Merge pull request #339 from ktccd/Genital_Overlays

Huge Sprite Rework
This commit is contained in:
LetterJay
2017-04-04 14:03:29 -05:00
committed by GitHub
18 changed files with 302 additions and 64 deletions
+9 -10
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@@ -32,14 +32,13 @@
//Human Overlays Indexes/////////
//citadel code
#define MUTATIONS_LAYER 31 //mutations. Tk headglows, cold resistance glow, etc
#define BODY_BEHIND_LAYER 30 //certain mutantrace features (tail when looking south) that must appear behind the body parts
#define GENITALS_BEHIND_LAYER 29
#define BODYPARTS_LAYER 28 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
#define BODY_ADJ_LAYER 27 //certain mutantrace features (snout, body markings) that must appear above the body parts
#define GENITALS_ADJ_LAYER 26
#define BODY_LAYER 25 //underwear, undershirts, socks, eyes, lips(makeup)
#define GENITALS_FRONT_LAYER 24
#define MUTATIONS_LAYER 30 //mutations. Tk headglows, cold resistance glow, etc
#define BODY_BEHIND_LAYER 29 //certain mutantrace features (tail when looking south) that must appear behind the body parts
#define GENITALS_BEHIND_LAYER 28
#define BODYPARTS_LAYER 27 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
#define BODY_ADJ_LAYER 26 //certain mutantrace features (snout, body markings) that must appear above the body parts
#define GENITALS_ADJ_LAYER 25
#define BODY_LAYER 24 //underwear, undershirts, socks, eyes, lips(makeup)
#define FRONT_MUTATIONS_LAYER 23 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
#define DAMAGE_LAYER 22 //damage indicators (cuts and burns)
#define UNIFORM_LAYER 21
@@ -49,7 +48,7 @@
#define EARS_LAYER 17
#define SUIT_LAYER 16
#define BODY_TAUR_LAYER 15
#define GENITALS_FRONT_LAYER 14
#define GENITALS_FRONT_LAYER 14 //Draws some genitalia above clothes and the TAUR body if need be.
#define GLASSES_LAYER 13
#define BELT_LAYER 12 //Possible make this an overlay of somethign required to wear a belt?
#define SUIT_STORE_LAYER 11
@@ -63,7 +62,7 @@
#define HANDS_LAYER 3
#define BODY_FRONT_LAYER 2
#define FIRE_LAYER 1 //If you're on fire
#define TOTAL_LAYERS 31 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
#define TOTAL_LAYERS 30 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
//Human Overlay Index Shortcuts for alternate_worn_layer, layers
//Because I *KNOW* somebody will think layer+1 means "above"
+3 -1
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@@ -55,7 +55,9 @@
init_sprite_accessory_subtypes(/datum/sprite_accessory/xeno_dorsal, xeno_dorsal_list)
//genitals
init_sprite_accessory_subtypes(/datum/sprite_accessory/penis, cock_shapes_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/breasts, breasts_size_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/vagina, vagina_shapes_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/breasts, breasts_shapes_list)
breasts_size_list = list("a","b","c","d","e") //We need the list to choose from initialized, but it's no longer a sprite_accessory thing.
