Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit490
This commit is contained in:
@@ -22,7 +22,6 @@
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var/cooldown = 0
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var/obj/item/flashlight/F = null
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var/can_flashlight = 0
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var/scan_reagents = 0 //Can the wearer see reagents while it's equipped?
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var/blocks_shove_knockdown = FALSE //Whether wearing the clothing item blocks the ability for shove to knock down.
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@@ -47,6 +46,17 @@
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//Add a "exclude" string to do the opposite, making it only only species listed that can't wear it.
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//You append this to clothing objects.
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//Polychrome stuff:
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var/hasprimary = FALSE //These vars allow you to choose which overlays a clothing has
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var/hassecondary = FALSE
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var/hastertiary = FALSE
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var/primary_color = "#FFFFFF" //RGB in hexcode
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var/secondary_color = "#FFFFFF"
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var/tertiary_color = "#808080"
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//No idea what this is but eh -tori
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var/force_alternate_icon = FALSE
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/obj/item/clothing/Initialize()
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. = ..()
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@@ -54,6 +64,8 @@
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actions_types += /datum/action/item_action/toggle_voice_box
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if(ispath(pocket_storage_component_path))
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LoadComponent(pocket_storage_component_path)
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if(hasprimary | hassecondary | hastertiary) //Checks if polychrome is enabled
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update_icon() //Applies the overlays and default colors onto the clothes on spawn.
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/obj/item/clothing/MouseDrop(atom/over_object)
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. = ..()
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@@ -138,6 +150,8 @@
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how_cool_are_your_threads += "Adding or removing items from [src] makes no noise.\n"
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how_cool_are_your_threads += "</span>"
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. += how_cool_are_your_threads.Join()
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if(hasprimary | hassecondary | hastertiary) //Checks if polychrome is enabled
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. += "<span class='notice'>Alt-click to recolor it.</span>"
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/obj/item/clothing/obj_break(damage_flag)
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if(!damaged_clothes)
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@@ -260,8 +274,31 @@ BLIND // can't see anything
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remove_accessory(user)
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else
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rolldown()
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// Polychrome stuff:
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if(hasprimary | hassecondary | hastertiary)
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var/choice = input(user,"polychromic thread options", "Clothing Recolor") as null|anything in list("[hasprimary ? "Primary Color" : ""]", "[hassecondary ? "Secondary Color" : ""]", "[hastertiary ? "Tertiary Color" : ""]") //generates a list depending on the enabled overlays
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switch(choice) //Lets the list's options actually lead to something
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if("Primary Color")
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var/primary_color_input = input(usr,"","Choose Primary Color",primary_color) as color|null //color input menu, the "|null" adds a cancel button to it.
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if(primary_color_input) //Checks if the color selected is NULL, rejects it if it is NULL.
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primary_color = sanitize_hexcolor(primary_color_input, desired_format=6, include_crunch=1) //formats the selected color properly
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update_icon() //updates the item icon
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user.regenerate_icons() //updates the worn icon. Probably a bad idea, but it works.
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if("Secondary Color")
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var/secondary_color_input = input(usr,"","Choose Secondary Color",secondary_color) as color|null
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if(secondary_color_input)
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secondary_color = sanitize_hexcolor(secondary_color_input, desired_format=6, include_crunch=1)
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update_icon()
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user.regenerate_icons()
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if("Tertiary Color")
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var/tertiary_color_input = input(usr,"","Choose Tertiary Color",tertiary_color) as color|null
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if(tertiary_color_input)
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tertiary_color = sanitize_hexcolor(tertiary_color_input, desired_format=6, include_crunch=1)
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update_icon()
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user.regenerate_icons()
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return TRUE
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/obj/item/clothing/under/verb/jumpsuit_adjust()
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set name = "Adjust Jumpsuit Style"
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set category = null
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@@ -377,3 +414,18 @@ BLIND // can't see anything
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return FALSE
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return TRUE
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/obj/item/clothing/update_icon() // Polychrome stuff
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..()
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if(hasprimary) //Checks if the overlay is enabled
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var/mutable_appearance/primary_overlay = mutable_appearance(icon, "[item_color]-primary") //Automagically picks overlays
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primary_overlay.color = primary_color //Colors the greyscaled overlay
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add_overlay(primary_overlay) //Applies the coloured overlay onto the item sprite. but NOT the mob sprite.
