this one time i ate boiled peanuts
This commit is contained in:
+223
-158
@@ -26,14 +26,13 @@ Possible to do for anyone motivated enough:
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#define HOLOPAD_PASSIVE_POWER_USAGE 1
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#define HOLOGRAM_POWER_USAGE 2
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#define RANGE_BASED 4
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#define AREA_BASED 6
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GLOBAL_LIST_EMPTY(holopads)
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#define HOLOPAD_MODE RANGE_BASED
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/obj/machinery/holopad
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name = "\improper AI holopad"
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desc = "It's a floor-mounted device for projecting holographic images. It is activated remotely."
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name = "Holopad"
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desc = "It's a floor-mounted device for projecting holographic images."
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icon_state = "holopad0"
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layer = LOW_OBJ_LAYER
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flags = HEAR
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@@ -44,29 +43,32 @@ Possible to do for anyone motivated enough:
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obj_integrity = 300
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max_integrity = 300
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armor = list(melee = 50, bullet = 20, laser = 20, energy = 20, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 0)
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var/list/masters = list()//List of AIs that use the holopad
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var/list/masters = list()//List of living mobs that use the holopad
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var/last_request = 0 //to prevent request spam. ~Carn
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var/holo_range = 5 // Change to change how far the AI can move away from the holopad before deactivating.
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var/temp = ""
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var/list/holo_calls //array of /datum/holocalls
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var/datum/holocall/outgoing_call //do not modify the datums only check and call the public procs
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var/static/force_answer_call = FALSE //Calls will be automatically answered after a couple rings, here for debugging
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var/static/list/holopads = list()
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/obj/machinery/holopad/New()
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/obj/machinery/holopad/Initialize()
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..()
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var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/holopad(null)
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B.apply_default_parts(src)
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holopads += src
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/obj/machinery/holopad/Destroy()
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if(outgoing_call)
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LAZYADD(holo_calls, outgoing_call)
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for(var/I in holo_calls)
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var/datum/holocall/HC = I
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HC.ConnectionFailure(src)
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LAZYCLEARLIST(holo_calls)
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for (var/I in masters)
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clear_holo(I)
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if(outgoing_call)
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LAZYADD(holo_calls, outgoing_call)
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for(var/I in holo_calls)
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var/datum/holocall/HC = I
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HC.ConnectionFailure(src)
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LAZYCLEARLIST(holo_calls)
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for (var/I in masters)
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clear_holo(I)
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holopads -= src
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return ..()
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@@ -99,20 +101,58 @@ Possible to do for anyone motivated enough:
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return
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return ..()
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/obj/machinery/holopad/proc/CheckCallClose()
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for(var/I in holo_calls)
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var/datum/holocall/HC = I
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if(usr == HC.eye)
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HC.Disconnect(HC.calling_holopad) //disconnect via clicking the called holopad
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return TRUE
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return FALSE
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/obj/machinery/holopad/Click(location,control,params)
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if(!CheckCallClose())
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return ..()
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/obj/machinery/holopad/AltClick(mob/living/carbon/human/user)
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interact(user)
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if(!CheckCallClose())
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interact(user)
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/obj/machinery/holopad/interact(mob/living/carbon/human/user) //Carn: Hologram requests.
