb_cooldown = 19
|
||||
|
||||
///creates the enemy base stats for a new round along with the enemy passives
|
||||
/obj/machinery/computer/arcade/battle/proc/enemy_setup(player_skill)
|
||||
player_hp = 85
|
||||
player_mp = 20
|
||||
enemy_hp = 100
|
||||
enemy_mp = 40
|
||||
gameover = FALSE
|
||||
blocked = FALSE
|
||||
finishing_move = FALSE
|
||||
pissed_off = 0
|
||||
last_three_move = null
|
||||
|
||||
enemy_passive = list("short_temper" = TRUE, "poisonous" = TRUE, "smart" = TRUE, "shotgun" = TRUE, "magical" = TRUE, "chonker" = TRUE)
|
||||
for(var/i = LAZYLEN(enemy_passive); i > max_passive; i--) //we'll remove passives from the list until we have the number of passive we want
|
||||
var/picked_passive = pick(enemy_passive)
|
||||
LAZYREMOVE(enemy_passive, picked_passive)
|
||||
|
||||
if(LAZYACCESS(enemy_passive, "chonker"))
|
||||
enemy_hp += 20
|
||||
|
||||
if(LAZYACCESS(enemy_passive, "shotgun"))
|
||||
chosen_weapon = "shotgun"
|
||||
else if(weapons)
|
||||
chosen_weapon = pick(weapons)
|
||||
else
|
||||
chosen_weapon = "null gun" //if the weapons list is somehow empty, shouldn't happen but runtimes are sneaky bastards.
|
||||
|
||||
if(player_skill)
|
||||
player_hp += player_skill * 2
|
||||
|
||||
/obj/machinery/computer/arcade/battle/Reset()
|
||||
max_passive = 3
|
||||
var/name_action
|
||||
var/name_part1
|
||||
var/name_part2
|
||||
|
||||
name_action = pick("Defeat ", "Annihilate ", "Save ", "Strike ", "Stop ", "Destroy ", "Robust ", "Romance ", "Pwn ", "Own ", "Ban ")
|
||||
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
|
||||
name_action = pick_list(ARCADE_FILE, "rpg_action_halloween")
|
||||
name_part1 = pick_list(ARCADE_FILE, "rpg_adjective_halloween")
|
||||
name_part2 = pick_list(ARCADE_FILE, "rpg_enemy_halloween")
|
||||
weapons = strings(ARCADE_FILE, "rpg_weapon_halloween")
|
||||
else if(SSevents.holidays && SSevents.holidays[CHRISTMAS])
|
||||
name_action = pick_list(ARCADE_FILE, "rpg_action_xmas")
|
||||
name_part1 = pick_list(ARCADE_FILE, "rpg_adjective_xmas")
|
||||
name_part2 = pick_list(ARCADE_FILE, "rpg_enemy_xmas")
|
||||
weapons = strings(ARCADE_FILE, "rpg_weapon_xmas")
|
||||
else if(SSevents.holidays && SSevents.holidays[VALENTINES])
|
||||
name_action = pick_list(ARCADE_FILE, "rpg_action_valentines")
|
||||
name_part1 = pick_list(ARCADE_FILE, "rpg_adjective_valentines")
|
||||
name_part2 = pick_list(ARCADE_FILE, "rpg_enemy_valentines")
|
||||
weapons = strings(ARCADE_FILE, "rpg_weapon_valentines")
|
||||
else
|
||||
name_action = pick_list(ARCADE_FILE, "rpg_action")
|
||||
name_part1 = pick_list(ARCADE_FILE, "rpg_adjective")
|
||||
name_part2 = pick_list(ARCADE_FILE, "rpg_enemy")
|
||||
weapons = strings(ARCADE_FILE, "rpg_weapon")
|
||||
|
||||
name_part1 = pick("the Automatic ", "Farmer ", "Lord ", "Professor ", "the Cuban ", "the Evil ", "the Dread King ", "the Space ", "Lord ", "the Great ", "Duke ", "General ")
|
||||
name_part2 = pick("Melonoid", "Murdertron", "Sorcerer", "Ruin", "Jeff", "Ectoplasm", "Crushulon", "Uhangoid", "Vhakoid", "Peteoid", "slime", "Griefer", "ERPer", "Lizard Man", "Unicorn", "Bloopers")
|
||||
enemy_name = ("The " + name_part1 + " " + name_part2)
|
||||
name = (name_action + " " + enemy_name)
|
||||
|
||||
enemy_name = replacetext((name_part1 + name_part2), "the ", "")
|
||||
name = (name_action + name_part1 + name_part2)
|
||||
enemy_setup(0) //in the case it's reset we assume the player skill is 0 because the VOID isn't a gamer
|
||||
|
||||
/obj/machinery/computer/arcade/battle/ui_interact(mob/user)
|
||||
. = ..()
|
||||
screen_setup(user)
|
||||
|
||||
///sets up the main screen for the user
|
||||
/obj/machinery/computer/arcade/battle/proc/screen_setup(mob/user)
|
||||
var/dat = "<a href='byond://?src=[REF(src)];close=1'>Close</a>"
|
||||
dat += "<center><h4>[enemy_name]</h4></center>"
|
||||
|
||||
dat += "<br><center><h3>[temp]</h3></center>"
|
||||
dat += "[temp]"
|
||||
dat += "<br><center>Health: [player_hp] | Magic: [player_mp] | Enemy Health: [enemy_hp]</center>"
|
||||
|
||||
if (gameover)
|
||||
dat += "<center><b><a href='byond://?src=[REF(src)];newgame=1'>New Game</a>"
|
||||
else
|
||||
dat += "<center><b><a href='byond://?src=[REF(src)];attack=1'>Attack</a> | "
|
||||
dat += "<a href='byond://?src=[REF(src)];heal=1'>Heal</a> | "
|
||||
dat += "<a href='byond://?src=[REF(src)];charge=1'>Recharge Power</a>"
|
||||
dat += "<center><b><a href='byond://?src=[REF(src)];attack=1'>Light attack</a>"
|
||||
dat += "<center><b><a href='byond://?src=[REF(src)];defend=1'>Defend</a>"
|
||||
dat += "<center><b><a href='byond://?src=[REF(src)];counter_attack=1'>Counter attack</a>"
|
||||
dat += "<center><b><a href='byond://?src=[REF(src)];power_attack=1'>Power attack</a>"
|
||||
|
||||
dat += "</b></center>"
|
||||
var/datum/browser/popup = new(user, "arcade", "Space Villain 2000")
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
if(user.client) //mainly here to avoid a runtime when the player gets gibbed when losing the emag mode.
|
||||
var/datum/browser/popup = new(user, "arcade", "Space Villain 2000")
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/arcade/battle/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
var/gamerSkill = 0
|
||||
// if(usr?.mind)
|
||||
// gamerSkill = usr.mind.get_skill_level(/datum/skill/gaming)
|
||||
|
||||
if (!blocked && !gameover)
|
||||
var/attackamt = rand(5,7) + rand(0, gamerSkill)
|
||||
|
||||
if(finishing_move) //time to bonk that fucker,cuban pete will sometime survive a finishing move.
|
||||
attackamt *= 100
|
||||
|
||||
//light attack suck absolute ass but it doesn't cost any MP so it's pretty good to finish an enemy off
|
||||
if (href_list["attack"])
|
||||
blocked = TRUE
|
||||
var/attackamt = rand(2,6)
|
||||
temp = "You attack for [attackamt] damage!"
|
||||
playsound(loc, 'sound/arcade/hit.ogg', 50, TRUE, extrarange = -3)
|
||||
updateUsrDialog()
|
||||
if(turtle > 0)
|
||||
turtle--
|
||||
|
||||
sleep(turn_speed)
|
||||
temp = "<br><center><h3>you do quick jab for [attackamt] of damage!</h3></center>"
|
||||
enemy_hp -= attackamt
|
||||
arcade_action(usr)
|
||||
arcade_action(usr,"attack",attackamt)
|
||||
|
||||
else if (href_list["heal"])
|
||||
blocked = TRUE
|
||||
var/pointamt = rand(1,3)
|
||||
var/healamt = rand(6,8)
|
||||
temp = "You use [pointamt] magic to heal for [healamt] damage!"
|
||||
playsound(loc, 'sound/arcade/heal.ogg', 50, TRUE, extrarange = -3)
|
||||
updateUsrDialog()
|
||||
turtle++
|
||||
//defend lets you gain back MP and take less damage from non magical attack.
|
||||
else if(href_list["defend"])
|
||||
temp = "<br><center><h3>you take a defensive stance and gain back 10 mp!</h3></center>"
|
||||
player_mp += 10
|
||||
arcade_action(usr,"defend",attackamt)
|
||||
playsound(src, 'sound/arcade/mana.ogg', 50, TRUE, extrarange = -3)
|
||||
|
||||
sleep(turn_speed)
|
||||
player_mp -= pointamt
|
||||
player_hp += healamt
|
||||
blocked = TRUE
|
||||
updateUsrDialog()
|
||||
arcade_action(usr)
|
||||
//mainly used to counter short temper and their absurd damage, will deal twice the damage the player took of a non magical attack.
|
||||
else if(href_list["counter_attack"] && player_mp >= 10)
|
||||
temp = "<br><center><h3>you prepare yourself to counter the next attack!</h3></center>"
|
||||
player_mp -= 10
|
||||
arcade_action(usr,"counter_attack",attackamt)
|
||||
playsound(src, 'sound/arcade/mana.ogg', 50, TRUE, extrarange = -3)
|
||||
|
||||
else if (href_list["charge"])
|
||||
blocked = TRUE
|
||||
var/chargeamt = rand(4,7)
|
||||
temp = "You regain [chargeamt] points"
|
||||
playsound(loc, 'sound/arcade/mana.ogg', 50, TRUE, extrarange = -3)
|
||||
player_mp += chargeamt
|
||||
if(turtle > 0)
|
||||
turtle--
|
||||
else if(href_list["counter_attack"] && player_mp < 10)
|
||||
temp = "<br><center><h3>you don't have the mp necessary to counter attack and defend yourself instead</h3></center>"
|
||||
player_mp += 10
|
||||
arcade_action(usr,"defend",attackamt)
|
||||
playsound(src, 'sound/arcade/mana.ogg', 50, TRUE, extrarange = -3)
|
||||
|
||||
updateUsrDialog()
|
||||
sleep(turn_speed)
|
||||
arcade_action(usr)
|
||||
//power attack deals twice the amount of damage but is really expensive MP wise, mainly used with combos to get weakpoints.
|
||||
else if (href_list["power_attack"] && player_mp >= 20)
|
||||
temp = "<br><center><h3>You attack [enemy_name] with all your might for [attackamt * 2] damage!</h3></center>"
|
||||
enemy_hp -= attackamt * 2
|
||||
player_mp -= 20
|
||||
arcade_action(usr,"power_attack",attackamt)
|
||||
|
||||
else if(href_list["power_attack"] && player_mp < 20)
|
||||
temp = "<br><center><h3>You don't have the mp necessary for a power attack and settle for a light attack!</h3></center>"
|
||||
enemy_hp -= attackamt
|
||||
arcade_action(usr,"attack",attackamt)
|
||||
|
||||
if (href_list["close"])
|
||||
usr.unset_machine()
|
||||
usr << browse(null, "window=arcade")
|
||||
|
||||
else if (href_list["newgame"]) //Reset everything
|
||||
temp = "New Round"
|
||||
player_hp = initial(player_hp)
|
||||
player_mp = initial(player_mp)
|
||||
enemy_hp = initial(enemy_hp)
|
||||
enemy_mp = initial(enemy_mp)
|
||||
gameover = FALSE
|
||||
turtle = 0
|
||||
temp = "<br><center><h3>New Round<center><h3>"
|
||||
|
||||
if(obj_flags & EMAGGED)
|
||||
Reset()
|
||||
obj_flags &= ~EMAGGED
|
||||
|
||||
enemy_setup(gamerSkill)
|
||||
screen_setup(usr)
|
||||
|
||||
|
||||
add_fingerprint(usr)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/arcade/battle/proc/arcade_action(mob/user)
|
||||
if ((enemy_mp <= 0) || (enemy_hp <= 0))
|
||||
///happens after a player action and before the enemy turn. the enemy turn will be cancelled if there's a gameover.
|
||||
/obj/machinery/computer/arcade/battle/proc/arcade_action(mob/user,player_stance,attackamt)
|
||||
screen_setup(user)
|
||||
blocked = TRUE
|
||||
if(player_stance == "attack" || player_stance == "power_attack")
|
||||
if(attackamt > 40)
|
||||
playsound(src, 'sound/arcade/boom.ogg', 50, TRUE, extrarange = -3)
|
||||
else
|
||||
playsound(src, 'sound/arcade/hit.ogg', 50, TRUE, extrarange = -3)
|
||||
|
||||
timer_id = addtimer(CALLBACK(src, .proc/enemy_action,player_stance,user),1 SECONDS,TIMER_STOPPABLE)
|
||||
gameover_check(user)
|
||||
|
||||
///the enemy turn, the enemy's action entirely depend on their current passive and a teensy tiny bit of randomness
|
||||
/obj/machinery/computer/arcade/battle/proc/enemy_action(player_stance,mob/user)
|
||||
var/list/list_temp = list()
|
||||
|
||||
switch(LAZYLEN(last_three_move)) //we keep the last three action of the player in a list here
|
||||
if(0 to 2)
|
||||
LAZYADD(last_three_move, player_stance)
|
||||
if(3)
|
||||
for(var/i in 1 to 2)
|
||||
last_three_move[i] = last_three_move[i + 1]
|
||||
last_three_move[3] = player_stance
|
||||
|
||||
if(4 to INFINITY)
|
||||
last_three_move = null //this shouldn't even happen but we empty the list if it somehow goes above 3
|
||||
|
||||
var/enemy_stance
|
||||
var/attack_amount = rand(8,10) //making the attack amount not vary too much so that it's easier to see if the enemy has a shotgun
|
||||
|
||||
if(player_stance == "defend")
|
||||
attack_amount -= 5
|
||||
|
||||
//if emagged, cuban pete will set up a bomb acting up as a timer. when it reaches 0 the player fucking dies
|
||||
if(obj_flags & EMAGGED)
|
||||
switch(bomb_cooldown--)
|
||||
if(18)
|
||||
list_temp += "<br><center><h3>[enemy_name] takes two valve tank and links them together, what's he planning?<center><h3>"
|
||||
if(15)
|
||||
list_temp += "<br><center><h3>[enemy_name] adds a remote control to the tan- ho god is that a bomb?<center><h3>"
|
||||
if(12)
|
||||
list_temp += "<br><center><h3>[enemy_name] throws the bomb next to you, you'r too scared to pick it up. <center><h3>"
|
||||
if(6)
|
||||
list_temp += "<br><center><h3>[enemy_name]'s hand brushes the remote linked to the bomb, your heart skipped a beat. <center><h3>"
|
||||
if(2)
|
||||
list_temp += "<br><center><h3>[enemy_name] is going to press the button! It's now or never! <center><h3>"
|
||||
if(0)
|
||||
player_hp -= attack_amount * 1000 //hey it's a maxcap we might as well go all in
|
||||
|
||||
//yeah I used the shotgun as a passive, you know why? because the shotgun gives +5 attack which is pretty good
|
||||
if(LAZYACCESS(enemy_passive, "shotgun"))
|
||||
if(weakpoint_check("shotgun","defend","defend","power_attack"))
|
||||
list_temp += "<br><center><h3>You manage to disarm [enemy_name] with a surprise power attack and shoot him with his shotgun until it runs out of ammo! <center><h3> "
|
||||
enemy_hp -= 10
|
||||
chosen_weapon = "empty shotgun"
|
||||
else
|
||||
attack_amount += 5
|
||||
|
||||
//heccing chonker passive, only gives more HP at the start of a new game but has one of the hardest weakpoint to trigger.
|
||||
if(LAZYACCESS(enemy_passive, "chonker"))
|
||||
if(weakpoint_check("chonker","power_attack","power_attack","power_attack"))
|
||||
list_temp += "<br><center><h3>After a lot of power attacks you manage to tip over [enemy_name] as they fall over their enormous weight<center><h3> "
|
||||
enemy_hp -= 30
|
||||
|
||||
//smart passive trait, mainly works in tandem with other traits, makes the enemy unable to be counter_attacked
|
||||
if(LAZYACCESS(enemy_passive, "smart"))
|
||||
if(weakpoint_check("smart","defend","defend","attack"))
|
||||
list_temp += "<br><center><h3>[enemy_name] is confused by your illogical strategy!<center><h3> "
|
||||
attack_amount -= 5
|
||||
|
||||
else if(attack_amount >= player_hp)
|
||||
player_hp -= attack_amount
|
||||
list_temp += "<br><center><h3>[enemy_name] figures out you are really close to death and finishes you off with their [chosen_weapon]!<center><h3>"
|
||||
enemy_stance = "attack"
|
||||
|
||||
else if(player_stance == "counter_attack")
|
||||
list_temp += "<br><center><h3>[enemy_name] is not taking your bait. <center><h3> "
|
||||
if(LAZYACCESS(enemy_passive, "short_temper"))
|
||||
list_temp += "However controlling their hatred of you still takes a toll on their mental and physical health!"
|
||||
enemy_hp -= 5
|
||||
enemy_mp -= 5
|
||||
enemy_stance = "defensive"
|
||||
|
||||
//short temper passive trait, gets easily baited into being counter attacked but will bypass your counter when low on HP
|
||||
if(LAZYACCESS(enemy_passive, "short_temper"))
|
||||
if(weakpoint_check("short_temper","counter_attack","counter_attack","counter_attack"))
|
||||
list_temp += "<br><center><h3>[enemy_name] is getting frustrated at all your counter attacks and throws a tantrum!<center><h3>"
|
||||
enemy_hp -= attack_amount
|
||||
|
||||
else if(player_stance == "counter_attack")
|
||||
if(!(LAZYACCESS(enemy_passive, "smart")) && enemy_hp > 30)
|
||||
list_temp += "<br><center><h3>[enemy_name] took the bait and allowed you to counter attack for [attack_amount * 2] damage!<center><h3>"
|
||||
player_hp -= attack_amount
|
||||
enemy_hp -= attack_amount * 2
|
||||
enemy_stance = "attack"
|
||||
|
||||
else if(enemy_hp <= 30) //will break through the counter when low enough on HP even when smart.
|
||||
list_temp += "<br><center><h3>[enemy_name] is getting tired of your tricks and breaks through your counter with their [chosen_weapon]!<center><h3>"
|
||||
player_hp -= attack_amount
|
||||
enemy_stance = "attack"
|
||||
|
||||
else if(!enemy_stance)
|
||||
var/added_temp
|
||||
|
||||
if(rand())
|
||||
added_temp = "you for [attack_amount + 5] damage!"
