Merge remote-tracking branch 'refs/remotes/Citadel-Station-13/master' into job-menu-improvements

This commit is contained in:
Poojawa
2019-07-31 19:09:35 -05:00
91 changed files with 1656 additions and 568 deletions
@@ -244,6 +244,7 @@
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL | NOBLUDGEON
slot_flags = NONE
flags_1 = NONE
w_class = WEIGHT_CLASS_HUGE
ammo_type = /obj/item/ammo_casing/magic/tentacle
+12
View File
@@ -78,6 +78,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/socks = "Nude" //socks type
var/socks_color = "#FFFFFF"
var/backbag = DBACKPACK //backpack type
var/jumpsuit_style = PREF_SUIT //suit/skirt
var/hair_style = "Bald" //Hair type
var/hair_color = "000" //Hair color
var/facial_hair_style = "Shaved" //Face hair type
@@ -677,6 +678,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(UNDIE_COLORABLE(GLOB.socks_list[socks]))
dat += "<b>Socks Color:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=socks_color;task=input'>[socks_color]</a>"
dat += "<b>Backpack:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=bag;task=input'>[backbag]</a>"
dat += "<b>Jumpsuit:</b><BR><a href ='?_src_=prefs;preference=suit;task=input'>[jumpsuit_style]</a><BR>"
dat += "<b>Uplink Location:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=uplink_loc;task=input'>[uplink_spawn_loc]</a>"
dat += "</td>"
@@ -1332,6 +1334,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
skin_tone = random_skin_tone()
if("bag")
backbag = pick(GLOB.backbaglist)
if("suit")
jumpsuit_style = pick(GLOB.jumpsuitlist)
if("all")
random_character()
@@ -1873,6 +1877,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(new_backbag)
backbag = new_backbag
if("suit")
if(jumpsuit_style == PREF_SUIT)
jumpsuit_style = PREF_SKIRT
else
jumpsuit_style = PREF_SUIT
if("uplink_loc")
var/new_loc = input(user, "Choose your character's traitor uplink spawn location:", "Character Preference") as null|anything in GLOB.uplink_spawn_loc_list
if(new_loc)
@@ -2193,6 +2204,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
character.backbag = backbag
character.jumpsuit_style = jumpsuit_style
var/datum/species/chosen_species
if(!roundstart_checks || (pref_species.id in GLOB.roundstart_races))
+4 -1
View File
@@ -325,6 +325,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["socks"] >> socks
S["socks_color"] >> socks_color
S["backbag"] >> backbag
S["jumpsuit_style"] >> jumpsuit_style
S["uplink_loc"] >> uplink_spawn_loc
S["feature_mcolor"] >> features["mcolor"]
S["feature_lizard_tail"] >> features["tail_lizard"]
@@ -452,6 +453,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
eye_color = sanitize_hexcolor(eye_color, 3, 0)
skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones)
backbag = sanitize_inlist(backbag, GLOB.backbaglist, initial(backbag))
jumpsuit_style = sanitize_inlist(jumpsuit_style, GLOB.jumpsuitlist, initial(jumpsuit_style))
uplink_spawn_loc = sanitize_inlist(uplink_spawn_loc, GLOB.uplink_spawn_loc_list, initial(uplink_spawn_loc))
features["mcolor"] = sanitize_hexcolor(features["mcolor"], 3, 0)
features["tail_lizard"] = sanitize_inlist(features["tail_lizard"], GLOB.tails_list_lizard)
@@ -515,7 +517,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["shirt_color"] , shirt_color)
WRITE_FILE(S["socks"] , socks)
WRITE_FILE(S["socks_color"] , socks_color)
WRITE_FILE(S["backbag"] , backbag)
WRITE_FILE(S["backbag"] , backbag)
WRITE_FILE(S["jumpsuit_style"] , jumpsuit_style)
WRITE_FILE(S["uplink_loc"] , uplink_spawn_loc)
WRITE_FILE(S["species"] , pref_species.id)
WRITE_FILE(S["feature_mcolor"] , features["mcolor"])
+130 -1
View File
@@ -1,12 +1,18 @@
/obj/item/clothing/under/color
desc = "A standard issue colored jumpsuit. Variety is the spice of life!"
/obj/item/clothing/under/skirt/color
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/color/random
icon_state = "random_jumpsuit"
/obj/item/clothing/under/color/random/Initialize()
..()
var/obj/item/clothing/under/color/C = pick(subtypesof(/obj/item/clothing/under/color) - /obj/item/clothing/under/color/random - /obj/item/clothing/under/color/grey/glorf - /obj/item/clothing/under/color/black/ghost)
var/obj/item/clothing/under/color/C = pick(subtypesof(/obj/item/clothing/under/color) - subtypesof(/obj/item/clothing/under/skirt/color) - /obj/item/clothing/under/color/random - /obj/item/clothing/under/color/grey/glorf - /obj/item/clothing/under/color/black/ghost)
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
H.equip_to_slot_or_del(new C(H), SLOT_W_UNIFORM) //or else you end up with naked assistants running around everywhere...
@@ -14,6 +20,20 @@
new C(loc)
return INITIALIZE_HINT_QDEL
/obj/item/clothing/under/skirt/color/random
icon_state = "random_jumpsuit" //Skirt variant needed
/obj/item/clothing/under/skirt/color/random/Initialize()
..()
var/obj/item/clothing/under/skirt/color/C = pick(subtypesof(/obj/item/clothing/under/skirt/color) - /obj/item/clothing/under/skirt/color/random)
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
H.equip_to_slot_or_del(new C(H), SLOT_W_UNIFORM)
else
new C(loc)
return INITIALIZE_HINT_QDEL
/obj/item/clothing/under/color/black
name = "black jumpsuit"
icon_state = "black"
@@ -21,6 +41,12 @@
item_color = "black"
resistance_flags = NONE
/obj/item/clothing/under/skirt/color/black
name = "black jumpskirt"
icon_state = "black_skirt"
item_state = "bl_suit"
item_color = "black_skirt"
/obj/item/clothing/under/color/black/ghost
item_flags = DROPDEL
@@ -28,6 +54,9 @@
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CULT_TRAIT)
/obj/item/clothing/under/color/black/ghost/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, DROPDEL)
/obj/item/clothing/under/color/grey
name = "grey jumpsuit"
desc = "A tasteful grey jumpsuit that reminds you of the good old days."
@@ -35,6 +64,13 @@
item_state = "gy_suit"
item_color = "grey"
/obj/item/clothing/under/skirt/color/grey
name = "grey jumpskirt"
desc = "A tasteful grey jumpskirt that reminds you of the good old days."
icon_state = "grey_skirt"
item_state = "gy_suit"
item_color = "grey_skirt"
/obj/item/clothing/under/color/grey/glorf
name = "ancient jumpsuit"
desc = "A terribly ragged and frayed grey jumpsuit. It looks like it hasn't been washed in over a decade."
@@ -49,12 +85,24 @@
item_state = "b_suit"
item_color = "blue"
/obj/item/clothing/under/skirt/color/blue
name = "blue jumpskirt"
icon_state = "blue_skirt"
item_state = "b_suit"
item_color = "blue_skirt"
/obj/item/clothing/under/color/green
name = "green jumpsuit"
icon_state = "green"
item_state = "g_suit"
item_color = "green"
/obj/item/clothing/under/skirt/color/green
name = "green jumpskirt"
icon_state = "green_skirt"
item_state = "g_suit"
item_color = "green_skirt"
/obj/item/clothing/under/color/orange
name = "orange jumpsuit"
desc = "Don't wear this near paranoid security officers."