//Species
for(var/spath in subtypesof(/datum/species))
+2
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@@ -138,8 +138,10 @@
"has_breasts" = FALSE,
"breasts_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
"breasts_size" = pick(breasts_size_list),
"breasts_shape" = pick(breasts_shapes_list),
"breasts_fluid" = "milk",
"has_vag" = FALSE,
"vag_shape" = pick(vagina_shapes_list),
"vag_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
"vag_clits" = 1,
"vag_clit_diam" = 0.25,
+2
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@@ -53,7 +53,9 @@ var/global/list/xeno_dorsal_list = list()
//Genitals and Arousal Lists
var/global/list/cock_shapes_list = list()//global_lists.dm for the list initializations
var/global/list/breasts_shapes_list = list()
var/global/list/breasts_size_list = list()
var/global/list/vagina_shapes_list = list()
var/global/list/cum_into_containers_list = list(/obj/item/weapon/reagent_containers/food/snacks/pie)
var/global/list/dick_nouns = list("dick","cock","member","shaft")
var/global/list/cum_id_list = list("semen")
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+22 -2
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@@ -6,11 +6,11 @@
zone = "chest"
slot = "breasts"
w_class = 3
size = "e"
size = BREASTS_SIZE_DEF
fluid_id = "milk"
var/cup_size = BREASTS_SIZE_DEF
var/amount = 2
producing = TRUE
shape = "pair"
/obj/item/organ/genital/breasts/Initialize()
create_reagents(fluid_max_volume)
@@ -31,3 +31,23 @@
return FALSE
reagents.isolate_reagent(fluid_id)
reagents.add_reagent(fluid_id, (fluid_mult * fluid_rate))
/obj/item/organ/genital/breasts/update_appearance()
var/string = "breasts_[lowertext(shape)]_[size]"
icon_state = sanitize_text(string)
var/lowershape = lowertext(shape)
switch(lowershape)
if("pair")
desc = "That's a pair of breasts."
else
desc = "That's breasts, they seem to be quite exotic."
if (size)
desc += " You estimate they're about [size]-cup size."
else
desc += " You wouldn't measure them in cup sizes."
if(producing)
desc += "\nThey're leaking [fluid_id]."
else
desc += "\nThey do not seem to be producing liquids."
if(owner)
color = "#[owner.dna.features["breasts_color"]]"
+45 -27
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@@ -100,13 +100,14 @@
// T.color = skintone2hex(skin_tone)
// else
// T.color = "#[dna.features["balls_color"]]"
T.size = dna.features["balls_size"]
T.sack_size = dna.features["balls_sack_size"]
T.fluid_id = dna.features["balls_fluid"]
T.fluid_rate = dna.features["balls_cum_rate"]
T.fluid_mult = dna.features["balls_cum_mult"]
T.fluid_efficiency = dna.features["balls_efficiency"]
T.update()
if(T)
T.size = dna.features["balls_size"]
T.sack_size = dna.features["balls_sack_size"]
T.fluid_id = dna.features["balls_fluid"]
T.fluid_rate = dna.features["balls_cum_rate"]
T.fluid_mult = dna.features["balls_cum_mult"]
T.fluid_efficiency = dna.features["balls_efficiency"]
T.update()
/mob/living/carbon/human/proc/give_breasts()
if(!dna)
@@ -116,9 +117,15 @@
if(!getorganslot("breasts"))
var/obj/item/organ/genital/breasts/B = new
B.Insert(src)
B.cup_size = dna.features["breasts_size"]
B.fluid_id = dna.features["breasts_fluid"]
B.update()
if(B)
if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
B.color = skintone2hex(skin_tone)
else
B.color = "#[dna.features["breasts_color"]]"
B.size = dna.features["breasts_size"]
B.shape = dna.features["breasts_shape"]
B.fluid_id = dna.features["breasts_fluid"]
B.update()
/mob/living/carbon/human/proc/give_ovipositor()
@@ -131,11 +138,14 @@
if(!getorganslot("vagina"))
var/obj/item/organ/genital/vagina/V = new
V.Insert(src)
if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
V.color = skintone2hex(skin_tone)
else
V.color = "[dna.features["vag_color"]]"
V.update()
if(V)
if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
V.color = skintone2hex(skin_tone)
else
V.color = "[dna.features["vag_color"]]"
V.shape = "[dna.features["vag_shape"]]"
V.update()
/mob/living/carbon/human/proc/give_womb()
if(!dna)
return FALSE
@@ -144,7 +154,8 @@
if(!getorganslot("womb"))
var/obj/item/organ/genital/womb/W = new
W.Insert(src)
W.update()
if(W)
W.update()
/datum/species/proc/genitals_layertext(layer)
@@ -183,13 +194,12 @@
return
var/list/genitals_to_add = list()
var/list/relevent_layers = list(GENITALS_BEHIND_LAYER, GENITALS_ADJ_LAYER, GENITALS_FRONT_LAYER)
var/list/relevant_layers = list(GENITALS_BEHIND_LAYER, GENITALS_ADJ_LAYER, GENITALS_FRONT_LAYER)
var/list/standing = list()
var/size
var/size = null
H.remove_overlay(GENITALS_BEHIND_LAYER)
H.remove_overlay(GENITALS_ADJ_LAYER)
H.remove_overlay(GENITALS_FRONT_LAYER)
for(var/L in relevant_layers) //Less hardcode
H.remove_overlay(L)
if(H.disabilities & HUSK)
return
@@ -198,14 +208,15 @@
if(H.is_groin_exposed(worn_stuff))
if(H.has_penis())
genitals_to_add += H.getorganslot("penis")
if(H.has_vagina())
genitals_to_add += H.getorganslot("vagina")
else
if(H.has_vagina()) //Sadly, a penis would cover the vagina and they use the same layer, so don't draw both.
