Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into chemistry-aaa
This commit is contained in:
+1174
-1174
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Load Diff
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Load Diff
@@ -1,38 +1,38 @@
|
||||
// Radio Cartridge, essentially a remote signaler with limited spectrum.
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||||
/obj/item/integrated_signaler
|
||||
name = "\improper PDA radio module"
|
||||
desc = "An electronic radio system of Nanotrasen origin."
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "power_mod"
|
||||
|
||||
/obj/item/integrated_signaler
|
||||
var/frequency = FREQ_SIGNALER
|
||||
var/code = DEFAULT_SIGNALER_CODE
|
||||
var/last_transmission
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
/obj/item/integrated_signaler/Destroy()
|
||||
radio_connection = null
|
||||
return ..()
|
||||
|
||||
/obj/item/integrated_signaler/Initialize()
|
||||
. = ..()
|
||||
if (frequency < MIN_FREE_FREQ || frequency > MAX_FREE_FREQ)
|
||||
frequency = sanitize_frequency(frequency)
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/item/integrated_signaler/proc/set_frequency(new_frequency)
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||||
frequency = new_frequency
|
||||
radio_connection = SSradio.return_frequency(frequency)
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||||
|
||||
/obj/item/integrated_signaler/proc/send_activation()
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||||
if(last_transmission && world.time < (last_transmission + 5))
|
||||
return
|
||||
last_transmission = world.time
|
||||
|
||||
var/time = time2text(world.realtime,"hh:mm:ss")
|
||||
var/turf/T = get_turf(src)
|
||||
GLOB.lastsignalers.Add("[time] <B>:</B> [usr.key] used [src] @ location [AREACOORD(T)] <B>:</B> [format_frequency(frequency)]/[code]")
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||||
|
||||
var/datum/signal/signal = new(list("code" = code))
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_SIGNALER)
|
||||
// Radio Cartridge, essentially a remote signaler with limited spectrum.
|
||||
/obj/item/integrated_signaler
|
||||
name = "\improper PDA radio module"
|
||||
desc = "An electronic radio system of Nanotrasen origin."
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "power_mod"
|
||||
|
||||
/obj/item/integrated_signaler
|
||||
var/frequency = FREQ_SIGNALER
|
||||
var/code = DEFAULT_SIGNALER_CODE
|
||||
var/last_transmission
|
||||
var/datum/radio_frequency/radio_connection
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||||
|
||||
/obj/item/integrated_signaler/Destroy()
|
||||
radio_connection = null
|
||||
return ..()
|
||||
|
||||
/obj/item/integrated_signaler/Initialize()
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||||
. = ..()
|
||||
if (frequency < MIN_FREE_FREQ || frequency > MAX_FREE_FREQ)
|
||||
frequency = sanitize_frequency(frequency)
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/item/integrated_signaler/proc/set_frequency(new_frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = SSradio.return_frequency(frequency)
|
||||
|
||||
/obj/item/integrated_signaler/proc/send_activation()
|
||||
if(last_transmission && world.time < (last_transmission + 5))
|
||||
return
|
||||
last_transmission = world.time
|
||||
|
||||
var/time = time2text(world.realtime,"hh:mm:ss")
|
||||
var/turf/T = get_turf(src)
|
||||
GLOB.lastsignalers.Add("[time] <B>:</B> [usr.key] used [src] @ location [AREACOORD(T)] <B>:</B> [format_frequency(frequency)]/[code]")
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||||
|
||||
var/datum/signal/signal = new(list("code" = code))
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||||
radio_connection.post_signal(src, signal, filter = RADIO_SIGNALER)
|
||||
|
||||
@@ -1,104 +1,104 @@
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||||
/obj/item/aicard
|
||||
name = "intelliCard"
|
||||
desc = "A storage device for AIs. Patent pending."
|
||||
icon = 'icons/obj/aicards.dmi'
|
||||
icon_state = "aicard" // aicard-full
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
item_flags = NOBLUDGEON
|
||||
var/flush = FALSE
|
||||
var/mob/living/silicon/ai/AI
|
||||
|
||||
/obj/item/aicard/aitater
|
||||
name = "intelliTater"
|
||||
desc = "A stylish upgrade (?) to the intelliCard."
|
||||
icon_state = "aitater"
|
||||
|
||||
/obj/item/aicard/aispook
|
||||
name = "intelliLantern"
|
||||
desc = "A spoOoOoky upgrade to the intelliCard."
|
||||
icon_state = "aispook"
|
||||
|
||||
/obj/item/aicard/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] is trying to upload [user.p_them()]self into [src]! That's not going to work out well!</span>")
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/aicard/afterattack(atom/target, mob/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity || !target)
|
||||
return
|
||||
if(AI) //AI is on the card, implies user wants to upload it.
|
||||
log_combat(user, AI, "carded", src)
|
||||
target.transfer_ai(AI_TRANS_FROM_CARD, user, AI, src)
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||||
else //No AI on the card, therefore the user wants to download one.
|
||||
target.transfer_ai(AI_TRANS_TO_CARD, user, null, src)
|
||||
if(AI)
|
||||
log_combat(user, AI, "carded", src)
|
||||
update_icon() //Whatever happened, update the card's state (icon, name) to match.
|
||||
|
||||
/obj/item/aicard/update_icon()
|
||||
cut_overlays()
|
||||
if(AI)
|
||||
name = "[initial(name)] - [AI.name]"
|
||||
if(AI.stat == DEAD)
|
||||
icon_state = "[initial(icon_state)]-404"
|
||||
else
|
||||
icon_state = "[initial(icon_state)]-full"
|
||||
if(!AI.control_disabled)
|
||||
add_overlay("[initial(icon_state)]-on")
|
||||
AI.cancel_camera()
|
||||
else
|
||||
name = initial(name)
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||||
icon_state = initial(icon_state)
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||||
|
||||
/obj/item/aicard/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "intellicard", name, 500, 500, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/item/aicard/ui_data()
|
||||
var/list/data = list()
|
||||
if(AI)
|
||||
data["name"] = AI.name
|
||||
data["laws"] = AI.laws.get_law_list(include_zeroth = 1)
|
||||
data["health"] = (AI.health + 100) / 2
|
||||
data["wireless"] = !AI.control_disabled //todo disabled->enabled
|
||||
data["radio"] = AI.radio_enabled
|
||||
data["isDead"] = AI.stat == DEAD
|
||||
data["isBraindead"] = AI.client ? FALSE : TRUE
|
||||
data["wiping"] = flush
|
||||
return data
|
||||
|
||||
/obj/item/aicard/ui_act(action,params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("wipe")
|
||||
if(flush)
|
||||
flush = FALSE
|
||||
else
|
||||
var/confirm = alert("Are you sure you want to wipe this card's memory?", name, "Yes", "No")
|
||||
if(confirm == "Yes" && !..())
|
||||
flush = TRUE
|
||||
if(AI && AI.loc == src)
|
||||
to_chat(AI, "Your core files are being wiped!")
|
||||
while(AI.stat != DEAD && flush)
|
||||
AI.adjustOxyLoss(1)
|
||||
AI.updatehealth()
|
||||
sleep(5)
|
||||
flush = FALSE
|
||||
. = TRUE
|
||||
if("wireless")
|
||||
AI.control_disabled = !AI.control_disabled
|
||||
to_chat(AI, "[src]'s wireless port has been [AI.control_disabled ? "disabled" : "enabled"]!")
|
||||
. = TRUE
|
||||
if("radio")
|
||||
AI.radio_enabled = !AI.radio_enabled
|
||||
to_chat(AI, "Your Subspace Transceiver has been [AI.radio_enabled ? "enabled" : "disabled"]!")
|
||||
. = TRUE
|
||||
update_icon()
|
||||
/obj/item/aicard
|
||||
name = "intelliCard"
|
||||
desc = "A storage device for AIs. Patent pending."
|
||||
icon = 'icons/obj/aicards.dmi'
|
||||
icon_state = "aicard" // aicard-full
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
item_flags = NOBLUDGEON
|
||||
var/flush = FALSE
|
||||
var/mob/living/silicon/ai/AI
|
||||
|
||||
/obj/item/aicard/aitater
|
||||
name = "intelliTater"
|
||||
desc = "A stylish upgrade (?) to the intelliCard."
|
||||
icon_state = "aitater"
|
||||
|
||||
/obj/item/aicard/aispook
|
||||
name = "intelliLantern"
|
||||
desc = "A spoOoOoky upgrade to the intelliCard."
|
||||
icon_state = "aispook"
|
||||
|
||||
/obj/item/aicard/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] is trying to upload [user.p_them()]self into [src]! That's not going to work out well!</span>")
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/aicard/afterattack(atom/target, mob/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity || !target)
|
||||
return
|
||||
if(AI) //AI is on the card, implies user wants to upload it.
|
||||
log_combat(user, AI, "carded", src)
|
||||
target.transfer_ai(AI_TRANS_FROM_CARD, user, AI, src)
|
||||
else //No AI on the card, therefore the user wants to download one.
|
||||
target.transfer_ai(AI_TRANS_TO_CARD, user, null, src)
|
||||
if(AI)
|
||||
log_combat(user, AI, "carded", src)
|
||||
update_icon() //Whatever happened, update the card's state (icon, name) to match.
|
||||
|
||||
/obj/item/aicard/update_icon()
|
||||
cut_overlays()
|
||||
if(AI)
|
||||
name = "[initial(name)] - [AI.name]"
|
||||
if(AI.stat == DEAD)
|
||||
icon_state = "[initial(icon_state)]-404"
|
||||
else
|
||||
icon_state = "[initial(icon_state)]-full"
|
||||
if(!AI.control_disabled)
|
||||
add_overlay("[initial(icon_state)]-on")
|
||||
AI.cancel_camera()
|
||||
else
|
||||
name = initial(name)
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/item/aicard/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "intellicard", name, 500, 500, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/item/aicard/ui_data()
|
||||
var/list/data = list()
|
||||
if(AI)
|
||||
data["name"] = AI.name
|
||||
data["laws"] = AI.laws.get_law_list(include_zeroth = 1)
|
||||
data["health"] = (AI.health + 100) / 2
|
||||
data["wireless"] = !AI.control_disabled //todo disabled->enabled
|
||||
data["radio"] = AI.radio_enabled
|
||||
data["isDead"] = AI.stat == DEAD
|
||||
data["isBraindead"] = AI.client ? FALSE : TRUE
|
||||
data["wiping"] = flush
|
||||
return data
|
||||
|
||||
/obj/item/aicard/ui_act(action,params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("wipe")
|
||||
if(flush)
|
||||
flush = FALSE
|
||||
else
|
||||
var/confirm = alert("Are you sure you want to wipe this card's memory?", name, "Yes", "No")
|
||||
if(confirm == "Yes" && !..())
|
||||
flush = TRUE
|
||||
if(AI && AI.loc == src)
|
||||
to_chat(AI, "Your core files are being wiped!")
|
||||
while(AI.stat != DEAD && flush)
|
||||
AI.adjustOxyLoss(1)
|
||||
AI.updatehealth()
|
||||
sleep(5)
|
||||
flush = FALSE
|
||||
. = TRUE
|
||||
if("wireless")
|
||||
AI.control_disabled = !AI.control_disabled
|
||||
to_chat(AI, "[src]'s wireless port has been [AI.control_disabled ? "disabled" : "enabled"]!")
|
||||
. = TRUE
|
||||
if("radio")
|
||||
AI.radio_enabled = !AI.radio_enabled
|
||||
to_chat(AI, "Your Subspace Transceiver has been [AI.radio_enabled ? "enabled" : "disabled"]!")
|
||||
. = TRUE
|
||||
update_icon()
|
||||
|
||||
@@ -1,308 +1,308 @@
|
||||
|
||||
#define BUGMODE_LIST 0
|
||||
#define BUGMODE_MONITOR 1
|
||||
#define BUGMODE_TRACK 2
|
||||
|
||||
|
||||
|
||||
/obj/item/camera_bug
|
||||
name = "camera bug"
|
||||
desc = "For illicit snooping through the camera network."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "camera_bug"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
item_state = "camera_bug"
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
item_flags = NOBLUDGEON
|
||||
|
||||
var/obj/machinery/camera/current = null
|
||||
|
||||
var/last_net_update = 0
|
||||
var/list/bugged_cameras = list()
|
||||
|
||||
var/track_mode = BUGMODE_LIST
|
||||
var/last_tracked = 0
|
||||
var/refresh_interval = 50
|
||||
|
||||
var/tracked_name = null
|
||||
var/atom/tracking = null
|
||||
|
||||
var/last_found = null
|
||||
var/last_seen = null
|
||||
|
||||
/obj/item/camera_bug/New()
|
||||
..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/camera_bug/Destroy()
|
||||
get_cameras()
|
||||
for(var/cam_tag in bugged_cameras)
|
||||
var/obj/machinery/camera/camera = bugged_cameras[cam_tag]
|
||||
if(camera.bug == src)
|
||||
camera.bug = null
|
||||
bugged_cameras = list()
|
||||
if(tracking)
|
||||
tracking = null
|
||||
return ..()
|
||||
|
||||
/obj/item/camera_bug/interact(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/camera_bug/ui_interact(mob/user = usr)
|
||||
. = ..()
|
||||
var/datum/browser/popup = new(user, "camerabug","Camera Bug",nref=src)
|
||||
popup.set_content(menu(get_cameras()))
|
||||
popup.open()
|
||||
|
||||
/obj/item/camera_bug/attack_self(mob/user)
|
||||
user.set_machine(src)
|
||||
interact(user)
|
||||
|
||||
/obj/item/camera_bug/check_eye(mob/user)
|
||||
if ( loc != user || user.incapacitated() || user.eye_blind || !current )
|
||||
user.unset_machine()
|
||||
return 0
|
||||
var/turf/T_user = get_turf(user.loc)
|
||||
var/turf/T_current = get_turf(current)
|
||||
if(T_user.z != T_current.z || !current.can_use())
|
||||
to_chat(user, "<span class='danger'>[src] has lost the signal.</span>")
|
||||
current = null
|
||||
user.unset_machine()
|
||||
return 0
|
||||
return 1
|
||||
/obj/item/camera_bug/on_unset_machine(mob/user)
|
||||
user.reset_perspective(null)
|
||||
|
||||
/obj/item/camera_bug/proc/get_cameras()
|
||||
if( world.time > (last_net_update + 100))
|
||||
bugged_cameras = list()
|
||||
for(var/obj/machinery/camera/camera in GLOB.cameranet.cameras)
|
||||
if(camera.stat || !camera.can_use())
|
||||
continue
|
||||
if(length(list("ss13","mine", "rd", "labor", "toxins", "minisat")&camera.network))
|
||||
bugged_cameras[camera.c_tag] = camera
|
||||
return sortList(bugged_cameras)
|
||||
|
||||
|
||||
/obj/item/camera_bug/proc/menu(list/cameras)
|
||||
if(!cameras || !cameras.len)
|
||||
return "No bugged cameras found."
|
||||
|
||||
var/html
|
||||
switch(track_mode)
|
||||
if(BUGMODE_LIST)
|
||||
html = "<h3>Select a camera:</h3> <a href='?src=[REF(src)];view'>\[Cancel camera view\]</a><hr><table>"
|
||||
for(var/entry in cameras)
|
||||
var/obj/machinery/camera/C = cameras[entry]
|
||||
var/functions = ""
|
||||
if(C.bug == src)
|
||||
functions = " - <a href='?src=[REF(src)];monitor=[REF(C)]'>\[Monitor\]</a> <a href='?src=[REF(src)];emp=[REF(C)]'>\[Disable\]</a>"
|
||||
else
|
||||
functions = " - <a href='?src=[REF(src)];monitor=[REF(C)]'>\[Monitor\]</a>"
|
||||
html += "<tr><td><a href='?src=[REF(src)];view=[REF(C)]'>[entry]</a></td><td>[functions]</td></tr>"
|
||||
|
||||
if(BUGMODE_MONITOR)
|
||||
if(current)
|
||||
html = "Analyzing Camera '[current.c_tag]' <a href='?[REF(src)];mode=0'>\[Select Camera\]</a><br>"
|
||||
html += camera_report()
|
||||
else
|
||||
track_mode = BUGMODE_LIST
|
||||
return .(cameras)
|
||||
if(BUGMODE_TRACK)
|
||||
if(tracking)
|
||||
html = "Tracking '[tracked_name]' <a href='?[REF(src)];mode=0'>\[Cancel Tracking\]</a> <a href='?src=[REF(src)];view'>\[Cancel camera view\]</a><br>"
|
||||
if(last_found)
|
||||
var/time_diff = round((world.time - last_seen) / 150)
|
||||
var/obj/machinery/camera/C = bugged_cameras[last_found]
|
||||
var/outstring
|
||||
if(C)
|
||||
outstring = "<a href='?[REF(src)];view=[REF(C)]'>[last_found]</a>"
|
||||
else
|
||||
outstring = last_found
|
||||
if(!time_diff)
|
||||
html += "Last seen near [outstring] (now)<br>"
|
||||
else
|
||||
// 15 second intervals ~ 1/4 minute
|
||||
var/m = round(time_diff/4)
|
||||
var/s = (time_diff - 4*m) * 15
|
||||
if(!s)
|
||||
s = "00"
|
||||
html += "Last seen near [outstring] ([m]:[s] minute\s ago)<br>"
|
||||
if( C && (C.bug == src)) //Checks to see if the camera has a bug
|
||||
html += "<a href='?src=[REF(src)];emp=[REF(C)]'>\[Disable\]</a>"
|
||||
|
||||
else
|
||||
html += "Not yet seen."
|
||||
else
|
||||
track_mode = BUGMODE_LIST
|
||||
return .(cameras)
|
||||
return html
|
||||
|
||||
/obj/item/camera_bug/proc/get_seens()
|
||||
if(current && current.can_use())
|
||||
var/list/seen = current.can_see()
|
||||
return seen
|
||||
|
||||
/obj/item/camera_bug/proc/camera_report()
|
||||
// this should only be called if current exists
|
||||
var/dat = ""
|
||||
var/list/seen = get_seens()
|
||||
if(seen && seen.len >= 1)
|
||||
var/list/names = list()
|
||||
for(var/obj/singularity/S in seen) // god help you if you see more than one
|
||||
if(S.name in names)
|
||||
names[S.name]++
|
||||
dat += "[S.name] ([names[S.name]])"
|
||||
else
|
||||
names[S.name] = 1
|
||||
dat += "[S.name]"
|
||||
var/stage = round(S.current_size / 2)+1
|
||||
dat += " (Stage [stage])"
|
||||
dat += " <a href='?[REF(src)];track=[REF(S)]'>\[Track\]</a><br>"
|
||||
|
||||
for(var/obj/mecha/M in seen)
|
||||
if(M.name in names)
|
||||
names[M.name]++
|
||||
dat += "[M.name] ([names[M.name]])"
|
||||
else
|
||||
names[M.name] = 1
|
||||
dat += "[M.name]"
|
||||
dat += " <a href='?[REF(src)];track=[REF(M)]'>\[Track\]</a><br>"
|
||||
|
||||
|
||||
for(var/mob/living/M in seen)
|
||||
if(M.name in names)
|
||||
names[M.name]++
|
||||
dat += "[M.name] ([names[M.name]])"
|
||||
else
|
||||
names[M.name] = 1
|
||||
dat += "[M.name]"
|
||||
if(M.buckled && !M.lying)
|
||||
dat += " (Sitting)"
|
||||
if(M.lying)
|
||||
dat += " (Laying down)"
|
||||
dat += " <a href='?[REF(src)];track=[REF(M)]'>\[Track\]</a><br>"
|
||||
if(length(dat) == 0)
|
||||
dat += "No motion detected."
|
||||
return dat
|
||||
else
|
||||
return "Camera Offline<br>"
|
||||
|
||||
/obj/item/camera_bug/Topic(href,list/href_list)
|
||||
if(usr != loc)
|
||||
usr.unset_machine()
|
||||
usr << browse(null, "window=camerabug")
|
||||
return
|
||||
usr.set_machine(src)
|
||||
if("mode" in href_list)
|
||||
track_mode = text2num(href_list["mode"])
|
||||
if("monitor" in href_list)
|
||||
//You can't locate on a list with keys
|
||||
var/list/cameras = flatten_list(bugged_cameras)
|
||||
var/obj/machinery/camera/C = locate(href_list["monitor"]) in cameras
|
||||
if(C && istype(C))
|
||||
if(!same_z_level(C))
|
||||
return
|
||||
track_mode = BUGMODE_MONITOR
|
||||
current = C
|
||||
usr.reset_perspective(null)
|
||||
interact()
|
||||
if("track" in href_list)
|
||||
var/list/seen = get_seens()
|
||||
if(seen && seen.len >= 1)
|
||||
var/atom/A = locate(href_list["track"]) in seen
|
||||
if(A && istype(A))
|
||||
tracking = A
|
||||
tracked_name = A.name
|
||||
last_found = current.c_tag
|
||||
last_seen = world.time
|
||||
track_mode = BUGMODE_TRACK
|
||||
if("emp" in href_list)
|
||||
//You can't locate on a list with keys
|
||||
var/list/cameras = flatten_list(bugged_cameras)
|
||||
var/obj/machinery/camera/C = locate(href_list["emp"]) in cameras
|
||||
if(C && istype(C) && C.bug == src)
|
||||
if(!same_z_level(C))
|
||||
return
|
||||
C.emp_act(EMP_HEAVY)
|
||||
C.bug = null
|
||||
bugged_cameras -= C.c_tag
|
||||
interact()
|
||||
return
|
||||
if("close" in href_list)
|
||||
usr.unset_machine()
|
||||
current = null
|
||||
return
|
||||
if("view" in href_list)
|
||||
//You can't locate on a list with keys
|
||||
var/list/cameras = flatten_list(bugged_cameras)
|
||||
var/obj/machinery/camera/C = locate(href_list["view"]) in cameras
|
||||
if(C && istype(C))
|
||||
if(!same_z_level(C))
|
||||
return
|
||||
if(!C.can_use())
|
||||
to_chat(usr, "<span class='warning'>Something's wrong with that camera! You can't get a feed.</span>")
|
||||
return
|
||||
current = C
|
||||
spawn(6)
|
||||
if(src.check_eye(usr))
|
||||
usr.reset_perspective(C)
|
||||
interact()
|
||||
else
|
||||
usr.unset_machine()
|
||||
usr << browse(null, "window=camerabug")
|
||||
return
|
||||
else
|
||||
usr.unset_machine()
|
||||
|
||||
interact()
|
||||
|
||||
/obj/item/camera_bug/process()
|
||||
if(track_mode == BUGMODE_LIST || (world.time < (last_tracked + refresh_interval)))
|
||||
return
|
||||
last_tracked = world.time
|
||||
if(track_mode == BUGMODE_TRACK ) // search for user
|
||||
// Note that it will be tricked if your name appears to change.
|
||||
// This is not optimal but it is better than tracking you relentlessly despite everything.
|
||||
if(!tracking)
|
||||
src.updateSelfDialog()
|
||||
return
|
||||
|
||||
if(tracking.name != tracked_name) // Hiding their identity, tricksy
|
||||
var/mob/M = tracking
|
||||
if(istype(M))
|
||||
if(!(tracked_name == "Unknown" && findtext(tracking.name,"Unknown"))) // we saw then disguised before
|
||||
if(!(tracked_name == M.real_name && findtext(tracking.name,M.real_name))) // or they're still ID'd
|
||||
src.updateSelfDialog()//But if it's neither of those cases
|
||||
return // you won't find em on the cameras
|
||||
else
|
||||
src.updateSelfDialog()
|
||||
return
|
||||
|
||||
var/list/tracking_cams = list()
|
||||
var/list/b_cams = get_cameras()
|
||||
for(var/entry in b_cams)
|
||||
tracking_cams += b_cams[entry]
|
||||
var/list/target_region = view(tracking)
|
||||
|
||||
for(var/obj/machinery/camera/C in (target_region & tracking_cams))
|
||||
if(!can_see(C,tracking)) // target may have xray, that doesn't make them visible to cameras
|
||||
continue
|
||||
if(C.can_use())
|
||||
last_found = C.c_tag
|
||||
last_seen = world.time
|
||||
break
|
||||
src.updateSelfDialog()
|
||||
|
||||
/obj/item/camera_bug/proc/same_z_level(var/obj/machinery/camera/C)
|
||||
var/turf/T_cam = get_turf(C)
|
||||
var/turf/T_bug = get_turf(loc)
|
||||
if(!T_bug || T_cam.z != T_bug.z)
|
||||
to_chat(usr, "<span class='warning'>You can't get a signal!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
#undef BUGMODE_LIST
|
||||
#undef BUGMODE_MONITOR
|
||||
#undef BUGMODE_TRACK
|
||||
|
||||
#define BUGMODE_LIST 0
|
||||
#define BUGMODE_MONITOR 1
|
||||
#define BUGMODE_TRACK 2
|
||||
|
||||
|
||||
|
||||
/obj/item/camera_bug
|
||||
name = "camera bug"
|
||||
desc = "For illicit snooping through the camera network."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "camera_bug"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
item_state = "camera_bug"
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
item_flags = NOBLUDGEON
|
||||
|
||||
var/obj/machinery/camera/current = null
|
||||
|
||||
var/last_net_update = 0
|
||||
var/list/bugged_cameras = list()
|
||||
|
||||
var/track_mode = BUGMODE_LIST
|
||||
var/last_tracked = 0
|
||||
var/refresh_interval = 50
|
||||
|
||||
var/tracked_name = null
|
||||
var/atom/tracking = null
|
||||
|
||||
var/last_found = null
|
||||
var/last_seen = null
|
||||
|
||||
/obj/item/camera_bug/New()
|
||||
..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/camera_bug/Destroy()
|
||||
get_cameras()
|
||||
for(var/cam_tag in bugged_cameras)
|
||||
var/obj/machinery/camera/camera = bugged_cameras[cam_tag]
|
||||
if(camera.bug == src)
|
||||
camera.bug = null
|
||||
bugged_cameras = list()
|
||||
if(tracking)
|
||||
tracking = null
|
||||
return ..()
|
||||
|
||||
/obj/item/camera_bug/interact(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/camera_bug/ui_interact(mob/user = usr)
|
||||
. = ..()
|
||||
var/datum/browser/popup = new(user, "camerabug","Camera Bug",nref=src)
|
||||
popup.set_content(menu(get_cameras()))
|
||||
popup.open()
|
||||
|
||||
/obj/item/camera_bug/attack_self(mob/user)
|
||||
user.set_machine(src)
|
||||
interact(user)
|
||||
|
||||
/obj/item/camera_bug/check_eye(mob/user)
|
||||
if ( loc != user || user.incapacitated() || user.eye_blind || !current )
|
||||
user.unset_machine()
|
||||
return 0
|
||||
var/turf/T_user = get_turf(user.loc)
|
||||
var/turf/T_current = get_turf(current)
|
||||
if(T_user.z != T_current.z || !current.can_use())
|
||||
to_chat(user, "<span class='danger'>[src] has lost the signal.</span>")
|
||||
current = null
|
||||
user.unset_machine()
|
||||
return 0
|
||||
return 1
|
||||
/obj/item/camera_bug/on_unset_machine(mob/user)
|
||||
user.reset_perspective(null)
|
||||
|
||||
/obj/item/camera_bug/proc/get_cameras()
|
||||
if( world.time > (last_net_update + 100))
|
||||
bugged_cameras = list()
|
||||
for(var/obj/machinery/camera/camera in GLOB.cameranet.cameras)
|
||||
if(camera.stat || !camera.can_use())
|
||||
continue
|
||||
if(length(list("ss13","mine", "rd", "labor", "toxins", "minisat")&camera.network))
|
||||
bugged_cameras[camera.c_tag] = camera
|
||||
return sortList(bugged_cameras)
|
||||
|
||||
|
||||
/obj/item/camera_bug/proc/menu(list/cameras)
|
||||
if(!cameras || !cameras.len)
|
||||
return "No bugged cameras found."
|
||||
|
||||
var/html
|
||||
switch(track_mode)
|
||||
if(BUGMODE_LIST)
|
||||
html = "<h3>Select a camera:</h3> <a href='?src=[REF(src)];view'>\[Cancel camera view\]</a><hr><table>"
|
||||
for(var/entry in cameras)
|
||||
var/obj/machinery/camera/C = cameras[entry]
|
||||
var/functions = ""
|
||||
if(C.bug == src)
|
||||
functions = " - <a href='?src=[REF(src)];monitor=[REF(C)]'>\[Monitor\]</a> <a href='?src=[REF(src)];emp=[REF(C)]'>\[Disable\]</a>"
|
||||
else
|
||||
functions = " - <a href='?src=[REF(src)];monitor=[REF(C)]'>\[Monitor\]</a>"
|
||||
html += "<tr><td><a href='?src=[REF(src)];view=[REF(C)]'>[entry]</a></td><td>[functions]</td></tr>"
|
||||
|
||||
if(BUGMODE_MONITOR)
|
||||
if(current)
|
||||
html = "Analyzing Camera '[current.c_tag]' <a href='?[REF(src)];mode=0'>\[Select Camera\]</a><br>"
|
||||
html += camera_report()
|
||||
else
|
||||
track_mode = BUGMODE_LIST
|
||||
return .(cameras)
|
||||
if(BUGMODE_TRACK)
|
||||
if(tracking)
|
||||
html = "Tracking '[tracked_name]' <a href='?[REF(src)];mode=0'>\[Cancel Tracking\]</a> <a href='?src=[REF(src)];view'>\[Cancel camera view\]</a><br>"
|
||||
if(last_found)
|
||||
var/time_diff = round((world.time - last_seen) / 150)
|
||||
var/obj/machinery/camera/C = bugged_cameras[last_found]
|
||||
var/outstring
|
||||
if(C)
|
||||
outstring = "<a href='?[REF(src)];view=[REF(C)]'>[last_found]</a>"
|
||||
else
|
||||
outstring = last_found
|
||||
if(!time_diff)
|
||||
html += "Last seen near [outstring] (now)<br>"
|
||||
else
|
||||
// 15 second intervals ~ 1/4 minute
|
||||
var/m = round(time_diff/4)
|
||||
var/s = (time_diff - 4*m) * 15
|
||||
if(!s)
|
||||
s = "00"
|
||||
html += "Last seen near [outstring] ([m]:[s] minute\s ago)<br>"
|
||||
if( C && (C.bug == src)) //Checks to see if the camera has a bug
|
||||
html += "<a href='?src=[REF(src)];emp=[REF(C)]'>\[Disable\]</a>"
|
||||
|
||||
else
|
||||
html += "Not yet seen."