@@ -62,6 +110,12 @@
item_state = "o_suit"
item_color = "orange"
/obj/item/clothing/under/skirt/color/orange
name = "orange jumpskirt"
icon_state = "orange_skirt"
item_state = "o_suit"
item_color = "orange_skirt"
/obj/item/clothing/under/color/pink
name = "pink jumpsuit"
icon_state = "pink"
@@ -69,66 +123,133 @@
item_state = "p_suit"
item_color = "pink"
/obj/item/clothing/under/skirt/color/pink
name = "pink jumpskirt"
icon_state = "pink_skirt"
item_state = "p_suit"
item_color = "pink_skirt"
/obj/item/clothing/under/color/red
name = "red jumpsuit"
icon_state = "red"
item_state = "r_suit"
item_color = "red"
/obj/item/clothing/under/skirt/color/red
name = "red jumpskirt"
icon_state = "red_skirt"
item_state = "r_suit"
item_color = "red_skirt"
/obj/item/clothing/under/color/white
name = "white jumpsuit"
icon_state = "white"
item_state = "w_suit"
item_color = "white"
/obj/item/clothing/under/skirt/color/white
name = "white jumpskirt"
icon_state = "white_skirt"
item_state = "w_suit"
item_color = "white_skirt"
/obj/item/clothing/under/color/yellow
name = "yellow jumpsuit"
icon_state = "yellow"
item_state = "y_suit"
item_color = "yellow"
/obj/item/clothing/under/skirt/color/yellow
name = "yellow jumpskirt"
icon_state = "yellow_skirt"
item_state = "y_suit"
item_color = "yellow_skirt"
/obj/item/clothing/under/color/darkblue
name = "darkblue jumpsuit"
icon_state = "darkblue"
item_state = "b_suit"
item_color = "darkblue"
/obj/item/clothing/under/skirt/color/darkblue
name = "darkblue jumpskirt"
icon_state = "darkblue_skirt"
item_state = "b_suit"
item_color = "darkblue_skirt"
/obj/item/clothing/under/color/teal
name = "teal jumpsuit"
icon_state = "teal"
item_state = "b_suit"
item_color = "teal"
/obj/item/clothing/under/skirt/color/teal
name = "teal jumpskirt"
icon_state = "teal_skirt"
item_state = "b_suit"
item_color = "teal_skirt"
/obj/item/clothing/under/color/lightpurple
name = "purple jumpsuit"
icon_state = "lightpurple"
item_state = "p_suit"
item_color = "lightpurple"
/obj/item/clothing/under/skirt/color/lightpurple
name = "lightpurple jumpskirt"
icon_state = "lightpurple_skirt"
item_state = "p_suit"
item_color = "lightpurple_skirt"
/obj/item/clothing/under/color/darkgreen
name = "darkgreen jumpsuit"
icon_state = "darkgreen"
item_state = "g_suit"
item_color = "darkgreen"
/obj/item/clothing/under/skirt/color/darkgreen
name = "darkgreen jumpskirt"
icon_state = "darkgreen_skirt"
item_state = "g_suit"
item_color = "darkgreen_skirt"
/obj/item/clothing/under/color/lightbrown
name = "lightbrown jumpsuit"
icon_state = "lightbrown"
item_state = "lb_suit"
item_color = "lightbrown"
/obj/item/clothing/under/skirt/color/lightbrown
name = "lightbrown jumpskirt"
icon_state = "lightbrown_skirt"
item_state = "lb_suit"
item_color = "lightbrown_skirt"
/obj/item/clothing/under/color/brown
name = "brown jumpsuit"
icon_state = "brown"
item_state = "lb_suit"
item_color = "brown"
/obj/item/clothing/under/skirt/color/brown
name = "brown jumpskirt"
icon_state = "brown_skirt"
item_state = "lb_suit"
item_color = "brown_skirt"
/obj/item/clothing/under/color/maroon
name = "maroon jumpsuit"
icon_state = "maroon"
item_state = "r_suit"
item_color = "maroon"
/obj/item/clothing/under/skirt/color/maroon
name = "maroon jumpskirt"
icon_state = "maroon_skirt"
item_state = "r_suit"
item_color = "maroon_skirt"
/obj/item/clothing/under/color/rainbow
name = "rainbow jumpsuit"
desc = "A multi-colored jumpsuit!"
@@ -136,3 +257,11 @@
item_state = "rainbow"
item_color = "rainbow"
can_adjust = FALSE
/obj/item/clothing/under/skirt/color/rainbow
name = "rainbow jumpskirt"
desc = "A multi-colored jumpskirt!"
icon_state = "rainbow_skirt"
item_state = "rainbow"
item_color = "rainbow_skirt"
can_adjust = FALSE
+188 -7
View File
@@ -16,6 +16,16 @@
item_color = "purplebartender"
can_adjust = FALSE
/obj/item/clothing/under/rank/bartender/skirt
name = "bartender's skirt"
desc = "It looks like it could use some more flair."
icon_state = "barman_skirt"
item_state = "bar_suit"
item_color = "barman_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define.
desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"."
name = "captain's jumpsuit"
@@ -25,6 +35,16 @@
sensor_mode = SENSOR_COORDS
random_sensor = FALSE
/obj/item/clothing/under/rank/captain/skirt
name = "captain's jumpskirt"
desc = "It's a blue jumpskirt with some gold markings denoting the rank of \"Captain\"."
icon_state = "captain_skirt"
item_state = "b_suit"
item_color = "captain_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/cargo
name = "quartermaster's jumpsuit"
desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
@@ -32,6 +52,16 @@
item_state = "lb_suit"
item_color = "qm"
/obj/item/clothing/under/rank/cargo/skirt
name = "quartermaster's jumpskirt"
desc = "It's a jumpskirt worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
icon_state = "qm_skirt"
item_state = "lb_suit"
item_color = "qm_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/cargotech
name = "cargo technician's jumpsuit"
desc = "Shooooorts! They're comfy and easy to wear!"
@@ -42,6 +72,15 @@
mutantrace_variation = MUTANTRACE_VARIATION
alt_covers_chest = TRUE
/obj/item/clothing/under/rank/cargotech/skirt
name = "cargo technician's jumpskirt"
desc = "Skiiiiirts! They're comfy and easy to wear"
icon_state = "cargo_skirt"
item_state = "lb_suit"
item_color = "cargo_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/chaplain
desc = "It's a black jumpsuit, often worn by religious folk."
@@ -51,6 +90,16 @@
item_color = "chapblack"
can_adjust = FALSE
/obj/item/clothing/under/rank/chaplain/skirt
name = "chaplain's jumpskirt"
desc = "It's a black jumpskirt, often worn by religious folk."
icon_state = "chapblack_skirt"
item_state = "bl_suit"
item_color = "chapblack_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/chef
name = "cook's suit"
desc = "A suit which is given only to the most <b>hardcore</b> cooks in space."
@@ -58,6 +107,15 @@
item_color = "chef"
alt_covers_chest = TRUE
/obj/item/clothing/under/rank/chef/skirt
name = "cook's skirt"
desc = "A skirt which is given only to the most <b>hardcore</b> cooks in space."
icon_state = "chef_skirt"
item_color = "chef_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/clown
name = "clown suit"
desc = "<i>'HONK!'</i>"
@@ -66,7 +124,6 @@
item_color = "clown"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/rank/blueclown
name = "blue clown suit"
desc = "<i>'BLUE HONK!'</i>"
@@ -130,7 +187,6 @@
/obj/item/clothing/under/rank/clown/Initialize()
. = ..()
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50)
/obj/item/clothing/under/rank/head_of_personnel
desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"."
name = "head of personnel's jumpsuit"
@@ -139,6 +195,16 @@
item_color = "hop"
can_adjust = FALSE
/obj/item/clothing/under/rank/head_of_personnel/skirt
name = "head of personnel's jumpskirt"
desc = "It's a jumpskirt worn by someone who works in the position of \"Head of Personnel\"."
icon_state = "hop_skirt"
item_state = "b_suit"
item_color = "hop_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/hydroponics
desc = "It's a jumpsuit designed to protect against minor plant-related hazards."
name = "botanist's jumpsuit"
@@ -147,6 +213,16 @@
item_color = "hydroponics"
permeability_coefficient = 0.5
/obj/item/clothing/under/rank/hydroponics/skirt
name = "botanist's jumpskirt"
desc = "It's a jumpskirt designed to protect against minor plant-related hazards."
icon_state = "hydroponics_skirt"
item_state = "g_suit"
item_color = "hydroponics_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/janitor
desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
name = "janitor's jumpsuit"
@@ -154,49 +230,108 @@
item_color = "janitor"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/under/rank/janitor/skirt
name = "janitor's jumpskirt"
desc = "It's the official skirt of the station's janitor. It has minor protection from biohazards."
icon_state = "janitor_skirt"
item_color = "janitor_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/lawyer
desc = "Slick threads."
name = "Lawyer suit"
can_adjust = FALSE
/obj/item/clothing/under/lawyer/black
name = "lawyer black suit"
icon_state = "lawyer_black"
item_state = "lawyer_black"
item_color = "lawyer_black"
/obj/item/clothing/under/lawyer/black/skirt
name = "lawyer black suitskirt"
icon_state = "lawyer_black_skirt"
item_state = "lawyer_black"
item_color = "lawyer_black_skirt"
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/lawyer/female
name = "female black suit"
icon_state = "black_suit_fem"
item_state = "black_suit_fem"
item_state = "bl_suit"
item_color = "black_suit_fem"
/obj/item/clothing/under/lawyer/red
name = "lawyer red suit"
icon_state = "lawyer_red"
item_state = "lawyer_red"
item_color = "lawyer_red"
/obj/item/clothing/under/lawyer/female/skirt
name = "female black suitskirt"
icon_state = "black_suit_fem_skirt"
item_state = "bl_suit"
item_color = "black_suit_fem_skirt"
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/lawyer/red/skirt
name = "lawyer red suitskirt"
icon_state = "lawyer_red_skirt"
item_state = "lawyer_red"
item_color = "lawyer_red_skirt"
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/lawyer/blue
name = "lawyer blue suit"
icon_state = "lawyer_blue"
item_state = "lawyer_blue"
item_color = "lawyer_blue"
/obj/item/clothing/under/lawyer/blue/skirt
name = "lawyer blue suitskirt"
icon_state = "lawyer_blue_skirt"
item_state = "lawyer_blue"
item_color = "lawyer_blue_skirt"
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/lawyer/bluesuit
name = "blue suit"
desc = "A classy suit and tie."
icon_state = "bluesuit"
item_state = "bluesuit"
item_state = "b_suit"
item_color = "bluesuit"
can_adjust = TRUE
alt_covers_chest = TRUE
/obj/item/clothing/under/lawyer/bluesuit/skirt
name = "blue suitskirt"
desc = "A classy suitskirt and tie."
icon_state = "bluesuit_skirt"
item_state = "b_suit"
item_color = "bluesuit_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/lawyer/purpsuit
name = "purple suit"
icon_state = "lawyer_purp"
item_state = "lawyer_purp"
item_state = "p_suit"
item_color = "lawyer_purp"
fitted = NO_FEMALE_UNIFORM
can_adjust = TRUE
alt_covers_chest = TRUE
/obj/item/clothing/under/lawyer/purpsuit/skirt
name = "purple suitskirt"
icon_state = "lawyer_purp_skirt"
item_state = "p_suit"
item_color = "lawyer_purp_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/lawyer/blacksuit
name = "black suit"
desc = "A professional black suit. Nanotrasen Investigation Bureau approved!"
