Merge remote-tracking branch 'upstream/master' into tackling_and_lunge

This commit is contained in:
Artur
2020-04-15 12:19:37 +03:00
499 changed files with 5377 additions and 3805 deletions
+2 -2
View File
@@ -26,8 +26,8 @@
user.visible_message("<span class='suicide'>\the [src] are forcing [user]'s hands around [user.p_their()] neck! It looks like the gloves are possessed!</span>")
return OXYLOSS
/obj/item/clothing/gloves/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
. = list()
/obj/item/clothing/gloves/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
. = ..()
if(!isinhands)
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedgloves")
+6 -41
View File
@@ -1,3 +1,6 @@
/obj/item/clothing/gloves/color
dying_key = DYE_REGISTRY_GLOVES
/obj/item/clothing/gloves/color/yellow
desc = "These gloves will protect the wearer from electric shock."
name = "insulated gloves"
@@ -5,7 +8,6 @@
item_state = "ygloves"
siemens_coefficient = 0
permeability_coefficient = 0.05
item_color="yellow"
resistance_flags = NONE
var/can_be_cut = 1
@@ -16,7 +18,6 @@
item_state = "ygloves"
siemens_coefficient = 1 //Set to a default of 1, gets overridden in New()
permeability_coefficient = 0.05
item_color="yellow"
resistance_flags = NONE
var/can_be_cut = 1
@@ -70,21 +71,14 @@
name = "black gloves"
icon_state = "black"
item_state = "blackgloves"
item_color="black"
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
heat_protection = HANDS
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
resistance_flags = NONE
var/can_be_cut = 1
var/can_be_cut = TRUE
strip_mod = 1.2
/obj/item/clothing/gloves/color/black/hos
item_color = "hosred" //Exists for washing machines. Is not different from black gloves in any way.
/obj/item/clothing/gloves/color/black/ce
item_color = "chief" //Exists for washing machines. Is not different from black gloves in any way.
/obj/item/clothing/gloves/color/black/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/wirecutters))
if(can_be_cut && icon_state == initial(icon_state))//only if not dyed
@@ -99,15 +93,12 @@
desc = "A pair of gloves, they don't look special in any way."
icon_state = "orange"
item_state = "orangegloves"
item_color="orange"
/obj/item/clothing/gloves/color/red
name = "red gloves"
desc = "A pair of gloves, they don't look special in any way."
icon_state = "red"
item_state = "redgloves"
item_color = "red"
/obj/item/clothing/gloves/color/red/insulated
name = "insulated gloves"
@@ -121,68 +112,48 @@
desc = "A pair of gloves, they don't look special in any way."
icon_state = "rainbow"
item_state = "rainbowgloves"
item_color = "rainbow"
/obj/item/clothing/gloves/color/rainbow/clown
item_color = "clown"
/obj/item/clothing/gloves/color/blue
name = "blue gloves"
desc = "A pair of gloves, they don't look special in any way."
icon_state = "blue"
item_state = "bluegloves"
item_color="blue"
/obj/item/clothing/gloves/color/purple
name = "purple gloves"
desc = "A pair of gloves, they don't look special in any way."
icon_state = "purple"
item_state = "purplegloves"
item_color="purple"
/obj/item/clothing/gloves/color/green
name = "green gloves"
desc = "A pair of gloves, they don't look special in any way."
icon_state = "green"
item_state = "greengloves"
item_color="green"
/obj/item/clothing/gloves/color/grey
name = "grey gloves"
desc = "A pair of gloves, they don't look special in any way."
icon_state = "gray"
item_state = "graygloves"
item_color="grey"
/obj/item/clothing/gloves/color/grey/rd
item_color = "director" //Exists for washing machines. Is not different from gray gloves in any way.
/obj/item/clothing/gloves/color/grey/hop
item_color = "hop" //Exists for washing machines. Is not different from gray gloves in any way.
/obj/item/clothing/gloves/color/light_brown
name = "light brown gloves"
desc = "A pair of gloves, they don't look special in any way."
icon_state = "lightbrown"
item_state = "lightbrowngloves"
item_color="light brown"
/obj/item/clothing/gloves/color/brown
name = "brown gloves"
desc = "A pair of gloves, they don't look special in any way."
icon_state = "brown"
item_state = "browngloves"
item_color="brown"
/obj/item/clothing/gloves/color/brown/cargo
item_color = "cargo" //Exists for washing machines. Is not different from brown gloves in any way.
