i too, want people to be hit their ricochets
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@@ -659,7 +659,8 @@
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if(!ignore_source_check && firer)
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var/mob/M = firer
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if((target == firer) || ((target == firer.loc) && ismecha(firer.loc)) || (target in firer.buckled_mobs) || (istype(M) && (M.buckled == target)))
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return FALSE
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if(!ricochets) //if it has ricocheted, it can hit the firer.
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return FALSE
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if(!ignore_loc && (loc != target.loc))
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return FALSE
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if(target in passthrough)
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