This commit is contained in:
Ghommie
2019-12-27 17:49:59 +01:00
70 changed files with 1430 additions and 792 deletions
@@ -275,6 +275,18 @@
name = "Snow"
icon_state = "snow"
/datum/sprite_accessory/insect_fluff/oakworm
name = "Oak Worm"
icon_state = "oakworm"
/datum/sprite_accessory/insect_fluff/jungle
name = "Jungle"
icon_state = "jungle"
/datum/sprite_accessory/insect_fluff/witchwing
name = "Witch Wing"
icon_state = "witchwing"
/datum/sprite_accessory/insect_fluff/colored
name = "Colored (Hair)"
icon_state = "snow"
@@ -213,4 +213,81 @@
/datum/sprite_accessory/insect_wings/whitefly
name = "White Fly"
icon_state = "whitefly"
icon_state = "whitefly"
/datum/sprite_accessory/insect_wings/oakworm
name = "Oak Worm"
icon_state = "oakworm"
/datum/sprite_accessory/insect_wings/jungle
name = "Jungle"
icon_state = "jungle"
/datum/sprite_accessory/insect_wings/witchwing
name = "Witch Wing"
icon_state = "witchwing"
//insect markings
/datum/sprite_accessory/insect_markings // Extra markings for insects ported from tg.
icon = 'icons/mob/insect_markings.dmi'
color_src = null
/datum/sprite_accessory/insect_markings/none
name = "None"
icon_state = "none"
/datum/sprite_accessory/insect_markings/reddish
name = "Reddish"
icon_state = "reddish"
/datum/sprite_accessory/insect_markings/royal
name = "Royal"
icon_state = "royal"
/datum/sprite_accessory/insect_markings/gothic
name = "Gothic"
icon_state = "gothic"
/datum/sprite_accessory/insect_markings/whitefly
name = "White Fly"
icon_state = "whitefly"
/datum/sprite_accessory/insect_markings/lovers
name = "Lovers"
icon_state = "lovers"
/datum/sprite_accessory/insect_markings/punished
name = "Punished"
icon_state = "punished"
/datum/sprite_accessory/insect_markings/firewatch
name = "Firewatch"
icon_state = "firewatch"
/datum/sprite_accessory/insect_markings/deathhead
name = "Deathshead"
icon_state = "deathhead"
/datum/sprite_accessory/insect_markings/poison
name = "Poison"
icon_state = "poison"
/datum/sprite_accessory/insect_markings/ragged
name = "Ragged"
icon_state = "ragged"
/datum/sprite_accessory/insect_markings/moonfly
name = "Moon Fly"
icon_state = "moonfly"
/datum/sprite_accessory/insect_markings/oakworm
name = "Oak Worm"
icon_state = "oakworm"
/datum/sprite_accessory/insect_markings/jungle
name = "Jungle"
icon_state = "jungle"
/datum/sprite_accessory/insect_markings/witchwing
name = "Witch Wing"
icon_state = "witchwing"
+11
View File
@@ -977,3 +977,14 @@
if(combatmode)
toggle_combat_mode(TRUE, TRUE)
return ..()
/mob/living/carbon/can_see_reagents()
. = ..()
if(.) //No need to run through all of this if it's already true.
return
if(isclothing(head))
var/obj/item/clothing/H = head
if(H.clothing_flags & SCAN_REAGENTS)
return TRUE
if(isclothing(wear_mask) && (wear_mask.clothing_flags & SCAN_REAGENTS))
return TRUE
@@ -50,6 +50,9 @@
/mob/living/carbon/proc/can_catch_item(skip_throw_mode_check)
. = FALSE
if(mind)
if(mind.martial_art && mind.martial_art.dodge_chance == 100)
return TRUE
if(!skip_throw_mode_check && !in_throw_mode)
return
if(get_active_held_item())
@@ -63,6 +66,13 @@
if(can_catch_item())
if(istype(AM, /obj/item))
var/obj/item/I = AM
if (mind)
if (mind.martial_art && mind.martial_art.dodge_chance == 100) //autocatch for rising bass
if (get_active_held_item())
visible_message("<span class='warning'>[I] falls to the ground as [src] chops it out of the air!</span>")
return 1
if(!in_throw_mode)
throw_mode_on()
if(isturf(I.loc))
I.attack_hand(src)
if(get_active_held_item() == I) //if our attack_hand() picks up the item...
