Merge remote-tracking branch 'upstream/master' into tackling_and_lunge
This commit is contained in:
@@ -182,7 +182,7 @@
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// #define SPEECH_FORCED 7
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#define COMSIG_MOB_ANTAG_ON_GAIN "mob_antag_on_gain" //from base of /datum/antagonist/on_gain(): (antag_datum)
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#define COMSIG_MOB_SPELL_CAST_CHECK "mob_spell_cast_check" //called from base of /obj/effect/proc_holder/spell/cast_check(): (spell)
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#define COMSIG_MOB_SPELL_CAN_CAST "mob_spell_can_cast" //called from base of /obj/effect/proc_holder/spell/can_cast(): (spell)
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// /mob/living signals
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#define COMSIG_LIVING_REGENERATE_LIMBS "living_regenerate_limbs" //from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs)
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@@ -193,6 +193,7 @@
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#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock" //sent by stuff like stunbatons and tasers: ()
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#define COMSIG_LIVING_REVIVE "living_revive" //from base of mob/living/revive() (full_heal, admin_revive)
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#define COMSIG_MOB_CLIENT_LOGIN "comsig_mob_client_login" //sent when a mob/login() finishes: (client)
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#define COMSIG_MOB_CLIENT_LOGOUT "comsig_mob_client_logout" //sent when a mob/logout() starts: (client)
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#define COMSIG_MOB_CLIENT_MOVE "comsig_mob_client_move" //sent when client/Move() finishes with no early returns: (client, direction, n, oldloc)
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#define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override)
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// This returns flags as defined for block in __DEFINES/combat.dm!
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@@ -245,12 +246,14 @@
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#define COMSIG_ITEM_IMBUE_SOUL "item_imbue_soul" //return a truthy value to prevent ensouling, checked in /obj/effect/proc_holder/spell/targeted/lichdom/cast(): (mob/user)
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#define COMSIG_ITEM_HIT_REACT "item_hit_react" //from base of obj/item/hit_reaction(): (list/args)
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#define COMSIG_ITEM_WEARERCROSSED "wearer_crossed" //called on item when crossed by something (): (/atom/movable)
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#define COMSIG_ITEM_WORN_OVERLAYS "item_worn_overlays" //from base of obj/item/worn_overlays(): (isinhands, icon_file, used_state, style_flags, list/overlays)
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// THE FOLLOWING TWO BLOCKS SHOULD RETURN BLOCK FLAGS AS DEFINED IN __DEFINES/combat.dm!
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#define COMSIG_ITEM_CHECK_BLOCK "check_block" //from base of obj/item/check_block(): (mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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#define COMSIG_ITEM_RUN_BLOCK "run_block" //from base of obj/item/run_block(): (mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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// /obj/item/clothing signals
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#define COMSIG_SHOES_STEP_ACTION "shoes_step_action" //from base of obj/item/clothing/shoes/proc/step_action(): ()
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#define COMSIG_SUIT_MADE_HELMET "suit_made_helmet" //from base of obj/item/clothing/suit/MakeHelmet(): (helmet)
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// /obj/item/implant signals
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#define COMSIG_IMPLANT_ACTIVATED "implant_activated" //from base of /obj/item/implant/proc/activate(): ()
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@@ -0,0 +1,28 @@
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#define DYE_REGISTRY_UNDER "under"
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#define DYE_REGISTRY_JUMPSKIRT "jumpskirt"
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#define DYE_REGISTRY_GLOVES "gloves"
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#define DYE_REGISTRY_SNEAKERS "sneakers"
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#define DYE_REGISTRY_FANNYPACK "fannypack"
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#define DYE_REGISTRY_BEDSHEET "bedsheet"
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#define DYE_RED "red"
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#define DYE_ORANGE "orange"
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#define DYE_YELLOW "yellow"
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#define DYE_GREEN "green"
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#define DYE_BLUE "blue"
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#define DYE_PURPLE "purple"
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#define DYE_BLACK "black"
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#define DYE_WHITE "white"
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#define DYE_RAINBOW "rainbow"
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#define DYE_MIME "mime"
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#define DYE_COSMIC "cosmic"
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#define DYE_QM "qm"
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#define DYE_LAW "law"
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#define DYE_CAPTAIN "captain"
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#define DYE_HOP "hop"
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#define DYE_HOS "hos"
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#define DYE_CE "ce"
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#define DYE_RD "rd"
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#define DYE_CMO "cmo"
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#define DYE_REDCOAT "redcoat"
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#define DYE_CLOWN "clown"
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@@ -7,6 +7,7 @@
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#define WAROPS_ALWAYS_ALLOWED (1<<1)
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#define USE_PREF_WEIGHTS (1<<2)
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#define FORCE_IF_WON (1<<3)
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#define USE_PREV_ROUND_WEIGHTS (1<<4)
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#define ONLY_RULESET (1<<0)
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#define HIGHLANDER_RULESET (1<<1)
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@@ -19,7 +19,7 @@
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#define INSTRUMENT_EXP_FALLOFF_MAX 10
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/// Minimum volume for when the sound is considered dead.
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#define INSTRUMENT_MIN_SUSTAIN_DROPOFF 30
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#define INSTRUMENT_MIN_SUSTAIN_DROPOFF 0
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#define SUSTAIN_LINEAR 1
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#define SUSTAIN_EXPONENTIAL 2
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@@ -1,13 +1,5 @@
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/*ALL DEFINES RELATED TO INVENTORY OBJECTS, MANAGEMENT, ETC, GO HERE*/
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//ITEM INVENTORY WEIGHT, FOR w_class
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#define WEIGHT_CLASS_TINY 1 //Usually items smaller then a human hand, ex: Playing Cards, Lighter, Scalpel, Coins/Money
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#define WEIGHT_CLASS_SMALL 2 //Pockets can hold small and tiny items, ex: Flashlight, Multitool, Grenades, GPS Device
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#define WEIGHT_CLASS_NORMAL 3 //Standard backpacks can carry tiny, small & normal items, ex: Fire extinguisher, Stunbaton, Gas Mask, Metal Sheets
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#define WEIGHT_CLASS_BULKY 4 //Items that can be weilded or equipped but not stored in a normal bag, ex: Defibrillator, Backpack, Space Suits
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#define WEIGHT_CLASS_HUGE 5 //Usually represents objects that require two hands to operate, ex: Shotgun, Two Handed Melee Weapons - Can not fit in Boh
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#define WEIGHT_CLASS_GIGANTIC 6 //Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe - Can not fit in Boh
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//Inventory depth: limits how many nested storage items you can access directly.
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//1: stuff in mob, 2: stuff in backpack, 3: stuff in box in backpack, etc
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#define INVENTORY_DEPTH 3
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@@ -155,7 +147,7 @@
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//flags for covering body parts
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#define GLASSESCOVERSEYES (1<<0)
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#define MASKCOVERSEYES (1<<1) // get rid of some of the other retardation in these flags
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#define MASKCOVERSEYES (1<<1) // get rid of some of the other stupidity in these flags
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#define HEADCOVERSEYES (1<<2) // feel free to realloc these numbers for other purposes
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#define MASKCOVERSMOUTH (1<<3) // on other items, these are just for mask/head
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#define HEADCOVERSMOUTH (1<<4)
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@@ -67,6 +67,7 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
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#define iscatperson(A) (ishumanbasic(A) && istype(A.dna.species, /datum/species/human/felinid) )
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#define isdwarf(A) (is_species(A, /datum/species/dwarf))
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#define isdullahan(A) (is_species(A, /datum/species/dullahan))
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#define isvampire(A) (is_species(A,/datum/species/vampire))
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// Citadel specific species
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#define isipcperson(A) (is_species(A, /datum/species/ipc))
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@@ -263,4 +264,4 @@ GLOBAL_LIST_INIT(glass_sheet_types, typecacheof(list(
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#define isblobmonster(O) (istype(O, /mob/living/simple_animal/hostile/blob))
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#define isshuttleturf(T) (length(T.baseturfs) && (/turf/baseturf_skipover/shuttle in T.baseturfs))
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#define isshuttleturf(T) (length(T.baseturfs) && (/turf/baseturf_skipover/shuttle in T.baseturfs))
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@@ -129,11 +129,20 @@
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#define HUD_PLANE 21
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#define HUD_LAYER 21
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#define HUD_RENDER_TARGET "HUD_PLANE"
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#define ABOVE_HUD_PLANE 22
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#define ABOVE_HUD_LAYER 22
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#define VOLUMETRIC_STORAGE_BOX_PLANE 23
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#define VOLUMETRIC_STORAGE_BOX_LAYER 23
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#define VOLUMETRIC_STORAGE_BOX_RENDER_TARGET "VOLUME_STORAGE_BOX_PLANE"
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#define VOLUMETRIC_STORAGE_ITEM_PLANE 24
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#define VOLUMETRIC_STORAGE_ITEM_LAYER 24
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#define VOLUMETRIC_STORAGE_ITEM_RENDER_TARGET "VOLUME_STORAGE_ITEM_PLANE"
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#define ABOVE_HUD_PLANE 25
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#define ABOVE_HUD_LAYER 25
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#define ABOVE_HUD_RENDER_TARGET "ABOVE_HUD_PLANE"
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#define SPLASHSCREEN_LAYER 23
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#define SPLASHSCREEN_PLANE 23
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#define SPLASHSCREEN_LAYER 30
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#define SPLASHSCREEN_PLANE 30
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#define SPLASHSCREEN_RENDER_TARGET "SPLASHSCREEN_PLANE"
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@@ -465,7 +465,7 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
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#define EGG_LAYING_MESSAGES list("lays an egg.","squats down and croons.","begins making a huge racket.","begins clucking raucously.")
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// list of all null rod weapons
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#define HOLY_WEAPONS /obj/item/nullrod, /obj/item/twohanded/dualsaber/hypereutactic/chaplain, /obj/item/gun/energy/laser/redtag/hitscan/chaplain, /obj/item/multitool/chaplain, /obj/item/melee/baseball_bat/chaplain
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#define HOLY_WEAPONS /obj/item/nullrod, /obj/item/twohanded/dualsaber/hypereutactic/chaplain, /obj/item/gun/energy/laser/redtag/hitscan/chaplain, /obj/item/multitool/chaplain, /obj/item/clothing/gloves/fingerless/pugilist/chaplain, /obj/item/melee/baseball_bat/chaplain
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// Used by PDA and cartridge code to reduce repetitiveness of spritesheets
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#define PDAIMG(what) {"<span class="pda16x16 [#what]"></span>"}
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@@ -59,6 +59,7 @@
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#define MOVESPEED_ID_SPECIES "SPECIES_SPEED_MOD"
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#define MOVESPEED_ID_SMALL_STRIDE "SMALL_STRIDE"
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#define MOVESPEED_ID_PRONE_DRAGGING "PRONE_DRAG"
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#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY"
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#define MOVESPEED_ID_SHRINK_RAY "SHRUNKEN_SPEED_MODIFIER"
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@@ -78,4 +79,6 @@
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#define MOVESPEED_ID_COLD "COLD"
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#define MOVESPEED_ID_HUNGRY "HUNGRY"
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#define MOVESPEED_ID_DAMAGE_SLOWDOWN "DAMAGE"
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#define MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING "FLYING"
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#define MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING "FLYING"
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#define MOVESPEED_ID_CIRRHOSIS "CIRRHOSIS"
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@@ -45,9 +45,9 @@ Ask ninjanomnom if they're around
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// WARNING: The deines below could have disastrous consequences if tweaked incorrectly. See: The great SM purge of Oct.6.2017
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// contamination_chance = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_CHANCE_COEFFICIENT * min(1/(steps*RAD_DISTANCE_COEFFICIENT), 1))
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// contamination_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
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#define RAD_MINIMUM_CONTAMINATION 350 // How strong does a radiation wave have to be to contaminate objects
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#define RAD_MINIMUM_CONTAMINATION 300 // How strong does a radiation wave have to be to contaminate objects
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#define RAD_CONTAMINATION_CHANCE_COEFFICIENT 0.005 // Higher means higher strength scaling contamination chance
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#define RAD_CONTAMINATION_STR_COEFFICIENT 0.3 // Higher means higher strength scaling contamination strength
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#define RAD_CONTAMINATION_STR_COEFFICIENT 0.99 // Higher means higher strength scaling contamination strength
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#define RAD_DISTANCE_COEFFICIENT 1 // Lower means further rad spread
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#define RAD_HALF_LIFE 90 // The half-life of contaminated objects
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#define RAD_HALF_LIFE 90 // The half-life of contaminated objects
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@@ -99,7 +99,7 @@
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#define STATUS_EFFECT_PENIS_ENLARGEMENT /datum/status_effect/chem/penis_enlarger //More applied slowdown, just like the above.
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#define STATUS_EFFECT_NO_COMBAT_MODE /datum/status_effect/no_combat_mode //Wont allow combat mode and will disable it
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#define STATUS_EFFECT_MESMERIZE /datum/status_effect/no_combat_mode/mesmerize //Just reskinned no_combat_mode
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#define STATUS_EFFECT_MESMERIZE /datum/status_effect/mesmerize //Just reskinned no_combat_mode
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#define STATUS_EFFECT_ELECTROSTAFF /datum/status_effect/electrostaff //slows down victim
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@@ -0,0 +1,47 @@
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// storage_flags variable on /datum/component/storage
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// Storage limits. These can be combined (and usually are combined).
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/// Check max_items and contents.len when trying to insert
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#define STORAGE_LIMIT_MAX_ITEMS (1<<0)
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/// Check max_combined_w_class.
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#define STORAGE_LIMIT_COMBINED_W_CLASS (1<<1)
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/// Use the new volume system. Will automatically force rendering to use the new volume/baystation scaling UI so this is kind of incompatible with stuff like stack storage etc etc.
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#define STORAGE_LIMIT_VOLUME (1<<2)
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/// Use max_w_class
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#define STORAGE_LIMIT_MAX_W_CLASS (1<<3)
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#define STORAGE_FLAGS_LEGACY_DEFAULT (STORAGE_LIMIT_MAX_ITEMS | STORAGE_LIMIT_COMBINED_W_CLASS | STORAGE_LIMIT_MAX_W_CLASS)
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#define STORAGE_FLAGS_VOLUME_DEFAULT (STORAGE_LIMIT_MAX_ITEMS | STORAGE_LIMIT_VOLUME | STORAGE_LIMIT_MAX_W_CLASS)
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|
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//ITEM INVENTORY WEIGHT, FOR w_class
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/// Usually items smaller then a human hand, ex: Playing Cards, Lighter, Scalpel, Coins/Money
|
||||
#define WEIGHT_CLASS_TINY 1
|
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/// Pockets can hold small and tiny items, ex: Flashlight, Multitool, Grenades, GPS Device
|
||||
#define WEIGHT_CLASS_SMALL 2
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/// Standard backpacks can carry tiny, small & normal items, ex: Fire extinguisher, Stunbaton, Gas Mask, Metal Sheets
|
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#define WEIGHT_CLASS_NORMAL 3
|
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/// Items that can be weilded or equipped but not stored in a normal bag, ex: Defibrillator, Backpack, Space Suits
|
||||
#define WEIGHT_CLASS_BULKY 4
|
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/// Usually represents objects that require two hands to operate, ex: Shotgun, Two Handed Melee Weapons - Can not fit in Boh
|
||||
#define WEIGHT_CLASS_HUGE 5
|
||||
/// Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe - Can not fit in Boh
|
||||
#define WEIGHT_CLASS_GIGANTIC 6
|
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|
||||
/// Macro for automatically getting the volume of an item from its w_class.
|
||||
#define AUTO_SCALE_VOLUME(w_class) (2 ** w_class)
|
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/// Macro for automatically getting the volume of a storage item from its max_w_class and max_combined_w_class.
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#define AUTO_SCALE_STORAGE_VOLUME(w_class, max_combined_w_class) (AUTO_SCALE_VOLUME(w_class) * (max_combined_w_class / w_class))
|
||||
|
||||
// UI defines
|
||||
/// Size of volumetric box icon
|
||||
#define VOLUMETRIC_STORAGE_BOX_ICON_SIZE 32
|
||||
/// Size of EACH left/right border icon for volumetric boxes
|
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#define VOLUMETRIC_STORAGE_BOX_BORDER_SIZE 1
|
||||
/// Minimum pixels an item must have in volumetric scaled storage UI
|
||||
#define MINIMUM_PIXELS_PER_ITEM 6
|
||||
/// Maximum number of objects that will be allowed to be displayed using the volumetric display system. Arbitrary number to prevent server lockups.
|
||||
#define MAXIMUM_VOLUMETRIC_ITEMS 256
|
||||
/// How much padding to give between items
|
||||
#define VOLUMETRIC_STORAGE_ITEM_PADDING 1
|
||||
/// How much padding to give to edges
|
||||
#define VOLUMETRIC_STORAGE_EDGE_PADDING 1
|
||||
@@ -147,6 +147,8 @@
|
||||
#define TRAIT_NOPULSE "nopulse" // Your heart doesn't beat.
|
||||
#define TRAIT_EXEMPT_HEALTH_EVENTS "exempt-health-events"
|
||||
#define TRAIT_NO_MIDROUND_ANTAG "no-midround-antag" //can't be turned into an antag by random events
|
||||
#define TRAIT_PUGILIST "pugilist" //This guy punches people for a living
|
||||
#define TRAIT_KI_VAMPIRE "ki-vampire" //when someone with this trait rolls maximum damage on a punch and stuns the target, they regain some stamina and do clone damage
|
||||
#define TRAIT_PASSTABLE "passtable"
|
||||
#define TRAIT_GIANT "giant"
|
||||
#define TRAIT_DWARF "dwarf"
|
||||
@@ -242,8 +244,8 @@
|
||||
#define GHOSTROLE_TRAIT "ghostrole"
|
||||
#define APHRO_TRAIT "aphro"
|
||||
#define BLOODSUCKER_TRAIT "bloodsucker"
|
||||
#define CLOTHING_TRAIT "clothing" //used for quirky carrygloves
|
||||
#define SHOES_TRAIT "shoes" //inherited from your sweet kicks
|
||||
#define GLOVE_TRAIT "glove" //inherited by your cool gloves
|
||||
|
||||
// unique trait sources, still defines
|
||||
#define STATUE_MUTE "statue"
|
||||
@@ -277,6 +279,7 @@
|
||||
#define LOCKED_HELMET_TRAIT "locked-helmet"
|
||||
#define NINJA_SUIT_TRAIT "ninja-suit"
|
||||
#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
|
||||
#define MARTIAL_ARTIST_TRAIT "martial_artist"
|
||||
#define SLEEPING_CARP_TRAIT "sleeping_carp"
|
||||
#define RISING_BASS_TRAIT "rising_bass"
|
||||
#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
|
||||
|
||||
@@ -112,7 +112,7 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE)
|
||||
set desc = "Toggles seeing LocalOutOfCharacter chat"
|
||||
prefs.chat_toggles ^= CHAT_LOOC
|
||||
prefs.save_preferences()
|
||||
src << "You will [(prefs.chat_toggles & CHAT_LOOC) ? "now" : "no longer"] see messages on the LOOC channel."
|
||||
to_chat(src, "You will [(prefs.chat_toggles & CHAT_LOOC) ? "now" : "no longer"] see messages on the LOOC channel.")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "TLOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/mob/living/carbon/proc/has_penis()
|
||||
|
||||
@@ -550,6 +550,27 @@
|
||||
for(var/thing in flat_list)
|
||||
.[thing] = TRUE
|
||||
|
||||
/proc/deep_list2params(list/deep_list)
|
||||
var/list/L = list()
|
||||
for(var/i in deep_list)
|
||||
var/key = i
|
||||
if(isnum(key))
|
||||
L += "[key]"
|
||||
continue
|
||||
if(islist(key))
|
||||
key = deep_list2params(key)
|
||||
else if(!istext(key))
|
||||
key = "[REF(key)]"
|
||||
L += "[key]"
|
||||
var/value = deep_list[key]
|
||||
if(!isnull(value))
|
||||
if(islist(value))
|
||||
value = deep_list2params(value)
|
||||
else if(!(istext(key) || isnum(key)))
|
||||
value = "[REF(value)]"
|
||||
L["[key]"] = "[value]"
|
||||
return list2params(L)
|
||||
|
||||
//Picks from the list, with some safeties, and returns the "default" arg if it fails
|
||||
#define DEFAULTPICK(L, default) ((islist(L) && length(L)) ? pick(L) : default)
|
||||
|
||||
|
||||
@@ -183,7 +183,7 @@
|
||||
return
|
||||
|
||||
|
||||
// Better recursive loop, technically sort of not actually recursive cause that shit is retarded, enjoy.
|
||||
// Better recursive loop, technically sort of not actually recursive cause that shit is stupid, enjoy.
|
||||
//No need for a recursive limit either
|
||||
/proc/recursive_mob_check(atom/O,client_check=1,sight_check=1,include_radio=1)
|
||||
|
||||
@@ -425,8 +425,7 @@
|
||||
candidates -= M
|
||||
|
||||
/proc/pollGhostCandidates(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, ignore_category = null, flashwindow = TRUE)
|
||||
var/datum/element/ghost_role_eligibility/eligibility = SSdcs.GetElement(list(/datum/element/ghost_role_eligibility))
|
||||
var/list/candidates = eligibility.get_all_ghost_role_eligible()
|
||||
var/list/candidates = get_all_ghost_role_eligible()
|
||||
return pollCandidates(Question, jobbanType, gametypeCheck, be_special_flag, poll_time, ignore_category, flashwindow, candidates)
|
||||
|
||||
/proc/pollCandidates(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, ignore_category = null, flashwindow = TRUE, list/group = null)
|
||||
@@ -581,4 +580,4 @@
|
||||
var/area/A = C.area
|
||||
if(GLOB.typecache_powerfailure_safe_areas[A.type])
|
||||
continue
|
||||
C.energy_fail(rand(duration_min,duration_max))
|
||||
C.energy_fail(rand(duration_min,duration_max))
|
||||
|
||||
@@ -89,6 +89,14 @@
|
||||
|
||||
INVOKE_ASYNC(GLOBAL_PROC, /proc/init_ref_coin_values) //so the current procedure doesn't sleep because of UNTIL()
|
||||
|
||||
for(var/path in subtypesof(/area/holodeck))
|
||||
var/area/holodeck/A = path
|
||||
var/list/compatibles = initial(A.compatible_holodeck_comps)
|
||||
if(!compatibles || initial(A.abstract_type) == path)
|
||||
continue
|
||||
for(var/comp in compatibles)
|
||||
LAZYADD(GLOB.holodeck_areas_prototypes[comp], A)
|
||||
|
||||
//creates every subtype of prototype (excluding prototype) and adds it to list L.
|
||||
//if no list/L is provided, one is created.
|
||||
/proc/init_subtypes(prototype, list/L)
|
||||
|
||||
@@ -209,7 +209,8 @@
|
||||
"ipc_antenna" = "None",
|
||||
"flavor_text" = "",
|
||||
"meat_type" = "Mammalian",
|
||||
"body_model" = MALE
|
||||
"body_model" = MALE,
|
||||
"body_size" = RESIZE_DEFAULT_SIZE
|
||||
))
|
||||
|
||||
/proc/random_hair_style(gender)
|
||||
|
||||
@@ -25,8 +25,22 @@
|
||||
/proc/radiation_pulse(atom/source, intensity, range_modifier, log=FALSE, can_contaminate=TRUE)
|
||||
if(!SSradiation.can_fire)
|
||||
return
|
||||
for(var/dir in GLOB.cardinals)
|
||||
new /datum/radiation_wave(source, dir, intensity, range_modifier, can_contaminate)
|
||||
var/area/A = get_area(source)
|
||||
var/atom/nested_loc = source.loc
|
||||
var/spawn_waves = TRUE
|
||||
while(nested_loc != A)
|
||||
if(nested_loc.rad_flags & RAD_PROTECT_CONTENTS)
|
||||
spawn_waves = FALSE
|
||||
break
|
||||
nested_loc = nested_loc.loc
|
||||
if(spawn_waves)
|
||||
for(var/dir in GLOB.cardinals)
|
||||
new /datum/radiation_wave(source, dir, intensity, range_modifier, can_contaminate)
|
||||
|
||||
var/static/last_huge_pulse = 0
|
||||
if(intensity > 3000 && world.time > last_huge_pulse + 200)
|
||||
last_huge_pulse = world.time
|
||||
log = TRUE
|
||||
|
||||
var/list/things = get_rad_contents(source) //copypasta because I don't want to put special code in waves to handle their origin
|
||||
for(var/k in 1 to things.len)
|
||||
@@ -35,11 +49,7 @@
|
||||
continue
|
||||
thing.rad_act(intensity)
|
||||
|
||||
var/static/last_huge_pulse = 0
|
||||
if(intensity > 3000 && world.time > last_huge_pulse + 200)
|
||||
last_huge_pulse = world.time
|
||||
log = TRUE
|
||||
if(log)
|
||||
var/turf/_source_T = isturf(source) ? source : get_turf(source)
|
||||
log_game("Radiation pulse with intensity: [intensity] and range modifier: [range_modifier] in [loc_name(_source_T)] ")
|
||||
var/turf/_source_T = get_turf(source)
|
||||
log_game("Radiation pulse with intensity: [intensity] and range modifier: [range_modifier] in [loc_name(_source_T)][spawn_waves ? "" : " (contained by [nested_loc.name])"]")
|
||||
return TRUE
|
||||
|
||||
@@ -320,8 +320,10 @@
|
||||
parts += "[FOURSPACES]<i>Nobody died this shift!</i>"
|
||||
if(istype(SSticker.mode, /datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
mode.update_playercounts()
|
||||
parts += "[FOURSPACES]Final threat level: [mode.threat_level]"
|
||||
parts += "[FOURSPACES]Final threat: [mode.threat]"
|
||||
parts += "[FOURSPACES]Average threat: [mode.threat_average]"
|
||||
parts += "[FOURSPACES]Executed rules:"
|
||||
for(var/datum/dynamic_ruleset/rule in mode.executed_rules)
|
||||
parts += "[FOURSPACES][FOURSPACES][rule.ruletype] - <b>[rule.name]</b>: -[rule.cost + rule.scaled_times * rule.scaling_cost] threat"
|
||||
@@ -511,7 +513,7 @@
|
||||
if(owner && GLOB.common_report && SSticker.current_state == GAME_STATE_FINISHED)
|
||||
SSticker.show_roundend_report(owner.client, FALSE)
|
||||
|
||||
/datum/action/report/IsAvailable()
|
||||
/datum/action/report/IsAvailable(silent = FALSE)
|
||||
return 1
|
||||
|
||||
/datum/action/report/Topic(href,href_list)
|
||||
|
||||
@@ -8,10 +8,8 @@
|
||||
/proc/invertHTML(HTMLstring)
|
||||
if(!istext(HTMLstring))
|
||||
CRASH("Given non-text argument!")