@@ -206,6 +341,16 @@
can_adjust = TRUE
alt_covers_chest = TRUE
/obj/item/clothing/under/lawyer/blacksuit/skirt
name = "black suitskirt"
desc = "A professional black suit. Nanotrasen Investigation Bureau approved!"
icon_state = "blacksuit_skirt"
item_state = "bar_suit"
item_color = "blacksuit_skirt"
can_adjust = FALSE
alt_covers_chest = TRUE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/curator
name = "sensible suit"
desc = "It's very... sensible."
@@ -214,6 +359,33 @@
item_color = "red_suit"
can_adjust = FALSE
/obj/item/clothing/under/lawyer/really_black
name = "executive suit"
desc = "A formal black suit and red tie, intended for the station's finest."
icon_state = "really_black_suit"
item_state = "bl_suit"
item_color = "really_black_suit"
/obj/item/clothing/under/lawyer/really_black/skirt
name = "executive suitskirt"
desc = "A formal black suitskirt and red tie, intended for the station's finest."
icon_state = "really_black_suit_skirt"
item_state = "bl_suit"
item_color = "really_black_suit_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/curator/skirt
name = "sensible suitskirt"
desc = "It's very... sensible."
icon_state = "red_suit_skirt"
item_state = "red_suit"
item_color = "red_suit_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/curator/treasure_hunter
name = "treasure hunter uniform"
desc = "A rugged uniform suitable for treasure hunting."
@@ -228,13 +400,22 @@
item_state = "mime"
item_color = "mime"
/obj/item/clothing/under/rank/mime/skirt
name = "mime's skirt"
desc = "It's not very colourful."
icon_state = "mime_skirt"
item_state = "mime"
item_color = "mime_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/miner
desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
name = "shaft miner's jumpsuit"
icon_state = "miner"
item_state = "miner"
item_color = "miner"
/obj/item/clothing/under/rank/miner/lavaland
desc = "A green uniform for operating in hazardous environments."
name = "shaft miner's jumpsuit"
@@ -8,6 +8,16 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 80, "acid" = 40)
resistance_flags = NONE
/obj/item/clothing/under/rank/chief_engineer/skirt
name = "chief engineer's jumpskirt"
desc = "It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of \"Chief Engineer\". It has minor radiation shielding."
icon_state = "chief_skirt"
item_state = "gy_suit"
item_color = "chief_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/atmospheric_technician
desc = "It's a jumpsuit worn by atmospheric technicians."
name = "atmospheric technician's jumpsuit"
@@ -16,6 +26,16 @@
item_color = "atmos"
resistance_flags = NONE
/obj/item/clothing/under/rank/atmospheric_technician/skirt
name = "atmospheric technician's jumpskirt"
desc = "It's a jumpskirt worn by atmospheric technicians."
icon_state = "atmos_skirt"
item_state = "atmos_suit"
item_color = "atmos_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/engineer
desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
name = "engineer's jumpsuit"
@@ -24,6 +44,23 @@
item_color = "engine"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 60, "acid" = 20)
resistance_flags = NONE
/obj/item/clothing/under/rank/engineer/hazard
name = "engineer's hazard jumpsuit"
desc = "A high visibility jumpsuit made from heat and radiation resistant materials."
icon_state = "hazard"
item_state = "suit-orange"
item_color = "hazard"
alt_covers_chest = TRUE
/obj/item/clothing/under/rank/engineer/skirt
name = "engineer's jumpskirt"
desc = "It's an orange high visibility jumpskirt worn by engineers."
icon_state = "engine_skirt"
item_state = "engi_suit"
item_color = "engine_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/roboticist
desc = "It's a slimming black with reinforced seams; great for industrial work."
@@ -31,4 +68,14 @@
icon_state = "robotics"
item_state = "robotics"
item_color = "robotics"
resistance_flags = NONE
resistance_flags = NONE
/obj/item/clothing/under/rank/roboticist/skirt
name = "roboticist's jumpskirt"
desc = "It's a slimming black with reinforced seams; great for industrial work."
icon_state = "robotics_skirt"
item_state = "robotics"
item_color = "robotics_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
+89 -4
View File
@@ -10,6 +10,16 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 35)
can_adjust = FALSE
/obj/item/clothing/under/rank/research_director/skirt
name = "research director's vest suitskirt"
desc = "It's a suitskirt worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants."
icon_state = "director_skirt"
item_state = "lb_suit"
item_color = "director_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/research_director/alt
desc = "Maybe you'll engineer your own half-man, half-pig creature some day. Its fabric provides minor protection from biological contaminants."
name = "research director's tan suit"
@@ -20,6 +30,16 @@
can_adjust = TRUE
alt_covers_chest = TRUE
/obj/item/clothing/under/rank/research_director/alt/skirt
name = "research director's tan suitskirt"
desc = "Maybe you'll engineer your own half-man, half-pig creature some day. Its fabric provides minor protection from biological contaminants."
icon_state = "rdwhimsy_skirt"
item_state = "rdwhimsy"
item_color = "rdwhimsy_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/research_director/turtleneck
desc = "A dark purple turtleneck and tan khakis, for a director with a superior sense of style."
name = "research director's turtleneck"
@@ -30,6 +50,16 @@
can_adjust = TRUE
alt_covers_chest = TRUE
/obj/item/clothing/under/rank/research_director/turtleneck/skirt
name = "research director's turtleneck skirt"
desc = "A dark purple turtleneck and tan khaki skirt, for a director with a superior sense of style."
icon_state = "rdturtle_skirt"
item_state = "p_suit"
item_color = "rdturtle_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/scientist
desc = "It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist."
name = "scientist's jumpsuit"
@@ -39,6 +69,15 @@
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/under/rank/scientist/skirt
name = "scientist's jumpskirt"
desc = "It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist."
icon_state = "toxinswhite_skirt"
item_state = "w_suit"
item_color = "toxinswhite_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/chemist
desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it."
@@ -49,6 +88,16 @@
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 65)
/obj/item/clothing/under/rank/chemist/skirt
name = "chemist's jumpskirt"
desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it."
icon_state = "chemistrywhite_skirt"
item_state = "w_suit"
item_color = "chemistrywhite_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/*
* Medical
*/
@@ -61,6 +110,16 @@
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/under/rank/chief_medical_officer/skirt
name = "chief medical officer's jumpskirt"
desc = "It's a jumpskirt worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
icon_state = "cmo_skirt"
item_state = "w_suit"
item_color = "cmo_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/geneticist
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
name = "geneticist's jumpsuit"
@@ -70,6 +129,16 @@
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/under/rank/geneticist/skirt
name = "geneticist's jumpskirt"
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
icon_state = "geneticswhite_skirt"
item_state = "w_suit"
item_color = "geneticswhite_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/virologist
desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
name = "virologist's jumpsuit"
@@ -79,6 +148,16 @@
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/under/rank/virologist/skirt
name = "virologist's jumpskirt"
desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
icon_state = "virologywhite_skirt"
item_state = "w_suit"
item_color = "virologywhite_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/nursesuit
desc = "It's a jumpsuit commonly worn by nursing staff in the medical department."
name = "nurse's suit"
@@ -90,7 +169,6 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
/obj/item/clothing/under/rank/medical
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
name = "medical doctor's jumpsuit"
@@ -99,24 +177,31 @@
item_color = "medical"
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/under/rank/medical/blue
name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
icon_state = "scrubsblue"
item_color = "scrubsblue"
can_adjust = FALSE
/obj/item/clothing/under/rank/medical/green
name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
icon_state = "scrubsgreen"
item_color = "scrubsgreen"
can_adjust = FALSE
/obj/item/clothing/under/rank/medical/purple
name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
icon_state = "scrubspurple"
item_color = "scrubspurple"
can_adjust = FALSE
/obj/item/clothing/under/rank/medical/skirt
name = "medical doctor's jumpskirt"
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
icon_state = "medical_skirt"
item_state = "w_suit"
item_color = "medical_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
+61 -11
View File
@@ -4,11 +4,9 @@
* Detective
* Navy uniforms
*/
/*
* Security
*/
/obj/item/clothing/under/rank/security
name = "security jumpsuit"
desc = "A tactical security jumpsuit for officers complete with Nanotrasen belt buckle."