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if(hassecondary)
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var/mutable_appearance/secondary_overlay = mutable_appearance(icon, "[item_color]-secondary")
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secondary_overlay.color = secondary_color
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add_overlay(secondary_overlay)
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if(hastertiary)
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var/mutable_appearance/tertiary_overlay = mutable_appearance(icon, "[item_color]-tertiary")
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tertiary_overlay.color = tertiary_color
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add_overlay(tertiary_overlay)
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@@ -99,7 +99,7 @@
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desc = "A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents."
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icon_state = "purple"
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item_state = "glasses"
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scan_reagents = TRUE //You can see reagents while wearing science goggles
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clothing_flags = SCAN_REAGENTS //You can see reagents while wearing science goggles
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actions_types = list(/datum/action/item_action/toggle_research_scanner)
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glass_colour_type = /datum/client_colour/glass_colour/purple
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resistance_flags = ACID_PROOF
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@@ -203,7 +203,7 @@
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/obj/item/clothing/glasses/sunglasses/reagent
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name = "beer goggles"
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desc = "A pair of sunglasses outfitted with apparatus to scan reagents."
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scan_reagents = TRUE
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clothing_flags = SCAN_REAGENTS
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/obj/item/clothing/glasses/sunglasses/garb
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name = "black gar glasses"
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@@ -405,7 +405,7 @@
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item_state = "godeye"
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vision_flags = SEE_TURFS|SEE_MOBS|SEE_OBJS
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darkness_view = 8
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scan_reagents = TRUE
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clothing_flags = SCAN_REAGENTS
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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resistance_flags = LAVA_PROOF | FIRE_PROOF
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@@ -445,7 +445,7 @@
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flash_protect = 0
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armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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scan_reagents = TRUE
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clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
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/obj/item/clothing/suit/space/hardsuit/medical
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icon_state = "hardsuit-medical"
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@@ -467,7 +467,7 @@
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 100, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 80)
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var/obj/machinery/doppler_array/integrated/bomb_radar
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scan_reagents = TRUE
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clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
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actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_research_scanner)
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/obj/item/clothing/head/helmet/space/hardsuit/rd/Initialize()
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@@ -638,7 +638,7 @@
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armor = list("melee" = 20, "bullet" = 15, "laser" = 15, "energy" = 45, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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item_color = "ancient"
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brightness_on = 16
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scan_reagents = TRUE
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clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
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flash_protect = 5 //We will not be flash by bombs
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tint = 1
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var/obj/machinery/doppler_array/integrated/bomb_radar
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@@ -742,6 +742,7 @@
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name = "assistant's formal winter coat"
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icon_state = "coataformal"
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item_state = "coataformal"
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter,/obj/item/clothing/gloves/color/yellow)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/aformal
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/obj/item/clothing/head/hooded/winterhood/aformal
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@@ -762,7 +763,10 @@
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name = "ratvarian winter coat"
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icon_state = "coatratvar"
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item_state = "coatratvar"
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armor = list("melee" = 30, "bullet" = 45, "laser" = -10, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/clockwork/replica_fabricator, /obj/item/clockwork/integration_cog, /obj/item/clockwork/slab, /obj/item/clockwork/weapon/ratvarian_spear)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/ratvar
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var/real = TRUE
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/obj/item/clothing/head/hooded/winterhood/ratvar
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icon_state = "winterhood_ratvar"
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@@ -770,15 +774,59 @@
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light_power = 1