|
||||
return
|
||||
else if(length(HTMLstring) != 7)
|
||||
CRASH("Given non-HTML argument!")
|
||||
return
|
||||
else if(length_char(HTMLstring) != 7)
|
||||
CRASH("Given non-hex symbols in argument!")
|
||||
var/textr = copytext(HTMLstring, 2, 4)
|
||||
@@ -1565,3 +1563,16 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
|
||||
|
||||
if(channels_to_use.len)
|
||||
world.TgsChatBroadcast()
|
||||
|
||||
//Checks to see if either the victim has a garlic necklace or garlic in their blood
|
||||
/proc/blood_sucking_checks(var/mob/living/carbon/target, check_neck, check_blood)
|
||||
//Bypass this if the target isnt carbon.
|
||||
if(!iscarbon(target))
|
||||
return TRUE
|
||||
if(check_neck)
|
||||
if(istype(target.get_item_by_slot(SLOT_NECK), /obj/item/clothing/neck/garlic_necklace))
|
||||
return FALSE
|
||||
if(check_blood)
|
||||
if(target.reagents.has_reagent(/datum/reagent/consumable/garlic))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
@@ -249,5 +249,11 @@ GLOBAL_LIST_INIT(bitfields, list(
|
||||
"COMBAT_FLAG_SOFT_STAMCRIT" = COMBAT_FLAG_SOFT_STAMCRIT,
|
||||
"COMBAT_FLAG_INTENTIONALLY_RESTING" = COMBAT_FLAG_INTENTIONALLY_RESTING,
|
||||
"COMBAT_FLAG_RESISTING_REST" = COMBAT_FLAG_RESISTING_REST
|
||||
),
|
||||
"storage_flags" = list(
|
||||
"STORAGE_LIMIT_MAX_ITEMS" = STORAGE_LIMIT_MAX_ITEMS,
|
||||
"STORAGE_LIMIT_MAX_W_CLASS" = STORAGE_LIMIT_MAX_W_CLASS,
|
||||
"STORAGE_LIMIT_COMBINED_W_CLASS" = STORAGE_LIMIT_COMBINED_W_CLASS,
|
||||
"STORAGE_LIMIT_VOLUME" = STORAGE_LIMIT_VOLUME
|
||||
)
|
||||
))
|
||||
|
||||
@@ -50,3 +50,5 @@ GLOBAL_LIST_EMPTY_TYPED(areas_by_type, /area)
|
||||
GLOBAL_LIST_EMPTY(all_abstract_markers)
|
||||
|
||||
GLOBAL_LIST_EMPTY(stationroom_landmarks) //List of all spawns for stationrooms
|
||||
|
||||
GLOBAL_LIST_EMPTY(holodeck_areas_prototypes) //List of holodeck area prototypes per holodeck computer type
|
||||
@@ -334,7 +334,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
|
||||
return
|
||||
|
||||
var/datum/antagonist/cult/antag = mob_viewer.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(!antag)
|
||||
if(!antag?.cult_team)
|
||||
return
|
||||
var/datum/objective/sacrifice/sac_objective = locate() in antag.cult_team.objectives
|
||||
|
||||
|
||||
@@ -367,7 +367,7 @@
|
||||
blood_display.hud = src
|
||||
infodisplay += blood_display
|
||||
|
||||
vamprank_display = new /obj/screen/bloodsucker/rank_counter // Vampire Rank
|
||||
vamprank_display = new /obj/screen/bloodsucker/rank_counter // Bloodsucker Rank
|
||||
vamprank_display.hud = src
|
||||
infodisplay += vamprank_display
|
||||
|
||||
|
||||
@@ -210,20 +210,6 @@
|
||||
user.swap_hand(held_index)
|
||||
return TRUE
|
||||
|
||||
/obj/screen/close
|
||||
name = "close"
|
||||
layer = ABOVE_HUD_LAYER
|
||||
plane = ABOVE_HUD_PLANE
|
||||
icon_state = "backpack_close"
|
||||
|
||||
/obj/screen/close/Initialize(mapload, new_master)
|
||||
. = ..()
|
||||
master = new_master
|
||||
|
||||
/obj/screen/close/Click()
|
||||
var/datum/component/storage/S = master
|
||||
S.hide_from(usr)
|
||||
return TRUE
|
||||
|
||||
/obj/screen/drop
|
||||
name = "drop"
|
||||
@@ -406,30 +392,6 @@
|
||||
else
|
||||
icon_state = "act_rest0"
|
||||
|
||||
/obj/screen/storage
|
||||
name = "storage"
|
||||
icon_state = "block"
|
||||
screen_loc = "7,7 to 10,8"
|
||||
layer = HUD_LAYER
|
||||
plane = HUD_PLANE
|
||||
|
||||
/obj/screen/storage/Initialize(mapload, new_master)
|
||||
. = ..()
|
||||
master = new_master
|
||||
|
||||
/obj/screen/storage/Click(location, control, params)
|
||||
if(world.time <= usr.next_move)
|
||||
return TRUE
|
||||
if(usr.incapacitated())
|
||||
return TRUE
|
||||
if (ismecha(usr.loc)) // stops inventory actions in a mech
|
||||
return TRUE
|
||||
if(master)
|
||||
var/obj/item/I = usr.get_active_held_item()
|
||||
if(I)
|
||||
master.attackby(null, I, usr, params)
|
||||
return TRUE
|
||||
|
||||
/obj/screen/throw_catch
|
||||
name = "throw/catch"
|
||||
icon = 'icons/mob/screen_midnight.dmi'
|
||||
|
||||
@@ -0,0 +1,110 @@
|
||||
/obj/screen/storage
|
||||
name = "storage"
|
||||
var/insertion_click = FALSE
|
||||
|
||||
/obj/screen/storage/Initialize(mapload, new_master)
|
||||
. = ..()
|
||||
master = new_master
|
||||
|
||||
/obj/screen/storage/Click(location, control, params)
|
||||
if(!insertion_click)
|
||||
return ..()
|
||||
if(world.time <= usr.next_move)
|
||||
return TRUE
|
||||
if(usr.incapacitated())
|
||||
return TRUE
|
||||
if (ismecha(usr.loc)) // stops inventory actions in a mech
|
||||
return TRUE
|
||||
if(master)
|
||||
var/obj/item/I = usr.get_active_held_item()
|
||||
if(I)
|
||||
master.attackby(null, I, usr, params)
|
||||
return TRUE
|
||||
|
||||
/obj/screen/storage/boxes
|
||||
name = "storage"
|
||||
icon_state = "block"
|
||||
screen_loc = "7,7 to 10,8"
|
||||
layer = HUD_LAYER
|
||||
plane = HUD_PLANE
|
||||
insertion_click = TRUE
|
||||
|
||||
/obj/screen/storage/close
|
||||
name = "close"
|
||||
layer = ABOVE_HUD_LAYER
|
||||
plane = ABOVE_HUD_PLANE
|
||||
icon_state = "backpack_close"
|
||||
|
||||
/obj/screen/storage/close/Click()
|
||||
var/datum/component/storage/S = master
|
||||
S.close(usr)
|
||||
return TRUE
|
||||
|
||||
/obj/screen/storage/left
|
||||
icon_state = "storage_start"
|
||||
insertion_click = TRUE
|
||||
|
||||
/obj/screen/storage/right
|
||||
icon_state = "storage_end"
|
||||
insertion_click = TRUE
|
||||
|
||||
/obj/screen/storage/continuous
|
||||
icon_state = "storage_continue"
|
||||
insertion_click = TRUE
|
||||
|
||||
/obj/screen/storage/volumetric_box
|
||||
icon_state = "stored_continue"
|
||||
var/obj/item/our_item
|
||||
|
||||
/obj/screen/storage/volumetric_box/Initialize(mapload, new_master, our_item)
|
||||
src.our_item = our_item
|
||||
return ..()
|
||||
|
||||
/obj/screen/storage/volumetric_box/Destroy()
|
||||
our_item = null
|
||||
return ..()
|
||||
|
||||
/obj/screen/storage/volumetric_box/Click(location, control, params)
|
||||
return our_item.Click(location, control, params)
|
||||
|
||||
/obj/screen/storage/volumetric_box/center
|
||||
icon_state = "stored_continue"
|
||||
var/obj/screen/storage/stored_left/left
|
||||
var/obj/screen/storage/stored_right/right
|
||||
var/pixel_size
|
||||
|
||||
/obj/screen/storage/volumetric_box/center/Initialize(mapload, new_master, our_item)
|
||||
left = new(null, src, our_item)
|
||||
right = new(null, src, our_item)
|
||||
return ..()
|
||||
|
||||
/obj/screen/storage/volumetric_box/center/Destroy()
|
||||
QDEL_NULL(left)
|
||||
QDEL_NULL(right)
|
||||
return ..()
|
||||
|
||||
/obj/screen/storage/volumetric_box/center/proc/on_screen_objects()
|
||||
return list(src, left, right)
|
||||
|
||||
/**
|
||||
* Sets the size of this box screen object and regenerates its left/right borders. This includes the actual border's size!
|
||||
*/
|
||||
/obj/screen/storage/volumetric_box/center/proc/set_pixel_size(pixels)
|
||||
if(pixel_size == pixels)
|
||||
return
|
||||
pixel_size = pixels
|
||||
cut_overlays()
|
||||
//our icon size is 32 pixels.
|
||||
transform = matrix((pixels - (VOLUMETRIC_STORAGE_BOX_BORDER_SIZE * 2)) / VOLUMETRIC_STORAGE_BOX_ICON_SIZE, 0, 0, 0, 1, 0)
|
||||
left.pixel_x = -((pixels - VOLUMETRIC_STORAGE_BOX_ICON_SIZE) * 0.5) - VOLUMETRIC_STORAGE_BOX_BORDER_SIZE
|
||||
right.pixel_x = ((pixels - VOLUMETRIC_STORAGE_BOX_ICON_SIZE) * 0.5) + VOLUMETRIC_STORAGE_BOX_BORDER_SIZE
|
||||
add_overlay(left)
|
||||
add_overlay(right)
|
||||
|
||||
/obj/screen/storage/stored_left
|
||||
icon_state = "stored_start"
|
||||
appearance_flags = APPEARANCE_UI | KEEP_APART | RESET_TRANSFORM // Yes I know RESET_TRANSFORM is in APPEARANCE_UI but we're hard-asserting this incase someone changes it.
|
||||
|
||||
/obj/screen/storage/stored_right
|
||||
icon_state = "stored_end"
|
||||
appearance_flags = APPEARANCE_UI | KEEP_APART | RESET_TRANSFORM
|
||||
@@ -131,7 +131,7 @@
|
||||
I.do_stagger_action(src, user)
|
||||
if(I.force)
|
||||
apply_damage(totitemdamage, I.damtype) //CIT CHANGE - replaces I.force with totitemdamage
|
||||
if(I.damtype == BRUTE && !HAS_TRAIT(src, TRAIT_NOMARROW))
|
||||
if(I.damtype == BRUTE)
|
||||
if(prob(33))
|
||||
I.add_mob_blood(src)
|
||||
var/turf/location = get_turf(src)
|
||||
|
||||
@@ -449,3 +449,27 @@
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_FLAG
|
||||
config_entry_value = list(GEN_VISIBLE_NO_CLOTHES, GEN_VISIBLE_NO_UNDIES, GEN_VISIBLE_NEVER) //refer to cit_helpers for all toggles.
|
||||
|
||||
//Body size configs, the feature will be disabled if both min and max have the same value.
|
||||
/datum/config_entry/number/body_size_min
|
||||
config_entry_value = RESIZE_DEFAULT_SIZE
|
||||
min_val = 0.1 //to avoid issues with zeros and negative values.
|
||||
max_val = RESIZE_DEFAULT_SIZE
|
||||
|
||||
/datum/config_entry/number/body_size_max
|
||||
config_entry_value = RESIZE_DEFAULT_SIZE
|
||||
min_val = RESIZE_DEFAULT_SIZE
|
||||
|
||||
//Pun-Pun movement slowdown given to characters with a body size smaller than this value,
|
||||
//to compensate for their smaller hitbox.
|
||||
//To disable, just make sure the value is lower than 'body_size_min'
|
||||
/datum/config_entry/number/threshold_body_size_slowdown
|
||||
config_entry_value = RESIZE_DEFAULT_SIZE * 0.85
|
||||
min_val = 0
|
||||
max_val = RESIZE_DEFAULT_SIZE
|
||||
|
||||
//multiplicative slowdown multiplier. See 'dna.update_body_size' for the operation.
|
||||
//doesn't apply to floating or crawling mobs
|
||||
/datum/config_entry/number/body_size_slowdown_multiplier
|
||||
config_entry_value = 0.25
|
||||
min_val = 0.1 //To encourage folks to disable the slowdown through the above config instead.
|
||||
|
||||
@@ -27,13 +27,11 @@
|
||||
var/hook_path = text2path("/hook/[hook]")
|
||||
if(!hook_path)
|
||||
CRASH("Invalid hook '/hook/[hook]' called.")
|
||||
return 0
|
||||
|
||||
var/caller = new hook_path
|
||||
var/status = 1
|
||||
for(var/P in typesof("[hook_path]/proc"))
|
||||
if(!call(caller, P)(arglist(args)))
|
||||
CRASH("Hook '[P]' failed or runtimed.")
|
||||
status = 0
|
||||
|
||||
return status
|
||||
|
||||
@@ -38,11 +38,17 @@ PROCESSING_SUBSYSTEM_DEF(dcs)
|
||||
if(istext(key))
|
||||
value = arguments[key]
|
||||
if(!(istext(key) || isnum(key)))
|
||||
key = REF(key)
|
||||
if(islist(key)) // CITADEL EDIT
|
||||
key = deep_list2params(key)
|
||||
else
|
||||
key = REF(key)
|
||||
key = "[key]" // Key is stringified so numbers dont break things
|
||||
if(!isnull(value))
|
||||
if(!(istext(value) || isnum(value)))
|
||||
value = REF(value)
|
||||
if(islist(value)) // CITADEL EDIT
|
||||
value = deep_list2params(value)
|
||||
else
|
||||
value = REF(value)
|
||||
named_arguments["[key]"] = value
|
||||
else
|
||||
fullid += "[key]"
|
||||
|
||||
@@ -21,9 +21,6 @@ SUBSYSTEM_DEF(fail2topic)
|
||||
|
||||
DropFirewallRule() // Clear the old bans if any still remain
|
||||
|
||||
if (world.system_type == UNIX && enabled)
|
||||
enabled = FALSE
|
||||
subsystem_log("DISABLED - UNIX systems are not supported.")
|
||||
if(!enabled)
|
||||
flags |= SS_NO_FIRE
|
||||
can_fire = FALSE
|
||||
@@ -90,7 +87,10 @@ SUBSYSTEM_DEF(fail2topic)
|
||||
fail_counts -= ip
|
||||
rate_limiting -= ip
|
||||
|
||||
. = shell("netsh advfirewall firewall add rule name=\"[rule_name]\" dir=in interface=any action=block remoteip=[ip]")
|
||||
if (world.system_type == UNIX)
|
||||
. = shell("iptables -A [rule_name] -s [ip] -j DROP")
|
||||
else
|
||||
. = shell("netsh advfirewall firewall add rule name=\"[rule_name]\" dir=in interface=any action=block remoteip=[ip]")
|
||||
|
||||
if (.)
|
||||
subsystem_log("Failed to ban [ip]. Exit code: [.].")
|
||||
@@ -105,7 +105,10 @@ SUBSYSTEM_DEF(fail2topic)
|
||||
|
||||
active_bans = list()
|
||||
|
||||
. = shell("netsh advfirewall firewall delete rule name=\"[rule_name]\"")
|
||||
if (world.system_type == UNIX)
|
||||
. = shell("iptables -F [rule_name]") //Let's just assume that folks running linux are smart enough to have a dedicated chain configured for this.
|
||||
else
|
||||
. = shell("netsh advfirewall firewall delete rule name=\"[rule_name]\"")
|
||||
|
||||
if (.)
|
||||
subsystem_log("Failed to drop firewall rule. Exit code: [.].")
|
||||
|
||||
@@ -14,6 +14,7 @@ SUBSYSTEM_DEF(persistence)
|
||||
var/list/saved_modes = list(1,2,3)
|
||||
var/list/saved_dynamic_rules = list(list(),list(),list())
|
||||
var/list/saved_storytellers = list("foo","bar","baz")
|
||||
var/list/average_dynamic_threat = 50
|
||||
var/list/saved_maps
|
||||
var/list/saved_trophies = list()
|
||||
var/list/spawned_objects = list()
|
||||
@@ -191,6 +192,8 @@ SUBSYSTEM_DEF(persistence)
|
||||
if(!json)
|
||||
return
|
||||
saved_storytellers = json["data"]
|
||||
if(saved_storytellers.len > 3)
|
||||
average_dynamic_threat = saved_storytellers[4]
|
||||
saved_storytellers.len = 3
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadRecentMaps()
|
||||
@@ -434,9 +437,10 @@ SUBSYSTEM_DEF(persistence)
|
||||
saved_storytellers[3] = saved_storytellers[2]
|
||||
saved_storytellers[2] = saved_storytellers[1]
|
||||
saved_storytellers[1] = mode.storyteller.name
|
||||
average_dynamic_threat = (mode.threat_average + average_dynamic_threat) / 2
|
||||
var/json_file = file("data/RecentStorytellers.json")
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = saved_storytellers
|
||||
file_data["data"] = saved_storytellers + average_dynamic_threat
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
|
||||
@@ -86,7 +86,6 @@ PROCESSING_SUBSYSTEM_DEF(circuit)
|
||||
circuit_fabricator_recipe_list["Tools"] = list(
|
||||
/obj/item/integrated_electronics/wirer,
|
||||
/obj/item/integrated_electronics/debugger,
|
||||
/obj/item/integrated_electronics/analyzer,
|
||||
/obj/item/integrated_electronics/detailer,
|
||||
/obj/item/card/data,
|
||||
/obj/item/card/data/full_color,
|
||||
|
||||
@@ -47,7 +47,6 @@ PROCESSING_SUBSYSTEM_DEF(weather)
|
||||
break
|
||||
if (!ispath(weather_datum_type, /datum/weather))
|
||||
CRASH("run_weather called with invalid weather_datum_type: [weather_datum_type || "null"]")
|
||||
return
|
||||
|
||||
if (isnull(z_levels))
|
||||
z_levels = SSmapping.levels_by_trait(initial(weather_datum_type.target_trait))
|
||||
@@ -55,7 +54,6 @@ PROCESSING_SUBSYSTEM_DEF(weather)
|
||||
z_levels = list(z_levels)
|
||||
else if (!islist(z_levels))
|
||||
CRASH("run_weather called with invalid z_levels: [z_levels || "null"]")
|
||||
return
|
||||
|
||||
var/datum/weather/W = new weather_datum_type(z_levels)
|
||||
W.telegraph()
|
||||
|
||||
@@ -172,7 +172,7 @@ SUBSYSTEM_DEF(traumas)
|
||||
/obj/item/ammo_box/magazine/pistolm9mm, /obj/item/ammo_box/a357, /obj/item/ammo_box/magazine/m12g, /obj/item/ammo_box/magazine/mm195x129, /obj/item/antag_spawner/nuke_ops, /obj/mecha/combat/gygax/dark, /obj/mecha/combat/marauder/mauler, /obj/item/soap/syndie, /obj/item/gun/syringe/syndicate, /obj/item/cartridge/virus/syndicate,
|
||||
/obj/item/cartridge/virus/frame, /obj/item/chameleon, /obj/item/storage/box/syndie_kit/cutouts, /obj/item/clothing/suit/space/hardsuit/syndi, /obj/item/card/emag, /obj/item/storage/toolbox/syndicate, /obj/item/storage/book/bible/syndicate, /obj/item/encryptionkey/binary, /obj/item/encryptionkey/syndicate, /obj/item/aiModule/syndicate,
|
||||
/obj/item/clothing/shoes/magboots/syndie, /obj/item/powersink, /obj/item/sbeacondrop, /obj/item/sbeacondrop/bomb, /obj/item/syndicatedetonator, /obj/item/shield/energy, /obj/item/assault_pod, /obj/item/slimepotion/slime/sentience/nuclear, /obj/item/stack/telecrystal, /obj/item/jammer, /obj/item/codespeak_manual/unlimited,
|
||||
/obj/item/toy/cards/deck/syndicate, /obj/item/storage/secure/briefcase/syndie, /obj/item/storage/fancy/cigarettes/cigpack_syndicate, /obj/item/toy/syndicateballoon, /obj/item/clothing/gloves/rapid, /obj/item/paper/fluff/ruins/thederelict/syndie_mission, /obj/item/organ/cyberimp/eyes/hud/security/syndicate, /obj/item/clothing/head/HoS/syndicate,
|
||||
/obj/item/toy/cards/deck/syndicate, /obj/item/storage/secure/briefcase/syndie, /obj/item/storage/fancy/cigarettes/cigpack_syndicate, /obj/item/toy/syndicateballoon, /obj/item/clothing/gloves/fingerless/pugilist/rapid, /obj/item/paper/fluff/ruins/thederelict/syndie_mission, /obj/item/organ/cyberimp/eyes/hud/security/syndicate, /obj/item/clothing/head/HoS/syndicate,
|
||||
/obj/machinery/computer/pod/old/syndicate, /obj/machinery/vending/medical/syndicate_access, /obj/item/mmi/syndie, /obj/item/target/syndicate, /obj/machinery/vending/cigarette/syndicate, /obj/item/robot_module/syndicate, /obj/item/clothing/mask/gas/syndicate, /obj/machinery/power/singularity_beacon/syndicate, /obj/item/clothing/head/syndicatefake,
|
||||
/obj/item/radio/headset/syndicate, /obj/item/gun/ballistic/automatic/pistol/antitank/syndicate, /obj/item/pda/syndicate, /obj/item/clothing/suit/armor/vest/capcarapace/syndicate, /obj/item/gun/ballistic/automatic/flechette, /obj/item/ammo_box/magazine/flechette, /obj/item/clothing/suit/toggle/lawyer/black/syndie, /obj/item/melee/transforming/energy/sword/cx/traitor,
|
||||
/obj/structure/sign/poster/contraband/syndicate_pistol, /obj/structure/sign/poster/contraband/syndicate_recruitment, /obj/item/bedsheet/syndie, /obj/item/borg/upgrade/syndicate, /obj/item/tank/jetpack/oxygen/harness, /obj/item/firing_pin/implant/pindicate, /obj/item/reagent_containers/glass/bottle/traitor, /obj/item/storage/belt/military,
|
||||
|
||||
@@ -763,7 +763,7 @@ SUBSYSTEM_DEF(vote)
|
||||
remove_from_client()
|
||||
Remove(owner)
|
||||
|
||||
/datum/action/vote/IsAvailable()
|
||||
/datum/action/vote/IsAvailable(silent = FALSE)
|
||||
return 1
|
||||
|
||||
/datum/action/vote/proc/remove_from_client()
|
||||
|
||||
+51
-52
@@ -6,13 +6,15 @@
|
||||
/datum/action
|
||||
var/name = "Generic Action"
|
||||
var/desc = null
|
||||
var/obj/target = null
|
||||
var/atom/target = null
|
||||
var/check_flags = 0
|
||||
var/required_mobility_flags = MOBILITY_USE
|
||||
var/processing = FALSE
|
||||
var/obj/screen/movable/action_button/button = null
|
||||
var/buttontooltipstyle = ""
|
||||
var/transparent_when_unavailable = TRUE
|
||||
var/use_target_appearance = FALSE
|
||||
var/list/target_appearance_matrix //if set, will be used to transform the target button appearance as an arglist.