@@ -20,14 +18,12 @@
alt_covers_chest = TRUE
sensor_mode = SENSOR_COORDS
random_sensor = FALSE
/obj/item/clothing/under/rank/security/grey
name = "grey security jumpsuit"
desc = "A tactical relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood."
icon_state = "security"
item_state = "gy_suit"
item_color = "security"
/obj/item/clothing/under/rank/security/skirt
name = "security jumpskirt"
desc = "A \"tactical\" security jumpsuit with the legs replaced by a skirt."
@@ -36,6 +32,7 @@
item_color = "secskirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE //you know now that i think of it if you adjust the skirt and the sprite disappears isn't that just like flashing everyone
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/warden
@@ -49,7 +46,6 @@
alt_covers_chest = TRUE
sensor_mode = 3
random_sensor = FALSE
/obj/item/clothing/under/rank/warden/grey
name = "grey security suit"
desc = "A formal relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood."
@@ -57,6 +53,16 @@
item_state = "gy_suit"
item_color = "warden"
/obj/item/clothing/under/rank/warden/skirt
name = "warden's suitskirt"
desc = "A formal security suitskirt for officers complete with Nanotrasen belt buckle."
icon_state = "rwarden_skirt"
item_state = "r_suit"
item_color = "rwarden_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/*
* Detective
*/
@@ -72,6 +78,16 @@
sensor_mode = 3
random_sensor = FALSE
/obj/item/clothing/under/rank/det/skirt
name = "detective's suitskirt"
desc = "Someone who wears this means business."
icon_state = "detective_skirt"
item_state = "det"
item_color = "detective_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/det/grey
name = "noir suit"
desc = "A hard-boiled private investigator's grey suit, complete with tie clip."
@@ -80,6 +96,16 @@
item_color = "greydet"
alt_covers_chest = TRUE
/obj/item/clothing/under/rank/det/grey/skirt
name = "noir suitskirt"
desc = "A hard-boiled private investigator's grey suitskirt, complete with tie clip."
icon_state = "greydet_skirt"
item_state = "greydet"
item_color = "greydet_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/*
* Head of Security
*/
@@ -95,13 +121,22 @@
sensor_mode = 3
random_sensor = FALSE
/obj/item/clothing/under/rank/head_of_security/skirt
name = "head of security's jumpskirt"
desc = "A security jumpskirt decorated for those few with the dedication to achieve the position of Head of Security."
icon_state = "rhos_skirt"
item_state = "r_suit"
item_color = "rhos_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/head_of_security/grey
name = "head of security's grey jumpsuit"
desc = "There are old men, and there are bold men, but there are very few old, bold men."
icon_state = "hos"
item_state = "gy_suit"
item_color = "hos"
/obj/item/clothing/under/rank/head_of_security/alt
name = "head of security's turtleneck"
desc = "A stylish alternative to the normal head of security jumpsuit, complete with tactical pants."
@@ -109,10 +144,19 @@
item_state = "bl_suit"
item_color = "hosalt"
/obj/item/clothing/under/rank/head_of_security/alt/skirt
name = "head of security's turtleneck skirt"
desc = "A stylish alternative to the normal head of security jumpsuit, complete with a tactical skirt."
icon_state = "hosalt_skirt"
item_state = "bl_suit"
item_color = "hosalt_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/*
* Navy uniforms
*/
/obj/item/clothing/under/rank/security/navyblue
name = "security officer's formal uniform"
desc = "The latest in fashionable security outfits."
@@ -120,7 +164,6 @@
item_state = "officerblueclothes"
item_color = "officerblueclothes"
alt_covers_chest = TRUE
/obj/item/clothing/under/rank/head_of_security/navyblue
desc = "The insignia on this uniform tells you that this uniform belongs to the Head of Security."
name = "head of security's formal uniform"
@@ -128,7 +171,6 @@
item_state = "hosblueclothes"
item_color = "hosblueclothes"
alt_covers_chest = TRUE
/obj/item/clothing/under/rank/warden/navyblue
desc = "The insignia on this uniform tells you that this uniform belongs to the Warden."
name = "warden's formal uniform"
@@ -136,11 +178,9 @@
item_state = "wardenblueclothes"
item_color = "wardenblueclothes"
alt_covers_chest = TRUE
/*
*Blueshirt
*/
/obj/item/clothing/under/rank/security/blueshirt
name = "blue shirt and tie"
desc = "I'm a little busy right now, Calhoun."
@@ -148,3 +188,13 @@
item_state = "blueshift"
item_color = "blueshift"
can_adjust = FALSE
/*
*Spacepol
*/
/obj/item/clothing/under/rank/security/spacepol
name = "police uniform"
desc = "Space not controlled by megacorporations, planets, or pirates is under the jurisdiction of Spacepol."
icon_state = "spacepol"
item_state = "spacepol"
item_color = "spacepol"
can_adjust = FALSE
+50 -91
View File
@@ -5,7 +5,6 @@
item_color = "red_pyjamas"
item_state = "w_suit"
can_adjust = FALSE
/obj/item/clothing/under/pj/blue
name = "blue pj's"
desc = "Sleepwear."
@@ -13,7 +12,6 @@
item_color = "blue_pyjamas"
item_state = "w_suit"
can_adjust = FALSE
/obj/item/clothing/under/patriotsuit
name = "Patriotic Suit"
desc = "Motorcycle not included."
@@ -21,7 +19,6 @@
item_state = "ek"
item_color = "ek"
can_adjust = FALSE
/obj/item/clothing/under/scratch
name = "white suit"
desc = "A white suit, suitable for an excellent host."
@@ -30,13 +27,22 @@
item_color = "scratch"
can_adjust = FALSE
/obj/item/clothing/under/scratch/skirt
name = "white suitskirt"
desc = "A white suitskirt, suitable for an excellent host."
icon_state = "white_suit_skirt"
item_state = "scratch"
item_color = "white_suit_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/sl_suit
desc = "It's a very amish looking suit."
name = "amish suit"
icon_state = "sl_suit"
item_color = "sl_suit"
can_adjust = FALSE
/obj/item/clothing/under/roman
name = "\improper Roman armor"
desc = "Ancient Roman armor. Made of metallic and leather straps."
@@ -46,7 +52,6 @@
can_adjust = FALSE
strip_delay = 100
resistance_flags = NONE
/obj/item/clothing/under/waiter
name = "waiter's outfit"
desc = "It's a very smart uniform with a special pocket for tip."
@@ -54,7 +59,6 @@
item_state = "waiter"
item_color = "waiter"
can_adjust = FALSE
/obj/item/clothing/under/rank/prisoner
name = "prison jumpsuit"
desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
@@ -65,20 +69,28 @@
sensor_mode = SENSOR_COORDS
random_sensor = FALSE
/obj/item/clothing/under/rank/prisoner/skirt
name = "prison jumpskirt"
desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
icon_state = "prisoner_skirt"
item_state = "o_suit"
item_color = "prisoner_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/mailman
name = "mailman's jumpsuit"
desc = "<i>'Special delivery!'</i>"
icon_state = "mailman"
item_state = "b_suit"
item_color = "mailman"
/obj/item/clothing/under/rank/psyche
name = "psychedelic jumpsuit"
desc = "Groovy!"
icon_state = "psyche"
item_state = "p_suit"
item_color = "psyche"
/obj/item/clothing/under/rank/clown/sexy
name = "sexy-clown suit"
desc = "It makes you look HONKable!"
@@ -86,7 +98,6 @@
item_state = "sexyclown"
item_color = "sexyclown"
can_adjust = FALSE
/obj/item/clothing/under/jabroni
name = "Jabroni Outfit"
desc = "The leather club is two sectors down."
@@ -94,7 +105,6 @@
item_state = "darkholme"
item_color = "darkholme"
can_adjust = FALSE
/obj/item/clothing/under/rank/vice
name = "vice officer's jumpsuit"
desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
@@ -102,7 +112,6 @@
item_state = "gy_suit"
item_color = "vice"
can_adjust = FALSE
/obj/item/clothing/under/rank/centcom_officer
desc = "It's a jumpsuit worn by CentCom Officers."
name = "\improper CentCom officer's jumpsuit"
@@ -110,14 +119,12 @@
item_state = "g_suit"
item_color = "officer"
alt_covers_chest = TRUE
/obj/item/clothing/under/rank/centcom_commander
desc = "It's a jumpsuit worn by CentCom's highest-tier Commanders."
name = "\improper CentCom officer's jumpsuit"
icon_state = "centcom"
item_state = "dg_suit"
item_color = "centcom"
/obj/item/clothing/under/space
name = "\improper NASA jumpsuit"
desc = "It has a NASA logo on it and is made of space-proofed materials."