|
||||
else
|
||||
track_mode = BUGMODE_LIST
|
||||
return .(cameras)
|
||||
return html
|
||||
|
||||
/obj/item/camera_bug/proc/get_seens()
|
||||
if(current && current.can_use())
|
||||
var/list/seen = current.can_see()
|
||||
return seen
|
||||
|
||||
/obj/item/camera_bug/proc/camera_report()
|
||||
// this should only be called if current exists
|
||||
var/dat = ""
|
||||
var/list/seen = get_seens()
|
||||
if(seen && seen.len >= 1)
|
||||
var/list/names = list()
|
||||
for(var/obj/singularity/S in seen) // god help you if you see more than one
|
||||
if(S.name in names)
|
||||
names[S.name]++
|
||||
dat += "[S.name] ([names[S.name]])"
|
||||
else
|
||||
names[S.name] = 1
|
||||
dat += "[S.name]"
|
||||
var/stage = round(S.current_size / 2)+1
|
||||
dat += " (Stage [stage])"
|
||||
dat += " <a href='?[REF(src)];track=[REF(S)]'>\[Track\]</a><br>"
|
||||
|
||||
for(var/obj/mecha/M in seen)
|
||||
if(M.name in names)
|
||||
names[M.name]++
|
||||
dat += "[M.name] ([names[M.name]])"
|
||||
else
|
||||
names[M.name] = 1
|
||||
dat += "[M.name]"
|
||||
dat += " <a href='?[REF(src)];track=[REF(M)]'>\[Track\]</a><br>"
|
||||
|
||||
|
||||
for(var/mob/living/M in seen)
|
||||
if(M.name in names)
|
||||
names[M.name]++
|
||||
dat += "[M.name] ([names[M.name]])"
|
||||
else
|
||||
names[M.name] = 1
|
||||
dat += "[M.name]"
|
||||
if(M.buckled && !M.lying)
|
||||
dat += " (Sitting)"
|
||||
if(M.lying)
|
||||
dat += " (Laying down)"
|
||||
dat += " <a href='?[REF(src)];track=[REF(M)]'>\[Track\]</a><br>"
|
||||
if(length(dat) == 0)
|
||||
dat += "No motion detected."
|
||||
return dat
|
||||
else
|
||||
return "Camera Offline<br>"
|
||||
|
||||
/obj/item/camera_bug/Topic(href,list/href_list)
|
||||
if(usr != loc)
|
||||
usr.unset_machine()
|
||||
usr << browse(null, "window=camerabug")
|
||||
return
|
||||
usr.set_machine(src)
|
||||
if("mode" in href_list)
|
||||
track_mode = text2num(href_list["mode"])
|
||||
if("monitor" in href_list)
|
||||
//You can't locate on a list with keys
|
||||
var/list/cameras = flatten_list(bugged_cameras)
|
||||
var/obj/machinery/camera/C = locate(href_list["monitor"]) in cameras
|
||||
if(C && istype(C))
|
||||
if(!same_z_level(C))
|
||||
return
|
||||
track_mode = BUGMODE_MONITOR
|
||||
current = C
|
||||
usr.reset_perspective(null)
|
||||
interact()
|
||||
if("track" in href_list)
|
||||
var/list/seen = get_seens()
|
||||
if(seen && seen.len >= 1)
|
||||
var/atom/A = locate(href_list["track"]) in seen
|
||||
if(A && istype(A))
|
||||
tracking = A
|
||||
tracked_name = A.name
|
||||
last_found = current.c_tag
|
||||
last_seen = world.time
|
||||
track_mode = BUGMODE_TRACK
|
||||
if("emp" in href_list)
|
||||
//You can't locate on a list with keys
|
||||
var/list/cameras = flatten_list(bugged_cameras)
|
||||
var/obj/machinery/camera/C = locate(href_list["emp"]) in cameras
|
||||
if(C && istype(C) && C.bug == src)
|
||||
if(!same_z_level(C))
|
||||
return
|
||||
C.emp_act(EMP_HEAVY)
|
||||
C.bug = null
|
||||
bugged_cameras -= C.c_tag
|
||||
interact()
|
||||
return
|
||||
if("close" in href_list)
|
||||
usr.unset_machine()
|
||||
current = null
|
||||
return
|
||||
if("view" in href_list)
|
||||
//You can't locate on a list with keys
|
||||
var/list/cameras = flatten_list(bugged_cameras)
|
||||
var/obj/machinery/camera/C = locate(href_list["view"]) in cameras
|
||||
if(C && istype(C))
|
||||
if(!same_z_level(C))
|
||||
return
|
||||
if(!C.can_use())
|
||||
to_chat(usr, "<span class='warning'>Something's wrong with that camera! You can't get a feed.</span>")
|
||||
return
|
||||
current = C
|
||||
spawn(6)
|
||||
if(src.check_eye(usr))
|
||||
usr.reset_perspective(C)
|
||||
interact()
|
||||
else
|
||||
usr.unset_machine()
|
||||
usr << browse(null, "window=camerabug")
|
||||
return
|
||||
else
|
||||
usr.unset_machine()
|
||||
|
||||
interact()
|
||||
|
||||
/obj/item/camera_bug/process()
|
||||
if(track_mode == BUGMODE_LIST || (world.time < (last_tracked + refresh_interval)))
|
||||
return
|
||||
last_tracked = world.time
|
||||
if(track_mode == BUGMODE_TRACK ) // search for user
|
||||
// Note that it will be tricked if your name appears to change.
|
||||
// This is not optimal but it is better than tracking you relentlessly despite everything.
|
||||
if(!tracking)
|
||||
src.updateSelfDialog()
|
||||
return
|
||||
|
||||
if(tracking.name != tracked_name) // Hiding their identity, tricksy
|
||||
var/mob/M = tracking
|
||||
if(istype(M))
|
||||
if(!(tracked_name == "Unknown" && findtext(tracking.name,"Unknown"))) // we saw then disguised before
|
||||
if(!(tracked_name == M.real_name && findtext(tracking.name,M.real_name))) // or they're still ID'd
|
||||
src.updateSelfDialog()//But if it's neither of those cases
|
||||
return // you won't find em on the cameras
|
||||
else
|
||||
src.updateSelfDialog()
|
||||
return
|
||||
|
||||
var/list/tracking_cams = list()
|
||||
var/list/b_cams = get_cameras()
|
||||
for(var/entry in b_cams)
|
||||
tracking_cams += b_cams[entry]
|
||||
var/list/target_region = view(tracking)
|
||||
|
||||
for(var/obj/machinery/camera/C in (target_region & tracking_cams))
|
||||
if(!can_see(C,tracking)) // target may have xray, that doesn't make them visible to cameras
|
||||
continue
|
||||
if(C.can_use())
|
||||
last_found = C.c_tag
|
||||
last_seen = world.time
|
||||
break
|
||||
src.updateSelfDialog()
|
||||
|
||||
/obj/item/camera_bug/proc/same_z_level(var/obj/machinery/camera/C)
|
||||
var/turf/T_cam = get_turf(C)
|
||||
var/turf/T_bug = get_turf(loc)
|
||||
if(!T_bug || T_cam.z != T_bug.z)
|
||||
to_chat(usr, "<span class='warning'>You can't get a signal!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
#undef BUGMODE_LIST
|
||||
#undef BUGMODE_MONITOR
|
||||
#undef BUGMODE_TRACK
|
||||
|
||||
@@ -16,14 +16,14 @@
|
||||
|
||||
/obj/item/doorCharge/ex_act(severity, target)
|
||||
switch(severity)
|
||||
if(1)
|
||||
if(EXPLODE_DEVASTATE)
|
||||
visible_message("<span class='warning'>[src] detonates!</span>")
|
||||
explosion(src.loc,0,2,1,flame_range = 4)
|
||||
qdel(src)
|
||||
if(2)
|
||||
if(EXPLODE_HEAVY)
|
||||
if(prob(50))
|
||||
ex_act(EXPLODE_DEVASTATE)
|
||||
if(3)
|
||||
if(EXPLODE_LIGHT)
|
||||
if(prob(25))
|
||||
ex_act(EXPLODE_DEVASTATE)
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -10,7 +10,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
materials = list(MAT_METAL=250, MAT_GLASS=500)
|
||||
var/max_shield_integrity = 250
|
||||
var/max_shield_integrity = 100
|
||||
var/shield_integrity = 250
|
||||
var/max_fields = 3
|
||||
var/list/current_fields
|
||||
@@ -87,7 +87,7 @@
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
resistance_flags = INDESTRUCTIBLE
|
||||
CanAtmosPass = ATMOS_PASS_DENSITY
|
||||
armor = list("melee" = 0, "bullet" = 25, "laser" = 50, "energy" = 50, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
armor = list("melee" = 0, "bullet" = 25, "laser" = 25, "energy" = 25, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
var/obj/item/forcefield_projector/generator
|
||||
|
||||
/obj/structure/projected_forcefield/Initialize(mapload, obj/item/forcefield_projector/origin)
|
||||
|
||||
@@ -1,228 +1,228 @@
|
||||
GLOBAL_LIST_EMPTY(GPS_list)
|
||||
/obj/item/gps
|
||||
name = "global positioning system"
|
||||
desc = "Helping lost spacemen find their way through the planets since 2016."
|
||||
icon = 'icons/obj/telescience.dmi'
|
||||
icon_state = "gps-c"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
obj_flags = UNIQUE_RENAME
|
||||
var/gpstag = "COM0"
|
||||
var/emped = FALSE
|
||||
var/tracking = TRUE
|
||||
var/updating = TRUE //Automatic updating of GPS list. Can be set to manual by user.
|
||||
var/global_mode = TRUE //If disabled, only GPS signals of the same Z level are shown
|
||||
|
||||
/obj/item/gps/examine(mob/user)
|
||||
. = ..()
|
||||
var/turf/curr = get_turf(src)
|
||||
. += "The screen says: [get_area_name(curr, TRUE)] ([curr.x], [curr.y], [curr.z])"
|
||||
. += "<span class='notice'>Alt-click to switch it [tracking ? "off":"on"].</span>"
|
||||
|
||||
/obj/item/gps/Initialize()
|
||||
. = ..()
|
||||
GLOB.GPS_list += src
|
||||
name = "global positioning system ([gpstag])"
|
||||
add_overlay("working")
|
||||
|
||||
/obj/item/gps/Destroy()
|
||||
GLOB.GPS_list -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/gps/emp_act(severity)
|
||||
. = ..()
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
emped = TRUE
|
||||
cut_overlay("working")
|
||||
add_overlay("emp")
|
||||
addtimer(CALLBACK(src, .proc/reboot), 300, TIMER_UNIQUE|TIMER_OVERRIDE) //if a new EMP happens, remove the old timer so it doesn't reactivate early
|
||||
SStgui.close_uis(src) //Close the UI control if it is open.
|
||||
|
||||
/obj/item/gps/proc/reboot()
|
||||
emped = FALSE
|
||||
cut_overlay("emp")
|
||||
add_overlay("working")
|
||||
|
||||
/obj/item/gps/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
toggletracking(user)
|
||||
return TRUE
|
||||
|
||||
/obj/item/gps/proc/toggletracking(mob/user)
|
||||
if(!user.canUseTopic(src, BE_CLOSE))
|
||||
return //user not valid to use gps
|
||||
if(emped)
|
||||
to_chat(user, "It's busted!")
|
||||
return
|
||||
if(tracking)
|
||||
cut_overlay("working")
|
||||
to_chat(user, "[src] is no longer tracking, or visible to other GPS devices.")
|
||||
tracking = FALSE
|
||||
else
|
||||
add_overlay("working")
|
||||
to_chat(user, "[src] is now tracking, and visible to other GPS devices.")
|
||||
tracking = TRUE
|
||||
|
||||
|
||||
/obj/item/gps/ui_interact(mob/user, ui_key = "gps", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state.
|
||||
if(emped)
|
||||
to_chat(user, "[src] fizzles weakly.")
|
||||
return
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
var/gps_window_height = 300 + GLOB.GPS_list.len * 20 // Variable window height, depending on how many GPS units there are to show
|
||||
ui = new(user, src, ui_key, "gps", "Global Positioning System", 600, gps_window_height, master_ui, state) //width, height
|
||||
ui.open()
|
||||
|
||||
ui.set_autoupdate(state = updating)
|
||||
|
||||
|
||||
/obj/item/gps/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["power"] = tracking
|
||||
data["tag"] = gpstag
|
||||
data["updating"] = updating
|
||||
data["globalmode"] = global_mode
|
||||
if(!tracking || emped) //Do not bother scanning if the GPS is off or EMPed
|
||||
return data
|
||||
|
||||
var/turf/curr = get_turf(src)
|
||||
data["current"] = "[get_area_name(curr, TRUE)] ([curr.x], [curr.y], [curr.z])"
|
||||
|
||||
var/list/signals = list()
|
||||
data["signals"] = list()
|
||||
|
||||
for(var/gps in GLOB.GPS_list)
|
||||
var/obj/item/gps/G = gps
|
||||
if(G.emped || !G.tracking || G == src)
|
||||
continue
|
||||
var/turf/pos = get_turf(G)
|
||||
if(!global_mode && pos.z != curr.z)
|
||||
continue
|
||||
var/list/signal = list()
|
||||
signal["entrytag"] = G.gpstag //Name or 'tag' of the GPS
|
||||
signal["area"] = get_area_name(G, TRUE)
|
||||
signal["coord"] = "[pos.x], [pos.y], [pos.z]"
|
||||
if(pos.z == curr.z) //Distance/Direction calculations for same z-level only
|
||||
signal["dist"] = max(get_dist(curr, pos), 0) //Distance between the src and remote GPS turfs
|
||||
signal["degrees"] = round(Get_Angle(curr, pos)) //0-360 degree directional bearing, for more precision.
|
||||
var/direction = uppertext(dir2text(get_dir(curr, pos))) //Direction text (East, etc). Not as precise, but still helpful.
|
||||
if(!direction)
|
||||
direction = "CENTER"
|
||||
signal["degrees"] = "N/A"
|
||||
signal["direction"] = direction
|
||||
|
||||
signals += list(signal) //Add this signal to the list of signals
|
||||
data["signals"] = signals
|
||||
return data
|
||||
|
||||
|
||||
|
||||
/obj/item/gps/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("rename")
|
||||
var/a = input("Please enter desired tag.", name, gpstag) as text
|
||||
a = copytext(sanitize(a), 1, 20)
|
||||
gpstag = a
|
||||
. = TRUE
|
||||
name = "global positioning system ([gpstag])"
|
||||
|
||||
if("power")
|
||||
toggletracking(usr)
|
||||
. = TRUE
|
||||
if("updating")
|
||||
updating = !updating
|
||||
. = TRUE
|
||||
if("globalmode")
|
||||
global_mode = !global_mode
|
||||
. = TRUE
|
||||
|
||||
|
||||
/obj/item/gps/science
|
||||
icon_state = "gps-s"
|
||||
gpstag = "SCI0"
|
||||
|
||||
/obj/item/gps/engineering
|
||||
icon_state = "gps-e"
|
||||
gpstag = "ENG0"
|
||||
|
||||
/obj/item/gps/mining
|
||||
icon_state = "gps-m"
|
||||
gpstag = "MINE0"
|
||||
desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
|
||||
|
||||
/obj/item/gps/cyborg
|
||||
icon_state = "gps-b"
|
||||
gpstag = "BORG0"
|
||||
desc = "A mining cyborg internal positioning system. Used as a recovery beacon for damaged cyborg assets, or a collaboration tool for mining teams."
|
||||
|
||||
/obj/item/gps/cyborg/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
|
||||
|
||||
/obj/item/gps/internal
|
||||
icon_state = null
|
||||
item_flags = ABSTRACT
|
||||
gpstag = "Eerie Signal"
|
||||
desc = "Report to a coder immediately."
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
var/obj/item/implant/gps/implant
|
||||
|
||||
/obj/item/gps/internal/Initialize(mapload, obj/item/implant/gps/_implant)
|
||||
. = ..()
|
||||
implant = _implant
|
||||
|
||||
/obj/item/gps/internal/Destroy()
|
||||
if(implant?.imp_in)
|
||||
qdel(implant)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/gps/internal/mining
|
||||
icon_state = "gps-m"
|
||||
gpstag = "MINER"
|
||||
desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
|
||||
|
||||
/obj/item/gps/internal/base
|
||||
gpstag = "NT_AUX"
|
||||
desc = "A homing signal from Nanotrasen's mining base."
|
||||
|
||||
/obj/item/gps/visible_debug
|
||||
name = "visible GPS"
|
||||
gpstag = "ADMIN"
|
||||
desc = "This admin-spawn GPS unit leaves the coordinates visible \
|
||||
on any turf that it passes over, for debugging. Especially useful \
|
||||
for marking the area around the transition edges."
|
||||
var/list/turf/tagged
|
||||
|
||||
/obj/item/gps/visible_debug/Initialize()
|
||||
. = ..()
|
||||
tagged = list()
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
|
||||
/obj/item/gps/visible_debug/process()
|
||||
var/turf/T = get_turf(src)
|
||||
if(T)
|
||||
// I assume it's faster to color,tag and OR the turf in, rather
|
||||
// then checking if its there
|
||||
T.color = RANDOM_COLOUR
|
||||
T.maptext = "[T.x],[T.y],[T.z]"
|
||||
tagged |= T
|
||||
|
||||
/obj/item/gps/visible_debug/proc/clear()
|
||||
while(tagged.len)
|
||||
var/turf/T = pop(tagged)
|
||||
T.color = initial(T.color)
|
||||
T.maptext = initial(T.maptext)
|
||||
|
||||
/obj/item/gps/visible_debug/Destroy()
|
||||
if(tagged)
|
||||
clear()
|
||||
tagged = null
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
. = ..()
|
||||
GLOBAL_LIST_EMPTY(GPS_list)
|
||||
/obj/item/gps
|
||||
name = "global positioning system"
|
||||
desc = "Helping lost spacemen find their way through the planets since 2016."
|
||||
icon = 'icons/obj/telescience.dmi'
|
||||
icon_state = "gps-c"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
obj_flags = UNIQUE_RENAME
|
||||
var/gpstag = "COM0"
|
||||
var/emped = FALSE
|
||||
var/tracking = TRUE
|
||||
var/updating = TRUE //Automatic updating of GPS list. Can be set to manual by user.
|
||||
var/global_mode = TRUE //If disabled, only GPS signals of the same Z level are shown
|
||||
|
||||
/obj/item/gps/examine(mob/user)
|
||||
. = ..()
|
||||
var/turf/curr = get_turf(src)
|
||||
. += "The screen says: [get_area_name(curr, TRUE)] ([curr.x], [curr.y], [curr.z])"
|
||||
. += "<span class='notice'>Alt-click to switch it [tracking ? "off":"on"].</span>"
|
||||
|
||||
/obj/item/gps/Initialize()
|
||||
. = ..()
|
||||
GLOB.GPS_list += src
|
||||
name = "global positioning system ([gpstag])"
|
||||
add_overlay("working")
|
||||
|
||||
/obj/item/gps/Destroy()
|
||||
GLOB.GPS_list -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/gps/emp_act(severity)
|
||||
. = ..()
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
emped = TRUE
|
||||
cut_overlay("working")
|
||||
add_overlay("emp")
|
||||
addtimer(CALLBACK(src, .proc/reboot), 300, TIMER_UNIQUE|TIMER_OVERRIDE) //if a new EMP happens, remove the old timer so it doesn't reactivate early
|
||||
SStgui.close_uis(src) //Close the UI control if it is open.
|
||||
|
||||
/obj/item/gps/proc/reboot()
|
||||
emped = FALSE
|
||||
cut_overlay("emp")
|
||||
add_overlay("working")
|
||||
|
||||
/obj/item/gps/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
toggletracking(user)
|
||||
return TRUE
|
||||
|
||||
/obj/item/gps/proc/toggletracking(mob/user)
|
||||
if(!user.canUseTopic(src, BE_CLOSE))
|
||||
return //user not valid to use gps
|
||||
if(emped)
|
||||
to_chat(user, "It's busted!")
|
||||
return
|
||||
if(tracking)
|
||||
cut_overlay("working")
|
||||
to_chat(user, "[src] is no longer tracking, or visible to other GPS devices.")
|
||||
tracking = FALSE
|
||||
else
|
||||
add_overlay("working")
|
||||
to_chat(user, "[src] is now tracking, and visible to other GPS devices.")
|
||||
tracking = TRUE
|
||||
|
||||
|
||||
/obj/item/gps/ui_interact(mob/user, ui_key = "gps", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state.
|
||||
if(emped)
|
||||
to_chat(user, "[src] fizzles weakly.")
|
||||
return
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
var/gps_window_height = 300 + GLOB.GPS_list.len * 20 // Variable window height, depending on how many GPS units there are to show
|
||||
ui = new(user, src, ui_key, "gps", "Global Positioning System", 600, gps_window_height, master_ui, state) //width, height
|
||||
ui.open()
|
||||
|
||||
ui.set_autoupdate(state = updating)
|
||||
|
||||
|
||||
/obj/item/gps/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["power"] = tracking
|
||||
data["tag"] = gpstag
|
||||
data["updating"] = updating
|
||||
data["globalmode"] = global_mode
|
||||
if(!tracking || emped) //Do not bother scanning if the GPS is off or EMPed
|
||||
return data
|
||||
|
||||
var/turf/curr = get_turf(src)
|
||||
data["current"] = "[get_area_name(curr, TRUE)] ([curr.x], [curr.y], [curr.z])"
|
||||
|
||||
var/list/signals = list()
|
||||
data["signals"] = list()
|
||||
|
||||
for(var/gps in GLOB.GPS_list)
|
||||
var/obj/item/gps/G = gps
|
||||
if(G.emped || !G.tracking || G == src)
|
||||
continue
|
||||
var/turf/pos = get_turf(G)
|
||||
if(!global_mode && pos.z != curr.z)
|
||||
continue
|
||||
var/list/signal = list()
|
||||
signal["entrytag"] = G.gpstag //Name or 'tag' of the GPS
|
||||
signal["area"] = get_area_name(G, TRUE)
|
||||
signal["coord"] = "[pos.x], [pos.y], [pos.z]"
|
||||
if(pos.z == curr.z) //Distance/Direction calculations for same z-level only
|
||||
signal["dist"] = max(get_dist(curr, pos), 0) //Distance between the src and remote GPS turfs
|
||||
signal["degrees"] = round(Get_Angle(curr, pos)) //0-360 degree directional bearing, for more precision.
|
||||
var/direction = uppertext(dir2text(get_dir(curr, pos))) //Direction text (East, etc). Not as precise, but still helpful.
|
||||
if(!direction)
|
||||
direction = "CENTER"
|
||||
signal["degrees"] = "N/A"
|
||||
signal["direction"] = direction
|
||||
|
||||
signals += list(signal) //Add this signal to the list of signals
|
||||
data["signals"] = signals
|
||||
return data
|
||||
|
||||
|
||||
|
||||
/obj/item/gps/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("rename")
|
||||
var/a = input("Please enter desired tag.", name, gpstag) as text
|
||||
a = copytext(sanitize(a), 1, 20)
|
||||
gpstag = a
|
||||
. = TRUE
|
||||
name = "global positioning system ([gpstag])"
|
||||
|
||||
if("power")
|
||||
toggletracking(usr)
|
||||
. = TRUE
|
||||
if("updating")
|
||||
updating = !updating
|
||||
. = TRUE
|
||||
if("globalmode")
|
||||
global_mode = !global_mode
|
||||
. = TRUE
|
||||
|
||||
|
||||
/obj/item/gps/science
|
||||
icon_state = "gps-s"
|
||||
gpstag = "SCI0"
|
||||
|
||||
/obj/item/gps/engineering
|
||||
icon_state = "gps-e"
|
||||
gpstag = "ENG0"
|
||||
|
||||
/obj/item/gps/mining
|
||||
icon_state = "gps-m"
|
||||
gpstag = "MINE0"
|
||||
desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
|
||||
|
||||
/obj/item/gps/cyborg
|
||||
icon_state = "gps-b"
|
||||
gpstag = "BORG0"
|
||||
desc = "A mining cyborg internal positioning system. Used as a recovery beacon for damaged cyborg assets, or a collaboration tool for mining teams."
|
||||
|
||||
/obj/item/gps/cyborg/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
|
||||
|
||||
/obj/item/gps/internal
|
||||
icon_state = null
|
||||
item_flags = ABSTRACT
|
||||
gpstag = "Eerie Signal"
|
||||
desc = "Report to a coder immediately."
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
var/obj/item/implant/gps/implant
|
||||
|
||||
/obj/item/gps/internal/Initialize(mapload, obj/item/implant/gps/_implant)
|
||||
. = ..()
|
||||
implant = _implant
|
||||
|
||||
/obj/item/gps/internal/Destroy()
|
||||
if(implant?.imp_in)
|
||||
qdel(implant)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/gps/internal/mining
|
||||
icon_state = "gps-m"
|
||||
gpstag = "MINER"
|
||||
desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
|
||||
|
||||
/obj/item/gps/internal/base
|
||||
gpstag = "NT_AUX"
|
||||
desc = "A homing signal from Nanotrasen's mining base."
|
||||
|
||||
/obj/item/gps/visible_debug
|
||||
name = "visible GPS"
|
||||
gpstag = "ADMIN"
|
||||
desc = "This admin-spawn GPS unit leaves the coordinates visible \
|
||||
on any turf that it passes over, for debugging. Especially useful \
|
||||
for marking the area around the transition edges."
|
||||
var/list/turf/tagged
|
||||
|
||||
/obj/item/gps/visible_debug/Initialize()
|
||||
. = ..()
|
||||
tagged = list()
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
|
||||
/obj/item/gps/visible_debug/process()
|
||||
var/turf/T = get_turf(src)
|
||||
if(T)
|
||||
// I assume it's faster to color,tag and OR the turf in, rather
|
||||
// then checking if its there
|
||||
T.color = RANDOM_COLOUR
|
||||
T.maptext = "[T.x],[T.y],[T.z]"
|
||||
tagged |= T
|
||||
|
||||
/obj/item/gps/visible_debug/proc/clear()
|
||||
while(tagged.len)
|
||||
var/turf/T = pop(tagged)
|
||||
T.color = initial(T.color)
|
||||
T.maptext = initial(T.maptext)
|
||||
|
||||
/obj/item/gps/visible_debug/Destroy()
|
||||
if(tagged)
|
||||
clear()
|
||||
tagged = null
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
. = ..()
|
||||
|
||||
@@ -1,277 +1,285 @@
|
||||
//copy pasta of the space piano, don't hurt me -Pete
|
||||
/obj/item/instrument
|
||||
name = "generic instrument"
|
||||
resistance_flags = FLAMMABLE
|
||||
force = 10
|
||||
max_integrity = 100
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
|
||||
var/datum/song/handheld/song
|
||||
var/instrumentId = "generic"
|
||||
var/instrumentExt = "mid"
|
||||
var/tune_time = 0
|
||||
|
||||
/obj/item/instrument/Initialize()
|
||||
. = ..()
|
||||
song = new(instrumentId, src, instrumentExt)
|
||||
|
||||
/obj/item/instrument/Destroy()
|
||||
if (tune_time)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
qdel(song)
|
||||
song = null
|
||||
return ..()
|
||||
|
||||
/obj/item/instrument/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/instrument/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload)
|
||||
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
|
||||
|
||||
/obj/item/instrument/attack_self(mob/user)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return 1
|
||||
interact(user)
|
||||
|
||||
/obj/item/instrument/interact(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/instrument/ui_interact(mob/user)
|
||||
if(!user)
|
||||
return
|
||||
|
||||
if(!isliving(user) || user.stat || user.restrained() || user.lying)
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
song.interact(user)
|
||||
|
||||
/obj/item/instrument/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/musicaltuner))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if (HAS_TRAIT(H, TRAIT_MUSICIAN))
|
||||
if (!tune_time)
|
||||
H.visible_message("[H] tunes the [src] to perfection!", "<span class='notice'>You tune the [src] to perfection!</span>")
|
||||
tune_time = 300
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
to_chat(H, "<span class='notice'>[src] is already well tuned!</span>")
|
||||
else
|
||||
to_chat(H, "<span class='warning'>You have no idea how to use this.</span>")
|
||||
|
||||
/obj/item/instrument/process()
|
||||
if (tune_time)
|
||||
if (song.playing)
|
||||
for (var/mob/living/M in song.hearing_mobs)
|
||||
M.dizziness = max(0,M.dizziness-2)
|
||||
M.jitteriness = max(0,M.jitteriness-2)
|
||||
M.confused = max(M.confused-1)
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "goodmusic", /datum/mood_event/goodmusic)
|
||||
tune_time--
|
||||
else
|
||||
if (!tune_time)
|
||||
if (song.playing)
|
||||
loc.visible_message("<span class='warning'>[src] starts sounding a little off...</span>")
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/instrument/violin
|
||||
name = "space violin"
|
||||
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon_state = "violin"
|
||||
item_state = "violin"
|
||||
hitsound = "swing_hit"
|
||||
instrumentId = "violin"
|
||||
|
||||
/obj/item/instrument/violin/golden
|
||||
name = "golden violin"
|
||||
desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon_state = "golden_violin"
|
||||
item_state = "golden_violin"
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/instrument/piano_synth
|
||||
name = "synthesizer"
|
||||
desc = "An advanced electronic synthesizer that can be used as various instruments."
|
||||
icon_state = "synth"
|
||||
item_state = "synth"
|
||||
instrumentId = "piano"
|
||||
instrumentExt = "ogg"
|
||||
var/static/list/insTypes = list("accordion" = "mid", "bikehorn" = "ogg", "glockenspiel" = "mid", "guitar" = "ogg", "harmonica" = "mid", "piano" = "ogg", "recorder" = "mid", "saxophone" = "mid", "trombone" = "mid", "violin" = "mid", "xylophone" = "mid") //No eguitar you ear-rapey fuckers.
|
||||
actions_types = list(/datum/action/item_action/synthswitch)
|
||||
|
||||
/obj/item/instrument/piano_synth/proc/changeInstrument(name = "piano")
|
||||
song.instrumentDir = name
|
||||
song.instrumentExt = insTypes[name]
|
||||
|
||||
/obj/item/instrument/guitar
|
||||
name = "guitar"
|
||||
desc = "It's made of wood and has bronze strings."