|
||||
|
||||
var/button_icon = 'icons/mob/actions/backgrounds.dmi' //This is the file for the BACKGROUND icon
|
||||
var/background_icon_state = ACTION_BUTTON_DEFAULT_BACKGROUND //And this is the state for the background icon
|
||||
@@ -88,14 +90,14 @@
|
||||
/datum/action/proc/Trigger()
|
||||
if(!IsAvailable())
|
||||
return FALSE
|
||||
if(SEND_SIGNAL(src, COMSIG_ACTION_TRIGGER, src) & COMPONENT_ACTION_BLOCK_TRIGGER)
|
||||
if(SEND_SIGNAL(src, COMSIG_ACTION_TRIGGER, target) & COMPONENT_ACTION_BLOCK_TRIGGER)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/action/proc/Process()
|
||||
return
|
||||
|
||||
/datum/action/proc/IsAvailable()
|
||||
/datum/action/proc/IsAvailable(silent = FALSE)
|
||||
if(!owner)
|
||||
return FALSE
|
||||
var/mob/living/L = owner
|
||||
@@ -116,29 +118,42 @@
|
||||
return TRUE
|
||||
|
||||
/datum/action/proc/UpdateButtonIcon(status_only = FALSE, force = FALSE)
|
||||
if(button)
|
||||
if(!status_only)
|
||||
button.name = name
|
||||
button.desc = desc
|
||||
if(owner && owner.hud_used && background_icon_state == ACTION_BUTTON_DEFAULT_BACKGROUND)
|
||||
var/list/settings = owner.hud_used.get_action_buttons_icons()
|
||||
if(button.icon != settings["bg_icon"])
|
||||
button.icon = settings["bg_icon"]
|
||||
if(button.icon_state != settings["bg_state"])
|
||||
button.icon_state = settings["bg_state"]
|
||||
else
|
||||
if(button.icon != button_icon)
|
||||
button.icon = button_icon
|
||||
if(button.icon_state != background_icon_state)
|
||||
button.icon_state = background_icon_state
|
||||
if(!button)
|
||||
return
|
||||
if(!status_only)
|
||||
button.name = name
|
||||
button.desc = desc
|
||||
if(owner && owner.hud_used && background_icon_state == ACTION_BUTTON_DEFAULT_BACKGROUND)
|
||||
var/list/settings = owner.hud_used.get_action_buttons_icons()
|
||||
if(button.icon != settings["bg_icon"])
|
||||
button.icon = settings["bg_icon"]
|
||||
if(button.icon_state != settings["bg_state"])
|
||||
button.icon_state = settings["bg_state"]
|
||||
else
|
||||
if(button.icon != button_icon)
|
||||
button.icon = button_icon
|
||||
if(button.icon_state != background_icon_state)
|
||||
button.icon_state = background_icon_state
|
||||
|
||||
if(!use_target_appearance)
|
||||
ApplyIcon(button, force)
|
||||
|
||||
if(!IsAvailable())
|
||||
button.color = transparent_when_unavailable ? rgb(128,0,0,128) : rgb(128,0,0)
|
||||
else
|
||||
button.color = rgb(255,255,255,255)
|
||||
return 1
|
||||
else if(target && button.appearance_cache != target.appearance) //replace with /ref comparison if this is not valid.
|
||||
var/mutable_appearance/M = new(target)
|
||||
M.layer = FLOAT_LAYER
|
||||
M.plane = FLOAT_PLANE
|
||||
if(target_appearance_matrix)
|
||||
var/list/L = target_appearance_matrix
|
||||
M.transform = matrix(L[1], L[2], L[3], L[4], L[5], L[6])
|
||||
button.cut_overlays()
|
||||
button.add_overlay(M)
|
||||
button.appearance_cache = target.appearance
|
||||
|
||||
if(!IsAvailable(TRUE))
|
||||
button.color = transparent_when_unavailable ? rgb(128,0,0,128) : rgb(128,0,0)
|
||||
else
|
||||
button.color = rgb(255,255,255,255)
|
||||
return 1
|
||||
|
||||
/datum/action/proc/ApplyIcon(obj/screen/movable/action_button/current_button, force = FALSE)
|
||||
if(icon_icon && button_icon_state && ((current_button.button_icon_state != button_icon_state) || force))
|
||||
@@ -165,6 +180,7 @@
|
||||
/datum/action/item_action
|
||||
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_LYING|AB_CHECK_CONSCIOUS
|
||||
button_icon_state = null
|
||||
use_target_appearance = TRUE
|
||||
// If you want to override the normal icon being the item
|
||||
// then change this to an icon state
|
||||
|
||||
@@ -188,23 +204,6 @@
|
||||
I.ui_action_click(owner, src)
|
||||
return 1
|
||||
|
||||
/datum/action/item_action/ApplyIcon(obj/screen/movable/action_button/current_button, force)
|
||||
if(button_icon && button_icon_state)
|
||||
// If set, use the custom icon that we set instead
|
||||
// of the item appearence
|
||||
..()
|
||||
else if(target && current_button.appearance_cache != target.appearance) //replace with /ref comparison if this is not valid.
|
||||
var/obj/item/I = target
|
||||
var/old_layer = I.layer
|
||||
var/old_plane = I.plane
|
||||
I.layer = FLOAT_LAYER //AAAH
|
||||
I.plane = FLOAT_PLANE //^ what that guy said
|
||||
current_button.cut_overlays()
|
||||
current_button.add_overlay(I)
|
||||
I.layer = old_layer
|
||||
I.plane = old_plane
|
||||
current_button.appearance_cache = I.appearance
|
||||
|
||||
/datum/action/item_action/toggle_light
|
||||
name = "Toggle Light"
|
||||
|
||||
@@ -308,7 +307,7 @@
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "vortex_recall"
|
||||
|
||||
/datum/action/item_action/vortex_recall/IsAvailable()
|
||||
/datum/action/item_action/vortex_recall/IsAvailable(silent = FALSE)
|
||||
if(istype(target, /obj/item/hierophant_club))
|
||||
var/obj/item/hierophant_club/H = target
|
||||
if(H.teleporting)
|
||||
@@ -320,7 +319,7 @@
|
||||
background_icon_state = "bg_clock"
|
||||
buttontooltipstyle = "clockcult"
|
||||
|
||||
/datum/action/item_action/clock/IsAvailable()
|
||||
/datum/action/item_action/clock/IsAvailable(silent = FALSE)
|
||||
if(!is_servant_of_ratvar(owner))
|
||||
return 0
|
||||
return ..()
|
||||
@@ -329,7 +328,7 @@
|
||||
name = "Create Judicial Marker"
|
||||
desc = "Allows you to create a stunning Judicial Marker at any location in view. Click again to disable."
|
||||
|
||||
/datum/action/item_action/clock/toggle_visor/IsAvailable()
|
||||
/datum/action/item_action/clock/toggle_visor/IsAvailable(silent = FALSE)
|
||||
if(!is_servant_of_ratvar(owner))
|
||||
return 0
|
||||
if(istype(target, /obj/item/clothing/glasses/judicial_visor))
|
||||
@@ -408,7 +407,7 @@
|
||||
/datum/action/item_action/jetpack_stabilization
|
||||
name = "Toggle Jetpack Stabilization"
|
||||
|
||||
/datum/action/item_action/jetpack_stabilization/IsAvailable()
|
||||
/datum/action/item_action/jetpack_stabilization/IsAvailable(silent = FALSE)
|
||||
var/obj/item/tank/jetpack/J = target
|
||||
if(!istype(J) || !J.on)
|
||||
return 0
|
||||
@@ -465,7 +464,7 @@
|
||||
/datum/action/item_action/organ_action
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
|
||||
/datum/action/item_action/organ_action/IsAvailable()
|
||||
/datum/action/item_action/organ_action/IsAvailable(silent = FALSE)
|
||||
var/obj/item/organ/I = target
|
||||
if(!I.owner)
|
||||
return 0
|
||||
@@ -634,32 +633,32 @@
|
||||
return FALSE
|
||||
if(target)
|
||||
var/obj/effect/proc_holder/S = target
|
||||
S.Click()
|
||||
S.Trigger(usr)
|
||||
return TRUE
|
||||
|
||||
/datum/action/spell_action/IsAvailable()
|
||||
/datum/action/spell_action/IsAvailable(silent = FALSE)
|
||||
if(!target)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/action/spell_action/spell
|
||||
|
||||
/datum/action/spell_action/spell/IsAvailable()
|
||||
/datum/action/spell_action/spell/IsAvailable(silent = FALSE)
|
||||
if(!target)
|
||||
return FALSE
|
||||
var/obj/effect/proc_holder/spell/S = target
|
||||
if(owner)
|
||||
return S.can_cast(owner, FALSE, TRUE)
|
||||
return S.can_cast(owner, FALSE, silent)
|
||||
return FALSE
|
||||
|
||||
/datum/action/spell_action/alien
|
||||
|
||||
/datum/action/spell_action/alien/IsAvailable()
|
||||
/datum/action/spell_action/alien/IsAvailable(silent = FALSE)
|
||||
if(!target)
|
||||
return FALSE
|
||||
var/obj/effect/proc_holder/alien/ab = target
|
||||
if(owner)
|
||||
return ab.cost_check(ab.check_turf,owner,1)
|
||||
return ab.cost_check(ab.check_turf,owner,silent)
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -701,7 +700,7 @@
|
||||
button.maptext_width = 24
|
||||
button.maptext_height = 12
|
||||
|
||||
/datum/action/cooldown/IsAvailable()
|
||||
/datum/action/cooldown/IsAvailable(silent = FALSE)
|
||||
return next_use_time <= world.time
|
||||
|
||||
/datum/action/cooldown/proc/StartCooldown()
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
//title_image = ntitle_image
|
||||
|
||||
/datum/browser/proc/add_stylesheet(name, file)
|
||||
if (istype(name, /datum/asset/spritesheet))
|
||||
if(istype(name, /datum/asset/spritesheet))
|
||||
var/datum/asset/spritesheet/sheet = name
|
||||
stylesheets["spritesheet_[sheet.name].css"] = "data/spritesheets/[sheet.name]"
|
||||
else
|
||||
|
||||
+212
-57
@@ -14,26 +14,32 @@
|
||||
name = "Glass working tools"
|
||||
desc = "A lovely belt of most the tools you will need to shape, mold, and refine glass into more advanced shapes."
|
||||
icon_state = "glass_tools"
|
||||
tool_behaviour = TOOL_GLASS_CUT
|
||||
tool_behaviour = TOOL_GLASS_CUT //Cutting takes 20 ticks
|
||||
|
||||
/obj/item/glasswork/blowing_rod
|
||||
name = "Glass working blow rod"
|
||||
desc = "A hollow metal stick made for glass blowing."
|
||||
icon_state = "blowing_rods_unused"
|
||||
tool_behaviour = TOOL_BLOW
|
||||
tool_behaviour = TOOL_BLOW //Rods take 5 ticks
|
||||
|
||||
/obj/item/glasswork/glass_base
|
||||
/obj/item/glasswork/glass_base //Welding takes 30 ticks
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A sheet of glass set aside for glass working"
|
||||
icon_state = "glass_base"
|
||||
var/next_step = null
|
||||
var/rod = /obj/item/glasswork/blowing_rod
|
||||
|
||||
/obj/item/lens
|
||||
name = "Optical lens"
|
||||
desc = "Good for selling or crafting, by itself its useless"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "glass_optics"
|
||||
/obj/item/tea_plate
|
||||
name = "Tea Plate"
|
||||
desc = "A polished plate for a tea cup. How fancy!"
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "tea_plate"
|
||||
|
||||
/obj/item/tea_cup
|
||||
name = "Tea Cup"
|
||||
desc = "A glass cup made for fake tea!"
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "tea_plate"
|
||||
|
||||
//////////////////////Chem Disk/////////////////////
|
||||
//Two Steps //
|
||||
@@ -49,8 +55,9 @@
|
||||
/obj/item/glasswork/glass_base/dish/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/dish_part1
|
||||
name = "Half chem dish sheet"
|
||||
@@ -61,8 +68,9 @@
|
||||
/obj/item/glasswork/glass_base/dish_part1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
//////////////////////Lens//////////////////////////
|
||||
//Six Steps //
|
||||
@@ -78,8 +86,9 @@
|
||||
/obj/item/glasswork/glass_base/glass_lens/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part1
|
||||
name = "Glass fodder sheet"
|
||||
@@ -90,8 +99,9 @@
|
||||
/obj/item/glasswork/glass_base/glass_lens_part1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,30, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part2
|
||||
name = "Glass fodder sheet"
|
||||
@@ -102,8 +112,9 @@
|
||||
/obj/item/glasswork/glass_base/glass_lens_part2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,30, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part3
|
||||
name = "Glass fodder sheet"
|
||||
@@ -114,9 +125,10 @@
|
||||
/obj/item/glasswork/glass_base/glass_lens_part3/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_BLOW)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
if(do_after(user,5, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part4
|
||||
name = "Glass fodder sheet"
|
||||
@@ -127,29 +139,31 @@
|
||||
/obj/item/glasswork/glass_base/glass_lens_part4/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part5
|
||||
name = "Unpolished glass lens"
|
||||
desc = "A small unpolished glass lens. Could be polished with some cloth."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
desc = "A small unpolished glass lens. Could be polished with some silk."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "glass_optics"
|
||||
next_step = /obj/item/glasswork/glass_base/glass_lens_part6
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part5/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stack/sheet/cloth))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(istype(I, /obj/item/stack/sheet/silk))
|
||||
if(do_after(user,10, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part6
|
||||
name = "Unrefined glass lens"
|
||||
desc = "A small polished glass lens. Just needs to be refined with some sandstone."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "glass_optics"
|
||||
next_step = /obj/item/lens
|
||||
next_step = /obj/item/glasswork/glass_base/lens
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part6/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
@@ -171,8 +185,9 @@
|
||||
/obj/item/glasswork/glass_base/spouty/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty_part2
|
||||
name = "Glass fodder sheet"
|
||||
@@ -183,8 +198,9 @@
|
||||
/obj/item/glasswork/glass_base/spouty_part2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,30, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty_part3
|
||||
name = "Glass fodder sheet"
|
||||
@@ -195,9 +211,10 @@
|
||||
/obj/item/glasswork/glass_base/spouty_part3/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_BLOW)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
if(do_after(user,5, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty_part4
|
||||
name = "Glass fodder sheet"
|
||||
@@ -208,9 +225,10 @@
|
||||
/obj/item/glasswork/glass_base/spouty_part4/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
//////////////////////Small Bulb Flask//////////////
|
||||
//Two Steps //
|
||||
@@ -226,8 +244,9 @@
|
||||
/obj/item/glasswork/glass_base/flask_small/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,30, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_small_part1
|
||||
name = "Metled glass"
|
||||
@@ -238,9 +257,10 @@
|
||||
/obj/item/glasswork/glass_base/flask_small_part1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_BLOW)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
if(do_after(user,5, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_small_part2
|
||||
name = "Metled glass"
|
||||
@@ -251,9 +271,10 @@
|
||||
/obj/item/glasswork/glass_base/flask_small_part2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
//////////////////////Large Bulb Flask//////////////
|
||||
//Two Steps //
|
||||
@@ -269,8 +290,9 @@
|
||||
/obj/item/glasswork/glass_base/flask_large/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,30, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_large_part1
|
||||
name = "Metled glass"
|
||||
@@ -281,9 +303,10 @@
|
||||
/obj/item/glasswork/glass_base/flask_large_part1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_BLOW)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
if(do_after(user,5, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_large_part2
|
||||
name = "Metled glass"
|
||||
@@ -294,6 +317,138 @@
|
||||
/obj/item/glasswork/glass_base/flask_large_part2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
//////////////////////Tea Plates////////////////////
|
||||
//Three Steps //
|
||||
//Sells for 1200 cr, takes 5 glass shets //
|
||||
//Usefull for selling and chemical things //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A set of glass sheets set aside for glass working, this one is ideal for a tea plate, how fancy! Needs to be heated with some tools."
|
||||
next_step = /obj/item/glasswork/glass_base/tea_plate1
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
if(do_after(user,30, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate1
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass, this one is ideal for a tea plate. Needs to be blown with some tools."
|
||||
icon_state = "glass_base_molding"
|
||||
next_step = /obj/item/glasswork/glass_base/tea_plate2
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_BLOW)
|
||||
if(do_after(user,5, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate2
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass on the end of a blowing rod. Needs to be cut off with some tools."
|
||||
icon_state = "blowing_rods_inuse"
|
||||
next_step = /obj/item/glasswork/glass_base/tea_plate3
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate3
|
||||
name = "Disk of glass"
|
||||
desc = "A disk of glass that can be cant be used for much. Needs to be polished with some silk."
|
||||
icon_state = "glass_base_half"
|
||||
next_step = /obj/item/tea_plate
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate3/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stack/sheet/silk))
|
||||
if(do_after(user,10, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
//////////////////////Tea Cup///////////////////////
|
||||
//Four Steps //
|
||||
//Sells for 1800 cr, takes 6 glass shets //
|
||||
//Usefull for selling and chemical things //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A set of glass sheets set aside for glass working, this one is ideal for a tea cup, how fancy! Needs to be heated with some tools."
|
||||
next_step = /obj/item/glasswork/glass_base/tea_cup1
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
if(do_after(user,30, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup1
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass, this one is ideal for a tea cup. Needs to be blown with some tools."
|
||||
icon_state = "glass_base_molding"
|
||||
next_step = /obj/item/glasswork/glass_base/tea_cup2
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_BLOW)
|
||||
if(do_after(user,5, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cupe2
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass on the end of a blowing rod. Needs to be cut off with some tools."
|
||||
icon_state = "blowing_rods_inuse"
|
||||
next_step = /obj/item/glasswork/glass_base/tea_cup3
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup3
|
||||
name = "Disk of glass"
|
||||
desc = "A bowl of glass that can be cant be used for much. Needs to be polished with some silk."
|
||||
icon_state = "glass_base_half"
|
||||
next_step = /obj/item/glasswork/glass_base/tea_cup4
|
||||
|
||||
/obj/item/glasswork/glass_base/cup3/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stack/sheet/silk))
|
||||
if(do_after(user,10, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup4
|
||||
name = "Disk of glass"
|
||||
desc = "A bowl of polished glass that can be cant be used for much. Needs some more glass to make a handle."
|
||||
icon_state = "glass_base_half"
|
||||
next_step = /obj/item/tea_cup
|
||||
|
||||
/obj/item/glasswork/glass_base/cup4/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stack/sheet/glass))
|
||||
if(do_after(user,10, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
@@ -0,0 +1,98 @@
|
||||
//This file is for crafting using a lens!
|
||||
|
||||
/obj/item/glasswork/glass_base/lens
|
||||
name = "Optical lens"
|
||||
desc = "Good for selling or crafting, by itself its useless"
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "glass_optics"
|
||||
|
||||
//Laser pointers - 2600
|
||||
/obj/item/glasswork/glass_base/laserpointer_shell
|
||||
name = "Laser pointer assembly"
|
||||
desc = "Good for selling or crafting, by itself its useless. Needs a power capactor."
|
||||
icon_state = "laser_case"
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
next_step = /obj/item/glasswork/glass_base/laserpointer_shell_1
|
||||
|
||||
/obj/item/glasswork/glass_base/laserpointer_shell/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stock_parts/capacitor))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/laserpointer_shell_1
|
||||
name = "Laser pointer assembly"
|
||||
desc = "Good for selling or crafting, by itself its useless. Needs a glass lens."
|
||||
icon_state = "laser_wire"
|
||||
icon_state = "laser_case"
|
||||
next_step = /obj/item/glasswork/glass_base/laserpointer_shell_2
|
||||
|
||||
/obj/item/glasswork/glass_base/laserpointer_shell_1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/glasswork/glass_base/lens))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/laserpointer_shell_2
|
||||
name = "Laser pointer assembly"
|
||||
desc = "Good for selling or crafting, by itself its useless. Needs to be screwed together."
|
||||
icon_state = "laser_wire"
|
||||
icon_state = "laser_case"
|
||||
next_step = /obj/item/laser_pointer/blue/handmade
|
||||
|
||||
/obj/item/glasswork/glass_base/laserpointer_shell_2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
if(do_after(user,260, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
//NERD SHIT - 5000
|
||||
|
||||
/obj/item/glasswork/glass_base/glasses_frame
|
||||
name = "Glasses Frame"
|
||||
desc = "Good for crafting a pare of glasses, by itself its useless. Just add a pare of lens."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "frames"
|
||||
next_step = /obj/item/glasswork/glass_base/glasses_frame_1
|
||||
|
||||
/obj/item/glasswork/glass_base/glasses_frame/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/glasswork/glass_base/lens))
|
||||
if(do_after(user,60, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glasses_frame_1
|
||||
name = "Glasses Frame"
|
||||
desc = "Good for crafting a pare of glasses, by itself its useless. Just add a the other lens."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "frames_1"
|
||||
next_step = /obj/item/glasswork/glass_base/glasses_frame_2
|
||||
|
||||
/obj/item/glasswork/glass_base/glasses_frame_1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/glasswork/glass_base/lens))
|
||||
if(do_after(user,60, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glasses_frame_2
|
||||
name = "Glasses Frame"
|
||||
desc = "Good for crafting a pare of glasses, by itself its useless. Just adjust the pices into the frame with a screwdriver."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "frames_2"
|
||||
next_step = /obj/item/glasswork/glasses
|
||||
|
||||
/obj/item/glasswork/glass_base/glasses_frame_2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
if(do_after(user,180, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glasses
|
||||
name = "Hand Made Glasses"
|
||||
desc = "Hande made glasses that have not been polished at all making them useless. Selling them could still be worth a bit of credits."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "frames_2"
|
||||
@@ -294,3 +294,12 @@
|
||||
/obj/item/bedsheet/cosmos = 1)
|
||||
time = 60
|
||||
category = CAT_CLOTHING
|
||||
|
||||
|
||||
/datum/crafting_recipe/garlic_necklace
|
||||
name = "Garlic Necklace"
|
||||
result = /obj/item/clothing/neck/garlic_necklace
|
||||
reqs = list(/obj/item/reagent_containers/food/snacks/grown/garlic = 15,
|
||||
/obj/item/stack/cable_coil = 10)
|
||||
time = 100 //Takes awhile to put all the garlics on the coil and knot it.
|
||||
category = CAT_CLOTHING
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
//This component applies a customizable drop_shadow filter to its wearer when they toggle combat mode on or off. This can stack.
|
||||
|
||||
/datum/component/wearertargeting/phantomthief
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
signals = list(COMSIG_LIVING_COMBAT_ENABLED)
|
||||
dupe_mode = COMPONENT_DUPE_ALLOWED
|
||||
signals = list(COMSIG_LIVING_COMBAT_ENABLED, COMSIG_LIVING_COMBAT_DISABLED)
|
||||
proctype = .proc/handlefilterstuff
|
||||
var/filter_x
|
||||
var/filter_y
|
||||
@@ -19,8 +19,8 @@
|
||||
filter_color = _color
|
||||
valid_slots = _valid_slots
|
||||
|
||||
/datum/component/wearertargeting/phantomthief/proc/handlefilterstuff(datum/source, mob/user, combatmodestate)
|
||||
if(!combatmodestate)
|
||||
/datum/component/wearertargeting/phantomthief/proc/handlefilterstuff(mob/living/user, was_forced = FALSE)
|
||||
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
user.remove_filter("phantomthief")
|
||||
else
|
||||
user.add_filter("phantomthief", 4, list(type = "drop_shadow", x = filter_x, y = filter_y, size = filter_size, color = filter_color))
|
||||
|
||||
@@ -25,7 +25,6 @@
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK_OBJ, .proc/rad_attack)
|
||||
else
|
||||
CRASH("Something that wasn't an atom was given /datum/component/radioactive")
|
||||
return
|
||||
|
||||
if(strength > RAD_MINIMUM_CONTAMINATION)
|
||||
SSradiation.warn(src)
|
||||
@@ -84,4 +83,4 @@
|
||||
#undef RAD_AMOUNT_LOW
|
||||
#undef RAD_AMOUNT_MEDIUM
|
||||
#undef RAD_AMOUNT_HIGH
|
||||
#undef RAD_AMOUNT_EXTREME
|
||||
#undef RAD_AMOUNT_EXTREME
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
_contents_limbo = null
|
||||
if(_user_limbo)
|
||||
for(var/i in _user_limbo)
|
||||
show_to(i)
|
||||
ui_show(i)
|
||||
_user_limbo = null
|
||||
|
||||
/datum/component/storage/concrete/_insert_physical_item(obj/item/I, override = FALSE)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
return
|
||||
. = COMPONENT_NO_ATTACK_HAND
|
||||
if(!check_locked(source, user, TRUE))
|
||||
show_to(user)
|
||||
ui_show(user)
|
||||
A.do_jiggle()
|
||||
if(rustle_sound)
|
||||
playsound(A, "rustle", 50, 1, -5)
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
allow_quick_gather = TRUE
|
||||
allow_quick_empty = TRUE
|
||||
click_gather = TRUE
|
||||
storage_flags = STORAGE_FLAGS_LEGACY_DEFAULT
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 100
|
||||
max_items = 100
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
//Stack-only storage.
|
||||
/datum/component/storage/concrete/stack
|
||||
display_numerical_stacking = TRUE
|
||||
storage_flags = STORAGE_FLAGS_LEGACY_DEFAULT
|
||||
var/max_combined_stack_amount = 300
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = WEIGHT_CLASS_NORMAL * 14
|
||||
|
||||
@@ -21,9 +21,16 @@
|
||||
|
||||
var/locked = FALSE //when locked nothing can see inside or use it.
|
||||
|
||||
var/max_w_class = WEIGHT_CLASS_SMALL //max size of objects that will fit.
|
||||
var/max_combined_w_class = 14 //max combined sizes of objects that will fit.
|
||||
var/max_items = 7 //max number of objects that will fit.
|
||||
/// Storage flags, including what kinds of limiters we use for how many items we can hold
|
||||
var/storage_flags = STORAGE_FLAGS_LEGACY_DEFAULT
|
||||
/// Max w_class we can hold. Applies to [STORAGE_LIMIT_COMBINED_W_CLASS] and [STORAGE_LIMIT_VOLUME]
|
||||
var/max_w_class = WEIGHT_CLASS_SMALL
|
||||
/// Max combined w_class. Applies to [STORAGE_LIMIT_COMBINED_W_CLASS]
|
||||
var/max_combined_w_class = WEIGHT_CLASS_SMALL * 7
|
||||
/// Max items we can hold. Applies to [STORAGE_LIMIT_MAX_ITEMS]
|
||||
var/max_items = 7
|
||||
/// Max volume we can hold. Applies to [STORAGE_LIMIT_VOLUME]. Auto scaled on New() if unset.
|
||||
var/max_volume
|
||||
|
||||
var/emp_shielded = FALSE
|
||||
|
||||
@@ -39,8 +46,17 @@
|
||||
|
||||
var/display_numerical_stacking = FALSE //stack things of the same type and show as a single object with a number.
|
||||
|
||||
var/obj/screen/storage/boxes //storage display object
|
||||
var/obj/screen/close/closer //close button object
|
||||
/// "legacy"/default view mode's storage "boxes"
|
||||
var/obj/screen/storage/boxes/ui_boxes
|
||||
/// New volumetric storage display mode's left side
|
||||
var/obj/screen/storage/left/ui_left
|
||||
/// New volumetric storage display mode's center 'blocks'
|
||||
var/obj/screen/storage/continuous/ui_continuous
|
||||
/// The close button, used in all modes. Frames right side in volumetric mode.