@@ -134,7 +141,6 @@
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
can_adjust = FALSE
resistance_flags = NONE
/obj/item/clothing/under/acj
name = "administrative cybernetic jumpsuit"
icon_state = "syndicate"
@@ -151,28 +157,24 @@
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
can_adjust = FALSE
resistance_flags = FIRE_PROOF | ACID_PROOF
/obj/item/clothing/under/owl
name = "owl uniform"
desc = "A soft brown jumpsuit made of synthetic feathers and strong conviction."
icon_state = "owl"
item_color = "owl"
can_adjust = FALSE
/obj/item/clothing/under/griffin
name = "griffon uniform"
desc = "A soft brown jumpsuit with a white feather collar made of synthetic feathers and a lust for mayhem."
icon_state = "griffin"
item_color = "griffin"
can_adjust = FALSE
/obj/item/clothing/under/cloud
name = "cloud"
desc = "cloud"
icon_state = "cloud"
item_color = "cloud"
can_adjust = FALSE
/obj/item/clothing/under/gimmick/rank/captain/suit
name = "captain's suit"
desc = "A green suit and yellow necktie. Exemplifies authority."
@@ -181,6 +183,16 @@
item_color = "green_suit"
can_adjust = FALSE
/obj/item/clothing/under/gimmick/rank/captain/suit/skirt
name = "green suitskirt"
desc = "A green suitskirt and yellow necktie. Exemplifies authority."
icon_state = "green_suit_skirt"
item_state = "dg_suit"
item_color = "green_suit_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit
name = "head of personnel's suit"
desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble."
@@ -189,6 +201,16 @@
item_color = "teal_suit"
can_adjust = FALSE
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit/skirt
name = "teal suitskirt"
desc = "A teal suitskirt and yellow necktie. An authoritative yet tacky ensemble."
icon_state = "teal_suit_skirt"
item_state = "g_suit"
item_color = "teal_suit_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/suit_jacket
name = "black suit"
desc = "A black suit and red tie. Very formal."
@@ -196,21 +218,18 @@
item_state = "bl_suit"
item_color = "black_suit"
can_adjust = FALSE
/obj/item/clothing/under/suit_jacket/really_black
name = "executive suit"
desc = "A formal black suit and red tie, intended for the station's finest."
icon_state = "really_black_suit"
item_state = "bl_suit"
item_color = "black_suit"
item_color = "really_black_suit"
/obj/item/clothing/under/suit_jacket/female
name = "executive suit"
desc = "A formal trouser suit for women, intended for the station's finest."
icon_state = "black_suit_fem"
item_state = "black_suit_fem"
item_color = "black_suit_fem"
/obj/item/clothing/under/suit_jacket/green
name = "green suit"
desc = "A green suit and yellow necktie. Baller."
@@ -218,56 +237,48 @@
item_state = "dg_suit"
item_color = "green_suit"
can_adjust = FALSE
/obj/item/clothing/under/suit_jacket/red
name = "red suit"
desc = "A red suit and blue tie. Somewhat formal."
icon_state = "red_suit"
item_state = "r_suit"
item_color = "red_suit"
/obj/item/clothing/under/suit_jacket/charcoal
name = "charcoal suit"
desc = "A charcoal suit and red tie. Very professional."
icon_state = "charcoal_suit"
item_state = "charcoal_suit"
item_color = "charcoal_suit"
/obj/item/clothing/under/suit_jacket/navy
name = "navy suit"
desc = "A navy suit and red tie, intended for the station's finest."
icon_state = "navy_suit"
item_state = "navy_suit"
item_color = "navy_suit"
/obj/item/clothing/under/suit_jacket/burgundy
name = "burgundy suit"
desc = "A burgundy suit and black tie. Somewhat formal."
icon_state = "burgundy_suit"
item_state = "burgundy_suit"
item_color = "burgundy_suit"
/obj/item/clothing/under/suit_jacket/checkered
name = "checkered suit"
desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?"
icon_state = "checkered_suit"
item_state = "checkered_suit"
item_color = "checkered_suit"
/obj/item/clothing/under/suit_jacket/tan
name = "tan suit"
desc = "A tan suit with a yellow tie. Smart, but casual."
icon_state = "tan_suit"
item_state = "tan_suit"
item_color = "tan_suit"
/obj/item/clothing/under/suit_jacket/white
name = "white suit"
desc = "A white suit and jacket with a blue shirt. You wanna play rough? OKAY!"
icon_state = "white_suit"
item_state = "white_suit"
item_color = "white_suit"
/obj/item/clothing/under/burial
name = "burial garments"
desc = "Traditional burial garments from the early 22nd century."
@@ -275,7 +286,6 @@
item_state = "burial"
item_color = "burial"
has_sensor = NO_SENSORS
/obj/item/clothing/under/skirt/black
name = "black skirt"
desc = "A black skirt, very fancy!"
@@ -284,7 +294,6 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/skirt/blue
name = "blue skirt"
desc = "A blue, casual skirt."
@@ -294,7 +303,6 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/skirt/red
name = "red skirt"
desc = "A red, casual skirt."
@@ -304,7 +312,6 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/skirt/purple
name = "purple skirt"
desc = "A purple, casual skirt."
@@ -314,8 +321,6 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/schoolgirl
name = "blue schoolgirl uniform"
desc = "It's just like one of my Japanese animes!"
@@ -325,25 +330,21 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/schoolgirl/red
name = "red schoolgirl uniform"
icon_state = "schoolgirlred"
item_state = "schoolgirlred"
item_color = "schoolgirlred"
/obj/item/clothing/under/schoolgirl/green
name = "green schoolgirl uniform"
icon_state = "schoolgirlgreen"
item_state = "schoolgirlgreen"
item_color = "schoolgirlgreen"
/obj/item/clothing/under/schoolgirl/orange
name = "orange schoolgirl uniform"
icon_state = "schoolgirlorange"
item_state = "schoolgirlorange"
item_color = "schoolgirlorange"
/obj/item/clothing/under/overalls
name = "laborer's overalls"
desc = "A set of durable overalls for getting the job done."
@@ -351,7 +352,6 @@
item_state = "lb_suit"
item_color = "overalls"
can_adjust = FALSE
/obj/item/clothing/under/pirate
name = "pirate outfit"
desc = "Yarr."
@@ -359,7 +359,6 @@
item_state = "pirate"
item_color = "pirate"
can_adjust = FALSE
/obj/item/clothing/under/soviet
name = "soviet uniform"
desc = "For the Motherland!"
@@ -367,7 +366,6 @@
item_state = "soviet"
item_color = "soviet"
can_adjust = FALSE
/obj/item/clothing/under/redcoat
name = "redcoat uniform"
desc = "Looks old."
@@ -375,7 +373,6 @@
item_state = "redcoat"
item_color = "redcoat"
can_adjust = FALSE
/obj/item/clothing/under/kilt
name = "kilt"
desc = "Includes shoes and plaid."
@@ -385,7 +382,6 @@
body_parts_covered = CHEST|GROIN|LEGS|FEET
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/kilt/highlander
desc = "You're the only one worthy of this kilt."
@@ -402,7 +398,6 @@
body_parts_covered = CHEST|GROIN|LEGS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/gladiator
name = "gladiator uniform"
desc = "Are you not entertained? Is that not why you are here?"
@@ -413,11 +408,9 @@
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
resistance_flags = NONE
/obj/item/clothing/under/gladiator/ash_walker
desc = "This gladiator uniform appears to be covered in ash and fairly dated."
has_sensor = NO_SENSORS
/obj/item/clothing/under/sundress
name = "sundress"
desc = "Makes you want to frolic in a field of daisies."
@@ -427,7 +420,6 @@
body_parts_covered = CHEST|GROIN
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/captainparade
name = "captain's parade uniform"
desc = "A captain's luxury-wear, for special occasions."
@@ -435,7 +427,6 @@
item_state = "by_suit"
item_color = "captain_parade"
can_adjust = FALSE
/obj/item/clothing/under/hosparademale
name = "head of security's parade uniform"
desc = "A male head of security's luxury-wear, for special occasions."
@@ -443,7 +434,6 @@
item_state = "r_suit"
item_color = "hos_parade_male"
can_adjust = FALSE
/obj/item/clothing/under/hosparadefem
name = "head of security's parade uniform"
desc = "A female head of security's luxury-wear, for special occasions."
@@ -452,7 +442,6 @@
item_color = "hos_parade_fem"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/assistantformal
name = "assistant's formal uniform"
desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
@@ -460,7 +449,6 @@
item_state = "gy_suit"
item_color = "assistant_formal"
can_adjust = FALSE
/obj/item/clothing/under/blacktango
name = "black tango dress"
desc = "Filled with Latin fire."
@@ -469,8 +457,6 @@
item_color = "black_tango"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
body_parts_covered = CHEST|GROIN
/obj/item/clothing/under/stripeddress
name = "striped dress"
desc = "Fashion in space."
@@ -480,7 +466,6 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_FULL
can_adjust = FALSE
/obj/item/clothing/under/sailordress
name = "sailor dress"
desc = "Formal wear for a leading lady."
@@ -490,7 +475,6 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/redeveninggown
name = "red evening gown"
desc = "Fancy dress for space bar singers."
@@ -499,7 +483,6 @@
item_color = "red_evening_gown"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/maid
name = "maid costume"
desc = "Maid in China."
@@ -509,12 +492,10 @@
body_parts_covered = CHEST|GROIN
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/maid/Initialize()
. = ..()
var/obj/item/clothing/accessory/maidapron/A = new (src)
attach_accessory(A)
/obj/item/clothing/under/janimaid
name = "maid uniform"
desc = "A simple maid uniform for housekeeping."
