Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit490
This commit is contained in:
@@ -275,6 +275,18 @@
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name = "Snow"
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icon_state = "snow"
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/datum/sprite_accessory/insect_fluff/oakworm
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name = "Oak Worm"
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icon_state = "oakworm"
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/datum/sprite_accessory/insect_fluff/jungle
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name = "Jungle"
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icon_state = "jungle"
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/datum/sprite_accessory/insect_fluff/witchwing
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name = "Witch Wing"
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icon_state = "witchwing"
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/datum/sprite_accessory/insect_fluff/colored
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name = "Colored (Hair)"
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icon_state = "snow"
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@@ -213,4 +213,81 @@
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/datum/sprite_accessory/insect_wings/whitefly
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name = "White Fly"
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icon_state = "whitefly"
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icon_state = "whitefly"
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/datum/sprite_accessory/insect_wings/oakworm
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name = "Oak Worm"
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icon_state = "oakworm"
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/datum/sprite_accessory/insect_wings/jungle
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name = "Jungle"
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icon_state = "jungle"
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/datum/sprite_accessory/insect_wings/witchwing
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name = "Witch Wing"
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icon_state = "witchwing"
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//insect markings
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/datum/sprite_accessory/insect_markings // Extra markings for insects ported from tg.
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icon = 'icons/mob/insect_markings.dmi'
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color_src = null
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/datum/sprite_accessory/insect_markings/none
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name = "None"
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icon_state = "none"
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/datum/sprite_accessory/insect_markings/reddish
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name = "Reddish"
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icon_state = "reddish"
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/datum/sprite_accessory/insect_markings/royal
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name = "Royal"
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icon_state = "royal"
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/datum/sprite_accessory/insect_markings/gothic
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name = "Gothic"
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icon_state = "gothic"
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/datum/sprite_accessory/insect_markings/whitefly
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name = "White Fly"
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icon_state = "whitefly"
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/datum/sprite_accessory/insect_markings/lovers
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name = "Lovers"
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icon_state = "lovers"
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/datum/sprite_accessory/insect_markings/punished
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name = "Punished"
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icon_state = "punished"
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/datum/sprite_accessory/insect_markings/firewatch
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name = "Firewatch"
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icon_state = "firewatch"
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/datum/sprite_accessory/insect_markings/deathhead
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name = "Deathshead"
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icon_state = "deathhead"
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/datum/sprite_accessory/insect_markings/poison
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name = "Poison"
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icon_state = "poison"
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/datum/sprite_accessory/insect_markings/ragged
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name = "Ragged"
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icon_state = "ragged"
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/datum/sprite_accessory/insect_markings/moonfly
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name = "Moon Fly"
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icon_state = "moonfly"
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/datum/sprite_accessory/insect_markings/oakworm
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name = "Oak Worm"
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icon_state = "oakworm"
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/datum/sprite_accessory/insect_markings/jungle
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name = "Jungle"
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icon_state = "jungle"
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/datum/sprite_accessory/insect_markings/witchwing
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name = "Witch Wing"
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icon_state = "witchwing"
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@@ -977,3 +977,14 @@
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if(combatmode)
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toggle_combat_mode(TRUE, TRUE)
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return ..()
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/mob/living/carbon/can_see_reagents()
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. = ..()
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if(.) //No need to run through all of this if it's already true.
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return
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if(isclothing(head))
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var/obj/item/clothing/H = head
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if(H.clothing_flags & SCAN_REAGENTS)
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return TRUE
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if(isclothing(wear_mask) && (wear_mask.clothing_flags & SCAN_REAGENTS))
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return TRUE
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@@ -50,6 +50,9 @@
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/mob/living/carbon/proc/can_catch_item(skip_throw_mode_check)
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. = FALSE
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if(mind)
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if(mind.martial_art && mind.martial_art.dodge_chance == 100)
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return TRUE
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if(!skip_throw_mode_check && !in_throw_mode)
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return
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if(get_active_held_item())
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@@ -63,6 +66,13 @@
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if(can_catch_item())
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if(istype(AM, /obj/item))
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var/obj/item/I = AM
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if (mind)
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if (mind.martial_art && mind.martial_art.dodge_chance == 100) //autocatch for rising bass
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if (get_active_held_item())
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visible_message("<span class='warning'>[I] falls to the ground as [src] chops it out of the air!</span>")
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return 1
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if(!in_throw_mode)
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throw_mode_on()
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if(isturf(I.loc))
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I.attack_hand(src)
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if(get_active_held_item() == I) //if our attack_hand() picks up the item...
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@@ -46,6 +46,12 @@
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return spec_return
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if(mind)
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if (mind.martial_art && mind.martial_art.dodge_chance)
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if(!lying && dna && !dna.check_mutation(HULK))
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if(prob(mind.martial_art.dodge_chance))
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var/dodgemessage = pick("dodges under the projectile!","dodges to the right of the projectile!","jumps over the projectile!")
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visible_message("<span class='danger'>[src] [dodgemessage]</span>", "<span class='userdanger'>You dodge the projectile!</span>")
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return -1
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if(mind.martial_art && !incapacitated(FALSE, TRUE) && mind.martial_art.can_use(src) && mind.martial_art.deflection_chance) //Some martial arts users can deflect projectiles!