|
||||
var/obj/screen/storage/close/ui_close
|
||||
/// Associative list of list(item = screen object) for volumetric storage item screen blocks
|
||||
var/list/ui_item_blocks
|
||||
|
||||
var/current_maxscreensize
|
||||
|
||||
var/allow_big_nesting = FALSE //allow storage objects of the same or greater size.
|
||||
@@ -68,9 +84,6 @@
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
if(master)
|
||||
change_master(master)
|
||||
boxes = new(null, src)
|
||||
closer = new(null, src)
|
||||
orient2hud()
|
||||
|
||||
RegisterSignal(parent, COMSIG_CONTAINS_STORAGE, .proc/on_check)
|
||||
RegisterSignal(parent, COMSIG_IS_STORAGE_LOCKED, .proc/check_locked)
|
||||
@@ -111,8 +124,15 @@
|
||||
|
||||
/datum/component/storage/Destroy()
|
||||
close_all()
|
||||
QDEL_NULL(boxes)
|
||||
QDEL_NULL(closer)
|
||||
QDEL_NULL(ui_boxes)
|
||||
QDEL_NULL(ui_close)
|
||||
QDEL_NULL(ui_continuous)
|
||||
QDEL_NULL(ui_left)
|
||||
// DO NOT USE QDEL_LIST_ASSOC.
|
||||
if(ui_item_blocks)
|
||||
for(var/i in ui_item_blocks)
|
||||
qdel(ui_item_blocks[i]) //qdel the screen object not the item
|
||||
ui_item_blocks.Cut()
|
||||
LAZYCLEARLIST(is_using)
|
||||
return ..()
|
||||
|
||||
@@ -286,7 +306,7 @@
|
||||
if(!_target)
|
||||
_target = get_turf(parent)
|
||||
if(usr)
|
||||
hide_from(usr)
|
||||
ui_hide(usr)
|
||||
var/list/contents = contents()
|
||||
var/atom/real_location = real_location()
|
||||
for(var/obj/item/I in contents)
|
||||
@@ -300,106 +320,8 @@
|
||||
if(check_locked())
|
||||
close_all()
|
||||
|
||||
/datum/component/storage/proc/_process_numerical_display()
|
||||
. = list()
|
||||
for(var/obj/item/I in accessible_items())
|
||||
if(QDELETED(I))
|
||||
continue
|
||||
if(!.[I.type])
|
||||
.[I.type] = new /datum/numbered_display(I, 1)
|
||||
else
|
||||
var/datum/numbered_display/ND = .[I.type]
|
||||
ND.number++
|
||||
. = sortTim(., /proc/cmp_numbered_displays_name_asc, associative = TRUE)
|
||||
|
||||
//This proc determines the size of the inventory to be displayed. Please touch it only if you know what you're doing.
|
||||
/datum/component/storage/proc/orient2hud(mob/user, maxcolumns)
|
||||
var/list/accessible_contents = accessible_items()
|
||||
var/adjusted_contents = length(accessible_contents)
|
||||
|
||||
//Numbered contents display
|
||||
var/list/datum/numbered_display/numbered_contents
|
||||
if(display_numerical_stacking)
|
||||
numbered_contents = _process_numerical_display()
|
||||
adjusted_contents = numbered_contents.len
|
||||
|
||||
var/columns = CLAMP(max_items, 1, maxcolumns ? maxcolumns : screen_max_columns)
|
||||
var/rows = CLAMP(CEILING(adjusted_contents / columns, 1), 1, screen_max_rows)
|
||||
standard_orient_objs(rows, columns, numbered_contents)
|
||||
|
||||
//This proc draws out the inventory and places the items on it. It uses the standard position.
|
||||
/datum/component/storage/proc/standard_orient_objs(rows, cols, list/obj/item/numerical_display_contents)
|
||||
boxes.screen_loc = "[screen_start_x]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y] to [screen_start_x+cols-1]:[screen_pixel_x],[screen_start_y+rows-1]:[screen_pixel_y]"
|
||||
var/cx = screen_start_x
|
||||
var/cy = screen_start_y
|
||||
if(islist(numerical_display_contents))
|
||||
for(var/type in numerical_display_contents)
|
||||
var/datum/numbered_display/ND = numerical_display_contents[type]
|
||||
ND.sample_object.mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
ND.sample_object.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
|
||||
ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
|
||||
ND.sample_object.layer = ABOVE_HUD_LAYER
|
||||
ND.sample_object.plane = ABOVE_HUD_PLANE
|
||||
cx++
|
||||
if(cx - screen_start_x >= cols)
|
||||
cx = screen_start_x
|
||||
cy++
|
||||
if(cy - screen_start_y >= rows)
|
||||
break
|
||||
else
|
||||
for(var/obj/O in accessible_items())
|
||||
if(QDELETED(O))
|
||||
continue
|
||||
O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
|
||||
O.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
|
||||
O.maptext = ""
|
||||
O.layer = ABOVE_HUD_LAYER
|
||||
O.plane = ABOVE_HUD_PLANE
|
||||
cx++
|
||||
if(cx - screen_start_x >= cols)
|
||||
cx = screen_start_x
|
||||
cy++
|
||||
if(cy - screen_start_y >= rows)
|
||||
break
|
||||
closer.screen_loc = "[screen_start_x + cols]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y]"
|
||||
|
||||
/datum/component/storage/proc/show_to(mob/M, set_screen_size = TRUE)
|
||||
if(!M.client)
|
||||
return FALSE
|
||||
var/list/cview = getviewsize(M.client.view)
|
||||
var/maxallowedscreensize = cview[1]-8
|
||||
if(set_screen_size)
|
||||
current_maxscreensize = maxallowedscreensize
|
||||
else if(current_maxscreensize)
|
||||
maxallowedscreensize = current_maxscreensize
|
||||
if(M.active_storage != src && (M.stat == CONSCIOUS))
|
||||
for(var/obj/item/I in accessible_items())
|
||||
if(I.on_found(M))
|
||||
return FALSE
|
||||
if(M.active_storage)
|
||||
M.active_storage.hide_from(M)
|
||||
orient2hud(M, (isliving(M) ? maxallowedscreensize : 7))
|
||||
M.client.screen |= boxes
|
||||
M.client.screen |= closer
|
||||
M.client.screen |= accessible_items()
|
||||
M.active_storage = src
|
||||
LAZYOR(is_using, M)
|
||||
return TRUE
|
||||
|
||||
/datum/component/storage/proc/hide_from(mob/M)
|
||||
if(!M.client)
|
||||
return TRUE
|
||||
var/atom/real_location = real_location()
|
||||
M.client.screen -= boxes
|
||||
M.client.screen -= closer
|
||||
M.client.screen -= real_location.contents
|
||||
if(M.active_storage == src)
|
||||
M.active_storage = null
|
||||
LAZYREMOVE(is_using, M)
|
||||
return TRUE
|
||||
|
||||
/datum/component/storage/proc/close(mob/M)
|
||||
hide_from(M)
|
||||
ui_hide(M)
|
||||
|
||||
/datum/component/storage/proc/close_all()
|
||||
. = FALSE
|
||||
@@ -418,25 +340,6 @@
|
||||
var/datum/component/storage/concrete/master = master()
|
||||
master.emp_act(source, severity)
|
||||
|
||||
//This proc draws out the inventory and places the items on it. tx and ty are the upper left tile and mx, my are the bottm right.
|
||||
//The numbers are calculated from the bottom-left The bottom-left slot being 1,1.
|
||||
/datum/component/storage/proc/orient_objs(tx, ty, mx, my)
|
||||
var/atom/real_location = real_location()
|
||||
var/cx = tx
|
||||
var/cy = ty
|
||||
boxes.screen_loc = "[tx]:,[ty] to [mx],[my]"
|
||||
for(var/obj/O in real_location)
|
||||
if(QDELETED(O))
|
||||
continue
|
||||
O.screen_loc = "[cx],[cy]"
|
||||
O.layer = ABOVE_HUD_LAYER
|
||||
O.plane = ABOVE_HUD_PLANE
|
||||
cx++
|
||||
if(cx > mx)
|
||||
cx = tx
|
||||
cy--
|
||||
closer.screen_loc = "[mx+1],[my]"
|
||||
|
||||
//Resets something that is being removed from storage.
|
||||
/datum/component/storage/proc/_removal_reset(atom/movable/thing)
|
||||
if(!istype(thing))
|
||||
@@ -448,6 +351,9 @@
|
||||
|
||||
/datum/component/storage/proc/_remove_and_refresh(datum/source, atom/movable/thing)
|
||||
_removal_reset(thing)
|
||||
if(LAZYACCESS(ui_item_blocks, thing))
|
||||
qdel(ui_item_blocks[thing])
|
||||
ui_item_blocks -= thing
|
||||
refresh_mob_views()
|
||||
|
||||
//Call this proc to handle the removal of an item from the storage item. The item will be moved to the new_location target, if that is null it's being deleted
|
||||
@@ -462,7 +368,7 @@
|
||||
/datum/component/storage/proc/refresh_mob_views()
|
||||
var/list/seeing = can_see_contents()
|
||||
for(var/i in seeing)
|
||||
show_to(i)
|
||||
ui_show(i)
|
||||
return TRUE
|
||||
|
||||
/datum/component/storage/proc/can_see_contents()
|
||||
@@ -559,7 +465,7 @@
|
||||
A.add_fingerprint(M)
|
||||
if(!force && (check_locked(null, M) || !M.CanReach(parent, view_only = TRUE)))
|
||||
return FALSE
|
||||
show_to(M, !ghost)
|
||||
ui_show(M, !ghost)
|
||||
|
||||
/datum/component/storage/proc/mousedrop_receive(datum/source, atom/movable/O, mob/M)
|
||||
if(isitem(O))
|
||||
@@ -587,10 +493,6 @@
|
||||
if(M && !stop_messages)
|
||||
host.add_fingerprint(M)
|
||||
return FALSE
|
||||
if(real_location.contents.len >= max_items)
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[host] is full, make some space!</span>")
|
||||
return FALSE //Storage item is full
|
||||
if(length(can_hold))
|
||||
if(!is_type_in_typecache(I, can_hold))
|
||||
if(!stop_messages)
|
||||
@@ -600,17 +502,34 @@
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[host] cannot hold [I]!</span>")
|
||||
return FALSE
|
||||
if(I.w_class > max_w_class)
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[I] is too big for [host]!</span>")
|
||||
return FALSE
|
||||
var/sum_w_class = I.w_class
|
||||
for(var/obj/item/_I in real_location)
|
||||
sum_w_class += _I.w_class //Adds up the combined w_classes which will be in the storage item if the item is added to it.
|
||||
if(sum_w_class > max_combined_w_class)
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[I] won't fit in [host], make some space!</span>")
|
||||
return FALSE
|
||||
// STORAGE LIMITS
|
||||
if(storage_flags & STORAGE_LIMIT_MAX_ITEMS)
|
||||
if(real_location.contents.len >= max_items)
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[host] has too many things in it, make some space!</span>")
|
||||
return FALSE //Storage item is full
|
||||
if(storage_flags & STORAGE_LIMIT_MAX_W_CLASS)
|
||||
if(I.w_class > max_w_class)
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[I] is too long for [host]!</span>")
|
||||
return FALSE
|
||||
if(storage_flags & STORAGE_LIMIT_COMBINED_W_CLASS)
|
||||
var/sum_w_class = I.w_class
|
||||
for(var/obj/item/_I in real_location)
|
||||
sum_w_class += _I.w_class //Adds up the combined w_classes which will be in the storage item if the item is added to it.
|
||||
if(sum_w_class > max_combined_w_class)
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[I] won't fit in [host], make some space!</span>")
|
||||
return FALSE
|
||||
if(storage_flags & STORAGE_LIMIT_VOLUME)
|
||||
var/sum_volume = I.get_w_volume()
|
||||
for(var/obj/item/_I in real_location)
|
||||
sum_volume += _I.get_w_volume()
|
||||
if(sum_volume > get_max_volume())
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[I] is too spacious to fit in [host], make some space!</span>")
|
||||
return FALSE
|
||||
/////////////////
|
||||
if(isitem(host))
|
||||
var/obj/item/IP = host
|
||||
var/datum/component/storage/STR_I = I.GetComponent(/datum/component/storage)
|
||||
@@ -742,7 +661,7 @@
|
||||
if(A.loc == user)
|
||||
. = COMPONENT_NO_ATTACK_HAND
|
||||
if(!check_locked(source, user, TRUE))
|
||||
show_to(user)
|
||||
ui_show(user)
|
||||
A.do_jiggle()
|
||||
|
||||
/datum/component/storage/proc/signal_on_pickup(datum/source, mob/user)
|
||||
@@ -761,7 +680,7 @@
|
||||
return do_quick_empty(loctarget)
|
||||
|
||||
/datum/component/storage/proc/signal_hide_attempt(datum/source, mob/target)
|
||||
return hide_from(target)
|
||||
return ui_hide(target)
|
||||
|
||||
/datum/component/storage/proc/on_alt_click(datum/source, mob/user)
|
||||
if(!isliving(user) || !user.CanReach(parent))
|
||||
@@ -790,7 +709,7 @@
|
||||
user.visible_message("<span class='warning'>[user] draws [I] from [parent]!</span>", "<span class='notice'>You draw [I] from [parent].</span>")
|
||||
return TRUE
|
||||
|
||||
/datum/component/storage/proc/action_trigger(datum/signal_source, datum/action/source)
|
||||
/datum/component/storage/proc/action_trigger(datum/action/source, obj/target)
|
||||
gather_mode_switch(source.owner)
|
||||
return COMPONENT_ACTION_BLOCK_TRIGGER
|
||||
|
||||
@@ -803,3 +722,9 @@
|
||||
to_chat(user, "[parent] now picks up all items in a tile at once.")
|
||||
if(COLLECT_ONE)
|
||||
to_chat(user, "[parent] now picks up one item at a time.")
|
||||
|
||||
/**
|
||||
* Gets our max volume
|
||||
*/
|
||||
/datum/component/storage/proc/get_max_volume()
|
||||
return max_volume || AUTO_SCALE_STORAGE_VOLUME(max_w_class, max_combined_w_class)
|
||||
|
||||
@@ -0,0 +1,293 @@
|
||||
/**
|
||||
* Generates a list of numbered_display datums for the numerical display system.
|
||||
*/
|
||||
/datum/component/storage/proc/_process_numerical_display()
|
||||
. = list()
|
||||
for(var/obj/item/I in accessible_items())
|
||||
if(QDELETED(I))
|
||||
continue
|
||||
if(!.[I.type])
|
||||
.[I.type] = new /datum/numbered_display(I, 1)
|
||||
else
|
||||
var/datum/numbered_display/ND = .[I.type]
|
||||
ND.number++
|
||||
. = sortTim(., /proc/cmp_numbered_displays_name_asc, associative = TRUE)
|
||||
|
||||
/**
|
||||
* Orients all objects in legacy mode, and returns the objects to show to the user.
|
||||
*/
|
||||
/datum/component/storage/proc/orient2hud_legacy(mob/user, maxcolumns)
|
||||
. = list()
|
||||
var/list/accessible_contents = accessible_items()
|
||||
var/adjusted_contents = length(accessible_contents)
|
||||
|
||||
//Numbered contents display
|
||||
var/list/datum/numbered_display/numbered_contents
|
||||
if(display_numerical_stacking)
|
||||
numbered_contents = _process_numerical_display()
|
||||
adjusted_contents = numbered_contents.len
|
||||
|
||||
var/columns = CLAMP(max_items, 1, maxcolumns ? maxcolumns : screen_max_columns)
|
||||
var/rows = CLAMP(CEILING(adjusted_contents / columns, 1), 1, screen_max_rows)
|
||||
|
||||
// First, boxes.
|
||||
ui_boxes = get_ui_boxes()
|
||||
ui_boxes.screen_loc = "[screen_start_x]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y] to [screen_start_x+columns-1]:[screen_pixel_x],[screen_start_y+rows-1]:[screen_pixel_y]"
|
||||
. += ui_boxes
|
||||
// Then, closer.
|
||||
ui_close = get_ui_close()
|
||||
ui_close.screen_loc = "[screen_start_x + columns]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y]"
|
||||
. += ui_close
|
||||
// Then orient the actual items.
|
||||
var/cx = screen_start_x
|
||||
var/cy = screen_start_y
|
||||
if(islist(numbered_contents))
|
||||
for(var/type in numbered_contents)
|
||||
var/datum/numbered_display/ND = numbered_contents[type]
|
||||
ND.sample_object.mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
ND.sample_object.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
|
||||
ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
|
||||
ND.sample_object.layer = ABOVE_HUD_LAYER
|
||||
ND.sample_object.plane = ABOVE_HUD_PLANE
|
||||
. += ND.sample_object
|
||||
cx++
|
||||
if(cx - screen_start_x >= columns)
|
||||
cx = screen_start_x
|
||||
cy++
|
||||
if(cy - screen_start_y >= rows)
|
||||
break
|
||||
else
|
||||
for(var/obj/O in accessible_items())
|
||||
if(QDELETED(O))
|
||||
continue
|
||||
O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
|
||||
O.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
|
||||
O.maptext = ""
|
||||
O.layer = ABOVE_HUD_LAYER
|
||||
O.plane = ABOVE_HUD_PLANE
|
||||
. += O
|
||||
cx++
|
||||
if(cx - screen_start_x >= columns)
|
||||
cx = screen_start_x
|
||||
cy++
|
||||
if(cy - screen_start_y >= rows)
|
||||
break
|
||||
|
||||
/**
|
||||
* Orients all objects in .. volumetric mode. Does not support numerical display!
|
||||
*/
|
||||
/datum/component/storage/proc/orient2hud_volumetric(mob/user, maxcolumns)
|
||||
. = list()
|
||||
|
||||
// Generate ui_item_blocks for missing ones and render+orient.
|
||||
var/list/atom/contents = accessible_items()
|
||||
// our volume
|
||||
var/our_volume = get_max_volume()
|
||||
var/horizontal_pixels = (maxcolumns * world.icon_size) - (VOLUMETRIC_STORAGE_EDGE_PADDING * 2)
|
||||
var/max_horizontal_pixels = horizontal_pixels * screen_max_rows
|
||||
// sigh loopmania time
|
||||
var/used = 0
|
||||
// define outside for performance
|
||||
var/volume
|
||||
var/list/volume_by_item = list()
|
||||
var/list/percentage_by_item = list()
|
||||
for(var/obj/item/I in contents)
|
||||
volume = I.get_w_volume()
|
||||
used += volume
|
||||
volume_by_item[I] = volume
|
||||
percentage_by_item[I] = volume / get_max_volume()
|
||||
var/padding_pixels = ((length(percentage_by_item) - 1) * VOLUMETRIC_STORAGE_ITEM_PADDING) + VOLUMETRIC_STORAGE_EDGE_PADDING * 2
|
||||
var/min_pixels = (MINIMUM_PIXELS_PER_ITEM * length(percentage_by_item)) + padding_pixels
|
||||
// do the check for fallback for when someone has too much gamer gear
|
||||
if((min_pixels) > (max_horizontal_pixels + 4)) // 4 pixel grace zone
|
||||
to_chat(user, "<span class='warning'>[parent] was showed to you in legacy mode due to your items overrunning the three row limit! Consider not carrying too much or bugging a maintainer to raise this limit!</span>")
|
||||
return orient2hud_legacy(user, maxcolumns)
|
||||
// after this point we are sure we can somehow fit all items into our max number of rows.
|
||||
|
||||
// determine rows
|
||||
var/rows = CLAMP(CEILING(min_pixels / horizontal_pixels, 1), 1, screen_max_rows)
|
||||
|
||||
var/overrun = FALSE
|
||||
if(used > our_volume)
|
||||
// congratulations we are now in overrun mode. everything will be crammed to minimum storage pixels.
|
||||
to_chat(user, "<span class='warning'>[parent] rendered in overrun mode due to more items inside than the maximum volume supports.</span>")
|
||||
overrun = TRUE
|
||||
|
||||
// how much we are using
|
||||
var/using_horizontal_pixels = horizontal_pixels * rows
|
||||
|
||||
// item padding
|
||||
using_horizontal_pixels -= padding_pixels
|
||||
|
||||
// define outside for marginal performance boost
|
||||
var/obj/item/I
|
||||
// start at this pixel from screen_start_x.
|
||||
var/current_pixel = VOLUMETRIC_STORAGE_EDGE_PADDING
|
||||
var/row = 1
|
||||
|
||||
LAZYINITLIST(ui_item_blocks)
|
||||
|
||||
for(var/i in percentage_by_item)
|
||||
I = i
|
||||
var/percent = percentage_by_item[I]
|
||||
if(!ui_item_blocks[I])
|
||||
ui_item_blocks[I] = new /obj/screen/storage/volumetric_box/center(null, src, I)
|
||||
var/obj/screen/storage/volumetric_box/center/B = ui_item_blocks[I]
|
||||
var/pixels_to_use = overrun? MINIMUM_PIXELS_PER_ITEM : max(using_horizontal_pixels * percent, MINIMUM_PIXELS_PER_ITEM)
|
||||
var/addrow = FALSE
|
||||
if(CEILING(pixels_to_use, 1) >= FLOOR(horizontal_pixels - current_pixel - VOLUMETRIC_STORAGE_EDGE_PADDING, 1))
|
||||
pixels_to_use = horizontal_pixels - current_pixel - VOLUMETRIC_STORAGE_EDGE_PADDING
|
||||
addrow = TRUE
|
||||
|
||||
// now that we have pixels_to_use, place our thing and add it to the returned list.
|
||||
|
||||
B.screen_loc = I.screen_loc = "[screen_start_x]:[round(current_pixel + (pixels_to_use * 0.5) + VOLUMETRIC_STORAGE_ITEM_PADDING, 1)],[screen_start_y+row-1]:[screen_pixel_y]"
|
||||
// add the used pixels to pixel after we place the object
|
||||
current_pixel += pixels_to_use + VOLUMETRIC_STORAGE_ITEM_PADDING
|
||||
|
||||
// set various things
|
||||
B.set_pixel_size(pixels_to_use)
|
||||
B.layer = VOLUMETRIC_STORAGE_BOX_LAYER
|
||||
B.plane = VOLUMETRIC_STORAGE_BOX_PLANE
|
||||
B.name = I.name
|
||||
|
||||
I.mouse_opacity = MOUSE_OPACITY_ICON
|
||||
I.maptext = ""
|
||||
I.layer = VOLUMETRIC_STORAGE_ITEM_LAYER
|
||||
I.plane = VOLUMETRIC_STORAGE_ITEM_PLANE
|
||||
|
||||
// finally add our things.
|
||||
. += B.on_screen_objects()
|
||||
. += I
|
||||
|
||||
// go up a row if needed
|
||||
if(addrow)
|
||||
row++
|
||||
current_pixel = VOLUMETRIC_STORAGE_EDGE_PADDING
|
||||
|
||||
// Then, continuous section.
|
||||
ui_continuous = get_ui_continuous()
|
||||
ui_continuous.screen_loc = "[screen_start_x]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y] to [screen_start_x+maxcolumns-1]:[screen_pixel_x],[screen_start_y+rows-1]:[screen_pixel_y]"
|
||||
. += ui_continuous
|
||||
// Then, left.
|
||||
ui_left = get_ui_left()
|
||||
ui_left.screen_loc = "[screen_start_x]:[screen_pixel_x - 2],[screen_start_y]:[screen_pixel_y] to [screen_start_x]:[screen_pixel_x - 2],[screen_start_y+rows-1]:[screen_pixel_y]"
|
||||
. += ui_left
|
||||
// Then, closer, which is also our right element.
|
||||
ui_close = get_ui_close()
|
||||
ui_close.screen_loc = "[screen_start_x + maxcolumns]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y] to [screen_start_x + maxcolumns]:[screen_pixel_x],[screen_start_y + row - 1]:[screen_pixel_y]"
|
||||
. += ui_close
|
||||
|
||||
/**
|
||||
* Shows our UI to a mob.
|
||||
*/
|
||||
/datum/component/storage/proc/ui_show(mob/M, set_screen_size = TRUE)
|
||||
if(!M.client)
|
||||
return FALSE
|
||||
var/list/cview = getviewsize(M.client.view)
|
||||
// in tiles
|
||||
var/maxallowedscreensize = cview[1]-8
|
||||
if(set_screen_size)
|
||||
current_maxscreensize = maxallowedscreensize
|
||||
else if(current_maxscreensize)
|
||||
maxallowedscreensize = current_maxscreensize
|
||||
// we got screen size, register signal
|
||||
RegisterSignal(M, COMSIG_MOB_CLIENT_LOGOUT, .proc/on_logout, override = TRUE)
|
||||
if(M.active_storage != src)
|
||||
if(M.active_storage)
|
||||
M.active_storage.ui_hide(M)
|
||||
M.active_storage = src
|
||||
LAZYOR(is_using, M)
|
||||
if(volumetric_ui())
|
||||
//new volumetric ui bay-style
|
||||
M.client.screen |= orient2hud_volumetric(M, maxallowedscreensize)
|
||||
else
|
||||
//old ui
|
||||
M.client.screen |= orient2hud_legacy(M, maxallowedscreensize)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* VV hooked to ensure no lingering screen objects.
|
||||
*/
|
||||
/datum/component/storage/vv_edit_var(var_name, var_value)
|
||||
var/list/old
|
||||
if(var_name == NAMEOF(src, storage_flags))
|
||||
old = is_using.Copy()
|
||||
for(var/i in is_using)
|
||||
ui_hide(i)
|
||||
. = ..()
|
||||
if(old)
|
||||
for(var/i in old)
|
||||
ui_show(i)
|
||||
|
||||
/**
|
||||
* Proc triggered by signal to ensure logging out clients don't linger.