@@ -524,7 +505,6 @@
body_parts_covered = CHEST|GROIN
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/plaid_skirt
name = "red plaid skirt"
desc = "A preppy red skirt with a white blouse."
@@ -534,7 +514,6 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = TRUE
alt_covers_chest = TRUE
/obj/item/clothing/under/plaid_skirt/blue
name = "blue plaid skirt"
desc = "A preppy blue skirt with a white blouse."
@@ -544,7 +523,6 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = TRUE
alt_covers_chest = TRUE
/obj/item/clothing/under/plaid_skirt/purple
name = "purple plaid skirt"
desc = "A preppy purple skirt with a white blouse."
@@ -554,7 +532,6 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = TRUE
alt_covers_chest = TRUE
/obj/item/clothing/under/singery
name = "yellow performer's outfit"
desc = "Just looking at this makes you want to sing."
@@ -565,7 +542,6 @@
fitted = NO_FEMALE_UNIFORM
alternate_worn_layer = ABOVE_SHOES_LAYER
can_adjust = FALSE
/obj/item/clothing/under/singerb
name = "blue performer's outfit"
desc = "Just looking at this makes you want to sing."
@@ -576,7 +552,6 @@
alternate_worn_layer = ABOVE_SHOES_LAYER
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/plaid_skirt/green
name = "green plaid skirt"
desc = "A preppy green skirt with a white blouse."
@@ -586,17 +561,14 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = TRUE
alt_covers_chest = TRUE
/obj/item/clothing/under/jester
name = "jester suit"
desc = "A jolly dress, well suited to entertain your master, nuncle."
icon_state = "jester"
item_color = "jester"
can_adjust = FALSE
/obj/item/clothing/under/jester/alt
icon_state = "jester2"
/obj/item/clothing/under/geisha
name = "geisha suit"
desc = "Cute space ninja senpai not included."
@@ -604,14 +576,12 @@
item_color = "geisha"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
/obj/item/clothing/under/villain
name = "villain suit"
desc = "A change of wardrobe is necessary if you ever want to catch a real superhero."
icon_state = "villain"
item_color = "villain"
can_adjust = FALSE
/obj/item/clothing/under/sailor
name = "sailor suit"
desc = "Skipper's in the wardroom drinkin gin'."
@@ -619,7 +589,6 @@
item_state = "b_suit"
item_color = "sailor"
can_adjust = FALSE
/obj/item/clothing/under/plasmaman
name = "plasma envirosuit"
desc = "A special containment suit that allows plasma-based lifeforms to exist safely in an oxygenated environment, and automatically extinguishes them in a crisis. Despite being airtight, it's not spaceworthy."
@@ -633,17 +602,12 @@
var/next_extinguish = 0
var/extinguish_cooldown = 100
var/extinguishes_left = 5
/obj/item/clothing/under/plasmaman/examine(mob/user)
..()
to_chat(user, "<span class='notice'>There are [extinguishes_left] extinguisher charges left in this suit.</span>")
/obj/item/clothing/under/plasmaman/proc/Extinguish(mob/living/carbon/human/H)
if(!istype(H))
return
if(H.on_fire)
if(extinguishes_left)
if(next_extinguish > world.time)
@@ -654,7 +618,6 @@
H.ExtinguishMob()
new /obj/effect/particle_effect/water(get_turf(H))
return 0
/obj/item/clothing/under/plasmaman/attackby(obj/item/E, mob/user, params)
..()
if (istype(E, /obj/item/extinguisher_refill))
@@ -668,20 +631,17 @@
return
return
return
/obj/item/extinguisher_refill
name = "envirosuit extinguisher cartridge"
desc = "A cartridge loaded with a compressed extinguisher mix, used to refill the automatic extinguisher on plasma envirosuits."
icon_state = "plasmarefill"
icon = 'icons/obj/device.dmi'
/obj/item/clothing/under/rank/security/navyblue/russian
name = "\improper Russian officer's uniform"
desc = "The latest in fashionable russian outfits."
icon_state = "hostanclothes"
item_state = "hostanclothes"
item_color = "hostanclothes"
/obj/item/clothing/under/mummy
name = "mummy wrapping"
desc = "Return the slab or suffer my stale references."
@@ -692,7 +652,6 @@
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
resistance_flags = NONE
/obj/item/clothing/under/scarecrow
name = "scarecrow clothes"
desc = "Perfect camouflage for hiding in botany."
@@ -703,7 +662,6 @@
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
resistance_flags = NONE
/obj/item/clothing/under/draculass
name = "draculass coat"
desc = "A dress inspired by the ancient \"Victorian\" era."
@@ -713,8 +671,6 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/drfreeze
name = "doctor freeze's jumpsuit"
desc = "A modified scientist jumpsuit to look extra cool."
@@ -722,8 +678,6 @@
item_state = "drfreeze"
item_color = "drfreeze"
can_adjust = FALSE
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/lobster
name = "foam lobster suit"
desc = "Who beheaded the college mascot?"
@@ -732,8 +686,6 @@
item_color = "lobster"
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/gondola
name = "gondola hide suit"
desc = "Now you're cooking."
@@ -741,7 +693,6 @@
item_state = "lb_suit"
item_color = "gondola"
can_adjust = FALSE
/obj/item/clothing/under/skeleton
name = "skeleton jumpsuit"
desc = "A black jumpsuit with a white bone pattern printed on it. Spooky!"
@@ -752,10 +703,18 @@
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
resistance_flags = NONE
/obj/item/clothing/under/durathread
name = "durathread jumpsuit"
desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer."
icon_state = "durathread"
item_state = "durathread"
item_color = "durathread"
can_adjust = FALSE
armor = list("melee" = 10, "laser" = 10, "fire" = 40, "acid" = 10, "bomb" = 5)
/obj/item/clothing/under/gear_harness
name = "gear harness"
desc = "A simple, inconspicuous harness replacement for a jumpsuit."
icon_state = "gear_harness"
item_state = "gear_harness" //We dont use golem do to being a item, item without faces making it default to error suit sprites.
body_parts_covered = CHEST|GROIN
body_parts_covered = CHEST|GROIN
+20
View File
@@ -8,6 +8,17 @@
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
alt_covers_chest = TRUE
/obj/item/clothing/under/syndicate/skirt
name = "tactical skirtleneck"
desc = "A non-descript and slightly suspicious looking skirtleneck."
icon_state = "syndicate_skirt"
item_state = "bl_suit"
item_color = "syndicate_skirt"
has_sensor = NO_SENSORS
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
alt_covers_chest = TRUE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/syndicate/tacticool
name = "tacticool turtleneck"
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
@@ -16,6 +27,15 @@
item_color = "tactifool"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
/obj/item/clothing/under/syndicate/tacticool/skirt
name = "tacticool skirtleneck"
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
icon_state = "tactifool_skirt"
item_state = "bl_suit"
item_color = "tactifool_skirt"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/syndicate/sniper
name = "Tactical turtleneck suit"
desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp."
+10 -1
View File
@@ -188,6 +188,16 @@
else
back = backpack //Department backpack
//converts the uniform string into the path we'll wear, whether it's the skirt or regular variant
var/holder
if(H.jumpsuit_style == PREF_SKIRT)
holder = "[uniform]/skirt"
if(!text2path(holder))
holder = "[uniform]"
else
holder = "[uniform]"
uniform = text2path(holder)
/datum/outfit/job/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
if(visualsOnly)
return
@@ -230,4 +240,3 @@
if(CONFIG_GET(flag/security_has_maint_access))
return list(ACCESS_MAINT_TUNNELS)
return list()
+8 -2
View File
@@ -30,6 +30,12 @@ Assistant
/datum/outfit/job/assistant/pre_equip(mob/living/carbon/human/H)
..()
if (CONFIG_GET(flag/grey_assistants))
uniform = /obj/item/clothing/under/color/grey
if(H.jumpsuit_style == PREF_SUIT)
uniform = /obj/item/clothing/under/color/grey
else
uniform = /obj/item/clothing/under/skirt/color/grey
else
uniform = /obj/item/clothing/under/color/random
if(H.jumpsuit_style == PREF_SUIT)
uniform = /obj/item/clothing/under/color/random
else
uniform = /obj/item/clothing/under/skirt/color/random
@@ -899,12 +899,9 @@
stop_pulling()
/mob/living/carbon/human/proc/is_shove_knockdown_blocked() //If you want to add more things that block shove knockdown, extend this
var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, back, gloves, shoes, belt, s_store, glasses, ears, wear_id) //Everything but pockets. Pockets are l_store and r_store. (if pockets were allowed, putting something armored, gloves or hats for example, would double up on the armor)
for(var/bp in body_parts)
if(istype(bp, /obj/item/clothing))
var/obj/item/clothing/C = bp
if(C.blocks_shove_knockdown)
return TRUE
for(var/obj/item/clothing/C in get_equipped_items()) //doesn't include pockets
if(C.blocks_shove_knockdown)
return TRUE
return FALSE
/mob/living/carbon/human/proc/clear_shove_slowdown()
@@ -31,6 +31,7 @@
var/socks = "Nude" //Which socks the player wants
var/socks_color = "#FFFFFF"
var/backbag = DBACKPACK //Which backpack type the player has chosen.
var/jumpsuit_style = PREF_SUIT //suit/skirt
//Equipment slots
var/obj/item/wear_suit = null
@@ -14,7 +14,8 @@
damage_overlay_type = ""
var/datum/action/innate/regenerate_limbs/regenerate_limbs
var/datum/action/innate/slime_change/slime_change //CIT CHANGE
liked_food = MEAT
liked_food = TOXIC | MEAT
toxic_food = null
coldmod = 6 // = 3x cold damage
heatmod = 0.5 // = 1/4x heat damage
burnmod = 0.5 // = 1/2x generic burn damage
+6 -2
View File
@@ -155,7 +155,7 @@
// deaf_message (optional) is what deaf people will see.