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if(!istype(user))
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return
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if(user.stat || !is_operational())
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if(outgoing_call || user.incapacitated() || !is_operational())
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return
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user.set_machine(src)
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var/dat
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if(temp)
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dat = temp
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else
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dat = "<A href='?src=\ref[src];AIrequest=1'>request an AI's presence.</A>"
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dat = "<a href='?src=\ref[src];AIrequest=1'>Request an AI's presence.</a><br>"
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dat += "<a href='?src=\ref[src];Holocall=1'>Call another holopad.</a><br>"
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if(LAZYLEN(holo_calls))
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dat += "=====================================================<br>"
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var/one_answered_call = FALSE
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var/one_unanswered_call = FALSE
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for(var/I in holo_calls)
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var/datum/holocall/HC = I
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if(HC.connected_holopad != src)
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dat += "<a href='?src=\ref[src];connectcall=\ref[HC]'>Answer call from [get_area(HC.calling_holopad)].</a><br>"
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one_unanswered_call = TRUE
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else
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one_answered_call = TRUE
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if(one_answered_call && one_unanswered_call)
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dat += "=====================================================<br>"
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//we loop twice for formatting
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for(var/I in holo_calls)
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var/datum/holocall/HC = I
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if(HC.connected_holopad == src)
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dat += "<a href='?src=\ref[src];disconnectcall=\ref[HC]'>Disconnect call from [HC.user].</a><br>"
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var/datum/browser/popup = new(user, "holopad", name, 300, 130)
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popup.set_content(dat)
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@@ -120,7 +160,10 @@ Possible to do for anyone motivated enough:
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popup.open()
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/obj/machinery/holopad/Topic(href, href_list)
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if(..() || !is_operational())
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if(..() || isAI(usr))
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return
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add_fingerprint(usr)
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if(!is_operational())
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return
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if (href_list["AIrequest"])
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if(last_request + 200 < world.time)
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@@ -128,7 +171,7 @@ Possible to do for anyone motivated enough:
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temp = "You requested an AI's presence.<BR>"
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temp += "<A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
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var/area/area = get_area(src)
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for(var/mob/living/silicon/ai/AI in GLOB.living_mob_list)
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for(var/mob/living/silicon/ai/AI in GLOB.silicon_mobs)
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if(!AI.client)
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continue
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to_chat(AI, "<span class='info'>Your presence is requested at <a href='?src=\ref[AI];jumptoholopad=\ref[src]'>\the [area]</a>.</span>")
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@@ -136,49 +179,49 @@ Possible to do for anyone motivated enough:
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temp = "A request for AI presence was already sent recently.<BR>"
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temp += "<A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
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else if(href_list["Holocall"])
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if(outgoing_call)
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return
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temp = "You must stand on the holopad to make a call!<br>"
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temp += "<A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
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if(usr.loc == loc)
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var/list/callnames = list()
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for(var/I in holopads)
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var/area/A = get_area(I)
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if(A)
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LAZYADD(callnames[A], I)
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callnames -= get_area(src)
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var/result = input(usr, "Choose an area to call", "Holocall") as null|anything in callnames
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if(QDELETED(usr) || !result || outgoing_call)
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return
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if(usr.loc == loc)
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temp = "Dialing...<br>"
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temp += "<A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
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new /datum/holocall(usr, src, callnames[result])
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else if(href_list["connectcall"])
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var/datum/holocall/call_to_connect = locate(href_list["connectcall"])
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if(!QDELETED(call_to_connect))
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call_to_connect.Answer(src)
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temp = ""
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else if(href_list["disconnectcall"])
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var/datum/holocall/call_to_disconnect = locate(href_list["disconnectcall"])
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if(!QDELETED(call_to_disconnect))
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call_to_disconnect.Disconnect(src)
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temp = ""
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else if(href_list["Holocall"])
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if(outgoing_call)
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return
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temp = "You must stand on the holopad to make a call!<br>"
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temp += "<A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
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if(usr.loc == loc)
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var/list/callnames = list()
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for(var/I in holopads)
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var/area/A = get_area(I)
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if(A)
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LAZYADD(callnames[A], I)
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callnames -= get_area(src)
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var/result = input(usr, "Choose an area to call", "Holocall") as null|anything in callnames
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if(QDELETED(usr) || !result || outgoing_call)
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return
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if(usr.loc == loc)
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temp = "Dialing...<br>"
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temp += "<A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
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new /datum/holocall(usr, src, callnames[result])
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else if(href_list["connectcall"])
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var/datum/holocall/call_to_connect = locate(href_list["connectcall"])
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if(!QDELETED(call_to_connect))
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call_to_connect.Answer(src)
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temp = ""
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else if(href_list["disconnectcall"])
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var/datum/holocall/call_to_disconnect = locate(href_list["disconnectcall"])
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if(!QDELETED(call_to_disconnect))
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call_to_disconnect.Disconnect(src)
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temp = ""
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else if(href_list["mainmenu"])
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temp = ""
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if(outgoing_call)
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outgoing_call.Disconnect()
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if(outgoing_call)
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outgoing_call.Disconnect()
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updateDialog()
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//do not allow AIs to answer calls or people will use it to meta the AI sattelite
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//do not allow AIs to answer calls or people will use it to meta the AI sattelite
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/obj/machinery/holopad/attack_ai(mob/living/silicon/ai/user)
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if (!istype(user))
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return
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@@ -193,75 +236,75 @@ Possible to do for anyone motivated enough:
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clear_holo(user)
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/obj/machinery/holopad/process()
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for(var/I in masters)
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var/mob/living/master = I
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var/mob/living/silicon/ai/AI = master
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if(!istype(AI))
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AI = null
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if(!QDELETED(master) && !master.incapacitated() && master.client && (!AI || AI.eyeobj))//If there is an AI attached, it's not incapacitated, it has a client, and the client eye is centered on the projector.