|
||||
player_hp -= attack_amount + 5
|
||||
enemy_stance = "attack"
|
||||
else
|
||||
added_temp = "the wall, breaking their skull in the process and losing [attack_amount] hp!" //[enemy_name] you have a literal dent in your skull
|
||||
enemy_hp -= attack_amount
|
||||
enemy_stance = "attack"
|
||||
|
||||
list_temp += "<br><center><h3>[enemy_name] grits their teeth and charge right into [added_temp]<center><h3>"
|
||||
|
||||
//in the case none of the previous passive triggered, Mainly here to set an enemy stance for passives that needs it like the magical passive.
|
||||
if(!enemy_stance)
|
||||
enemy_stance = pick("attack","defensive")
|
||||
if(enemy_stance == "attack")
|
||||
player_hp -= attack_amount
|
||||
list_temp += "<br><center><h3>[enemy_name] attacks you for [attack_amount] points of damage with their [chosen_weapon]<center><h3>"
|
||||
if(player_stance == "counter_attack")
|
||||
enemy_hp -= attack_amount * 2
|
||||
list_temp += "<br><center><h3>You counter [enemy_name]'s attack and deal [attack_amount * 2] points of damage!<center><h3>"
|
||||
|
||||
if(enemy_stance == "defensive" && enemy_mp < 15)
|
||||
list_temp += "<br><center><h3>[enemy_name] take some time to get some mp back!<center><h3> "
|
||||
enemy_mp += attack_amount
|
||||
|
||||
else if (enemy_stance == "defensive" && enemy_mp >= 15 && !(LAZYACCESS(enemy_passive, "magical")))
|
||||
list_temp += "<br><center><h3>[enemy_name] quickly heal themselves for 5 hp!<center><h3> "
|
||||
enemy_mp -= 15
|
||||
enemy_hp += 5
|
||||
|
||||
//magical passive trait, recharges MP nearly every turn it's not blasting you with magic.
|
||||
if(LAZYACCESS(enemy_passive, "magical"))
|
||||
if(player_mp >= 50)
|
||||
list_temp += "<br><center><h3>the huge amount of magical energy you have acumulated throws [enemy_name] off balance!<center><h3>"
|
||||
enemy_mp = 0
|
||||
LAZYREMOVE(enemy_passive, "magical")
|
||||
pissed_off++
|
||||
|
||||
else if(LAZYACCESS(enemy_passive, "smart") && player_stance == "counter_attack" && enemy_mp >= 20)
|
||||
list_temp += "<br><center><h3>[enemy_name] blasts you with magic from afar for 10 points of damage before you can counter!<center><h3>"
|
||||
player_hp -= 10
|
||||
enemy_mp -= 20
|
||||
|
||||
else if(enemy_hp >= 20 && enemy_mp >= 40 && enemy_stance == "defensive")
|
||||
list_temp += "<br><center><h3>[enemy_name] Blasts you with magic from afar!<center><h3>"
|
||||
enemy_mp -= 40
|
||||
player_hp -= 30
|
||||
enemy_stance = "attack"
|
||||
|
||||
else if(enemy_hp < 20 && enemy_mp >= 20 && enemy_stance == "defensive") //it's a pretty expensive spell so they can't spam it that much
|
||||
list_temp += "<br><center><h3>[enemy_name] heal themselves with magic and gain back 20 hp!<center><h3>"
|
||||
enemy_hp += 20
|
||||
enemy_mp -= 30
|
||||
else
|
||||
list_temp += "<br><center><h3>[enemy_name]'s magical nature lets them get some mp back!<center><h3>"
|
||||
enemy_mp += attack_amount
|
||||
|
||||
//poisonous passive trait, while it's less damage added than the shotgun it acts up even when the enemy doesn't attack at all.
|
||||
if(LAZYACCESS(enemy_passive, "poisonous"))
|
||||
if(weakpoint_check("poisonous","attack","attack","attack"))
|
||||
list_temp += "<br><center><h3>your flurry of attack throws back the poisonnous gas at [enemy_name] and makes them choke on it!<center><h3> "
|
||||
enemy_hp -= 5
|
||||
else
|
||||
list_temp += "<br><center><h3>the stinky breath of [enemy_name] hurts you for 3 hp!<center><h3> "
|
||||
player_hp -= 3
|
||||
|
||||
//if all passive's weakpoint have been triggered, set finishing_move to TRUE
|
||||
if(pissed_off >= max_passive && !finishing_move)
|
||||
list_temp += "<br><center><h3>You have weakened [enemy_name] enough for them to show their weak point, you will do 10 times as much damage with your next attack!<center><h3> "
|
||||
finishing_move = TRUE
|
||||
|
||||
playsound(src, 'sound/arcade/heal.ogg', 50, TRUE, extrarange = -3)
|
||||
|
||||
temp = list_temp.Join()
|
||||
gameover_check(user)
|
||||
screen_setup(user)
|
||||
blocked = FALSE
|
||||
|
||||
|
||||
/obj/machinery/computer/arcade/battle/proc/gameover_check(mob/user)
|
||||
var/xp_gained = 0
|
||||
if(enemy_hp <= 0)
|
||||
if(!gameover)
|
||||
if(timer_id)
|
||||
deltimer(timer_id)
|
||||
timer_id = null
|
||||
if(player_hp <= 0)
|
||||
player_hp = 1 //let's just pretend the enemy didn't kill you so not both the player and enemy look dead.
|
||||
gameover = TRUE
|
||||
temp = "[enemy_name] has fallen! Rejoice!"
|
||||
playsound(loc, 'sound/arcade/win.ogg', 50, TRUE, extrarange = -3)
|
||||
blocked = FALSE
|
||||
temp = "<br><center><h3>[enemy_name] has fallen! Rejoice!<center><h3>"
|
||||
playsound(loc, 'sound/arcade/win.ogg', 50, TRUE)
|
||||
|
||||
if(obj_flags & EMAGGED)
|
||||
new /obj/effect/spawner/newbomb/timer/syndicate(loc)
|
||||
@@ -133,78 +402,76 @@
|
||||
log_game("[key_name(usr)] has outbombed Cuban Pete and been awarded a bomb.")
|
||||
Reset()
|
||||
obj_flags &= ~EMAGGED
|
||||
xp_gained += 100
|
||||
else
|
||||
prizevend(user)
|
||||
xp_gained += 50
|
||||
SSblackbox.record_feedback("nested tally", "arcade_results", 1, list("win", (obj_flags & EMAGGED ? "emagged":"normal")))
|
||||
|
||||
|
||||
else if ((obj_flags & EMAGGED) && (turtle >= 4))
|
||||
var/boomamt = rand(5,10)
|
||||
temp = "[enemy_name] throws a bomb, exploding you for [boomamt] damage!"
|
||||
playsound(loc, 'sound/arcade/boom.ogg', 50, TRUE, extrarange = -3)
|
||||
player_hp -= boomamt
|
||||
|
||||
else if ((enemy_mp <= 5) && (prob(70)))
|
||||
var/stealamt = rand(2,3)
|
||||
temp = "[enemy_name] steals [stealamt] of your power!"
|
||||
playsound(loc, 'sound/arcade/steal.ogg', 50, TRUE, extrarange = -3)
|
||||
player_mp -= stealamt
|
||||
updateUsrDialog()
|
||||
|
||||
if (player_mp <= 0)
|
||||
gameover = TRUE
|
||||
sleep(turn_speed)
|
||||
temp = "You have been drained! GAME OVER"
|
||||
playsound(loc, 'sound/arcade/lose.ogg', 50, TRUE, extrarange = -3)
|
||||
if(obj_flags & EMAGGED)
|
||||
usr.gib()
|
||||
SSblackbox.record_feedback("nested tally", "arcade_results", 1, list("loss", "mana", (obj_flags & EMAGGED ? "emagged":"normal")))
|
||||
|
||||
else if ((enemy_hp <= 10) && (enemy_mp > 4))
|
||||
temp = "[enemy_name] heals for 4 health!"
|
||||
playsound(loc, 'sound/arcade/heal.ogg', 50, TRUE, extrarange = -3)
|
||||
enemy_hp += 4
|
||||
enemy_mp -= 4
|
||||
|
||||
else
|
||||
var/attackamt = rand(3,6)
|
||||
temp = "[enemy_name] attacks for [attackamt] damage!"
|
||||
playsound(loc, 'sound/arcade/hit.ogg', 50, TRUE, extrarange = -3)
|
||||
player_hp -= attackamt
|
||||
|
||||
if ((player_mp <= 0) || (player_hp <= 0))
|
||||
else if(player_hp <= 0)
|
||||
if(timer_id)
|
||||
deltimer(timer_id)
|
||||
timer_id = null
|
||||
gameover = TRUE
|
||||
temp = "You have been crushed! GAME OVER"
|
||||
playsound(loc, 'sound/arcade/lose.ogg', 50, TRUE, extrarange = -3)
|
||||
temp = "<br><center><h3>You have been crushed! GAME OVER<center><h3>"
|
||||
playsound(loc, 'sound/arcade/lose.ogg', 50, TRUE)
|
||||
xp_gained += 10//pity points
|
||||
if(obj_flags & EMAGGED)
|
||||
usr.gib()
|
||||
var/mob/living/living_user = user
|
||||
if (istype(living_user))
|
||||
living_user.gib()
|
||||
SSblackbox.record_feedback("nested tally", "arcade_results", 1, list("loss", "hp", (obj_flags & EMAGGED ? "emagged":"normal")))
|
||||
|
||||
blocked = FALSE
|
||||
return
|
||||
// if(gameover)
|
||||
// user?.mind?.adjust_experience(/datum/skill/gaming, xp_gained+1)//always gain at least 1 point of XP
|
||||
|
||||
|
||||
///used to check if the last three move of the player are the one we want in the right order and if the passive's weakpoint has been triggered yet
|
||||
/obj/machinery/computer/arcade/battle/proc/weakpoint_check(passive,first_move,second_move,third_move)
|
||||
if(LAZYLEN(last_three_move) < 3)
|
||||
return FALSE
|
||||
|
||||
if(last_three_move[1] == first_move && last_three_move[2] == second_move && last_three_move[3] == third_move && LAZYACCESS(enemy_passive, passive))
|
||||
LAZYREMOVE(enemy_passive, passive)
|
||||
pissed_off++
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/machinery/computer/arcade/battle/Destroy()
|
||||
enemy_passive = null
|
||||
weapons = null
|
||||
last_three_move = null
|
||||
return ..() //well boys we did it, lists are no more
|
||||
|
||||
/obj/machinery/computer/arcade/battle/examine_more(mob/user)
|
||||
to_chat(user, "<span class='notice'>Scribbled on the side of the Arcade Machine you notice some writing...\
|
||||
\nmagical -> >=50 power\
|
||||
\nsmart -> defend, defend, light attack\
|
||||
\nshotgun -> defend, defend, power attack\
|
||||
\nshort temper -> counter, counter, counter\
|
||||
\npoisonous -> light attack, light attack, light attack\
|
||||
\nchonker -> power attack, power attack, power attack</span>")
|
||||
return ..()
|
||||
var/list/msg = list("<span class='notice'><i>You notice some writing scribbled on the side of [src]...</i></span>")
|
||||
msg += "\t<span class='info'>smart -> defend, defend, light attack</span>"
|
||||
msg += "\t<span class='info'>shotgun -> defend, defend, power attack</span>"
|
||||
msg += "\t<span class='info'>short temper -> counter, counter, counter</span>"
|
||||
msg += "\t<span class='info'>poisonous -> light attack, light attack, light attack</span>"
|
||||
msg += "\t<span class='info'>chonker -> power attack, power attack, power attack</span>"
|
||||
return msg
|
||||
|
||||
/obj/machinery/computer/arcade/battle/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='warning'>A mesmerizing Rhumba beat starts playing from the arcade machine's speakers!</span>")
|
||||
temp = "If you die in the game, you die for real!"
|
||||
player_hp = 30
|
||||
player_mp = 10
|
||||
enemy_hp = 45
|
||||
enemy_mp = 20
|
||||
temp = "<br><center><h2>If you die in the game, you die for real!<center><h2>"
|
||||
max_passive = 6
|
||||
bomb_cooldown = 18
|
||||
var/gamerSkill = 0
|
||||
// if(usr?.mind)
|
||||
// gamerSkill = usr.mind.get_skill_level(/datum/skill/gaming)
|
||||
enemy_setup(gamerSkill)
|
||||
enemy_hp += 100 //extra HP just to make cuban pete even more bullshit
|
||||
player_hp += 30 //the player will also get a few extra HP in order to have a fucking chance
|
||||
|
||||
screen_setup(user)
|
||||
gameover = FALSE
|
||||
blocked = FALSE
|
||||
|
||||
obj_flags |= EMAGGED
|
||||
|
||||
|
||||
@@ -268,7 +268,7 @@
|
||||
visible_message("<span class='notice'>[src] dispenses [itemname]!</span>", "<span class='notice'>You hear a chime and a clunk.</span>")
|
||||
DISABLE_BITFIELD(obj_flags, EMAGGED)
|
||||
else
|
||||
var/dope_prizes = (area >= 480) ? list(ARCADE_WEIGHT_RARE) : (area >= 256) ? list(ARCADE_WEIGHT_RARE, ARCADE_WEIGHT_TRICK) : null
|
||||
var/dope_prizes = (area >= 480) ? 6 : (area >= 256) ? 4 : 2
|
||||
prizevend(user, dope_prizes)
|
||||
|
||||
if(game_status == MINESWEEPER_GAME_WON)
|
||||
@@ -311,12 +311,12 @@
|
||||
var/new_rows = input(user, "How many rows do you want? (Minimum: 4, Maximum: 30)", "Minesweeper Rows") as null|num
|
||||
if(!new_rows || !user.canUseTopic(src, !hasSiliconAccessInArea(user)))
|
||||
return FALSE
|
||||
new_rows = clamp(new_rows + 1, 4, 30)
|
||||
new_rows = clamp(new_rows + 1, 4, 20)
|
||||
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, FALSE, extrarange = -3)
|
||||
var/new_columns = input(user, "How many columns do you want? (Minimum: 4, Maximum: 50)", "Minesweeper Squares") as null|num
|
||||
if(!new_columns || !user.canUseTopic(src, !hasSiliconAccessInArea(user)))
|
||||
return FALSE
|
||||
new_columns = clamp(new_columns + 1, 4, 50)
|
||||
new_columns = clamp(new_columns + 1, 4, 30)
|
||||
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, FALSE, extrarange = -3)
|
||||
var/grid_area = (new_rows - 1) * (new_columns - 1)
|
||||
var/lower_limit = round(grid_area*0.156)
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
icon_state = "arcade"
|
||||
circuit = /obj/item/circuitboard/computer/arcade/amputation
|
||||
|
||||
/obj/machinery/computer/arcade/amputation/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/machinery/computer/arcade/amputation/on_attack_hand(mob/user)
|
||||
if(!iscarbon(user))
|
||||
return
|
||||
var/mob/living/carbon/c_user = user
|
||||
@@ -24,8 +24,13 @@
|
||||
var/obj/item/bodypart/chopchop = c_user.get_bodypart(which_hand)
|
||||
chopchop.dismember()
|
||||
qdel(chopchop)
|
||||
playsound(loc, 'sound/arcade/win.ogg', 50, TRUE, extrarange = -3)
|
||||
for(var/i=1; i<=rand(3,5); i++)
|
||||
prizevend(user)
|
||||
// user.mind?.adjust_experience(/datum/skill/gaming, 100)
|
||||
playsound(loc, 'sound/arcade/win.ogg', 50, TRUE)
|
||||
prizevend(user, rand(3,5))
|
||||
else
|
||||
to_chat(c_user, "<span class='notice'>You (wisely) decide against putting your hand in the machine.</span>")
|
||||
|
||||
/obj/machinery/computer/arcade/amputation/festive //dispenses wrapped gifts instead of arcade prizes, also known as the ancap christmas tree
|
||||
name = "Mediborg's Festive Amputation Adventure"
|
||||
desc = "A picture of a blood-soaked medical cyborg wearing a Santa hat flashes on the screen. The mediborg has a speech bubble that says, \"Put your hand in the machine if you aren't a <b>coward!</b>\""
|
||||
prize_override = list(/obj/item/a_gift/anything = 1)
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
|
||||
|
||||
// *** THE ORION TRAIL ** //
|
||||
|
||||
#define ORION_TRAIL_WINTURN 9
|
||||
@@ -15,6 +13,8 @@
|
||||
#define ORION_TRAIL_COLLISION "Collision"
|
||||
#define ORION_TRAIL_SPACEPORT "Spaceport"
|
||||
#define ORION_TRAIL_BLACKHOLE "BlackHole"
|
||||
#define ORION_TRAIL_OLDSHIP "Old Ship"
|
||||
#define ORION_TRAIL_SEARCH "Old Ship Search"
|
||||
|
||||
#define ORION_STATUS_START 1
|
||||
#define ORION_STATUS_NORMAL 2
|
||||
@@ -44,7 +44,8 @@
|
||||
ORION_TRAIL_LING = 3,
|
||||
ORION_TRAIL_MALFUNCTION = 2,
|
||||
ORION_TRAIL_COLLISION = 1,
|
||||
ORION_TRAIL_SPACEPORT = 2
|
||||
ORION_TRAIL_SPACEPORT = 2,
|
||||
ORION_TRAIL_OLDSHIP = 2
|
||||
)
|
||||
var/list/stops = list()
|
||||
var/list/stopblurbs = list()
|
||||
@@ -55,13 +56,27 @@
|
||||
var/gameStatus = ORION_STATUS_START
|
||||
var/canContinueEvent = 0
|
||||
|
||||
var/obj/item/radio/Radio
|
||||
var/list/gamers = list()
|
||||
var/killed_crew = 0
|
||||
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail/Initialize()
|
||||
. = ..()
|
||||
Radio = new /obj/item/radio(src)
|
||||
Radio.listening = 0
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail/Destroy()
|
||||
QDEL_NULL(Radio)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail/kobayashi
|
||||
name = "Kobayashi Maru control computer"
|
||||
desc = "A test for cadets"
|
||||
icon = 'icons/obj/machines/particle_accelerator.dmi'
|
||||
icon_state = "control_boxp"
|
||||
events = list("Raiders" = 3, "Interstellar Flux" = 1, "Illness" = 3, "Breakdown" = 2, "Malfunction" = 2, "Collision" = 1, "Spaceport" = 2)
|
||||
prizes = list(/obj/item/paper/fluff/holodeck/trek_diploma = 1)
|
||||
prize_override = list(/obj/item/paper/fluff/holodeck/trek_diploma = 1)
|
||||
settlers = list("Kirk","Worf","Gene")
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail/Reset()
|
||||
@@ -96,14 +111,52 @@
|
||||
event = null
|
||||
gameStatus = ORION_STATUS_NORMAL
|
||||
lings_aboard = 0
|
||||
killed_crew = 0
|
||||
|
||||
//spaceport junk
|
||||
spaceport_raided = 0
|
||||
spaceport_freebie = 0
|
||||
last_spaceport_action = ""
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail/ui_interact(mob/user)
|
||||
/obj/machinery/computer/arcade/orion_trail/proc/report_player(mob/gamer)
|
||||
if(gamers[gamer] == -2)
|
||||
return // enough harassing them
|
||||
|
||||
if(gamers[gamer] == -1)
|
||||
say("WARNING: Continued antisocial behavior detected: Dispensing self-help literature.")