|
||||
*/
|
||||
/datum/component/storage/proc/on_logout(datum/source, client/C)
|
||||
ui_hide(source)
|
||||
|
||||
/**
|
||||
* Hides our UI from a mob
|
||||
*/
|
||||
/datum/component/storage/proc/ui_hide(mob/M)
|
||||
if(!M.client)
|
||||
return TRUE
|
||||
UnregisterSignal(M, COMSIG_MOB_CLIENT_LOGOUT)
|
||||
M.client.screen -= list(ui_boxes, ui_close, ui_left, ui_continuous) + get_ui_item_objects_hide()
|
||||
if(M.active_storage == src)
|
||||
M.active_storage = null
|
||||
LAZYREMOVE(is_using, M)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Returns TRUE if we are using volumetric UI instead of box UI
|
||||
*/
|
||||
/datum/component/storage/proc/volumetric_ui()
|
||||
var/atom/real_location = real_location()
|
||||
return (storage_flags & STORAGE_LIMIT_VOLUME) && (length(real_location.contents) <= MAXIMUM_VOLUMETRIC_ITEMS) && !display_numerical_stacking
|
||||
|
||||
/**
|
||||
* Gets the ui item objects to ui_hide.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_item_objects_hide()
|
||||
if(!volumetric_ui())
|
||||
var/atom/real_location = real_location()
|
||||
return real_location.contents
|
||||
else
|
||||
. = list()
|
||||
for(var/i in ui_item_blocks)
|
||||
// get both the box and the item
|
||||
. += ui_item_blocks[i]
|
||||
. += i
|
||||
|
||||
/**
|
||||
* Gets our ui_boxes, making it if it doesn't exist.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_boxes()
|
||||
if(!ui_boxes)
|
||||
ui_boxes = new(null, src)
|
||||
return ui_boxes
|
||||
|
||||
/**
|
||||
* Gets our ui_left, making it if it doesn't exist.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_left()
|
||||
if(!ui_left)
|
||||
ui_left = new(null, src)
|
||||
return ui_left
|
||||
|
||||
/**
|
||||
* Gets our ui_close, making it if it doesn't exist.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_close()
|
||||
if(!ui_close)
|
||||
ui_close = new(null, src)
|
||||
return ui_close
|
||||
|
||||
/**
|
||||
* Gets our ui_continuous, making it if it doesn't exist.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_continuous()
|
||||
if(!ui_continuous)
|
||||
ui_continuous = new(null, src)
|
||||
return ui_continuous
|
||||
@@ -176,7 +176,7 @@
|
||||
/**
|
||||
*The following procs simply acts as hooks for quit(), since components do not use callbacks anymore
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
|
||||
/datum/component/virtual_reality/proc/action_trigger(datum/action/source, obj/target)
|
||||
quit()
|
||||
return COMPONENT_ACTION_BLOCK_TRIGGER
|
||||
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
var/datum/component/wet_floor/WF = newcomp //Lets make an assumption
|
||||
if(WF.gc()) //See if it's even valid, still. Also does LAZYLEN and stuff for us.
|
||||
CRASH("Wet floor component tried to inherit another, but the other was able to garbage collect while being inherited! What a waste of time!")
|
||||
return
|
||||
for(var/i in WF.time_left_list)
|
||||
add_wet(text2num(i), WF.time_left_list[i])
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
dashing_item = dasher
|
||||
holder = user
|
||||
|
||||
/datum/action/innate/dash/IsAvailable()
|
||||
/datum/action/innate/dash/IsAvailable(silent = FALSE)
|
||||
if(current_charges > 0)
|
||||
return TRUE
|
||||
else
|
||||
|
||||
@@ -175,11 +175,9 @@
|
||||
if(!islist(jsonlist))
|
||||
if(!istext(jsonlist))
|
||||
CRASH("Invalid JSON")
|
||||
return
|
||||
jsonlist = json_decode(jsonlist)
|
||||
if(!islist(jsonlist))
|
||||
CRASH("Invalid JSON")
|
||||
return
|
||||
if(!jsonlist["DATUM_TYPE"])
|
||||
return
|
||||
if(!ispath(jsonlist["DATUM_TYPE"]))
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
disease_flags = CAN_CARRY|CAN_RESIST|CURABLE
|
||||
permeability_mod = 0.75
|
||||
desc = "Some speculate that this virus is the cause of the Space Wizard Federation's existence. Subjects affected show the signs of mental retardation, yelling obscure sentences or total gibberish. On late stages subjects sometime express the feelings of inner power, and, cite, 'the ability to control the forces of cosmos themselves!' A gulp of strong, manly spirits usually reverts them to normal, humanlike, condition."
|
||||
desc = "Some speculate that this virus is the cause of the Space Wizard Federation's existence. Subjects affected show the signs of mental hysteria, yelling obscure sentences or total gibberish. On late stages subjects sometime express the feelings of inner power, and, cite, 'the ability to control the forces of cosmos themselves!' A gulp of strong, manly spirits usually reverts them to normal, humanlike, condition."
|
||||
severity = DISEASE_SEVERITY_HARMFUL
|
||||
required_organs = list(/obj/item/bodypart/head)
|
||||
|
||||
|
||||
@@ -41,6 +41,7 @@
|
||||
/datum/dna/proc/transfer_identity(mob/living/carbon/destination, transfer_SE = 0)
|
||||
if(!istype(destination))
|
||||
return
|
||||
var/old_size = destination.dna.features["body_size"]
|
||||
destination.dna.unique_enzymes = unique_enzymes
|
||||
destination.dna.uni_identity = uni_identity
|
||||
destination.dna.blood_type = blood_type
|
||||
@@ -56,6 +57,8 @@
|
||||
if(transfer_SE)
|
||||
destination.dna.mutation_index = mutation_index
|
||||
|
||||
destination.dna.update_body_size(old_size)
|
||||
|
||||
SEND_SIGNAL(destination, COMSIG_CARBON_IDENTITY_TRANSFERRED_TO, src, transfer_SE)
|
||||
|
||||
/datum/dna/proc/copy_dna(datum/dna/new_dna)
|
||||
@@ -368,7 +371,9 @@
|
||||
/mob/living/carbon/human/proc/hardset_dna(ui, list/mutation_index, newreal_name, newblood_type, datum/species/mrace, newfeatures)
|
||||
|
||||
if(newfeatures)
|
||||
var/old_size = dna.features["body_size"]
|
||||
dna.features = newfeatures
|
||||
dna.update_body_size(old_size)
|
||||
|
||||
if(mrace)
|
||||
var/datum/species/newrace = new mrace.type
|
||||
@@ -644,3 +649,15 @@
|
||||
gib()
|
||||
else
|
||||
set_species(/datum/species/dullahan)
|
||||
|
||||
/datum/dna/proc/update_body_size(old_size)
|
||||
if(!holder || features["body_size"] == old_size)
|
||||
return
|
||||
holder.resize = features["body_size"] / old_size
|
||||
holder.update_transform()
|
||||
var/danger = CONFIG_GET(number/threshold_body_size_slowdown)
|
||||
if(features["body_size"] < danger)
|
||||
var/slowdown = 1 + round(danger/features["body_size"], 0.1) * CONFIG_GET(number/body_size_slowdown_multiplier)
|
||||
holder.add_movespeed_modifier(MOVESPEED_ID_SMALL_STRIDE, TRUE, 100, NONE, TRUE, slowdown, ALL, FLOATING|CRAWLING)
|
||||
else if(old_size < danger)
|
||||
holder.remove_movespeed_modifier(MOVESPEED_ID_SMALL_STRIDE)
|
||||
|
||||
@@ -1,67 +1,48 @@
|
||||
GLOBAL_LIST_EMPTY(ghost_eligible_mobs)
|
||||
|
||||
GLOBAL_LIST_EMPTY(client_ghost_timeouts)
|
||||
|
||||
/datum/element/ghost_role_eligibility
|
||||
element_flags = ELEMENT_DETACH | ELEMENT_BESPOKE
|
||||
id_arg_index = 3
|
||||
var/list/timeouts = list()
|
||||
var/list/mob/eligible_mobs = list()
|
||||
id_arg_index = 2
|
||||
var/penalizing = FALSE
|
||||
var/free_ghost = FALSE
|
||||
|
||||
/datum/element/ghost_role_eligibility/Attach(datum/target,penalize = FALSE,free_ghosting = FALSE, penalize_on_ghost = FALSE)
|
||||
/datum/element/ghost_role_eligibility/Attach(datum/target,free_ghosting = FALSE, penalize_on_ghost = FALSE)
|
||||
. = ..()
|
||||
if(!ismob(target))
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
penalizing = penalize_on_ghost
|
||||
free_ghost = free_ghosting
|
||||
var/mob/M = target
|
||||
if(!(M in eligible_mobs))
|
||||
eligible_mobs += M
|
||||
if(!(M in GLOB.ghost_eligible_mobs))
|
||||
GLOB.ghost_eligible_mobs += M
|
||||
RegisterSignal(M, COMSIG_MOB_GHOSTIZE, .proc/get_ghost_flags)
|
||||
if(penalize) //penalizing them from making a ghost role / midround antag comeback right away.
|
||||
var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
|
||||
var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
|
||||
if(world.time < roundstart_quit_limit) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
|
||||
penalty += roundstart_quit_limit - world.time
|
||||
if(penalty)
|
||||
penalty += world.realtime
|
||||
if(SSautotransfer.can_fire && SSautotransfer.maxvotes)
|
||||
var/maximumRoundEnd = SSautotransfer.starttime + SSautotransfer.voteinterval * SSautotransfer.maxvotes
|
||||
if(penalty - SSshuttle.realtimeofstart > maximumRoundEnd + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
|
||||
penalty = CANT_REENTER_ROUND
|
||||
if(!(M.ckey in timeouts))
|
||||
timeouts += M.ckey
|
||||
timeouts[M.ckey] = 0
|
||||
else if(timeouts[M.ckey] == CANT_REENTER_ROUND)
|
||||
return
|
||||
timeouts[M.ckey] = max(timeouts[M.ckey],penalty)
|
||||
|
||||
/datum/element/ghost_role_eligibility/Detach(mob/M)
|
||||
. = ..()
|
||||
if(M in eligible_mobs)
|
||||
eligible_mobs -= M
|
||||
if(M in GLOB.ghost_eligible_mobs)
|
||||
GLOB.ghost_eligible_mobs -= M
|
||||
UnregisterSignal(M, COMSIG_MOB_GHOSTIZE)
|
||||
|
||||
/datum/element/ghost_role_eligibility/proc/get_all_ghost_role_eligible(silent = FALSE)
|
||||
/proc/get_all_ghost_role_eligible(silent = FALSE)
|
||||
var/list/candidates = list()
|
||||
for(var/m in eligible_mobs)
|
||||
for(var/m in GLOB.ghost_eligible_mobs)
|
||||
var/mob/M = m
|
||||
if(M.can_reenter_round(TRUE))
|
||||
candidates += M
|
||||
return candidates
|
||||
|
||||
/mob/proc/can_reenter_round(silent = FALSE)
|
||||
var/datum/element/ghost_role_eligibility/eli = SSdcs.GetElement(list(/datum/element/ghost_role_eligibility))
|
||||
return eli.can_reenter_round(src,silent)
|
||||
|
||||
/datum/element/ghost_role_eligibility/proc/can_reenter_round(var/mob/M,silent = FALSE)
|
||||
if(!(M in eligible_mobs))
|
||||
if(!(src in GLOB.ghost_eligible_mobs))
|
||||
return FALSE
|
||||
if(!(M.ckey in timeouts))
|
||||
if(!(ckey in GLOB.client_ghost_timeouts))
|
||||
return TRUE
|
||||
var/timeout = timeouts[M.ckey]
|
||||
var/timeout = GLOB.client_ghost_timeouts[ckey]
|
||||
if(timeout != CANT_REENTER_ROUND && timeout <= world.realtime)
|
||||
return TRUE
|
||||
if(!silent && M.client)
|
||||
to_chat(M, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
|
||||
if(!silent && client)
|
||||
to_chat(src, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
|
||||
return FALSE
|
||||
|
||||
/datum/element/ghost_role_eligibility/proc/get_ghost_flags()
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
name = "bugged mob"
|
||||
desc = "Yell at coderbrush."
|
||||
icon = null
|
||||
alternate_worn_icon = 'icons/mob/animals_held.dmi'
|
||||
mob_overlay_icon = 'icons/mob/animals_held.dmi'
|
||||
righthand_file = 'icons/mob/animals_held_rh.dmi'
|
||||
lefthand_file = 'icons/mob/animals_held_lh.dmi'
|
||||
icon_state = ""
|
||||
@@ -86,7 +86,7 @@
|
||||
assimilate(target)
|
||||
|
||||
if(alt_worn)
|
||||
alternate_worn_icon = alt_worn
|
||||
mob_overlay_icon = alt_worn
|
||||
if(worn_state)
|
||||
item_state = worn_state
|
||||
icon_state = worn_state
|
||||
|
||||
@@ -0,0 +1,187 @@
|
||||
#define POLYCHROMIC_ALTCLICK (1<<0)
|
||||
#define POLYCHROMIC_ACTION (1<<1)
|
||||
#define POLYCHROMIC_NO_HELD (1<<2)
|
||||
#define POLYCHROMIC_NO_WORN (1<<3)
|
||||
|
||||
/datum/element/polychromic
|
||||
element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
|
||||
id_arg_index = 3
|
||||
var/overlays_states //A list or a number of states. In the latter case, the atom icon_state/item_state will be used followed by a number.
|
||||
var/list/colors_by_atom = list() //list of color strings or mutable appearances, depending on the above variable.
|
||||
var/icon_file
|
||||
var/worn_file //used in place of items' held or mob overlay icons if present.
|
||||
var/list/overlays_names //wrap numbers into text strings please.
|
||||
var/list/actions_by_atom = list()
|
||||
var/poly_flags
|
||||
var/static/list/suits_with_helmet_typecache = typecacheof(list(/obj/item/clothing/suit/hooded, /obj/item/clothing/suit/space/hardsuit))
|
||||
var/list/helmet_by_suit = list() //because poly winter coats exist.
|
||||
var/list/suit_by_helmet = list() //Idem.
|
||||
|
||||
/datum/element/polychromic/Attach(datum/target, list/colors, states, _flags = POLYCHROMIC_ACTION|POLYCHROMIC_NO_HELD, _icon, _worn, list/names = list("Primary", "Secondary", "Tertiary", "Quaternary", "Quinary", "Senary"))
|
||||
. = ..()
|
||||
var/make_appearances = islist(states)
|
||||
var/states_len = make_appearances ? length(states) : states
|
||||
var/names_len = length(names)
|
||||
if(!states_len || !names_len || colors_by_atom[target] || !isatom(target))
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
var/atom/A = target
|
||||
|
||||
overlays_states = states
|
||||
icon_file = _icon
|
||||
worn_file = _worn
|
||||
poly_flags = _flags
|
||||
|
||||
var/mut_icon = icon_file || A.icon
|
||||
var/list/L = list()
|
||||
for(var/I in 1 to states_len)
|
||||
var/col = LAZYACCESS(colors, I) || "#FFFFFF"
|
||||
L += make_appearances ? mutable_appearance(mut_icon, overlays_states[I], color = col) : col
|
||||
colors_by_atom[A] = L
|
||||
|
||||
RegisterSignal(A, COMSIG_ATOM_UPDATE_OVERLAYS, .proc/apply_overlays)
|
||||
|
||||
if(_flags & POLYCHROMIC_ALTCLICK)
|
||||
RegisterSignal(A, COMSIG_PARENT_EXAMINE, .proc/on_examine)
|
||||
RegisterSignal(A, COMSIG_CLICK_ALT, .proc/set_color)
|
||||
|
||||
if(!overlays_names && names) //generate
|
||||
overlays_names = names
|
||||
var/diff = states_len - names_len
|
||||
if(diff > 0)
|
||||
for(var/i in 1 to diff)
|
||||
overlays_names += "[names_len + i]°"
|
||||
else if(diff < 0)
|
||||
overlays_names.len += diff
|
||||
|
||||
if(isitem(A))
|
||||
if(_flags & POLYCHROMIC_ACTION)
|
||||
RegisterSignal(A, COMSIG_ITEM_EQUIPPED, .proc/grant_user_action)
|
||||
RegisterSignal(A, COMSIG_ITEM_DROPPED, .proc/remove_user_action)
|
||||
if(!(_flags & POLYCHROMIC_NO_WORN) || !(_flags & POLYCHROMIC_NO_HELD))
|
||||
A.AddElement(/datum/element/update_icon_updates_onmob)
|
||||
RegisterSignal(A, COMSIG_ITEM_WORN_OVERLAYS, .proc/apply_worn_overlays)
|
||||
if(suits_with_helmet_typecache[A.type])
|
||||
RegisterSignal(A, COMSIG_SUIT_MADE_HELMET, .proc/register_helmet)
|
||||
else if(_flags & POLYCHROMIC_ACTION && ismob(A)) //in the event mob update icon procs are ever standarized.
|
||||
var/datum/action/polychromic/P = new(A)
|
||||
RegisterSignal(P, COMSIG_ACTION_TRIGGER, .proc/activate_action)
|
||||
actions_by_atom[A] = P
|
||||
P.Grant(A)
|
||||
|
||||
A.update_icon() //apply the overlays.
|
||||
|
||||
/datum/element/polychromic/Detach(atom/A)
|
||||
. = ..()
|
||||
colors_by_atom -= A
|
||||
var/datum/action/polychromic/P = actions_by_atom[A]
|
||||
if(P)
|
||||
actions_by_atom -= A
|
||||
qdel(P)
|
||||
UnregisterSignal(A, list(COMSIG_PARENT_EXAMINE, COMSIG_CLICK_ALT, COMSIG_ATOM_UPDATE_OVERLAYS, COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED, COMSIG_ITEM_WORN_OVERLAYS, COMSIG_SUIT_MADE_HELMET))
|
||||
if(isitem(A))
|
||||
var/obj/item/clothing/head/H = helmet_by_suit[A]
|
||||
if(H)
|
||||
UnregisterSignal(H, list(COMSIG_ATOM_UPDATE_OVERLAYS, COMSIG_ITEM_WORN_OVERLAYS, COMSIG_PARENT_QDELETING))
|
||||
helmet_by_suit -= A
|
||||
suit_by_helmet -= H
|
||||
colors_by_atom -= H
|
||||
if(!QDELETED(H))
|
||||
H.update_icon() //removing the overlays
|
||||
if(!(poly_flags & POLYCHROMIC_NO_WORN) || !(poly_flags & POLYCHROMIC_NO_HELD))
|
||||
A.RemoveElement(/datum/element/update_icon_updates_onmob)
|
||||
if(!QDELETED(A) && ismob(A.loc))
|
||||
var/mob/M = A.loc
|
||||
if(!(poly_flags & POLYCHROMIC_NO_HELD) && M.is_holding(A))
|
||||
M.update_inv_hands()
|
||||
else if(!(poly_flags & POLYCHROMIC_NO_WORN))
|
||||
M.regenerate_icons()
|
||||
if(!QDELETED(A))
|
||||
A.update_icon() //removing the overlays
|
||||
|
||||
/datum/element/polychromic/proc/apply_overlays(atom/source, list/overlays)
|
||||
var/list/L = colors_by_atom[source]
|
||||
var/f_icon = icon_file || source.icon
|
||||
if(isnum(overlays_states))
|
||||
for(var/i in 1 to overlays_states)
|
||||
overlays += mutable_appearance(f_icon, "[source.icon_state]-[i]", color = L[i])
|
||||
else
|
||||
overlays += colors_by_atom[source]
|
||||
|
||||
/datum/element/polychromic/proc/apply_worn_overlays(obj/item/source, isinhands, icon, used_state, style_flags, list/overlays)
|
||||
if(poly_flags & (isinhands ? POLYCHROMIC_NO_HELD : POLYCHROMIC_NO_WORN))
|
||||
return
|
||||
var/f_icon = worn_file || icon
|
||||
var/list/L = colors_by_atom[source]
|
||||
|
||||
if(isnum(overlays_states))
|
||||
for(var/i in 1 to overlays_states)
|
||||
overlays += mutable_appearance(f_icon, "[used_state]-[i]", color = L[i])
|
||||
else
|
||||
for(var/i in 1 to length(overlays_states))
|
||||
var/mutable_appearance/M = L[i]
|
||||
overlays += mutable_appearance(f_icon, overlays_states[i], color = M.color)
|
||||
|
||||
/datum/element/polychromic/proc/set_color(atom/source, mob/user)
|
||||
var/choice = input(user,"Polychromic options", "Recolor [source]") as null|anything in overlays_names
|
||||
if(!choice || QDELETED(source) || !user.canUseTopic(source, BE_CLOSE, NO_DEXTERY))
|
||||
return
|
||||
var/index = overlays_names.Find(choice)
|
||||
var/list/L = colors_by_atom[source]
|
||||
if(!L) // Ummmmmh.
|
||||
return
|
||||
var/mutable_appearance/M = L[index]
|
||||
var/old_color = istype(M) ? M.color : M
|
||||
var/ncolor = input(user, "Polychromic options", "Choose [choice] Color", old_color) as color|null
|
||||
if(!ncolor || QDELETED(source) || !colors_by_atom[source] || !user.canUseTopic(source, BE_CLOSE, NO_DEXTERY))
|
||||
return
|
||||
ncolor = sanitize_hexcolor(ncolor, 6, TRUE, old_color)
|
||||
if(istype(M))
|
||||
M.color = ncolor
|
||||
else
|
||||
L[index] = ncolor
|
||||
|
||||
source.update_icon()
|
||||
return TRUE
|
||||
|
||||
/datum/element/polychromic/proc/grant_user_action(atom/source, mob/user, slot)
|
||||
if(slot == SLOT_IN_BACKPACK || slot == SLOT_LEGCUFFED || slot == SLOT_HANDCUFFED || slot == SLOT_GENERC_DEXTROUS_STORAGE)
|
||||
return
|
||||
var/datum/action/polychromic/P = actions_by_atom[source]
|
||||
if(!P)
|
||||
P = new (source)
|
||||
P.name = "Modify [source]'\s Colors"
|
||||
actions_by_atom[source] = P
|
||||
P.check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_CONSCIOUS
|
||||
RegisterSignal(P, COMSIG_ACTION_TRIGGER, .proc/activate_action)
|
||||
P.Grant(user)
|
||||
|
||||
/datum/element/polychromic/proc/remove_user_action(atom/source, mob/user)
|
||||
var/datum/action/polychromic/P = actions_by_atom[source]
|
||||
P?.Remove(user)
|
||||
|
||||
/datum/element/polychromic/proc/activate_action(datum/action/source, atom/target)
|
||||
set_color(target, source.owner)
|
||||
|
||||
/datum/element/polychromic/proc/on_examine(atom/source, mob/user, list/examine_list)
|
||||
examine_list += "<span class='notice'>Alt-click to recolor it.</span>"
|
||||
|
||||
/datum/element/polychromic/proc/register_helmet(atom/source, obj/item/clothing/head/H)
|
||||
suit_by_helmet[H] = source
|
||||
helmet_by_suit[source] = H
|
||||
colors_by_atom[H] = colors_by_atom[source]
|
||||
RegisterSignal(H, COMSIG_ATOM_UPDATE_OVERLAYS, .proc/apply_overlays)
|
||||
RegisterSignal(H, COMSIG_ITEM_WORN_OVERLAYS, .proc/apply_worn_overlays)
|
||||
RegisterSignal(H, COMSIG_PARENT_QDELETING, .proc/unregister_helmet)
|
||||
|
||||
/datum/element/polychromic/proc/unregister_helmet(atom/source)
|
||||
var/obj/item/clothing/suit/S = suit_by_helmet[source]
|
||||
suit_by_helmet -= source
|
||||
helmet_by_suit -= S
|
||||
colors_by_atom -= source
|
||||
|
||||
/datum/action/polychromic
|
||||
name = "Modify Polychromic Colors"
|
||||
background_icon_state = "bg_polychromic"
|
||||
use_target_appearance = TRUE
|
||||
button_icon_state = null
|
||||
target_appearance_matrix = list(0.8,0,0,0,0.8,0)
|
||||
@@ -12,7 +12,7 @@
|
||||
RegisterSignal(target, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
|
||||
RegisterSignal(target, COMSIG_ITEM_DROPPED, .proc/on_drop)
|
||||
else if(ismob(target))
|
||||
RegisterSignal(target, COMSIG_MOB_SPELL_CAST_CHECK, .proc/on_cast)
|
||||
RegisterSignal(target, COMSIG_MOB_SPELL_CAN_CAST, .proc/on_cast)
|
||||
stacked_spellcasting_by_user[target]++
|
||||
else
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
@@ -21,24 +21,24 @@
|
||||
|
||||
/datum/element/spellcasting/Detach(datum/target)
|
||||
. = ..()
|
||||
UnregisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED, COMSIG_MOB_SPELL_CAST_CHECK))
|
||||
UnregisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED, COMSIG_MOB_SPELL_CAN_CAST))
|
||||
if(users_by_item[target])
|
||||
var/mob/user = users_by_item[target]
|
||||
stacked_spellcasting_by_user[user]--
|
||||
if(!stacked_spellcasting_by_user[user])
|
||||
stacked_spellcasting_by_user -= user
|
||||
UnregisterSignal(user, COMSIG_MOB_SPELL_CAST_CHECK)
|
||||
UnregisterSignal(user, COMSIG_MOB_SPELL_CAN_CAST)
|
||||
else if(ismob(target))
|
||||
stacked_spellcasting_by_user[target]--
|
||||
if(!stacked_spellcasting_by_user[target])
|
||||
stacked_spellcasting_by_user -= target
|
||||
|
||||
/datum/element/spellcasting/proc/on_equip(datum/source, mob/equipper, slot)
|
||||
if(!(slot in cast_slots))
|
||||
if(!(cast_slots & slotdefine2slotbit(slot)))
|
||||
return
|
||||
users_by_item[source] = equipper
|
||||
if(!stacked_spellcasting_by_user[equipper])
|
||||
RegisterSignal(equipper, COMSIG_MOB_SPELL_CAST_CHECK, .proc/on_cast)
|
||||
RegisterSignal(equipper, COMSIG_MOB_SPELL_CAN_CAST, .proc/on_cast)
|
||||
stacked_spellcasting_by_user[equipper]++
|
||||
|
||||
/datum/element/spellcasting/proc/on_drop(datum/source, mob/user)
|
||||
@@ -48,7 +48,7 @@
|
||||
stacked_spellcasting_by_user[user]--
|
||||
if(!stacked_spellcasting_by_user[user])
|
||||
stacked_spellcasting_by_user -= user
|
||||
UnregisterSignal(user, COMSIG_MOB_SPELL_CAST_CHECK)
|
||||
UnregisterSignal(user, COMSIG_MOB_SPELL_CAN_CAST)
|
||||
|
||||
/datum/element/spellcasting/proc/on_cast(mob/caster, obj/effect/proc_holder/spell)
|
||||
return cast_flags
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
. = ..()
|
||||
if(!istype(target, /obj/item))
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
RegisterSignal(target, COMSIG_ATOM_UPDATED_ICON, .proc/update_onmob)
|
||||
RegisterSignal(target, COMSIG_ATOM_UPDATED_ICON, .proc/update_onmob, override = TRUE)
|
||||
|
||||
/datum/element/update_icon_updates_onmob/proc/update_onmob(obj/item/target)
|
||||
if(ismob(target.loc))
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
// Can most things breathe?