/obj/item/clothing/gloves/color/captain
desc = "Regal blue gloves, with a nice gold trim, a diamond anti-shock coating, and an integrated thermal barrier. Swanky."
name = "captain's gloves"
icon_state = "captain"
item_state = "egloves"
item_color = "captain"
siemens_coefficient = 0
permeability_coefficient = 0.05
cold_protection = HANDS
@@ -199,7 +170,6 @@
item_state = "lgloves"
siemens_coefficient = 0.3
permeability_coefficient = 0.01
item_color="mime"
transfer_prints = TRUE
resistance_flags = NONE
var/carrytrait = TRAIT_QUICK_CARRY
@@ -207,18 +177,17 @@
/obj/item/clothing/gloves/color/latex/equipped(mob/user, slot)
..()
if(slot == SLOT_GLOVES)
ADD_TRAIT(user, carrytrait, CLOTHING_TRAIT)
ADD_TRAIT(user, carrytrait, GLOVE_TRAIT)
/obj/item/clothing/gloves/color/latex/dropped(mob/user)
..()
REMOVE_TRAIT(user, carrytrait, CLOTHING_TRAIT)
REMOVE_TRAIT(user, carrytrait, GLOVE_TRAIT)
/obj/item/clothing/gloves/color/latex/nitrile
name = "nitrile gloves"
desc = "Pricy sterile gloves that are stronger than latex. Transfers advanced paramedical knowledge to the wearer via the use of nanochips."
icon_state = "nitrile"
item_state = "nitrilegloves"
item_color = "cmo"
transfer_prints = FALSE
carrytrait = TRAIT_QUICKER_CARRY
@@ -236,7 +205,3 @@
desc = "These look pretty fancy."
icon_state = "white"
item_state = "wgloves"
item_color="white"
/obj/item/clothing/gloves/color/white/redcoat
item_color = "redcoat" //Exists for washing machines. Is not different from white gloves in any way.
+129 -50
View File
@@ -4,7 +4,6 @@
desc = "Plain black gloves without fingertips for the hard working."
icon_state = "fingerless"
item_state = "fingerless"
item_color = null //So they don't wash.
transfer_prints = TRUE
strip_delay = 40
equip_delay_other = 20
@@ -12,6 +11,135 @@
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
strip_mod = 0.9
/obj/item/clothing/gloves/fingerless/pugilist
name = "armwraps"
desc = "A series of armwraps. Makes you pretty keen to start punching people."
icon_state = "armwraps"
item_state = "armwraps"
body_parts_covered = ARMS
cold_protection = ARMS
strip_delay = 300 //you can't just yank them off
///Extra damage through the punch.
var/enhancement = 0 //it's a +0 to your punches because it isn't magical
///Main trait added by the gloves to the user on wear.
var/inherited_trait = TRAIT_NOGUNS //what are you, dishonoroable?
///Secondary trait added by the gloves to the user on wear.
var/secondary_trait = TRAIT_FEARLESS //what are you, a coward?
/obj/item/clothing/gloves/fingerless/pugilist/equipped(mob/user, slot)
. = ..()
if(slot == SLOT_GLOVES)
if(ishuman(user))
var/mob/living/carbon/human/H = user
ADD_TRAIT(H, TRAIT_PUGILIST, GLOVE_TRAIT)
ADD_TRAIT(H, inherited_trait, GLOVE_TRAIT)
ADD_TRAIT(H, secondary_trait, GLOVE_TRAIT)
H.dna.species.punchdamagehigh += enhancement
H.dna.species.punchdamagelow += enhancement
/obj/item/clothing/gloves/fingerless/pugilist/dropped(mob/user)
REMOVE_TRAIT(user, TRAIT_PUGILIST, GLOVE_TRAIT)
REMOVE_TRAIT(user, inherited_trait, GLOVE_TRAIT)
REMOVE_TRAIT(user, secondary_trait, GLOVE_TRAIT)
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.dna.species.punchdamagehigh = initial(H.dna.species.punchdamagehigh)
H.dna.species.punchdamagelow = initial(H.dna.species.punchdamagelow)
return ..()
/obj/item/clothing/gloves/fingerless/pugilist/chaplain
name = "armwraps of unyielding resolve"
desc = "A series of armwraps, soaked in holy water. Makes you pretty keen to smite evil magic users."
resistance_flags = FIRE_PROOF | ACID_PROOF
enhancement = 1 //It is not magic that makes you punch harder, but force of will. Trust me.
secondary_trait = TRAIT_ANTIMAGIC
var/chaplain_spawnable = TRUE
/obj/item/clothing/gloves/fingerless/pugilist/chaplain/Initialize()
. = ..()
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
/obj/item/clothing/gloves/fingerless/pugilist/magic
name = "armwraps of mighty fists"
desc = "A series of armwraps. Makes you pretty keen to go adventuring and punch dragons."
resistance_flags = FIRE_PROOF | ACID_PROOF //magic items are harder to damage with energy this is a dnd joke okay?
enhancement = 1 //They're +1!
/obj/item/clothing/gloves/fingerless/pugilist/hungryghost
name = "armwraps of the hungry ghost"
desc = "A series of blackened, bloodstained armwraps stitched with strange geometric symbols. Makes you pretty keen to commit horrible acts against the living through bloody carnage."
icon_state = "narsiearmwraps"
item_state = "narsiearmwraps"
resistance_flags = FIRE_PROOF | ACID_PROOF
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 35, "rad" = 0, "fire" = 50, "acid" = 50)
enhancement = 3
secondary_trait = TRAIT_KI_VAMPIRE
/obj/item/clothing/gloves/fingerless/pugilist/brassmountain
name = "armbands of the brass mountain"
desc = "A series of scolding hot brass armbands. Makes you pretty keen to bring the light to the unenlightened through unmitigated violence."