genitals_to_add += H.getorganslot("vagina")
if(H.is_chest_exposed(worn_stuff))
if(H.has_breasts())
genitals_to_add += H.getorganslot("breasts")
var/image/I
//start applying overlays
for(var/layer in relevent_layers)
for(var/layer in relevant_layers)
var/layertext = genitals_layertext(layer)
for(var/obj/item/organ/genital/G in genitals_to_add)
var/datum/sprite_accessory/S
@@ -213,6 +224,12 @@
if(/obj/item/organ/genital/penis)
S = cock_shapes_list[G.shape]
size = G.size
if(/obj/item/organ/genital/vagina)
S = vagina_shapes_list[G.shape]
size = G.size
if(/obj/item/organ/genital/breasts)
S = breasts_shapes_list[G.shape]
size = G.size
if(!S || S.icon_state == "none")
continue
@@ -226,6 +243,8 @@
I.color = "#[H.dna.features["cock_color"]]"
if("breasts_color")
I.color = "#[H.dna.features["breasts_color"]]"
if("vag_color")
I.color = "#[H.dna.features["vag_color"]]"
if(MUTCOLORS)
if(fixed_mut_color)
I.color = "#[fixed_mut_color]"
@@ -246,6 +265,5 @@
H.overlays_standing[layer] = standing.Copy()
standing = list()
H.apply_overlay(GENITALS_BEHIND_LAYER)
H.apply_overlay(GENITALS_ADJ_LAYER)
H.apply_overlay(GENITALS_FRONT_LAYER)
for(var/L in relevant_layers)
H.apply_overlay(L)
@@ -27,15 +27,57 @@
icon_state = "tapered"
name = "Tapered"
//Vaginas
/datum/sprite_accessory/vagina
icon = 'code/citadel/icons/vagina_onmob.dmi'
icon_state = null
name = "vagina"
gender_specific = 0
color_src = "vag_color"
locked = 0
/datum/sprite_accessory/vagina/human
icon_state = "human"
name = "Human"
/datum/sprite_accessory/vagina/gaping
icon_state = "gaping"
name = "Gaping"
//I think this one is intended for arousal... but it would only work for human vaginas in this case...
//So I'm leaving it as a selectable option until we can make/need variants for the sprites to change based on arousal.
/datum/sprite_accessory/vagina/dripping
icon_state = "dripping"
name = "Dripping"
/datum/sprite_accessory/vagina/tentacles
icon_state = "tentacle"
name = "Tentacle"
/datum/sprite_accessory/vagina/dentata
icon_state = "dentata"
name = "Dentata"
/datum/sprite_accessory/vagina/hairy
icon_state = "hairy"
name = "Hairy"
//BREASTS BE HERE
/datum/sprite_accessory/breasts
icon = 'code/citadel/icons/breasts_onmob.dmi'
icon_state = null
name = "breasts"
gender_specific = 0
color_src = MUTCOLORS2 //I'll have skin_tone override this if the species uses them
color_src = "breasts_color"
locked = 0
/*!!ULTRACOMPRESSEDEDITION!!*/
/datum/sprite_accessory/breasts/pair
icon_state = "pair"
name = "Pair"
/*!!ULTRACOMPRESSEDEDITION!!
