Update living.dm
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@@ -646,6 +646,11 @@
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// Return as we should only resist one thing at a time. Give clickdelay if the grab wasn't passive.
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return old_gs? TRUE : FALSE
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if(CHECK_MOBILITY(src, MOBILITY_USE) && resist_embedded()) //Citadel Change for embedded removal memes - requires being able to use items.
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// DO NOT GIVE DEFAULT CLICKDELAY - This is a combat action.
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changeNext_move(CLICK_CD_MELEE)
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return FALSE
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// unbuckling yourself. stops the chain if you try it.
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if(buckled && last_special <= world.time)
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log_combat(src, buckled, "resisted buckle")
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@@ -676,10 +681,7 @@
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resist_restraints() //trying to remove cuffs.
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// DO NOT GIVE CLICKDELAY - last_special handles this.
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return FALSE
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if(CHECK_MOBILITY(src, MOBILITY_USE) && resist_embedded()) //Citadel Change for embedded removal memes - requires being able to use items.
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// DO NOT GIVE DEFAULT CLICKDELAY - This is a combat action.
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changeNext_move(CLICK_CD_MELEE)
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return FALSE
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/// Proc to resist a grab. moving_resist is TRUE if this began by someone attempting to move. Return FALSE if still grabbed/failed to break out. Use this instead of resist_grab() directly.
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/mob/proc/attempt_resist_grab(moving_resist, forced, log = TRUE)
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