icon_state = "ratvararmwraps"
item_state = "ratvararmwraps"
resistance_flags = FIRE_PROOF | ACID_PROOF
armor = list("melee" = 10, "bullet" = 0, "laser" = -10, "energy" = 0, "bomb" = 0, "bio" = 35, "rad" = 0, "fire" = 50, "acid" = 50)
enhancement = 4 //The artifice of Ratvar is unmatched except when it is.
secondary_trait = TRAIT_STRONG_GRABBER
/obj/item/clothing/gloves/fingerless/pugilist/rapid
name = "Bands of the North Star"
desc = "The armbands of a deadly martial artist. Makes you pretty keen to put an end to evil in an extremely violent manner."
icon_state = "rapid"
item_state = "rapid"
enhancement = 10 //omae wa mou shindeiru
var/warcry = "AT"
secondary_trait = TRAIT_NOSOFTCRIT //basically extra health
/obj/item/clothing/gloves/fingerless/pugilist/rapid/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, GLOVE_TRAIT)
/obj/item/clothing/gloves/fingerless/pugilist/rapid/Touch(atom/target, proximity = TRUE)
if(!isliving(target))
return
var/mob/living/M = loc
M.changeNext_move(CLICK_CD_RAPID)
if(warcry)
M.say("[warcry]", ignore_spam = TRUE, forced = TRUE)
return FALSE
/obj/item/clothing/gloves/fingerless/pugilist/rapid/AltClick(mob/user)
var/input = stripped_input(user,"What do you want your battlecry to be? Max length of 6 characters.", ,"", 7)
if(input)
warcry = input
/obj/item/clothing/gloves/fingerless/pugilist/rapid/hug
name = "Hugs of the North Star"
desc = "The armbands of a humble friend. Makes you pretty keen to go let everyone know how much you appreciate them!"
warcry = "owo" //Shouldn't ever come into play
enhancement = 0
secondary_trait = TRAIT_PACIFISM //You are only here to hug and be friends!
/obj/item/clothing/gloves/fingerless/pugilist/rapid/hug/Touch(mob/target, proximity = TRUE)
if(!isliving(target))
return
var/mob/living/M = loc
if(M.a_intent != INTENT_HELP)
return FALSE
if(target.stat != CONSCIOUS) //Can't hug people who are dying/dead
return FALSE
else
M.changeNext_move(CLICK_CD_RAPID)
return FALSE
/obj/item/clothing/gloves/fingerless/pugilist/rapid/hug/AltClick(mob/user)
return FALSE
/obj/item/clothing/gloves/botanic_leather
name = "botanist's leather gloves"
desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin. They're also quite warm."
@@ -48,7 +176,6 @@
desc = "For when you're expecting to get slapped on the wrist. Offers modest protection to your arms."
icon_state = "bracers"
item_state = "bracers"
item_color = null //So they don't wash.
transfer_prints = TRUE
strip_delay = 40
equip_delay_other = 20
@@ -59,54 +186,6 @@
resistance_flags = NONE
armor = list("melee" = 15, "bullet" = 35, "laser" = 35, "energy" = 20, "bomb" = 35, "bio" = 35, "rad" = 35, "fire" = 0, "acid" = 0)
/obj/item/clothing/gloves/rapid
name = "Gloves of the North Star"
desc = "Just looking at these fills you with an urge to beat the shit out of people. Violently."
icon_state = "rapid"
item_state = "rapid"
transfer_prints = TRUE
var/warcry = "AT"
/obj/item/clothing/gloves/rapid/Touch(mob/living/target,proximity = TRUE)
if(!istype(target))
return
var/mob/living/M = loc
M.changeNext_move(CLICK_CD_RAPID)
M.adjustStaminaLoss(-3.5) // used to be -2 with some comment about stamina buffer management but *shrug -hatterhat
if(warcry)
M.say("[warcry]", ignore_spam = TRUE, forced = "north star warcry")
.= FALSE
/obj/item/clothing/gloves/rapid/attack_self(mob/user)
var/input = stripped_input(user,"What do you want your battlecry to be? Max length of 6 characters.", ,"", 7)
if(input)
warcry = input
/obj/item/clothing/gloves/rapid/hug
name = "Hugs of the North Star"
desc = "Just looking at these fills you with an urge to hug the shit out of people. In a very friendly manner."
warcry = "owo" //Shouldn't ever come into play
/obj/item/clothing/gloves/rapid/hug/Touch(mob/living/target,proximity = TRUE)
if(!istype(target))
return
var/mob/living/M = loc
if(M.a_intent == INTENT_HELP)
if(target.health >= 0 && !HAS_TRAIT(target, TRAIT_FAKEDEATH)) //Can't hug people who are dying/dead
if(target.on_fire || target.lying) //No spamming extinguishing, helping them up, or other non-hugging/patting help interactions
return
else
M.changeNext_move(CLICK_CD_RAPID)
. = FALSE
/obj/item/clothing/gloves/rapid/hug/attack_self(mob/user)
return FALSE
/obj/item/clothing/gloves/thief
name = "black gloves"
desc = "Gloves made with completely frictionless, insulated cloth, easier to steal from people with."