/datum/sprite_accessory/breasts/a
icon_state = "a"
name = "A"
@@ -90,6 +132,8 @@
icon_state = "h"
name = "HH"
locked = 1
*/// Sorry for ruining your things
//OVIPOSITORS BE HERE
/datum/sprite_accessory/ovipositor
@@ -100,10 +144,6 @@
color_src = "cock_color"
locked = 0
/datum/sprite_accessory/ovipositor/knotted
icon_state = "none"
name = "None"
/datum/sprite_accessory/ovipositor/knotted
icon_state = "knotted"
name = "Knotted"
+1 -1
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@@ -44,7 +44,7 @@
if(lowershape in knotted_types)
if(lowershape == "barbknot")
lowershape = "barbed, knotted"
desc = "That's a [lowershape] penis. You estimate it's about [round(length, 0.25)] inch[length > 1 ? "es" : ""] long, [round(girth, 0.25)] inch[length > 1 ? "es" : ""] around the shaft \
desc = "That's a [lowershape] penis. You estimate it's about [round(length, 0.25)] inch[length > 1 ? "es" : ""] long, [round(girth, 0.25)] inch[girth > 1 ? "es" : ""] around the shaft \
and [round(length * knot_girth_ratio, 0.25)] inch[length > 1 ? "es" : ""] around the knot."
else
desc = "That's a [lowershape] penis. You estimate it's about [round(length, 0.25)] inch[length > 1 ? "es" : ""] long and [round(girth, 0.25)] inch[length > 1 ? "es" : ""] around."
+49 -2
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@@ -5,13 +5,60 @@
icon_state = "vagina"
zone = "groin"
slot = "vagina"
size = 1 //There is only 1 size right now
can_masturbate_with = 1
w_class = 3
var/wetness = 1
var/wetness = FALSE
var/cap_length = 8//D E P T H (cap = capacity)
var/cap_girth = 12
var/cap_girth_ratio = 1.5
var/clits = 1
var/clit_diam = 0.25
var/clit_len = 0.25
var/obj/item/organ/womb/linked_womb
var/list/vag_types = list("tentacle", "dentata", "hairy")
var/obj/item/organ/genital/womb/linked_womb
/obj/item/organ/genital/vagina/update_appearance()
var/string = "vagina" //Keeping this code here, so making multiple sprites for the different kinds is easier.
icon_state = sanitize_text(string)
var/lowershape = lowertext(shape)
desc = "That's a [lowershape] vagina. You estimate it could stretch about [round(cap_length, 0.25)] inch[cap_length > 1 ? "es" : ""] deep, around something [round(cap_girth, 0.25)] inch[cap_girth > 1 ? "es" : ""] thick \
and it has [clits > 1 ? "[clits] clits" : "a clit"], about [round(clit_len,0.25)] inch[clit_len > 1 ? "es" : ""] long and [round(clit_diam, 0.25)] inch[clit_diam > 1 ? "es" : ""] in diameter."
switch(lowershape)
if("tentacle")
desc += "\nIts opening is lined with several tentacles and "
if("dentata")
desc += "\nThere's teeth inside it and it is "
if("hairy")
desc += "\nIt has quite a bit of hair growing on it and is "
if("human")
desc += "\nIt is taut with smooth skin, though without much hair and "
if("gaping")
desc += "\nIt is gaping slightly open, though without much hair and "
if("dripping")
desc += "\nIt is gaping slightly, inflamed and "
else
desc += "\nIt has an exotic shape and is "
if(wetness)
desc += "slick with female arousal."
else
desc += "not very wet."