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if(prob(mind.martial_art.deflection_chance))
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if(!lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it
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@@ -145,7 +151,7 @@
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skipcatch = TRUE
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blocked = TRUE
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else if(I)
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if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD)
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if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && !(mind.martial_art && mind.martial_art.dodge_chance == 100))
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if(can_embed(I))
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if(prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE))
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throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
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@@ -158,7 +164,9 @@
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
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hitpush = FALSE
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skipcatch = TRUE //can't catch the now embedded item
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if (mind)
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if (mind.martial_art && mind.martial_art.dodge_chance == 100)
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skipcatch = FALSE
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return ..()
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/mob/living/carbon/human/grabbedby(mob/living/carbon/user, supress_message = 0)
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@@ -117,7 +117,8 @@
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/mob/living/carbon/human/can_use_guns(obj/item/G)
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. = ..()
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if(!.)
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return
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if(G.trigger_guard == TRIGGER_GUARD_NORMAL)
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if(HAS_TRAIT(src, TRAIT_CHUNKYFINGERS))
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to_chat(src, "<span class='warning'>Your meaty finger is much too large for the trigger guard!</span>")
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@@ -126,7 +127,13 @@
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to_chat(src, "<span class='warning'>Your fingers don't fit in the trigger guard!</span>")
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return FALSE
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return .
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/mob/living/carbon/human/can_see_reagents()
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. = ..()
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if(.) //No need to run through all of this if it's already true.
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return
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if(isclothing(glasses) && (glasses.clothing_flags & SCAN_REAGENTS))
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return TRUE
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/*
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/mob/living/carbon/human/transfer_blood_dna(list/blood_dna)
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..()
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@@ -781,6 +781,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
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if("insect_fluff")
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S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
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if("insect_markings")
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S = GLOB.insect_markings_list[H.dna.features["insect_markings"]]
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if("caps")
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S = GLOB.caps_list[H.dna.features["caps"]]
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if("ipc_screen")
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@@ -4,9 +4,9 @@
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default_color = "00FF00"
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species_traits = list(LIPS,EYECOLOR,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR)
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inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG)
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mutant_bodyparts = list("mam_ears", "mam_snout", "mam_tail", "taur", "insect_wings", "mam_snouts", "insect_fluff","horns")
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mutant_bodyparts = list("mam_ears","mam_tail", "taur", "insect_wings","mam_snout", "mam_snouts", "insect_fluff","insect_markings")
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default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None",
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"insect_wings" = "None", "insect_fluff" = "None", "mam_snouts" = "None", "taur" = "None","horns" = "None")
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"insect_wings" = "None", "insect_fluff" = "None", "mam_snouts" = "None", "taur" = "None", "insect_markings" = "None")
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attack_verb = "slash"
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attack_sound = 'sound/weapons/slash.ogg'
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miss_sound = 'sound/weapons/slashmiss.ogg'
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@@ -275,6 +275,15 @@
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/mob/living/simple_animal/drone/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
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return 0 //So they don't die trying to fix wiring
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/mob/living/simple_animal/drone/can_see_reagents()
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. = ..()
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if(.)
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return
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if(isclothing(head))
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var/obj/item/clothing/H = head
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if(H.clothing_flags & SCAN_REAGENTS)
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return TRUE
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/mob/living/simple_animal/drone/generate_mob_holder()
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var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "[visualAppearence]_hat", null, null, null, TRUE)
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return holder
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@@ -9,7 +9,7 @@
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mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
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speak_chance = 0
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turns_per_move = 5
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butcher_results = list(/obj/item/reagent_containers/food/snacks/meat = 2)
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butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2)
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "kicks"
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@@ -811,26 +811,6 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
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/mob/proc/can_interact_with(atom/A)
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return IsAdminGhost(src) || Adjacent(A)
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//Can the mob see reagents inside of containers?
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/mob/proc/can_see_reagents()
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if(stat == DEAD) //Ghosts and such can always see reagents
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return 1
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if(has_unlimited_silicon_privilege) //Silicons can automatically view reagents
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return 1
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if(ishuman(src))
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var/mob/living/carbon/human/H = src
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if(H.head && istype(H.head, /obj/item/clothing))
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var/obj/item/clothing/CL = H.head
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if(CL.scan_reagents)
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return 1
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if(H.wear_mask && H.wear_mask.scan_reagents)
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return 1
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if(H.glasses && istype(H.glasses, /obj/item/clothing))
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var/obj/item/clothing/CL = H.glasses
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if(CL.scan_reagents)
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return 1
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return 0
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//Can the mob use Topic to interact with machines
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/mob/proc/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE, no_tk=FALSE)
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return
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@@ -532,3 +532,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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if(!held_item)
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return
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return held_item.GetID()
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//Can the mob see reagents inside of containers?
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/mob/proc/can_see_reagents()
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return stat == DEAD || has_unlimited_silicon_privilege //Dead guys and silicons can always see reagents
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Reference in New Issue
Block a user