|
||||
new /obj/item/paper/pamphlet/violent_video_games(drop_location())
|
||||
gamers[gamer]--
|
||||
return
|
||||
|
||||
if(!(gamer in gamers))
|
||||
gamers[gamer] = 0
|
||||
|
||||
gamers[gamer]++ // How many times the player has 'prestiged' (massacred their crew)
|
||||
|
||||
if(gamers[gamer] > 2 && prob(20 * gamers[gamer]))
|
||||
|
||||
Radio.set_frequency(FREQ_SECURITY)
|
||||
Radio.talk_into(src, "SECURITY ALERT: Crewmember [gamer] recorded displaying antisocial tendencies in [get_area(src)]. Please watch for violent behavior.", FREQ_SECURITY)
|
||||
|
||||
Radio.set_frequency(FREQ_MEDICAL)
|
||||
Radio.talk_into(src, "PSYCH ALERT: Crewmember [gamer] recorded displaying antisocial tendencies in [get_area(src)]. Please schedule psych evaluation.", FREQ_MEDICAL)
|
||||
|
||||
gamers[gamer] = -1
|
||||
|
||||
gamer.client.give_award(/datum/award/achievement/misc/gamer, gamer) // PSYCH REPORT NOTE: patient kept rambling about how they did it for an "achievement", recommend continued holding for observation
|
||||
// gamer.mind?.adjust_experience(/datum/skill/gaming, 50) // cheevos make u better
|
||||
|
||||
if(!isnull(GLOB.data_core.general))
|
||||
for(var/datum/data/record/R in GLOB.data_core.general)
|
||||
if(R.fields["name"] == gamer.name)
|
||||
R.fields["m_stat"] = "*Unstable*"
|
||||
return
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail/ui_interact(mob/_user)
|
||||
. = ..()
|
||||
if (!isliving(_user))
|
||||
return
|
||||
var/mob/living/user = _user
|
||||
if(fuel <= 0 || food <=0 || settlers.len == 0)
|
||||
gameStatus = ORION_STATUS_GAMEOVER
|
||||
event = null
|
||||
@@ -136,6 +189,8 @@
|
||||
desc = "Learn how our ancestors got to Orion, and have fun in the process!"
|
||||
|
||||
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];menu=1'>May They Rest In Peace</a></P>"
|
||||
// user?.mind?.adjust_experience(/datum/skill/gaming, 10)//learning from your mistakes is the first rule of roguelikes
|
||||
|
||||
else if(event)
|
||||
dat = eventdat
|
||||
else if(gameStatus == ORION_STATUS_NORMAL)
|
||||
@@ -174,20 +229,32 @@
|
||||
return
|
||||
busy = TRUE
|
||||
|
||||
// var/gamerSkillLevel = 0
|
||||
var/gamerSkill = 0
|
||||
var/gamerSkillRands = 0
|
||||
|
||||
// if(usr?.mind)
|
||||
// gamerSkillLevel = usr.mind.get_skill_level(/datum/skill/gaming)
|
||||
// gamerSkill = usr.mind.get_skill_modifier(/datum/skill/gaming, SKILL_PROBS_MODIFIER)
|
||||
// gamerSkillRands = usr.mind.get_skill_modifier(/datum/skill/gaming, SKILL_RANDS_MODIFIER)
|
||||
|
||||
|
||||
var/xp_gained = 0
|
||||
if (href_list["continue"]) //Continue your travels
|
||||
if(gameStatus == ORION_STATUS_NORMAL && !event && turns != 7)
|
||||
if(turns >= ORION_TRAIL_WINTURN)
|
||||
win(usr)
|
||||
xp_gained += 34
|
||||
else
|
||||
food -= (alive+lings_aboard)*2
|
||||
fuel -= 5
|
||||
if(turns == 2 && prob(30))
|
||||
if(turns == 2 && prob(30-gamerSkill))
|
||||
event = ORION_TRAIL_COLLISION
|
||||
event()
|
||||
else if(prob(75))
|
||||
else if(prob(75-gamerSkill))
|
||||
event = pickweight(events)
|
||||
if(lings_aboard)
|
||||
if(event == ORION_TRAIL_LING || prob(55))
|
||||
if(event == ORION_TRAIL_LING || prob(55-gamerSkill))
|
||||
event = ORION_TRAIL_LING_ATTACK
|
||||
event()
|
||||
turns += 1
|
||||
@@ -195,15 +262,18 @@
|
||||
var/mob/living/carbon/M = usr //for some vars
|
||||
switch(event)
|
||||
if(ORION_TRAIL_RAIDERS)
|
||||
if(prob(50))
|
||||
if(prob(50-gamerSkill))
|
||||
to_chat(usr, "<span class='userdanger'>You hear battle shouts. The tramping of boots on cold metal. Screams of agony. The rush of venting air. Are you going insane?</span>")
|
||||
M.hallucination += 30
|
||||
else
|
||||
to_chat(usr, "<span class='userdanger'>Something strikes you from behind! It hurts like hell and feel like a blunt weapon, but nothing is there...</span>")
|
||||
M.take_bodypart_damage(30)
|
||||
playsound(loc, 'sound/weapons/genhit2.ogg', 100, 1)
|
||||
playsound(loc, 'sound/weapons/genhit2.ogg', 100, TRUE)
|
||||
if(ORION_TRAIL_ILLNESS)
|
||||
var/severity = rand(1,3) //pray to RNGesus. PRAY, PIGS
|
||||
var/maxSeverity = 3
|
||||
// if(gamerSkillLevel >= SKILL_LEVEL_EXPERT)
|
||||
// maxSeverity = 2 //part of gitting gud is rng mitigation
|
||||
var/severity = rand(1,maxSeverity) //pray to RNGesus. PRAY, PIGS
|
||||
if(severity == 1)
|
||||
to_chat(M, "<span class='userdanger'>You suddenly feel slightly nauseated.</span>" )
|
||||
if(severity == 2)
|
||||
@@ -215,16 +285,16 @@
|
||||
sleep(30)
|
||||
M.vomit(10, distance = 5)
|
||||
if(ORION_TRAIL_FLUX)
|
||||
if(prob(75))
|
||||
if(prob(75-gamerSkill))
|
||||
M.DefaultCombatKnockdown(60)
|
||||
say("A sudden gust of powerful wind slams [M] into the floor!")
|
||||
M.take_bodypart_damage(25)
|
||||
playsound(loc, 'sound/weapons/genhit.ogg', 100, 1)
|
||||
playsound(loc, 'sound/weapons/genhit.ogg', 100, TRUE)
|
||||
else
|
||||
to_chat(M, "<span class='userdanger'>A violent gale blows past you, and you barely manage to stay standing!</span>")
|
||||
if(ORION_TRAIL_COLLISION) //by far the most damaging event
|
||||
if(prob(90))
|
||||
playsound(loc, 'sound/effects/bang.ogg', 100, 1)
|
||||
if(prob(90-gamerSkill))
|
||||
playsound(loc, 'sound/effects/bang.ogg', 100, TRUE)
|
||||
var/turf/open/floor/F
|
||||
for(F in orange(1, src))
|
||||
F.ScrapeAway()
|
||||
@@ -232,15 +302,15 @@
|
||||
if(hull)
|
||||
sleep(10)
|
||||
say("A new floor suddenly appears around [src]. What the hell?")
|
||||
playsound(loc, 'sound/weapons/genhit.ogg', 100, 1)
|
||||
playsound(loc, 'sound/weapons/genhit.ogg', 100, TRUE)
|
||||
var/turf/open/space/T
|
||||
for(T in orange(1, src))
|
||||
T.PlaceOnTop(/turf/open/floor/plating)
|
||||
else
|
||||
say("Something slams into the floor around [src] - luckily, it didn't get through!")
|
||||
playsound(loc, 'sound/effects/bang.ogg', 50, 1)
|
||||
playsound(loc, 'sound/effects/bang.ogg', 50, TRUE)
|
||||
if(ORION_TRAIL_MALFUNCTION)
|
||||
playsound(loc, 'sound/effects/empulse.ogg', 50, 1)
|
||||
playsound(loc, 'sound/effects/empulse.ogg', 50, TRUE)
|
||||
visible_message("<span class='danger'>[src] malfunctions, randomizing in-game stats!</span>")
|
||||
var/oldfood = food
|
||||
var/oldfuel = fuel
|
||||
@@ -254,7 +324,7 @@
|
||||
audible_message("<span class='danger'>[src] lets out a somehow ominous chime.</span>")
|
||||
food = oldfood
|
||||
fuel = oldfuel
|
||||
playsound(loc, 'sound/machines/chime.ogg', 50, 1)
|
||||
playsound(loc, 'sound/machines/chime.ogg', 50, TRUE)
|
||||
|
||||
else if(href_list["newgame"]) //Reset everything
|
||||
if(gameStatus == ORION_STATUS_START)
|
||||
@@ -266,6 +336,10 @@
|
||||
food = 80
|
||||
fuel = 60
|
||||
settlers = list("Harry","Larry","Bob")
|
||||
else if(href_list["search"]) //search old ship
|
||||
if(event == ORION_TRAIL_OLDSHIP)
|
||||
event = ORION_TRAIL_SEARCH
|
||||
event()
|
||||
else if(href_list["slow"]) //slow down
|
||||
if(event == ORION_TRAIL_FLUX)
|
||||
food -= (alive+lings_aboard)*2
|
||||
@@ -302,11 +376,11 @@
|
||||
event = null
|
||||
else if(href_list["blackhole"]) //keep speed past a black hole
|
||||
if(turns == 7)
|
||||
if(prob(75))
|
||||
if(prob(75-gamerSkill))
|
||||
event = ORION_TRAIL_BLACKHOLE
|
||||
event()
|
||||
if(obj_flags & EMAGGED)
|
||||
playsound(loc, 'sound/effects/supermatter.ogg', 100, 1)
|
||||
playsound(loc, 'sound/effects/supermatter.ogg', 100, TRUE)
|
||||
say("A miniature black hole suddenly appears in front of [src], devouring [usr] alive!")
|
||||
if(isliving(usr))
|
||||
var/mob/living/L = usr
|
||||
@@ -328,22 +402,29 @@
|
||||
else if(href_list["killcrew"]) //shoot a crewmember
|
||||
if(gameStatus == ORION_STATUS_NORMAL || event == ORION_TRAIL_LING)
|
||||
var/sheriff = remove_crewmember() //I shot the sheriff
|
||||
playsound(loc,'sound/weapons/gunshot.ogg', 100, 1)
|
||||
playsound(loc,'sound/weapons/gunshot.ogg', 100, TRUE)
|
||||
killed_crew++
|
||||
|
||||
var/mob/living/user = usr
|
||||
|
||||
if(settlers.len == 0 || alive == 0)
|
||||
say("The last crewmember [sheriff], shot themselves, GAME OVER!")
|
||||
if(obj_flags & EMAGGED)
|
||||
usr.death(0)
|
||||
obj_flags &= EMAGGED
|
||||
user.death(FALSE)
|
||||
gameStatus = ORION_STATUS_GAMEOVER
|
||||
event = null
|
||||
|
||||
if(killed_crew >= 4)
|
||||
xp_gained -= 15//no cheating by spamming game overs
|
||||
report_player(usr)
|
||||
else if(obj_flags & EMAGGED)
|
||||
if(usr.name == sheriff)
|
||||
say("The crew of the ship chose to kill [usr.name]!")
|
||||
usr.death(0)
|
||||
user.death(FALSE)
|
||||
|
||||
if(event == ORION_TRAIL_LING) //only ends the ORION_TRAIL_LING event, since you can do this action in multiple places
|
||||
event = null
|
||||
killed_crew-- // the kill was valid
|
||||
|
||||
//Spaceport specific interactions
|
||||
//they get a header because most of them don't reset event (because it's a shop, you leave when you want to)
|
||||
@@ -356,6 +437,7 @@
|
||||
fuel -= 10
|
||||
food -= 10
|
||||
event()
|
||||
killed_crew-- // I mean not really but you know
|
||||
|
||||
else if(href_list["sellcrew"]) //sell a crewmember
|
||||
if(gameStatus == ORION_STATUS_MARKET)
|
||||
@@ -377,15 +459,16 @@
|
||||
else if(href_list["raid_spaceport"])
|
||||
if(gameStatus == ORION_STATUS_MARKET)
|
||||
if(!spaceport_raided)
|
||||
var/success = min(15 * alive,100) //default crew (4) have a 60% chance
|
||||
var/success = min(15 * alive + gamerSkill,100) //default crew (4) have a 60% chance
|
||||
spaceport_raided = 1
|
||||
|
||||
var/FU = 0
|
||||
var/FO = 0
|
||||
if(prob(success))
|
||||
FU = rand(5,15)
|
||||
FO = rand(5,15)
|
||||
FU = rand(5 + gamerSkillRands,15 + gamerSkillRands)
|
||||
FO = rand(5 + gamerSkillRands,15 + gamerSkillRands)
|
||||
last_spaceport_action = "You successfully raided the spaceport! You gained [FU] Fuel and [FO] Food! (+[FU]FU,+[FO]FO)"
|
||||
xp_gained += 10
|
||||
else
|
||||
FU = rand(-5,-15)
|
||||
FO = rand(-5,-15)
|
||||
@@ -444,8 +527,7 @@
|
||||
add_fingerprint(usr)
|
||||
updateUsrDialog()
|
||||
busy = FALSE
|
||||
return
|
||||
|
||||
// usr?.mind?.adjust_experience(/datum/skill/gaming, xp_gained+1)
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail/proc/event()
|
||||
eventdat = "<center><h1>[event]</h1></center>"
|
||||
@@ -474,6 +556,38 @@
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];slow=1'>Slow Down</a> <a href='byond://?src=[REF(src)];keepspeed=1'>Continue</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
|
||||
if(ORION_TRAIL_OLDSHIP)
|
||||
eventdat += "<br>Your crew spots an old ship floating through space. It might have some supplies, but then again it looks rather unsafe."
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];search=1'>Search it</a><a href='byond://?src=[REF(src)];eventclose=1'>Leave it</a></P><P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
canContinueEvent = 1
|
||||
|
||||
if(ORION_TRAIL_SEARCH)
|
||||
switch(rand(100))
|
||||
if(0 to 15)
|
||||
var/rescued = add_crewmember()
|
||||
var/oldfood = rand(1,7)
|
||||
var/oldfuel = rand(4,10)
|
||||
food += oldfood
|
||||
fuel += oldfuel
|
||||
eventdat += "<br>As you look through it you find some supplies and a living person!"
|
||||
eventdat += "<br>[rescued] was rescued from the abandoned ship!"
|
||||
eventdat += "<br>You found [oldfood] <b>Food</b> and [oldfuel] <b>Fuel</b>."
|
||||
if(15 to 35)
|
||||
var/lfuel = rand(4,7)
|
||||
var/deadname = remove_crewmember()
|
||||
fuel -= lfuel
|
||||
eventdat += "<br>[deadname] was lost deep in the wreckage, and your own vessel lost [lfuel] <b>Fuel</b> maneuvering to the the abandoned ship."
|
||||
if(35 to 65)
|
||||
var/oldfood = rand(5,11)
|
||||
food += oldfood
|
||||
engine++
|
||||
eventdat += "<br>You found [oldfood] <b>Food</b> and some parts amongst the wreck."
|
||||
else
|
||||
eventdat += "<br>As you look through the wreck you cannot find much of use."
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Continue</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
canContinueEvent = 1
|
||||
|
||||
if(ORION_TRAIL_ILLNESS)
|
||||
eventdat += "A deadly illness has been contracted!"
|
||||
var/deadname = remove_crewmember()
|
||||
@@ -687,7 +801,7 @@
|
||||
|
||||
|
||||
//Add Random/Specific crewmember
|
||||
/obj/machinery/computer/arcade/orion_trail/proc/add_crewmember(var/specific = "")
|
||||
/obj/machinery/computer/arcade/orion_trail/proc/add_crewmember(specific = "")
|
||||
var/newcrew = ""
|
||||
if(specific)
|
||||
newcrew = specific
|
||||
@@ -703,7 +817,7 @@
|
||||
|
||||
|
||||
//Remove Random/Specific crewmember
|
||||
/obj/machinery/computer/arcade/orion_trail/proc/remove_crewmember(var/specific = "", var/dont_remove = "")
|
||||
/obj/machinery/computer/arcade/orion_trail/proc/remove_crewmember(specific = "", dont_remove = "")
|
||||
var/list/safe2remove = settlers
|
||||
var/removed = ""
|
||||
if(dont_remove)
|
||||
@@ -779,14 +893,14 @@
|
||||
to_chat(user, "<span class='warning'>You flip the switch on the underside of [src].</span>")
|
||||
active = 1
|
||||
visible_message("<span class='notice'>[src] softly beeps and whirs to life!</span>")
|
||||
playsound(loc, 'sound/machines/defib_SaftyOn.ogg', 25, 1)
|
||||
playsound(loc, 'sound/machines/defib_SaftyOn.ogg', 25, TRUE)
|
||||
say("This is ship ID #[rand(1,1000)] to Orion Port Authority. We're coming in for landing, over.")
|
||||
sleep(20)
|
||||
visible_message("<span class='warning'>[src] begins to vibrate...</span>")
|
||||
say("Uh, Port? Having some issues with our reactor, could you check it out? Over.")