|
||||
icon_state = "guitar"
|
||||
item_state = "guitar"
|
||||
instrumentExt = "ogg"
|
||||
attack_verb = list("played metal on", "serenaded", "crashed", "smashed")
|
||||
hitsound = 'sound/weapons/stringsmash.ogg'
|
||||
instrumentId = "guitar"
|
||||
|
||||
/obj/item/instrument/eguitar
|
||||
name = "electric guitar"
|
||||
desc = "Makes all your shredding needs possible."
|
||||
icon_state = "eguitar"
|
||||
item_state = "eguitar"
|
||||
force = 12
|
||||
attack_verb = list("played metal on", "shredded", "crashed", "smashed")
|
||||
hitsound = 'sound/weapons/stringsmash.ogg'
|
||||
instrumentId = "eguitar"
|
||||
instrumentExt = "ogg"
|
||||
|
||||
/obj/item/instrument/glockenspiel
|
||||
name = "glockenspiel"
|
||||
desc = "Smooth metal bars perfect for any marching band."
|
||||
icon_state = "glockenspiel"
|
||||
item_state = "glockenspiel"
|
||||
instrumentId = "glockenspiel"
|
||||
|
||||
/obj/item/instrument/accordion
|
||||
name = "accordion"
|
||||
desc = "Pun-Pun not included."
|
||||
icon_state = "accordion"
|
||||
item_state = "accordion"
|
||||
instrumentId = "accordion"
|
||||
|
||||
/obj/item/instrument/trumpet
|
||||
name = "trumpet"
|
||||
desc = "To announce the arrival of the king!"
|
||||
icon_state = "trumpet"
|
||||
item_state = "trombone"
|
||||
instrumentId = "trombone"
|
||||
|
||||
/obj/item/instrument/trumpet/spectral
|
||||
name = "spectral trumpet"
|
||||
desc = "Things are about to get spooky!"
|
||||
icon_state = "trumpet"
|
||||
item_state = "trombone"
|
||||
force = 0
|
||||
instrumentId = "trombone"
|
||||
attack_verb = list("played","jazzed","trumpeted","mourned","dooted","spooked")
|
||||
|
||||
/obj/item/instrument/trumpet/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/trumpet/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound (loc, 'sound/instruments/trombone/En4.mid', 100,1,-1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/saxophone
|
||||
name = "saxophone"
|
||||
desc = "This soothing sound will be sure to leave your audience in tears."
|
||||
icon_state = "saxophone"
|
||||
item_state = "saxophone"
|
||||
instrumentId = "saxophone"
|
||||
|
||||
/obj/item/instrument/saxophone/spectral
|
||||
name = "spectral saxophone"
|
||||
desc = "This spooky sound will be sure to leave mortals in bones."
|
||||
icon_state = "saxophone"
|
||||
item_state = "saxophone"
|
||||
instrumentId = "saxophone"
|
||||
force = 0
|
||||
attack_verb = list("played","jazzed","saxxed","mourned","dooted","spooked")
|
||||
|
||||
/obj/item/instrument/saxophone/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/saxophone/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound (loc, 'sound/instruments/saxophone/En4.mid', 100,1,-1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/trombone
|
||||
name = "trombone"
|
||||
desc = "How can any pool table ever hope to compete?"
|
||||
icon_state = "trombone"
|
||||
item_state = "trombone"
|
||||
instrumentId = "trombone"
|
||||
|
||||
/obj/item/instrument/trombone/spectral
|
||||
name = "spectral trombone"
|
||||
desc = "A skeleton's favorite instrument. Apply directly on the mortals."
|
||||
instrumentId = "trombone"
|
||||
icon_state = "trombone"
|
||||
item_state = "trombone"
|
||||
force = 0
|
||||
attack_verb = list("played","jazzed","tromboned","mourned","dooted","spooked")
|
||||
|
||||
/obj/item/instrument/trombone/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/trombone/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound (loc, 'sound/instruments/trombone/Cn4.mid', 100,1,-1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/recorder
|
||||
name = "recorder"
|
||||
desc = "Just like in school, playing ability and all."
|
||||
force = 5
|
||||
icon_state = "recorder"
|
||||
item_state = "recorder"
|
||||
instrumentId = "recorder"
|
||||
|
||||
/obj/item/instrument/harmonica
|
||||
name = "harmonica"
|
||||
desc = "For when you get a bad case of the space blues."
|
||||
icon_state = "harmonica"
|
||||
item_state = "harmonica"
|
||||
instrumentId = "harmonica"
|
||||
slot_flags = ITEM_SLOT_MASK
|
||||
force = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
actions_types = list(/datum/action/item_action/instrument)
|
||||
|
||||
/obj/item/instrument/harmonica/proc/handle_speech(datum/source, list/speech_args)
|
||||
if(song.playing && ismob(loc))
|
||||
to_chat(loc, "<span class='warning'>You stop playing the harmonica to talk...</span>")
|
||||
song.playing = FALSE
|
||||
|
||||
/obj/item/instrument/harmonica/equipped(mob/M, slot)
|
||||
. = ..()
|
||||
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
|
||||
/obj/item/instrument/harmonica/dropped(mob/M)
|
||||
. = ..()
|
||||
UnregisterSignal(M, COMSIG_MOB_SAY)
|
||||
|
||||
/obj/item/instrument/bikehorn
|
||||
name = "gilded bike horn"
|
||||
desc = "An exquisitely decorated bike horn, capable of honking in a variety of notes."
|
||||
icon_state = "bike_horn"
|
||||
item_state = "bike_horn"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi'
|
||||
attack_verb = list("beautifully honks")
|
||||
instrumentId = "bikehorn"
|
||||
instrumentExt = "ogg"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
force = 0
|
||||
throw_speed = 3
|
||||
throw_range = 15
|
||||
hitsound = 'sound/items/bikehorn.ogg'
|
||||
|
||||
///
|
||||
|
||||
/obj/item/musicaltuner
|
||||
name = "musical tuner"
|
||||
desc = "A device for tuning musical instruments both manual and electronic alike."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "musicaltuner"
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
//copy pasta of the space piano, don't hurt me -Pete
|
||||
/obj/item/instrument
|
||||
name = "generic instrument"
|
||||
resistance_flags = FLAMMABLE
|
||||
force = 10
|
||||
max_integrity = 100
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
|
||||
var/datum/song/handheld/song
|
||||
var/instrumentId = "generic"
|
||||
var/instrumentExt = "mid"
|
||||
var/tune_time = 0
|
||||
|
||||
/obj/item/instrument/Initialize()
|
||||
. = ..()
|
||||
song = new(instrumentId, src, instrumentExt)
|
||||
|
||||
/obj/item/instrument/Destroy()
|
||||
if (tune_time)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
qdel(song)
|
||||
song = null
|
||||
return ..()
|
||||
|
||||
/obj/item/instrument/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/instrument/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload)
|
||||
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
|
||||
|
||||
/obj/item/instrument/attack_self(mob/user)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return 1
|
||||
interact(user)
|
||||
|
||||
/obj/item/instrument/interact(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/instrument/ui_interact(mob/user)
|
||||
if(!user)
|
||||
return
|
||||
|
||||
if(!isliving(user) || user.stat || user.restrained() || user.lying)
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
song.interact(user)
|
||||
|
||||
/obj/item/instrument/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/musicaltuner))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if (HAS_TRAIT(H, TRAIT_MUSICIAN))
|
||||
if (!tune_time)
|
||||
H.visible_message("[H] tunes the [src] to perfection!", "<span class='notice'>You tune the [src] to perfection!</span>")
|
||||
tune_time = 300
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
to_chat(H, "<span class='notice'>[src] is already well tuned!</span>")
|
||||
else
|
||||
to_chat(H, "<span class='warning'>You have no idea how to use this.</span>")
|
||||
|
||||
/obj/item/instrument/process()
|
||||
if (tune_time)
|
||||
if (song.playing)
|
||||
for (var/mob/living/M in song.hearing_mobs)
|
||||
M.dizziness = max(0,M.dizziness-2)
|
||||
M.jitteriness = max(0,M.jitteriness-2)
|
||||
M.confused = max(M.confused-1)
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "goodmusic", /datum/mood_event/goodmusic)
|
||||
tune_time--
|
||||
else
|
||||
if (!tune_time)
|
||||
if (song.playing)
|
||||
loc.visible_message("<span class='warning'>[src] starts sounding a little off...</span>")
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/instrument/violin
|
||||
name = "space violin"
|
||||
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon_state = "violin"
|
||||
item_state = "violin"
|
||||
hitsound = "swing_hit"
|
||||
instrumentId = "violin"
|
||||
|
||||
/obj/item/instrument/violin/golden
|
||||
name = "golden violin"
|
||||
desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon_state = "golden_violin"
|
||||
item_state = "golden_violin"
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/instrument/piano_synth
|
||||
name = "synthesizer"
|
||||
desc = "An advanced electronic synthesizer that can be used as various instruments."
|
||||
icon_state = "synth"
|
||||
item_state = "synth"
|
||||
instrumentId = "piano"
|
||||
instrumentExt = "ogg"
|
||||
var/static/list/insTypes = list("accordion" = "mid", "bikehorn" = "ogg", "glockenspiel" = "mid", "banjo" = "ogg", "guitar" = "ogg", "harmonica" = "mid", "piano" = "ogg", "recorder" = "mid", "saxophone" = "mid", "trombone" = "mid", "violin" = "mid", "xylophone" = "mid") //No eguitar you ear-rapey fuckers.
|
||||
actions_types = list(/datum/action/item_action/synthswitch)
|
||||
|
||||
/obj/item/instrument/piano_synth/proc/changeInstrument(name = "piano")
|
||||
song.instrumentDir = name
|
||||
song.instrumentExt = insTypes[name]
|
||||
|
||||
/obj/item/instrument/banjo
|
||||
name = "banjo"
|
||||
desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
|
||||
icon_state = "banjo"
|
||||
item_state = "banjo"
|
||||
instrumentExt = "ogg"
|
||||
attack_verb = list("scruggs-styled", "hum-diggitied", "shin-digged", "clawhammered")
|
||||
hitsound = 'sound/weapons/banjoslap.ogg'
|
||||
instrumentId = "banjo"
|
||||
|
||||
/obj/item/instrument/guitar
|
||||
name = "guitar"
|
||||
desc = "It's made of wood and has bronze strings."
|
||||
icon_state = "guitar"
|
||||
item_state = "guitar"
|
||||
instrumentExt = "ogg"
|
||||
attack_verb = list("played metal on", "serenaded", "crashed", "smashed")
|
||||
hitsound = 'sound/weapons/stringsmash.ogg'
|
||||
instrumentId = "guitar"
|
||||
|
||||
/obj/item/instrument/eguitar
|
||||
name = "electric guitar"
|
||||
desc = "Makes all your shredding needs possible."
|
||||
icon_state = "eguitar"
|
||||
item_state = "eguitar"
|
||||
force = 12
|
||||
attack_verb = list("played metal on", "shredded", "crashed", "smashed")
|
||||
hitsound = 'sound/weapons/stringsmash.ogg'
|
||||
instrumentId = "eguitar"
|
||||
instrumentExt = "ogg"
|
||||
|
||||
/obj/item/instrument/glockenspiel
|
||||
name = "glockenspiel"
|
||||
desc = "Smooth metal bars perfect for any marching band."
|
||||
icon_state = "glockenspiel"
|
||||
item_state = "glockenspiel"
|
||||
instrumentId = "glockenspiel"
|
||||
|
||||
/obj/item/instrument/accordion
|
||||
name = "accordion"
|
||||
desc = "Pun-Pun not included."
|
||||
icon_state = "accordion"
|
||||
item_state = "accordion"
|
||||
instrumentId = "accordion"
|
||||
|
||||
/obj/item/instrument/trumpet
|
||||
name = "trumpet"
|
||||
desc = "To announce the arrival of the king!"
|
||||
icon_state = "trumpet"
|
||||
item_state = "trombone"
|
||||
instrumentId = "trombone"
|
||||
|
||||
/obj/item/instrument/trumpet/spectral
|
||||
name = "spectral trumpet"
|
||||
desc = "Things are about to get spooky!"
|
||||
icon_state = "trumpet"
|
||||
item_state = "trombone"
|
||||
force = 0
|
||||
instrumentId = "trombone"
|
||||
attack_verb = list("played","jazzed","trumpeted","mourned","dooted","spooked")
|
||||
|
||||
/obj/item/instrument/trumpet/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/trumpet/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound (loc, 'sound/instruments/trombone/En4.mid', 100,1,-1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/saxophone
|
||||
name = "saxophone"
|
||||
desc = "This soothing sound will be sure to leave your audience in tears."
|
||||
icon_state = "saxophone"
|
||||
item_state = "saxophone"
|
||||
instrumentId = "saxophone"
|
||||
|
||||
/obj/item/instrument/saxophone/spectral
|
||||
name = "spectral saxophone"
|
||||
desc = "This spooky sound will be sure to leave mortals in bones."
|
||||
icon_state = "saxophone"
|
||||
item_state = "saxophone"
|
||||
instrumentId = "saxophone"
|
||||
force = 0
|
||||
attack_verb = list("played","jazzed","saxxed","mourned","dooted","spooked")
|
||||
|
||||
/obj/item/instrument/saxophone/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/saxophone/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound (loc, 'sound/instruments/saxophone/En4.mid', 100,1,-1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/trombone
|
||||
name = "trombone"
|
||||
desc = "How can any pool table ever hope to compete?"
|
||||
icon_state = "trombone"
|
||||
item_state = "trombone"
|
||||
instrumentId = "trombone"
|
||||
|
||||
/obj/item/instrument/trombone/spectral
|
||||
name = "spectral trombone"
|
||||
desc = "A skeleton's favorite instrument. Apply directly on the mortals."
|
||||
instrumentId = "trombone"
|
||||
icon_state = "trombone"
|
||||
item_state = "trombone"
|
||||
force = 0
|
||||
attack_verb = list("played","jazzed","tromboned","mourned","dooted","spooked")
|
||||
|
||||
/obj/item/instrument/trombone/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/trombone/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound (loc, 'sound/instruments/trombone/Cn4.mid', 100,1,-1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/recorder
|
||||
name = "recorder"
|
||||
desc = "Just like in school, playing ability and all."
|
||||
force = 5
|
||||
icon_state = "recorder"
|
||||
item_state = "recorder"
|
||||
instrumentId = "recorder"
|
||||
|
||||
/obj/item/instrument/harmonica
|
||||
name = "harmonica"
|
||||
desc = "For when you get a bad case of the space blues."
|
||||
icon_state = "harmonica"
|
||||
item_state = "harmonica"
|
||||
instrumentId = "harmonica"
|
||||
slot_flags = ITEM_SLOT_MASK
|
||||
force = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
actions_types = list(/datum/action/item_action/instrument)
|
||||
|
||||
/obj/item/instrument/harmonica/proc/handle_speech(datum/source, list/speech_args)
|
||||
if(song.playing && ismob(loc))
|
||||
to_chat(loc, "<span class='warning'>You stop playing the harmonica to talk...</span>")
|
||||
song.playing = FALSE
|
||||
|
||||
/obj/item/instrument/harmonica/equipped(mob/M, slot)
|
||||
. = ..()
|
||||
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
|
||||
/obj/item/instrument/harmonica/dropped(mob/M)
|
||||
. = ..()
|
||||
UnregisterSignal(M, COMSIG_MOB_SAY)
|
||||
|
||||
/obj/item/instrument/bikehorn
|
||||
name = "gilded bike horn"
|
||||
desc = "An exquisitely decorated bike horn, capable of honking in a variety of notes."
|
||||
icon_state = "bike_horn"
|
||||
item_state = "bike_horn"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi'
|
||||
attack_verb = list("beautifully honks")
|
||||
instrumentId = "bikehorn"
|
||||
instrumentExt = "ogg"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
force = 0
|
||||
throw_speed = 3
|
||||
throw_range = 15
|
||||
hitsound = 'sound/items/bikehorn.ogg'
|
||||
|
||||
/obj/item/musicaltuner
|
||||
name = "musical tuner"
|
||||
desc = "A device for tuning musical instruments both manual and electronic alike."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "musicaltuner"
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
|
||||
@@ -1,189 +1,189 @@
|
||||
/obj/item/laser_pointer
|
||||
name = "laser pointer"
|
||||
desc = "Don't shine it in your eyes!"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "pointer"
|
||||
item_state = "pen"
|
||||
var/pointer_icon_state
|
||||
flags_1 = CONDUCT_1
|
||||
item_flags = NOBLUDGEON
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=500)
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/turf/pointer_loc
|
||||
var/energy = 5
|
||||
var/max_energy = 5
|
||||
var/effectchance = 33
|
||||
var/recharging = 0
|
||||
var/recharge_locked = FALSE
|
||||
var/obj/item/stock_parts/micro_laser/diode //used for upgrading!
|
||||
|
||||
|
||||
/obj/item/laser_pointer/red
|
||||
pointer_icon_state = "red_laser"
|
||||
/obj/item/laser_pointer/green
|
||||
pointer_icon_state = "green_laser"
|
||||
/obj/item/laser_pointer/blue
|
||||
pointer_icon_state = "blue_laser"
|
||||
/obj/item/laser_pointer/purple
|
||||
pointer_icon_state = "purple_laser"
|
||||
|
||||
/obj/item/laser_pointer/New()
|
||||
..()
|
||||
diode = new(src)
|
||||
if(!pointer_icon_state)
|
||||
pointer_icon_state = pick("red_laser","green_laser","blue_laser","purple_laser")
|
||||
|
||||
/obj/item/laser_pointer/upgraded/New()
|
||||
..()
|
||||
diode = new /obj/item/stock_parts/micro_laser/ultra
|
||||
|
||||
/obj/item/laser_pointer/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/stock_parts/micro_laser))
|
||||
if(!diode)
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
diode = W
|
||||
to_chat(user, "<span class='notice'>You install a [diode.name] in [src].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src] already has a diode installed.</span>")
|
||||
|
||||
else if(istype(W, /obj/item/screwdriver))
|
||||
if(diode)
|
||||
to_chat(user, "<span class='notice'>You remove the [diode.name] from \the [src].</span>")
|
||||
diode.forceMove(drop_location())
|
||||
diode = null
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/laser_pointer/afterattack(atom/target, mob/living/user, flag, params)
|
||||
. = ..()
|
||||
laser_act(target, user, params)
|
||||
|
||||
/obj/item/laser_pointer/proc/laser_act(atom/target, mob/living/user, params)
|
||||
if( !(user in (viewers(7,target))) )
|
||||
return
|
||||
if (!diode)
|
||||
to_chat(user, "<span class='notice'>You point [src] at [target], but nothing happens!</span>")
|
||||
return
|
||||
if (!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return
|
||||
if(HAS_TRAIT(user, TRAIT_CHUNKYFINGERS))
|
||||
to_chat(user, "<span class='warning'>Your fingers can't press the button!</span>")
|
||||
return
|
||||
|
||||
add_fingerprint(user)
|
||||
|
||||
//nothing happens if the battery is drained
|
||||
if(recharge_locked)
|
||||
to_chat(user, "<span class='notice'>You point [src] at [target], but it's still charging.</span>")
|
||||
return
|
||||
|
||||
var/outmsg
|
||||
var/turf/targloc = get_turf(target)
|
||||
|
||||
//human/alien mobs
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
if(user.zone_selected == BODY_ZONE_PRECISE_EYES)
|
||||
log_combat(user, C, "shone in the eyes", src)
|
||||
|
||||
var/severity = 1
|
||||
if(prob(33))
|
||||
severity = 2
|
||||
else if(prob(50))
|
||||
severity = 0
|
||||
|
||||
//chance to actually hit the eyes depends on internal component
|
||||
if(prob(effectchance * diode.rating) && C.flash_act(severity))
|
||||
outmsg = "<span class='notice'>You blind [C] by shining [src] in [C.p_their()] eyes.</span>"
|
||||
else
|
||||
outmsg = "<span class='warning'>You fail to blind [C] by shining [src] at [C.p_their()] eyes!</span>"
|
||||
|
||||
//robots
|
||||
else if(iscyborg(target))
|
||||
var/mob/living/silicon/S = target
|
||||
log_combat(user, S, "shone in the sensors", src)
|
||||
//chance to actually hit the eyes depends on internal component
|
||||
if(prob(effectchance * diode.rating))
|
||||
S.flash_act(affect_silicon = 1)
|
||||
S.Knockdown(rand(100,200))
|
||||
to_chat(S, "<span class='danger'>Your sensors were overloaded by a laser!</span>")
|
||||
outmsg = "<span class='notice'>You overload [S] by shining [src] at [S.p_their()] sensors.</span>"
|
||||
else
|
||||
outmsg = "<span class='warning'>You fail to overload [S] by shining [src] at [S.p_their()] sensors!</span>"
|
||||
|
||||
//cameras
|
||||
else if(istype(target, /obj/machinery/camera))
|
||||
var/obj/machinery/camera/C = target
|
||||
if(prob(effectchance * diode.rating))
|
||||
C.emp_act(EMP_HEAVY)
|
||||
outmsg = "<span class='notice'>You hit the lens of [C] with [src], temporarily disabling the camera!</span>"
|
||||
log_combat(user, C, "EMPed", src)
|
||||
else
|
||||
outmsg = "<span class='warning'>You miss the lens of [C] with [src]!</span>"
|
||||
|
||||
//catpeople
|
||||
for(var/mob/living/carbon/human/H in view(1,targloc))
|
||||
if(!iscatperson(H) || H.incapacitated() || H.eye_blind )
|
||||
continue
|
||||
if(!H.lying)
|
||||
H.setDir(get_dir(H,targloc)) // kitty always looks at the light
|
||||
if(prob(effectchance))
|
||||
H.visible_message("<span class='warning'>[H] makes a grab for the light!</span>","<span class='userdanger'>LIGHT!</span>")
|
||||
H.Move(targloc)
|
||||
log_combat(user, H, "moved with a laser pointer",src)
|
||||
else
|
||||
H.visible_message("<span class='notice'>[H] looks briefly distracted by the light.</span>","<span class = 'warning'> You're briefly tempted by the shiny light... </span>")
|
||||
else
|
||||
H.visible_message("<span class='notice'>[H] stares at the light</span>","<span class = 'warning'> You stare at the light... </span>")
|
||||
|
||||
//cats!
|
||||
for(var/mob/living/simple_animal/pet/cat/C in view(1,targloc))
|
||||
if(prob(50))
|
||||
C.visible_message("<span class='notice'>[C] pounces on the light!</span>","<span class='warning'>LIGHT!</span>")
|
||||
C.Move(targloc)
|
||||
C.resting = TRUE
|
||||
C.update_canmove()
|
||||
else
|
||||
C.visible_message("<span class='notice'>[C] looks uninterested in your games.</span>","<span class='warning'>You spot [user] shining [src] at you. How insulting!</span>")
|
||||
|
||||
//laser pointer image
|
||||
icon_state = "pointer_[pointer_icon_state]"
|
||||
var/image/I = image('icons/obj/projectiles.dmi',targloc,pointer_icon_state,10)
|
||||
var/list/click_params = params2list(params)
|
||||
if(click_params)
|
||||
if(click_params["icon-x"])
|
||||
I.pixel_x = (text2num(click_params["icon-x"]) - 16)
|
||||
if(click_params["icon-y"])
|
||||
I.pixel_y = (text2num(click_params["icon-y"]) - 16)
|
||||
else
|
||||
I.pixel_x = target.pixel_x + rand(-5,5)
|
||||
I.pixel_y = target.pixel_y + rand(-5,5)
|
||||
|
||||
if(outmsg)
|
||||
to_chat(user, outmsg)
|
||||
else
|
||||
to_chat(user, "<span class='info'>You point [src] at [target].</span>")
|
||||
|
||||
energy -= 1
|
||||
if(energy <= max_energy)
|
||||
if(!recharging)
|
||||
recharging = 1
|
||||
START_PROCESSING(SSobj, src)
|
||||
if(energy <= 0)
|
||||
to_chat(user, "<span class='warning'>[src]'s battery is overused, it needs time to recharge!</span>")
|
||||
recharge_locked = TRUE
|
||||
|
||||
flick_overlay_view(I, targloc, 10)
|
||||
icon_state = "pointer"
|
||||
|
||||
/obj/item/laser_pointer/process()
|
||||
if(prob(20 - recharge_locked*5))
|
||||
energy += 1
|
||||
if(energy >= max_energy)
|
||||
energy = max_energy
|
||||
recharging = 0
|
||||
recharge_locked = FALSE
|
||||
..()
|
||||
/obj/item/laser_pointer
|
||||
name = "laser pointer"
|
||||
desc = "Don't shine it in your eyes!"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "pointer"
|
||||
item_state = "pen"
|
||||
var/pointer_icon_state
|
||||
flags_1 = CONDUCT_1
|
||||
item_flags = NOBLUDGEON
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=500)
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/turf/pointer_loc
|
||||
var/energy = 5
|
||||
var/max_energy = 5
|
||||
var/effectchance = 33
|
||||
var/recharging = 0
|
||||
var/recharge_locked = FALSE
|
||||
var/obj/item/stock_parts/micro_laser/diode //used for upgrading!
|
||||
|
||||
|
||||
/obj/item/laser_pointer/red
|
||||
pointer_icon_state = "red_laser"
|
||||
/obj/item/laser_pointer/green
|
||||
pointer_icon_state = "green_laser"
|
||||
/obj/item/laser_pointer/blue
|
||||
pointer_icon_state = "blue_laser"
|
||||
/obj/item/laser_pointer/purple
|
||||
pointer_icon_state = "purple_laser"
|
||||
|
||||
/obj/item/laser_pointer/New()
|
||||
..()
|
||||
diode = new(src)
|
||||
if(!pointer_icon_state)
|
||||
pointer_icon_state = pick("red_laser","green_laser","blue_laser","purple_laser")
|
||||
|
||||
/obj/item/laser_pointer/upgraded/New()
|
||||
..()
|
||||
diode = new /obj/item/stock_parts/micro_laser/ultra
|
||||
|
||||
/obj/item/laser_pointer/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/stock_parts/micro_laser))
|
||||
if(!diode)
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
diode = W
|
||||
to_chat(user, "<span class='notice'>You install a [diode.name] in [src].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src] already has a diode installed.</span>")
|
||||
|
||||
else if(istype(W, /obj/item/screwdriver))
|
||||
if(diode)
|
||||
to_chat(user, "<span class='notice'>You remove the [diode.name] from \the [src].</span>")
|
||||
diode.forceMove(drop_location())
|
||||
diode = null
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/laser_pointer/afterattack(atom/target, mob/living/user, flag, params)
|
||||
. = ..()
|
||||
laser_act(target, user, params)
|
||||
|
||||
/obj/item/laser_pointer/proc/laser_act(atom/target, mob/living/user, params)
|
||||
if( !(user in (viewers(7,target))) )
|
||||
return
|
||||
if (!diode)
|
||||
to_chat(user, "<span class='notice'>You point [src] at [target], but nothing happens!</span>")
|
||||
return
|
||||
if (!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return
|
||||
if(HAS_TRAIT(user, TRAIT_CHUNKYFINGERS))
|
||||
to_chat(user, "<span class='warning'>Your fingers can't press the button!</span>")
|
||||
return
|
||||
|
||||
add_fingerprint(user)
|
||||
|
||||
//nothing happens if the battery is drained
|
||||
if(recharge_locked)
|
||||
to_chat(user, "<span class='notice'>You point [src] at [target], but it's still charging.</span>")
|
||||
return
|
||||
|
||||
var/outmsg
|
||||
var/turf/targloc = get_turf(target)
|
||||
|
||||
//human/alien mobs
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
if(user.zone_selected == BODY_ZONE_PRECISE_EYES)
|
||||
log_combat(user, C, "shone in the eyes", src)
|
||||
|
||||
var/severity = 1
|
||||
if(prob(33))
|
||||
severity = 2
|
||||
else if(prob(50))
|
||||
severity = 0
|
||||
|
||||
//chance to actually hit the eyes depends on internal component
|
||||
if(prob(effectchance * diode.rating) && C.flash_act(severity))
|
||||
outmsg = "<span class='notice'>You blind [C] by shining [src] in [C.p_their()] eyes.</span>"
|
||||
else
|
||||
outmsg = "<span class='warning'>You fail to blind [C] by shining [src] at [C.p_their()] eyes!</span>"
|
||||
|
||||
//robots
|
||||
else if(iscyborg(target))
|
||||
var/mob/living/silicon/S = target
|
||||
log_combat(user, S, "shone in the sensors", src)
|
||||
//chance to actually hit the eyes depends on internal component
|
||||
if(prob(effectchance * diode.rating))
|
||||
S.flash_act(affect_silicon = 1)
|
||||
S.Knockdown(rand(100,200))
|
||||
to_chat(S, "<span class='danger'>Your sensors were overloaded by a laser!</span>")
|
||||
outmsg = "<span class='notice'>You overload [S] by shining [src] at [S.p_their()] sensors.</span>"
|
||||
else
|
||||
outmsg = "<span class='warning'>You fail to overload [S] by shining [src] at [S.p_their()] sensors!</span>"
|
||||
|
||||
//cameras
|
||||
else if(istype(target, /obj/machinery/camera))
|
||||
var/obj/machinery/camera/C = target
|
||||
if(prob(effectchance * diode.rating))
|
||||
C.emp_act(EMP_HEAVY)
|
||||
outmsg = "<span class='notice'>You hit the lens of [C] with [src], temporarily disabling the camera!</span>"
|
||||
log_combat(user, C, "EMPed", src)
|
||||
else
|
||||
outmsg = "<span class='warning'>You miss the lens of [C] with [src]!</span>"
|
||||
|
||||
//catpeople
|
||||
for(var/mob/living/carbon/human/H in view(1,targloc))
|
||||
if(!iscatperson(H) || H.incapacitated() || H.eye_blind )
|
||||
continue
|
||||
if(!H.lying)
|
||||
H.setDir(get_dir(H,targloc)) // kitty always looks at the light
|
||||
if(prob(effectchance))
|
||||
H.visible_message("<span class='warning'>[H] makes a grab for the light!</span>","<span class='userdanger'>LIGHT!</span>")
|
||||
H.Move(targloc)
|
||||
log_combat(user, H, "moved with a laser pointer",src)
|
||||
else
|
||||
H.visible_message("<span class='notice'>[H] looks briefly distracted by the light.</span>","<span class = 'warning'> You're briefly tempted by the shiny light... </span>")
|
||||
else
|
||||
H.visible_message("<span class='notice'>[H] stares at the light</span>","<span class = 'warning'> You stare at the light... </span>")
|
||||
|
||||
//cats!