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light_color = "#B18B25" //clockwork slab background top color
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/obj/item/clothing/suit/hooded/wintercoat/ratvar/equipped(mob/living/user,slot)
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..()
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if (slot != SLOT_WEAR_SUIT || !real)
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return
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if (is_servant_of_ratvar(user))
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return
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else
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user.dropItemToGround(src)
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to_chat(user,"<span class='large_brass'>\"Amusing that you think you are fit to wear this.\"</span>")
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to_chat(user,"<span class='userdanger'>Your skin burns where the coat touched your skin!</span>")
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user.adjustFireLoss(rand(10,16))
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/obj/item/clothing/suit/hooded/wintercoat/narsie
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name = "narsian winter coat"
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icon_state = "coatnarsie"
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item_state = "coatnarsie"
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armor = list("melee" = 30, "bullet" = 20, "laser" = 30,"energy" = 10, "bomb" = 30, "bio" = 10, "rad" = 10, "fire" = 30, "acid" = 30)
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/restraints/legcuffs/bola/cult,/obj/item/melee/cultblade,/obj/item/melee/cultblade/dagger,/obj/item/reagent_containers/glass/beaker/unholywater,/obj/item/cult_shift,/obj/item/flashlight/flare/culttorch,/obj/item/twohanded/cult_spear)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/narsie
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var/real = TRUE
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/obj/item/clothing/suit/hooded/wintercoat/narsie/equipped(mob/living/user,slot)
|
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..()
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||||
if (slot != SLOT_WEAR_SUIT || !real)
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return
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if (iscultist(user))
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return
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else
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user.dropItemToGround(src)
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to_chat(user,"<span class='cultlarge'>\"You are not fit to wear my follower's coat!\"</span>")
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to_chat(user,"<span class='userdanger'>Sharp spines jab you from within the coat!</span>")
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user.adjustBruteLoss(rand(10,16))
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/obj/item/clothing/head/hooded/winterhood/narsie
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icon_state = "winterhood_narsie"
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/ratvar/fake
|
||||
name = "brass winter coat"
|
||||
icon_state = "coatratvar"
|
||||
item_state = "coatratvar"
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
real = FALSE
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/narsie/fake
|
||||
name = "runed winter coat"
|
||||
icon_state = "coatnarsie"
|
||||
item_state = "coatnarsie"
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
real = FALSE
|
||||
|
||||
|
||||
/obj/item/clothing/suit/spookyghost
|
||||
name = "spooky ghost"
|
||||
desc = "This is obviously just a bedsheet, but maybe try it on?"
|
||||
|
||||
@@ -0,0 +1,166 @@
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Polychromic Uniforms: //
|
||||
// //
|
||||
// Polychromic clothes simply consist of 4 sprites: A base, unrecoloured sprite, and up to 3 greyscaled sprites. //
|
||||
// In order to add more polychromic clothes, simply create a base sprite, and up to 3 recolourable overlays for it, //
|
||||
// and then name them as follows: [name], [name]-primary, [name]-secondary, [name]-tertiary. The sprites should //
|
||||
// ideally be in 'icons/obj/clothing/uniform.dmi' and 'icons/mob/uniform.dmi' for the //
|
||||
// worn sprites. After that, copy paste the code from any of the example clothes and //
|
||||
// change the names around. [name] should go in BOTH icon_state and item_color. You can preset colors and disable //
|
||||
// any overlays using the self-explainatory vars. //
|
||||
// //
|
||||
// -Tori //
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/clothing/under/polychromic //enables all three overlays to reduce copypasta and defines basic stuff
|
||||
name = "polychromic suit"
|
||||
desc = "For when you want to show off your horrible colour coordination skills."
|
||||
icon_state = "polysuit"
|
||||
item_color = "polysuit"
|
||||
item_state = "sl_suit"
|
||||
hasprimary = TRUE
|
||||
hassecondary = TRUE
|
||||
hastertiary = TRUE
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#FFFFFF"
|
||||
tertiary_color = "#808080"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION //Not all clothes are currently digi-compatible (only the shorts are as of time of writing)
|
||||
|
||||
/obj/item/clothing/under/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens.
|
||||
. = ..()
|
||||
if(hasprimary | hassecondary | hastertiary)
|
||||
if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
|
||||
if(hasprimary) //checks if overlays are enabled
|
||||
var/mutable_appearance/primary_worn = mutable_appearance(icon_file, "[item_color]-primary") //automagical sprite selection
|
||||
primary_worn.color = primary_color //colors the overlay
|
||||
. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
|
||||
if(hassecondary)
|
||||
var/mutable_appearance/secondary_worn = mutable_appearance(icon_file, "[item_color]-secondary")
|
||||
secondary_worn.color = secondary_color
|
||||
. += secondary_worn
|
||||
if(hastertiary)
|
||||
var/mutable_appearance/tertiary_worn = mutable_appearance(icon_file, "[item_color]-tertiary")
|
||||
tertiary_worn.color = tertiary_color
|
||||
. += tertiary_worn
|
||||
|
||||
/obj/item/clothing/under/polychromic/shirt //COPY PASTE THIS TO MAKE A NEW THING
|
||||
name = "polychromic button-up shirt"
|
||||
desc = "A fancy button-up shirt made with polychromic threads."
|
||||
icon_state = "polysuit"
|
||||
item_color = "polysuit"
|
||||
item_state = "sl_suit"
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#353535"
|
||||
tertiary_color = "#353535"
|
||||
|
||||
/obj/item/clothing/under/polychromic/kilt
|
||||
name = "polychromic kilt"
|
||||
desc = "It's not a skirt!"