|
||||
sleep(30)
|
||||
say("Oh, God! Code Eight! CODE EIGHT! IT'S GONNA BL-")
|
||||
playsound(loc, 'sound/machines/buzz-sigh.ogg', 25, 1)
|
||||
playsound(loc, 'sound/machines/buzz-sigh.ogg', 25, TRUE)
|
||||
sleep(3.6)
|
||||
visible_message("<span class='userdanger'>[src] explodes!</span>")
|
||||
explosion(loc, 2,4,8, flame_range = 16)
|
||||
|
||||
@@ -92,6 +92,7 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
|
||||
icon_screen = "tank"
|
||||
icon_keyboard = "atmos_key"
|
||||
circuit = /obj/item/circuitboard/computer/atmos_control
|
||||
light_color = LIGHT_COLOR_CYAN
|
||||
|
||||
var/frequency = FREQ_ATMOS_STORAGE
|
||||
var/list/sensors = list(
|
||||
@@ -102,6 +103,20 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
|
||||
ATMOS_GAS_MONITOR_SENSOR_N2O = "Nitrous Oxide Tank",
|
||||
ATMOS_GAS_MONITOR_SENSOR_AIR = "Mixed Air Tank",
|
||||
ATMOS_GAS_MONITOR_SENSOR_MIX = "Mix Tank",
|
||||
// ATMOS_GAS_MONITOR_SENSOR_BZ = "BZ Tank",
|
||||
// ATMOS_GAS_MONITOR_SENSOR_FREON = "Freon Tank",
|
||||
// ATMOS_GAS_MONITOR_SENSOR_HALON = "Halon Tank",
|
||||
// ATMOS_GAS_MONITOR_SENSOR_HEALIUM = "Healium Tank",
|
||||
// ATMOS_GAS_MONITOR_SENSOR_H2 = "Hydrogen Tank",
|
||||
// ATMOS_GAS_MONITOR_SENSOR_HYPERNOBLIUM = "Hypernoblium Tank",
|
||||
// ATMOS_GAS_MONITOR_SENSOR_MIASMA = "Miasma Tank",
|
||||
// ATMOS_GAS_MONITOR_SENSOR_NO2 = "Nitryl Tank",
|
||||
// ATMOS_GAS_MONITOR_SENSOR_PLUOXIUM = "Pluoxium Tank",
|
||||
// ATMOS_GAS_MONITOR_SENSOR_PROTO_NITRATE = "Proto-Nitrate Tank",
|
||||
// ATMOS_GAS_MONITOR_SENSOR_STIMULUM = "Stimulum Tank",
|
||||
// ATMOS_GAS_MONITOR_SENSOR_TRITIUM = "Tritium Tank",
|
||||
// ATMOS_GAS_MONITOR_SENSOR_H2O = "Water Vapor Tank",
|
||||
// ATMOS_GAS_MONITOR_SENSOR_ZAUKER = "Zauker Tank",
|
||||
ATMOS_GAS_MONITOR_LOOP_DISTRIBUTION = "Distribution Loop",
|
||||
ATMOS_GAS_MONITOR_LOOP_ATMOS_WASTE = "Atmos Waste Loop",
|
||||
ATMOS_GAS_MONITOR_SENSOR_INCINERATOR = "Incinerator Chamber",
|
||||
@@ -110,7 +125,6 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
|
||||
var/list/sensor_information = list()
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
light_color = LIGHT_COLOR_CYAN
|
||||
|
||||
/obj/machinery/computer/atmos_control/Initialize()
|
||||
. = ..()
|
||||
@@ -165,15 +179,10 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
|
||||
/obj/machinery/computer/atmos_control/incinerator
|
||||
name = "Incinerator Air Control"
|
||||
sensors = list(ATMOS_GAS_MONITOR_SENSOR_INCINERATOR = "Incinerator Chamber")
|
||||
ui_x = 400
|
||||
ui_y = 300
|
||||
|
||||
//Toxins mix sensor only
|
||||
/obj/machinery/computer/atmos_control/toxinsmix
|
||||
name = "Toxins Mixing Air Control"
|
||||
sensors = list(ATMOS_GAS_MONITOR_SENSOR_TOXINS_LAB = "Toxins Mixing Chamber")
|
||||
ui_x = 400
|
||||
ui_y = 300
|
||||
|
||||
/////////////////////////////////////////////////////////////
|
||||
// LARGE TANK CONTROL
|
||||
@@ -184,13 +193,9 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
|
||||
var/output_tag
|
||||
frequency = FREQ_ATMOS_STORAGE
|
||||
circuit = /obj/item/circuitboard/computer/atmos_control/tank
|
||||
|
||||
var/list/input_info
|
||||
var/list/output_info
|
||||
|
||||
ui_x = 500
|
||||
ui_y = 315
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/oxygen_tank
|
||||
name = "Oxygen Supply Control"
|
||||
input_tag = ATMOS_GAS_MONITOR_INPUT_O2
|
||||
@@ -236,7 +241,7 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
|
||||
// This hacky madness is the evidence of the fact that a lot of machines were never meant to be constructable, im so sorry you had to see this
|
||||
/obj/machinery/computer/atmos_control/tank/proc/reconnect(mob/user)
|
||||
var/list/IO = list()
|
||||
var/datum/radio_frequency/freq = SSradio.return_frequency(FREQ_ATMOS_STORAGE)
|
||||
var/datum/radio_frequency/freq = SSradio.return_frequency(frequency)
|
||||
var/list/devices = freq.devices["_default"]
|
||||
for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in devices)
|
||||
var/list/text = splittext(U.id_tag, "_")
|
||||
@@ -252,10 +257,11 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
|
||||
src.output_tag = "[S]_out"
|
||||
name = "[uppertext(S)] Supply Control"
|
||||
var/list/new_devices = freq.devices["4"]
|
||||
sensors.Cut()
|
||||
for(var/obj/machinery/air_sensor/U in new_devices)
|
||||
var/list/text = splittext(U.id_tag, "_")
|
||||
if(text[1] == S)
|
||||
sensors = list("[S]_sensor" = "Tank")
|
||||
sensors = list("[S]_sensor" = "[S] Tank")
|
||||
break
|
||||
|
||||
for(var/obj/machinery/atmospherics/components/unary/outlet_injector/U in devices)
|
||||
@@ -268,13 +274,16 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
|
||||
data["tank"] = TRUE
|
||||
data["inputting"] = input_info ? input_info["power"] : FALSE
|
||||
data["inputRate"] = input_info ? input_info["volume_rate"] : 0
|
||||
data["maxInputRate"] = input_info ? MAX_TRANSFER_RATE : 0
|
||||
data["outputting"] = output_info ? output_info["power"] : FALSE
|
||||
data["outputPressure"] = output_info ? output_info["internal"] : 0
|
||||
|
||||
data["maxOutputPressure"] = output_info ? MAX_OUTPUT_PRESSURE : 0
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/ui_act(action, params)
|
||||
if(..() || !radio_connection)
|
||||
. = ..()
|
||||
|
||||
if(. || !radio_connection)
|
||||
return
|
||||
var/datum/signal/signal = new(list("sigtype" = "command", "user" = usr))
|
||||
switch(action)
|
||||
|
||||
@@ -3,40 +3,40 @@
|
||||
icon_state = "0"
|
||||
state = 0
|
||||
|
||||
/obj/structure/frame/computer/attackby(obj/item/P, mob/user, params)
|
||||
/obj/structure/frame/computer/attackby(obj/item/P, mob/living/user, params)
|
||||
add_fingerprint(user)
|
||||
switch(state)
|
||||
if(0)
|
||||
if(istype(P, /obj/item/wrench))
|
||||
if(P.tool_behaviour == TOOL_WRENCH)
|
||||
to_chat(user, "<span class='notice'>You start wrenching the frame into place...</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50))
|
||||
to_chat(user, "<span class='notice'>You wrench the frame into place.</span>")
|
||||
setAnchored(TRUE)
|
||||
set_anchored(TRUE)
|
||||
state = 1
|
||||
return
|
||||
if(istype(P, /obj/item/weldingtool))
|
||||
if(P.tool_behaviour == TOOL_WELDER)
|
||||
if(!P.tool_start_check(user, amount=0))
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You start deconstructing the frame...</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50) && state == 0)
|
||||
if(P.use_tool(src, user, 20, volume=50))
|
||||
to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
|
||||
var/obj/item/stack/sheet/metal/M = new (drop_location(), 5)
|
||||
M.add_fingerprint(user)
|
||||
qdel(src)
|
||||
return
|
||||
if(1)
|
||||
if(istype(P, /obj/item/wrench))
|
||||
if(P.tool_behaviour == TOOL_WRENCH)
|
||||
to_chat(user, "<span class='notice'>You start to unfasten the frame...</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50) && state == 1)
|
||||
if(P.use_tool(src, user, 20, volume=50))
|
||||
to_chat(user, "<span class='notice'>You unfasten the frame.</span>")
|
||||
setAnchored(FALSE)
|
||||
set_anchored(FALSE)
|
||||
state = 0
|
||||
return
|
||||
if(istype(P, /obj/item/circuitboard/computer) && !circuit)
|
||||
if(!user.transferItemToLoc(P, src))
|
||||
return
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
|
||||
to_chat(user, "<span class='notice'>You place [P] inside the frame.</span>")
|
||||
icon_state = "1"
|
||||
circuit = P
|
||||
@@ -46,13 +46,13 @@
|
||||
else if(istype(P, /obj/item/circuitboard) && !circuit)
|
||||
to_chat(user, "<span class='warning'>This frame does not accept circuit boards of this type!</span>")
|
||||
return
|
||||
if(istype(P, /obj/item/screwdriver) && circuit)
|
||||
if(P.tool_behaviour == TOOL_SCREWDRIVER && circuit)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You screw [circuit] into place.</span>")
|
||||
state = 2
|
||||
icon_state = "2"
|
||||
return
|
||||
if(istype(P, /obj/item/crowbar) && circuit)
|
||||
if(P.tool_behaviour == TOOL_CROWBAR && circuit)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove [circuit].</span>")
|
||||
state = 1
|
||||
@@ -62,7 +62,7 @@
|
||||
circuit = null
|
||||
return
|
||||
if(2)
|
||||
if(istype(P, /obj/item/screwdriver) && circuit)
|
||||
if(P.tool_behaviour == TOOL_SCREWDRIVER && circuit)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You unfasten the circuit board.</span>")
|
||||
state = 1
|
||||
@@ -71,14 +71,16 @@
|
||||
if(istype(P, /obj/item/stack/cable_coil))
|
||||
if(!P.tool_start_check(user, amount=5))
|
||||
return
|
||||
if(state != 2)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding cables to the frame...</span>")
|
||||
if(P.use_tool(src, user, 20, 5, 50, CALLBACK(src, .proc/check_state, 2)))
|
||||
if(P.use_tool(src, user, 20, volume=50, amount=5))
|
||||
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
|
||||
state = 3
|
||||
icon_state = "3"
|
||||
return
|
||||
if(3)
|
||||
if(istype(P, /obj/item/wirecutters))
|
||||
if(P.tool_behaviour == TOOL_WIRECUTTER)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove the cables.</span>")
|
||||
state = 2
|
||||
@@ -90,15 +92,17 @@
|
||||
if(istype(P, /obj/item/stack/sheet/glass))
|
||||
if(!P.tool_start_check(user, amount=2))
|
||||
return
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
if(state != 3)
|
||||
return
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
|
||||
to_chat(user, "<span class='notice'>You start to put in the glass panel...</span>")
|
||||
if(P.use_tool(src, user, 20, 2, 0, CALLBACK(src, .proc/check_state, 3)))
|
||||
if(P.use_tool(src, user, 20, amount=2))
|
||||
to_chat(user, "<span class='notice'>You put in the glass panel.</span>")
|
||||
state = 4
|
||||
src.icon_state = "4"
|
||||
return
|
||||
if(4)
|
||||
if(istype(P, /obj/item/crowbar))
|
||||
if(P.tool_behaviour == TOOL_CROWBAR)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove the glass panel.</span>")
|
||||
state = 3
|
||||
@@ -106,22 +110,53 @@
|
||||
var/obj/item/stack/sheet/glass/G = new(drop_location(), 2)
|
||||
G.add_fingerprint(user)
|
||||
return
|
||||
if(istype(P, /obj/item/screwdriver))
|
||||
if(P.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You connect the monitor.</span>")
|
||||
var/obj/B = new circuit.build_path (loc, circuit)
|
||||
B.setDir(dir)
|
||||
transfer_fingerprints_to(B)
|
||||
|
||||
var/obj/machinery/new_machine = new circuit.build_path(loc)
|
||||
new_machine.setDir(dir)
|
||||
transfer_fingerprints_to(new_machine)
|
||||
|
||||
if(istype(new_machine, /obj/machinery/computer))
|
||||
var/obj/machinery/computer/new_computer = new_machine
|
||||
|
||||
// Machines will init with a set of default components.
|
||||
// Triggering handle_atom_del will make the machine realise it has lost a component_parts and then deconstruct.
|
||||
// Move to nullspace so we don't trigger handle_atom_del, then qdel.
|
||||
// Finally, replace new machine's parts with this frame's parts.
|
||||
if(new_computer.circuit)
|
||||
// Move to nullspace and delete.
|
||||
new_computer.circuit.moveToNullspace()
|
||||
QDEL_NULL(new_computer.circuit)
|
||||
for(var/old_part in new_computer.component_parts)
|
||||
var/atom/movable/movable_part = old_part
|
||||
// Move to nullspace and delete.
|
||||
movable_part.moveToNullspace()
|
||||
qdel(movable_part)
|
||||
|
||||
// Set anchor state and move the frame's parts over to the new machine.
|
||||
// Then refresh parts and call on_construction().
|
||||
new_computer.set_anchored(anchored)
|
||||
new_computer.component_parts = list()
|
||||
|
||||
circuit.forceMove(new_computer)
|
||||
new_computer.component_parts += circuit
|
||||
new_computer.circuit = circuit
|
||||
|
||||
for(var/new_part in src)
|
||||
var/atom/movable/movable_part = new_part
|
||||
movable_part.forceMove(new_computer)
|
||||
new_computer.component_parts += movable_part
|
||||
|
||||
new_computer.RefreshParts()
|
||||
new_computer.on_construction()
|
||||
|
||||
qdel(src)
|
||||
return
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
|
||||
//callback proc used on stacks use_tool to stop unnecessary amounts being wasted from spam clicking.
|
||||
/obj/structure/frame/computer/proc/check_state(target_state)
|
||||
if(state == target_state)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/structure/frame/computer/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
@@ -133,13 +168,12 @@
|
||||
..()
|
||||
|
||||
/obj/structure/frame/computer/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!isliving(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
..()
|
||||
if(!user.canUseTopic(src, BE_CLOSE, TRUE, FALSE))
|
||||
return
|
||||
|
||||
if(anchored)
|
||||
to_chat(usr, "<span class='warning'>You must unwrench [src] before rotating it!</span>")
|
||||
return TRUE
|
||||
return
|
||||
|
||||
setDir(turn(dir, -90))
|
||||
return TRUE
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#define DEFAULT_MAP_SIZE 15
|
||||
|
||||
/obj/machinery/computer/security
|
||||
name = "security camera console"
|
||||
desc = "Used to access the various cameras on the station."
|
||||
@@ -8,15 +10,19 @@
|
||||
|
||||
var/list/network = list("ss13")
|
||||
var/obj/machinery/camera/active_camera
|
||||
/// The turf where the camera was last updated.
|
||||
var/turf/last_camera_turf
|
||||
var/list/concurrent_users = list()
|
||||
|
||||
// Stuff needed to render the map
|
||||
var/map_name
|
||||
var/const/default_map_size = 15
|
||||
var/obj/screen/cam_screen
|
||||
var/obj/screen/plane_master/lighting/cam_plane_master
|
||||
var/obj/screen/map_view/cam_screen
|
||||
/// All the plane masters that need to be applied.
|
||||
var/list/cam_plane_masters
|
||||
var/obj/screen/background/cam_background
|
||||
|
||||
interaction_flags_machine = INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_SET_MACHINE //| INTERACT_MACHINE_REQUIRES_SIGHT
|
||||
|
||||
/obj/machinery/computer/security/Initialize()
|
||||
. = ..()
|
||||
// Map name has to start and end with an A-Z character,
|
||||
@@ -33,18 +39,20 @@
|
||||
cam_screen.assigned_map = map_name
|
||||
cam_screen.del_on_map_removal = FALSE
|
||||
cam_screen.screen_loc = "[map_name]:1,1"
|
||||
cam_plane_master = new
|
||||
cam_plane_master.name = "plane_master"
|
||||
cam_plane_master.assigned_map = map_name
|
||||
cam_plane_master.del_on_map_removal = FALSE
|
||||
cam_plane_master.screen_loc = "[map_name]:CENTER"
|
||||
cam_plane_masters = list()
|
||||
for(var/plane in subtypesof(/obj/screen/plane_master))
|
||||
var/obj/screen/instance = new plane()
|
||||
instance.assigned_map = map_name
|
||||
instance.del_on_map_removal = FALSE
|
||||
instance.screen_loc = "[map_name]:CENTER"
|
||||
cam_plane_masters += instance
|
||||
cam_background = new
|
||||
cam_background.assigned_map = map_name
|
||||
cam_background.del_on_map_removal = FALSE
|
||||
|
||||
/obj/machinery/computer/security/Destroy()
|
||||
qdel(cam_screen)
|
||||
qdel(cam_plane_master)
|
||||
QDEL_LIST(cam_plane_masters)
|
||||
qdel(cam_background)
|
||||
return ..()
|
||||
|
||||
@@ -56,9 +64,10 @@
|
||||
/obj/machinery/computer/security/ui_interact(mob/user, datum/tgui/ui)
|
||||
// Update UI
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
// Show static if can't use the camera
|
||||
if(!active_camera?.can_use())
|
||||
show_camera_static()
|
||||
|
||||
// Update the camera, showing static if necessary and updating data if the location has moved.
|
||||
update_active_camera_screen()
|
||||
|
||||
if(!ui)
|
||||
var/user_ref = REF(user)
|
||||
var/is_living = isliving(user)
|
||||
@@ -72,7 +81,7 @@
|
||||
use_power(active_power_usage)
|
||||
// Register map objects
|
||||
user.client.register_map_obj(cam_screen)
|
||||
for(var/plane in cam_plane_master)
|
||||
for(var/plane in cam_plane_masters)
|
||||
user.client.register_map_obj(plane)
|
||||
user.client.register_map_obj(cam_background)
|
||||
// Open UI
|
||||
@@ -100,6 +109,7 @@
|
||||
data["cameras"] += list(list(
|
||||
name = C.c_tag,
|
||||
))
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/security/ui_act(action, params)
|
||||
@@ -110,31 +120,51 @@
|
||||
if(action == "switch_camera")
|
||||
var/c_tag = params["name"]
|
||||
var/list/cameras = get_available_cameras()
|
||||
var/obj/machinery/camera/C = cameras[c_tag]
|
||||
active_camera = C
|
||||
var/obj/machinery/camera/selected_camera = cameras[c_tag]
|
||||
active_camera = selected_camera
|
||||
playsound(src, get_sfx("terminal_type"), 25, FALSE)
|
||||
|
||||
// Show static if can't use the camera
|
||||
if(!active_camera?.can_use())
|
||||
show_camera_static()
|
||||
if(!selected_camera)
|
||||
return TRUE
|
||||
|
||||
var/list/visible_turfs = list()
|
||||
for(var/turf/T in (C.isXRay() \
|
||||
? range(C.view_range, C) \
|
||||
: view(C.view_range, C)))
|
||||
visible_turfs += T
|
||||
|
||||
var/list/bbox = get_bbox_of_atoms(visible_turfs)
|
||||
var/size_x = bbox[3] - bbox[1] + 1
|
||||
var/size_y = bbox[4] - bbox[2] + 1
|
||||
|
||||
cam_screen.vis_contents = visible_turfs
|
||||
cam_background.icon_state = "clear"
|
||||
cam_background.fill_rect(1, 1, size_x, size_y)
|
||||
update_active_camera_screen()
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/security/proc/update_active_camera_screen()
|
||||
// Show static if can't use the camera
|
||||
if(!active_camera?.can_use())
|
||||
show_camera_static()
|
||||
return
|
||||
|
||||
var/list/visible_turfs = list()
|
||||
|
||||
// Is this camera located in or attached to a living thing? If so, assume the camera's loc is the living thing.