if(owner)
color = "#[owner.dna.features["vag_color"]]"
/obj/item/organ/genital/vagina/update_link()
if(owner)
linked_womb = (owner.getorganslot("womb"))
if(linked_womb)
linked_womb.linked_vag = src
else
if(linked_womb)
linked_womb.linked_vag = null
linked_womb = null
/obj/item/organ/genital/vagina/remove_ref()
if(linked_womb)
linked_womb.linked_vag = null
linked_womb = null
+15
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@@ -9,5 +9,20 @@
fluid_id = "femcum"
var/obj/item/organ/genital/vagina/linked_vag
/obj/item/organ/genital/womb/update_link()
if(owner)
linked_vag = (owner.getorganslot("vagina"))
if(linked_vag)
linked_vag.linked_womb = src
else
if(linked_vag)
linked_vag.linked_womb = null
linked_vag = null
/obj/item/organ/genital/womb/remove_ref()
if(linked_vag)
linked_vag.linked_womb = null
linked_vag = null
/obj/item/organ/genital/womb/Destroy()
return ..()
+54 -7
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@@ -115,8 +115,10 @@ var/list/preferences_datums = list()
"has_breasts" = FALSE,
"breasts_color" = "fff",
"breasts_size" = "C",
"breasts_shape" = "pair",
"breasts_fluid" = "milk",
"has_vag" = FALSE,
"vag_shape" = "human",
"vag_color" = "fff",
"vag_clits" = 1,
"vag_clit_diam" = 0.25,
@@ -353,7 +355,6 @@ var/list/preferences_datums = list()
else
dat += "High"
dat += "</a><br>"
// dat += "<b>Genital Colors:</b><a href='?_src_=prefs;preference=genitals_color_source'>[features["genitals_use_skintone"] == TRUE ? "Skin Tone" : "Custom"]</a><BR>"
dat += "</td><td width='300px' height='300px' valign='top'>"
@@ -405,6 +406,8 @@ var/list/preferences_datums = list()
dat += "<b>Tertiary Color: </b><span style='border: 1px solid #161616; background-color: #[features["mcolor3"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=mutant_color3;task=input'>Change</a><BR>"
if(pref_species.use_skintones)
dat += "<b>Skin Tone: </b><a href='?_src_=prefs;preference=s_tone;task=input'>[skin_tone]</a><BR>"
dat += "<b>Genitals use skintone:</b><a href='?_src_=prefs;preference=genital_colour'>[features["genitals_use_skintone"] == TRUE ? "Enabled" : "Disabled"]</a><BR>"
if(HAIR in pref_species.species_traits)
dat += "<b>Hair Style: </b><a href='?_src_=prefs;preference=hair_style;task=input'>[hair_style]</a><BR>"
dat += "<b>Hair Color: </b><span style='border:1px solid #161616; background-color: #[hair_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=hair;task=input'>Change</a><BR>"
@@ -473,18 +476,26 @@ var/list/preferences_datums = list()
dat += "<b>Penis Length:</b> <a href='?_src_=prefs;preference=cock_length;task=input'>[features["cock_length"]] inch(es)</a><BR>"
dat += "<b>Has Testicles:</b><a href='?_src_=prefs;preference=has_balls'>[features["has_balls"] == TRUE ? "Yes" : "No"]</a><BR>"
if(features["has_balls"] == TRUE)
dat += "<b>Testicles Color:</b><span style='border: 1px solid #161616; background-color: #[features["balls_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=balls_color;task=input'>Change</a><BR>"
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
dat += "<b>Testicles Color:</b><span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'>&nbsp;&nbsp;&nbsp;</span>(Skin tone overriding)<BR>"
else
dat += "<b>Testicles Color:</b><span style='border: 1px solid #161616; background-color: #[features["balls_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=balls_color;task=input'>Change</a><BR>"
dat += "<b>Has Vagina:</b><a href='?_src_=prefs;preference=has_vag'>[features["has_vag"] == TRUE ? "Yes" : "No"]</a><BR>"
if(features["has_vag"])
dat += "<b>Vagina Color:</b><span style='border: 1px solid #161616; background-color: #[features["vag_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=vag_color;task=input'>Change</a><BR>"
dat += "<b>Vagina Type:</b> <a href='?_src_=prefs;preference=vag_shape;task=input'>[features["vag_shape"]]</a><BR>"
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
dat += "<b>Vagina Color:</b><span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'>&nbsp;&nbsp;&nbsp;</span>(Skin tone overriding)<BR>"
