o boy
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@@ -114,9 +114,10 @@
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if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself
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if(reflect_bullet_check(P, def_zone))
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return -1 // complete projectile permutation
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if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
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#warn implement blocktypes
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if(run_block(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration) & BLOCK_SUCCESS)
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P.on_hit(src, 100, def_zone)
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return 2
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return BULLET_ACT_BLOCKED
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if((P.damage_type == BRUTE || P.damage_type == BURN))
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adjustBruteLoss(P.damage)
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if(prob(P.damage*1.5))
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