|
||||
var/cam_location = isliving(active_camera.loc) ? active_camera.loc : active_camera
|
||||
|
||||
// If we're not forcing an update for some reason and the cameras are in the same location,
|
||||
// we don't need to update anything.
|
||||
// Most security cameras will end here as they're not moving.
|
||||
var/newturf = get_turf(cam_location)
|
||||
if(last_camera_turf == newturf)
|
||||
return
|
||||
|
||||
// Cameras that get here are moving, and are likely attached to some moving atom such as cyborgs.
|
||||
last_camera_turf = get_turf(cam_location)
|
||||
|
||||
var/list/visible_things = active_camera.isXRay() ? range(active_camera.view_range, cam_location) : view(active_camera.view_range, cam_location)
|
||||
|
||||
for(var/turf/visible_turf in visible_things)
|
||||
visible_turfs += visible_turf
|
||||
|
||||
var/list/bbox = get_bbox_of_atoms(visible_turfs)
|
||||
var/size_x = bbox[3] - bbox[1] + 1
|
||||
var/size_y = bbox[4] - bbox[2] + 1
|
||||
|
||||
cam_screen.vis_contents = visible_turfs
|
||||
cam_background.icon_state = "clear"
|
||||
cam_background.fill_rect(1, 1, size_x, size_y)
|
||||
|
||||
/obj/machinery/computer/security/ui_close(mob/user)
|
||||
var/user_ref = REF(user)
|
||||
var/is_living = isliving(user)
|
||||
@@ -151,7 +181,7 @@
|
||||
/obj/machinery/computer/security/proc/show_camera_static()
|
||||
cam_screen.vis_contents.Cut()
|
||||
cam_background.icon_state = "scanline2"
|
||||
cam_background.fill_rect(1, 1, default_map_size, default_map_size)
|
||||
cam_background.fill_rect(1, 1, DEFAULT_MAP_SIZE, DEFAULT_MAP_SIZE)
|
||||
|
||||
// Returns the list of cameras accessible from this computer
|
||||
/obj/machinery/computer/security/proc/get_available_cameras()
|
||||
@@ -179,7 +209,7 @@
|
||||
name = "security camera monitor"
|
||||
desc = "An old TV hooked into the station's camera network."
|
||||
icon_state = "television"
|
||||
icon_keyboard = null
|
||||
icon_keyboard = "no_keyboard"
|
||||
icon_screen = "detective_tv"
|
||||
pass_flags = PASSTABLE
|
||||
|
||||
@@ -211,7 +241,7 @@
|
||||
|
||||
/obj/machinery/computer/security/qm
|
||||
name = "\improper Quartermaster's camera console"
|
||||
desc = "A console with access to the mining, auxillary base and vault camera networks."
|
||||
desc = "A console with access to the mining, auxiliary base and vault camera networks."
|
||||
network = list("mine", "auxbase", "vault")
|
||||
circuit = null
|
||||
|
||||
@@ -222,17 +252,12 @@
|
||||
desc = "Used for watching an empty arena."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "telescreen"
|
||||
layer = SIGN_LAYER
|
||||
network = list("thunder")
|
||||
density = FALSE
|
||||
circuit = null
|
||||
light_power = 0
|
||||
|
||||
/obj/machinery/computer/security/telescreen/Initialize()
|
||||
. = ..()
|
||||
var/turf/T = get_turf_pixel(src)
|
||||
if(iswallturf(T))
|
||||
plane = ABOVE_WALL_PLANE
|
||||
|
||||
/obj/machinery/computer/security/telescreen/update_icon_state()
|
||||
icon_state = initial(icon_state)
|
||||
if(stat & BROKEN)
|
||||
@@ -246,21 +271,19 @@
|
||||
network = list("thunder")
|
||||
density = FALSE
|
||||
circuit = null
|
||||
//interaction_flags_atom = NONE // interact() is called by BigClick()
|
||||
interaction_flags_atom = NONE // interact() is called by BigClick()
|
||||
var/icon_state_off = "entertainment_blank"
|
||||
var/icon_state_on = "entertainment"
|
||||
|
||||
/* If someone would like to try to get this long-distance viewing thing working, be my guest. I tried everything I could possibly think of and it just refused to operate correctly.
|
||||
|
||||
/obj/machinery/computer/security/telescreen/entertainment/Initialize()
|
||||
. = ..()
|
||||
RegisterSignal(src, COMSIG_CLICK, .proc/BigClick)
|
||||
|
||||
// Bypass clickchain to allow humans to use the telescreen from a distance
|
||||
/obj/machinery/computer/security/telescreen/entertainment/proc/BigClick()
|
||||
interact(usr)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
*/
|
||||
INVOKE_ASYNC(src, /atom.proc/interact, usr)
|
||||
|
||||
/obj/machinery/computer/security/telescreen/entertainment/proc/notify(on)
|
||||
if(on && icon_state == icon_state_off)
|
||||
@@ -279,8 +302,8 @@
|
||||
network = list("rd", "aicore", "aiupload", "minisat", "xeno", "test")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/circuitry
|
||||
name = "circuitry telescreen"
|
||||
desc = "Used for watching the other eggheads from the safety of the circuitry lab."
|
||||
name = "research telescreen"
|
||||
desc = "A telescreen with access to the research division's camera network."
|
||||
network = list("rd")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/ce
|
||||
@@ -324,8 +347,8 @@
|
||||
network = list("prison")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/auxbase
|
||||
name = "auxillary base monitor"
|
||||
desc = "A telescreen that connects to the auxillary base's camera."
|
||||
name = "auxiliary base monitor"
|
||||
desc = "A telescreen that connects to the auxiliary base's camera."
|
||||
network = list("auxbase")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/minisat
|
||||
@@ -346,3 +369,5 @@
|
||||
for(var/i in network)
|
||||
network -= i
|
||||
network += "[idnum][i]"
|
||||
|
||||
#undef DEFAULT_MAP_SIZE
|
||||
|
||||
@@ -133,22 +133,20 @@
|
||||
to_chat(user, "<span class='notice'>You insert [W].</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
src.updateUsrDialog()
|
||||
else if(istype(W, /obj/item/multitool))
|
||||
var/obj/item/multitool/P = W
|
||||
|
||||
if(istype(P.buffer, clonepod_type))
|
||||
if(get_area(P.buffer) != get_area(src))
|
||||
else if(W.tool_behaviour == TOOL_MULTITOOL)
|
||||
if(istype(W.buffer, clonepod_type))
|
||||
if(get_area(W.buffer) != get_area(src))
|
||||
to_chat(user, "<font color = #666633>-% Cannot link machines across power zones. Buffer cleared %-</font color>")
|
||||
P.buffer = null
|
||||
W.buffer = null
|
||||
return
|
||||
to_chat(user, "<font color = #666633>-% Successfully linked [P.buffer] with [src] %-</font color>")
|
||||
var/obj/machinery/clonepod/pod = P.buffer
|
||||
to_chat(user, "<font color = #666633>-% Successfully linked [W.buffer] with [src] %-</font color>")
|
||||
var/obj/machinery/clonepod/pod = W.buffer
|
||||
if(pod.connected)
|
||||
pod.connected.DetachCloner(pod)
|
||||
AttachCloner(pod)
|
||||
else
|
||||
P.buffer = src
|
||||
to_chat(user, "<font color = #666633>-% Successfully stored [REF(P.buffer)] [P.buffer.name] in buffer %-</font color>")
|
||||
W.buffer = src
|
||||
to_chat(user, "<font color = #666633>-% Successfully stored [REF(W.buffer)] [W.buffer] in buffer %-</font color>")
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
@@ -473,7 +471,7 @@
|
||||
scanner.locked = prev_locked
|
||||
src.updateUsrDialog()
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
|
||||
|
||||
|
||||
/obj/machinery/computer/cloning/proc/scan_occupant(occupant)
|
||||
var/mob/living/mob_occupant = get_mob_or_brainmob(occupant)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -23,11 +23,10 @@
|
||||
if(W.tool_behaviour == TOOL_MULTITOOL)
|
||||
if(!multitool_check_buffer(user, W))
|
||||
return
|
||||
var/obj/item/multitool/M = W
|
||||
if(M.buffer && istype(M.buffer, /obj/machinery/launchpad))
|
||||
if(W.buffer && istype(W.buffer, /obj/machinery/launchpad))
|
||||
if(LAZYLEN(launchpads) < maximum_pads)
|
||||
launchpads |= M.buffer
|
||||
M.buffer = null
|
||||
launchpads |= W.buffer
|
||||
W.buffer = null
|
||||
to_chat(user, "<span class='notice'>You upload the data from the [W.name]'s buffer.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] cannot handle any more connections!</span>")
|
||||
|
||||
@@ -55,11 +55,12 @@
|
||||
return connected_mechpad
|
||||
|
||||
/obj/machinery/computer/mechpad/multitool_act(mob/living/user, obj/item/tool)
|
||||
if(!tool.tool_behaviour == TOOL_MULTITOOL)
|
||||
return
|
||||
if(!multitool_check_buffer(user, tool))
|
||||
return
|
||||
var/obj/item/multitool/multitool = tool
|
||||
if(istype(multitool.buffer, /obj/machinery/mechpad))
|
||||
var/obj/machinery/mechpad/buffered_console = multitool.buffer
|
||||
if(istype(tool.buffer, /obj/machinery/mechpad))
|
||||
var/obj/machinery/mechpad/buffered_console = tool.buffer
|
||||
if(!(mechpads.len < maximum_pads))
|
||||
to_chat(user, "<span class='warning'>[src] cannot handle any more connections!</span>")
|
||||
return
|
||||
@@ -69,13 +70,13 @@
|
||||
connected_mechpad = buffered_console
|
||||
connected_mechpad.connected_console = src
|
||||
connected_mechpad.id = id
|
||||
multitool.buffer = null
|
||||
to_chat(user, "<span class='notice'>You connect the console to the pad with data from the [multitool.name]'s buffer.</span>")
|
||||
tool.buffer = null
|
||||
to_chat(user, "<span class='notice'>You connect the console to the pad with data from the [tool.name]'s buffer.</span>")
|
||||
else
|
||||
mechpads += buffered_console
|
||||
LAZYADD(buffered_console.consoles, src)
|
||||
multitool.buffer = null
|
||||
to_chat(user, "<span class='notice'>You upload the data from the [multitool.name]'s buffer.</span>")
|
||||
tool.buffer = null
|
||||
to_chat(user, "<span class='notice'>You upload the data from the [tool.name]'s buffer.</span>")
|
||||
|
||||
/**
|
||||
* Tries to call the launch proc on the connected mechpad, returns if there is no connected mechpad or there is no mecha on the pad
|
||||
|
||||
@@ -1,21 +1,38 @@
|
||||
/obj/machinery/computer/pod
|
||||
name = "mass driver launch control"
|
||||
desc = "A combined blastdoor and mass driver control unit."
|
||||
// processing_flags = START_PROCESSING_MANUALLY
|
||||
/// Connected mass driver
|
||||
var/obj/machinery/mass_driver/connected = null
|
||||
var/title = "Mass Driver Controls"
|
||||
/// ID of the launch control
|
||||
var/id = 1
|
||||
var/timing = 0
|
||||
/// If the launch timer counts down
|
||||
var/timing = FALSE
|
||||
/// Time before auto launch
|
||||
var/time = 30
|
||||
/// Range in which we search for a mass drivers and poddoors nearby
|
||||
var/range = 4
|
||||
|
||||
/// Countdown timer for the mass driver's delayed launch functionality.
|
||||
COOLDOWN_DECLARE(massdriver_countdown)
|
||||
|
||||
/obj/machinery/computer/pod/Initialize()
|
||||
. = ..()
|
||||
for(var/obj/machinery/mass_driver/M in range(range, src))
|
||||
if(M.id == id)
|
||||
connected = M
|
||||
break
|
||||
|
||||
/obj/machinery/computer/pod/process(delta_time)
|
||||
if(COOLDOWN_FINISHED(src, massdriver_countdown))
|
||||
timing = FALSE
|
||||
// alarm() sleeps, so we want to end processing first and can't rely on return PROCESS_KILL
|
||||
// end_processing()
|
||||
STOP_PROCESSING(SSmachines, src)
|
||||
alarm()
|
||||
|
||||
/**
|
||||
* Initiates launching sequence by checking if all components are functional, opening poddoors, firing mass drivers and then closing poddoors
|
||||
*/
|
||||
/obj/machinery/computer/pod/proc/alarm()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
@@ -39,92 +56,112 @@
|
||||
if(M.id == id)
|
||||
M.close()
|
||||
|
||||
/obj/machinery/computer/pod/ui_interact(mob/user)
|
||||
/obj/machinery/computer/pod/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "MassDriverControl", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/pod/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
// If the cooldown has finished, just display the time. If the cooldown hasn't finished, display the cooldown.
|
||||
var/display_time = COOLDOWN_FINISHED(src, massdriver_countdown) ? time : COOLDOWN_TIMELEFT(src, massdriver_countdown) * 0.1
|
||||
data["connected"] = connected ? TRUE : FALSE
|
||||
data["seconds"] = round(display_time % 60)
|
||||
data["minutes"] = round((display_time - data["seconds"]) / 60)
|
||||
data["timing"] = timing
|
||||
data["power"] = connected ? connected.power : 0.25
|
||||
data["poddoor"] = FALSE
|
||||
for(var/obj/machinery/door/poddoor/door in range(range, src))
|
||||
if(door.id == id)
|
||||
data["poddoor"] = TRUE
|
||||
break
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/pod/ui_act(action, list/params)
|
||||
. = ..()
|
||||
if(!allowed(user))
|
||||
to_chat(user, "<span class='warning'>Access denied.</span>")
|
||||
if(.)
|
||||
return
|
||||
if(!allowed(usr))
|
||||
to_chat(usr, "<span class='warning'>Access denied.</span>")
|
||||
return
|
||||
|
||||
var/dat = ""
|
||||
if(connected)
|
||||
var/d2
|
||||
if(timing) //door controls do not need timers.
|
||||
d2 = "<A href='?src=[REF(src)];time=0'>Stop Time Launch</A>"
|
||||
else
|
||||
d2 = "<A href='?src=[REF(src)];time=1'>Initiate Time Launch</A>"
|
||||
dat += "<HR>\nTimer System: [d2]\nTime Left: [DisplayTimeText(time)] <A href='?src=[REF(src)];tp=-30'>-</A> <A href='?src=[REF(src)];tp=-1'>-</A> <A href='?src=[REF(src)];tp=1'>+</A> <A href='?src=[REF(src)];tp=30'>+</A>"
|
||||
var/temp = ""
|
||||
var/list/L = list( 0.25, 0.5, 1, 2, 4, 8, 16 )
|
||||
for(var/t in L)
|
||||
if(t == connected.power)
|
||||
temp += "[t] "
|
||||
switch(action)
|
||||
if("set_power")
|
||||
if(!connected)
|
||||
return
|
||||
var/value = text2num(params["power"])
|
||||
if(!value)
|
||||
return
|
||||
value = clamp(value, 0.25, 16)
|
||||
connected.power = value
|
||||
return TRUE
|
||||
if("launch")
|
||||
alarm()
|
||||
return TRUE
|
||||
if("time")
|
||||
timing = !timing
|
||||
if(timing)
|
||||
COOLDOWN_START(src, massdriver_countdown, time SECONDS)
|
||||
// begin_processing()
|
||||
START_PROCESSING(SSmachines, src)
|
||||
else
|
||||
temp += "<A href = '?src=[REF(src)];power=[t]'>[t]</A> "
|
||||
dat += "<HR>\nPower Level: [temp]<BR>\n<A href = '?src=[REF(src)];alarm=1'>Firing Sequence</A><BR>\n<A href = '?src=[REF(src)];drive=1'>Test Fire Driver</A><BR>\n<A href = '?src=[REF(src)];door=1'>Toggle Outer Door</A><BR>"
|
||||
else
|
||||
dat += "<BR>\n<A href = '?src=[REF(src)];door=1'>Toggle Outer Door</A><BR>"
|
||||
dat += "<BR><BR><A href='?src=[REF(user)];mach_close=computer'>Close</A>"
|
||||
add_fingerprint(usr)
|
||||
var/datum/browser/popup = new(user, "computer", title, 400, 500)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/pod/process()
|
||||
if(!..())
|
||||
return
|
||||
if(timing)
|
||||
if(time > 0)
|
||||
time = round(time) - 1
|
||||
else
|
||||
alarm()
|
||||
time = 0
|
||||
timing = 0
|
||||
updateDialog()
|
||||
|
||||
|
||||
/obj/machinery/computer/pod/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || hasSiliconAccessInArea(usr))
|
||||
usr.set_machine(src)
|
||||
if(href_list["power"])
|
||||
var/t = text2num(href_list["power"])
|
||||
t = min(max(0.25, t), 16)
|
||||
if(connected)
|
||||
connected.power = t
|
||||
if(href_list["alarm"])
|
||||
alarm()
|
||||
if(href_list["time"])
|
||||
timing = text2num(href_list["time"])
|
||||
if(href_list["tp"])
|
||||
var/tp = text2num(href_list["tp"])
|
||||
time += tp
|
||||
time = min(max(round(time), 0), 120)
|
||||
if(href_list["door"])
|
||||
time = COOLDOWN_TIMELEFT(src, massdriver_countdown) * 0.1
|
||||
COOLDOWN_RESET(src, massdriver_countdown)
|
||||
// end_processing()
|
||||
STOP_PROCESSING(SSmachines, src)
|
||||
return TRUE
|
||||
if("input")
|
||||
var/value = text2num(params["adjust"])
|
||||
if(!value)
|
||||
return
|
||||
value = round(time + value)
|
||||
time = clamp(value, 0, 120)
|
||||
return TRUE
|
||||
if("door")
|
||||
for(var/obj/machinery/door/poddoor/M in range(range, src))
|
||||
if(M.id == id)
|
||||
if(M.density)
|
||||
M.open()
|
||||
else
|
||||
M.close()
|
||||
if(href_list["drive"])
|
||||
return TRUE
|
||||
if("driver_test")
|
||||
for(var/obj/machinery/mass_driver/M in range(range, src))
|
||||
if(M.id == id)
|
||||
M.power = connected.power
|
||||
M.power = connected?.power
|
||||
M.drive()
|
||||
updateUsrDialog()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/pod/old
|
||||
name = "\improper DoorMex control console"
|
||||
title = "Door Controls"
|
||||
icon_state = "oldcomp"
|
||||
icon_screen = "library"
|
||||
icon_keyboard = null
|
||||
icon_keyboard = "no_keyboard"
|
||||
|
||||
// /obj/machinery/computer/pod/old/mass_driver_controller
|
||||
// name = "\improper Mass Driver Controller"
|
||||
// icon = 'icons/obj/airlock_machines.dmi'
|
||||
// icon_state = "airlock_control_standby"
|
||||
// icon_keyboard = "no_keyboard"
|
||||
// density = FALSE
|
||||
|
||||
// /obj/machinery/computer/pod/old/mass_driver_controller/toxinsdriver
|
||||
// id = MASSDRIVER_TOXINS
|
||||
|
||||
// //for maps where pod doors are outside of the standard 4 tile controller detection range (ie Pubbystation)
|
||||
// /obj/machinery/computer/pod/old/mass_driver_controller/toxinsdriver/longrange
|
||||
// range = 6
|
||||
|
||||
// /obj/machinery/computer/pod/old/mass_driver_controller/chapelgun
|
||||
// id = MASSDRIVER_CHAPEL
|
||||
|
||||
// /obj/machinery/computer/pod/old/mass_driver_controller/trash
|
||||
// id = MASSDRIVER_DISPOSALS
|
||||
|
||||
/obj/machinery/computer/pod/old/syndicate
|
||||
name = "\improper ProComp Executive IIc"
|
||||
desc = "The Syndicate operate on a tight budget. Operates external airlocks."