|
||||
if(trace_gases)
|
||||
continue
|
||||
if(A_gases[/datum/gas/oxygen] >= 16)
|
||||
if(A_gases[/datum/gas/oxygen] <= 16)
|
||||
continue
|
||||
if(A_gases[/datum/gas/plasma])
|
||||
continue
|
||||
|
||||
@@ -35,6 +35,17 @@
|
||||
current_target = new_target
|
||||
streak = ""
|
||||
|
||||
/datum/martial_art/proc/damage_roll(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
//Here we roll for our damage to be added into the damage var in the various attack procs. This is changed depending on whether we are in combat mode, lying down, or if our target is in combat mode.
|
||||
var/damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
|
||||
if(!(D.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
damage *= 1.5
|
||||
if(!CHECK_MOBILITY(A, MOBILITY_STAND))
|
||||
damage *= 0.5
|
||||
if(!(A.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
damage *= 0.25
|
||||
return damage
|
||||
|
||||
/datum/martial_art/proc/teach(mob/living/carbon/human/H, make_temporary = FALSE)
|
||||
if(!istype(H) || !H.mind)
|
||||
return FALSE
|
||||
@@ -50,6 +61,7 @@
|
||||
if(help_verb)
|
||||
H.verbs += help_verb
|
||||
H.mind.martial_art = src
|
||||
ADD_TRAIT(H, TRAIT_PUGILIST, MARTIAL_ARTIST_TRAIT)
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/proc/store(datum/martial_art/M,mob/living/carbon/human/H)
|
||||
@@ -68,7 +80,8 @@
|
||||
else
|
||||
var/datum/martial_art/X = H.mind.default_martial_art
|
||||
X.teach(H)
|
||||
|
||||
REMOVE_TRAIT(H, TRAIT_PUGILIST, MARTIAL_ARTIST_TRAIT)
|
||||
|
||||
/datum/martial_art/proc/on_remove(mob/living/carbon/human/H)
|
||||
if(help_verb)
|
||||
H.verbs -= help_verb
|
||||
|
||||
@@ -16,16 +16,13 @@
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
|
||||
var/atk_verb = pick("left hook","right hook","straight punch")
|
||||
|
||||
var/damage = rand(10, 13)
|
||||
var/extra_damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
|
||||
var/extra_damage = damage_roll(A,D)
|
||||
if(extra_damage == A.dna.species.punchdamagelow)
|
||||
playsound(D.loc, A.dna.species.miss_sound, 25, 1, -1)
|
||||
D.visible_message("<span class='warning'>[A] has attempted to [atk_verb] [D]!</span>", \
|
||||
"<span class='userdanger'>[A] has attempted to [atk_verb] [D]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(A, D, "attempted to hit", atk_verb)
|
||||
return TRUE
|
||||
damage += extra_damage
|
||||
|
||||
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
|
||||
var/armor_block = D.run_armor_check(affecting, "melee")
|
||||
@@ -35,7 +32,7 @@
|
||||
D.visible_message("<span class='danger'>[A] has [atk_verb]ed [D]!</span>", \
|
||||
"<span class='userdanger'>[A] has [atk_verb]ed [D]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
D.apply_damage(damage, STAMINA, affecting, armor_block)
|
||||
D.apply_damage(rand(10,13) + extra_damage, STAMINA, affecting, armor_block)
|
||||
log_combat(A, D, "punched (boxing) ")
|
||||
if(D.getStaminaLoss() > 100 && istype(D.mind?.martial_art, /datum/martial_art/boxing))
|
||||
var/knockout_prob = (D.getStaminaLoss() + rand(-15,15))*0.75
|
||||
|
||||
+25
-17
@@ -42,11 +42,12 @@
|
||||
/datum/martial_art/cqc/proc/Slam(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
var/damage = (damage_roll(A,D) + 5)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
D.visible_message("<span class='warning'>[A] slams [D] into the ground!</span>", \
|
||||
"<span class='userdanger'>[A] slams you into the ground!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/slam.ogg', 50, 1, -1)
|
||||
D.apply_damage(10, BRUTE)
|
||||
D.apply_damage(damage, BRUTE)
|
||||
D.DefaultCombatKnockdown(120)
|
||||
log_combat(A, D, "slammed (CQC)")
|
||||
return TRUE
|
||||
@@ -54,29 +55,33 @@
|
||||
/datum/martial_art/cqc/proc/Kick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] back!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you back!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
|
||||
var/atom/throw_target = get_edge_target_turf(D, A.dir)
|
||||
D.throw_at(throw_target, 1, 14, A)
|
||||
D.apply_damage(10, BRUTE)
|
||||
log_combat(A, D, "kicked (CQC)")
|
||||
var/damage = damage_roll(A,D)
|
||||
if(!CHECK_MOBILITY(D, MOBILITY_STAND) && CHECK_MOBILITY(D, MOBILITY_USE))
|
||||
log_combat(A, D, "knocked out (Head kick)(CQC)")
|
||||
D.visible_message("<span class='warning'>[A] kicks [D]'s head, knocking [D.p_them()] out!</span>", \
|
||||
"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
|
||||
D.SetSleeping(300)
|
||||
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, 15, 150)
|
||||
D.apply_damage(damage + 5, BRUTE)
|
||||
var/atom/throw_target = get_edge_target_turf(D, A.dir)
|
||||
D.throw_at(throw_target, 1, 14, A)
|
||||
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, damage + 10, 150)
|
||||
else
|
||||
D.visible_message("<span class='warning'>[A] kicks [D]!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
|
||||
D.Dizzy(damage)
|
||||
D.apply_damage(damage + 15, BRUTE)
|
||||
log_combat(A, D, "kicked (CQC)")
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/cqc/proc/Pressure(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
var/damage = (damage_roll(A,D) + 55)
|
||||
log_combat(A, D, "pressured (CQC)")
|
||||
D.visible_message("<span class='warning'>[A] punches [D]'s neck!</span>")
|
||||
D.adjustStaminaLoss(60)
|
||||
D.apply_damage(damage, STAMINA)
|
||||
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
|
||||
return TRUE
|
||||
|
||||
@@ -85,11 +90,12 @@
|
||||
return
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
var/damage = (damage_roll(A,D) + 15)
|
||||
if(!D.stat)
|
||||
log_combat(A, D, "restrained (CQC)")
|
||||
D.visible_message("<span class='warning'>[A] locks [D] into a restraining position!</span>", \
|
||||
"<span class='userdanger'>[A] locks you into a restraining position!</span>")
|
||||
D.adjustStaminaLoss(20)
|
||||
D.apply_damage(damage, STAMINA)
|
||||
D.Stun(100)
|
||||
restraining = TRUE
|
||||
addtimer(VARSET_CALLBACK(src, restraining, FALSE), 50, TIMER_UNIQUE)
|
||||
@@ -98,6 +104,7 @@
|
||||
/datum/martial_art/cqc/proc/Consecutive(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
var/damage = damage_roll(A,D)
|
||||
if(!D.stat)
|
||||
log_combat(A, D, "consecutive CQC'd (CQC)")
|
||||
D.visible_message("<span class='warning'>[A] strikes [D]'s abdomen, neck and back consecutively</span>", \
|
||||
@@ -106,8 +113,8 @@
|
||||
var/obj/item/I = D.get_active_held_item()
|
||||
if(I && D.temporarilyRemoveItemFromInventory(I))
|
||||
A.put_in_hands(I)
|
||||
D.adjustStaminaLoss(50)
|
||||
D.apply_damage(25, BRUTE)
|
||||
D.apply_damage(damage + 45, STAMINA)
|
||||
D.apply_damage(damage + 20, BRUTE)
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/cqc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
@@ -135,7 +142,7 @@
|
||||
log_combat(A, D, "attacked (CQC)")
|
||||
A.do_attack_animation(D)
|
||||
var/picked_hit_type = pick("CQC'd", "Big Bossed")
|
||||
var/bonus_damage = 13
|
||||
var/bonus_damage = (damage_roll(A,D) + 7)
|
||||
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
bonus_damage += 5
|
||||
picked_hit_type = "stomps on"
|
||||
@@ -151,7 +158,7 @@
|
||||
D.visible_message("<span class='warning'>[A] leg sweeps [D]!", \
|
||||
"<span class='userdanger'>[A] leg sweeps you!</span>")
|
||||
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
|
||||
D.apply_damage(10, BRUTE)
|
||||
D.apply_damage(bonus_damage, BRUTE)
|
||||
D.DefaultCombatKnockdown(60)
|
||||
log_combat(A, D, "sweeped (CQC)")
|
||||
return TRUE
|
||||
@@ -161,6 +168,7 @@
|
||||
return FALSE
|
||||
add_to_streak("D",D)
|
||||
var/obj/item/I = null
|
||||
var/damage = (damage_roll(A,D)*0.5)
|
||||
if(check_streak(A,D))
|
||||
return TRUE
|
||||
if(prob(65))
|
||||
@@ -172,7 +180,7 @@
|
||||
if(I && D.temporarilyRemoveItemFromInventory(I))
|
||||
A.put_in_hands(I)
|
||||
D.Jitter(2)
|
||||
D.apply_damage(5, BRUTE)
|
||||
D.apply_damage(damage, BRUTE)
|
||||
else
|
||||
D.visible_message("<span class='danger'>[A] attempted to disarm [D]!</span>", \
|
||||
"<span class='userdanger'>[A] attempted to disarm [D]!</span>")
|
||||
|
||||
@@ -84,64 +84,71 @@
|
||||
if("neck_chop")
|
||||
streak = ""
|
||||
neck_chop(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if("leg_sweep")
|
||||
streak = ""
|
||||
leg_sweep(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if("quick_choke")//is actually lung punch
|
||||
streak = ""
|
||||
quick_choke(A,D)
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/krav_maga/proc/leg_sweep(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/obj/item/bodypart/affecting = D.get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = D.run_armor_check(affecting, "melee")
|
||||
var/damage = damage_roll(A,D)
|
||||
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
return 0
|
||||
return FALSE
|
||||
D.visible_message("<span class='warning'>[A] leg sweeps [D]!</span>", \
|
||||
"<span class='userdanger'>[A] leg sweeps you!</span>")
|
||||
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
|
||||
D.apply_damage(5, BRUTE)
|
||||
D.DefaultCombatKnockdown(40, override_hardstun = 0.01, override_stamdmg = 25)
|
||||
D.apply_damage(damage + 25, STAMINA, affecting, armor_block)
|
||||
D.DefaultCombatKnockdown(80, override_hardstun = 1, override_stamdmg = 0)
|
||||
log_combat(A, D, "leg sweeped")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/krav_maga/proc/quick_choke(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)//is actually lung punch
|
||||
var/damage = damage_roll(A,D)
|
||||
D.visible_message("<span class='warning'>[A] pounds [D] on the chest!</span>", \
|
||||
"<span class='userdanger'>[A] slams your chest! You can't breathe!</span>")
|
||||
playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1)
|
||||
if(D.losebreath <= 10)
|
||||
D.losebreath = CLAMP(D.losebreath + 5, 0, 10)
|
||||
D.adjustOxyLoss(10)
|
||||
D.adjustOxyLoss(damage + 5)
|
||||
log_combat(A, D, "quickchoked")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/krav_maga/proc/neck_chop(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
var/damage = (damage_roll(A,D)*0.5)
|
||||
D.visible_message("<span class='warning'>[A] karate chops [D]'s neck!</span>", \
|
||||
"<span class='userdanger'>[A] karate chops your neck, rendering you unable to speak!</span>")
|
||||
playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1)
|
||||
D.apply_damage(5, BRUTE)
|
||||
D.apply_damage(damage, BRUTE)
|
||||
if(D.silent <= 10)
|
||||
D.silent = CLAMP(D.silent + 10, 0, 10)
|
||||
log_combat(A, D, "neck chopped")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/krav_maga/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return TRUE
|
||||
log_combat(A, D, "grabbed (Krav Maga)")
|
||||
..()
|
||||
|
||||
/datum/martial_art/krav_maga/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
|
||||
var/armor_block = D.run_armor_check(affecting, "melee")
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return TRUE
|
||||
log_combat(A, D, "punched")
|
||||
var/picked_hit_type = pick("punches", "kicks")
|
||||
var/bonus_damage = 10
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
bonus_damage += 5
|
||||
var/bonus_damage = damage_roll(A,D)
|
||||
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
bonus_damage += 10
|
||||
picked_hit_type = "stomps on"
|
||||
D.apply_damage(bonus_damage, BRUTE)
|
||||
D.apply_damage(bonus_damage, BRUTE, affecting, armor_block)
|
||||
if(picked_hit_type == "kicks" || picked_hit_type == "stomps on")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
playsound(get_turf(D), 'sound/effects/hit_kick.ogg', 50, 1, -1)
|
||||
@@ -151,24 +158,34 @@
|
||||
D.visible_message("<span class='danger'>[A] [picked_hit_type] [D]!</span>", \
|
||||
"<span class='userdanger'>[A] [picked_hit_type] you!</span>")
|
||||
log_combat(A, D, "[picked_hit_type] with [name]")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/krav_maga/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
var/obj/item/I = null
|
||||
if(prob(60))
|
||||
I = D.get_active_held_item()
|
||||
if(I)
|
||||
if(D.temporarilyRemoveItemFromInventory(I))
|
||||
A.put_in_hands(I)
|
||||
D.visible_message("<span class='danger'>[A] has disarmed [D]!</span>", \
|
||||
"<span class='userdanger'>[A] has disarmed [D]!</span>")
|
||||
playsound(D, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
/datum/martial_art/krav_maga/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(check_streak(A,D))
|
||||
return TRUE
|
||||
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
|
||||
var/armor_block = D.run_armor_check(affecting, "melee")
|
||||
var/damage = (damage_roll(A,D)*2)
|
||||
if(D.mobility_flags & MOBILITY_STAND)
|
||||
D.visible_message("<span class='danger'>[A] reprimands [D]!</span>", \
|
||||
"<span class='userdanger'>You're slapped by [A]!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
|
||||
to_chat(A, "<span class='danger'>You jab [D]!</span>")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
playsound(D, 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
|
||||
D.apply_damage(damage + 5, STAMINA, affecting, armor_block)
|
||||
log_combat(A, D, "punched nonlethally")
|
||||
else
|
||||
D.visible_message("<span class='danger'>[A] attempted to disarm [D]!</span>", \
|
||||
"<span class='userdanger'>[A] attempted to disarm [D]!</span>")
|
||||
playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
log_combat(A, D, "disarmed (Krav Maga)", "[I ? " removing \the [I]" : ""]")
|
||||
return 1
|
||||
D.visible_message("<span class='danger'>[A] reprimands [D]!</span>", \
|
||||
"<span class='userdanger'>You're manhandled by [A]!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
|
||||
to_chat(A, "<span class='danger'>You stomp [D]!</span>")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
playsound(D, 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
|
||||
D.apply_damage(damage + 10, STAMINA, affecting, armor_block)
|
||||
log_combat(A, D, "stomped nonlethally")
|
||||
if(prob(D.getStaminaLoss()))
|
||||
D.visible_message("<span class='warning'>[D] sputters and recoils in pain!</span>", "<span class='userdanger'>You recoil in pain as you are jabbed in a nerve!</span>")
|
||||
D.drop_all_held_items()
|
||||
return TRUE
|
||||
|
||||
//Krav Maga Gloves
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
/datum/martial_art/mushpunch/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/atk_verb
|
||||
var/damage = (damage_roll(A,D)*3)
|
||||
to_chat(A, "<span class='spider'>You begin to wind up an attack...</span>")
|
||||
if(!do_after(A, 25, target = D))
|
||||
to_chat(A, "<span class='spider'><b>Your attack was interrupted!</b></span>")
|
||||
@@ -12,7 +13,7 @@
|
||||
atk_verb = pick("punches", "smashes", "ruptures", "cracks")
|
||||
D.visible_message("<span class='danger'>[A] [atk_verb] [D] with inhuman strength, sending [D.p_them()] flying backwards!</span>", \
|
||||
"<span class='userdanger'>[A] [atk_verb] you with inhuman strength, sending you flying backwards!</span>")
|
||||
D.apply_damage(rand(15,30), BRUTE)
|
||||
D.apply_damage(damage, BRUTE) //KAPOW
|
||||
playsound(D, 'sound/effects/meteorimpact.ogg', 25, 1, -1)
|
||||
var/throwtarget = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
|
||||
D.throw_at(throwtarget, 4, 2, A)//So stuff gets tossed around at the same time.
|
||||
|
||||
@@ -44,11 +44,13 @@
|
||||
return
|
||||
|
||||
/datum/martial_art/plasma_fist/proc/Throwback(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = (damage_roll(A,D)*3)
|
||||
D.visible_message("<span class='danger'>[A] has hit [D] with Plasma Punch!</span>", \
|
||||
"<span class='userdanger'>[A] has hit [D] with Plasma Punch!</span>")
|
||||
playsound(D.loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
var/atom/throw_target = get_edge_target_turf(D, get_dir(D, get_step_away(D, A)))
|
||||
D.throw_at(throw_target, 200, 4,A)
|
||||
D.apply_damage(damage, BRUTE)
|
||||
A.say("HYAH!", forced="plasma fist")
|
||||
log_combat(A, D, "threw back (Plasma Fist)")
|
||||
return
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
|
||||
/datum/martial_art/psychotic_brawling/proc/psycho_attack(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/atk_verb
|
||||
var/damage = damage_roll(A,D)
|
||||
switch(rand(1,8))
|
||||
if(1)
|
||||
D.help_shake_act(A)
|
||||
@@ -44,10 +45,10 @@
|
||||
D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>", \
|
||||
"<span class='userdanger'>[A] [atk_verb] you!</span>")
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 40, 1, -1)
|
||||
D.apply_damage(rand(5,10), BRUTE, BODY_ZONE_HEAD)
|
||||
A.apply_damage(rand(5,10), BRUTE, BODY_ZONE_HEAD)
|
||||
D.apply_damage(damage*1.5, BRUTE, BODY_ZONE_HEAD)
|
||||
A.apply_damage(damage, BRUTE, BODY_ZONE_HEAD)
|
||||
if(!istype(D.head,/obj/item/clothing/head/helmet/) && !istype(D.head,/obj/item/clothing/head/hardhat))
|
||||
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5)
|
||||
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, damage)
|
||||
A.Stun(rand(10,45))
|
||||
D.DefaultCombatKnockdown(rand(5,30))//CIT CHANGE - makes stuns from martial arts always use Knockdown instead of Stun for the sake of consistency
|
||||
if(5,6)
|
||||
@@ -55,7 +56,7 @@
|
||||
atk_verb = pick("punches", "kicks", "hits", "slams into")
|
||||
D.visible_message("<span class='danger'>[A] [atk_verb] [D] with inhuman strength, sending [D.p_them()] flying backwards!</span>", \
|
||||
"<span class='userdanger'>[A] [atk_verb] you with inhuman strength, sending you flying backwards!</span>")
|
||||
D.apply_damage(rand(15,30), BRUTE)
|
||||
D.apply_damage(damage*2, BRUTE)
|
||||
playsound(get_turf(D), 'sound/effects/meteorimpact.ogg', 25, 1, -1)
|
||||
var/throwtarget = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
|
||||
D.throw_at(throwtarget, 4, 2, A)//So stuff gets tossed around at the same time.
|
||||
|
||||
@@ -78,6 +78,7 @@
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = (damage_roll(A,D)*0.5)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
var/dir = A.dir & (NORTH | SOUTH) ? pick(EAST, WEST) : pick(NORTH, SOUTH)
|
||||
var/oppdir = dir == NORTH ? SOUTH : dir == SOUTH ? NORTH : dir == EAST ? WEST : EAST
|
||||
@@ -87,7 +88,7 @@
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the side, sliding them over!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you in the side, forcing you to step away!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
D.apply_damage(5, BRUTE, BODY_ZONE_CHEST)
|
||||
D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST)
|
||||
D.DefaultCombatKnockdown(60)
|
||||
var/L = !checkfordensity(H,D) ? (!checkfordensity(K,D) ? D.loc : K) : H
|
||||
D.forceMove(L)
|
||||
@@ -96,6 +97,7 @@
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/shoulderFlip(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = (damage_roll(A,D) + 25)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
var/turf/H = get_step(A, get_dir(D,A))
|
||||
var/L = checkfordensity(H,D) ? H : A.loc
|
||||
@@ -104,8 +106,8 @@
|
||||
"<span class='userdanger'>[A] flips you over their shoulder, slamming you into the ground!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
D.emote("scream")
|
||||
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
|
||||
D.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
|
||||
D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST)
|
||||
D.apply_damage(damage, BRUTE, BODY_ZONE_HEAD)
|
||||
D.Sleeping(60)
|
||||
D.DefaultCombatKnockdown(300)
|
||||
D.forceMove(L)
|
||||
@@ -114,6 +116,7 @@
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/repulsePunch(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = damage_roll(A,D)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND) && repulsecool < world.time)
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] smashes [D] in the chest, throwing them away!</span>", \
|
||||
@@ -121,7 +124,7 @@
|
||||
playsound(get_turf(A), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
var/atom/F = get_edge_target_turf(D, get_dir(A, get_step_away(D, A)))
|
||||
D.throw_at(F, 10, 1)
|
||||
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
|
||||
D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST)
|
||||
D.DefaultCombatKnockdown(90)
|
||||
log_combat(A, D, "repulse punched (Rising Bass)")
|
||||
repulsecool = world.time + 3 SECONDS
|
||||
@@ -129,12 +132,13 @@
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/footSmash(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = (damage_roll(A,D)*0.5)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
D.visible_message("<span class='warning'>[A] smashes their foot down on [D]'s foot!</span>", \
|
||||
"<span class='userdanger'>[A] smashes your foot!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
D.apply_damage(damage, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
D.dropItemToGround(D.get_active_held_item())
|
||||
log_combat(A, D, "foot smashed (Rising Bass)")
|
||||
return TRUE
|
||||
@@ -181,7 +185,7 @@
|
||||
. = ..()
|
||||
if(A.incapacitated(FALSE, TRUE)) //NO STUN
|
||||
return BULLET_ACT_HIT
|
||||
if(!(A.mobility_flags & MOBILITY_USE)) //NO UNABLE TO USE
|
||||
if(!CHECK_ALL_MOBILITY(A, MOBILITY_USE|MOBILITY_STAND)) //NO UNABLE TO USE, NO DODGING ON THE FLOOR
|
||||
return BULLET_ACT_HIT
|
||||
if(A.dna && A.dna.check_mutation(HULK)) //NO HULK
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
@@ -31,45 +31,48 @@
|
||||
var/atk_verb = pick("precisely kick", "brutally chop", "cleanly hit", "viciously slam")
|
||||
///this is the critical hit damage added to the attack if it rolls, it starts at 0 because it'll be changed when rolled
|
||||
var/crit_damage = 0
|
||||
var/damage = damage_roll(A,D)
|
||||
D.visible_message("<span class='danger'>[A] [atk_verb]s [D]!</span>", \
|
||||
"<span class='userdanger'>[A] [atk_verb]s you!</span>", null, null, A)
|
||||
to_chat(A, "<span class='danger'>You [atk_verb] [D]!</span>")
|
||||
if(prob(10))
|
||||
crit_damage += 20
|
||||
crit_damage += (damage*2 + 15)
|
||||
playsound(get_turf(D), 'sound/weapons/bite.ogg', 50, TRUE, -1)
|
||||
D.visible_message("<span class='warning'>[D] sputters blood as the blow strikes them with inhuman force!</span>", "<span class='userdanger'>You are struck with incredible precision by [A]!</span>")
|
||||
D.visible_message("<span class='warning'>[D] staggers as the blow strikes them with inhuman force!</span>", "<span class='userdanger'>You are struck with incredible precision by [A]!</span>")
|
||||
log_combat(A, D, "critcal strong punched (Sleeping Carp)")//log it here because a critical can swing for 40 force and it's important for the sake of how hard they hit
|
||||
else
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1)
|
||||
log_combat(A, D, "strong punched (Sleeping Carp)")//so as to not double up on logging
|
||||
D.apply_damage(20 + crit_damage, BRUTE, affecting)
|
||||
D.apply_damage((damage + 15) + crit_damage, BRUTE, affecting)
|
||||
return
|
||||
|
||||
///Crashing Wave Kick: Harm Disarm combo, throws people seven tiles backwards
|
||||
/datum/martial_art/the_sleeping_carp/proc/launchKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = (damage_roll(A,D) + 15)
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] square in the chest, sending them flying!</span>", \
|
||||
"<span class='userdanger'>You are kicked square in the chest by [A], sending you flying!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
|
||||
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
|
||||
var/atom/throw_target = get_edge_target_turf(D, A.dir)
|
||||
D.throw_at(throw_target, 7, 14, A)
|
||||
D.apply_damage(15, BRUTE, BODY_ZONE_CHEST)
|
||||
D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST)
|
||||
log_combat(A, D, "launchkicked (Sleeping Carp)")
|
||||
return
|
||||
|
||||
///Keelhaul: Harm Grab combo, knocks people down, deals stamina damage while they're on the floor
|
||||
/datum/martial_art/the_sleeping_carp/proc/dropKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = damage_roll(A,D)
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
|
||||
if((D.mobility_flags & MOBILITY_STAND))
|
||||
D.apply_damage(10, BRUTE, BODY_ZONE_HEAD)
|
||||
D.apply_damage(damage, BRUTE, BODY_ZONE_HEAD)
|
||||
D.DefaultCombatKnockdown(50, override_hardstun = 0.01, override_stamdmg = 0)
|
||||
D.adjustStaminaLoss(40) //A cit specific change form the tg port to really punish anyone who tries to stand up
|
||||
D.apply_damage(damage + 35, STAMINA, BODY_ZONE_HEAD) //A cit specific change form the tg port to really punish anyone who tries to stand up
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the head, sending them face first into the floor!</span>", \
|
||||
"<span class='userdanger'>You are kicked in the head by [A], sending you crashing to the floor!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
|
||||
else if(!(D.mobility_flags & MOBILITY_STAND))
|
||||
D.apply_damage(5, BRUTE, BODY_ZONE_HEAD)
|
||||
D.adjustStaminaLoss(40)
|
||||
else
|
||||
D.apply_damage(damage*0.5, BRUTE, BODY_ZONE_HEAD)
|
||||
D.apply_damage(damage + 35, STAMINA, BODY_ZONE_HEAD)
|
||||
D.drop_all_held_items()
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
|
||||
"<span class='userdanger'>You are kicked in the head by [A]!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
|
||||
@@ -85,6 +88,7 @@
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("H",D)
|
||||
var/damage = (damage_roll(A,D) + 5)
|
||||
if(check_streak(A,D))
|
||||
return TRUE
|
||||
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
|
||||
@@ -93,7 +97,7 @@
|
||||
D.visible_message("<span class='danger'>[A] [atk_verb]s [D]!</span>", \
|
||||
"<span class='userdanger'>[A] [atk_verb]s you!</span>", null, null, A)
|
||||
to_chat(A, "<span class='danger'>You [atk_verb] [D]!</span>")
|
||||
D.apply_damage(rand(10,15), BRUTE, affecting)
|
||||
D.apply_damage(damage, BRUTE, affecting)
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1)
|
||||
log_combat(A, D, "punched (Sleeping Carp)")
|
||||
return TRUE
|
||||
@@ -110,7 +114,7 @@
|
||||
. = ..()
|
||||
if(A.incapacitated(FALSE, TRUE)) //NO STUN
|
||||
return BULLET_ACT_HIT
|
||||
if(!(A.mobility_flags & MOBILITY_USE)) //NO UNABLE TO USE
|
||||
if(!CHECK_ALL_MOBILITY(A, MOBILITY_USE|MOBILITY_STAND)) //NO UNABLE TO USE, NO DEFLECTION ON THE FLOOR
|
||||
return BULLET_ACT_HIT
|
||||
if(A.dna && A.dna.check_mutation(HULK)) //NO HULK
|
||||
return BULLET_ACT_HIT
|
||||
@@ -121,6 +125,7 @@
|
||||
playsound(get_turf(A), pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
|
||||
P.firer = A
|
||||
P.setAngle(rand(0, 360))//SHING
|
||||
A.adjustStaminaLossBuffered (3) //Citadel change to stop infinite bullet sponging as you run away, but it is buffered!