|
||||
for(var/mob/living/simple_animal/pet/cat/C in view(1,targloc))
|
||||
if(prob(50))
|
||||
C.visible_message("<span class='notice'>[C] pounces on the light!</span>","<span class='warning'>LIGHT!</span>")
|
||||
C.Move(targloc)
|
||||
C.resting = TRUE
|
||||
C.update_canmove()
|
||||
else
|
||||
C.visible_message("<span class='notice'>[C] looks uninterested in your games.</span>","<span class='warning'>You spot [user] shining [src] at you. How insulting!</span>")
|
||||
|
||||
//laser pointer image
|
||||
icon_state = "pointer_[pointer_icon_state]"
|
||||
var/image/I = image('icons/obj/projectiles.dmi',targloc,pointer_icon_state,10)
|
||||
var/list/click_params = params2list(params)
|
||||
if(click_params)
|
||||
if(click_params["icon-x"])
|
||||
I.pixel_x = (text2num(click_params["icon-x"]) - 16)
|
||||
if(click_params["icon-y"])
|
||||
I.pixel_y = (text2num(click_params["icon-y"]) - 16)
|
||||
else
|
||||
I.pixel_x = target.pixel_x + rand(-5,5)
|
||||
I.pixel_y = target.pixel_y + rand(-5,5)
|
||||
|
||||
if(outmsg)
|
||||
to_chat(user, outmsg)
|
||||
else
|
||||
to_chat(user, "<span class='info'>You point [src] at [target].</span>")
|
||||
|
||||
energy -= 1
|
||||
if(energy <= max_energy)
|
||||
if(!recharging)
|
||||
recharging = 1
|
||||
START_PROCESSING(SSobj, src)
|
||||
if(energy <= 0)
|
||||
to_chat(user, "<span class='warning'>[src]'s battery is overused, it needs time to recharge!</span>")
|
||||
recharge_locked = TRUE
|
||||
|
||||
flick_overlay_view(I, targloc, 10)
|
||||
icon_state = "pointer"
|
||||
|
||||
/obj/item/laser_pointer/process()
|
||||
if(prob(20 - recharge_locked*5))
|
||||
energy += 1
|
||||
if(energy >= max_energy)
|
||||
energy = max_energy
|
||||
recharging = 0
|
||||
recharge_locked = FALSE
|
||||
..()
|
||||
|
||||
@@ -1,272 +1,272 @@
|
||||
|
||||
// Light Replacer (LR)
|
||||
//
|
||||
// ABOUT THE DEVICE
|
||||
//
|
||||
// This is a device supposedly to be used by Janitors and Janitor Cyborgs which will
|
||||
// allow them to easily replace lights. This was mostly designed for Janitor Cyborgs since
|
||||
// they don't have hands or a way to replace lightbulbs.
|
||||
//
|
||||
// HOW IT WORKS
|
||||
//
|
||||
// You attack a light fixture with it, if the light fixture is broken it will replace the
|
||||
// light fixture with a working light; the broken light is then placed on the floor for the
|
||||
// user to then pickup with a trash bag. If it's empty then it will just place a light in the fixture.
|
||||
//
|
||||
// HOW TO REFILL THE DEVICE
|
||||
//
|
||||
// It will need to be manually refilled with lights.
|
||||
// If it's part of a robot module, it will charge when the Robot is inside a Recharge Station.
|
||||
//
|
||||
// EMAGGED FEATURES
|
||||
//
|
||||
// NOTICE: The Cyborg cannot use the emagged Light Replacer and the light's explosion was nerfed. It cannot create holes in the station anymore.
|
||||
//
|
||||
// I'm not sure everyone will react the emag's features so please say what your opinions are of it.
|
||||
//
|
||||
// When emagged it will rig every light it replaces, which will explode when the light is on.
|
||||
// This is VERY noticable, even the device's name changes when you emag it so if anyone
|
||||
// examines you when you're holding it in your hand, you will be discovered.
|
||||
// It will also be very obvious who is setting all these lights off, since only Janitor Borgs and Janitors have easy
|
||||
// access to them, and only one of them can emag their device.
|
||||
//
|
||||
// The explosion cannot insta-kill anyone with 30% or more health.
|
||||
|
||||
#define LIGHT_OK 0
|
||||
#define LIGHT_EMPTY 1
|
||||
#define LIGHT_BROKEN 2
|
||||
#define LIGHT_BURNED 3
|
||||
|
||||
|
||||
/obj/item/lightreplacer
|
||||
|
||||
name = "light replacer"
|
||||
desc = "A device to automatically replace lights. Refill with broken or working light bulbs, or sheets of glass."
|
||||
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "lightreplacer0"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
force = 8
|
||||
|
||||
var/max_uses = 20
|
||||
var/uses = 0
|
||||
var/failmsg = ""
|
||||
// How much to increase per each glass?
|
||||
var/increment = 5
|
||||
// How much to take from the glass?
|
||||
var/decrement = 1
|
||||
var/charge = 1
|
||||
|
||||
// Eating used bulbs gives us bulb shards
|
||||
var/bulb_shards = 0
|
||||
// when we get this many shards, we get a free bulb.
|
||||
var/shards_required = 4
|
||||
|
||||
/obj/item/lightreplacer/New()
|
||||
uses = max_uses / 2
|
||||
failmsg = "The [name]'s refill light blinks red."
|
||||
..()
|
||||
|
||||
/obj/item/lightreplacer/examine(mob/user)
|
||||
. = ..()
|
||||
. += status_string()
|
||||
|
||||
/obj/item/lightreplacer/attackby(obj/item/W, mob/user, params)
|
||||
|
||||
if(istype(W, /obj/item/stack/sheet/glass))
|
||||
var/obj/item/stack/sheet/glass/G = W
|
||||
if(uses >= max_uses)
|
||||
to_chat(user, "<span class='warning'>[src.name] is full.</span>")
|
||||
return
|
||||
else if(G.use(decrement))
|
||||
AddUses(increment)
|
||||
to_chat(user, "<span class='notice'>You insert a piece of glass into the [src.name]. You have [uses] light\s remaining.</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one sheet of glass to replace lights!</span>")
|
||||
|
||||
if(istype(W, /obj/item/shard))
|
||||
if(uses >= max_uses)
|
||||
to_chat(user, "<span class='warning'>[src.name] is full.</span>")
|
||||
return
|
||||
if(!user.temporarilyRemoveItemFromInventory(W))
|
||||
return
|
||||
AddUses(round(increment*0.75))
|
||||
to_chat(user, "<span class='notice'>You insert a shard of glass into the [src.name]. You have [uses] light\s remaining.</span>")
|
||||
qdel(W)
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/light))
|
||||
var/obj/item/light/L = W
|
||||
if(L.status == 0) // LIGHT OKAY
|
||||
if(uses < max_uses)
|
||||
if(!user.temporarilyRemoveItemFromInventory(W))
|
||||
return
|
||||
AddUses(1)
|
||||
qdel(L)
|
||||
else
|
||||
if(!user.temporarilyRemoveItemFromInventory(W))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You insert the [L.name] into the [src.name]</span>")
|
||||
AddShards(1, user)
|
||||
qdel(L)
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/storage))
|
||||
var/obj/item/storage/S = W
|
||||
var/found_lightbulbs = FALSE
|
||||
var/replaced_something = TRUE
|
||||
|
||||
for(var/obj/item/I in S.contents)
|
||||
if(istype(I, /obj/item/light))
|
||||
var/obj/item/light/L = I
|
||||
found_lightbulbs = TRUE
|
||||
if(src.uses >= max_uses)
|
||||
break
|
||||
if(L.status == LIGHT_OK)
|
||||
replaced_something = TRUE
|
||||
AddUses(1)
|
||||
qdel(L)
|
||||
|
||||
else if(L.status == LIGHT_BROKEN || L.status == LIGHT_BURNED)
|
||||
replaced_something = TRUE
|
||||
AddShards(1, user)
|
||||
qdel(L)
|
||||
|
||||
if(!found_lightbulbs)
|
||||
to_chat(user, "<span class='warning'>\The [S] contains no bulbs.</span>")
|
||||
return
|
||||
|
||||
if(!replaced_something && src.uses == max_uses)
|
||||
to_chat(user, "<span class='warning'>\The [src] is full!</span>")
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You fill \the [src] with lights from \the [S]. " + status_string() + "</span>")
|
||||
|
||||
/obj/item/lightreplacer/emag_act()
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
Emag()
|
||||
return TRUE
|
||||
|
||||
/obj/item/lightreplacer/attack_self(mob/user)
|
||||
to_chat(user, status_string())
|
||||
|
||||
/obj/item/lightreplacer/update_icon()
|
||||
icon_state = "lightreplacer[(obj_flags & EMAGGED ? 1 : 0)]"
|
||||
|
||||
/obj/item/lightreplacer/proc/status_string()
|
||||
return "It has [uses] light\s remaining (plus [bulb_shards] fragment\s)."
|
||||
|
||||
/obj/item/lightreplacer/proc/Use(mob/user)
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
AddUses(-1)
|
||||
return 1
|
||||
|
||||
// Negative numbers will subtract
|
||||
/obj/item/lightreplacer/proc/AddUses(amount = 1)
|
||||
uses = CLAMP(uses + amount, 0, max_uses)
|
||||
|
||||
/obj/item/lightreplacer/proc/AddShards(amount = 1, user)
|
||||
bulb_shards += amount
|
||||
var/new_bulbs = round(bulb_shards / shards_required)
|
||||
if(new_bulbs > 0)
|
||||
AddUses(new_bulbs)
|
||||
bulb_shards = bulb_shards % shards_required
|
||||
if(new_bulbs != 0)
|
||||
to_chat(user, "<span class='notice'>\The [src] has fabricated a new bulb from the broken glass it has stored. It now has [uses] uses.</span>")
|
||||
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
|
||||
return new_bulbs
|
||||
|
||||
/obj/item/lightreplacer/proc/Charge(var/mob/user)
|
||||
charge += 1
|
||||
if(charge > 3)
|
||||
AddUses(1)
|
||||
charge = 1
|
||||
|
||||
/obj/item/lightreplacer/proc/ReplaceLight(obj/machinery/light/target, mob/living/U)
|
||||
|
||||
if(target.status != LIGHT_OK)
|
||||
if(CanUse(U))
|
||||
if(!Use(U))
|
||||
return
|
||||
to_chat(U, "<span class='notice'>You replace the [target.fitting] with \the [src].</span>")
|
||||
|
||||
if(target.status != LIGHT_EMPTY)
|
||||
AddShards(1, U)
|
||||
target.status = LIGHT_EMPTY
|
||||
target.update()
|
||||
|
||||
var/obj/item/light/L2 = new target.light_type()
|
||||
|
||||
target.status = L2.status
|
||||
target.switchcount = L2.switchcount
|
||||
target.rigged = (obj_flags & EMAGGED ? 1 : 0)
|
||||
target.brightness = L2.brightness
|
||||
target.on = target.has_power()
|
||||
target.update()
|
||||
qdel(L2)
|
||||
|
||||
if(target.on && target.rigged)
|
||||
target.explode()
|
||||
return
|
||||
|
||||
else
|
||||
to_chat(U, failmsg)
|
||||
return
|
||||
else
|
||||
to_chat(U, "<span class='warning'>There is a working [target.fitting] already inserted!</span>")
|
||||
return
|
||||
|
||||
/obj/item/lightreplacer/proc/Emag()
|
||||
obj_flags ^= EMAGGED
|
||||
playsound(src.loc, "sparks", 100, 1)
|
||||
if(obj_flags & EMAGGED)
|
||||
name = "shortcircuited [initial(name)]"
|
||||
else
|
||||
name = initial(name)
|
||||
update_icon()
|
||||
|
||||
/obj/item/lightreplacer/proc/CanUse(mob/living/user)
|
||||
src.add_fingerprint(user)
|
||||
if(uses > 0)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/item/lightreplacer/afterattack(atom/T, mob/U, proximity)
|
||||
. = ..()
|
||||
if(!proximity)
|
||||
return
|
||||
if(!isturf(T))
|
||||
return
|
||||
|
||||
var/used = FALSE
|
||||
for(var/atom/A in T)
|
||||
if(!CanUse(U))
|
||||
break
|
||||
used = TRUE
|
||||
if(istype(A, /obj/machinery/light))
|
||||
ReplaceLight(A, U)
|
||||
|
||||
if(!used)
|
||||
to_chat(U, failmsg)
|
||||
|
||||
/obj/item/lightreplacer/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J)
|
||||
J.put_in_cart(src, user)
|
||||
J.myreplacer = src
|
||||
J.update_icon()
|
||||
|
||||
/obj/item/lightreplacer/cyborg/janicart_insert(mob/user, obj/structure/janitorialcart/J)
|
||||
return
|
||||
|
||||
#undef LIGHT_OK
|
||||
#undef LIGHT_EMPTY
|
||||
#undef LIGHT_BROKEN
|
||||
#undef LIGHT_BURNED
|
||||
|
||||
// Light Replacer (LR)
|
||||
//
|
||||
// ABOUT THE DEVICE
|
||||
//
|
||||
// This is a device supposedly to be used by Janitors and Janitor Cyborgs which will
|
||||
// allow them to easily replace lights. This was mostly designed for Janitor Cyborgs since
|
||||
// they don't have hands or a way to replace lightbulbs.
|
||||
//
|
||||
// HOW IT WORKS
|
||||
//
|
||||
// You attack a light fixture with it, if the light fixture is broken it will replace the
|
||||
// light fixture with a working light; the broken light is then placed on the floor for the
|
||||
// user to then pickup with a trash bag. If it's empty then it will just place a light in the fixture.
|
||||
//
|
||||
// HOW TO REFILL THE DEVICE
|
||||
//
|
||||
// It will need to be manually refilled with lights.
|
||||
// If it's part of a robot module, it will charge when the Robot is inside a Recharge Station.
|
||||
//
|
||||
// EMAGGED FEATURES
|
||||
//
|
||||
// NOTICE: The Cyborg cannot use the emagged Light Replacer and the light's explosion was nerfed. It cannot create holes in the station anymore.
|
||||
//
|
||||
// I'm not sure everyone will react the emag's features so please say what your opinions are of it.
|
||||
//
|
||||
// When emagged it will rig every light it replaces, which will explode when the light is on.
|
||||
// This is VERY noticable, even the device's name changes when you emag it so if anyone
|
||||
// examines you when you're holding it in your hand, you will be discovered.
|
||||
// It will also be very obvious who is setting all these lights off, since only Janitor Borgs and Janitors have easy
|
||||
// access to them, and only one of them can emag their device.
|
||||
//
|
||||
// The explosion cannot insta-kill anyone with 30% or more health.
|
||||
|
||||
#define LIGHT_OK 0
|
||||
#define LIGHT_EMPTY 1
|
||||
#define LIGHT_BROKEN 2
|
||||
#define LIGHT_BURNED 3
|
||||
|
||||
|
||||
/obj/item/lightreplacer
|
||||
|
||||
name = "light replacer"
|
||||
desc = "A device to automatically replace lights. Refill with broken or working light bulbs, or sheets of glass."
|
||||
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "lightreplacer0"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
force = 8
|
||||
|
||||
var/max_uses = 20
|
||||
var/uses = 0
|
||||
var/failmsg = ""
|
||||
// How much to increase per each glass?
|
||||
var/increment = 5
|
||||
// How much to take from the glass?
|
||||
var/decrement = 1
|
||||
var/charge = 1
|
||||
|
||||
// Eating used bulbs gives us bulb shards
|
||||
var/bulb_shards = 0
|
||||
// when we get this many shards, we get a free bulb.
|
||||
var/shards_required = 4
|
||||
|
||||
/obj/item/lightreplacer/New()
|
||||
uses = max_uses / 2
|
||||
failmsg = "The [name]'s refill light blinks red."
|
||||
..()
|
||||
|
||||
/obj/item/lightreplacer/examine(mob/user)
|
||||
. = ..()
|
||||
. += status_string()
|
||||
|
||||
/obj/item/lightreplacer/attackby(obj/item/W, mob/user, params)
|
||||
|
||||
if(istype(W, /obj/item/stack/sheet/glass))
|
||||
var/obj/item/stack/sheet/glass/G = W
|
||||
if(uses >= max_uses)
|
||||
to_chat(user, "<span class='warning'>[src.name] is full.</span>")
|
||||
return
|
||||
else if(G.use(decrement))
|
||||
AddUses(increment)
|
||||
to_chat(user, "<span class='notice'>You insert a piece of glass into the [src.name]. You have [uses] light\s remaining.</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one sheet of glass to replace lights!</span>")
|
||||
|
||||
if(istype(W, /obj/item/shard))
|
||||
if(uses >= max_uses)
|
||||
to_chat(user, "<span class='warning'>[src.name] is full.</span>")
|
||||
return
|
||||
if(!user.temporarilyRemoveItemFromInventory(W))
|
||||
return
|
||||
AddUses(round(increment*0.75))
|
||||
to_chat(user, "<span class='notice'>You insert a shard of glass into the [src.name]. You have [uses] light\s remaining.</span>")
|
||||
qdel(W)
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/light))
|
||||
var/obj/item/light/L = W
|
||||
if(L.status == 0) // LIGHT OKAY
|
||||
if(uses < max_uses)
|
||||
if(!user.temporarilyRemoveItemFromInventory(W))
|
||||
return
|
||||
AddUses(1)
|
||||
qdel(L)
|
||||
else
|
||||
if(!user.temporarilyRemoveItemFromInventory(W))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You insert the [L.name] into the [src.name]</span>")
|
||||
AddShards(1, user)
|
||||
qdel(L)
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/storage))
|
||||
var/obj/item/storage/S = W
|
||||
var/found_lightbulbs = FALSE
|
||||
var/replaced_something = TRUE
|
||||
|
||||
for(var/obj/item/I in S.contents)
|
||||
if(istype(I, /obj/item/light))
|
||||
var/obj/item/light/L = I
|
||||
found_lightbulbs = TRUE
|
||||
if(src.uses >= max_uses)
|
||||
break
|
||||
if(L.status == LIGHT_OK)
|
||||
replaced_something = TRUE
|
||||
AddUses(1)
|
||||
qdel(L)
|
||||
|
||||
else if(L.status == LIGHT_BROKEN || L.status == LIGHT_BURNED)
|
||||
replaced_something = TRUE
|
||||
AddShards(1, user)
|
||||
qdel(L)
|
||||
|
||||
if(!found_lightbulbs)
|
||||
to_chat(user, "<span class='warning'>\The [S] contains no bulbs.</span>")
|
||||
return
|
||||
|
||||
if(!replaced_something && src.uses == max_uses)
|
||||
to_chat(user, "<span class='warning'>\The [src] is full!</span>")
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You fill \the [src] with lights from \the [S]. " + status_string() + "</span>")
|
||||
|
||||
/obj/item/lightreplacer/emag_act()
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
Emag()
|
||||
return TRUE
|
||||
|
||||
/obj/item/lightreplacer/attack_self(mob/user)
|
||||
to_chat(user, status_string())
|
||||
|
||||
/obj/item/lightreplacer/update_icon()
|
||||
icon_state = "lightreplacer[(obj_flags & EMAGGED ? 1 : 0)]"
|
||||
|
||||
/obj/item/lightreplacer/proc/status_string()
|
||||
return "It has [uses] light\s remaining (plus [bulb_shards] fragment\s)."
|
||||
|
||||
/obj/item/lightreplacer/proc/Use(mob/user)
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
AddUses(-1)
|
||||
return 1
|
||||
|
||||
// Negative numbers will subtract
|
||||
/obj/item/lightreplacer/proc/AddUses(amount = 1)
|
||||
uses = CLAMP(uses + amount, 0, max_uses)
|
||||
|
||||
/obj/item/lightreplacer/proc/AddShards(amount = 1, user)
|
||||
bulb_shards += amount
|
||||
var/new_bulbs = round(bulb_shards / shards_required)
|
||||
if(new_bulbs > 0)
|
||||
AddUses(new_bulbs)
|
||||
bulb_shards = bulb_shards % shards_required
|
||||
if(new_bulbs != 0)
|
||||
to_chat(user, "<span class='notice'>\The [src] has fabricated a new bulb from the broken glass it has stored. It now has [uses] uses.</span>")
|
||||
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
|
||||
return new_bulbs
|
||||
|
||||
/obj/item/lightreplacer/proc/Charge(var/mob/user)
|
||||
charge += 1
|
||||
if(charge > 3)
|
||||
AddUses(1)
|
||||
charge = 1
|
||||
|
||||
/obj/item/lightreplacer/proc/ReplaceLight(obj/machinery/light/target, mob/living/U)
|
||||
|
||||
if(target.status != LIGHT_OK)
|
||||
if(CanUse(U))
|
||||
if(!Use(U))
|
||||
return
|
||||
to_chat(U, "<span class='notice'>You replace the [target.fitting] with \the [src].</span>")
|
||||
|
||||
if(target.status != LIGHT_EMPTY)
|
||||
AddShards(1, U)
|
||||
target.status = LIGHT_EMPTY
|
||||
target.update()
|
||||
|
||||
var/obj/item/light/L2 = new target.light_type()
|
||||
|
||||
target.status = L2.status
|
||||
target.switchcount = L2.switchcount
|
||||
target.rigged = (obj_flags & EMAGGED ? 1 : 0)
|
||||
target.brightness = L2.brightness
|
||||
target.on = target.has_power()
|
||||
target.update()
|
||||
qdel(L2)
|
||||
|
||||
if(target.on && target.rigged)
|
||||
target.explode()
|
||||
return
|
||||
|
||||
else
|
||||
to_chat(U, failmsg)
|
||||
return
|
||||
else
|
||||
to_chat(U, "<span class='warning'>There is a working [target.fitting] already inserted!</span>")
|
||||
return
|
||||
|
||||
/obj/item/lightreplacer/proc/Emag()
|
||||
obj_flags ^= EMAGGED
|
||||
playsound(src.loc, "sparks", 100, 1)
|
||||
if(obj_flags & EMAGGED)
|
||||
name = "shortcircuited [initial(name)]"
|
||||
else
|
||||
name = initial(name)
|
||||
update_icon()
|
||||
|
||||
/obj/item/lightreplacer/proc/CanUse(mob/living/user)
|
||||
src.add_fingerprint(user)
|
||||
if(uses > 0)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/item/lightreplacer/afterattack(atom/T, mob/U, proximity)
|
||||
. = ..()
|
||||
if(!proximity)
|
||||
return
|
||||
if(!isturf(T))
|
||||
return
|
||||
|
||||
var/used = FALSE
|
||||
for(var/atom/A in T)
|
||||
if(!CanUse(U))
|
||||
break
|
||||
used = TRUE
|
||||
if(istype(A, /obj/machinery/light))
|
||||
ReplaceLight(A, U)
|
||||
|
||||
if(!used)
|
||||
to_chat(U, failmsg)
|
||||
|
||||
/obj/item/lightreplacer/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J)
|
||||
J.put_in_cart(src, user)
|
||||
J.myreplacer = src
|
||||
J.update_icon()
|
||||
|
||||
/obj/item/lightreplacer/cyborg/janicart_insert(mob/user, obj/structure/janitorialcart/J)
|
||||
return
|
||||
|
||||
#undef LIGHT_OK
|
||||
#undef LIGHT_EMPTY
|
||||
#undef LIGHT_BROKEN
|
||||
#undef LIGHT_BURNED
|
||||
|
||||
@@ -1,266 +1,266 @@
|
||||
#define PROXIMITY_NONE ""
|
||||
#define PROXIMITY_ON_SCREEN "_red"
|
||||
#define PROXIMITY_NEAR "_yellow"
|
||||
|
||||
/**
|
||||
* Multitool -- A multitool is used for hacking electronic devices.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/item/multitool
|
||||
name = "multitool"
|
||||
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "multitool"
|
||||
item_state = "multitool"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
force = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
tool_behaviour = TOOL_MULTITOOL
|
||||
throwforce = 0
|
||||
throw_range = 7
|
||||
throw_speed = 3
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
var/obj/machinery/buffer // simple machine buffer for device linkage
|
||||
toolspeed = 1
|
||||
tool_behaviour = TOOL_MULTITOOL
|
||||
usesound = 'sound/weapons/empty.ogg'
|
||||
var/datum/integrated_io/selected_io = null //functional for integrated circuits.
|
||||
var/mode = 0
|
||||
|
||||
/obj/item/multitool/chaplain
|
||||
name = "\improper hypertool"
|
||||
desc = "Used for pulsing wires to test which to cut. Also emits microwaves to fry some brains!"
|
||||
damtype = BRAIN
|
||||
force = 18
|
||||
armour_penetration = 35
|
||||
hitsound = 'sound/effects/sparks4.ogg'
|
||||
var/chaplain_spawnable = TRUE
|
||||
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
throw_speed = 3
|
||||
throw_range = 4
|
||||
throwforce = 10
|
||||
obj_flags = UNIQUE_RENAME
|
||||
|
||||
/obj/item/multitool/chaplain/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
|
||||
|
||||
/obj/item/multitool/examine(mob/user)
|
||||
. = ..()
|
||||
if(selected_io)
|
||||
. += "<span class='notice'>Activate [src] to detach the data wire.</span>"
|
||||
if(buffer)
|
||||
. += "<span class='notice'>Its buffer contains [buffer].</span>"
|
||||
|
||||
/obj/item/multitool/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] puts the [src] to [user.p_their()] chest. It looks like [user.p_theyre()] trying to pulse [user.p_their()] heart off!</span>")
|
||||
return OXYLOSS//theres a reason it wasnt recommended by doctors
|
||||
|
||||
/obj/item/multitool/attack_self(mob/user)
|
||||
if(selected_io)
|
||||
selected_io = null
|
||||
to_chat(user, "<span class='notice'>You clear the wired connection from the multitool.</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/multitool/update_icon()
|
||||
if(selected_io)
|
||||
icon_state = "multitool_red"
|
||||
else
|
||||
icon_state = "multitool"
|
||||
|
||||
/obj/item/multitool/proc/wire(var/datum/integrated_io/io, mob/user)
|
||||
if(!io.holder.assembly)
|
||||
to_chat(user, "<span class='warning'>\The [io.holder] needs to be secured inside an assembly first.</span>")
|
||||
return
|
||||
|
||||
if(selected_io)
|
||||
if(io == selected_io)
|
||||
to_chat(user, "<span class='warning'>Wiring \the [selected_io.holder]'s [selected_io.name] into itself is rather pointless.</span>")
|
||||
return
|
||||
if(io.io_type != selected_io.io_type)
|
||||
to_chat(user, "<span class='warning'>Those two types of channels are incompatible. The first is a [selected_io.io_type], \
|
||||
while the second is a [io.io_type].</span>")
|
||||
return
|
||||
if(io.holder.assembly && io.holder.assembly != selected_io.holder.assembly)
|
||||
to_chat(user, "<span class='warning'>Both \the [io.holder] and \the [selected_io.holder] need to be inside the same assembly.</span>")
|
||||
return
|
||||
io.connect_pin(selected_io)
|
||||
|
||||
to_chat(user, "<span class='notice'>You connect \the [selected_io.holder]'s [selected_io.name] to \the [io.holder]'s [io.name].</span>")
|
||||
selected_io.holder.interact(user) // This is to update the UI.
|
||||
selected_io = null
|
||||
|
||||
else
|
||||
selected_io = io
|
||||
to_chat(user, "<span class='notice'>You link \the multitool to \the [selected_io.holder]'s [selected_io.name] data channel.</span>")
|
||||
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/multitool/proc/unwire(var/datum/integrated_io/io1, var/datum/integrated_io/io2, mob/user)
|
||||
if(!io1.linked.len || !io2.linked.len)
|
||||
to_chat(user, "<span class='warning'>There is nothing connected to the data channel.</span>")
|
||||
return
|
||||
|
||||
if(!(io1 in io2.linked) || !(io2 in io1.linked) )
|
||||
to_chat(user, "<span class='warning'>These data pins aren't connected!</span>")
|
||||
return
|
||||
else
|
||||
io1.disconnect_pin(io2)
|
||||
to_chat(user, "<span class='notice'>You clip the data connection between the [io1.holder.displayed_name]'s \
|
||||
[io1.name] and the [io2.holder.displayed_name]'s [io2.name].</span>")
|
||||
io1.holder.interact(user) // This is to update the UI.
|
||||
update_icon()
|
||||
|
||||
|
||||
|
||||
// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby.