|
||||
title = "External Airlock Controls"
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
|
||||
/obj/machinery/computer/pod/old/swf
|
||||
|
||||
@@ -264,6 +264,8 @@ What a mess.*/
|
||||
active1 = null
|
||||
if(!( GLOB.data_core.security.Find(active2) ))
|
||||
active2 = null
|
||||
if(!authenticated && href_list["choice"] != "Log In") // logging in is the only action you can do if not logged in
|
||||
return
|
||||
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || hasSiliconAccessInArea(usr) || IsAdminGhost(usr))
|
||||
usr.set_machine(src)
|
||||
switch(href_list["choice"])
|
||||
|
||||
@@ -200,6 +200,6 @@
|
||||
if(is_centcom_level(T.z) || is_away_level(T.z))
|
||||
return FALSE
|
||||
var/area/A = get_area(T)
|
||||
if(!A || A.noteleport)
|
||||
if(!A || (A.area_flags & NOTELEPORT))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
@@ -21,6 +21,11 @@
|
||||
circuit = null
|
||||
qdel(src)
|
||||
|
||||
//callback proc used on stacks use_tool to stop unnecessary amounts being wasted from spam clicking.
|
||||
/obj/structure/frame/proc/check_state(target_state)
|
||||
if(state == target_state)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/structure/frame/machine
|
||||
name = "machine frame"
|
||||
@@ -31,7 +36,7 @@
|
||||
/obj/structure/frame/machine/examine(user)
|
||||
. = ..()
|
||||
if(state == 3 && req_components && req_component_names)
|
||||
var/hasContent = 0
|
||||
var/hasContent = FALSE
|
||||
var/requires = "It requires"
|
||||
|
||||
for(var/i = 1 to req_components.len)
|
||||
@@ -41,10 +46,10 @@
|
||||
continue
|
||||
var/use_and = i == req_components.len
|
||||
requires += "[(hasContent ? (use_and ? ", and" : ",") : "")] [amt] [amt == 1 ? req_component_names[tname] : "[req_component_names[tname]]\s"]"
|
||||
hasContent = 1
|
||||
hasContent = TRUE
|
||||
|
||||
if(hasContent)
|
||||
. += requires + "."
|
||||
. += "[requires]."
|
||||
else
|
||||
. += "It does not require any more components."
|
||||
|
||||
@@ -71,7 +76,7 @@
|
||||
amt += req_components[path]
|
||||
return amt
|
||||
|
||||
/obj/structure/frame/machine/attackby(obj/item/P, mob/user, params)
|
||||
/obj/structure/frame/machine/attackby(obj/item/P, mob/living/user, params)
|
||||
switch(state)
|
||||
if(1)
|
||||
if(istype(P, /obj/item/circuitboard/machine))
|
||||
@@ -83,50 +88,51 @@
|
||||
if(istype(P, /obj/item/stack/cable_coil))
|
||||
if(!P.tool_start_check(user, amount=5))
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You start to add cables to the frame...</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50, amount=5))
|
||||
if(P.use_tool(src, user, 20, volume=50, amount=5, extra_checks = CALLBACK(src, .proc/check_state, 1)))
|
||||
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
|
||||
state = 2
|
||||
icon_state = "box_1"
|
||||
|
||||
return
|
||||
if(istype(P, /obj/item/screwdriver) && !anchored)
|
||||
if(P.tool_behaviour == TOOL_SCREWDRIVER && !anchored)
|
||||
user.visible_message("<span class='warning'>[user] disassembles the frame.</span>", \
|
||||
"<span class='notice'>You start to disassemble the frame...</span>", "You hear banging and clanking.")
|
||||
if(P.use_tool(src, user, 40, volume=50))
|
||||
"<span class='notice'>You start to disassemble the frame...</span>", "<span class='hear'>You hear banging and clanking.</span>")
|
||||
if(P.use_tool(src, user, 40, volume=50, extra_checks = CALLBACK(src, .proc/check_state, 1)))
|
||||
if(state == 1)
|
||||
to_chat(user, "<span class='notice'>You disassemble the frame.</span>")
|
||||
var/obj/item/stack/sheet/metal/M = new (loc, 5)
|
||||
M.add_fingerprint(user)
|
||||
qdel(src)
|
||||
return
|
||||
if(istype(P, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>")
|
||||
if(P.use_tool(src, user, 40, volume=75))
|
||||
if(P.tool_behaviour == TOOL_WRENCH)
|
||||
to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [src]...</span>")
|
||||
if(P.use_tool(src, user, 40, volume=75, extra_checks = CALLBACK(src, .proc/check_state, 1)))
|
||||
if(state == 1)
|
||||
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>")
|
||||
setAnchored(!anchored)
|
||||
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [src].</span>")
|
||||
set_anchored(!anchored)
|
||||
return
|
||||
|
||||
if(2)
|
||||
if(istype(P, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>")
|
||||
if(P.use_tool(src, user, 40, volume=75))
|
||||
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>")
|
||||
setAnchored(!anchored)
|
||||
if(P.tool_behaviour == TOOL_WRENCH)
|
||||
to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [src]...</span>")
|
||||
if(P.use_tool(src, user, 40, volume=75, extra_checks = CALLBACK(src, .proc/check_state, 2)))
|
||||
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [src].</span>")
|
||||
set_anchored(!anchored)
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/circuitboard/machine))
|
||||
var/obj/item/circuitboard/machine/B = P
|
||||
if(!B.build_path)
|
||||
to_chat(user, "<span class'warning'>This circuitboard seems to be broken.</span>")
|
||||
to_chat(user, "<span class='warning'>This circuitboard seems to be broken.</span>")
|
||||
return
|
||||
if(!anchored && B.needs_anchored)
|
||||
to_chat(user, "<span class='warning'>The frame needs to be secured first!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(B, src))
|
||||
return
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, TRUE)
|
||||
to_chat(user, "<span class='notice'>You add the circuit board to the frame.</span>")
|
||||
circuit = B
|
||||
icon_state = "box_2"
|
||||
@@ -140,7 +146,7 @@
|
||||
to_chat(user, "<span class='warning'>This frame does not accept circuit boards of this type!</span>")
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/wirecutters))
|
||||
if(P.tool_behaviour == TOOL_WIRECUTTER)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove the cables.</span>")
|
||||
state = 1
|
||||
@@ -149,7 +155,7 @@
|
||||
return
|
||||
|
||||
if(3)
|
||||
if(istype(P, /obj/item/crowbar))
|
||||
if(P.tool_behaviour == TOOL_CROWBAR)
|
||||
P.play_tool_sound(src)
|
||||
state = 2
|
||||
circuit.forceMove(drop_location())
|
||||
@@ -167,35 +173,52 @@
|
||||
icon_state = "box_1"
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/wrench) && !circuit.needs_anchored)
|
||||
to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>")
|
||||
if(P.use_tool(src, user, 40, volume=75))
|
||||
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>")
|
||||
setAnchored(!anchored)
|
||||
if(P.tool_behaviour == TOOL_WRENCH && !circuit.needs_anchored)
|
||||
to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [src]...</span>")
|
||||
if(P.use_tool(src, user, 40, volume=75, extra_checks = CALLBACK(src, .proc/check_state, 3)))
|
||||
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [src].</span>")
|
||||
set_anchored(!anchored)
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/screwdriver))
|
||||
var/component_check = 1
|
||||
if(P.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
var/component_check = TRUE
|
||||
for(var/R in req_components)
|
||||
if(req_components[R] > 0)
|
||||
component_check = 0
|
||||
component_check = FALSE
|
||||
break
|
||||
if(component_check)
|
||||
P.play_tool_sound(src)
|
||||
var/obj/machinery/new_machine = new circuit.build_path(loc)
|
||||
if(new_machine.circuit)
|
||||
QDEL_NULL(new_machine.circuit)
|
||||
new_machine.circuit = circuit
|
||||
new_machine.setAnchored(anchored)
|
||||
new_machine.on_construction()
|
||||
for(var/obj/O in new_machine.component_parts)
|
||||
qdel(O)
|
||||
new_machine.component_parts = list()
|
||||
for(var/obj/O in src)
|
||||
O.moveToNullspace()
|
||||
new_machine.component_parts += O
|
||||
circuit.moveToNullspace()
|
||||
new_machine.RefreshParts()
|
||||
if(istype(new_machine))
|
||||
// Machines will init with a set of default components. Move to nullspace so we don't trigger handle_atom_del, then qdel.
|
||||
// Finally, replace with this frame's parts.
|
||||
if(new_machine.circuit)
|
||||
// Move to nullspace and delete.
|
||||
new_machine.circuit.moveToNullspace()
|
||||
QDEL_NULL(new_machine.circuit)
|
||||
for(var/obj/old_part in new_machine.component_parts)
|
||||
// Move to nullspace and delete.
|
||||
old_part.moveToNullspace()
|
||||
qdel(old_part)
|
||||
|
||||
// Set anchor state and move the frame's parts over to the new machine.
|
||||
// Then refresh parts and call on_construction().
|
||||
|
||||
new_machine.set_anchored(anchored)
|
||||
new_machine.component_parts = list()
|
||||
|
||||
circuit.forceMove(new_machine)
|
||||
new_machine.component_parts += circuit
|
||||
new_machine.circuit = circuit
|
||||
|
||||
for(var/obj/new_part in src)
|
||||
new_part.forceMove(new_machine)
|
||||
new_machine.component_parts += new_part
|
||||
new_machine.RefreshParts()
|
||||
|
||||
new_machine.on_construction()
|
||||
// TODO: make sleepers not shit out parts PROPERLY THIS TIME.
|
||||
new_machine.circuit.moveToNullspace()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -229,12 +252,15 @@
|
||||
|
||||
for(var/obj/item/part in added_components)
|
||||
if(istype(part,/obj/item/stack))
|
||||
var/obj/item/stack/S = part
|
||||
var/obj/item/stack/NS = locate(S.merge_type) in components //find a stack to merge with
|
||||
if(NS)
|
||||
S.merge(NS)
|
||||
var/obj/item/stack/incoming_stack = part
|
||||
for(var/obj/item/stack/merge_stack in components)
|
||||
if(incoming_stack.can_merge(merge_stack))
|
||||
incoming_stack.merge(merge_stack)
|
||||
if(QDELETED(incoming_stack))
|
||||
break
|
||||
if(!QDELETED(part)) //If we're a stack and we merged we might not exist anymore
|
||||
components += part
|
||||
part.forceMove(src)
|
||||
to_chat(user, "<span class='notice'>[part.name] applied.</span>")
|
||||
if(added_components.len)
|
||||
replacer.play_rped_sound()
|
||||
@@ -264,9 +290,9 @@
|
||||
to_chat(user, "<span class='notice'>You add [P] to [src].</span>")
|
||||
components += P
|
||||
req_components[I]--
|
||||
return 1
|
||||
return TRUE
|
||||
to_chat(user, "<span class='warning'>You cannot add that to the machine!</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
|
||||
@@ -277,5 +303,4 @@
|
||||
for(var/X in components)
|
||||
var/obj/item/I = X
|
||||
I.forceMove(loc)
|
||||
|
||||
..()
|
||||
|
||||
@@ -296,6 +296,12 @@
|
||||
AM.forceMove(src)
|
||||
R.module.remove_module(I, TRUE)
|
||||
else
|
||||
|
||||
if(ishuman(mob_occupant))
|
||||
var/mob/living/carbon/human/H = mob_occupant
|
||||
if(H.mind && H.client && H.client.prefs && H == H.mind.original_character)
|
||||
H.SaveTCGCards()
|
||||
|
||||
var/list/gear = list()
|
||||
if(iscarbon(mob_occupant)) // sorry simp-le-mobs deserve no mercy
|
||||
var/mob/living/carbon/C = mob_occupant
|
||||
@@ -403,7 +409,10 @@
|
||||
visible_message("<span class='notice'>\The [src] hums and hisses as it moves [mob_occupant.real_name] into storage.</span>")
|
||||
|
||||
// Ghost and delete the mob.