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if(is_operational())//If the machine has power.
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if(AI) //ais are range based
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if(get_dist(AI.eyeobj, src) <= holo_range)
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continue
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else
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var/obj/machinery/holopad/pad_close = get_closest_atom(/obj/machinery/holopad, holopads, AI.eyeobj)
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if(get_dist(pad_close, AI.eyeobj) <= holo_range)
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var/obj/effect/overlay/holo_pad_hologram/h = masters[master]
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unset_holo(master)
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pad_close.set_holo(master, h)
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continue
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else
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continue
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clear_holo(master)//If not, we want to get rid of the hologram.
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if(outgoing_call)
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outgoing_call.Check()
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for(var/I in holo_calls)
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var/datum/holocall/HC = I
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if(HC.connected_holopad != src)
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if(force_answer_call && world.time > (HC.call_start_time + (HOLOPAD_MAX_DIAL_TIME / 2)))
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HC.Answer(src)
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break
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if(outgoing_call)
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HC.Disconnect(src)//can't answer calls while calling
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else
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playsound(src, 'sound/machines/twobeep.ogg', 100) //bring, bring!
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/obj/machinery/holopad/proc/activate_holo(mob/living/user)
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var/mob/living/silicon/ai/AI = user
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if(!istype(AI))
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AI = null
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if(is_operational() && (!AI || AI.eyeobj.loc == loc))//If the projector has power and client eye is on it
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if (AI && istype(AI.current, /obj/machinery/holopad))
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for(var/I in masters)
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var/mob/living/master = I
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var/mob/living/silicon/ai/AI = master
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if(!istype(AI))
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AI = null
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if(!QDELETED(master) && !master.incapacitated() && master.client && (!AI || AI.eyeobj))//If there is an AI attached, it's not incapacitated, it has a client, and the client eye is centered on the projector.
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if(is_operational())//If the machine has power.
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if(AI) //ais are range based
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if(get_dist(AI.eyeobj, src) <= holo_range)
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continue
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else
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var/obj/machinery/holopad/pad_close = get_closest_atom(/obj/machinery/holopad, holopads, AI.eyeobj)
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if(get_dist(pad_close, AI.eyeobj) <= holo_range)
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var/obj/effect/overlay/holo_pad_hologram/h = masters[master]
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unset_holo(master)
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pad_close.set_holo(master, h)
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continue
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else
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continue
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clear_holo(master)//If not, we want to get rid of the hologram.
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if(outgoing_call)
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outgoing_call.Check()
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for(var/I in holo_calls)
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var/datum/holocall/HC = I
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if(HC.connected_holopad != src)
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if(force_answer_call && world.time > (HC.call_start_time + (HOLOPAD_MAX_DIAL_TIME / 2)))
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HC.Answer(src)
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break
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if(outgoing_call)
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HC.Disconnect(src)//can't answer calls while calling
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else
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playsound(src, 'sound/machines/twobeep.ogg', 100) //bring, bring!