|
||||
|
||||
/obj/item/multitool/ai_detect
|
||||
var/track_cooldown = 0
|
||||
var/track_delay = 10 //How often it checks for proximity
|
||||
var/detect_state = PROXIMITY_NONE
|
||||
var/rangealert = 8 //Glows red when inside
|
||||
var/rangewarning = 20 //Glows yellow when inside
|
||||
var/hud_type = DATA_HUD_AI_DETECT
|
||||
var/hud_on = FALSE
|
||||
var/mob/camera/aiEye/remote/ai_detector/eye
|
||||
var/datum/action/item_action/toggle_multitool/toggle_action
|
||||
|
||||
/obj/item/multitool/ai_detect/Initialize()
|
||||
. = ..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
eye = new /mob/camera/aiEye/remote/ai_detector()
|
||||
toggle_action = new /datum/action/item_action/toggle_multitool(src)
|
||||
|
||||
/obj/item/multitool/ai_detect/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
if(hud_on && ismob(loc))
|
||||
remove_hud(loc)
|
||||
QDEL_NULL(toggle_action)
|
||||
QDEL_NULL(eye)
|
||||
return ..()
|
||||
|
||||
/obj/item/multitool/ai_detect/ui_action_click()
|
||||
return
|
||||
|
||||
/obj/item/multitool/ai_detect/update_icon()
|
||||
if(selected_io)
|
||||
icon_state = "multitool_red"
|
||||
else
|
||||
icon_state = "[initial(icon_state)][detect_state]"
|
||||
|
||||
/obj/item/multitool/ai_detect/equipped(mob/living/carbon/human/user, slot)
|
||||
..()
|
||||
if(hud_on)
|
||||
show_hud(user)
|
||||
|
||||
/obj/item/multitool/ai_detect/dropped(mob/living/carbon/human/user)
|
||||
..()
|
||||
if(hud_on)
|
||||
remove_hud(user)
|
||||
|
||||
/obj/item/multitool/ai_detect/process()
|
||||
if(track_cooldown > world.time)
|
||||
return
|
||||
detect_state = PROXIMITY_NONE
|
||||
if(eye.eye_user)
|
||||
eye.setLoc(get_turf(src))
|
||||
multitool_detect()
|
||||
update_icon()
|
||||
track_cooldown = world.time + track_delay
|
||||
|
||||
/obj/item/multitool/ai_detect/proc/toggle_hud(mob/user)
|
||||
hud_on = !hud_on
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>You toggle the ai detection HUD on [src] [hud_on ? "on" : "off"].</span>")
|
||||
if(hud_on)
|
||||
show_hud(user)
|
||||
else
|
||||
remove_hud(user)
|
||||
|
||||
/obj/item/multitool/ai_detect/proc/show_hud(mob/user)
|
||||
if(user && hud_type)
|
||||
var/obj/screen/plane_master/camera_static/PM = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
|
||||
PM.alpha = 150
|
||||
var/datum/atom_hud/H = GLOB.huds[hud_type]
|
||||
if(!H.hudusers[user])
|
||||
H.add_hud_to(user)
|
||||
eye.eye_user = user
|
||||
eye.setLoc(get_turf(src))
|
||||
|
||||
/obj/item/multitool/ai_detect/proc/remove_hud(mob/user)
|
||||
if(user && hud_type)
|
||||
var/obj/screen/plane_master/camera_static/PM = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
|
||||
PM.alpha = 255
|
||||
var/datum/atom_hud/H = GLOB.huds[hud_type]
|
||||
H.remove_hud_from(user)
|
||||
if(eye)
|
||||
eye.setLoc(null)
|
||||
eye.eye_user = null
|
||||
|
||||
/obj/item/multitool/ai_detect/proc/multitool_detect()
|
||||
var/turf/our_turf = get_turf(src)
|
||||
for(var/mob/living/silicon/ai/AI in GLOB.ai_list)
|
||||
if(AI.cameraFollow == src)
|
||||
detect_state = PROXIMITY_ON_SCREEN
|
||||
break
|
||||
|
||||
if(detect_state)
|
||||
return
|
||||
var/datum/camerachunk/chunk = GLOB.cameranet.chunkGenerated(our_turf.x, our_turf.y, our_turf.z)
|
||||
if(chunk && chunk.seenby.len)
|
||||
for(var/mob/camera/aiEye/A in chunk.seenby)
|
||||
if(!A.ai_detector_visible)
|
||||
continue
|
||||
var/turf/detect_turf = get_turf(A)
|
||||
if(get_dist(our_turf, detect_turf) < rangealert)
|
||||
detect_state = PROXIMITY_ON_SCREEN
|
||||
break
|
||||
if(get_dist(our_turf, detect_turf) < rangewarning)
|
||||
detect_state = PROXIMITY_NEAR
|
||||
break
|
||||
|
||||
/mob/camera/aiEye/remote/ai_detector
|
||||
name = "AI detector eye"
|
||||
ai_detector_visible = FALSE
|
||||
use_static = USE_STATIC_TRANSPARENT
|
||||
visible_icon = FALSE
|
||||
|
||||
/datum/action/item_action/toggle_multitool
|
||||
name = "Toggle AI detector HUD"
|
||||
check_flags = NONE
|
||||
|
||||
/datum/action/item_action/toggle_multitool/Trigger()
|
||||
if(!..())
|
||||
return 0
|
||||
if(target)
|
||||
var/obj/item/multitool/ai_detect/M = target
|
||||
M.toggle_hud(owner)
|
||||
return 1
|
||||
|
||||
/obj/item/multitool/cyborg
|
||||
name = "multitool"
|
||||
desc = "Optimised and stripped-down version of a regular multitool."
|
||||
icon = 'icons/obj/items_cyborg.dmi'
|
||||
icon_state = "multitool_cyborg"
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/multitool/abductor
|
||||
name = "alien multitool"
|
||||
desc = "An omni-technological interface."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "multitool"
|
||||
toolspeed = 0.1
|
||||
|
||||
/obj/item/multitool/advanced
|
||||
name = "advanced multitool"
|
||||
desc = "The reproduction of an abductor's multitool, this multitool is a classy silver."
|
||||
icon = 'icons/obj/advancedtools.dmi'
|
||||
icon_state = "multitool"
|
||||
toolspeed = 0.2
|
||||
#define PROXIMITY_NONE ""
|
||||
#define PROXIMITY_ON_SCREEN "_red"
|
||||
#define PROXIMITY_NEAR "_yellow"
|
||||
|
||||
/**
|
||||
* Multitool -- A multitool is used for hacking electronic devices.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/item/multitool
|
||||
name = "multitool"
|
||||
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "multitool"
|
||||
item_state = "multitool"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
force = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
tool_behaviour = TOOL_MULTITOOL
|
||||
throwforce = 0
|
||||
throw_range = 7
|
||||
throw_speed = 3
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
var/obj/machinery/buffer // simple machine buffer for device linkage
|
||||
toolspeed = 1
|
||||
tool_behaviour = TOOL_MULTITOOL
|
||||
usesound = 'sound/weapons/empty.ogg'
|
||||
var/datum/integrated_io/selected_io = null //functional for integrated circuits.
|
||||
var/mode = 0
|
||||
|
||||
/obj/item/multitool/chaplain
|
||||
name = "\improper hypertool"
|
||||
desc = "Used for pulsing wires to test which to cut. Also emits microwaves to fry some brains!"
|
||||
damtype = BRAIN
|
||||
force = 18
|
||||
armour_penetration = 35
|
||||
hitsound = 'sound/effects/sparks4.ogg'
|
||||
var/chaplain_spawnable = TRUE
|
||||
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
throw_speed = 3
|
||||
throw_range = 4
|
||||
throwforce = 10
|
||||
obj_flags = UNIQUE_RENAME
|
||||
|
||||
/obj/item/multitool/chaplain/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
|
||||
|
||||
/obj/item/multitool/examine(mob/user)
|
||||
. = ..()
|
||||
if(selected_io)
|
||||
. += "<span class='notice'>Activate [src] to detach the data wire.</span>"
|
||||
if(buffer)
|
||||
. += "<span class='notice'>Its buffer contains [buffer].</span>"
|
||||
|
||||
/obj/item/multitool/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] puts the [src] to [user.p_their()] chest. It looks like [user.p_theyre()] trying to pulse [user.p_their()] heart off!</span>")
|
||||
return OXYLOSS//theres a reason it wasnt recommended by doctors
|
||||
|
||||
/obj/item/multitool/attack_self(mob/user)
|
||||
if(selected_io)
|
||||
selected_io = null
|
||||
to_chat(user, "<span class='notice'>You clear the wired connection from the multitool.</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/multitool/update_icon()
|
||||
if(selected_io)
|
||||
icon_state = "multitool_red"
|
||||
else
|
||||
icon_state = "multitool"
|
||||
|
||||
/obj/item/multitool/proc/wire(var/datum/integrated_io/io, mob/user)
|
||||
if(!io.holder.assembly)
|
||||
to_chat(user, "<span class='warning'>\The [io.holder] needs to be secured inside an assembly first.</span>")
|
||||
return
|
||||
|
||||
if(selected_io)
|
||||
if(io == selected_io)
|
||||
to_chat(user, "<span class='warning'>Wiring \the [selected_io.holder]'s [selected_io.name] into itself is rather pointless.</span>")
|
||||
return
|
||||
if(io.io_type != selected_io.io_type)
|
||||
to_chat(user, "<span class='warning'>Those two types of channels are incompatible. The first is a [selected_io.io_type], \
|
||||
while the second is a [io.io_type].</span>")
|
||||
return
|
||||
if(io.holder.assembly && io.holder.assembly != selected_io.holder.assembly)
|
||||
to_chat(user, "<span class='warning'>Both \the [io.holder] and \the [selected_io.holder] need to be inside the same assembly.</span>")
|
||||
return
|
||||
io.connect_pin(selected_io)
|
||||
|
||||
to_chat(user, "<span class='notice'>You connect \the [selected_io.holder]'s [selected_io.name] to \the [io.holder]'s [io.name].</span>")
|
||||
selected_io.holder.interact(user) // This is to update the UI.
|
||||
selected_io = null
|
||||
|
||||
else
|
||||
selected_io = io
|
||||
to_chat(user, "<span class='notice'>You link \the multitool to \the [selected_io.holder]'s [selected_io.name] data channel.</span>")
|
||||
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/multitool/proc/unwire(var/datum/integrated_io/io1, var/datum/integrated_io/io2, mob/user)
|
||||
if(!io1.linked.len || !io2.linked.len)
|
||||
to_chat(user, "<span class='warning'>There is nothing connected to the data channel.</span>")
|
||||
return
|
||||
|
||||
if(!(io1 in io2.linked) || !(io2 in io1.linked) )
|
||||
to_chat(user, "<span class='warning'>These data pins aren't connected!</span>")
|
||||
return
|
||||
else
|
||||
io1.disconnect_pin(io2)
|
||||
to_chat(user, "<span class='notice'>You clip the data connection between the [io1.holder.displayed_name]'s \
|
||||
[io1.name] and the [io2.holder.displayed_name]'s [io2.name].</span>")
|
||||
io1.holder.interact(user) // This is to update the UI.
|
||||
update_icon()
|
||||
|
||||
|
||||
|
||||
// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby.
|
||||
|
||||
/obj/item/multitool/ai_detect
|
||||
var/track_cooldown = 0
|
||||
var/track_delay = 10 //How often it checks for proximity
|
||||
var/detect_state = PROXIMITY_NONE
|
||||
var/rangealert = 8 //Glows red when inside
|
||||
var/rangewarning = 20 //Glows yellow when inside
|
||||
var/hud_type = DATA_HUD_AI_DETECT
|
||||
var/hud_on = FALSE
|
||||
var/mob/camera/aiEye/remote/ai_detector/eye
|
||||
var/datum/action/item_action/toggle_multitool/toggle_action
|
||||
|
||||
/obj/item/multitool/ai_detect/Initialize()
|
||||
. = ..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
eye = new /mob/camera/aiEye/remote/ai_detector()
|
||||
toggle_action = new /datum/action/item_action/toggle_multitool(src)
|
||||
|
||||
/obj/item/multitool/ai_detect/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
if(hud_on && ismob(loc))
|
||||
remove_hud(loc)
|
||||
QDEL_NULL(toggle_action)
|
||||
QDEL_NULL(eye)
|
||||
return ..()
|
||||
|
||||
/obj/item/multitool/ai_detect/ui_action_click()
|
||||
return
|
||||
|
||||
/obj/item/multitool/ai_detect/update_icon()
|
||||
if(selected_io)
|
||||
icon_state = "multitool_red"
|
||||
else
|
||||
icon_state = "[initial(icon_state)][detect_state]"
|
||||
|
||||
/obj/item/multitool/ai_detect/equipped(mob/living/carbon/human/user, slot)
|
||||
..()
|
||||
if(hud_on)
|
||||
show_hud(user)
|
||||
|
||||
/obj/item/multitool/ai_detect/dropped(mob/living/carbon/human/user)
|
||||
..()
|
||||
if(hud_on)
|
||||
remove_hud(user)
|
||||
|
||||
/obj/item/multitool/ai_detect/process()
|
||||
if(track_cooldown > world.time)
|
||||
return
|
||||
detect_state = PROXIMITY_NONE
|
||||
if(eye.eye_user)
|
||||
eye.setLoc(get_turf(src))
|
||||
multitool_detect()
|
||||
update_icon()
|
||||
track_cooldown = world.time + track_delay
|
||||
|
||||
/obj/item/multitool/ai_detect/proc/toggle_hud(mob/user)
|
||||
hud_on = !hud_on
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>You toggle the ai detection HUD on [src] [hud_on ? "on" : "off"].</span>")
|
||||
if(hud_on)
|
||||
show_hud(user)
|
||||
else
|
||||
remove_hud(user)
|
||||
|
||||
/obj/item/multitool/ai_detect/proc/show_hud(mob/user)
|
||||
if(user && hud_type)
|
||||
var/obj/screen/plane_master/camera_static/PM = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
|
||||
PM.alpha = 150
|
||||
var/datum/atom_hud/H = GLOB.huds[hud_type]
|
||||
if(!H.hudusers[user])
|
||||
H.add_hud_to(user)
|
||||
eye.eye_user = user
|
||||
eye.setLoc(get_turf(src))
|
||||
|
||||
/obj/item/multitool/ai_detect/proc/remove_hud(mob/user)
|
||||
if(user && hud_type)
|
||||
var/obj/screen/plane_master/camera_static/PM = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
|
||||
PM.alpha = 255
|
||||
var/datum/atom_hud/H = GLOB.huds[hud_type]
|
||||
H.remove_hud_from(user)
|
||||
if(eye)
|
||||
eye.setLoc(null)
|
||||
eye.eye_user = null
|
||||
|
||||
/obj/item/multitool/ai_detect/proc/multitool_detect()
|
||||
var/turf/our_turf = get_turf(src)
|
||||
for(var/mob/living/silicon/ai/AI in GLOB.ai_list)
|
||||
if(AI.cameraFollow == src)
|
||||
detect_state = PROXIMITY_ON_SCREEN
|
||||
break
|
||||
|
||||
if(detect_state)
|
||||
return
|
||||
var/datum/camerachunk/chunk = GLOB.cameranet.chunkGenerated(our_turf.x, our_turf.y, our_turf.z)
|
||||
if(chunk && chunk.seenby.len)
|
||||
for(var/mob/camera/aiEye/A in chunk.seenby)
|
||||
if(!A.ai_detector_visible)
|
||||
continue
|
||||
var/turf/detect_turf = get_turf(A)
|
||||
if(get_dist(our_turf, detect_turf) < rangealert)
|
||||
detect_state = PROXIMITY_ON_SCREEN
|
||||
break
|
||||
if(get_dist(our_turf, detect_turf) < rangewarning)
|
||||
detect_state = PROXIMITY_NEAR
|
||||
break
|
||||
|
||||
/mob/camera/aiEye/remote/ai_detector
|
||||
name = "AI detector eye"
|
||||
ai_detector_visible = FALSE
|
||||
use_static = USE_STATIC_TRANSPARENT
|
||||
visible_icon = FALSE
|
||||
|
||||
/datum/action/item_action/toggle_multitool
|
||||
name = "Toggle AI detector HUD"
|
||||
check_flags = NONE
|
||||
|
||||
/datum/action/item_action/toggle_multitool/Trigger()
|
||||
if(!..())
|
||||
return 0
|
||||
if(target)
|
||||
var/obj/item/multitool/ai_detect/M = target
|
||||
M.toggle_hud(owner)
|
||||
return 1
|
||||
|
||||
/obj/item/multitool/cyborg
|
||||
name = "multitool"
|
||||
desc = "Optimised and stripped-down version of a regular multitool."
|
||||
icon = 'icons/obj/items_cyborg.dmi'
|
||||
icon_state = "multitool_cyborg"
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/multitool/abductor
|
||||
name = "alien multitool"
|
||||
desc = "An omni-technological interface."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "multitool"
|
||||
toolspeed = 0.1
|
||||
|
||||
/obj/item/multitool/advanced
|
||||
name = "advanced multitool"
|
||||
desc = "The reproduction of an abductor's multitool, this multitool is a classy silver."
|
||||
icon = 'icons/obj/advancedtools.dmi'
|
||||
icon_state = "multitool"
|
||||
toolspeed = 0.2
|
||||
|
||||
@@ -1,169 +1,169 @@
|
||||
/obj/item/paicard
|
||||
name = "personal AI device"
|
||||
icon = 'icons/obj/aicards.dmi'
|
||||
icon_state = "pai"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
var/mob/living/silicon/pai/pai
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
max_integrity = 200
|
||||
|
||||
/obj/item/paicard/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] is staring sadly at [src]! [user.p_they()] can't keep living without real human intimacy!</span>")
|
||||
return OXYLOSS
|
||||
|
||||
/obj/item/paicard/Initialize()
|
||||
SSpai.pai_card_list += src
|
||||
add_overlay("pai-off")
|
||||
return ..()
|
||||
|
||||
/obj/item/paicard/Destroy()
|
||||
//Will stop people throwing friend pAIs into the singularity so they can respawn
|
||||
SSpai.pai_card_list -= src
|
||||
if (!QDELETED(pai))
|
||||
QDEL_NULL(pai)
|
||||
return ..()
|
||||
|
||||
/obj/item/paicard/attack_self(mob/user)
|
||||
if (!in_range(src, user))
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = "<TT><B>Personal AI Device</B><BR>"
|
||||
if(pai)
|
||||
if(!pai.master_dna || !pai.master)
|
||||
dat += "<a href='byond://?src=[REF(src)];setdna=1'>Imprint Master DNA</a><br>"
|
||||
dat += "Installed Personality: [pai.name]<br>"
|
||||
dat += "Prime directive: <br>[pai.laws.zeroth]<br>"
|
||||
for(var/slaws in pai.laws.supplied)
|
||||
dat += "Additional directives: <br>[slaws]<br>"
|
||||
dat += "<a href='byond://?src=[REF(src)];setlaws=1'>Configure Directives</a><br>"
|
||||
dat += "<br>"
|
||||
dat += "<h3>Device Settings</h3><br>"
|
||||
if(pai.radio)
|
||||
dat += "<b>Radio Uplink</b><br>"
|
||||
dat += "Transmit: <A href='byond://?src=[REF(src)];wires=[WIRE_TX]'>[(pai.radio.wires.is_cut(WIRE_TX)) ? "Disabled" : "Enabled"]</A><br>"
|
||||
dat += "Receive: <A href='byond://?src=[REF(src)];wires=[WIRE_RX]'>[(pai.radio.wires.is_cut(WIRE_RX)) ? "Disabled" : "Enabled"]</A><br>"
|
||||
if(pai.radio_short)
|
||||
dat += "<font color='red'>Reset radio short: <a href='byond://?src=[REF(src)];reset_radio_short=1'>\[RESET\]</a><br>"
|
||||
else
|
||||
dat += "<b>Radio Uplink</b><br>"
|
||||
dat += "<font color=red><i>Radio firmware not loaded. Please install a pAI personality to load firmware.</i></font><br>"
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.real_name == pai.master || H.dna.unique_enzymes == pai.master_dna)
|
||||
dat += "<A href='byond://?src=[REF(src)];toggle_holo=1'>\[[pai.canholo? "Disable" : "Enable"] holomatrix projectors\]</a><br>"
|
||||
dat += "<A href='byond://?src=[REF(src)];wipe=1'>\[Wipe current pAI personality\]</a><br>"
|
||||
else
|
||||
dat += "No personality installed.<br>"
|
||||
dat += "Searching for a personality... Press view available personalities to notify potential candidates."
|
||||
dat += "<A href='byond://?src=[REF(src)];request=1'>\[View available personalities\]</a><br>"
|
||||
user << browse(dat, "window=paicard")
|
||||
onclose(user, "paicard")
|
||||
return
|
||||
|
||||
/obj/item/paicard/Topic(href, href_list)
|
||||
|
||||
if(!usr || usr.stat)
|
||||
return
|
||||
|
||||
if(href_list["request"])
|
||||
SSpai.findPAI(src, usr)
|
||||
|
||||
if(pai)
|
||||
if(!(loc == usr))
|
||||
return
|
||||
if(href_list["setdna"])
|
||||
if(pai.master_dna)
|
||||
return
|
||||
if(!iscarbon(usr))
|
||||
to_chat(usr, "<span class='warning'>You don't have any DNA, or your DNA is incompatible with this device!</span>")
|
||||
else
|
||||
var/mob/living/carbon/M = usr
|
||||
pai.master = M.real_name
|
||||
pai.master_dna = M.dna.unique_enzymes
|
||||
to_chat(pai, "<span class='notice'>You have been bound to a new master.</span>")
|
||||
if(href_list["wipe"])
|
||||
var/confirm = input("Are you CERTAIN you wish to delete the current personality? This action cannot be undone.", "Personality Wipe") in list("Yes", "No")
|
||||
if(confirm == "Yes")
|
||||
if(pai)
|
||||
to_chat(pai, "<span class='warning'>You feel yourself slipping away from reality.</span>")
|
||||
to_chat(pai, "<span class='danger'>Byte by byte you lose your sense of self.</span>")
|
||||
to_chat(pai, "<span class='userdanger'>Your mental faculties leave you.</span>")
|
||||
to_chat(pai, "<span class='rose'>oblivion... </span>")
|
||||
qdel(pai)
|
||||
if(href_list["wires"])
|
||||
var/wire = text2num(href_list["wires"])
|
||||
if(pai.radio)
|
||||
pai.radio.wires.cut(wire)
|
||||
if(href_list["reset_radio_short"])
|
||||
pai.unshort_radio()
|
||||
if(href_list["setlaws"])
|
||||
var/newlaws = copytext(sanitize(input("Enter any additional directives you would like your pAI personality to follow. Note that these directives will not override the personality's allegiance to its imprinted master. Conflicting directives will be ignored.", "pAI Directive Configuration", pai.laws.supplied[1]) as message),1,MAX_MESSAGE_LEN)
|
||||
if(newlaws && pai)
|
||||
pai.add_supplied_law(0,newlaws)
|
||||
if(href_list["toggle_holo"])
|
||||
if(pai.canholo)
|
||||
to_chat(pai, "<span class='userdanger'>Your owner has disabled your holomatrix projectors!</span>")
|
||||
pai.canholo = FALSE
|
||||
to_chat(usr, "<span class='warning'>You disable your pAI's holomatrix!</span>")
|
||||
else
|
||||
to_chat(pai, "<span class='boldnotice'>Your owner has enabled your holomatrix projectors!</span>")
|
||||
pai.canholo = TRUE
|
||||
to_chat(usr, "<span class='notice'>You enable your pAI's holomatrix!</span>")
|
||||
|
||||
attack_self(usr)
|
||||
|
||||
// WIRE_SIGNAL = 1
|
||||
// WIRE_RECEIVE = 2
|
||||
// WIRE_TRANSMIT = 4
|
||||
|
||||
/obj/item/paicard/proc/setPersonality(mob/living/silicon/pai/personality)
|
||||
src.pai = personality
|
||||
src.add_overlay("pai-null")
|
||||
|
||||
playsound(loc, 'sound/effects/pai_boot.ogg', 50, 1, -1)
|
||||
audible_message("\The [src] plays a cheerful startup noise!")
|
||||
|
||||
/obj/item/paicard/proc/setEmotion(emotion)
|
||||
if(pai)
|
||||
src.cut_overlays()
|
||||
switch(emotion)
|
||||
if(1)
|
||||
src.add_overlay("pai-happy")
|
||||
if(2)
|
||||
src.add_overlay("pai-cat")
|
||||
if(3)
|
||||
src.add_overlay("pai-extremely-happy")
|
||||
if(4)
|
||||
src.add_overlay("pai-face")
|
||||
if(5)
|
||||
src.add_overlay("pai-laugh")
|
||||
if(6)
|
||||
src.add_overlay("pai-off")
|
||||
if(7)
|
||||
src.add_overlay("pai-sad")
|
||||
if(8)
|
||||
src.add_overlay("pai-angry")
|
||||
if(9)
|
||||
src.add_overlay("pai-what")
|
||||
if(10)
|
||||
src.add_overlay("pai-null")
|
||||
if(11)
|
||||
src.add_overlay("pai-exclamation")
|
||||
if(12)
|
||||
src.add_overlay("pai-question")
|
||||
if(13)
|
||||
src.add_overlay("pai-sunglasses")
|
||||
|
||||
/obj/item/paicard/proc/alertUpdate()
|
||||
visible_message("<span class ='info'>[src] flashes a message across its screen, \"Additional personalities available for download.\"", "<span class='notice'>[src] bleeps electronically.</span>")
|
||||
|
||||
/obj/item/paicard/emp_act(severity)
|
||||
. = ..()
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(pai && !pai.holoform)
|
||||
pai.emp_act(severity)
|
||||
/obj/item/paicard
|
||||
name = "personal AI device"
|
||||
icon = 'icons/obj/aicards.dmi'
|
||||
icon_state = "pai"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
var/mob/living/silicon/pai/pai
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
max_integrity = 200
|
||||
|
||||
/obj/item/paicard/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] is staring sadly at [src]! [user.p_they()] can't keep living without real human intimacy!</span>")
|
||||
return OXYLOSS
|
||||
|
||||
/obj/item/paicard/Initialize()
|
||||
SSpai.pai_card_list += src
|
||||
add_overlay("pai-off")
|
||||
return ..()
|
||||
|
||||
/obj/item/paicard/Destroy()
|
||||
//Will stop people throwing friend pAIs into the singularity so they can respawn
|
||||
SSpai.pai_card_list -= src
|
||||
if (!QDELETED(pai))
|
||||
QDEL_NULL(pai)
|
||||
return ..()
|
||||
|
||||
/obj/item/paicard/attack_self(mob/user)
|
||||
if (!in_range(src, user))
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = "<TT><B>Personal AI Device</B><BR>"
|
||||
if(pai)
|
||||
if(!pai.master_dna || !pai.master)
|
||||
dat += "<a href='byond://?src=[REF(src)];setdna=1'>Imprint Master DNA</a><br>"
|
||||
dat += "Installed Personality: [pai.name]<br>"
|
||||
dat += "Prime directive: <br>[pai.laws.zeroth]<br>"
|
||||
for(var/slaws in pai.laws.supplied)
|
||||
dat += "Additional directives: <br>[slaws]<br>"
|
||||
dat += "<a href='byond://?src=[REF(src)];setlaws=1'>Configure Directives</a><br>"
|
||||
dat += "<br>"
|
||||
dat += "<h3>Device Settings</h3><br>"
|
||||
if(pai.radio)
|
||||
dat += "<b>Radio Uplink</b><br>"
|
||||
dat += "Transmit: <A href='byond://?src=[REF(src)];wires=[WIRE_TX]'>[(pai.radio.wires.is_cut(WIRE_TX)) ? "Disabled" : "Enabled"]</A><br>"
|
||||
dat += "Receive: <A href='byond://?src=[REF(src)];wires=[WIRE_RX]'>[(pai.radio.wires.is_cut(WIRE_RX)) ? "Disabled" : "Enabled"]</A><br>"
|
||||
if(pai.radio_short)
|
||||
dat += "<font color='red'>Reset radio short: <a href='byond://?src=[REF(src)];reset_radio_short=1'>\[RESET\]</a><br>"
|
||||
else
|
||||
dat += "<b>Radio Uplink</b><br>"
|
||||
dat += "<font color=red><i>Radio firmware not loaded. Please install a pAI personality to load firmware.</i></font><br>"
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.real_name == pai.master || H.dna.unique_enzymes == pai.master_dna)
|
||||
dat += "<A href='byond://?src=[REF(src)];toggle_holo=1'>\[[pai.canholo? "Disable" : "Enable"] holomatrix projectors\]</a><br>"
|
||||
dat += "<A href='byond://?src=[REF(src)];wipe=1'>\[Wipe current pAI personality\]</a><br>"
|
||||
else
|
||||
dat += "No personality installed.<br>"
|
||||
dat += "Searching for a personality... Press view available personalities to notify potential candidates."
|
||||
dat += "<A href='byond://?src=[REF(src)];request=1'>\[View available personalities\]</a><br>"
|
||||
user << browse(dat, "window=paicard")
|
||||
onclose(user, "paicard")
|
||||
return
|
||||
|
||||
/obj/item/paicard/Topic(href, href_list)
|
||||
|
||||
if(!usr || usr.stat)
|
||||
return
|
||||
|
||||
if(href_list["request"])
|
||||
SSpai.findPAI(src, usr)
|
||||
|
||||
if(pai)
|
||||
if(!(loc == usr))
|
||||
return
|
||||
if(href_list["setdna"])
|
||||
if(pai.master_dna)
|
||||
return
|
||||
if(!iscarbon(usr))
|
||||
to_chat(usr, "<span class='warning'>You don't have any DNA, or your DNA is incompatible with this device!</span>")
|
||||
else
|
||||
var/mob/living/carbon/M = usr
|
||||
pai.master = M.real_name
|
||||
pai.master_dna = M.dna.unique_enzymes
|
||||
to_chat(pai, "<span class='notice'>You have been bound to a new master.</span>")
|
||||
if(href_list["wipe"])
|
||||
var/confirm = input("Are you CERTAIN you wish to delete the current personality? This action cannot be undone.", "Personality Wipe") in list("Yes", "No")
|
||||
if(confirm == "Yes")
|
||||
if(pai)
|
||||
to_chat(pai, "<span class='warning'>You feel yourself slipping away from reality.</span>")
|
||||
to_chat(pai, "<span class='danger'>Byte by byte you lose your sense of self.</span>")
|
||||
to_chat(pai, "<span class='userdanger'>Your mental faculties leave you.</span>")
|
||||
to_chat(pai, "<span class='rose'>oblivion... </span>")
|
||||
qdel(pai)
|
||||
if(href_list["wires"])
|
||||
var/wire = text2num(href_list["wires"])
|
||||
if(pai.radio)
|
||||
pai.radio.wires.cut(wire)
|
||||
if(href_list["reset_radio_short"])
|
||||
pai.unshort_radio()
|
||||
if(href_list["setlaws"])
|
||||
var/newlaws = copytext(sanitize(input("Enter any additional directives you would like your pAI personality to follow. Note that these directives will not override the personality's allegiance to its imprinted master. Conflicting directives will be ignored.", "pAI Directive Configuration", pai.laws.supplied[1]) as message),1,MAX_MESSAGE_LEN)
|
||||
if(newlaws && pai)
|
||||
pai.add_supplied_law(0,newlaws)
|
||||
if(href_list["toggle_holo"])
|
||||
if(pai.canholo)
|
||||
to_chat(pai, "<span class='userdanger'>Your owner has disabled your holomatrix projectors!</span>")
|
||||
pai.canholo = FALSE
|
||||
to_chat(usr, "<span class='warning'>You disable your pAI's holomatrix!</span>")
|
||||
else
|
||||
to_chat(pai, "<span class='boldnotice'>Your owner has enabled your holomatrix projectors!</span>")
|
||||
pai.canholo = TRUE
|
||||
to_chat(usr, "<span class='notice'>You enable your pAI's holomatrix!</span>")
|
||||
|
||||
attack_self(usr)
|
||||
|
||||
// WIRE_SIGNAL = 1
|
||||
// WIRE_RECEIVE = 2
|
||||
// WIRE_TRANSMIT = 4
|
||||
|
||||
/obj/item/paicard/proc/setPersonality(mob/living/silicon/pai/personality)
|
||||
src.pai = personality
|
||||
src.add_overlay("pai-null")
|
||||
|
||||
playsound(loc, 'sound/effects/pai_boot.ogg', 50, 1, -1)
|
||||
audible_message("\The [src] plays a cheerful startup noise!")