|
||||
if(!mob_occupant.get_ghost(1))
|
||||
var/mob/dead/observer/G = mob_occupant.get_ghost(TRUE)
|
||||
if(G)
|
||||
G.voluntary_ghosted = TRUE
|
||||
else
|
||||
mob_occupant.ghostize(FALSE, penalize = TRUE, voluntary = TRUE, cryo = TRUE)
|
||||
|
||||
QDEL_NULL(occupant)
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
|
||||
/obj/machinery/jukebox/attackby(obj/item/O, mob/user, params)
|
||||
if(!active && !(flags_1 & NODECONSTRUCT_1))
|
||||
if(istype(O, /obj/item/wrench))
|
||||
if(O.tool_behaviour == TOOL_WRENCH)
|
||||
if(!anchored && !isinspace())
|
||||
to_chat(user,"<span class='notice'>You secure [src] to the floor.</span>")
|
||||
setAnchored(TRUE)
|
||||
|
||||
@@ -99,19 +99,21 @@
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/machinery/defibrillator_mount/multitool_act(mob/living/user, obj/item/multitool)
|
||||
/obj/machinery/defibrillator_mount/multitool_act(mob/living/user, obj/item/W)
|
||||
if(!W.tool_behaviour == TOOL_MULTITOOL)
|
||||
return
|
||||
if(!defib)
|
||||
to_chat(user, "<span class='warning'>There isn't any defibrillator to clamp in!</span>")
|
||||
return TRUE
|
||||
if(!clamps_locked)
|
||||
to_chat(user, "<span class='warning'>[src]'s clamps are disengaged!</span>")
|
||||
return TRUE
|
||||
user.visible_message("<span class='notice'>[user] presses [multitool] into [src]'s ID slot...</span>", \
|
||||
user.visible_message("<span class='notice'>[user] presses [W] into [src]'s ID slot...</span>", \
|
||||
"<span class='notice'>You begin overriding the clamps on [src]...</span>")
|
||||
playsound(src, 'sound/machines/click.ogg', 50, TRUE)
|
||||
if(!do_after(user, 100, target = src) || !clamps_locked)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] pulses [multitool], and [src]'s clamps slide up.</span>", \
|
||||
user.visible_message("<span class='notice'>[user] pulses [W], and [src]'s clamps slide up.</span>", \
|
||||
"<span class='notice'>You override the locking clamps on [src]!</span>")
|
||||
playsound(src, 'sound/machines/locktoggle.ogg', 50, TRUE)
|
||||
clamps_locked = FALSE
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
return
|
||||
|
||||
/obj/structure/barricade/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weldingtool) && user.a_intent != INTENT_HARM && bar_material == METAL)
|
||||
if(I.tool_behaviour == TOOL_WELDER && user.a_intent != INTENT_HARM && bar_material == METAL)
|
||||
if(obj_integrity < max_integrity)
|
||||
if(!I.tool_start_check(user, amount=0))
|
||||
return
|
||||
|
||||
@@ -864,7 +864,7 @@
|
||||
update_icon()
|
||||
return
|
||||
if(AIRLOCK_SECURITY_METAL)
|
||||
if(istype(C, /obj/item/weldingtool))
|
||||
if(C.tool_behaviour == TOOL_WELDER)
|
||||
if(!C.tool_start_check(user, amount=2))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You begin cutting the panel's shielding...</span>")
|
||||
@@ -879,10 +879,9 @@
|
||||
update_icon()
|
||||
return
|
||||
if(AIRLOCK_SECURITY_PLASTEEL_I_S)
|
||||
if(istype(C, /obj/item/crowbar))
|
||||
var/obj/item/crowbar/W = C
|
||||
if(C.tool_behaviour == TOOL_CROWBAR)
|
||||
to_chat(user, "<span class='notice'>You start removing the inner layer of shielding...</span>")
|
||||
if(W.use_tool(src, user, 40, volume=100))
|
||||
if(C.use_tool(src, user, 40, volume=100))
|
||||
if(!panel_open)
|
||||
return
|
||||
if(security_level != AIRLOCK_SECURITY_PLASTEEL_I_S)
|
||||
@@ -896,7 +895,7 @@
|
||||
update_icon()
|
||||
return
|
||||
if(AIRLOCK_SECURITY_PLASTEEL_I)
|
||||
if(istype(C, /obj/item/weldingtool))
|
||||
if(C.tool_behaviour == TOOL_WELDER)
|
||||
if(!C.tool_start_check(user, amount=2))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You begin cutting the inner layer of shielding...</span>")
|
||||
@@ -909,7 +908,7 @@
|
||||
security_level = AIRLOCK_SECURITY_PLASTEEL_I_S
|
||||
return
|
||||
if(AIRLOCK_SECURITY_PLASTEEL_O_S)
|
||||
if(istype(C, /obj/item/crowbar))
|
||||
if(C.tool_behaviour == TOOL_CROWBAR)
|
||||
to_chat(user, "<span class='notice'>You start removing outer layer of shielding...</span>")
|
||||
if(C.use_tool(src, user, 40, volume=100))
|
||||
if(!panel_open)
|
||||
@@ -922,7 +921,7 @@
|
||||
spawn_atom_to_turf(/obj/item/stack/sheet/plasteel, user.loc, 1)
|
||||
return
|
||||
if(AIRLOCK_SECURITY_PLASTEEL_O)
|
||||
if(istype(C, /obj/item/weldingtool))
|
||||
if(C.tool_behaviour == TOOL_WELDER)
|
||||
if(!C.tool_start_check(user, amount=2))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You begin cutting the outer layer of shielding...</span>")
|
||||
@@ -935,7 +934,7 @@
|
||||
security_level = AIRLOCK_SECURITY_PLASTEEL_O_S
|
||||
return
|
||||
if(AIRLOCK_SECURITY_PLASTEEL)
|
||||
if(istype(C, /obj/item/wirecutters))
|
||||
if(C.tool_behaviour == TOOL_WIRECUTTER)
|
||||
if(src.hasPower() && src.shock(user, 60)) // Protective grille of wiring is electrified
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start cutting through the outer grille.</span>")
|
||||
@@ -946,7 +945,7 @@
|
||||
"<span class='notice'>You cut through \the [src]'s outer grille.</span>")
|
||||
security_level = AIRLOCK_SECURITY_PLASTEEL_O
|
||||
return
|
||||
if(istype(C, /obj/item/screwdriver))
|
||||
if(C.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
if(panel_open && detonated)
|
||||
to_chat(user, "<span class='warning'>[src] has no maintenance panel!</span>")
|
||||
return
|
||||
@@ -954,7 +953,7 @@
|
||||
to_chat(user, "<span class='notice'>You [panel_open ? "open":"close"] the maintenance panel of the airlock.</span>")
|
||||
C.play_tool_sound(src)
|
||||
src.update_icon()
|
||||
else if(istype(C, /obj/item/wirecutters) && note)
|
||||
else if(C.tool_behaviour == TOOL_WIRECUTTER && note)
|
||||
user.visible_message("<span class='notice'>[user] cuts down [note] from [src].</span>", "<span class='notice'>You remove [note] from [src].</span>")
|
||||
C.play_tool_sound(src)
|
||||
note.forceMove(get_turf(user))
|
||||
@@ -999,7 +998,9 @@
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/machinery/door/airlock/try_to_weld(obj/item/weldingtool/W, mob/user)
|
||||
/obj/machinery/door/airlock/try_to_weld(obj/item/W, mob/user)
|
||||
if(!W.tool_behaviour == TOOL_WELDER)
|
||||
return
|
||||
if(!operating && density)
|
||||
if(user.a_intent != INTENT_HELP)
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
@@ -1028,12 +1029,14 @@
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The airlock doesn't need repairing.</span>")
|
||||
|
||||
/obj/machinery/door/airlock/proc/weld_checks(obj/item/weldingtool/W, mob/user)
|
||||
/obj/machinery/door/airlock/proc/weld_checks(obj/item/W, mob/user)
|
||||
if(!W.tool_behaviour == TOOL_WELDER)
|
||||
return
|
||||
return !operating && density
|
||||
|
||||
/obj/machinery/door/airlock/try_to_crowbar(obj/item/I, mob/living/user)
|
||||
var/beingcrowbarred = null
|
||||
if(istype(I, /obj/item/crowbar) )
|
||||
if(I.tool_behaviour == TOOL_CROWBAR)
|
||||
beingcrowbarred = 1
|
||||
else
|
||||
beingcrowbarred = 0
|
||||
@@ -1059,7 +1062,7 @@
|
||||
to_chat(user, "<span class='warning'>The airlock's motors resist your efforts to force it!</span>")
|
||||
else if(locked)
|
||||
to_chat(user, "<span class='warning'>The airlock's bolts prevent it from being forced!</span>")
|
||||
else if( !welded && !operating)
|
||||
else if(!welded && !operating)
|
||||
if(!beingcrowbarred) //being fireaxe'd
|
||||
var/obj/item/fireaxe/axe = I
|
||||
if(!axe.wielded)
|
||||
@@ -1069,7 +1072,9 @@
|
||||
else
|
||||
INVOKE_ASYNC(src, (density ? .proc/open : .proc/close), 2)
|
||||
|
||||
if(istype(I, /obj/item/crowbar/power))
|
||||
if(I.tool_behaviour == TOOL_CROWBAR)
|
||||
if(!I.can_force_powered)
|
||||
return
|
||||
if(hasPower() && isElectrified())
|
||||
shock(user,100)//it's like sticking a forck in a power socket
|
||||
return
|
||||
|
||||
@@ -658,7 +658,7 @@
|
||||
/obj/machinery/door/airlock/clockwork/proc/attempt_construction(obj/item/I, mob/living/user)
|
||||
if(!I || !user || !user.canUseTopic(src))
|
||||
return 0
|
||||
else if(istype(I, /obj/item/wrench))
|
||||
else if(I.tool_behaviour == TOOL_WRENCH)
|
||||
if(construction_state == GEAR_SECURE)
|
||||
user.visible_message("<span class='notice'>[user] begins loosening [src]'s cogwheel...</span>", "<span class='notice'>You begin loosening [src]'s cogwheel...</span>")
|
||||
if(!I.use_tool(src, user, 75, volume=50) || construction_state != GEAR_SECURE)
|
||||
@@ -674,7 +674,7 @@
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
construction_state = GEAR_SECURE
|
||||
return 1
|
||||
else if(istype(I, /obj/item/crowbar))
|
||||
else if(I.tool_behaviour == TOOL_CROWBAR)
|
||||
if(construction_state == GEAR_SECURE)
|
||||
to_chat(user, "<span class='warning'>[src]'s cogwheel is too tightly secured! Your [I.name] can't reach under it!</span>")
|
||||
return 1
|
||||
|
||||
@@ -173,7 +173,9 @@
|
||||
/obj/machinery/door/proc/unrestricted_side(mob/M) //Allows for specific side of airlocks to be unrestrected (IE, can exit maint freely, but need access to enter)
|
||||
return get_dir(src, M) & unres_sides
|
||||
|
||||
/obj/machinery/door/proc/try_to_weld(obj/item/weldingtool/W, mob/user)
|
||||
/obj/machinery/door/proc/try_to_weld(obj/item/W, mob/user)
|
||||
if(!W.tool_behaviour == TOOL_WELDER)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/machinery/door/proc/try_to_crowbar(obj/item/I, mob/user)
|
||||
|
||||
@@ -123,7 +123,9 @@
|
||||
/obj/machinery/door/firedoor/try_to_activate_door(mob/user)
|
||||
return
|
||||
|
||||
/obj/machinery/door/firedoor/try_to_weld(obj/item/weldingtool/W, mob/user)
|
||||
/obj/machinery/door/firedoor/try_to_weld(obj/item/W, mob/user)
|
||||
if(!W.tool_behaviour == TOOL_WELDER)
|
||||
return
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] starts [welded ? "unwelding" : "welding"] [src].</span>", "<span class='notice'>You start welding [src].</span>")
|
||||
|
||||
@@ -243,7 +243,7 @@
|
||||
|
||||
add_fingerprint(user)
|
||||
if(!(flags_1&NODECONSTRUCT_1))
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
if(I.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
if(density || operating)
|
||||
to_chat(user, "<span class='warning'>You need to open the door to access the maintenance panel!</span>")
|
||||
return
|
||||
@@ -252,7 +252,7 @@
|
||||
to_chat(user, "<span class='notice'>You [panel_open ? "open":"close"] the maintenance panel of the [src.name].</span>")
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/crowbar))
|
||||
if(I.tool_behaviour == TOOL_CROWBAR)
|
||||
if(panel_open && !density && !operating)
|
||||
user.visible_message("[user] removes the electronics from the [src.name].", \
|
||||
"<span class='notice'>You start to remove electronics from the [src.name]...</span>")
|
||||
|
||||
@@ -54,7 +54,7 @@ GLOBAL_LIST_EMPTY(doppler_arrays)
|
||||
return
|
||||
|
||||
/obj/machinery/doppler_array/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wrench))
|
||||
if(I.tool_behaviour == TOOL_WRENCH)
|
||||
if(!anchored && !isinspace())
|
||||
anchored = TRUE
|
||||
power_change()
|
||||
|
||||
@@ -210,13 +210,13 @@
|
||||
icon_state = icon_on
|
||||
|
||||
/obj/machinery/droneDispenser/attackby(obj/item/I, mob/living/user)
|
||||
if(istype(I, /obj/item/crowbar))
|
||||
if(I.tool_behaviour == TOOL_CROWBAR)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.retrieve_all()
|
||||
I.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You retrieve the materials from [src].</span>")
|
||||
|
||||
else if(istype(I, /obj/item/weldingtool))
|
||||
else if(I.tool_behaviour == TOOL_WELDER)
|
||||
if(!(stat & BROKEN))
|
||||
to_chat(user, "<span class='warning'>[src] doesn't need repairs.</span>")
|
||||
return
|
||||
|
||||
@@ -160,7 +160,7 @@
|
||||
/obj/machinery/firealarm/attackby(obj/item/W, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
|
||||
if(istype(W, /obj/item/screwdriver) && buildstage == 2)
|
||||
if(W.tool_behaviour == TOOL_SCREWDRIVER && buildstage == 2)
|
||||
W.play_tool_sound(src)
|
||||
panel_open = !panel_open
|
||||
to_chat(user, "<span class='notice'>The wires have been [panel_open ? "exposed" : "unexposed"].</span>")
|
||||
@@ -169,7 +169,7 @@
|
||||
|
||||
if(panel_open)
|
||||
|
||||
if(istype(W, /obj/item/weldingtool) && user.a_intent == INTENT_HELP)
|
||||
if((W.tool_behaviour == TOOL_WELDER) && user.a_intent == INTENT_HELP)
|
||||
if(obj_integrity < max_integrity)
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return
|
||||
@@ -184,7 +184,7 @@
|
||||
|
||||
switch(buildstage)
|
||||
if(2)
|
||||
if(istype(W, /obj/item/multitool))
|
||||
if(W.tool_behaviour == TOOL_MULTITOOL)
|
||||
detecting = !detecting
|
||||
if (src.detecting)
|
||||
user.visible_message("[user] has reconnected [src]'s detecting unit!", "<span class='notice'>You reconnect [src]'s detecting unit.</span>")
|
||||
@@ -192,7 +192,7 @@
|
||||
user.visible_message("[user] has disconnected [src]'s detecting unit!", "<span class='notice'>You disconnect [src]'s detecting unit.</span>")
|
||||
return
|
||||
|
||||
else if (istype(W, /obj/item/wirecutters))
|
||||
else if(W.tool_behaviour == TOOL_WIRECUTTER)
|
||||
buildstage = 1
|
||||
W.play_tool_sound(src)
|
||||
new /obj/item/stack/cable_coil(user.loc, 5)
|
||||
@@ -215,7 +215,7 @@
|
||||
update_icon()
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/crowbar))
|
||||
else if(W.tool_behaviour == TOOL_CROWBAR)
|
||||
user.visible_message("[user.name] removes the electronics from [src.name].", \
|
||||
"<span class='notice'>You start prying out the circuit...</span>")
|
||||
if(W.use_tool(src, user, 20, volume=50))
|
||||
@@ -247,7 +247,7 @@
|
||||
update_icon()
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/wrench))
|
||||
else if(W.tool_behaviour == TOOL_WRENCH)
|
||||
user.visible_message("[user] removes the fire alarm assembly from the wall.", \
|
||||
"<span class='notice'>You remove the fire alarm assembly from the wall.</span>")
|
||||
var/obj/item/wallframe/firealarm/frame = new /obj/item/wallframe/firealarm()
|
||||
|
||||
@@ -57,8 +57,8 @@
|
||||
//Don't want to render prison breaks impossible
|
||||
/obj/machinery/flasher/attackby(obj/item/W, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
if (istype(W, /obj/item/wirecutters))
|
||||
if (bulb)
|
||||
if(W.tool_behaviour == TOOL_WIRECUTTER)
|
||||
if(bulb)
|
||||
user.visible_message("[user] begins to disconnect [src]'s flashbulb.", "<span class='notice'>You begin to disconnect [src]'s flashbulb...</span>")
|
||||
if(W.use_tool(src, user, 30, volume=50) && bulb)
|
||||
user.visible_message("[user] has disconnected [src]'s flashbulb!", "<span class='notice'>You disconnect [src]'s flashbulb.</span>")
|
||||
@@ -66,7 +66,7 @@
|
||||
bulb = null
|
||||
power_change()
|
||||
|
||||
else if (istype(W, /obj/item/assembly/flash/handheld))
|
||||
else if(istype(W, /obj/item/assembly/flash/handheld))
|
||||
if (!bulb)
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
@@ -76,7 +76,7 @@
|
||||
else
|
||||
to_chat(user, "<span class='warning'>A flashbulb is already installed in [src]!</span>")
|
||||
|
||||
else if (istype(W, /obj/item/wrench))
|
||||
else if(W.tool_behaviour == TOOL_WRENCH)
|
||||
if(!bulb)
|
||||
to_chat(user, "<span class='notice'>You start unsecuring the flasher frame...</span>")
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
@@ -173,10 +173,10 @@
|
||||
flash()
|
||||
|
||||
/obj/machinery/flasher/portable/attackby(obj/item/W, mob/user, params)
|
||||
if (istype(W, /obj/item/wrench))
|
||||
if(W.tool_behaviour == TOOL_WRENCH)
|
||||
W.play_tool_sound(src, 100)
|
||||
|
||||
if (!anchored && !isinspace())
|
||||
if(!anchored && !isinspace())
|
||||
to_chat(user, "<span class='notice'>[src] is now secured.</span>")
|
||||
add_overlay("[base_state]-s")
|
||||
setAnchored(TRUE)
|
||||
|
||||
@@ -79,7 +79,7 @@ GLOBAL_LIST_EMPTY(network_holopads)
|
||||
var/secure = FALSE
|
||||
/// If we are currently calling another holopad
|
||||
var/calling = FALSE
|
||||
/*
|
||||
|
||||
/obj/machinery/holopad/secure
|
||||
name = "secure holopad"
|
||||
desc = "It's a floor-mounted device for projecting holographic images. This one will refuse to auto-connect incoming calls."
|
||||
@@ -90,7 +90,7 @@ GLOBAL_LIST_EMPTY(network_holopads)
|
||||
var/obj/item/circuitboard/machine/holopad/board = circuit
|
||||
board.secure = TRUE
|
||||
board.build_path = /obj/machinery/holopad/secure
|
||||
*/
|
||||
|
||||
/obj/machinery/holopad/tutorial
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
flags_1 = NODECONSTRUCT_1
|
||||
@@ -372,7 +372,7 @@ GLOBAL_LIST_EMPTY(network_holopads)
|
||||
if(force_answer_call && world.time > (HC.call_start_time + (HOLOPAD_MAX_DIAL_TIME / 2)))
|
||||
HC.Answer(src)
|
||||
break
|
||||
if(!secure) //HC.head_call &&
|
||||
if(HC.head_call && !secure)
|
||||
HC.Answer(src)
|
||||
break
|
||||
if(outgoing_call)
|
||||
|
||||
@@ -91,7 +91,7 @@
|
||||
// src.sd_SetLuminosity(0)
|
||||
|
||||
/obj/machinery/sparker/attackby(obj/item/W, mob/user, params)
|
||||
if (istype(W, /obj/item/screwdriver))
|
||||
if(W.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
add_fingerprint(user)
|
||||
src.disable = !src.disable
|
||||
if (src.disable)
|
||||
|
||||
@@ -38,8 +38,7 @@
|
||||
if(I.tool_behaviour == TOOL_MULTITOOL)
|
||||
if(!multitool_check_buffer(user, I))
|
||||
return
|
||||
var/obj/item/multitool/M = I
|
||||
M.buffer = src
|
||||
I.buffer = src
|
||||
to_chat(user, "<span class='notice'>You save the data in the [I.name]'s buffer.</span>")
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -178,6 +178,7 @@
|
||||
limb.update_icon_dropped()
|
||||
limb.name = "\improper synthetic [lowertext(selected.name)] [limb.name]"
|
||||
limb.desc = "A synthetic [selected_category] limb that will morph on its first use in surgery. This one is for the [parse_zone(limb.body_zone)]."
|
||||
limb.forcereplace = TRUE
|
||||
for(var/obj/item/bodypart/BP in limb)
|
||||
BP.base_bp_icon = selected.icon_limbs || DEFAULT_BODYPART_ICON_ORGANIC
|
||||
BP.species_id = selected.limbs_id
|
||||
|
||||
@@ -11,8 +11,24 @@
|
||||
var/id = 1
|
||||
var/drive_range = 50 //this is mostly irrelevant since current mass drivers throw into space, but you could make a lower-range mass driver for interstation transport or something I guess.
|
||||
|
||||
/obj/machinery/mass_driver/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override=FALSE)
|
||||
id = "[idnum][id]"
|
||||
// /obj/machinery/mass_driver/chapelgun
|
||||
// name = "holy driver"
|
||||
// id = MASSDRIVER_CHAPEL
|
||||
|
||||
// /obj/machinery/mass_driver/toxins
|
||||
// id = MASSDRIVER_TOXINS
|
||||
|
||||
// /obj/machinery/mass_driver/trash
|
||||
// id = MASSDRIVER_DISPOSALS
|
||||
|
||||
// /obj/machinery/mass_driver/Destroy()
|
||||
// for(var/obj/machinery/computer/pod/control in GLOB.machines)
|
||||
// if(control.id == id)
|
||||
// control.connected = null
|
||||
// return ..()
|
||||
|
||||
/obj/machinery/mass_driver/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock)
|
||||
id = "[port.id]_[id]"
|
||||
|
||||
/obj/machinery/mass_driver/proc/drive(amount)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
@@ -22,6 +38,8 @@
|
||||
var/atom/target = get_edge_target_turf(src, dir)
|
||||
for(var/atom/movable/O in loc)
|
||||
if(!O.anchored || ismecha(O)) //Mechs need their launch platforms.