|
||||
return BULLET_ACT_FORCE_PIERCE
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
@@ -133,7 +138,6 @@
|
||||
ADD_TRAIT(H, TRAIT_NODISMEMBER, SLEEPING_CARP_TRAIT)
|
||||
H.physiology.brute_mod *= 0.4 //brute is really not gonna cut it
|
||||
H.physiology.burn_mod *= 0.7 //burn is distinctly more useful against them than brute but they're still resistant
|
||||
H.physiology.stamina_mod *= 0.5 //stun batons prove to be one of the few ways to fight them. They have stun resistance already, so I think doubling down too hard on this resistance is a bit much.
|
||||
H.physiology.stun_mod *= 0.3 //for those rare stuns
|
||||
H.physiology.pressure_mod *= 0.3 //go hang out with carp
|
||||
H.physiology.cold_mod *= 0.3 //cold mods are different to burn mods, they do stack however
|
||||
@@ -148,7 +152,6 @@
|
||||
REMOVE_TRAIT(H, TRAIT_NODISMEMBER, SLEEPING_CARP_TRAIT)
|
||||
H.physiology.brute_mod = initial(H.physiology.brute_mod)
|
||||
H.physiology.burn_mod = initial(H.physiology.burn_mod)
|
||||
H.physiology.stamina_mod = initial(H.physiology.stamina_mod)
|
||||
H.physiology.stun_mod = initial(H.physiology.stun_mod)
|
||||
H.physiology.pressure_mod = initial(H.physiology.pressure_mod) //no more carpies
|
||||
H.physiology.cold_mod = initial(H.physiology.cold_mod)
|
||||
|
||||
@@ -19,29 +19,29 @@
|
||||
|
||||
/datum/martial_art/wrestling/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
if(!can_use(A, D))
|
||||
return 0
|
||||
return FALSE
|
||||
switch(streak)
|
||||
if("drop")
|
||||
streak = ""
|
||||
drop(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if("strike")
|
||||
streak = ""
|
||||
strike(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if("kick")
|
||||
streak = ""
|
||||
kick(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if("throw")
|
||||
streak = ""
|
||||
throw_wrassle(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if("slam")
|
||||
streak = ""
|
||||
slam(A,D)
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/action/slam
|
||||
name = "Slam (Cinch) - Slam a grappled opponent into the floor."
|
||||
@@ -138,7 +138,7 @@
|
||||
|
||||
/datum/martial_art/wrestling/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return TRUE
|
||||
log_combat(A, D, "punched with wrestling")
|
||||
..()
|
||||
|
||||
@@ -173,11 +173,11 @@
|
||||
|
||||
if (get_dist(A, D) > 1)
|
||||
to_chat(A, "[D] is too far away!")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if (!isturf(A.loc) || !isturf(D.loc))
|
||||
to_chat(A, "You can't throw [D] from here!")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
A.setDir(turn(A.dir, 90))
|
||||
var/turf/T = get_step(A, A.dir)
|
||||
@@ -186,7 +186,7 @@
|
||||
D.forceMove(T)
|
||||
D.setDir(get_dir(D, A))
|
||||
else
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
sleep(delay)
|
||||
|
||||
@@ -195,11 +195,11 @@
|
||||
|
||||
if (get_dist(A, D) > 1)
|
||||
to_chat(A, "[D] is too far away!")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if (!isturf(A.loc) || !isturf(D.loc))
|
||||
to_chat(A, "You can't throw [D] from here!")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
D.forceMove(A.loc) // Maybe this will help with the wallthrowing bug.
|
||||
|
||||
@@ -211,7 +211,7 @@
|
||||
D.emote("scream")
|
||||
D.throw_at(T, 10, 4, A, TRUE, TRUE, callback = CALLBACK(D, /mob/living/carbon/human.proc/DefaultCombatKnockdown, 20))
|
||||
log_combat(A, D, "has thrown with wrestling")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/wrestling/proc/FlipAnimation(mob/living/carbon/human/D)
|
||||
set waitfor = FALSE
|
||||
@@ -227,6 +227,7 @@
|
||||
if(!A.pulling || A.pulling != D)
|
||||
to_chat(A, "You need to have [D] in a cinch!")
|
||||
return
|
||||
var/damage = damage_roll(A,D)
|
||||
D.forceMove(A.loc)
|
||||
A.setDir(get_dir(A, D))
|
||||
D.setDir(get_dir(D, A))
|
||||
@@ -258,7 +259,7 @@
|
||||
A.pixel_y = 0
|
||||
D.pixel_x = 0
|
||||
D.pixel_y = 0
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if (!isturf(A.loc) || !isturf(D.loc))
|
||||
to_chat(A, "You can't slam [D] here!")
|
||||
@@ -266,7 +267,7 @@
|
||||
A.pixel_y = 0
|
||||
D.pixel_x = 0
|
||||
D.pixel_y = 0
|
||||
return 0
|
||||
return FALSE
|
||||
else
|
||||
if (A)
|
||||
A.pixel_x = 0
|
||||
@@ -274,7 +275,7 @@
|
||||
if (D)
|
||||
D.pixel_x = 0
|
||||
D.pixel_y = 0
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
sleep(1)
|
||||
|
||||
@@ -286,11 +287,11 @@
|
||||
|
||||
if (get_dist(A, D) > 1)
|
||||
to_chat(A, "[D] is too far away!")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if (!isturf(A.loc) || !isturf(D.loc))
|
||||
to_chat(A, "You can't slam [D] here!")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
D.forceMove(A.loc)
|
||||
|
||||
@@ -309,11 +310,11 @@
|
||||
|
||||
switch(rand(1,3))
|
||||
if (2)
|
||||
D.adjustBruteLoss(rand(20,30))
|
||||
D.apply_damage(damage + 25, BRUTE)
|
||||
if (3)
|
||||
D.ex_act(EXPLODE_LIGHT)
|
||||
else
|
||||
D.adjustBruteLoss(rand(10,20))
|
||||
D.apply_damage(damage + 15, BRUTE)
|
||||
else
|
||||
D.ex_act(EXPLODE_LIGHT)
|
||||
|
||||
@@ -327,7 +328,7 @@
|
||||
|
||||
|
||||
log_combat(A, D, "body-slammed")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/wrestling/proc/CheckStrikeTurf(mob/living/carbon/human/A, turf/T)
|
||||
if (A && (T && isturf(T) && get_dist(A, T) <= 1))
|
||||
@@ -337,6 +338,7 @@
|
||||
if(!D)
|
||||
return
|
||||
var/turf/T = get_turf(A)
|
||||
var/damage = damage_roll(A,D)
|
||||
if (T && isturf(T) && D && isturf(D.loc))
|
||||
for (var/i = 0, i < 4, i++)
|
||||
A.setDir(turn(A.dir, 90))
|
||||
@@ -345,7 +347,7 @@
|
||||
addtimer(CALLBACK(src, .proc/CheckStrikeTurf, A, T), 4)
|
||||
|
||||
A.visible_message("<span class = 'danger'><b>[A] headbutts [D]!</b></span>")
|
||||
D.adjustBruteLoss(rand(10,20))
|
||||
D.apply_damage(damage + 15, BRUTE)
|
||||
playsound(A.loc, "swing_hit", 50, 1)
|
||||
D.Unconscious(20)
|
||||
log_combat(A, D, "headbutted")
|
||||
@@ -353,13 +355,14 @@
|
||||
/datum/martial_art/wrestling/proc/kick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D)
|
||||
return
|
||||
var/damage = damage_roll(A,D)
|
||||
A.emote("scream")
|
||||
A.emote("flip")
|
||||
A.setDir(turn(A.dir, 90))
|
||||
|
||||
A.visible_message("<span class = 'danger'><B>[A] roundhouse-kicks [D]!</B></span>")
|
||||
playsound(A.loc, "swing_hit", 50, 1)
|
||||
D.adjustBruteLoss(rand(10,20))
|
||||
D.apply_damage(damage + 15, STAMINA)
|
||||
|
||||
var/turf/T = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
|
||||
if (T && isturf(T))
|
||||
@@ -373,7 +376,8 @@
|
||||
var/obj/surface = null
|
||||
var/turf/ST = null
|
||||
var/falling = 0
|
||||
|
||||
var/damage = damage_roll(A,D)
|
||||
|
||||
for (var/obj/O in oview(1, A))
|
||||
if (O.density == 1)
|
||||
if (O == A)
|
||||
@@ -401,15 +405,15 @@
|
||||
A.pixel_y = 0
|
||||
if (falling == 1)
|
||||
A.visible_message("<span class = 'danger'><B>...and dives head-first into the ground, ouch!</b></span>")
|
||||
A.adjustBruteLoss(rand(10,20))
|
||||
A.apply_damage(damage + 15, BRUTE)
|
||||
A.DefaultCombatKnockdown(60)
|
||||
to_chat(A, "[D] is too far away!")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if (!isturf(A.loc) || !isturf(D.loc))
|
||||
A.pixel_y = 0
|
||||
to_chat(A, "You can't drop onto [D] from here!")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if(A)
|
||||
animate(A, transform = matrix(90, MATRIX_ROTATE), time = 1, loop = 0)
|
||||
@@ -427,9 +431,9 @@
|
||||
if (prob(33) || D.stat)
|
||||
D.ex_act(EXPLODE_LIGHT)
|
||||
else
|
||||
D.adjustBruteLoss(rand(20,30))
|
||||
D.apply_damage(damage + 25, BRUTE)
|
||||
else
|
||||
D.adjustBruteLoss(rand(20,30))
|
||||
D.apply_damage(damage + 25, BRUTE)
|
||||
|
||||
D.DefaultCombatKnockdown(40)
|
||||
|
||||
@@ -442,14 +446,16 @@
|
||||
return
|
||||
|
||||
/datum/martial_art/wrestling/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
damage_roll(A,D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return TRUE
|
||||
log_combat(A, D, "wrestling-disarmed")
|
||||
..()
|
||||
|
||||
/datum/martial_art/wrestling/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
damage_roll(A,D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return TRUE
|
||||
if(!can_use(A,D))
|
||||
return ..()
|
||||
if(A.pulling == D || A == D) // don't stun grab yoursel
|
||||
@@ -459,7 +465,7 @@
|
||||
"<span class='userdanger'>[A] gets [D] in a cinch!</span>")
|
||||
D.Stun(rand(60,100))
|
||||
log_combat(A, D, "cinched")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/item/storage/belt/champion/wrestling
|
||||
name = "Wrestling Belt"
|
||||
@@ -492,7 +498,7 @@
|
||||
//Make sure that moves can only be used on people wearing the holodeck belt
|
||||
/datum/martial_art/wrestling/holodeck/can_use(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
if(!(istype(D.mind?.martial_art, /datum/martial_art/wrestling/holodeck)))
|
||||
return 0
|
||||
return FALSE
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
integrity_modifier = 0.1
|
||||
sheet_type = /obj/item/stack/sheet/glass
|
||||
value_per_unit = 0.0025
|
||||
armor_modifiers = list("melee" = 0.2, "bullet" = 0.2, "laser" = 0, "energy" = 1, "bomb" = 0, "bio" = 0.2, "rad" = 0.2, "fire" = 1, "acid" = 0.2) // yeah ok retard
|
||||
armor_modifiers = list("melee" = 0.2, "bullet" = 0.2, "laser" = 0, "energy" = 1, "bomb" = 0, "bio" = 0.2, "rad" = 0.2, "fire" = 1, "acid" = 0.2) // yeah ok
|
||||
|
||||
/*
|
||||
Color matrices are like regular colors but unlike with normal colors, you can go over 255 on a channel.
|
||||
|
||||
@@ -26,3 +26,7 @@
|
||||
/datum/generecipe/tonguechem
|
||||
required = "/datum/mutation/human/tongue_spike; /datum/mutation/human/stimmed"
|
||||
result = TONGUESPIKECHEM
|
||||
|
||||
/datum/generecipe/hulk
|
||||
required = "/datum/mutation/human/strong; /datum/mutation/human/radioactive"
|
||||
result = HULK
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
message = " [message] "
|
||||
//Time for a friendly game of SS13
|
||||
message = replacetext(message," stupid "," smart ")
|
||||
message = replacetext(message," retard "," genius ")
|
||||
message = replacetext(message," idiot "," genius ")
|
||||
message = replacetext(message," unrobust "," robust ")
|
||||
message = replacetext(message," dumb "," smart ")
|
||||
message = replacetext(message," awful "," great ")
|
||||
@@ -263,7 +263,7 @@
|
||||
message = replacetext(message," thank you "," thank you, thank you very much ")
|
||||
message = replacetext(message," what are you "," whatcha ")
|
||||
message = replacetext(message," yes ",pick(" sure", "yea "))
|
||||
message = replacetext(message," faggot "," square ")
|
||||
message = replacetext(message," dumbass "," square ")
|
||||
message = replacetext(message," muh valids "," getting my kicks ")
|
||||
speech_args[SPEECH_MESSAGE] = trim(message)
|
||||
|
||||
|
||||
@@ -117,7 +117,7 @@
|
||||
continue
|
||||
contam_atoms += thing
|
||||
var/did_contam = 0
|
||||
if(length(can_contam))
|
||||
if(can_contam)
|
||||
var/rad_strength = ((strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT)/contam_atoms.len
|
||||
for(var/k in 1 to contam_atoms.len)
|
||||
var/atom/thing = contam_atoms[k]
|
||||
|
||||
@@ -113,20 +113,25 @@
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
|
||||
/datum/status_effect/no_combat_mode/mesmerize
|
||||
/datum/status_effect/mesmerize
|
||||
id = "Mesmerize"
|
||||
alert_type = /obj/screen/alert/status_effect/mesmerized
|
||||
|
||||
/datum/status_effect/no_combat_mode/mesmerize/on_creation(mob/living/new_owner, set_duration)
|
||||
/datum/status_effect/mesmerize/on_creation(mob/living/new_owner, set_duration)
|
||||
. = ..()
|
||||
ADD_TRAIT(owner, TRAIT_MUTE, "mesmerize")
|
||||
owner.add_movespeed_modifier("[STATUS_EFFECT_MESMERIZE]_[id]", TRUE, priority = 64, override = TRUE, multiplicative_slowdown = 5, blacklisted_movetypes = FALSE? NONE : CRAWLING)
|
||||
|
||||
/datum/status_effect/no_combat_mode/mesmerize/on_remove()
|
||||
/datum/status_effect/mesmerize/on_remove()
|
||||
. = ..()
|
||||
REMOVE_TRAIT(owner, TRAIT_MUTE, "mesmerize")
|
||||
owner.remove_movespeed_modifier("[STATUS_EFFECT_MESMERIZE]_[id]")
|
||||
|
||||
/datum/status_effect/mesmerize/on_creation(mob/living/new_owner, set_duration)
|
||||
if(isnum(set_duration))
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
|
||||
/obj/screen/alert/status_effect/mesmerized
|
||||
name = "Mesmerized"
|
||||
desc = "You cant tear your sight from who is in front of you... their gaze is simply too enthralling.."
|
||||
|
||||
@@ -38,7 +38,6 @@
|
||||
..()
|
||||
if(!istype(holder, holder_type))
|
||||
CRASH("Wire holder is not of the expected type!")
|
||||
return
|
||||
|
||||
src.holder = holder
|
||||
if(randomize)
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
hidden = TRUE
|
||||
|
||||
var/obj/machinery/computer/holodeck/linked
|
||||
var/list/compatible_holodeck_comps
|
||||
var/abstract_type = /area/holodeck
|
||||
var/restricted = 0 // if true, program goes on emag list
|
||||
|
||||
/*
|
||||
@@ -53,6 +55,8 @@
|
||||
*/
|
||||
/area/holodeck/rec_center
|
||||
name = "\improper Recreational Holodeck"
|
||||
compatible_holodeck_comps = list(/obj/machinery/computer/holodeck)
|
||||
abstract_type = /area/holodeck/rec_center
|
||||
|
||||
/area/holodeck/rec_center/offline
|
||||
name = "Holodeck - Offline"
|
||||
|
||||
+1
-4
@@ -584,11 +584,8 @@
|
||||
stoplag(1)
|
||||
qdel(progress)
|
||||
to_chat(user, "<span class='notice'>You dump as much of [src_object.parent]'s contents into [STR.insert_preposition]to [src] as you can.</span>")
|
||||
STR.orient2hud(user)
|
||||
src_object.orient2hud(user)
|
||||
if(user.active_storage) //refresh the HUD to show the transfered contents
|
||||
user.active_storage.close(user)
|
||||
user.active_storage.show_to(user)
|
||||
user.active_storage.ui_show(user)
|
||||
return TRUE
|
||||
|
||||
/atom/proc/get_dumping_location(obj/item/storage/source,mob/user)
|
||||
|
||||
@@ -147,7 +147,6 @@
|
||||
return "health-85"
|
||||
else
|
||||
return "health-100"
|
||||
return "0"
|
||||
|
||||
//HOOKS
|
||||
|
||||
@@ -323,7 +322,6 @@
|
||||
return "crit"
|
||||
else
|
||||
return "dead"
|
||||
return "dead"
|
||||
|
||||
//Sillycone hooks
|
||||
/mob/living/silicon/proc/diag_hud_set_health()
|
||||
|
||||
@@ -9,8 +9,14 @@
|
||||
var/list/vassal_allowed_antags = list(/datum/antagonist/brother, /datum/antagonist/traitor, /datum/antagonist/traitor/internal_affairs, /datum/antagonist/survivalist, \
|
||||
/datum/antagonist/rev, /datum/antagonist/nukeop, /datum/antagonist/pirate, /datum/antagonist/cult, /datum/antagonist/abductee, /datum/antagonist/valentine, /datum/antagonist/heartbreaker,)
|
||||
// The antags you're allowed to be if turning Vassal.
|
||||
/proc/isvamp(mob/living/M)
|
||||
return istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/bloodsucker)
|
||||
|
||||
/proc/AmBloodsucker(mob/living/M, falseIfInDisguise = FALSE)
|
||||
if(!M.mind)
|
||||
return FALSE
|
||||
// No Datum
|
||||
if(!M.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/bloodsucker
|
||||
name = "bloodsucker"
|
||||
@@ -70,49 +76,27 @@
|
||||
|
||||
// Gamemode is all done being set up. We have all our Vamps. We now pick objectives and let them know what's happening.
|
||||
/datum/game_mode/bloodsucker/post_setup()
|
||||
|
||||
// Sunlight (Creating Bloodsuckers manually will check to create this, too)
|
||||
check_start_sunlight()
|
||||
|
||||
// Vamps
|
||||
for(var/datum/mind/bloodsucker in bloodsuckers)
|
||||
// spawn() --> Run block of code but game continues on past it.
|
||||
// sleep() --> Run block of code and freeze code there (including whoever called us) until it's resolved.
|
||||
|
||||
//Clean Bloodsucker Species (racist?)
|
||||
//clean_invalid_species(bloodsucker)
|
||||
// TO-DO !!!
|
||||
|
||||
// Add Bloodsucker Antag Datum (or remove from list on Fail)
|
||||
if (!make_bloodsucker(bloodsucker))
|
||||
if(!make_bloodsucker(bloodsucker))
|
||||
bloodsuckers -= bloodsucker
|
||||
|
||||
// NOTE: Hunters are done in ..() parent proc
|
||||
|
||||
return ..()
|
||||
|
||||
// Checking for ACTUALLY Dead Vamps
|
||||
/datum/game_mode/bloodsucker/are_special_antags_dead()
|
||||
// Bloodsucker not Final Dead
|
||||
for(var/datum/mind/bloodsucker in bloodsuckers)
|
||||
if(!bloodsucker.AmFinalDeath())
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
// Init Sunlight (called from datum_bloodsucker.on_gain(), in case game mode isn't even Bloodsucker
|
||||
/datum/game_mode/proc/check_start_sunlight()
|
||||
// Already Sunlight (and not about to cancel)
|
||||
if (istype(bloodsucker_sunlight) && !bloodsucker_sunlight.cancel_me)
|
||||
if(istype(bloodsucker_sunlight) && !bloodsucker_sunlight.cancel_me)
|
||||
return
|
||||
bloodsucker_sunlight = new ()
|
||||
|
||||
// End Sun (last bloodsucker removed)
|
||||
/datum/game_mode/proc/check_cancel_sunlight()
|
||||
// No Sunlight
|
||||
if (!istype(bloodsucker_sunlight))
|
||||
if(!istype(bloodsucker_sunlight))
|
||||
return
|
||||
if (bloodsuckers.len <= 0)
|
||||
if(bloodsuckers.len <= 0)
|
||||
bloodsucker_sunlight.cancel_me = TRUE
|
||||
qdel(bloodsucker_sunlight)
|
||||
bloodsucker_sunlight = null
|
||||
@@ -151,43 +135,37 @@
|
||||
// Not High Enough
|
||||
if(creator)
|
||||
var/datum/antagonist/bloodsucker/creator_bloodsucker = creator.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
if(!istype(creator_bloodsucker) || creator_bloodsucker.vamplevel < BLOODSUCKER_LEVEL_TO_EMBRACE)
|
||||
if(!istype(creator_bloodsucker) || creator_bloodsucker.bloodsucker_level < BLOODSUCKER_LEVEL_TO_EMBRACE)
|
||||
to_chat(creator, "<span class='danger'>Your blood is too thin to turn this corpse!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/game_mode/proc/make_bloodsucker(datum/mind/bloodsucker, datum/mind/creator = null) // NOTE: This is a game_mode/proc, NOT a game_mode/bloodsucker/proc! We need to access this function despite the game mode.
|
||||
if (!can_make_bloodsucker(bloodsucker))
|
||||
if(!can_make_bloodsucker(bloodsucker))
|
||||
return FALSE
|
||||
|
||||
// Create Datum: Fledgling
|
||||
var/datum/antagonist/bloodsucker/A
|
||||
|
||||
// [FLEDGLING]
|
||||
if (creator)
|
||||
if(creator)
|
||||
A = new (bloodsucker)
|
||||
A.creator = creator
|
||||
bloodsucker.add_antag_datum(A)
|
||||
// Log
|
||||
message_admins("[bloodsucker] has become a Bloodsucker, and was created by [creator].")
|
||||
log_admin("[bloodsucker] has become a Bloodsucker, and was created by [creator].")