|
||||
|
||||
/obj/item/paicard/proc/setEmotion(emotion)
|
||||
if(pai)
|
||||
src.cut_overlays()
|
||||
switch(emotion)
|
||||
if(1)
|
||||
src.add_overlay("pai-happy")
|
||||
if(2)
|
||||
src.add_overlay("pai-cat")
|
||||
if(3)
|
||||
src.add_overlay("pai-extremely-happy")
|
||||
if(4)
|
||||
src.add_overlay("pai-face")
|
||||
if(5)
|
||||
src.add_overlay("pai-laugh")
|
||||
if(6)
|
||||
src.add_overlay("pai-off")
|
||||
if(7)
|
||||
src.add_overlay("pai-sad")
|
||||
if(8)
|
||||
src.add_overlay("pai-angry")
|
||||
if(9)
|
||||
src.add_overlay("pai-what")
|
||||
if(10)
|
||||
src.add_overlay("pai-null")
|
||||
if(11)
|
||||
src.add_overlay("pai-exclamation")
|
||||
if(12)
|
||||
src.add_overlay("pai-question")
|
||||
if(13)
|
||||
src.add_overlay("pai-sunglasses")
|
||||
|
||||
/obj/item/paicard/proc/alertUpdate()
|
||||
visible_message("<span class ='info'>[src] flashes a message across its screen, \"Additional personalities available for download.\"", "<span class='notice'>[src] bleeps electronically.</span>")
|
||||
|
||||
/obj/item/paicard/emp_act(severity)
|
||||
. = ..()
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(pai && !pai.holoform)
|
||||
pai.emp_act(severity)
|
||||
|
||||
@@ -1,152 +1,152 @@
|
||||
// Powersink - used to drain station power
|
||||
|
||||
/obj/item/powersink
|
||||
desc = "A nulling power sink which drains energy from electrical systems."
|
||||
name = "power sink"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "powersink0"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
flags_1 = CONDUCT_1
|
||||
throwforce = 5
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
materials = list(MAT_METAL=750)
|
||||
var/drain_rate = 1600000 // amount of power to drain per tick
|
||||
var/power_drained = 0 // has drained this much power
|
||||
var/max_power = 1e10 // maximum power that can be drained before exploding
|
||||
var/mode = 0 // 0 = off, 1=clamped (off), 2=operating
|
||||
var/admins_warned = FALSE // stop spam, only warn the admins once that we are about to boom
|
||||
|
||||
var/const/DISCONNECTED = 0
|
||||
var/const/CLAMPED_OFF = 1
|
||||
var/const/OPERATING = 2
|
||||
|
||||
var/obj/structure/cable/attached // the attached cable
|
||||
|
||||
/obj/item/powersink/update_icon()
|
||||
icon_state = "powersink[mode == OPERATING]"
|
||||
|
||||
/obj/item/powersink/proc/set_mode(value)
|
||||
if(value == mode)
|
||||
return
|
||||
switch(value)
|
||||
if(DISCONNECTED)
|
||||
attached = null
|
||||
if(mode == OPERATING)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
anchored = FALSE
|
||||
|
||||
if(CLAMPED_OFF)
|
||||
if(!attached)
|
||||
return
|
||||
if(mode == OPERATING)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
anchored = TRUE
|
||||
|
||||
if(OPERATING)
|
||||
if(!attached)
|
||||
return
|
||||
START_PROCESSING(SSobj, src)
|
||||
anchored = TRUE
|
||||
|
||||
mode = value
|
||||
update_icon()
|
||||
set_light(0)
|
||||
|
||||
/obj/item/powersink/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
if(mode == DISCONNECTED)
|
||||
var/turf/T = loc
|
||||
if(isturf(T) && !T.intact)
|
||||
attached = locate() in T
|
||||
if(!attached)
|
||||
to_chat(user, "<span class='warning'>This device must be placed over an exposed, powered cable node!</span>")
|
||||
else
|
||||
set_mode(CLAMPED_OFF)
|
||||
user.visible_message( \
|
||||
"[user] attaches \the [src] to the cable.", \
|
||||
"<span class='notice'>You attach \the [src] to the cable.</span>",
|
||||
"<span class='italics'>You hear some wires being connected to something.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>This device must be placed over an exposed, powered cable node!</span>")
|
||||
else
|
||||
set_mode(DISCONNECTED)
|
||||
user.visible_message( \
|
||||
"[user] detaches \the [src] from the cable.", \
|
||||
"<span class='notice'>You detach \the [src] from the cable.</span>",
|
||||
"<span class='italics'>You hear some wires being disconnected from something.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/powersink/attack_paw()
|
||||
return
|
||||
|
||||
/obj/item/powersink/attack_ai()
|
||||
return
|
||||
|
||||
/obj/item/powersink/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
switch(mode)
|
||||
if(DISCONNECTED)
|
||||
..()
|
||||
|
||||
if(CLAMPED_OFF)
|
||||
user.visible_message( \
|
||||
"[user] activates \the [src]!", \
|
||||
"<span class='notice'>You activate \the [src].</span>",
|
||||
"<span class='italics'>You hear a click.</span>")
|
||||
message_admins("Power sink activated by [ADMIN_LOOKUPFLW(user)] at [ADMIN_VERBOSEJMP(src)]")
|
||||
log_game("Power sink activated by [key_name(user)] at [AREACOORD(src)]")
|
||||
set_mode(OPERATING)
|
||||
|
||||
if(OPERATING)
|
||||
user.visible_message( \
|
||||
"[user] deactivates \the [src]!", \
|
||||
"<span class='notice'>You deactivate \the [src].</span>",
|
||||
"<span class='italics'>You hear a click.</span>")
|
||||
set_mode(CLAMPED_OFF)
|
||||
|
||||
/obj/item/powersink/process()
|
||||
if(!attached)
|
||||
set_mode(DISCONNECTED)
|
||||
return
|
||||
|
||||
var/datum/powernet/PN = attached.powernet
|
||||
if(PN)
|
||||
set_light(5)
|
||||
|
||||
// found a powernet, so drain up to max power from it
|
||||
|
||||
var/drained = min ( drain_rate, attached.newavail() )
|
||||
attached.add_delayedload(drained)
|
||||
power_drained += drained
|
||||
|
||||
// if tried to drain more than available on powernet
|
||||
// now look for APCs and drain their cells
|
||||
if(drained < drain_rate)
|
||||
for(var/obj/machinery/power/terminal/T in PN.nodes)
|
||||
if(istype(T.master, /obj/machinery/power/apc))
|
||||
var/obj/machinery/power/apc/A = T.master
|
||||
if(A.operating && A.cell)
|
||||
A.cell.charge = max(0, A.cell.charge - 50)
|
||||
power_drained += 50
|
||||
if(A.charging == 2) // If the cell was full
|
||||
A.charging = 1 // It's no longer full
|
||||
if(drained >= drain_rate)
|
||||
break
|
||||
|
||||
if(power_drained > max_power * 0.98)
|
||||
if (!admins_warned)
|
||||
admins_warned = TRUE
|
||||
message_admins("Power sink at ([x],[y],[z] - <A HREF='?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>) is 95% full. Explosion imminent.")
|
||||
playsound(src, 'sound/effects/screech.ogg', 100, 1, 1)
|
||||
|
||||
if(power_drained >= max_power)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
explosion(src.loc, 4,8,16,32)
|
||||
qdel(src)
|
||||
// Powersink - used to drain station power
|
||||
|
||||
/obj/item/powersink
|
||||
desc = "A nulling power sink which drains energy from electrical systems."
|
||||
name = "power sink"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "powersink0"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
flags_1 = CONDUCT_1
|
||||
throwforce = 5
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
materials = list(MAT_METAL=750)
|
||||
var/drain_rate = 1600000 // amount of power to drain per tick
|
||||
var/power_drained = 0 // has drained this much power
|
||||
var/max_power = 1e10 // maximum power that can be drained before exploding
|
||||
var/mode = 0 // 0 = off, 1=clamped (off), 2=operating
|
||||
var/admins_warned = FALSE // stop spam, only warn the admins once that we are about to boom
|
||||
|
||||
var/const/DISCONNECTED = 0
|
||||
var/const/CLAMPED_OFF = 1
|
||||
var/const/OPERATING = 2
|
||||
|
||||
var/obj/structure/cable/attached // the attached cable
|
||||
|
||||
/obj/item/powersink/update_icon()
|
||||
icon_state = "powersink[mode == OPERATING]"
|
||||
|
||||
/obj/item/powersink/proc/set_mode(value)
|
||||
if(value == mode)
|
||||
return
|
||||
switch(value)
|
||||
if(DISCONNECTED)
|
||||
attached = null
|
||||
if(mode == OPERATING)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
anchored = FALSE
|
||||
|
||||
if(CLAMPED_OFF)
|
||||
if(!attached)
|
||||
return
|
||||
if(mode == OPERATING)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
anchored = TRUE
|
||||
|
||||
if(OPERATING)
|
||||
if(!attached)
|
||||
return
|
||||
START_PROCESSING(SSobj, src)
|
||||
anchored = TRUE
|
||||
|
||||
mode = value
|
||||
update_icon()
|
||||
set_light(0)
|
||||
|
||||
/obj/item/powersink/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
if(mode == DISCONNECTED)
|
||||
var/turf/T = loc
|
||||
if(isturf(T) && !T.intact)
|
||||
attached = locate() in T
|
||||
if(!attached)
|
||||
to_chat(user, "<span class='warning'>This device must be placed over an exposed, powered cable node!</span>")
|
||||
else
|
||||
set_mode(CLAMPED_OFF)
|
||||
user.visible_message( \
|
||||
"[user] attaches \the [src] to the cable.", \
|
||||
"<span class='notice'>You attach \the [src] to the cable.</span>",
|
||||
"<span class='italics'>You hear some wires being connected to something.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>This device must be placed over an exposed, powered cable node!</span>")
|
||||
else
|
||||
set_mode(DISCONNECTED)
|
||||
user.visible_message( \
|
||||
"[user] detaches \the [src] from the cable.", \
|
||||
"<span class='notice'>You detach \the [src] from the cable.</span>",
|
||||
"<span class='italics'>You hear some wires being disconnected from something.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/powersink/attack_paw()
|
||||
return
|
||||
|
||||
/obj/item/powersink/attack_ai()
|
||||
return
|
||||
|
||||
/obj/item/powersink/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
switch(mode)
|
||||
if(DISCONNECTED)
|
||||
..()
|
||||
|
||||
if(CLAMPED_OFF)
|
||||
user.visible_message( \
|
||||
"[user] activates \the [src]!", \
|
||||
"<span class='notice'>You activate \the [src].</span>",
|
||||
"<span class='italics'>You hear a click.</span>")
|
||||
message_admins("Power sink activated by [ADMIN_LOOKUPFLW(user)] at [ADMIN_VERBOSEJMP(src)]")
|
||||
log_game("Power sink activated by [key_name(user)] at [AREACOORD(src)]")
|
||||
set_mode(OPERATING)
|
||||
|
||||
if(OPERATING)
|
||||
user.visible_message( \
|
||||
"[user] deactivates \the [src]!", \
|
||||
"<span class='notice'>You deactivate \the [src].</span>",
|
||||
"<span class='italics'>You hear a click.</span>")
|
||||
set_mode(CLAMPED_OFF)
|
||||
|
||||
/obj/item/powersink/process()
|
||||
if(!attached)
|
||||
set_mode(DISCONNECTED)
|
||||
return
|
||||
|
||||
var/datum/powernet/PN = attached.powernet
|
||||
if(PN)
|
||||
set_light(5)
|
||||
|
||||
// found a powernet, so drain up to max power from it
|
||||
|
||||
var/drained = min ( drain_rate, attached.newavail() )
|
||||
attached.add_delayedload(drained)
|
||||
power_drained += drained
|
||||
|
||||
// if tried to drain more than available on powernet
|
||||
// now look for APCs and drain their cells
|
||||
if(drained < drain_rate)
|
||||
for(var/obj/machinery/power/terminal/T in PN.nodes)
|
||||
if(istype(T.master, /obj/machinery/power/apc))
|
||||
var/obj/machinery/power/apc/A = T.master
|
||||
if(A.operating && A.cell)
|
||||
A.cell.charge = max(0, A.cell.charge - 50)
|
||||
power_drained += 50
|
||||
if(A.charging == 2) // If the cell was full
|
||||
A.charging = 1 // It's no longer full
|
||||
if(drained >= drain_rate)
|
||||
break
|
||||
|
||||
if(power_drained > max_power * 0.98)
|
||||
if (!admins_warned)
|
||||
admins_warned = TRUE
|
||||
message_admins("Power sink at ([x],[y],[z] - <A HREF='?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>) is 95% full. Explosion imminent.")
|
||||
playsound(src, 'sound/effects/screech.ogg', 100, 1, 1)
|
||||
|
||||
if(power_drained >= max_power)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
explosion(src.loc, 4,8,16,32)
|
||||
qdel(src)
|
||||
|
||||
@@ -1,146 +1,146 @@
|
||||
/obj/item/electropack
|
||||
name = "electropack"
|
||||
desc = "Dance my monkeys! DANCE!!!"
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "electropack0"
|
||||
item_state = "electropack"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS=2500)
|
||||
|
||||
var/code = 2
|
||||
var/frequency = FREQ_ELECTROPACK
|
||||
var/on = TRUE
|
||||
var/shock_cooldown = FALSE
|
||||
|
||||
/obj/item/electropack/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] hooks [user.p_them()]self to the electropack and spams the trigger! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (FIRELOSS)
|
||||
|
||||
/obj/item/electropack/Initialize()
|
||||
. = ..()
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/item/electropack/Destroy()
|
||||
SSradio.remove_object(src, frequency)
|
||||
. = ..()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/electropack/attack_hand(mob/user)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
if(src == C.back)
|
||||
to_chat(user, "<span class='warning'>You need help taking this off!</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/electropack/attackby(obj/item/W, mob/living/user, params)
|
||||
if(istype(W, /obj/item/clothing/head/helmet))
|
||||
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit(user)
|
||||
A.icon = 'icons/obj/assemblies.dmi'
|
||||
|
||||
if(!user.transferItemToLoc(W, A))
|
||||
to_chat(user, "<span class='warning'>[W] is stuck to your hand, you cannot attach it to [src]!</span>")
|
||||
return
|
||||
W.master = A
|
||||
A.part1 = W
|
||||
|
||||
user.transferItemToLoc(src, A, TRUE)
|
||||
master = A
|
||||
A.part2 = src
|
||||
|
||||
user.put_in_hands(A)
|
||||
A.add_fingerprint(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/electropack/Topic(href, href_list)
|
||||
var/mob/living/carbon/C = usr
|
||||
if(usr.stat || usr.restrained() || C.back == src)
|
||||
return
|
||||
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
usr << browse(null, "window=radio")
|
||||
onclose(usr, "radio")
|
||||
return
|
||||
|
||||
if(href_list["set"])
|
||||
if(href_list["set"] == "freq")
|
||||
var/new_freq = input(usr, "Input a new receiving frequency", "Electropack Frequency", format_frequency(frequency)) as num|null
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
new_freq = unformat_frequency(new_freq)
|
||||
new_freq = sanitize_frequency(new_freq, TRUE)
|
||||
set_frequency(new_freq)
|
||||
|
||||
if(href_list["set"] == "code")
|
||||
var/new_code = input(usr, "Input a new receiving code", "Electropack Code", code) as num|null
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
new_code = round(new_code)
|
||||
new_code = CLAMP(new_code, 1, 100)
|
||||
code = new_code
|
||||
|
||||
if(href_list["set"] == "power")
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
on = !(on)
|
||||
icon_state = "electropack[on]"
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/electropack/proc/set_frequency(new_frequency)
|
||||
SSradio.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
SSradio.add_object(src, frequency, RADIO_SIGNALER)
|
||||
return
|
||||
|
||||
/obj/item/electropack/receive_signal(datum/signal/signal)
|
||||
if(!signal || signal.data["code"] != code)
|
||||
return
|
||||
|
||||
if(isliving(loc) && on)
|
||||
if(shock_cooldown == TRUE)
|
||||
return
|
||||
shock_cooldown = TRUE
|
||||
addtimer(VARSET_CALLBACK(src, shock_cooldown, FALSE), 100)
|
||||
var/mob/living/L = loc
|
||||
step(L, pick(GLOB.cardinals))
|
||||
|
||||
to_chat(L, "<span class='danger'>You feel a sharp shock!</span>")
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, L)
|
||||
s.start()
|
||||
|
||||
L.Knockdown(100)
|
||||
|
||||
if(master)
|
||||
master.receive_signal()
|
||||
return
|
||||
|
||||
/obj/item/electropack/ui_interact(mob/user)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
var/dat = {"
|
||||
<TT>
|
||||
Turned [on ? "On" : "Off"] - <A href='?src=[REF(src)];set=power'>Toggle</A><BR>
|
||||
<B>Frequency/Code</B> for electropack:<BR>
|
||||
Frequency:
|
||||
[format_frequency(src.frequency)]
|
||||
<A href='byond://?src=[REF(src)];set=freq'>Set</A><BR>
|
||||
|
||||
Code:
|
||||
[src.code]
|
||||
<A href='byond://?src=[REF(src)];set=code'>Set</A><BR>
|
||||
</TT>"}
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
/obj/item/electropack
|
||||
name = "electropack"
|
||||
desc = "Dance my monkeys! DANCE!!!"
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "electropack0"
|
||||
item_state = "electropack"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS=2500)
|
||||
|
||||
var/code = 2
|
||||
var/frequency = FREQ_ELECTROPACK
|
||||
var/on = TRUE
|
||||
var/shock_cooldown = FALSE
|
||||
|
||||
/obj/item/electropack/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] hooks [user.p_them()]self to the electropack and spams the trigger! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (FIRELOSS)
|
||||
|
||||
/obj/item/electropack/Initialize()
|
||||
. = ..()
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/item/electropack/Destroy()
|
||||
SSradio.remove_object(src, frequency)
|
||||
. = ..()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/electropack/attack_hand(mob/user)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
if(src == C.back)
|
||||
to_chat(user, "<span class='warning'>You need help taking this off!</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/electropack/attackby(obj/item/W, mob/living/user, params)
|
||||
if(istype(W, /obj/item/clothing/head/helmet))
|
||||
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit(user)
|
||||
A.icon = 'icons/obj/assemblies.dmi'
|
||||
|
||||
if(!user.transferItemToLoc(W, A))
|
||||
to_chat(user, "<span class='warning'>[W] is stuck to your hand, you cannot attach it to [src]!</span>")
|
||||
return
|
||||
W.master = A
|
||||
A.part1 = W
|
||||
|
||||
user.transferItemToLoc(src, A, TRUE)
|
||||
master = A
|
||||
A.part2 = src
|
||||
|
||||
user.put_in_hands(A)
|
||||
A.add_fingerprint(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/electropack/Topic(href, href_list)
|
||||
var/mob/living/carbon/C = usr
|
||||
if(usr.stat || usr.restrained() || C.back == src)
|
||||
return
|
||||
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
usr << browse(null, "window=radio")
|
||||
onclose(usr, "radio")
|
||||
return
|
||||
|
||||
if(href_list["set"])
|
||||
if(href_list["set"] == "freq")
|
||||
var/new_freq = input(usr, "Input a new receiving frequency", "Electropack Frequency", format_frequency(frequency)) as num|null
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
new_freq = unformat_frequency(new_freq)
|
||||
new_freq = sanitize_frequency(new_freq, TRUE)
|
||||
set_frequency(new_freq)
|
||||
|
||||
if(href_list["set"] == "code")
|
||||
var/new_code = input(usr, "Input a new receiving code", "Electropack Code", code) as num|null
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
new_code = round(new_code)
|
||||
new_code = CLAMP(new_code, 1, 100)
|
||||
code = new_code
|
||||
|
||||
if(href_list["set"] == "power")
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
on = !(on)
|
||||
icon_state = "electropack[on]"
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/electropack/proc/set_frequency(new_frequency)
|
||||
SSradio.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
SSradio.add_object(src, frequency, RADIO_SIGNALER)
|
||||
return
|
||||
|
||||
/obj/item/electropack/receive_signal(datum/signal/signal)
|
||||
if(!signal || signal.data["code"] != code)
|
||||
return
|
||||
|
||||
if(isliving(loc) && on)
|
||||
if(shock_cooldown == TRUE)
|
||||
return
|
||||
shock_cooldown = TRUE
|
||||
addtimer(VARSET_CALLBACK(src, shock_cooldown, FALSE), 100)
|
||||
var/mob/living/L = loc
|
||||
step(L, pick(GLOB.cardinals))
|
||||
|
||||
to_chat(L, "<span class='danger'>You feel a sharp shock!</span>")
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, L)
|
||||
s.start()
|
||||
|
||||
L.Knockdown(100)
|
||||
|
||||
if(master)
|
||||
master.receive_signal()
|
||||
return
|
||||
|
||||
/obj/item/electropack/ui_interact(mob/user)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
var/dat = {"
|
||||
<TT>
|
||||
Turned [on ? "On" : "Off"] - <A href='?src=[REF(src)];set=power'>Toggle</A><BR>
|
||||
<B>Frequency/Code</B> for electropack:<BR>
|
||||
Frequency:
|
||||
[format_frequency(src.frequency)]
|
||||
<A href='byond://?src=[REF(src)];set=freq'>Set</A><BR>
|
||||
|
||||
Code:
|
||||
[src.code]
|
||||
<A href='byond://?src=[REF(src)];set=code'>Set</A><BR>
|
||||
</TT>"}
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
|
||||
@@ -1,337 +1,337 @@
|
||||
// Used for translating channels to tokens on examination
|
||||
GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
RADIO_CHANNEL_COMMON = RADIO_KEY_COMMON,
|
||||
RADIO_CHANNEL_SCIENCE = RADIO_TOKEN_SCIENCE,
|
||||
RADIO_CHANNEL_COMMAND = RADIO_TOKEN_COMMAND,
|
||||
RADIO_CHANNEL_MEDICAL = RADIO_TOKEN_MEDICAL,
|
||||
RADIO_CHANNEL_ENGINEERING = RADIO_TOKEN_ENGINEERING,
|
||||
RADIO_CHANNEL_SECURITY = RADIO_TOKEN_SECURITY,
|
||||
RADIO_CHANNEL_CENTCOM = RADIO_TOKEN_CENTCOM,
|
||||
RADIO_CHANNEL_SYNDICATE = RADIO_TOKEN_SYNDICATE,
|
||||
RADIO_CHANNEL_SUPPLY = RADIO_TOKEN_SUPPLY,
|
||||
RADIO_CHANNEL_SERVICE = RADIO_TOKEN_SERVICE,
|
||||
MODE_BINARY = MODE_TOKEN_BINARY,
|
||||
RADIO_CHANNEL_AI_PRIVATE = RADIO_TOKEN_AI_PRIVATE
|
||||
))
|
||||
|
||||
/obj/item/radio/headset
|
||||
name = "radio headset"
|
||||
desc = "An updated, modular intercom that fits over the head. Takes encryption keys."
|
||||
icon_state = "headset"
|
||||
item_state = "headset"
|
||||
materials = list(MAT_METAL=75)
|
||||
subspace_transmission = TRUE
|
||||
canhear_range = 0 // can't hear headsets from very far away
|
||||
|
||||
slot_flags = ITEM_SLOT_EARS
|
||||
var/obj/item/encryptionkey/keyslot2 = null
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/radio/headset/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins putting \the [src]'s antenna up [user.p_their()] nose! It looks like [user.p_theyre()] trying to give [user.p_them()]self cancer!</span>")
|
||||
return TOXLOSS
|
||||
|
||||
/obj/item/radio/headset/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
if(item_flags & IN_INVENTORY && loc == user)
|
||||
// construction of frequency description
|
||||
var/list/avail_chans = list("Use [RADIO_KEY_COMMON] for the currently tuned frequency")
|
||||
if(translate_binary)
|
||||
avail_chans += "use [MODE_TOKEN_BINARY] for [MODE_BINARY]"
|
||||
if(length(channels))
|
||||
for(var/i in 1 to length(channels))
|
||||
if(i == 1)
|
||||
avail_chans += "use [MODE_TOKEN_DEPARTMENT] or [GLOB.channel_tokens[channels[i]]] for [lowertext(channels[i])]"
|
||||
else
|
||||
avail_chans += "use [GLOB.channel_tokens[channels[i]]] for [lowertext(channels[i])]"
|
||||
. += "<span class='notice'>A small screen on the headset displays the following available frequencies:\n[english_list(avail_chans)]."
|
||||
|
||||
if(command)
|
||||
. += "<span class='info'>Alt-click to toggle the high-volume mode.</span>"
|
||||
else
|
||||
. += "<span class='notice'>A small screen on the headset flashes, it's too small to read without holding or wearing the headset.</span>"
|
||||
|
||||
/obj/item/radio/headset/Initialize()
|
||||
. = ..()
|
||||
recalculateChannels()
|
||||
|
||||
/obj/item/radio/headset/Destroy()
|
||||
QDEL_NULL(keyslot2)
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/headset/talk_into(mob/living/M, message, channel, list/spans,datum/language/language)
|
||||
if (!listening)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/headset/can_receive(freq, level, AIuser)
|
||||
if(ishuman(src.loc))
|
||||
var/mob/living/carbon/human/H = src.loc
|
||||
if(H.ears == src)
|
||||
return ..(freq, level)
|
||||
else if(AIuser)
|
||||
return ..(freq, level)
|
||||
return FALSE
|
||||
|
||||
/obj/item/radio/headset/syndicate //disguised to look like a normal headset for stealth ops
|
||||
|
||||
/obj/item/radio/headset/syndicate/alt //undisguised bowman with flash protection
|
||||
name = "syndicate headset"
|
||||
desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs."
|
||||
icon_state = "syndie_headset"
|
||||
item_state = "syndie_headset"
|
||||
|
||||
/obj/item/radio/headset/syndicate/alt/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
|
||||
/obj/item/radio/headset/syndicate/alt/leader
|
||||
name = "team leader headset"
|
||||
command = TRUE
|
||||
|
||||
/obj/item/radio/headset/syndicate/Initialize()
|
||||
. = ..()
|
||||
make_syndie()
|
||||
|
||||
/obj/item/radio/headset/binary
|
||||
/obj/item/radio/headset/binary/Initialize()
|
||||
. = ..()
|
||||
qdel(keyslot)
|
||||
keyslot = new /obj/item/encryptionkey/binary
|
||||
recalculateChannels()
|
||||
|
||||
/obj/item/radio/headset/headset_sec
|
||||
name = "security radio headset"
|
||||
desc = "This is used by your elite security force."
|
||||
icon_state = "sec_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_sec
|
||||
|
||||
/obj/item/radio/headset/headset_sec/alt
|
||||
name = "security bowman headset"
|
||||
desc = "This is used by your elite security force. Protects ears from flashbangs."
|
||||
icon_state = "sec_headset_alt"
|
||||
item_state = "sec_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/headset_sec/alt/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
|
||||
/obj/item/radio/headset/headset_eng
|
||||
name = "engineering radio headset"
|
||||
desc = "When the engineers wish to chat like girls."
|
||||
icon_state = "eng_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_eng
|
||||
|
||||
/obj/item/radio/headset/headset_med
|
||||
name = "medical radio headset"
|
||||
desc = "A headset for the trained staff of the medbay."
|
||||
icon_state = "med_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_med
|
||||
|
||||
/obj/item/radio/headset/headset_sci
|
||||
name = "science radio headset"
|
||||
desc = "A sciency headset. Like usual."
|
||||
icon_state = "sci_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_sci
|
||||
|
||||
/obj/item/radio/headset/headset_medsci
|
||||
name = "medical research radio headset"
|
||||
desc = "A headset that is a result of the mating between medical and science."
|
||||
icon_state = "medsci_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_medsci
|
||||
|
||||
/obj/item/radio/headset/headset_com
|
||||
name = "command radio headset"
|
||||
desc = "A headset with a commanding channel.\nTo access the command channel, use :c."
|
||||
icon_state = "com_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_com
|
||||
|
||||
/obj/item/radio/headset/heads
|
||||
command = TRUE
|
||||
|
||||
/obj/item/radio/headset/heads/captain
|
||||
name = "\proper the captain's headset"
|
||||
desc = "The headset of the king."
|
||||
icon_state = "com_headset"
|
||||
keyslot = new /obj/item/encryptionkey/heads/captain
|
||||
|
||||
/obj/item/radio/headset/heads/captain/alt
|
||||
name = "\proper the captain's bowman headset"
|
||||
desc = "The headset of the boss. Protects ears from flashbangs."
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/heads/captain/alt/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
|
||||
/obj/item/radio/headset/heads/rd
|
||||
name = "\proper the research director's headset"
|
||||
desc = "Headset of the fellow who keeps society marching towards technological singularity."
|
||||
icon_state = "com_headset"
|
||||
keyslot = new /obj/item/encryptionkey/heads/rd
|
||||
|
||||
/obj/item/radio/headset/heads/hos
|
||||
name = "\proper the head of security's headset"
|
||||
desc = "The headset of the man in charge of keeping order and protecting the station."
|
||||
icon_state = "com_headset"
|
||||
keyslot = new /obj/item/encryptionkey/heads/hos
|
||||
|
||||
/obj/item/radio/headset/heads/hos/alt
|
||||
name = "\proper the head of security's bowman headset"
|
||||
desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs."