// hearing_distance (optional) is the range, how many tiles away the message can be heard.
/mob/audible_message(message, deaf_message, hearing_distance, self_message)
/mob/audible_message(message, deaf_message, hearing_distance, self_message, no_ghosts = FALSE)
var/range = 7
if(hearing_distance)
range = hearing_distance
@@ -163,6 +163,8 @@
var/msg = message
if(self_message && M==src)
msg = self_message
if(no_ghosts && isobserver(M))
continue
M.show_message( msg, 2, deaf_message, 1)
// Show a message to all mobs in earshot of this atom
@@ -171,11 +173,13 @@
// deaf_message (optional) is what deaf people will see.
// hearing_distance (optional) is the range, how many tiles away the message can be heard.
/atom/proc/audible_message(message, deaf_message, hearing_distance)
/atom/proc/audible_message(message, deaf_message, hearing_distance, no_ghosts = FALSE)
var/range = 7
if(hearing_distance)
range = hearing_distance
for(var/mob/M in get_hearers_in_view(range, src))
if(no_ghosts && isobserver(M))
continue
M.show_message( message, 2, deaf_message, 1)
/mob/proc/Life()
+3 -7
View File
@@ -172,15 +172,11 @@ proc/get_top_level_mob(var/mob/S)
user.log_message(message, INDIVIDUAL_EMOTE_LOG)
message = "<b>[user]</b> " + "<i>[message]</i>"
for(var/mob/M)
if(M in list(/mob/living))
M.show_message(message)
if(emote_type == EMOTE_AUDIBLE)
user.audible_message(message=message,hearing_distance=1)
user.audible_message(message=message,hearing_distance=1, no_ghosts = TRUE)
else
user.visible_message(message=message,self_message=message,vision_distance=1)
log_emote("[key_name(user)] : [message]")
user.visible_message(message=message,self_message=message,vision_distance=1, no_ghosts = TRUE)
log_emote("[key_name(user)] : (SUBTLER) [message]")
message = null
@@ -102,12 +102,9 @@
updateUsrDialog()
update_icon()
else if(!condi && istype(I, /obj/item/storage/pill_bottle))
if(bottle)
to_chat(user, "<span class='warning'>A pill bottle is already loaded into [src]!</span>")
return
if(!user.transferItemToLoc(I, src))
return
bottle = I
replace_pillbottle(user, I)
to_chat(user, "<span class='notice'>You add [I] into the dispenser slot.</span>")
updateUsrDialog()
else
@@ -131,12 +128,23 @@
update_icon()
return TRUE
/obj/machinery/chem_master/on_deconstruction()
replace_beaker(usr)
/obj/machinery/chem_master/proc/replace_pillbottle(mob/living/user, obj/item/storage/pill_bottle/new_bottle)
if(bottle)
bottle.forceMove(drop_location())
adjust_item_drop_location(bottle)
if(user && Adjacent(user) && !issiliconoradminghost(user))
user.put_in_hands(beaker)
else
adjust_item_drop_location(bottle)
if(new_bottle)
bottle = new_bottle
else
bottle = null
update_icon()
return TRUE
/obj/machinery/chem_master/on_deconstruction()
replace_beaker(usr)
replace_pillbottle(usr)
return ..()
/obj/machinery/chem_master/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
@@ -195,11 +203,8 @@
. = TRUE
if("ejectp")
if(bottle)
bottle.forceMove(drop_location())
adjust_item_drop_location(bottle)
bottle = null
. = TRUE
replace_pillbottle(usr)
. = TRUE
if("transferToBuffer")
if(beaker)
@@ -245,14 +250,14 @@
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
return
var/obj/item/reagent_containers/pill/P
var/target_loc = drop_location()
var/target_loc = bottle ? bottle : drop_location()
var/drop_threshold = INFINITY
if(bottle)
GET_COMPONENT_FROM(STRB, /datum/component/storage, bottle)
if(STRB)
drop_threshold = STRB.max_items - bottle.contents.len
for(var/i = 0; i < amount; i++)
for(var/i in 1 to amount)
if(i < drop_threshold)
P = new(target_loc)
else
@@ -348,10 +353,10 @@
return
var/amount_full = 0
var/vol_part = min(reagents.total_volume, 30)
var/vol_part = min(reagents.total_volume, 60)
if(text2num(many))
amount_full = round(reagents.total_volume / 30)
vol_part = reagents.total_volume % 30
amount_full = round(reagents.total_volume / 60)
vol_part = reagents.total_volume % 60
var/name = stripped_input(usr, "Name:","Name your hypovial!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN)
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
return
@@ -361,7 +366,7 @@
P = new/obj/item/reagent_containers/glass/bottle/vial/small(drop_location())
P.name = trim("[name] hypovial")
adjust_item_drop_location(P)
reagents.trans_to(P, 30)
reagents.trans_to(P, 60)
if(vol_part)
P = new/obj/item/reagent_containers/glass/bottle/vial/small(drop_location())
@@ -432,4 +437,4 @@
condi = TRUE
#undef PILL_STYLE_COUNT
#undef RANDOM_PILL_STYLE
#undef RANDOM_PILL_STYLE
@@ -53,7 +53,7 @@
/obj/item/reagent_containers/glass/afterattack(obj/target, mob/user, proximity)
. = ..()
if((!proximity) || !spillable || !check_allowed_items(target,target_self=1))
if((!proximity) || !check_allowed_items(target,target_self=1))
return
if(target.is_refillable()) //Something like a glass. Player probably wants to transfer TO it.
@@ -54,7 +54,7 @@
/obj/item/reagent_containers/rag/pre_altattackby(mob/living/M, mob/living/user, params)
if(istype(M) && user.a_intent == INTENT_HELP)
user.changeNext_move(CLICK_CD_MELEE)
if(user.on_fire)
if(M.on_fire)
user.visible_message("<span class='warning'>\The [user] uses \the [src] to pat out [M == user ? "[user.p_their()]" : "\the [M]'s"] flames!</span>")
if(hitsound)
playsound(M, hitsound, 25, 1)
@@ -9,6 +9,7 @@
righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
item_flags = ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
slot_flags = NONE
force = 5
max_charges = 1 //Recharging costs blood.
recharge_rate = 1
@@ -46,4 +47,4 @@
/obj/item/projectile/magic/bloodchill/on_hit(mob/living/target)
. = ..()
if(isliving(target))
target.apply_status_effect(/datum/status_effect/bloodchill)
target.apply_status_effect(/datum/status_effect/bloodchill)
+1 -1
View File
@@ -451,6 +451,6 @@
/obj/item/organ/lungs/slime/check_breath(datum/gas_mixture/breath, mob/living/carbon/human/H)
. = ..()
if (breath.gases[/datum/gas/plasma])
if (breath && breath.gases[/datum/gas/plasma])
var/plasma_pp = breath.get_breath_partial_pressure(breath.gases[/datum/gas/plasma])
owner.blood_volume += (0.2 * plasma_pp) // 10/s when breathing literally nothing but plasma, which will suffocate you.
