same as last commit but I actually stage all the right files
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/datum/hud/marauder
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var/obj/screen/hosthealth
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var/obj/screen/blockchance
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var/obj/screen/counterchance
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/datum/hud/marauder/New(mob/living/simple_animal/hostile/clockwork/marauder/guardian/owner)
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..()
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var/obj/screen/using
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healths = new /obj/screen/healths/clock()
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infodisplay += healths
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hosthealth = new /obj/screen/healths/clock()
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hosthealth.screen_loc = ui_internal
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infodisplay += hosthealth
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using = new /obj/screen/marauder/emerge()
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using.screen_loc = ui_zonesel
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static_inventory += using
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/datum/hud/marauder/Destroy()
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blockchance = null
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counterchance = null
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hosthealth = null
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return ..()
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/mob/living/simple_animal/hostile/clockwork/marauder/guardian/create_mob_hud()
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if(client && !hud_used)
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hud_used = new /datum/hud/marauder(src, ui_style2icon(client.prefs.UI_style))
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/obj/screen/marauder
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icon = 'icons/mob/clockwork_mobs.dmi'
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/obj/screen/marauder/emerge
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icon_state = "clockguard_emerge"
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name = "Emerge/Return"
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desc = "Emerge or Return."
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/obj/screen/marauder/emerge/Click()
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if(istype(usr, /mob/living/simple_animal/hostile/clockwork/marauder/guardian))
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var/mob/living/simple_animal/hostile/clockwork/marauder/guardian/G = usr
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if(G.is_in_host())
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G.try_emerge()
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else
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G.return_to_host()
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