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/heads/hos/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
|
||||
/obj/item/radio/headset/heads/ce
|
||||
name = "\proper the chief engineer's headset"
|
||||
desc = "The headset of the guy in charge of keeping the station powered and undamaged."
|
||||
icon_state = "com_headset"
|
||||
keyslot = new /obj/item/encryptionkey/heads/ce
|
||||
|
||||
/obj/item/radio/headset/heads/cmo
|
||||
name = "\proper the chief medical officer's headset"
|
||||
desc = "The headset of the highly trained medical chief."
|
||||
icon_state = "com_headset"
|
||||
keyslot = new /obj/item/encryptionkey/heads/cmo
|
||||
|
||||
/obj/item/radio/headset/heads/hop
|
||||
name = "\proper the head of personnel's headset"
|
||||
desc = "The headset of the guy who will one day be captain."
|
||||
icon_state = "com_headset"
|
||||
keyslot = new /obj/item/encryptionkey/heads/hop
|
||||
|
||||
/obj/item/radio/headset/headset_cargo
|
||||
name = "supply radio headset"
|
||||
desc = "A headset used by the QM and his slaves."
|
||||
icon_state = "cargo_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_cargo
|
||||
|
||||
/obj/item/radio/headset/headset_cargo/mining
|
||||
name = "mining radio headset"
|
||||
desc = "Headset used by shaft miners."
|
||||
icon_state = "mine_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_mining
|
||||
|
||||
/obj/item/radio/headset/headset_srv
|
||||
name = "service radio headset"
|
||||
desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean."
|
||||
icon_state = "srv_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_service
|
||||
|
||||
/obj/item/radio/headset/headset_clown
|
||||
name = "clown's headset"
|
||||
desc = "A headset for the clown. Finally. A megaphone you can't take away."
|
||||
icon_state = "srv_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_service
|
||||
command = TRUE
|
||||
commandspan = SPAN_CLOWN
|
||||
|
||||
/obj/item/radio/headset/headset_cent
|
||||
name = "\improper CentCom headset"
|
||||
desc = "A headset used by the upper echelons of Nanotrasen."
|
||||
icon_state = "cent_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_com
|
||||
keyslot2 = new /obj/item/encryptionkey/headset_cent
|
||||
|
||||
/obj/item/radio/headset/headset_cent/empty
|
||||
keyslot = null
|
||||
keyslot2 = null
|
||||
|
||||
/obj/item/radio/headset/headset_cent/commander
|
||||
keyslot = new /obj/item/encryptionkey/heads/captain
|
||||
|
||||
/obj/item/radio/headset/headset_cent/alt
|
||||
name = "\improper CentCom bowman headset"
|
||||
desc = "A headset especially for emergency response personnel. Protects ears from flashbangs."
|
||||
icon_state = "cent_headset_alt"
|
||||
item_state = "cent_headset_alt"
|
||||
keyslot = null
|
||||
|
||||
/obj/item/radio/headset/headset_cent/alt/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
|
||||
/obj/item/radio/headset/ai
|
||||
name = "\proper Integrated Subspace Transceiver "
|
||||
keyslot2 = new /obj/item/encryptionkey/ai
|
||||
command = TRUE
|
||||
|
||||
/obj/item/radio/headset/ai/can_receive(freq, level)
|
||||
return ..(freq, level, TRUE)
|
||||
|
||||
/obj/item/radio/headset/attackby(obj/item/W, mob/user, params)
|
||||
user.set_machine(src)
|
||||
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
if(keyslot || keyslot2)
|
||||
for(var/ch_name in channels)
|
||||
SSradio.remove_object(src, GLOB.radiochannels[ch_name])
|
||||
secure_radio_connections[ch_name] = null
|
||||
|
||||
var/turf/T = user.drop_location()
|
||||
if(T)
|
||||
if(keyslot)
|
||||
keyslot.forceMove(T)
|
||||
keyslot = null
|
||||
if(keyslot2)
|
||||
keyslot2.forceMove(T)
|
||||
keyslot2 = null
|
||||
|
||||
recalculateChannels()
|
||||
to_chat(user, "<span class='notice'>You pop out the encryption keys in the headset.</span>")
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='warning'>This headset doesn't have any unique encryption keys! How useless...</span>")
|
||||
|
||||
else if(istype(W, /obj/item/encryptionkey))
|
||||
if(keyslot && keyslot2)
|
||||
to_chat(user, "<span class='warning'>The headset can't hold another key!</span>")
|
||||
return
|
||||
|
||||
if(!keyslot)
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
keyslot = W
|
||||
|
||||
else
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
keyslot2 = W
|
||||
|
||||
|
||||
recalculateChannels()
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/radio/headset/recalculateChannels()
|
||||
..()
|
||||
if(keyslot2)
|
||||
for(var/ch_name in keyslot2.channels)
|
||||
if(!(ch_name in src.channels))
|
||||
channels[ch_name] = keyslot2.channels[ch_name]
|
||||
|
||||
if(keyslot2.translate_binary)
|
||||
translate_binary = TRUE
|
||||
if(keyslot2.syndie)
|
||||
syndie = TRUE
|
||||
if (keyslot2.independent)
|
||||
independent = TRUE
|
||||
|
||||
for(var/ch_name in channels)
|
||||
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
|
||||
|
||||
/obj/item/radio/headset/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !Adjacent(user) || user.incapacitated())
|
||||
return
|
||||
if (command)
|
||||
use_command = !use_command
|
||||
to_chat(user, "<span class='notice'>You toggle high-volume mode [use_command ? "on" : "off"].</span>")
|
||||
return TRUE
|
||||
// Used for translating channels to tokens on examination
|
||||
GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
RADIO_CHANNEL_COMMON = RADIO_KEY_COMMON,
|
||||
RADIO_CHANNEL_SCIENCE = RADIO_TOKEN_SCIENCE,
|
||||
RADIO_CHANNEL_COMMAND = RADIO_TOKEN_COMMAND,
|
||||
RADIO_CHANNEL_MEDICAL = RADIO_TOKEN_MEDICAL,
|
||||
RADIO_CHANNEL_ENGINEERING = RADIO_TOKEN_ENGINEERING,
|
||||
RADIO_CHANNEL_SECURITY = RADIO_TOKEN_SECURITY,
|
||||
RADIO_CHANNEL_CENTCOM = RADIO_TOKEN_CENTCOM,
|
||||
RADIO_CHANNEL_SYNDICATE = RADIO_TOKEN_SYNDICATE,
|
||||
RADIO_CHANNEL_SUPPLY = RADIO_TOKEN_SUPPLY,
|
||||
RADIO_CHANNEL_SERVICE = RADIO_TOKEN_SERVICE,
|
||||
MODE_BINARY = MODE_TOKEN_BINARY,
|
||||
RADIO_CHANNEL_AI_PRIVATE = RADIO_TOKEN_AI_PRIVATE
|
||||
))
|
||||
|
||||
/obj/item/radio/headset
|
||||
name = "radio headset"
|
||||
desc = "An updated, modular intercom that fits over the head. Takes encryption keys."
|
||||
icon_state = "headset"
|
||||
item_state = "headset"
|
||||
materials = list(MAT_METAL=75)
|
||||
subspace_transmission = TRUE
|
||||
canhear_range = 0 // can't hear headsets from very far away
|
||||
|
||||
slot_flags = ITEM_SLOT_EARS
|
||||
var/obj/item/encryptionkey/keyslot2 = null
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/radio/headset/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins putting \the [src]'s antenna up [user.p_their()] nose! It looks like [user.p_theyre()] trying to give [user.p_them()]self cancer!</span>")
|
||||
return TOXLOSS
|
||||
|
||||
/obj/item/radio/headset/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
if(item_flags & IN_INVENTORY && loc == user)
|
||||
// construction of frequency description
|
||||
var/list/avail_chans = list("Use [RADIO_KEY_COMMON] for the currently tuned frequency")
|
||||
if(translate_binary)
|
||||
avail_chans += "use [MODE_TOKEN_BINARY] for [MODE_BINARY]"
|
||||
if(length(channels))
|
||||
for(var/i in 1 to length(channels))
|
||||
if(i == 1)
|
||||
avail_chans += "use [MODE_TOKEN_DEPARTMENT] or [GLOB.channel_tokens[channels[i]]] for [lowertext(channels[i])]"
|
||||
else
|
||||
avail_chans += "use [GLOB.channel_tokens[channels[i]]] for [lowertext(channels[i])]"
|
||||
. += "<span class='notice'>A small screen on the headset displays the following available frequencies:\n[english_list(avail_chans)]."
|
||||
|
||||
if(command)
|
||||
. += "<span class='info'>Alt-click to toggle the high-volume mode.</span>"
|
||||
else
|
||||
. += "<span class='notice'>A small screen on the headset flashes, it's too small to read without holding or wearing the headset.</span>"
|
||||
|
||||
/obj/item/radio/headset/Initialize()
|
||||
. = ..()
|
||||
recalculateChannels()
|
||||
|
||||
/obj/item/radio/headset/Destroy()
|
||||
QDEL_NULL(keyslot2)
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/headset/talk_into(mob/living/M, message, channel, list/spans,datum/language/language)
|
||||
if (!listening)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/headset/can_receive(freq, level, AIuser)
|
||||
if(ishuman(src.loc))
|
||||
var/mob/living/carbon/human/H = src.loc
|
||||
if(H.ears == src)
|
||||
return ..(freq, level)
|
||||
else if(AIuser)
|
||||
return ..(freq, level)
|
||||
return FALSE
|
||||
|
||||
/obj/item/radio/headset/syndicate //disguised to look like a normal headset for stealth ops
|
||||
|
||||
/obj/item/radio/headset/syndicate/alt //undisguised bowman with flash protection
|
||||
name = "syndicate headset"
|
||||
desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs."
|
||||
icon_state = "syndie_headset"
|
||||
item_state = "syndie_headset"
|
||||
|
||||
/obj/item/radio/headset/syndicate/alt/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
|
||||
/obj/item/radio/headset/syndicate/alt/leader
|
||||
name = "team leader headset"
|
||||
command = TRUE
|
||||
|
||||
/obj/item/radio/headset/syndicate/Initialize()
|
||||
. = ..()
|
||||
make_syndie()
|
||||
|
||||
/obj/item/radio/headset/binary
|
||||
/obj/item/radio/headset/binary/Initialize()
|
||||
. = ..()
|
||||
qdel(keyslot)
|
||||
keyslot = new /obj/item/encryptionkey/binary
|
||||
recalculateChannels()
|
||||
|
||||
/obj/item/radio/headset/headset_sec
|
||||
name = "security radio headset"
|
||||
desc = "This is used by your elite security force."
|
||||
icon_state = "sec_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_sec
|
||||
|
||||
/obj/item/radio/headset/headset_sec/alt
|
||||
name = "security bowman headset"
|
||||
desc = "This is used by your elite security force. Protects ears from flashbangs."
|
||||
icon_state = "sec_headset_alt"
|
||||
item_state = "sec_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/headset_sec/alt/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
|
||||
/obj/item/radio/headset/headset_eng
|
||||
name = "engineering radio headset"
|
||||
desc = "When the engineers wish to chat like girls."
|
||||
icon_state = "eng_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_eng
|
||||
|
||||
/obj/item/radio/headset/headset_med
|
||||
name = "medical radio headset"
|
||||
desc = "A headset for the trained staff of the medbay."
|
||||
icon_state = "med_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_med
|
||||
|
||||
/obj/item/radio/headset/headset_sci
|
||||
name = "science radio headset"
|
||||
desc = "A sciency headset. Like usual."
|
||||
icon_state = "sci_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_sci
|
||||
|
||||
/obj/item/radio/headset/headset_medsci
|
||||
name = "medical research radio headset"
|
||||
desc = "A headset that is a result of the mating between medical and science."
|
||||
icon_state = "medsci_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_medsci
|
||||
|
||||
/obj/item/radio/headset/headset_com
|
||||
name = "command radio headset"
|
||||
desc = "A headset with a commanding channel.\nTo access the command channel, use :c."
|
||||
icon_state = "com_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_com
|
||||
|
||||
/obj/item/radio/headset/heads
|
||||
command = TRUE
|
||||
|
||||
/obj/item/radio/headset/heads/captain
|
||||
name = "\proper the captain's headset"
|
||||
desc = "The headset of the king."
|
||||
icon_state = "com_headset"
|
||||
keyslot = new /obj/item/encryptionkey/heads/captain
|
||||
|
||||
/obj/item/radio/headset/heads/captain/alt
|
||||
name = "\proper the captain's bowman headset"
|
||||
desc = "The headset of the boss. Protects ears from flashbangs."
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/heads/captain/alt/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
|
||||
/obj/item/radio/headset/heads/rd
|
||||
name = "\proper the research director's headset"
|
||||
desc = "Headset of the fellow who keeps society marching towards technological singularity."
|
||||
icon_state = "com_headset"
|
||||
keyslot = new /obj/item/encryptionkey/heads/rd
|
||||
|
||||
/obj/item/radio/headset/heads/hos
|
||||
name = "\proper the head of security's headset"
|
||||
desc = "The headset of the man in charge of keeping order and protecting the station."
|
||||
icon_state = "com_headset"
|
||||
keyslot = new /obj/item/encryptionkey/heads/hos
|
||||
|
||||
/obj/item/radio/headset/heads/hos/alt
|
||||
name = "\proper the head of security's bowman headset"
|
||||
desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs."
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/heads/hos/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
|
||||
/obj/item/radio/headset/heads/ce
|
||||
name = "\proper the chief engineer's headset"
|
||||
desc = "The headset of the guy in charge of keeping the station powered and undamaged."
|
||||
icon_state = "com_headset"
|
||||
keyslot = new /obj/item/encryptionkey/heads/ce
|
||||
|
||||
/obj/item/radio/headset/heads/cmo
|
||||
name = "\proper the chief medical officer's headset"
|
||||
desc = "The headset of the highly trained medical chief."
|
||||
icon_state = "com_headset"
|
||||
keyslot = new /obj/item/encryptionkey/heads/cmo
|
||||
|
||||
/obj/item/radio/headset/heads/hop
|
||||
name = "\proper the head of personnel's headset"
|
||||
desc = "The headset of the guy who will one day be captain."
|
||||
icon_state = "com_headset"
|
||||
keyslot = new /obj/item/encryptionkey/heads/hop
|
||||
|
||||
/obj/item/radio/headset/headset_cargo
|
||||
name = "supply radio headset"
|
||||
desc = "A headset used by the QM and his slaves."
|
||||
icon_state = "cargo_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_cargo
|
||||
|
||||
/obj/item/radio/headset/headset_cargo/mining
|
||||
name = "mining radio headset"
|
||||
desc = "Headset used by shaft miners."
|
||||
icon_state = "mine_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_mining
|
||||
|
||||
/obj/item/radio/headset/headset_srv
|
||||
name = "service radio headset"
|
||||
desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean."
|
||||
icon_state = "srv_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_service
|
||||
|
||||
/obj/item/radio/headset/headset_clown
|
||||
name = "clown's headset"
|
||||
desc = "A headset for the clown. Finally. A megaphone you can't take away."
|
||||
icon_state = "srv_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_service
|
||||
command = TRUE
|
||||
commandspan = SPAN_CLOWN
|
||||
|
||||
/obj/item/radio/headset/headset_cent
|
||||
name = "\improper CentCom headset"
|
||||
desc = "A headset used by the upper echelons of Nanotrasen."
|
||||
icon_state = "cent_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_com
|
||||
keyslot2 = new /obj/item/encryptionkey/headset_cent
|
||||
|
||||
/obj/item/radio/headset/headset_cent/empty
|
||||
keyslot = null
|
||||
keyslot2 = null
|
||||
|
||||
/obj/item/radio/headset/headset_cent/commander
|
||||
keyslot = new /obj/item/encryptionkey/heads/captain
|
||||
|
||||
/obj/item/radio/headset/headset_cent/alt
|
||||
name = "\improper CentCom bowman headset"
|
||||
desc = "A headset especially for emergency response personnel. Protects ears from flashbangs."
|
||||
icon_state = "cent_headset_alt"
|
||||
item_state = "cent_headset_alt"
|
||||
keyslot = null
|
||||
|
||||
/obj/item/radio/headset/headset_cent/alt/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
|
||||
/obj/item/radio/headset/ai
|
||||
name = "\proper Integrated Subspace Transceiver "
|
||||
keyslot2 = new /obj/item/encryptionkey/ai
|
||||
command = TRUE
|
||||
|
||||
/obj/item/radio/headset/ai/can_receive(freq, level)
|
||||
return ..(freq, level, TRUE)
|
||||
|
||||
/obj/item/radio/headset/attackby(obj/item/W, mob/user, params)
|
||||
user.set_machine(src)
|
||||
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
if(keyslot || keyslot2)
|
||||
for(var/ch_name in channels)
|
||||
SSradio.remove_object(src, GLOB.radiochannels[ch_name])
|
||||
secure_radio_connections[ch_name] = null
|
||||
|
||||
var/turf/T = user.drop_location()
|
||||
if(T)
|
||||
if(keyslot)
|
||||
keyslot.forceMove(T)
|
||||
keyslot = null
|
||||
if(keyslot2)
|
||||
keyslot2.forceMove(T)
|
||||
keyslot2 = null
|
||||
|
||||
recalculateChannels()
|
||||
to_chat(user, "<span class='notice'>You pop out the encryption keys in the headset.</span>")
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='warning'>This headset doesn't have any unique encryption keys! How useless...</span>")
|
||||
|
||||
else if(istype(W, /obj/item/encryptionkey))
|
||||
if(keyslot && keyslot2)
|
||||
to_chat(user, "<span class='warning'>The headset can't hold another key!</span>")
|
||||
return
|
||||
|
||||
if(!keyslot)
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
keyslot = W
|
||||
|
||||
else
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
keyslot2 = W
|
||||
|
||||
|
||||
recalculateChannels()
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/radio/headset/recalculateChannels()
|
||||
..()
|
||||
if(keyslot2)
|
||||
for(var/ch_name in keyslot2.channels)
|
||||
if(!(ch_name in src.channels))
|
||||
channels[ch_name] = keyslot2.channels[ch_name]
|
||||
|
||||
if(keyslot2.translate_binary)
|
||||
translate_binary = TRUE
|
||||
if(keyslot2.syndie)
|
||||
syndie = TRUE
|
||||
if (keyslot2.independent)
|
||||
independent = TRUE
|
||||
|
||||
for(var/ch_name in channels)
|
||||
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
|
||||
|
||||
/obj/item/radio/headset/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !Adjacent(user) || user.incapacitated())
|
||||
return
|
||||
if (command)
|
||||
use_command = !use_command
|
||||
to_chat(user, "<span class='notice'>You toggle high-volume mode [use_command ? "on" : "off"].</span>")
|
||||
return TRUE
|
||||
|
||||
@@ -1,150 +1,150 @@
|
||||
/obj/item/radio/intercom
|
||||
name = "station intercom"
|
||||
desc = "Talk through this."
|
||||
icon_state = "intercom"
|
||||
anchored = TRUE
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
canhear_range = 2
|
||||
var/number = 0
|
||||
var/anyai = 1
|
||||
var/mob/living/silicon/ai/ai = list()
|
||||
var/last_tick //used to delay the powercheck
|
||||
dog_fashion = null
|
||||
var/unfastened = FALSE
|
||||
|
||||
/obj/item/radio/intercom/unscrewed
|
||||
unfastened = TRUE
|
||||
|
||||
/obj/item/radio/intercom/ratvar
|
||||
name = "hierophant intercom"
|
||||
desc = "A modified intercom that uses the Hierophant network instead of subspace tech. Can listen to and broadcast on any frequency."
|
||||
icon_state = "intercom_ratvar"
|
||||
freerange = TRUE
|
||||
|
||||
/obj/item/radio/intercom/ratvar/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
to_chat(user, "<span class='danger'>[src] is fastened to the wall with [is_servant_of_ratvar(user) ? "replicant alloy" : "some material you've never seen"], and can't be removed.</span>")
|
||||
return //no unfastening!
|
||||
. = ..()
|
||||
|
||||
/obj/item/radio/intercom/ratvar/process()
|
||||
if(!istype(SSticker.mode, /datum/game_mode/clockwork_cult))
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
alpha = 125
|
||||
emped = TRUE
|
||||
else
|
||||
invisibility = initial(invisibility)
|
||||
alpha = initial(alpha)
|
||||
emped = FALSE
|
||||
..()
|
||||
|
||||
/obj/item/radio/intercom/Initialize(mapload, ndir, building)
|
||||
. = ..()
|
||||
if(building)
|
||||
setDir(ndir)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/radio/intercom/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/intercom/examine(mob/user)
|
||||
. = ..()
|
||||
if(!unfastened)
|
||||
. += "<span class='notice'>It's <b>screwed</b> and secured to the wall.</span>"
|
||||
else
|
||||
. += "<span class='notice'>It's <i>unscrewed</i> from the wall, and can be <b>detached</b>.</span>"
|
||||
|
||||
/obj/item/radio/intercom/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
if(unfastened)
|
||||
user.visible_message("<span class='notice'>[user] starts tightening [src]'s screws...</span>", "<span class='notice'>You start screwing in [src]...</span>")
|
||||
if(I.use_tool(src, user, 30, volume=50))
|
||||
user.visible_message("<span class='notice'>[user] tightens [src]'s screws!</span>", "<span class='notice'>You tighten [src]'s screws.</span>")
|
||||
unfastened = FALSE
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] starts loosening [src]'s screws...</span>", "<span class='notice'>You start unscrewing [src]...</span>")
|
||||
if(I.use_tool(src, user, 40, volume=50))
|
||||
user.visible_message("<span class='notice'>[user] loosens [src]'s screws!</span>", "<span class='notice'>You unscrew [src], loosening it from the wall.</span>")
|
||||
unfastened = TRUE
|
||||
return
|
||||
else if(istype(I, /obj/item/wrench))
|
||||
if(!unfastened)
|
||||
to_chat(user, "<span class='warning'>You need to unscrew [src] from the wall first!</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] starts unsecuring [src]...</span>", "<span class='notice'>You start unsecuring [src]...</span>")
|
||||
I.play_tool_sound(src)
|
||||
if(I.use_tool(src, user, 80))
|
||||
user.visible_message("<span class='notice'>[user] unsecures [src]!</span>", "<span class='notice'>You detach [src] from the wall.</span>")
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
new/obj/item/wallframe/intercom(get_turf(src))
|
||||
qdel(src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/intercom/attack_ai(mob/user)
|
||||
interact(user)
|
||||
|
||||
/obj/item/radio/intercom/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/item/radio/intercom/interact(mob/user)
|
||||
..()
|
||||
ui_interact(user, state = GLOB.default_state)
|
||||
|
||||
/obj/item/radio/intercom/can_receive(freq, level)
|
||||
if(!on)
|
||||
return FALSE
|
||||
if(wires.is_cut(WIRE_RX))
|
||||
return FALSE
|
||||
if(!(0 in level))
|
||||
var/turf/position = get_turf(src)
|
||||
if(isnull(position) || !(position.z in level))
|
||||
return FALSE
|
||||
if(!src.listening)
|
||||
return FALSE
|
||||
if(freq == FREQ_SYNDICATE)
|
||||
if(!(src.syndie))
|
||||
return FALSE//Prevents broadcast of messages over devices lacking the encryption
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/radio/intercom/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if (message_mode == MODE_INTERCOM)
|
||||
return // Avoid hearing the same thing twice
|
||||
if(!anyai && !(speaker in ai))
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/radio/intercom/process()
|
||||
if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0))
|
||||
last_tick = world.timeofday
|
||||
|
||||
var/area/A = get_area(src)
|
||||
if(!A || emped)
|
||||
on = FALSE
|
||||
else
|
||||
on = A.powered(EQUIP) // set "on" to the power status
|
||||
|
||||
if(!on)
|
||||
icon_state = "intercom-p"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/item/radio/intercom/add_blood_DNA(list/blood_dna)
|
||||
return FALSE
|
||||
|
||||
//Created through the autolathe or through deconstructing intercoms. Can be applied to wall to make a new intercom on it!
|
||||
/obj/item/wallframe/intercom
|
||||
name = "intercom frame"
|
||||
desc = "A ready-to-go intercom. Just slap it on a wall and screw it in!"
|
||||
icon_state = "intercom"
|
||||
result_path = /obj/item/radio/intercom/unscrewed
|
||||
pixel_shift = 29
|
||||
inverse = TRUE
|
||||
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
|
||||
/obj/item/radio/intercom
|
||||
name = "station intercom"
|
||||
desc = "Talk through this."
|
||||
icon_state = "intercom"
|
||||
anchored = TRUE
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
canhear_range = 2
|
||||
var/number = 0
|
||||
var/anyai = 1
|
||||
var/mob/living/silicon/ai/ai = list()
|
||||
var/last_tick //used to delay the powercheck
|
||||
dog_fashion = null
|
||||
var/unfastened = FALSE
|
||||
|
||||
/obj/item/radio/intercom/unscrewed
|
||||
unfastened = TRUE
|
||||
|
||||
/obj/item/radio/intercom/ratvar
|
||||
name = "hierophant intercom"
|
||||
desc = "A modified intercom that uses the Hierophant network instead of subspace tech. Can listen to and broadcast on any frequency."
|
||||
icon_state = "intercom_ratvar"
|
||||
freerange = TRUE
|
||||
|
||||
/obj/item/radio/intercom/ratvar/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
to_chat(user, "<span class='danger'>[src] is fastened to the wall with [is_servant_of_ratvar(user) ? "replicant alloy" : "some material you've never seen"], and can't be removed.</span>")
|
||||
return //no unfastening!
|
||||
. = ..()
|
||||
|
||||
/obj/item/radio/intercom/ratvar/process()
|
||||
if(!istype(SSticker.mode, /datum/game_mode/clockwork_cult))
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
alpha = 125
|
||||
emped = TRUE
|
||||
else
|
||||
invisibility = initial(invisibility)
|
||||
alpha = initial(alpha)
|
||||
emped = FALSE
|
||||
..()
|
||||
|
||||
/obj/item/radio/intercom/Initialize(mapload, ndir, building)
|
||||
. = ..()
|
||||
if(building)
|
||||
setDir(ndir)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/radio/intercom/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/intercom/examine(mob/user)
|
||||
. = ..()
|
||||
if(!unfastened)
|
||||
. += "<span class='notice'>It's <b>screwed</b> and secured to the wall.</span>"
|
||||
else
|
||||
. += "<span class='notice'>It's <i>unscrewed</i> from the wall, and can be <b>detached</b>.</span>"
|
||||
|
||||
/obj/item/radio/intercom/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
if(unfastened)
|
||||
user.visible_message("<span class='notice'>[user] starts tightening [src]'s screws...</span>", "<span class='notice'>You start screwing in [src]...</span>")
|
||||
if(I.use_tool(src, user, 30, volume=50))
|
||||
user.visible_message("<span class='notice'>[user] tightens [src]'s screws!</span>", "<span class='notice'>You tighten [src]'s screws.</span>")
|
||||
unfastened = FALSE
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] starts loosening [src]'s screws...</span>", "<span class='notice'>You start unscrewing [src]...</span>")
|
||||
if(I.use_tool(src, user, 40, volume=50))
|
||||
user.visible_message("<span class='notice'>[user] loosens [src]'s screws!</span>", "<span class='notice'>You unscrew [src], loosening it from the wall.</span>")
|
||||
unfastened = TRUE
|
||||
return
|
||||
else if(istype(I, /obj/item/wrench))
|
||||
if(!unfastened)
|
||||
to_chat(user, "<span class='warning'>You need to unscrew [src] from the wall first!</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] starts unsecuring [src]...</span>", "<span class='notice'>You start unsecuring [src]...</span>")
|
||||
I.play_tool_sound(src)
|
||||
if(I.use_tool(src, user, 80))
|
||||
user.visible_message("<span class='notice'>[user] unsecures [src]!</span>", "<span class='notice'>You detach [src] from the wall.</span>")
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
new/obj/item/wallframe/intercom(get_turf(src))
|
||||
qdel(src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/intercom/attack_ai(mob/user)
|
||||
interact(user)
|
||||
|
||||
/obj/item/radio/intercom/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/item/radio/intercom/interact(mob/user)
|
||||
..()
|
||||
ui_interact(user, state = GLOB.default_state)
|
||||
|
||||
/obj/item/radio/intercom/can_receive(freq, level)
|
||||
if(!on)
|
||||
return FALSE
|
||||
if(wires.is_cut(WIRE_RX))
|
||||
return FALSE
|
||||
if(!(0 in level))
|
||||
var/turf/position = get_turf(src)
|
||||
if(isnull(position) || !(position.z in level))
|
||||
return FALSE
|
||||
if(!src.listening)
|
||||
return FALSE
|
||||
if(freq == FREQ_SYNDICATE)
|
||||
if(!(src.syndie))
|
||||
return FALSE//Prevents broadcast of messages over devices lacking the encryption
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/radio/intercom/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if (message_mode == MODE_INTERCOM)
|
||||
return // Avoid hearing the same thing twice
|
||||
if(!anyai && !(speaker in ai))
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/radio/intercom/process()
|
||||
if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0))
|
||||
last_tick = world.timeofday
|
||||
|
||||
var/area/A = get_area(src)
|
||||
if(!A || emped)
|
||||
on = FALSE
|
||||
else
|
||||
on = A.powered(EQUIP) // set "on" to the power status
|
||||
|
||||
if(!on)
|
||||
icon_state = "intercom-p"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/item/radio/intercom/add_blood_DNA(list/blood_dna)
|
||||
return FALSE
|
||||
|
||||
//Created through the autolathe or through deconstructing intercoms. Can be applied to wall to make a new intercom on it!
|
||||
/obj/item/wallframe/intercom
|
||||
name = "intercom frame"
|
||||
desc = "A ready-to-go intercom. Just slap it on a wall and screw it in!"
|
||||
icon_state = "intercom"
|
||||
result_path = /obj/item/radio/intercom/unscrewed
|
||||
pixel_shift = 29
|
||||
inverse = TRUE
|
||||
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
|
||||
|
||||
@@ -1,429 +1,429 @@
|
||||
/obj/item/radio
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
name = "station bounced radio"
|
||||
icon_state = "walkietalkie"
|
||||
item_state = "walkietalkie"
|
||||
desc = "A basic handheld radio that communicates with local telecommunication networks."