|
||||
|
||||
// [MASTER]
|
||||
else
|
||||
A = bloodsucker.add_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/game_mode/proc/remove_bloodsucker(datum/mind/bloodsucker)
|
||||
bloodsucker.remove_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
|
||||
|
||||
/datum/game_mode/proc/clean_invalid_species(datum/mind/bloodsucker)
|
||||
// Only checking for Humans here
|
||||
if (!ishuman(bloodsucker.current) || !bloodsucker.current.client)
|
||||
if(!ishuman(bloodsucker.current) || !bloodsucker.current.client)
|
||||
return
|
||||
var/am_valid = TRUE
|
||||
var/mob/living/carbon/human/H = bloodsucker.current
|
||||
@@ -202,7 +180,7 @@
|
||||
// everyone will wonder why you're a human with Plasma clothes (jk they'll know you're antag)
|
||||
|
||||
// Convert to HUMAN (along with ID and PDA)
|
||||
if (!am_valid)
|
||||
if(!am_valid)
|
||||
H.set_species(/datum/species/human)
|
||||
H.real_name = H.client.prefs.custom_names["human"]
|
||||
var/obj/item/card/id/ID = H.wear_id?.GetID()
|
||||
@@ -211,12 +189,13 @@
|
||||
ID.update_label()
|
||||
|
||||
|
||||
/datum/game_mode/proc/can_make_vassal(mob/living/target, datum/mind/creator, display_warning=TRUE)//, check_antag_or_loyal=FALSE)
|
||||
/datum/game_mode/proc/can_make_vassal(mob/living/target, datum/mind/creator, display_warning = TRUE)//, check_antag_or_loyal=FALSE)
|
||||
// Not Correct Type: Abort
|
||||
if (!iscarbon(target) || !creator)
|
||||
if(!iscarbon(target) || !creator)
|
||||
return FALSE
|
||||
if (target.stat > UNCONSCIOUS)
|
||||
if(target.stat > UNCONSCIOUS)
|
||||
return FALSE
|
||||
|
||||
// Check Overdose: Am I even addicted to blood? Do I even have any in me?
|
||||
//if (!target.reagents.addiction_list || !target.reagents.reagent_list)
|
||||
//message_admins("DEBUG2: can_make_vassal() Abort: No reagents")
|
||||
@@ -233,23 +212,23 @@
|
||||
//message_admins("DEBUG4: can_make_vassal() Abort: No Blood")
|
||||
// return 0
|
||||
// No Mind!
|
||||
if (!target.mind || !target.mind.key)
|
||||
if (display_warning)
|
||||
if(!target.mind || !target.mind.key)
|
||||
if(display_warning)
|
||||
to_chat(creator, "<span class='danger'>[target] isn't self-aware enough to be made into a Vassal.</span>")
|
||||
return FALSE
|
||||
// Already MY Vassal
|
||||
var/datum/antagonist/vassal/V = target.mind.has_antag_datum(ANTAG_DATUM_VASSAL)
|
||||
if (istype(V) && V.master)
|
||||
if (V.master.owner == creator)
|
||||
if (display_warning)
|
||||
if(istype(V) && V.master)
|
||||
if(V.master.owner == creator)
|
||||
if(display_warning)
|
||||
to_chat(creator, "<span class='danger'>[target] is already your loyal Vassal!</span>")
|
||||
else
|
||||
if (display_warning)
|
||||
if(display_warning)
|
||||
to_chat(creator, "<span class='danger'>[target] is the loyal Vassal of another Bloodsucker!</span>")
|
||||
return FALSE
|
||||
// Already Antag or Loyal (Vamp Hunters count as antags)
|
||||
if (target.mind.enslaved_to || AmInvalidAntag(target.mind)) //!VassalCheckAntagValid(target.mind, check_antag_or_loyal)) // HAS_TRAIT(target, TRAIT_MINDSHIELD, "implant") ||
|
||||
if (display_warning)
|
||||
if(target.mind.enslaved_to || AmInvalidAntag(target.mind)) //!VassalCheckAntagValid(target.mind, check_antag_or_loyal)) // HAS_TRAIT(target, TRAIT_MINDSHIELD, "implant") ||
|
||||
if(display_warning)
|
||||
to_chat(creator, "<span class='danger'>[target] resists the power of your blood to dominate their mind!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
@@ -268,24 +247,24 @@
|
||||
return FALSE
|
||||
// Does even ONE antag appear in this mind that isn't in the list? Then FAIL!
|
||||
for(var/datum/antagonist/antag_datum in M.antag_datums)
|
||||
if (!(antag_datum.type in vassal_allowed_antags)) // vassal_allowed_antags is a list stored in the game mode, above.
|
||||
if(!(antag_datum.type in vassal_allowed_antags)) // vassal_allowed_antags is a list stored in the game mode, above.
|
||||
//message_admins("DEBUG VASSAL: Found Invalid: [antag_datum] // [antag_datum.type]")
|
||||
return TRUE
|
||||
//message_admins("DEBUG VASSAL: Valid Antags! (total of [M.antag_datums.len])")
|
||||
// WHEN YOU DELETE THE ABOVE: Remove the 3 second timer on converting the vassal too.
|
||||
return FALSE
|
||||
|
||||
/datum/game_mode/proc/make_vassal(mob/living/target, datum/mind/creator)
|
||||
if (!can_make_vassal(target,creator))
|
||||
/datum/game_mode/proc/make_vassal(var/mob/living/target, var/datum/mind/creator)
|
||||
if(!can_make_vassal(target, creator))
|
||||
return FALSE
|
||||
// Make Vassal
|
||||
var/datum/antagonist/vassal/V = new (target.mind)
|
||||
var/datum/antagonist/vassal/V = new(target.mind)
|
||||
var/datum/antagonist/bloodsucker/B = creator.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
V.master = B
|
||||
target.mind.add_antag_datum(V, V.master.get_team())
|
||||
// Update Bloodsucker Title (we're a daddy now)
|
||||
B.SelectTitle(am_fledgling = FALSE) // Only works if you have no title yet.
|
||||
// Log
|
||||
// Log it
|
||||
message_admins("[target] has become a Vassal, and is enslaved to [creator].")
|
||||
log_admin("[target] has become a Vassal, and is enslaved to [creator].")
|
||||
return TRUE
|
||||
|
||||
@@ -119,7 +119,6 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
|
||||
C.appearance = chosen_prof.appearance_list[slot]
|
||||
C.name = chosen_prof.name_list[slot]
|
||||
C.flags_cover = chosen_prof.flags_cover_list[slot]
|
||||
C.item_color = chosen_prof.item_color_list[slot]
|
||||
C.item_state = chosen_prof.item_state_list[slot]
|
||||
if(equip)
|
||||
user.equip_to_slot_or_del(C, GLOB.slot2slot[slot])
|
||||
|
||||
@@ -45,8 +45,11 @@ Credit where due:
|
||||
// PROCS //
|
||||
///////////
|
||||
|
||||
/proc/is_servant_of_ratvar(mob/M)
|
||||
return istype(M) && !isobserver(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/clockcult)
|
||||
/proc/is_servant_of_ratvar(mob/M, require_full_power = FALSE, holy_water_check = FALSE)
|
||||
if(!istype(M) || isobserver(M))
|
||||
return FALSE
|
||||
var/datum/antagonist/clockcult/D = M?.mind?.has_antag_datum(/datum/antagonist/clockcult)
|
||||
return D && (!require_full_power || !D.neutered) && (!holy_water_check || !D.ignore_holy_water)
|
||||
|
||||
/proc/is_eligible_servant(mob/M)
|
||||
if(!istype(M))
|
||||
@@ -70,12 +73,14 @@ Credit where due:
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/proc/add_servant_of_ratvar(mob/L, silent = FALSE, create_team = TRUE)
|
||||
/proc/add_servant_of_ratvar(mob/L, silent = FALSE, create_team = TRUE, override_type)
|
||||
if(!L || !L.mind)
|
||||
return
|
||||
var/update_type = /datum/antagonist/clockcult
|
||||
if(silent)
|
||||
update_type = /datum/antagonist/clockcult/silent
|
||||
if(override_type) //prioritizes
|
||||
update_type = override_type
|
||||
var/datum/antagonist/clockcult/C = new update_type(L.mind)
|
||||
C.make_team = create_team
|
||||
C.show_in_roundend = create_team //tutorial scarabs begone
|
||||
@@ -105,9 +110,6 @@ Credit where due:
|
||||
L.playsound_local(get_turf(L), 'sound/ambience/antag/clockcultalr.ogg', 40, TRUE, frequency = 100000, pressure_affected = FALSE)
|
||||
flash_color(L, flash_color = list("#BE8700", "#BE8700", "#BE8700", rgb(0,0,0)), flash_time = 5)
|
||||
|
||||
|
||||
|
||||
|
||||
/proc/remove_servant_of_ratvar(mob/L, silent = FALSE)
|
||||
if(!L || !L.mind)
|
||||
return
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
attack_verb_on = list("slipped")
|
||||
clumsy_check = FALSE
|
||||
sharpness = IS_BLUNT
|
||||
item_color = "yellow"
|
||||
sword_color = "yellow"
|
||||
heat = 0
|
||||
light_color = "#ffff00"
|
||||
var/next_trombone_allowed = 0
|
||||
|
||||
@@ -3,8 +3,11 @@
|
||||
/datum/game_mode
|
||||
var/list/datum/mind/cult = list()
|
||||
|
||||
/proc/iscultist(mob/living/M)
|
||||
return istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/cult)
|
||||
/proc/iscultist(mob/living/M, require_full_power = FALSE, holy_water_check = FALSE)
|
||||
if(!istype(M))
|
||||
return FALSE
|
||||
var/datum/antagonist/cult/D = M?.mind?.has_antag_datum(/datum/antagonist/cult)
|
||||
return D && (!require_full_power || !D.neutered) && (!holy_water_check || !D.ignore_holy_water)
|
||||
|
||||
/datum/team/cult/proc/is_sacrifice_target(datum/mind/mind)
|
||||
for(var/datum/objective/sacrifice/sac_objective in objectives)
|
||||
@@ -93,7 +96,7 @@
|
||||
add_cultist(cult_mind, 0, equip=TRUE)
|
||||
if(!main_cult)
|
||||
var/datum/antagonist/cult/C = cult_mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(C && C.cult_team)
|
||||
if(C?.cult_team)
|
||||
main_cult = C.cult_team
|
||||
..()
|
||||
|
||||
|
||||
@@ -54,12 +54,18 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
// Current storyteller
|
||||
var/datum/dynamic_storyteller/storyteller = null
|
||||
// Threat logging vars
|
||||
/// Starting threat level, for things that increase it but can bring it back down.
|
||||
var/initial_threat_level = 0
|
||||
/// Target threat level right now. Events and antags will try to keep the round at this level.
|
||||
var/threat_level = 0
|
||||
/// The current antag threat. Recalculated every time a ruletype starts or ends.
|
||||
var/threat = 0
|
||||
/// Starting threat level, for things that increase it but can bring it back down.
|
||||
var/initial_threat_level = 0
|
||||
/// Threat average over the course of the round, for endgame logs.
|
||||
var/threat_average = 0
|
||||
/// Number of times threat average has been calculated, for calculating above.
|
||||
var/threat_average_weight = 0
|
||||
/// Last time a threat average sample was taken. Used for weighting the rolling average.
|
||||
var/last_threat_sample_time = 0
|
||||
/// Things that cause a rolling threat adjustment to be displayed at roundend.
|
||||
var/list/threat_tallies = list()
|
||||
/// Running information about the threat. Can store text or datum entries.
|
||||
@@ -199,7 +205,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
if(threatadd > 0)
|
||||
create_threat(threatadd)
|
||||
else
|
||||
spend_threat(-threatadd)
|
||||
remove_threat(threatadd)
|
||||
else if (href_list["injectlate"])
|
||||
latejoin_injection_cooldown = 0
|
||||
forced_injection = TRUE
|
||||
@@ -241,6 +247,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
. += "<b>Peaceful Waypoint</b></center><BR>"
|
||||
. += "Your station orbits deep within controlled, core-sector systems and serves as a waypoint for routine traffic through Nanotrasen's trade empire. Due to the combination of high security, interstellar traffic, and low strategic value, it makes any direct threat of violence unlikely. Your primary enemies will be incompetence and bored crewmen: try to organize team-building events to keep staffers interested and productive. However, even deep in our territory there may be subversive elements, especially for such a high-value target as your station. Keep an eye out, but don't expect much trouble."
|
||||
set_security_level(SEC_LEVEL_GREEN)
|
||||
station_goals.len = 0
|
||||
for(var/T in subtypesof(/datum/station_goal))
|
||||
var/datum/station_goal/G = new T
|
||||
if(!(G in station_goals))
|
||||
@@ -251,6 +258,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
. += "<b>Core Territory</b></center><BR>"
|
||||
. += "Your station orbits within reliably mundane, secure space. Although Nanotrasen has a firm grip on security in your region, the valuable resources and strategic position aboard your station make it a potential target for infiltrations. Monitor crew for non-loyal behavior, but expect a relatively tame shift free of large-scale destruction. We expect great things from your station."
|
||||
set_security_level(SEC_LEVEL_GREEN)
|
||||
station_goals.len = 0
|
||||
for(var/T in subtypesof(/datum/station_goal))
|
||||
var/datum/station_goal/G = new T
|
||||
if(!(G in station_goals))
|
||||
@@ -490,7 +498,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
starting_rule = pickweight(drafted_rules)
|
||||
// Check if the ruleset is highlander and if a highlander ruleset has been executed
|
||||
else if(starting_rule.flags & HIGHLANDER_RULESET) // Should already be filtered out, but making sure. Check filtering at end of proc if reported.
|
||||
if(threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(threat_level <= GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(highlander_executed)
|
||||
drafted_rules -= starting_rule
|
||||
if(drafted_rules.len <= 0)
|
||||
@@ -715,6 +723,16 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
continue
|
||||
current_players[CURRENT_DEAD_PLAYERS].Add(M) // Players who actually died (and admins who ghosted, would be nice to avoid counting them somehow)
|
||||
threat = storyteller.calculate_threat() + added_threat
|
||||
if(threat_average_weight)
|
||||
var/cur_sample_weight = world.time - last_threat_sample_time
|
||||
threat_average = ((threat_average * threat_average_weight) + (threat * cur_sample_weight)) / (threat_average_weight + cur_sample_weight)
|
||||
threat_average_weight += cur_sample_weight
|
||||
last_threat_sample_time = world.time
|
||||
else
|
||||
threat_average = threat
|
||||
threat_average_weight++
|
||||
last_threat_sample_time = world.time
|
||||
|
||||
/// Removes type from the list
|
||||
/datum/game_mode/dynamic/proc/remove_from_list(list/type_list, type)
|
||||
for(var/I in type_list)
|
||||
|
||||
@@ -222,6 +222,26 @@
|
||||
message_admins("[M.name] was made into a bloodsucker by dynamic.")
|
||||
return TRUE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// CHANGELINGS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/changeling
|
||||
name = "Changeling Infiltrator"
|
||||
config_tag = "latejoin_changeling"
|
||||
antag_flag = ROLE_CHANGELING
|
||||
antag_datum = /datum/antagonist/changeling
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 15
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
property_weights = list("trust" = -2, "valid" = 2)
|
||||
high_population_requirement = 101
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// COLLECTOR //
|
||||
|
||||
@@ -34,8 +34,7 @@
|
||||
living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
|
||||
list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
|
||||
var/datum/element/ghost_role_eligibility/eligibility = SSdcs.GetElement(list(/datum/element/ghost_role_eligibility))
|
||||
ghost_eligible = trim_list(eligibility.get_all_ghost_role_eligible())
|
||||
ghost_eligible = trim_list(get_all_ghost_role_eligible())
|
||||
|
||||
/datum/dynamic_ruleset/midround/proc/trim_list(list/L = list())
|
||||
var/list/trimmed_list = L.Copy()
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
WAROPS_ALWAYS_ALLOWED: Can always do warops, regardless of threat level.
|
||||
USE_PREF_WEIGHTS: Will use peoples' preferences to change the threat centre.
|
||||
FORCE_IF_WON: If this mode won the vote, forces it
|
||||
USE_PREV_ROUND_WEIGHTS: Changes its threat centre based on the average chaos of previous rounds.
|
||||
*/
|
||||
var/flags = 0
|
||||
var/dead_player_weight = 1 // How much dead players matter for threat calculation
|
||||
@@ -92,6 +93,8 @@ Property weights are:
|
||||
mean += 5
|
||||
if(voters)
|
||||
GLOB.dynamic_curve_centre += (mean/voters)
|
||||
if(flags & USE_PREV_ROUND_WEIGHTS)
|
||||
GLOB.dynamic_curve_centre += (50 - SSpersistence.average_dynamic_threat) / 10
|
||||
GLOB.dynamic_forced_threat_level = forced_threat_level
|
||||
|
||||
/datum/dynamic_storyteller/proc/get_midround_cooldown()
|
||||
@@ -230,7 +233,7 @@ Property weights are:
|
||||
curve_width = 1.5
|
||||
weight = 2
|
||||
min_players = 30
|
||||
flags = WAROPS_ALWAYS_ALLOWED
|
||||
flags = WAROPS_ALWAYS_ALLOWED | USE_PREV_ROUND_WEIGHTS
|
||||
property_weights = list("valid" = 3, "trust" = 5)
|
||||
|
||||
/datum/dynamic_storyteller/team/get_injection_chance(dry_run = FALSE)
|
||||
@@ -268,9 +271,6 @@ Property weights are:
|
||||
/datum/dynamic_storyteller/random/get_injection_chance()
|
||||
return 50 // i would do rand(0,100) but it's actually the same thing when you do the math
|
||||
|
||||
/datum/dynamic_storyteller/random/calculate_threat()
|
||||
return 0 // what IS threat
|
||||
|
||||
/datum/dynamic_storyteller/random/roundstart_draft()
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/roundstart/rule in mode.roundstart_rules)
|
||||
@@ -324,6 +324,7 @@ Property weights are:
|
||||
desc = "Antags with options for loadouts and gimmicks. Traitor, wizard, nukies. Has a buildup-climax-falling action threat curve."
|
||||
weight = 2
|
||||
curve_width = 2
|
||||
flags = USE_PREV_ROUND_WEIGHTS
|
||||
property_weights = list("story_potential" = 2)
|
||||
|
||||
|
||||
@@ -336,7 +337,7 @@ Property weights are:
|
||||
name = "Classic"
|
||||
config_tag = "classic"
|
||||
desc = "No special antagonist weights. Good variety, but not like random. Uses your chaos preference to weight."
|
||||
flags = USE_PREF_WEIGHTS
|
||||
flags = USE_PREF_WEIGHTS | USE_PREV_ROUND_WEIGHTS
|
||||
|
||||
/datum/dynamic_storyteller/suspicion
|
||||
name = "Intrigue"
|
||||
@@ -345,6 +346,7 @@ Property weights are:
|
||||
weight = 2
|
||||
curve_width = 2
|
||||
dead_player_weight = 2
|
||||
flags = USE_PREV_ROUND_WEIGHTS
|
||||
property_weights = list("trust" = -3)
|
||||
|
||||
/datum/dynamic_storyteller/liteextended
|
||||
|
||||
@@ -381,14 +381,12 @@
|
||||
for(var/obj/machinery/camera/C in oview(4, M))
|
||||
if(C.can_use()) // check if camera disabled
|
||||
return C
|
||||
break
|
||||
return null
|
||||
|
||||
/proc/near_range_camera(var/mob/M)
|
||||
for(var/obj/machinery/camera/C in range(4, M))
|
||||
if(C.can_use()) // check if camera disabled
|
||||
return C
|
||||
break
|
||||
|
||||
return null
|
||||
|
||||
|
||||
@@ -144,6 +144,8 @@
|
||||
return FALSE
|
||||
if(clonemind.current.suiciding) // Mind is associated with a body that is suiciding.
|
||||
return FALSE
|
||||
if(AmBloodsucker(clonemind.current)) //If the mind is a bloodsucker
|
||||
return FALSE
|
||||
if(clonemind.active) //somebody is using that mind
|
||||
if( ckey(clonemind.key)!=ckey )
|
||||
return FALSE
|
||||
@@ -159,8 +161,6 @@
|
||||
mess = TRUE
|
||||
update_icon()
|
||||
return FALSE
|
||||
if(isvamp(clonemind)) //If the mind is a bloodsucker
|
||||
return FALSE
|
||||
|
||||
attempting = TRUE //One at a time!!
|
||||
countdown.start()
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
/obj/item/stack/tile/fakespace/loaded = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/stack/tile/fakepit/loaded = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/restraints/handcuffs/fake = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/clothing/gloves/rapid/hug = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/rapid/hug = ARCADE_WEIGHT_TRICK,
|
||||
|
||||
/obj/item/grenade/chem_grenade/glitter/pink = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/grenade/chem_grenade/glitter/blue = ARCADE_WEIGHT_TRICK,
|
||||
|
||||
@@ -45,11 +45,11 @@
|
||||
if (ismob(user) && !isliving(user)) // ghosts don't need cameras
|
||||
return
|
||||
if (!network)
|
||||
CRASH("No camera network")
|
||||
stack_trace("No camera network")
|
||||
user.unset_machine()
|
||||
return FALSE
|
||||
if (!(islist(network)))
|
||||
CRASH("Camera network is not a list")
|
||||
stack_trace("Camera network is not a list")
|
||||
user.unset_machine()
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -292,6 +292,10 @@
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
CentCom_announce(input, usr)
|
||||
to_chat(usr, "<span class='notice'>Message transmitted to Central Command.</span>")
|
||||
for(var/client/X in GLOB.admins)
|
||||
if(X.prefs.toggles & SOUND_ADMINHELP)
|
||||
SEND_SOUND(X, sound('sound/effects/printer.ogg'))
|
||||
window_flash(X, ignorepref = FALSE)
|
||||
usr.log_talk(input, LOG_SAY, tag="CentCom announcement")
|
||||
deadchat_broadcast("<span class='deadsay'><span class='name'>[usr.real_name]</span> has messaged CentCom, \"[input]\" at <span class='name'>[get_area_name(usr, TRUE)]</span>.</span>", usr)
|
||||
CM.lastTimeUsed = world.time
|
||||
@@ -309,6 +313,10 @@
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
Syndicate_announce(input, usr)
|
||||
to_chat(usr, "<span class='danger'>SYSERR @l(19833)of(transmit.dm): !@$ MESSAGE TRANSMITTED TO SYNDICATE COMMAND.</span>")
|
||||
for(var/client/X in GLOB.admins)
|
||||
if(X.prefs.toggles & SOUND_ADMINHELP)
|
||||
SEND_SOUND(X, sound('sound/effects/printer.ogg'))
|
||||
window_flash(X, ignorepref = FALSE)
|
||||
usr.log_talk(input, LOG_SAY, tag="Syndicate announcement")
|
||||
deadchat_broadcast("<span class='deadsay'><span class='name'>[usr.real_name]</span> has messaged the Syndicate, \"[input]\" at <span class='name'>[get_area_name(usr, TRUE)]</span>.</span>", usr)
|
||||
CM.lastTimeUsed = world.time
|
||||
|
||||
@@ -12,5 +12,5 @@
|
||||
for(var/obj/machinery/door/D in locate(src.x,src.y,src.z))
|
||||
if(!istype(D, /obj/machinery/door/window) && D.density)
|
||||
return 0
|
||||
//There are no false wall checks because that would be fucking retarded
|
||||
//There are no false wall checks because that would be fucking
|
||||
return 1
|
||||
@@ -57,7 +57,7 @@
|
||||
var/turf/target = locate(target_x, target_y, z)
|
||||
ghost.forceMove(target)
|
||||
|
||||
/obj/machinery/launchpad/proc/isAvailable()
|
||||
/obj/machinery/launchpad/proc/isAvailable(silent = FALSE)
|
||||
if(stat & NOPOWER)
|
||||
return FALSE
|
||||
if(panel_open)
|
||||
@@ -198,7 +198,7 @@
|
||||
QDEL_NULL(briefcase)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/launchpad/briefcase/isAvailable()
|
||||
/obj/machinery/launchpad/briefcase/isAvailable(silent = FALSE)
|
||||
if(closed)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -469,7 +469,6 @@ GLOBAL_LIST_EMPTY(allConsoles)
|
||||
if(newmessagepriority < EXTREME_MESSAGE_PRIORITY)
|
||||
newmessagepriority = EXTREME_MESSAGE_PRIORITY
|
||||
update_icon()
|
||||
if(1)
|
||||
playsound(src, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
say(title)
|
||||
messages += "<span class='bad'>!!!Extreme Priority!!!</span><BR><b>From:</b> [linkedsender]<BR>[message]"
|
||||
|
||||
@@ -17,6 +17,11 @@ GLOBAL_VAR_INIT(message_delay, 0) // To make sure restarting the recentmessages
|
||||
idle_power_usage = 25
|
||||
circuit = /obj/item/circuitboard/machine/telecomms/broadcaster
|
||||
|
||||
/obj/machinery/telecomms/broadcaster/RefreshParts()
|
||||
idle_power_usage = 25
|
||||
for(var/obj/item/stock_parts/manipulator/P in component_parts)
|
||||
idle_power_usage -= (P.rating * 1.5) //Has 2 manipulators
|
||||
|
||||
/obj/machinery/telecomms/broadcaster/receive_information(datum/signal/subspace/signal, obj/machinery/telecomms/machine_from)
|
||||
// Don't broadcast rejected signals
|
||||
if(!istype(signal))
|
||||
|
||||
@@ -19,6 +19,11 @@
|
||||
circuit = /obj/item/circuitboard/machine/telecomms/bus
|
||||
var/change_frequency = 0
|
||||
|
||||
/obj/machinery/telecomms/bus/RefreshParts()
|
||||
idle_power_usage = 50
|
||||
for(var/obj/item/stock_parts/manipulator/P in component_parts)
|
||||
idle_power_usage -= (P.rating * 2) //Has 2 manipulators
|
||||
|
||||
/obj/machinery/telecomms/bus/receive_information(datum/signal/subspace/signal, obj/machinery/telecomms/machine_from)
|
||||
if(!istype(signal) || !is_freq_listening(signal))
|
||||
return
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user