@@ -46,6 +46,12 @@
return spec_return
if(mind)
if (mind.martial_art && mind.martial_art.dodge_chance)
if(!lying && dna && !dna.check_mutation(HULK))
if(prob(mind.martial_art.dodge_chance))
var/dodgemessage = pick("dodges under the projectile!","dodges to the right of the projectile!","jumps over the projectile!")
visible_message("<span class='danger'>[src] [dodgemessage]</span>", "<span class='userdanger'>You dodge the projectile!</span>")
return -1
if(mind.martial_art && !incapacitated(FALSE, TRUE) && mind.martial_art.can_use(src) && mind.martial_art.deflection_chance) //Some martial arts users can deflect projectiles!
if(prob(mind.martial_art.deflection_chance))
if(!lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it
@@ -145,7 +151,7 @@
skipcatch = TRUE
blocked = TRUE
else if(I)
if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD)
if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && !(mind.martial_art && mind.martial_art.dodge_chance == 100))
if(can_embed(I))
if(prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE))
throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
@@ -158,7 +164,9 @@
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
hitpush = FALSE
skipcatch = TRUE //can't catch the now embedded item
if (mind)
if (mind.martial_art && mind.martial_art.dodge_chance == 100)
skipcatch = FALSE
return ..()
/mob/living/carbon/human/grabbedby(mob/living/carbon/user, supress_message = 0)
@@ -117,7 +117,8 @@
/mob/living/carbon/human/can_use_guns(obj/item/G)
. = ..()
if(!.)
return
if(G.trigger_guard == TRIGGER_GUARD_NORMAL)
if(HAS_TRAIT(src, TRAIT_CHUNKYFINGERS))
to_chat(src, "<span class='warning'>Your meaty finger is much too large for the trigger guard!</span>")
@@ -126,7 +127,13 @@
to_chat(src, "<span class='warning'>Your fingers don't fit in the trigger guard!</span>")
return FALSE
return .
/mob/living/carbon/human/can_see_reagents()
. = ..()
if(.) //No need to run through all of this if it's already true.
return
if(isclothing(glasses) && (glasses.clothing_flags & SCAN_REAGENTS))
return TRUE
/*
/mob/living/carbon/human/transfer_blood_dna(list/blood_dna)
..()
@@ -781,6 +781,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
if("insect_fluff")
S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
if("insect_markings")
S = GLOB.insect_markings_list[H.dna.features["insect_markings"]]
if("caps")
S = GLOB.caps_list[H.dna.features["caps"]]
if("ipc_screen")
@@ -4,9 +4,9 @@
default_color = "00FF00"
species_traits = list(LIPS,EYECOLOR,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR)
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG)
mutant_bodyparts = list("mam_ears", "mam_snout", "mam_tail", "taur", "insect_wings", "mam_snouts", "insect_fluff","horns")
mutant_bodyparts = list("mam_ears","mam_tail", "taur", "insect_wings","mam_snout", "mam_snouts", "insect_fluff","insect_markings")
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None",
"insect_wings" = "None", "insect_fluff" = "None", "mam_snouts" = "None", "taur" = "None","horns" = "None")
"insect_wings" = "None", "insect_fluff" = "None", "mam_snouts" = "None", "taur" = "None", "insect_markings" = "None")
attack_verb = "slash"
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
@@ -275,6 +275,15 @@
/mob/living/simple_animal/drone/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
return 0 //So they don't die trying to fix wiring
/mob/living/simple_animal/drone/can_see_reagents()
. = ..()
if(.)
return
if(isclothing(head))
var/obj/item/clothing/H = head
if(H.clothing_flags & SCAN_REAGENTS)
return TRUE
/mob/living/simple_animal/drone/generate_mob_holder()
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "[visualAppearence]_hat", null, null, null, TRUE)
return holder
@@ -9,7 +9,7 @@
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
speak_chance = 0
turns_per_move = 5
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat = 2)
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
-20
View File
@@ -811,26 +811,6 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
/mob/proc/can_interact_with(atom/A)
return IsAdminGhost(src) || Adjacent(A)
//Can the mob see reagents inside of containers?
/mob/proc/can_see_reagents()
if(stat == DEAD) //Ghosts and such can always see reagents
return 1
if(has_unlimited_silicon_privilege) //Silicons can automatically view reagents
return 1
if(ishuman(src))
var/mob/living/carbon/human/H = src
if(H.head && istype(H.head, /obj/item/clothing))
var/obj/item/clothing/CL = H.head
if(CL.scan_reagents)
return 1
if(H.wear_mask && H.wear_mask.scan_reagents)
return 1
if(H.glasses && istype(H.glasses, /obj/item/clothing))
var/obj/item/clothing/CL = H.glasses
if(CL.scan_reagents)
return 1
return 0
//Can the mob use Topic to interact with machines
/mob/proc/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE, no_tk=FALSE)
return
+4
View File
@@ -532,3 +532,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
if(!held_item)
return
return held_item.GetID()
//Can the mob see reagents inside of containers?
/mob/proc/can_see_reagents()
return stat == DEAD || has_unlimited_silicon_privilege //Dead guys and silicons can always see reagents