+2
View File
@@ -63,6 +63,8 @@
/obj/item/clothing/suit/wizrobe/fake = 1,
/obj/item/clothing/head/wizard/fake = 1,
/obj/item/staff = 3,
/obj/item/clothing/under/rank/mime/skirt = 1,
/obj/item/clothing/under/gimmick/rank/captain/suit/skirt = 1,
/obj/item/clothing/mask/gas/sexyclown = 1,
/obj/item/clothing/under/rank/clown/sexy = 1,
/obj/item/clothing/mask/gas/sexymime = 1,
+4
View File
@@ -31,6 +31,9 @@
/obj/item/clothing/under/pants/tan = 4,
/obj/item/clothing/under/pants/track = 3,
/obj/item/clothing/suit/jacket/miljacket = 5,
/obj/item/clothing/under/scratch/skirt = 2,
/obj/item/clothing/under/gimmick/rank/captain/suit/skirt = 2,
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit/skirt = 2,
/obj/item/clothing/neck/tie/blue = 3,
/obj/item/clothing/neck/tie/red = 3,
/obj/item/clothing/neck/tie/black = 3,
@@ -98,6 +101,7 @@
/obj/item/clothing/suit/apron/purple_bartender = 4,
/obj/item/clothing/under/rank/bartender/purple = 4)
contraband = list(/obj/item/clothing/under/syndicate/tacticool = 3,
/obj/item/clothing/under/syndicate/tacticool/skirt = 3,
/obj/item/clothing/mask/balaclava = 3,
/obj/item/clothing/head/ushanka = 3,
/obj/item/clothing/under/soviet = 3,
+29 -3
View File
@@ -40,6 +40,7 @@
/obj/item/clothing/suit/hooded/wintercoat/medical = 3,
/obj/item/clothing/under/rank/nursesuit = 3,
/obj/item/clothing/head/nursehat = 3,
/obj/item/clothing/under/rank/medical/skirt= 5,
/obj/item/clothing/under/rank/medical/blue = 2,
/obj/item/clothing/under/rank/medical/green = 2,
/obj/item/clothing/under/rank/medical/purple = 2,
@@ -67,6 +68,7 @@
/obj/item/storage/backpack/satchel/eng = 3,
/obj/item/clothing/suit/hooded/wintercoat/engineering = 3,
/obj/item/clothing/under/rank/engineer = 5,
/obj/item/clothing/under/rank/engineer/skirt = 5,
/obj/item/clothing/suit/hazardvest = 5,
/obj/item/clothing/shoes/workboots = 5,
/obj/item/clothing/head/hardhat = 5)
@@ -87,6 +89,7 @@
/obj/item/storage/backpack/industrial = 3,
/obj/item/clothing/suit/hooded/wintercoat/engineering/atmos = 5,
/obj/item/clothing/under/rank/atmospheric_technician = 5,
/obj/item/clothing/under/rank/atmospheric_technician/skirt = 5,
/obj/item/clothing/shoes/sneakers/black = 5)
refill_canister = /obj/item/vending_refill/wardrobe/atmos_wardrobe
@@ -101,6 +104,7 @@
vend_reply = "Thank you for using the CargoDrobe!"
products = list(/obj/item/clothing/suit/hooded/wintercoat/cargo = 3,
/obj/item/clothing/under/rank/cargotech = 5,
/obj/item/clothing/under/rank/cargotech/skirt = 5,
/obj/item/clothing/shoes/sneakers/black = 5,
/obj/item/clothing/gloves/fingerless = 5,
/obj/item/clothing/head/soft = 5,
@@ -118,6 +122,7 @@
vend_reply = "Thank you for using the RoboDrobe!"
products = list(/obj/item/clothing/glasses/hud/diagnostic = 3,
/obj/item/clothing/under/rank/roboticist = 3,
/obj/item/clothing/under/rank/roboticist/skirt = 3,
/obj/item/clothing/suit/toggle/labcoat = 3,
/obj/item/clothing/shoes/sneakers/black = 3,
/obj/item/clothing/gloves/fingerless = 3,
@@ -140,6 +145,7 @@
/obj/item/storage/backpack/satchel/tox = 3,
/obj/item/clothing/suit/hooded/wintercoat/science = 3,
/obj/item/clothing/under/rank/scientist = 4,
/obj/item/clothing/under/rank/scientist/skirt = 4,
/obj/item/clothing/suit/toggle/labcoat/science = 4,
/obj/item/clothing/shoes/sneakers/white = 4,
/obj/item/radio/headset/headset_sci = 4,
@@ -161,6 +167,7 @@
/obj/item/clothing/suit/apron = 3,
/obj/item/clothing/suit/apron/overalls = 5,
/obj/item/clothing/under/rank/hydroponics = 5,
/obj/item/clothing/under/rank/hydroponics/skirt = 5,
/obj/item/clothing/mask/bandana = 4)
refill_canister = /obj/item/vending_refill/wardrobe/hydro_wardrobe
@@ -175,6 +182,9 @@
vend_reply = "Thank you for using the CuraDrobe!"
products = list(/obj/item/clothing/head/fedora/curator = 2,
/obj/item/clothing/suit/curator = 2,
/obj/item/clothing/under/rank/curator/skirt = 2,
/obj/item/clothing/under/gimmick/rank/captain/suit/skirt = 2,
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit/skirt = 2,
/obj/item/clothing/under/rank/curator/treasure_hunter = 2,
/obj/item/clothing/shoes/workboots/mining = 2,
/obj/item/storage/backpack/satchel/explorer = 2,
@@ -194,6 +204,7 @@
/obj/item/radio/headset/headset_srv = 3,
/obj/item/clothing/under/sl_suit = 3,
/obj/item/clothing/under/rank/bartender = 3,
/obj/item/clothing/under/rank/bartender/skirt = 2,
/obj/item/clothing/under/rank/bartender/purple = 2,
/obj/item/clothing/accessory/waistcoat = 3,
/obj/item/clothing/suit/apron/purple_bartender = 2,
@@ -226,6 +237,7 @@
/obj/item/circuitboard/machine/dish_drive = 1,
/obj/item/clothing/suit/toggle/chef = 2,
/obj/item/clothing/under/rank/chef = 2,
/obj/item/clothing/under/rank/chef/skirt = 2,
/obj/item/clothing/head/chefhat = 2,
/obj/item/reagent_containers/rag = 3)
refill_canister = /obj/item/vending_refill/wardrobe/chef_wardrobe
@@ -240,6 +252,7 @@
product_ads = "Come and get your janitorial clothing, now endorsed by lizard janitors everywhere!"
vend_reply = "Thank you for using the JaniDrobe!"
products = list(/obj/item/clothing/under/rank/janitor = 2,
/obj/item/clothing/under/rank/janitor/skirt = 2,
/obj/item/cartridge/janitor = 3,
/obj/item/clothing/gloves/color/black = 2,
/obj/item/clothing/head/soft/purple = 2,
@@ -265,10 +278,19 @@
icon_state = "lawdrobe"
product_ads = "OBJECTION! Get the rule of law for yourself!"
vend_reply = "Thank you for using the LawDrobe!"
products = list(/obj/item/clothing/under/lawyer/female = 3,
/obj/item/clothing/under/lawyer/black = 3,
products = list(/obj/item/clothing/under/lawyer/bluesuit/skirt = 3,
/obj/item/clothing/under/lawyer/purpsuit/skirt = 3,
/obj/item/clothing/under/lawyer/blacksuit/skirt = 3,
/obj/item/clothing/under/lawyer/female = 3,
/obj/item/clothing/under/lawyer/female/skirt = 3,
/obj/item/clothing/under/lawyer/really_black = 3,
/obj/item/clothing/under/lawyer/really_black/skirt = 3,
/obj/item/clothing/under/lawyer/blue = 3,
/obj/item/clothing/under/lawyer/blue/skirt = 3,
/obj/item/clothing/under/lawyer/red = 3,
/obj/item/clothing/under/lawyer/bluesuit = 3,
/obj/item/clothing/under/lawyer/red/skirt = 3,
/obj/item/clothing/under/lawyer/black = 3,
/obj/item/clothing/under/lawyer/black/skirt = 3,
/obj/item/clothing/suit/toggle/lawyer = 3,
/obj/item/clothing/under/lawyer/purpsuit = 3,
/obj/item/clothing/suit/toggle/lawyer/purple = 3,
@@ -291,6 +313,7 @@
/obj/item/storage/backpack/cultpack = 2,
/obj/item/clothing/accessory/pocketprotector/cosmetology = 2,
/obj/item/clothing/under/rank/chaplain = 2,
/obj/item/clothing/under/rank/chaplain/skirt = 2,
/obj/item/clothing/shoes/sneakers/black = 2,
/obj/item/clothing/suit/nun = 2,
/obj/item/clothing/head/nun_hood = 2,
@@ -308,6 +331,7 @@
product_ads = "Our clothes are 0.5% more resistant to acid spills! Get yours now!"
vend_reply = "Thank you for using the ChemDrobe!"
products = list(/obj/item/clothing/under/rank/chemist = 3,
/obj/item/clothing/under/rank/chemist/skirt = 3,
/obj/item/clothing/shoes/sneakers/white = 3,
/obj/item/clothing/suit/toggle/labcoat/chemist = 3,
/obj/item/storage/backpack/chemistry = 3,
@@ -325,6 +349,7 @@
product_ads = "Perfect for the mad scientist in you!"
vend_reply = "Thank you for using the GeneDrobe!"
products = list(/obj/item/clothing/under/rank/geneticist = 3,
/obj/item/clothing/under/rank/geneticist/skirt = 3,
/obj/item/clothing/shoes/sneakers/white = 3,
/obj/item/clothing/suit/toggle/labcoat/genetics = 3,
/obj/item/storage/backpack/genetics = 3,
@@ -341,6 +366,7 @@
product_ads = " Viruses getting you down? Then upgrade to sterilized clothing today!"
vend_reply = "Thank you for using the ViroDrobe"
products = list(/obj/item/clothing/under/rank/virologist = 3,
/obj/item/clothing/under/rank/virologist/skirt = 3,
/obj/item/clothing/shoes/sneakers/white = 3,
/obj/item/clothing/suit/toggle/labcoat/virologist = 3,
/obj/item/clothing/mask/surgical = 3,