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/obj/machinery/holopad/proc/activate_holo(mob/living/user)
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var/mob/living/silicon/ai/AI = user
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if(!istype(AI))
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AI = null
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if(is_operational() && (!AI || AI.eyeobj.loc == loc))//If the projector has power and client eye is on it
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if (AI && istype(AI.current, /obj/machinery/holopad))
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to_chat(user, "<span class='danger'>ERROR:</span> \black Image feed in progress.")
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return
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var/obj/effect/overlay/holo_pad_hologram/Hologram = new(loc)//Spawn a blank effect at the location.
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if(AI)
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Hologram.icon = AI.holo_icon
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else //make it like real life
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Hologram.icon = user.icon
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Hologram.icon_state = user.icon_state
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Hologram.copy_overlays(user, TRUE)
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//codersprite some holo effects here
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Hologram.alpha = 100
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Hologram.add_atom_colour("#77abff", FIXED_COLOUR_PRIORITY)
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Hologram.Impersonation = user
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Hologram.languages_spoken = user.languages_spoken
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Hologram.mouse_opacity = 0//So you can't click on it.
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Hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them.
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Hologram.anchored = 1//So space wind cannot drag it.
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Hologram.name = "[user.name] (Hologram)"//If someone decides to right click.
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Hologram.set_light(2) //hologram lighting
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set_holo(user, Hologram)
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visible_message("A holographic image of [user] flicks to life right before your eyes!")
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return Hologram
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var/obj/effect/overlay/holo_pad_hologram/Hologram = new(loc)//Spawn a blank effect at the location.
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if(AI)
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Hologram.icon = AI.holo_icon
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else //make it like real life
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Hologram.icon = user.icon
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Hologram.icon_state = user.icon_state
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Hologram.copy_overlays(user, TRUE)
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//codersprite some holo effects here
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Hologram.alpha = 100
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Hologram.add_atom_colour("#77abff", FIXED_COLOUR_PRIORITY)
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Hologram.Impersonation = user
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Hologram.languages = user.languages
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Hologram.mouse_opacity = 0//So you can't click on it.
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Hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them.
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Hologram.anchored = 1//So space wind cannot drag it.
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Hologram.name = "[user.name] (Hologram)"//If someone decides to right click.
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Hologram.set_light(2) //hologram lighting
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set_holo(user, Hologram)
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visible_message("A holographic image of [user] flicks to life right before your eyes!")
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return Hologram
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else
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to_chat(user, "<span class='danger'>ERROR:</span> \black Unable to project hologram.")
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@@ -273,58 +316,80 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
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if(masters[master] && speaker != master)
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master.relay_speech(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
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/obj/machinery/holopad/proc/create_holo(mob/living/silicon/ai/A, turf/T = loc)
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var/obj/effect/overlay/holo_pad_hologram/h = new(T)//Spawn a blank effect at the location.
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h.icon = A.holo_icon
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h.mouse_opacity = 0//So you can't click on it.
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h.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them.
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h.anchored = 1//So space wind cannot drag it.
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h.name = "[A.name] (Hologram)"//If someone decides to right click.