else
dat += "<b>Vagina Color:</b><span style='border: 1px solid #161616; background-color: #[features["vag_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=vag_color;task=input'>Change</a><BR>"
dat += "<b>Has Womb:</b><a href='?_src_=prefs;preference=has_womb'>[features["has_womb"] == TRUE ? "Yes" : "No"]</a><BR>"
dat += "<b>Has Breasts:</b><a href='?_src_=prefs;preference=has_breasts'>[features["has_breasts"] == TRUE ? "Yes" : "No"]</a><BR>"
if(features["has_breasts"])
// if(pref_species.use_skintones)
// dat += "<b>Color:</b><span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'>&nbsp;&nbsp;&nbsp;</span>(Skin tone overriding)"
// else
// dat += "<b>Color:</b><span style='border: 1px solid #161616; background-color: #[features["breasts_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=breasts_color;task=input'>Change</a>"
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
dat += "<b>Color:</b><span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'>&nbsp;&nbsp;&nbsp;</span>(Skin tone overriding)<BR>"
else
dat += "<b>Color:</b><span style='border: 1px solid #161616; background-color: #[features["breasts_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=breasts_color;task=input'>Change</a><BR>"
dat += "<b>Cup Size:</b><a href='?_src_=prefs;preference=breasts_size;task=input'>[features["breasts_size"]]</a><br>"
dat += "<b>Breast Shape:</b><a href='?_src_=prefs;preference=breasts_shape;task=input'>[features["breasts_shape"]]</a><br>"
/*
dat += "<h3>Ovipositor</h3>"
dat += "<b>Has Ovipositor:</b><a href='?_src_=prefs;preference=has_ovi'>[features["has_ovi"] == TRUE ? "Yes" : "No"]</a>"
@@ -847,6 +858,11 @@ var/list/preferences_datums = list()
eye_color = random_eye_color()
if("s_tone")
skin_tone = random_skin_tone()
if(pref_species.use_skintones && features["genitals_use_skintone"])
features["cock_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
features["breasts_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
features["vag_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
features["balls_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
if("bag")
backbag = pick(backbaglist)
if("all")
@@ -1163,6 +1179,10 @@ var/list/preferences_datums = list()
var/new_s_tone = input(user, "Choose your character's skin-tone:", "Character Preference") as null|anything in skin_tones
if(new_s_tone)
skin_tone = new_s_tone
features["cock_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
features["breasts_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
features["vag_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
features["balls_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
if("ooccolor")
var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference") as color|null
@@ -1313,6 +1333,12 @@ var/list/preferences_datums = list()
if(new_size)
features["breasts_size"] = new_size
if("breasts_shape")
var/new_shape
new_shape = input(user, "Breast Shape", "Character Preference") as null|anything in breasts_shapes_list
if(new_shape)
features["breasts_shape"] = new_shape
if("breasts_color")
var/new_breasts_color = input(user, "Breast Color:", "Character Preference") as color|null
if(new_breasts_color)
@@ -1323,6 +1349,11 @@ var/list/preferences_datums = list()
features["breasts_color"] = sanitize_hexcolor(new_breasts_color)
else
user << "<span class='danger'>Invalid color. Your color is not bright enough.</span>"
if("vag_shape")
var/new_shape
new_shape = input(user, "Vagina Type", "Character Preference") as null|anything in vagina_shapes_list
if(new_shape)
features["vag_shape"] = new_shape
if("vag_color")
var/new_vagcolor = input(user, "Vagina color:", "Character Preference") as color|null
if(new_vagcolor)
@@ -1338,6 +1369,22 @@ var/list/preferences_datums = list()
switch(href_list["preference"])
//citadel code
if("genital_colour")
switch(features["genitals_use_skintone"])
if(TRUE)
features["genitals_use_skintone"] = FALSE