|
||||
if(ismob(O) && !isliving(O))
|
||||
continue
|
||||
O_limit++
|
||||
if(O_limit >= 20)
|
||||
audible_message("<span class='notice'>[src] lets out a screech, it doesn't seem to be able to handle the load.</span>")
|
||||
@@ -30,7 +48,6 @@
|
||||
O.throw_at(target, drive_range * power, power)
|
||||
flick("mass_driver1", src)
|
||||
|
||||
|
||||
/obj/machinery/mass_driver/emp_act(severity)
|
||||
. = ..()
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
|
||||
@@ -37,13 +37,14 @@
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/mechpad/multitool_act(mob/living/user, obj/item/tool)
|
||||
if(!tool.tool_behaviour == TOOL_MULTITOOL)
|
||||
return
|
||||
if(!panel_open)
|
||||
return
|
||||
if(!multitool_check_buffer(user, tool))
|
||||
return
|
||||
var/obj/item/multitool/multitool = tool
|
||||
multitool.buffer = src
|
||||
to_chat(user, "<span class='notice'>You save the data in the [multitool.name]'s buffer.</span>")
|
||||
tool.buffer = src
|
||||
to_chat(user, "<span class='notice'>You save the data in the [tool.name]'s buffer.</span>")
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
|
||||
@@ -89,7 +89,7 @@
|
||||
if(T.intact)
|
||||
return // prevent intraction when T-scanner revealed
|
||||
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
if(I.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
open = !open
|
||||
|
||||
user.visible_message("[user] [open ? "opens" : "closes"] the beacon's cover.", "<span class='notice'>You [open ? "open" : "close"] the beacon's cover.</span>")
|
||||
|
||||
@@ -127,7 +127,9 @@ Buildable meters
|
||||
/obj/item/pipe/attack_self(mob/user)
|
||||
setDir(turn(dir,-90))
|
||||
|
||||
/obj/item/pipe/wrench_act(mob/living/user, obj/item/wrench/W)
|
||||
/obj/item/pipe/wrench_act(mob/living/user, obj/item/W)
|
||||
if(!W.tool_behaviour == TOOL_WRENCH)
|
||||
return
|
||||
if(!isturf(loc))
|
||||
return TRUE
|
||||
|
||||
@@ -196,8 +198,9 @@ Buildable meters
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
var/piping_layer = PIPING_LAYER_DEFAULT
|
||||
|
||||
/obj/item/pipe_meter/wrench_act(mob/living/user, obj/item/wrench/W)
|
||||
|
||||
/obj/item/pipe_meter/wrench_act(mob/living/user, obj/item/W)
|
||||
if(!W.tool_behaviour == TOOL_WRENCH)
|
||||
return
|
||||
var/obj/machinery/atmospherics/pipe/pipe
|
||||
for(var/obj/machinery/atmospherics/pipe/P in loc)
|
||||
if(P.piping_layer == piping_layer)
|
||||
|
||||
@@ -283,9 +283,9 @@
|
||||
|
||||
/obj/machinery/porta_turret/attackby(obj/item/I, mob/user, params)
|
||||
if(stat & BROKEN)
|
||||
if(istype(I, /obj/item/crowbar))
|
||||
//If the turret is destroyed, you can remove it with a crowbar to
|
||||
//try and salvage its components
|
||||
if(I.tool_behaviour == TOOL_CROWBAR)
|
||||
//If the turret is destroyed, you can remove it with something
|
||||
//that acts like a crowbar to try and salvage its components
|
||||
to_chat(user, "<span class='notice'>You begin prying the metal coverings off...</span>")
|
||||
if(I.use_tool(src, user, 20))
|
||||
if(prob(70))
|
||||
@@ -302,7 +302,7 @@
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
else if((istype(I, /obj/item/wrench)) && (!on))
|
||||
else if((I.tool_behaviour == TOOL_WRENCH) && (!on))
|
||||
if(raised)
|
||||
return
|
||||
|
||||
@@ -329,12 +329,11 @@
|
||||
to_chat(user, "<span class='notice'>Controls are now [locked ? "locked" : "unlocked"].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='alert'>Access denied.</span>")
|
||||
else if(istype(I, /obj/item/multitool) && !locked)
|
||||
else if(I.tool_behaviour == TOOL_MULTITOOL && !locked)
|
||||
if(!multitool_check_buffer(user, I))
|
||||
return
|
||||
var/obj/item/multitool/M = I
|
||||
M.buffer = src
|
||||
to_chat(user, "<span class='notice'>You add [src] to multitool buffer.</span>")
|
||||
I.buffer = src
|
||||
to_chat(user, "<span class='notice'>You add [src] to [I]'s buffer.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -393,6 +392,27 @@
|
||||
spark_system.start() //creates some sparks because they look cool
|
||||
qdel(cover) //deletes the cover - no need on keeping it there!
|
||||
|
||||
//turret healing
|
||||
/obj/machinery/porta_turret/examine(mob/user)
|
||||
. = ..()
|
||||
if(obj_integrity < max_integrity)
|
||||
. += "<span class='notice'>[src] is damaged, use a lit welder to fix it.</span>"
|
||||
|
||||
/obj/machinery/porta_turret/welder_act(mob/living/user, obj/item/I)
|
||||
. = TRUE
|
||||
if(cover && obj_integrity < max_integrity)
|
||||
if(!I.tool_start_check(user, amount=0))
|
||||
return
|
||||
user.visible_message("[user] is welding the turret.", \
|
||||
"<span class='notice'>You begin repairing the turret...</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
if(I.use_tool(src, user, 40, volume=50))
|
||||
obj_integrity = max_integrity
|
||||
user.visible_message("[user.name] has repaired [src].", \
|
||||
"<span class='notice'>You finish repairing the turret.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The turret doesn't need repairing.</span>")
|
||||
|
||||
/obj/machinery/porta_turret/process()
|
||||
//the main machinery process
|
||||
if(cover == null && anchored) //if it has no cover and is anchored
|
||||
@@ -927,20 +947,19 @@
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
|
||||
if (istype(I, /obj/item/multitool))
|
||||
if(I.tool_behaviour == TOOL_MULTITOOL)
|
||||
if(!multitool_check_buffer(user, I))
|
||||
return
|
||||
var/obj/item/multitool/M = I
|
||||
if(M.buffer && istype(M.buffer, /obj/machinery/porta_turret))
|
||||
turrets |= M.buffer
|
||||
to_chat(user, "<span class='notice'>You link \the [M.buffer] with \the [src].</span>")
|
||||
if(I.buffer && istype(I.buffer, /obj/machinery/porta_turret))
|
||||
turrets |= I.buffer
|
||||
to_chat(user, "<span class='notice'>You link \the [I.buffer] with \the [src].</span>")
|
||||
return
|
||||
|
||||
if (issilicon(user))
|
||||
if(issilicon(user))
|
||||
return attack_hand(user)
|
||||
|
||||
if ( get_dist(src, user) == 0 ) // trying to unlock the interface
|
||||
if (allowed(usr))
|
||||
if(get_dist(src, user) == 0 ) // trying to unlock the interface
|
||||
if(allowed(usr))
|
||||
if(obj_flags & EMAGGED)
|
||||
to_chat(user, "<span class='warning'>The turret control is unresponsive!</span>")
|
||||
return
|
||||
|
||||
@@ -23,14 +23,14 @@
|
||||
//this is a bit unwieldy but self-explanatory
|
||||
switch(build_step)
|
||||
if(PTURRET_UNSECURED) //first step
|
||||
if(istype(I, /obj/item/wrench) && !anchored)
|
||||
if(I.tool_behaviour == TOOL_WRENCH && !anchored)
|
||||
I.play_tool_sound(src, 100)
|
||||
to_chat(user, "<span class='notice'>You secure the external bolts.</span>")
|
||||
setAnchored(TRUE)
|
||||
build_step = PTURRET_BOLTED
|
||||
return
|
||||
|
||||
else if(istype(I, /obj/item/crowbar) && !anchored)
|
||||
else if(I.tool_behaviour == TOOL_CROWBAR && !anchored)
|
||||
I.play_tool_sound(src, 75)
|
||||
to_chat(user, "<span class='notice'>You dismantle the turret construction.</span>")
|
||||
new /obj/item/stack/sheet/metal( loc, 5)
|
||||
@@ -48,7 +48,7 @@
|
||||
to_chat(user, "<span class='warning'>You need two sheets of metal to continue construction!</span>")
|
||||
return
|
||||
|
||||
else if(istype(I, /obj/item/wrench))
|
||||
else if(I.tool_behaviour == TOOL_WRENCH)
|
||||
I.play_tool_sound(src, 75)
|
||||
to_chat(user, "<span class='notice'>You unfasten the external bolts.</span>")
|
||||
setAnchored(FALSE)
|
||||
@@ -57,13 +57,13 @@
|
||||
|
||||
|
||||
if(PTURRET_START_INTERNAL_ARMOUR)
|
||||
if(istype(I, /obj/item/wrench))
|
||||
if(I.tool_behaviour == TOOL_WRENCH)
|
||||
I.play_tool_sound(src, 100)
|
||||
to_chat(user, "<span class='notice'>You bolt the metal armor into place.</span>")
|
||||
build_step = PTURRET_INTERNAL_ARMOUR_ON
|
||||
return
|
||||
|
||||
else if(istype(I, /obj/item/weldingtool))
|
||||
else if(I.tool_behaviour == TOOL_WELDER)
|
||||
if(!I.tool_start_check(user, amount=5)) //uses up 5 fuel
|
||||
return
|
||||
|
||||
@@ -89,7 +89,7 @@
|
||||
build_step = PTURRET_GUN_EQUIPPED
|
||||
return
|
||||
|
||||
else if(istype(I, /obj/item/wrench))
|
||||
else if(I.tool_behaviour == TOOL_WRENCH)
|
||||
I.play_tool_sound(src, 100)
|
||||
to_chat(user, "<span class='notice'>You remove the turret's metal armor bolts.</span>")
|
||||
build_step = PTURRET_START_INTERNAL_ARMOUR
|
||||
@@ -106,7 +106,7 @@
|
||||
|
||||
|
||||
if(PTURRET_SENSORS_ON)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
if(I.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
I.play_tool_sound(src, 100)
|
||||
build_step = PTURRET_CLOSED
|
||||
to_chat(user, "<span class='notice'>You close the internal access hatch.</span>")
|
||||
@@ -123,14 +123,14 @@
|
||||
to_chat(user, "<span class='warning'>You need two sheets of metal to continue construction!</span>")
|
||||
return
|
||||
|
||||
else if(istype(I, /obj/item/screwdriver))
|
||||
else if(I.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
I.play_tool_sound(src, 100)
|
||||
build_step = PTURRET_SENSORS_ON
|
||||
to_chat(user, "<span class='notice'>You open the internal access hatch.</span>")
|
||||
return
|
||||
|
||||
if(PTURRET_START_EXTERNAL_ARMOUR)
|
||||
if(istype(I, /obj/item/weldingtool))
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
if(!I.tool_start_check(user, amount=5))
|
||||
return
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
else if(istype(I, /obj/item/crowbar))
|
||||
else if(I.tool_behaviour == TOOL_CROWBAR)
|
||||
I.play_tool_sound(src, 75)
|
||||
to_chat(user, "<span class='notice'>You pry off the turret's exterior armor.</span>")
|
||||
new /obj/item/stack/sheet/metal(loc, 2)
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
|
||||
|
||||
/obj/machinery/porta_turret_cover/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wrench) && !parent_turret.on)
|
||||
if(I.tool_behaviour == TOOL_WRENCH && !parent_turret.on)
|
||||
if(parent_turret.raised)
|
||||
return
|
||||
|
||||
@@ -60,10 +60,9 @@
|
||||
updateUsrDialog()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Access denied.</span>")
|
||||
else if(istype(I, /obj/item/multitool) && !parent_turret.locked)
|
||||
var/obj/item/multitool/M = I
|
||||
M.buffer = parent_turret
|
||||
to_chat(user, "<span class='notice'>You add [parent_turret] to multitool buffer.</span>")
|
||||
else if(I.tool_behaviour == TOOL_MULTITOOL && !parent_turret.locked)
|
||||
I.buffer = parent_turret
|
||||
to_chat(user, "<span class='notice'>You add [parent_turret] to [I]'s buffer.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
switch(stat)
|
||||
if(1)
|
||||
// Stat 1
|
||||
if(istype(W, /obj/item/weldingtool))
|
||||
if(W.tool_behaviour == TOOL_WELDER)
|
||||
if(weld(W, user))
|
||||
to_chat(user, "<span class='notice'>You weld the fan assembly securely into place.</span>")
|
||||
setAnchored(TRUE)
|
||||
@@ -46,7 +46,7 @@
|
||||
forceMove(F)
|
||||
F.setDir(src.dir)
|
||||
return
|
||||
else if(istype(W, /obj/item/weldingtool))
|
||||
else if(W.tool_behaviour == TOOL_WELDER)
|
||||
if(weld(W, user))
|
||||
to_chat(user, "<span class='notice'>You unweld the fan assembly from its place.</span>")
|
||||
stat = 1
|
||||
@@ -64,7 +64,9 @@
|
||||
deconstruct()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/fan_assembly/proc/weld(obj/item/weldingtool/W, mob/living/user)
|
||||
/obj/machinery/fan_assembly/proc/weld(obj/item/W, mob/living/user)
|
||||
if(!W.tool_behaviour == TOOL_WELDER)
|
||||
return
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return FALSE
|
||||
switch(stat)
|
||||
|
||||
@@ -55,19 +55,17 @@
|
||||
return
|
||||
|
||||
if(panel_open)
|
||||
if(istype(I, /obj/item/multitool))
|
||||
var/obj/item/multitool/M = I
|
||||
M.buffer = src
|
||||
if(I.tool_behaviour == TOOL_MULTITOOL)
|
||||
I.buffer = src
|
||||
to_chat(user, "<span class='notice'>You save the data in [I]'s buffer. It can now be saved to pads with closed panels.</span>")
|
||||
return TRUE
|
||||
else if(istype(I, /obj/item/multitool))
|
||||
var/obj/item/multitool/M = I
|
||||
if(istype(M.buffer, /obj/machinery/quantumpad))
|
||||
if(M.buffer == src)
|
||||
else if(I.tool_behaviour == TOOL_MULTITOOL)
|
||||
if(istype(I.buffer, /obj/machinery/quantumpad))
|
||||
if(I.buffer == src)
|
||||
to_chat(user, "<span class='warning'>You cannot link a pad to itself!</span>")
|
||||
return TRUE
|
||||
else
|
||||
linked_pad = M.buffer
|
||||
linked_pad = I.buffer
|
||||
to_chat(user, "<span class='notice'>You link [src] to the one in [I]'s buffer.</span>")
|
||||
return TRUE
|
||||
else
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
setCharging()
|
||||
|
||||
/obj/machinery/recharger/attackby(obj/item/G, mob/user, params)
|
||||
if(istype(G, /obj/item/wrench))
|
||||
if(G.tool_behaviour == TOOL_WRENCH)
|
||||
if(charging)
|
||||
to_chat(user, "<span class='notice'>Remove the charging item first!</span>")
|
||||
return
|
||||
@@ -102,7 +102,7 @@
|
||||
if(default_deconstruction_screwdriver(user, "rechargeropen", "recharger0", G))
|
||||
return
|
||||
|
||||
if(panel_open && istype(G, /obj/item/crowbar))
|
||||
if(panel_open && G.tool_behaviour == TOOL_CROWBAR)
|
||||
default_deconstruction_crowbar(G)
|
||||
return
|
||||
|
||||
|
||||
@@ -502,7 +502,7 @@ GLOBAL_LIST_EMPTY(allConsoles)
|
||||
messages += "<b>From:</b> [linkedsender]<br>[message]"
|
||||
|
||||
/obj/machinery/requests_console/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, /obj/item/crowbar))
|
||||
if(O.tool_behaviour == TOOL_CROWBAR)
|
||||
if(open)
|
||||
to_chat(user, "<span class='notice'>You close the maintenance panel.</span>")
|
||||
open = FALSE
|
||||
@@ -511,7 +511,7 @@ GLOBAL_LIST_EMPTY(allConsoles)
|
||||
open = TRUE
|
||||
update_icon()
|
||||
return
|
||||
if(istype(O, /obj/item/screwdriver))
|
||||
if(O.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
if(open)
|
||||
hackState = !hackState
|
||||
if(hackState)
|
||||
|
||||
@@ -146,7 +146,7 @@
|
||||
return
|
||||
|
||||
/obj/machinery/shieldgen/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
if(W.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
W.play_tool_sound(src, 100)
|
||||
panel_open = !panel_open
|
||||
if(panel_open)
|
||||
@@ -165,7 +165,7 @@
|
||||
to_chat(user, "<span class='notice'>You repair \the [src].</span>")
|
||||
update_icon()
|
||||
|
||||
else if(istype(W, /obj/item/wrench))
|
||||
else if(W.tool_behaviour == TOOL_WRENCH)
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>The bolts are covered! Unlocking this would retract the covers.</span>")
|
||||
return
|
||||
@@ -343,7 +343,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/shieldwallgen/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/wrench))
|
||||
if(W.tool_behaviour == TOOL_WRENCH)
|
||||
default_unfasten_wrench(user, W, 0)
|
||||
|
||||
else if(W.GetID())
|
||||
|
||||
@@ -164,7 +164,7 @@
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The hatch must be open to insert a power cell!</span>")
|
||||
return
|
||||
else if(istype(I, /obj/item/screwdriver))
|
||||
else if(I.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
panel_open = !panel_open
|
||||
user.visible_message("\The [user] [panel_open ? "opens" : "closes"] the hatch on \the [src].", "<span class='notice'>You [panel_open ? "open" : "close"] the hatch on \the [src].</span>")
|
||||
update_icon()
|
||||
|
||||
@@ -75,7 +75,7 @@ GLOBAL_VAR_INIT(singularity_counter, 0)
|
||||
to_chat(user, "<span class='warning'>You need to screw the beacon to the floor first!</span>")
|
||||
|
||||
/obj/machinery/power/singularity_beacon/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
if(W.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
if(active)
|
||||
to_chat(user, "<span class='warning'>You need to deactivate the beacon first!</span>")
|
||||
return
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
. = timer_set
|
||||
|
||||
/obj/machinery/syndicatebomb/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wrench) && can_unanchor)
|
||||
if(I.tool_behaviour == TOOL_WRENCH && can_unanchor)
|
||||
if(!anchored)
|
||||
if(!isturf(loc) || isspaceturf(loc))
|
||||
to_chat(user, "<span class='notice'>The bomb must be placed on solid ground to attach it.</span>")
|
||||
@@ -130,7 +130,7 @@
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The bolts are locked down!</span>")
|
||||
|
||||
else if(istype(I, /obj/item/screwdriver))
|
||||
else if(I.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
open_panel = !open_panel
|
||||
update_icon()
|
||||
to_chat(user, "<span class='notice'>You [open_panel ? "open" : "close"] the wire panel.</span>")
|
||||
@@ -138,7 +138,7 @@
|
||||
else if(is_wire_tool(I) && open_panel)
|
||||
wires.interact(user)
|
||||
|
||||
else if(istype(I, /obj/item/crowbar))
|
||||
else if(I.tool_behaviour == TOOL_CROWBAR)
|
||||
if(open_panel && wires.is_all_cut())
|
||||
if(payload)
|
||||
to_chat(user, "<span class='notice'>You carefully pry out [payload].</span>")
|
||||
@@ -158,7 +158,7 @@
|
||||
to_chat(user, "<span class='notice'>You place [payload] into [src].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[payload] is already loaded into [src]! You'll have to remove it first.</span>")
|
||||
else if(istype(I, /obj/item/weldingtool))
|
||||
else if(I.tool_behaviour == TOOL_WELDER)
|
||||
if(payload || !wires.is_all_cut() || !open_panel)
|
||||
return
|
||||
|
||||
@@ -436,7 +436,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/bombcore/chemical/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/crowbar) && beakers.len > 0)
|
||||
if(I.tool_behaviour == TOOL_CROWBAR && beakers.len > 0)
|
||||
I.play_tool_sound(src)
|
||||
for (var/obj/item/B in beakers)
|
||||
B.forceMove(drop_location())
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user