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h.set_light(2) //hologram lighting
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set_holo(A, h)
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for(var/I in holo_calls)
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var/datum/holocall/HC = I
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if(HC.connected_holopad == src && speaker != HC.hologram)
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HC.user.Hear(message, speaker, message_language, raw_message, radio_freq, spans)
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if(outgoing_call && speaker == outgoing_call.user)
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outgoing_call.hologram.say(raw_message)
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/obj/machinery/holopad/proc/SetLightsAndPower()
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var/total_users = masters.len + LAZYLEN(holo_calls)
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use_power = HOLOPAD_PASSIVE_POWER_USAGE + HOLOGRAM_POWER_USAGE * total_users
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if(total_users)
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set_light(2)
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icon_state = "holopad1"
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else
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set_light(0)
|
||||
icon_state = "holopad0"
|
||||
|
||||
/obj/machinery/holopad/proc/set_holo(mob/living/user, var/obj/effect/overlay/holo_pad_hologram/h)
|
||||
masters[user] = h
|
||||
var/mob/living/silicon/ai/AI = user
|
||||
if(istype(AI))
|
||||
AI.current = src
|
||||
SetLightsAndPower()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/holopad/proc/set_holo(mob/living/silicon/ai/A, var/obj/effect/overlay/holo_pad_hologram/h)
|
||||
masters[A] = h
|
||||
set_light(2) // pad lighting
|
||||
icon_state = "holopad1"
|
||||
A.current = src
|
||||
use_power += HOLOGRAM_POWER_USAGE
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/holopad/proc/clear_holo(mob/living/silicon/ai/user)
|
||||
/obj/machinery/holopad/proc/clear_holo(mob/living/user)
|
||||
qdel(masters[user]) // Get rid of user's hologram
|
||||
unset_holo(user)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/holopad/proc/unset_holo(mob/living/silicon/ai/user)
|
||||
if(user.current == src)
|
||||
user.current = null
|
||||
/obj/machinery/holopad/proc/unset_holo(mob/living/user)
|
||||
var/mob/living/silicon/ai/AI = user
|
||||
if(istype(AI) && AI.current == src)
|
||||
AI.current = null
|
||||
masters -= user // Discard AI from the list of those who use holopad
|
||||
use_power = max(HOLOPAD_PASSIVE_POWER_USAGE, use_power - HOLOGRAM_POWER_USAGE)//Reduce power usage
|
||||
if (!masters.len) // If no users left
|
||||
set_light(0) // pad lighting (hologram lighting will be handled automatically since its owner was deleted)
|
||||
icon_state = "holopad0"
|
||||
use_power = HOLOPAD_PASSIVE_POWER_USAGE
|
||||
SetLightsAndPower()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/holopad/proc/move_hologram(mob/living/silicon/ai/user)
|
||||
/obj/machinery/holopad/proc/move_hologram(mob/living/user, turf/new_turf)
|
||||
if(masters[user])
|
||||
step_to(masters[user], user.eyeobj)
|
||||
var/obj/effect/overlay/holo_pad_hologram/H = masters[user]
|
||||
H.loc = get_turf(user.eyeobj)
|
||||
step_to(H, new_turf)
|
||||
H.loc = new_turf
|
||||
var/area/holo_area = get_area(src)
|
||||
var/area/eye_area = new_turf.loc
|
||||
|
||||
if(!(eye_area in holo_area.related))
|
||||
clear_holo(user)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/overlay/holo_pad_hologram
|
||||
var/mob/living/Impersonation
|
||||
var/datum/holocall/HC
|
||||
|
||||
/obj/effect/overlay/holo_pad_hologram/Destroy()
|
||||
Impersonation = null
|
||||
if(HC)
|
||||
HC.Disconnect(HC.calling_holopad)
|
||||
return ..()
|
||||
|
||||
/obj/effect/overlay/holo_pad_hologram/Process_Spacemove(movement_dir = 0)
|
||||
return 1
|
||||
|
||||
/obj/effect/overlay/holo_pad_hologram/examine(mob/user)
|
||||
if(Impersonation)
|
||||
return Impersonation.examine(user)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/holopad
|
||||
name = "AI Holopad (Machine Board)"
|
||||
build_path = /obj/machinery/holopad
|
||||
origin_tech = "programming=1"
|
||||
req_components = list(/obj/item/weapon/stock_parts/capacitor = 1)
|
||||
|
||||
#undef RANGE_BASED
|
||||
#undef AREA_BASED
|
||||
#undef HOLOPAD_PASSIVE_POWER_USAGE
|
||||
#undef HOLOGRAM_POWER_USAGE
|
||||
#undef HOLOGRAM_POWER_USAGE
|
||||
Reference in New Issue
Block a user