if(FALSE)
features["genitals_use_skintone"] = TRUE
features["cock_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
features["breasts_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
features["vag_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
features["balls_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
else
features["genitals_use_skintone"] = FALSE
features["cock_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
features["breasts_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
features["vag_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
features["balls_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
if("arousable")
switch(arousable)
if(TRUE)
@@ -148,10 +148,12 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
//breasts features
features["has_breasts"] = sanitize_integer(features["has_breasts"], 0, 1, 0)
features["breasts_size"] = sanitize_inlist(features["breasts_size"], breasts_size_list, "C")
features["breasts_shape"] = sanitize_inlist(features["breasts_shape"], breasts_shapes_list, "pair")
features["breasts_color"] = sanitize_hexcolor(features["breasts_color"], 3, 0)
features["breasts_fluid"] = sanitize_inlist(features["breasts_fluid"], milk_id_list, "milk")
//vagina features
features["has_vag"] = sanitize_integer(features["has_vag"], 0, 1, 0)
features["vag_shape"] = sanitize_inlist(features["vag_shape"], vagina_shapes_list, "human")
features["vag_color"] = sanitize_hexcolor(features["vag_color"], 3, 0)
//womb features
features["has_womb"] = sanitize_integer(features["has_womb"], 0, 1, 0)
@@ -383,10 +385,12 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
//breasts features
S["feature_has_breasts"] >> features["has_breasts"]
S["feature_breasts_size"] >> features["breasts_size"]
S["feature_breasts_shape"] >> features["breasts_shape"]
S["feature_breasts_color"] >> features["breasts_color"]
S["feature_breasts_fluid"] >> features["breasts_fluid"]
//vagina features
S["feature_has_vag"] >> features["has_vag"]
S["feature_vag_shape"] >> features["vag_shape"]
S["feature_vag_color"] >> features["vag_color"]
//womb features
S["feature_has_womb"] >> features["has_womb"]
@@ -547,10 +551,12 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
//breasts features
S["feature_has_breasts"] << features["has_breasts"]
S["feature_breasts_size"] << features["breasts_size"]
S["feature_breasts_shape"] << features["breasts_shape"]
S["feature_breasts_color"] << features["breasts_color"]
S["feature_breasts_fluid"] << features["breasts_fluid"]
//vagina features
S["feature_has_vag"] << features["has_vag"]
S["feature_vag_shape"] << features["vag_shape"]
S["feature_vag_color"] << features["vag_color"]
//womb features
S["feature_has_womb"] << features["has_womb"]
@@ -357,12 +357,11 @@
/datum/species/proc/handle_mutant_bodyparts(mob/living/carbon/human/H, forced_colour)
var/list/bodyparts_to_add = mutant_bodyparts.Copy()
var/list/relevent_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
var/list/relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER, BODY_TAUR_LAYER)
var/list/standing = list()
H.remove_overlay(BODY_BEHIND_LAYER)
H.remove_overlay(BODY_ADJ_LAYER)
H.remove_overlay(BODY_FRONT_LAYER)
for(var/L in relevant_layers)
H.remove_overlay(L)
if(!mutant_bodyparts)
return
@@ -488,7 +487,7 @@
var/image/I
for(var/layer in relevent_layers)
for(var/layer in relevant_layers)
var/layertext = mutant_bodyparts_layertext(layer)
for(var/bodypart in bodyparts_to_add)
@@ -695,9 +694,8 @@
H.overlays_standing[layer] = standing.Copy()
standing = list()
H.apply_overlay(BODY_BEHIND_LAYER)
H.apply_overlay(BODY_ADJ_LAYER)
H.apply_overlay(BODY_FRONT_LAYER)
for(var/L in relevant_layers)
H.apply_overlay(L)
//This exists so sprite accessories can still be per-layer without having to include that layer's
@@ -710,6 +708,8 @@
return "ADJ"
if(BODY_FRONT_LAYER)
return "FRONT"
if(BODY_TAUR_LAYER)
return "TAUR"
/datum/species/proc/spec_life(mob/living/carbon/human/H)