o boy
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@@ -87,7 +87,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/tool_behaviour = NONE
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var/toolspeed = 1
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var/block_chance = 0
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var/reach = 1 //In tiles, how far this weapon can reach; 1 for adjacent, which is default
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//The list of slots by priority. equip_to_appropriate_slot() uses this list. Doesn't matter if a mob type doesn't have a slot.
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