|
||||
icon_state = "polykilt"
|
||||
item_color = "polykilt"
|
||||
item_state = "kilt"
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#F08080"
|
||||
hastertiary = FALSE // so it doesn't futz with digilegs
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
/obj/item/clothing/under/polychromic/skirt
|
||||
name = "polychromic skirt"
|
||||
desc = "A fancy skirt made with polychromic threads."
|
||||
icon_state = "polyskirt"
|
||||
item_color = "polyskirt"
|
||||
item_state = "rainbow"
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#F08080"
|
||||
tertiary_color = "#808080"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
/obj/item/clothing/under/polychromic/shorts
|
||||
name = "polychromic shorts"
|
||||
desc = "For ease of movement and style."
|
||||
icon_state = "polyshorts"
|
||||
item_color = "polyshorts"
|
||||
item_state = "rainbow"
|
||||
primary_color = "#353535" //RGB in hexcode
|
||||
secondary_color = "#808080"
|
||||
tertiary_color = "#808080"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
mutantrace_variation = MUTANTRACE_VARIATION //to enable digitigrade wearing
|
||||
|
||||
/obj/item/clothing/under/polychromic/jumpsuit
|
||||
name = "polychromic tri-tone jumpsuit"
|
||||
desc = "A fancy jumpsuit made with polychromic threads."
|
||||
icon_state = "polyjump"
|
||||
item_color = "polyjump"
|
||||
item_state = "rainbow"
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#808080"
|
||||
tertiary_color = "#FF3535"
|
||||
|
||||
/obj/item/clothing/under/polychromic/shortpants
|
||||
name = "polychromic athletic shorts"
|
||||
desc = "95% Polychrome, 5% Spandex!"
|
||||
icon_state = "polyshortpants"
|
||||
item_color = "polyshortpants"
|
||||
item_state = "rainbow"
|
||||
hastertiary = FALSE
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#F08080"
|
||||
gender = PLURAL //Because shortS
|
||||
body_parts_covered = GROIN //Because there's no shirt included
|
||||
|
||||
/obj/item/clothing/under/polychromic/pleat
|
||||
name = "polychromic pleated skirt"
|
||||
desc = "A magnificent pleated skirt complements the woolen polychromatic sweater."
|
||||
icon_state = "polypleat"
|
||||
item_color = "polypleat"
|
||||
item_state = "rainbow"
|
||||
primary_color = "#8CC6FF" //RGB in hexcode
|
||||
secondary_color = "#808080"
|
||||
tertiary_color = "#FF3535"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
/obj/item/clothing/under/polychromic/femtank
|
||||
name = "polychromic feminine tank top"
|
||||
desc = "Great for showing off your chest in style. Not recommended for males."
|
||||
icon_state = "polyfemtankpantsu"
|
||||
item_color = "polyfemtankpantsu"
|
||||
item_state = "rainbow"
|
||||
hastertiary = FALSE
|
||||
primary_color = "#808080" //RGB in hexcode
|
||||
secondary_color = "#FF3535"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
/obj/item/clothing/under/polychromic/shortpants/pantsu
|
||||
name = "polychromic panties"
|
||||
desc = "Topless striped panties. Now with 120% more polychrome!"
|
||||
icon_state = "polypantsu"
|
||||
item_color = "polypantsu"
|
||||
item_state = "rainbow"
|
||||
hastertiary = FALSE
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#8CC6FF"
|
||||
body_parts_covered = GROIN
|
||||
|
||||
/obj/item/clothing/under/polychromic/bottomless
|
||||
name = "polychromic bottomless shirt"
|
||||
desc = "Great for showing off your junk in dubious style."
|
||||
icon_state = "polybottomless"
|
||||
item_color = "polybottomless"
|
||||
item_state = "rainbow"
|
||||
hastertiary = FALSE
|
||||
primary_color = "#808080" //RGB in hexcode
|
||||
secondary_color = "#FF3535"
|
||||
body_parts_covered = CHEST|ARMS //Because there's no bottom included
|
||||
|
||||
/obj/item/clothing/under/polychromic/shimatank
|
||||
name = "polychromic tank top"
|
||||
desc = "For those lazy summer days."
|
||||
icon_state = "polyshimatank"
|
||||
item_color = "polyshimatank"
|
||||
item_state = "rainbow"
|
||||
primary_color = "#808080" //RGB in hexcode
|
||||
secondary_color = "#FFFFFF"
|
||||
tertiary_color = "#8CC6FF"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
Reference in New Issue
Block a user