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
|
||||
flags_1 = CONDUCT_1 | HEAR_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=75, MAT_GLASS=25)
|
||||
obj_flags = USES_TGUI
|
||||
|
||||
var/on = TRUE
|
||||
var/frequency = FREQ_COMMON
|
||||
var/canhear_range = 3 // The range around the radio in which mobs can hear what it receives.
|
||||
var/emped = 0 // Tracks the number of EMPs currently stacked.
|
||||
|
||||
var/broadcasting = FALSE // Whether the radio will transmit dialogue it hears nearby.
|
||||
var/listening = TRUE // Whether the radio is currently receiving.
|
||||
var/prison_radio = FALSE // If true, the transmit wire starts cut.
|
||||
var/unscrewed = FALSE // Whether wires are accessible. Toggleable by screwdrivering.
|
||||
var/freerange = FALSE // If true, the radio has access to the full spectrum.
|
||||
var/subspace_transmission = FALSE // If true, the radio transmits and receives on subspace exclusively.
|
||||
var/subspace_switchable = FALSE // If true, subspace_transmission can be toggled at will.
|
||||
var/freqlock = FALSE // Frequency lock to stop the user from untuning specialist radios.
|
||||
var/use_command = FALSE // If true, broadcasts will be large and BOLD.
|
||||
var/command = FALSE // If true, use_command can be toggled at will.
|
||||
var/commandspan = SPAN_COMMAND //allow us to set what the fuck we want for headsets
|
||||
|
||||
// Encryption key handling
|
||||
var/obj/item/encryptionkey/keyslot
|
||||
var/translate_binary = FALSE // If true, can hear the special binary channel.
|
||||
var/independent = FALSE // If true, can say/hear on the special CentCom channel.
|
||||
var/syndie = FALSE // If true, hears all well-known channels automatically, and can say/hear on the Syndicate channel.
|
||||
var/list/channels = list() // Map from name (see communications.dm) to on/off. First entry is current department (:h).
|
||||
var/list/secure_radio_connections
|
||||
|
||||
var/const/FREQ_LISTENING = 1
|
||||
//FREQ_BROADCASTING = 2
|
||||
|
||||
/obj/item/radio/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] starts bouncing [src] off [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/radio/proc/set_frequency(new_frequency)
|
||||
SEND_SIGNAL(src, COMSIG_RADIO_NEW_FREQUENCY, args)
|
||||
remove_radio(src, frequency)
|
||||
frequency = add_radio(src, new_frequency)
|
||||
|
||||
/obj/item/radio/proc/recalculateChannels()
|
||||
channels = list()
|
||||
translate_binary = FALSE
|
||||
syndie = FALSE
|
||||
independent = FALSE
|
||||
|
||||
if(keyslot)
|
||||
for(var/ch_name in keyslot.channels)
|
||||
if(!(ch_name in channels))
|
||||
channels[ch_name] = keyslot.channels[ch_name]
|
||||
|
||||
if(keyslot.translate_binary)
|
||||
translate_binary = TRUE
|
||||
if(keyslot.syndie)
|
||||
syndie = TRUE
|
||||
if(keyslot.independent)
|
||||
independent = TRUE
|
||||
|
||||
for(var/ch_name in channels)
|
||||
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
|
||||
|
||||
/obj/item/radio/proc/make_syndie() // Turns normal radios into Syndicate radios!
|
||||
qdel(keyslot)
|
||||
keyslot = new /obj/item/encryptionkey/syndicate
|
||||
syndie = 1
|
||||
recalculateChannels()
|
||||
|
||||
/obj/item/radio/Destroy()
|
||||
remove_radio_all(src) //Just to be sure
|
||||
QDEL_NULL(wires)
|
||||
QDEL_NULL(keyslot)
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/Initialize()
|
||||
wires = new /datum/wires/radio(src)
|
||||
if(prison_radio)
|
||||
wires.cut(WIRE_TX) // OH GOD WHY
|
||||
secure_radio_connections = new
|
||||
. = ..()
|
||||
frequency = sanitize_frequency(frequency, freerange)
|
||||
set_frequency(frequency)
|
||||
|
||||
for(var/ch_name in channels)
|
||||
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
|
||||
|
||||
/obj/item/radio/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/empprotection, EMP_PROTECT_WIRES)
|
||||
|
||||
/obj/item/radio/interact(mob/user)
|
||||
if(unscrewed && !isAI(user))
|
||||
wires.interact(user)
|
||||
add_fingerprint(user)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/radio/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
|
||||
. = ..()
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "radio", name, 370, 220 + channels.len * 22, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/item/radio/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
data["broadcasting"] = broadcasting
|
||||
data["listening"] = listening
|
||||
data["frequency"] = frequency
|
||||
data["minFrequency"] = freerange ? MIN_FREE_FREQ : MIN_FREQ
|
||||
data["maxFrequency"] = freerange ? MAX_FREE_FREQ : MAX_FREQ
|
||||
data["freqlock"] = freqlock
|
||||
data["channels"] = list()
|
||||
for(var/channel in channels)
|
||||
data["channels"][channel] = channels[channel] & FREQ_LISTENING
|
||||
data["command"] = command
|
||||
data["useCommand"] = use_command
|
||||
data["subspace"] = subspace_transmission
|
||||
data["subspaceSwitchable"] = subspace_switchable
|
||||
data["headset"] = istype(src, /obj/item/radio/headset)
|
||||
|
||||
return data
|
||||
|
||||
/obj/item/radio/ui_act(action, params, datum/tgui/ui)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("frequency")
|
||||
if(freqlock)
|
||||
return
|
||||
var/tune = params["tune"]
|
||||
var/adjust = text2num(params["adjust"])
|
||||
if(tune == "input")
|
||||
var/min = format_frequency(freerange ? MIN_FREE_FREQ : MIN_FREQ)
|
||||
var/max = format_frequency(freerange ? MAX_FREE_FREQ : MAX_FREQ)
|
||||
tune = input("Tune frequency ([min]-[max]):", name, format_frequency(frequency)) as null|num
|
||||
if(!isnull(tune) && !..())
|
||||
if (tune < MIN_FREE_FREQ && tune <= MAX_FREE_FREQ / 10)
|
||||
// allow typing 144.7 to get 1447
|
||||
tune *= 10
|
||||
. = TRUE
|
||||
else if(adjust)
|
||||
tune = frequency + adjust * 10
|
||||
. = TRUE
|
||||
else if(text2num(tune) != null)
|
||||
tune = tune * 10
|
||||
. = TRUE
|
||||
if(.)
|
||||
set_frequency(sanitize_frequency(tune, freerange))
|
||||
if("listen")
|
||||
listening = !listening
|
||||
. = TRUE
|
||||
if("broadcast")
|
||||
broadcasting = !broadcasting
|
||||
. = TRUE
|
||||
if("channel")
|
||||
var/channel = params["channel"]
|
||||
if(!(channel in channels))
|
||||
return
|
||||
if(channels[channel] & FREQ_LISTENING)
|
||||
channels[channel] &= ~FREQ_LISTENING
|
||||
else
|
||||
channels[channel] |= FREQ_LISTENING
|
||||
. = TRUE
|
||||
if("command")
|
||||
use_command = !use_command
|
||||
. = TRUE
|
||||
if("subspace")
|
||||
if(subspace_switchable)
|
||||
subspace_transmission = !subspace_transmission
|
||||
if(!subspace_transmission)
|
||||
channels = list()
|
||||
else
|
||||
recalculateChannels()
|
||||
. = TRUE
|
||||
|
||||
/obj/item/radio/talk_into(atom/movable/M, message, channel, list/spans, datum/language/language)
|
||||
if(!spans)
|
||||
spans = list(M.speech_span)
|
||||
if(!language)
|
||||
language = M.get_default_language()
|
||||
INVOKE_ASYNC(src, .proc/talk_into_impl, M, message, channel, spans.Copy(), language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
/obj/item/radio/proc/talk_into_impl(atom/movable/M, message, channel, list/spans, datum/language/language)
|
||||
if(!on)
|
||||
return // the device has to be on
|
||||
if(!M || !message)
|
||||
return
|
||||
if(wires.is_cut(WIRE_TX)) // Permacell and otherwise tampered-with radios
|
||||
return
|
||||
if(!M.IsVocal())
|
||||
return
|
||||
|
||||
if(use_command)
|
||||
spans |= commandspan
|
||||
|
||||
/*
|
||||
Roughly speaking, radios attempt to make a subspace transmission (which
|
||||
is received, processed, and rebroadcast by the telecomms satellite) and
|
||||
if that fails, they send a mundane radio transmission.
|
||||
|
||||
Headsets cannot send/receive mundane transmissions, only subspace.
|
||||
Syndicate radios can hear transmissions on all well-known frequencies.
|
||||
CentCom radios can hear the CentCom frequency no matter what.
|
||||
*/
|
||||
|
||||
// From the channel, determine the frequency and get a reference to it.
|
||||
var/freq
|
||||
if(channel && channels && channels.len > 0)
|
||||
if(channel == MODE_DEPARTMENT)
|
||||
channel = channels[1]
|
||||
freq = secure_radio_connections[channel]
|
||||
if (!channels[channel]) // if the channel is turned off, don't broadcast
|
||||
return
|
||||
else
|
||||
freq = frequency
|
||||
channel = null
|
||||
|
||||
// Nearby active jammers severely gibberish the message
|
||||
var/turf/position = get_turf(src)
|
||||
for(var/obj/item/jammer/jammer in GLOB.active_jammers)
|
||||
var/turf/jammer_turf = get_turf(jammer)
|
||||
if(position.z == jammer_turf.z && (get_dist(position, jammer_turf) < jammer.range))
|
||||
message = Gibberish(message,100)
|
||||
break
|
||||
|
||||
// Determine the identity information which will be attached to the signal.
|
||||
var/atom/movable/virtualspeaker/speaker = new(null, M, src)
|
||||
|
||||
// Construct the signal
|
||||
var/datum/signal/subspace/vocal/signal = new(src, freq, speaker, language, message, spans)
|
||||
|
||||
// Independent radios, on the CentCom frequency, reach all independent radios
|
||||
if (independent && (freq == FREQ_CENTCOM || freq == FREQ_CTF_RED || freq == FREQ_CTF_BLUE))
|
||||
signal.data["compression"] = 0
|
||||
signal.transmission_method = TRANSMISSION_SUPERSPACE
|
||||
signal.levels = list(0) // reaches all Z-levels
|
||||
signal.broadcast()
|
||||
return
|
||||
|
||||
// All radios make an attempt to use the subspace system first
|
||||
signal.send_to_receivers()
|
||||
|
||||
// If the radio is subspace-only, that's all it can do
|
||||
if (subspace_transmission)
|
||||
return
|
||||
|
||||
// Non-subspace radios will check in a couple of seconds, and if the signal
|
||||
// was never received, send a mundane broadcast (no headsets).
|
||||
addtimer(CALLBACK(src, .proc/backup_transmission, signal), 20)
|
||||
|
||||
/obj/item/radio/proc/backup_transmission(datum/signal/subspace/vocal/signal)
|
||||
var/turf/T = get_turf(src)
|
||||
if (signal.data["done"] && (T.z in signal.levels))
|
||||
return
|
||||
|
||||
// Okay, the signal was never processed, send a mundane broadcast.
|
||||
signal.data["compression"] = 0
|
||||
signal.transmission_method = TRANSMISSION_RADIO
|
||||
signal.levels = list(T.z)
|
||||
signal.broadcast()
|
||||
|
||||
/obj/item/radio/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if(radio_freq || !broadcasting || get_dist(src, speaker) > canhear_range)
|
||||
return
|
||||
|
||||
if(message_mode == MODE_WHISPER || message_mode == MODE_WHISPER_CRIT)
|
||||
// radios don't pick up whispers very well
|
||||
raw_message = stars(raw_message)
|
||||
else if(message_mode == MODE_L_HAND || message_mode == MODE_R_HAND)
|
||||
// try to avoid being heard double
|
||||
if (loc == speaker && ismob(speaker))
|
||||
var/mob/M = speaker
|
||||
var/idx = M.get_held_index_of_item(src)
|
||||
// left hands are odd slots
|
||||
if (idx && (idx % 2) == (message_mode == MODE_L_HAND))
|
||||
return
|
||||
|
||||
talk_into(speaker, raw_message, , spans, language=message_language)
|
||||
|
||||
// Checks if this radio can receive on the given frequency.
|
||||
/obj/item/radio/proc/can_receive(freq, level)
|
||||
// deny checks
|
||||
if (!on || !listening || wires.is_cut(WIRE_RX))
|
||||
return FALSE
|
||||
if (freq == FREQ_SYNDICATE && !syndie)
|
||||
return FALSE
|
||||
if (freq == FREQ_CENTCOM)
|
||||
return independent // hard-ignores the z-level check
|
||||
if (!(0 in level))
|
||||
var/turf/position = get_turf(src)
|
||||
if(!position || !(position.z in level))
|
||||
return FALSE
|
||||
|
||||
// allow checks: are we listening on that frequency?
|
||||
if (freq == frequency)
|
||||
return TRUE
|
||||
for(var/ch_name in channels)
|
||||
if(channels[ch_name] & FREQ_LISTENING)
|
||||
//the GLOB.radiochannels list is located in communications.dm
|
||||
if(GLOB.radiochannels[ch_name] == text2num(freq) || syndie)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/item/radio/examine(mob/user)
|
||||
. = ..()
|
||||
if (unscrewed)
|
||||
. += "<span class='notice'>It can be attached and modified.</span>"
|
||||
else
|
||||
. += "<span class='notice'>It cannot be modified or attached.</span>"
|
||||
|
||||
/obj/item/radio/attackby(obj/item/W, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
unscrewed = !unscrewed
|
||||
if(unscrewed)
|
||||
to_chat(user, "<span class='notice'>The radio can now be attached and modified!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The radio can no longer be modified or attached!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/emp_act(severity)
|
||||
. = ..()
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
emped++ //There's been an EMP; better count it
|
||||
var/curremp = emped //Remember which EMP this was
|
||||
if (listening && ismob(loc)) // if the radio is turned on and on someone's person they notice
|
||||
to_chat(loc, "<span class='warning'>\The [src] overloads.</span>")
|
||||
broadcasting = FALSE
|
||||
listening = FALSE
|
||||
for (var/ch_name in channels)
|
||||
channels[ch_name] = 0
|
||||
on = FALSE
|
||||
spawn(200)
|
||||
if(emped == curremp) //Don't fix it if it's been EMP'd again
|
||||
emped = 0
|
||||
if (!istype(src, /obj/item/radio/intercom)) // intercoms will turn back on on their own
|
||||
on = TRUE
|
||||
|
||||
///////////////////////////////
|
||||
//////////Borg Radios//////////
|
||||
///////////////////////////////
|
||||
//Giving borgs their own radio to have some more room to work with -Sieve
|
||||
|
||||
/obj/item/radio/borg
|
||||
name = "cyborg radio"
|
||||
subspace_switchable = TRUE
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/radio/borg/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
/obj/item/radio/borg/syndicate
|
||||
syndie = 1
|
||||
keyslot = new /obj/item/encryptionkey/syndicate
|
||||
|
||||
/obj/item/radio/borg/syndicate/Initialize()
|
||||
. = ..()
|
||||
set_frequency(FREQ_SYNDICATE)
|
||||
|
||||
/obj/item/radio/borg/attackby(obj/item/W, mob/user, params)
|
||||
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
if(keyslot)
|
||||
for(var/ch_name in channels)
|
||||
SSradio.remove_object(src, GLOB.radiochannels[ch_name])
|
||||
secure_radio_connections[ch_name] = null
|
||||
|
||||
|
||||
if(keyslot)
|
||||
var/turf/T = get_turf(user)
|
||||
if(T)
|
||||
keyslot.forceMove(T)
|
||||
keyslot = null
|
||||
|
||||
recalculateChannels()
|
||||
to_chat(user, "<span class='notice'>You pop out the encryption key in the radio.</span>")
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='warning'>This radio doesn't have any encryption keys!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/encryptionkey/))
|
||||
if(keyslot)
|
||||
to_chat(user, "<span class='warning'>The radio can't hold another key!</span>")
|
||||
return
|
||||
|
||||
if(!keyslot)
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
keyslot = W
|
||||
|
||||
recalculateChannels()
|
||||
|
||||
|
||||
/obj/item/radio/off // Station bounced radios, their only difference is spawning with the speakers off, this was made to help the lag.
|
||||
listening = 0 // And it's nice to have a subtype too for future features.
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
|
||||
/obj/item/radio/internal
|
||||
var/obj/item/implant/radio/implant
|
||||
|
||||
/obj/item/radio/internal/Initialize(mapload, obj/item/implant/radio/_implant)
|
||||
. = ..()
|
||||
implant = _implant
|
||||
|
||||
/obj/item/radio/internal/Destroy()
|
||||
if(implant?.imp_in)
|
||||
qdel(implant)
|
||||
else
|
||||
return ..()
|
||||
/obj/item/radio
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
name = "station bounced radio"
|
||||
icon_state = "walkietalkie"
|
||||
item_state = "walkietalkie"
|
||||
desc = "A basic handheld radio that communicates with local telecommunication networks."
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
|
||||
flags_1 = CONDUCT_1 | HEAR_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=75, MAT_GLASS=25)
|
||||
obj_flags = USES_TGUI
|
||||
|
||||
var/on = TRUE
|
||||
var/frequency = FREQ_COMMON
|
||||
var/canhear_range = 3 // The range around the radio in which mobs can hear what it receives.
|
||||
var/emped = 0 // Tracks the number of EMPs currently stacked.
|
||||
|
||||
var/broadcasting = FALSE // Whether the radio will transmit dialogue it hears nearby.
|
||||
var/listening = TRUE // Whether the radio is currently receiving.
|
||||
var/prison_radio = FALSE // If true, the transmit wire starts cut.
|
||||
var/unscrewed = FALSE // Whether wires are accessible. Toggleable by screwdrivering.
|
||||
var/freerange = FALSE // If true, the radio has access to the full spectrum.
|
||||
var/subspace_transmission = FALSE // If true, the radio transmits and receives on subspace exclusively.
|
||||
var/subspace_switchable = FALSE // If true, subspace_transmission can be toggled at will.
|
||||
var/freqlock = FALSE // Frequency lock to stop the user from untuning specialist radios.
|
||||
var/use_command = FALSE // If true, broadcasts will be large and BOLD.
|
||||
var/command = FALSE // If true, use_command can be toggled at will.
|
||||
var/commandspan = SPAN_COMMAND //allow us to set what the fuck we want for headsets
|
||||
|
||||
// Encryption key handling
|
||||
var/obj/item/encryptionkey/keyslot
|
||||
var/translate_binary = FALSE // If true, can hear the special binary channel.
|
||||
var/independent = FALSE // If true, can say/hear on the special CentCom channel.
|
||||
var/syndie = FALSE // If true, hears all well-known channels automatically, and can say/hear on the Syndicate channel.
|
||||
var/list/channels = list() // Map from name (see communications.dm) to on/off. First entry is current department (:h).
|
||||
var/list/secure_radio_connections
|
||||
|
||||
var/const/FREQ_LISTENING = 1
|
||||
//FREQ_BROADCASTING = 2
|
||||
|
||||
/obj/item/radio/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] starts bouncing [src] off [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/radio/proc/set_frequency(new_frequency)
|
||||
SEND_SIGNAL(src, COMSIG_RADIO_NEW_FREQUENCY, args)
|
||||
remove_radio(src, frequency)
|
||||
frequency = add_radio(src, new_frequency)
|
||||
|
||||
/obj/item/radio/proc/recalculateChannels()
|
||||
channels = list()
|
||||
translate_binary = FALSE
|
||||
syndie = FALSE
|
||||
independent = FALSE
|
||||
|
||||
if(keyslot)
|
||||
for(var/ch_name in keyslot.channels)
|
||||
if(!(ch_name in channels))
|
||||
channels[ch_name] = keyslot.channels[ch_name]
|
||||
|
||||
if(keyslot.translate_binary)
|
||||
translate_binary = TRUE
|
||||
if(keyslot.syndie)
|
||||
syndie = TRUE
|
||||
if(keyslot.independent)
|
||||
independent = TRUE
|
||||
|
||||
for(var/ch_name in channels)
|
||||
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
|
||||
|
||||
/obj/item/radio/proc/make_syndie() // Turns normal radios into Syndicate radios!
|
||||
qdel(keyslot)
|
||||
keyslot = new /obj/item/encryptionkey/syndicate
|
||||
syndie = 1
|
||||
recalculateChannels()
|
||||
|
||||
/obj/item/radio/Destroy()
|
||||
remove_radio_all(src) //Just to be sure
|
||||
QDEL_NULL(wires)
|
||||
QDEL_NULL(keyslot)
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/Initialize()
|
||||
wires = new /datum/wires/radio(src)
|
||||
if(prison_radio)
|
||||
wires.cut(WIRE_TX) // OH GOD WHY
|
||||
secure_radio_connections = new
|
||||
. = ..()
|
||||
frequency = sanitize_frequency(frequency, freerange)
|
||||
set_frequency(frequency)
|
||||
|
||||
for(var/ch_name in channels)
|
||||
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
|
||||
|
||||
/obj/item/radio/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/empprotection, EMP_PROTECT_WIRES)
|
||||
|
||||
/obj/item/radio/interact(mob/user)
|
||||
if(unscrewed && !isAI(user))
|
||||
wires.interact(user)
|
||||
add_fingerprint(user)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/radio/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
|
||||
. = ..()
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "radio", name, 370, 220 + channels.len * 22, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/item/radio/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
data["broadcasting"] = broadcasting
|
||||
data["listening"] = listening
|
||||
data["frequency"] = frequency
|
||||
data["minFrequency"] = freerange ? MIN_FREE_FREQ : MIN_FREQ
|
||||
data["maxFrequency"] = freerange ? MAX_FREE_FREQ : MAX_FREQ
|
||||
data["freqlock"] = freqlock
|
||||
data["channels"] = list()
|
||||
for(var/channel in channels)
|
||||
data["channels"][channel] = channels[channel] & FREQ_LISTENING
|
||||
data["command"] = command
|
||||
data["useCommand"] = use_command
|
||||
data["subspace"] = subspace_transmission
|
||||
data["subspaceSwitchable"] = subspace_switchable
|
||||
data["headset"] = istype(src, /obj/item/radio/headset)
|
||||
|
||||
return data
|
||||
|
||||
/obj/item/radio/ui_act(action, params, datum/tgui/ui)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("frequency")
|
||||
if(freqlock)
|
||||
return
|
||||
var/tune = params["tune"]
|
||||
var/adjust = text2num(params["adjust"])
|
||||
if(tune == "input")
|
||||
var/min = format_frequency(freerange ? MIN_FREE_FREQ : MIN_FREQ)
|
||||
var/max = format_frequency(freerange ? MAX_FREE_FREQ : MAX_FREQ)
|
||||
tune = input("Tune frequency ([min]-[max]):", name, format_frequency(frequency)) as null|num
|
||||
if(!isnull(tune) && !..())
|
||||
if (tune < MIN_FREE_FREQ && tune <= MAX_FREE_FREQ / 10)
|
||||
// allow typing 144.7 to get 1447
|
||||
tune *= 10
|
||||
. = TRUE
|
||||
else if(adjust)
|
||||
tune = frequency + adjust * 10
|
||||
. = TRUE
|
||||
else if(text2num(tune) != null)
|
||||
tune = tune * 10
|
||||
. = TRUE
|
||||
if(.)
|
||||
set_frequency(sanitize_frequency(tune, freerange))
|
||||
if("listen")
|
||||
listening = !listening
|
||||
. = TRUE
|
||||
if("broadcast")
|
||||
broadcasting = !broadcasting
|
||||
. = TRUE
|
||||
if("channel")
|
||||
var/channel = params["channel"]
|
||||
if(!(channel in channels))
|
||||
return
|
||||
if(channels[channel] & FREQ_LISTENING)
|
||||
channels[channel] &= ~FREQ_LISTENING
|
||||
else
|
||||
channels[channel] |= FREQ_LISTENING
|
||||
. = TRUE
|
||||
if("command")
|
||||
use_command = !use_command
|
||||
. = TRUE
|
||||
if("subspace")
|
||||
if(subspace_switchable)
|
||||
subspace_transmission = !subspace_transmission
|
||||
if(!subspace_transmission)
|
||||
channels = list()
|
||||
else
|
||||
recalculateChannels()
|
||||
. = TRUE
|
||||
|
||||
/obj/item/radio/talk_into(atom/movable/M, message, channel, list/spans, datum/language/language)
|
||||
if(!spans)
|
||||
spans = list(M.speech_span)
|
||||
if(!language)
|
||||
language = M.get_default_language()
|
||||
INVOKE_ASYNC(src, .proc/talk_into_impl, M, message, channel, spans.Copy(), language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
/obj/item/radio/proc/talk_into_impl(atom/movable/M, message, channel, list/spans, datum/language/language)
|
||||
if(!on)
|
||||
return // the device has to be on
|
||||
if(!M || !message)
|
||||
return
|
||||
if(wires.is_cut(WIRE_TX)) // Permacell and otherwise tampered-with radios
|
||||
return
|
||||
if(!M.IsVocal())
|
||||
return
|
||||
|
||||
if(use_command)
|
||||
spans |= commandspan
|
||||
|
||||
/*
|
||||
Roughly speaking, radios attempt to make a subspace transmission (which
|
||||
is received, processed, and rebroadcast by the telecomms satellite) and
|
||||
if that fails, they send a mundane radio transmission.
|
||||
|
||||
Headsets cannot send/receive mundane transmissions, only subspace.
|
||||
Syndicate radios can hear transmissions on all well-known frequencies.
|
||||
CentCom radios can hear the CentCom frequency no matter what.
|
||||
*/
|
||||
|
||||
// From the channel, determine the frequency and get a reference to it.
|
||||
var/freq
|
||||
if(channel && channels && channels.len > 0)
|
||||
if(channel == MODE_DEPARTMENT)
|
||||
channel = channels[1]
|
||||
freq = secure_radio_connections[channel]
|
||||
if (!channels[channel]) // if the channel is turned off, don't broadcast
|
||||
return
|
||||
else
|
||||
freq = frequency
|
||||
channel = null
|
||||
|
||||
// Nearby active jammers severely gibberish the message
|
||||
var/turf/position = get_turf(src)
|
||||
for(var/obj/item/jammer/jammer in GLOB.active_jammers)
|
||||
var/turf/jammer_turf = get_turf(jammer)
|
||||
if(position.z == jammer_turf.z && (get_dist(position, jammer_turf) < jammer.range))
|
||||
message = Gibberish(message,100)
|
||||
break
|
||||
|
||||
// Determine the identity information which will be attached to the signal.
|
||||
var/atom/movable/virtualspeaker/speaker = new(null, M, src)
|
||||
|
||||
// Construct the signal
|
||||
var/datum/signal/subspace/vocal/signal = new(src, freq, speaker, language, message, spans)
|
||||
|
||||
// Independent radios, on the CentCom frequency, reach all independent radios
|
||||
if (independent && (freq == FREQ_CENTCOM || freq == FREQ_CTF_RED || freq == FREQ_CTF_BLUE))
|
||||
signal.data["compression"] = 0
|
||||
signal.transmission_method = TRANSMISSION_SUPERSPACE
|
||||
signal.levels = list(0) // reaches all Z-levels
|
||||
signal.broadcast()
|
||||
return
|
||||
|
||||
// All radios make an attempt to use the subspace system first
|
||||
signal.send_to_receivers()
|
||||
|
||||
// If the radio is subspace-only, that's all it can do
|
||||
if (subspace_transmission)
|
||||
return
|
||||
|
||||
// Non-subspace radios will check in a couple of seconds, and if the signal
|
||||
// was never received, send a mundane broadcast (no headsets).
|
||||
addtimer(CALLBACK(src, .proc/backup_transmission, signal), 20)
|
||||
|
||||
/obj/item/radio/proc/backup_transmission(datum/signal/subspace/vocal/signal)
|
||||
var/turf/T = get_turf(src)
|
||||
if (signal.data["done"] && (T.z in signal.levels))
|
||||
return
|
||||
|
||||
// Okay, the signal was never processed, send a mundane broadcast.
|
||||
signal.data["compression"] = 0
|
||||
signal.transmission_method = TRANSMISSION_RADIO
|
||||
signal.levels = list(T.z)
|
||||
signal.broadcast()
|
||||
|
||||
/obj/item/radio/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if(radio_freq || !broadcasting || get_dist(src, speaker) > canhear_range)
|
||||
return
|
||||
|
||||
if(message_mode == MODE_WHISPER || message_mode == MODE_WHISPER_CRIT)
|
||||
// radios don't pick up whispers very well
|
||||
raw_message = stars(raw_message)
|
||||
else if(message_mode == MODE_L_HAND || message_mode == MODE_R_HAND)
|
||||
// try to avoid being heard double
|
||||
if (loc == speaker && ismob(speaker))
|
||||
var/mob/M = speaker
|
||||
var/idx = M.get_held_index_of_item(src)
|
||||
// left hands are odd slots
|
||||
if (idx && (idx % 2) == (message_mode == MODE_L_HAND))
|
||||
return
|
||||
|
||||
talk_into(speaker, raw_message, , spans, language=message_language)
|
||||
|
||||
// Checks if this radio can receive on the given frequency.
|
||||
/obj/item/radio/proc/can_receive(freq, level)
|
||||
// deny checks
|
||||
if (!on || !listening || wires.is_cut(WIRE_RX))
|
||||
return FALSE
|
||||
if (freq == FREQ_SYNDICATE && !syndie)
|
||||
return FALSE
|
||||
if (freq == FREQ_CENTCOM)
|
||||
return independent // hard-ignores the z-level check
|
||||
if (!(0 in level))
|
||||
var/turf/position = get_turf(src)
|
||||
if(!position || !(position.z in level))
|
||||
return FALSE
|
||||
|
||||
// allow checks: are we listening on that frequency?
|
||||
if (freq == frequency)
|
||||
return TRUE
|
||||
for(var/ch_name in channels)
|
||||
if(channels[ch_name] & FREQ_LISTENING)
|
||||
//the GLOB.radiochannels list is located in communications.dm
|
||||
if(GLOB.radiochannels[ch_name] == text2num(freq) || syndie)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/item/radio/examine(mob/user)
|
||||
. = ..()
|
||||
if (unscrewed)
|
||||
. += "<span class='notice'>It can be attached and modified.</span>"
|
||||
else
|
||||
. += "<span class='notice'>It cannot be modified or attached.</span>"
|
||||
|
||||
/obj/item/radio/attackby(obj/item/W, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
unscrewed = !unscrewed
|
||||
if(unscrewed)
|
||||
to_chat(user, "<span class='notice'>The radio can now be attached and modified!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The radio can no longer be modified or attached!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/emp_act(severity)
|
||||
. = ..()
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
emped++ //There's been an EMP; better count it
|
||||
var/curremp = emped //Remember which EMP this was
|
||||
if (listening && ismob(loc)) // if the radio is turned on and on someone's person they notice
|
||||
to_chat(loc, "<span class='warning'>\The [src] overloads.</span>")
|
||||
broadcasting = FALSE
|
||||
listening = FALSE
|
||||
for (var/ch_name in channels)
|
||||
channels[ch_name] = 0
|
||||
on = FALSE
|
||||
spawn(200)
|
||||
if(emped == curremp) //Don't fix it if it's been EMP'd again
|
||||
emped = 0
|
||||
if (!istype(src, /obj/item/radio/intercom)) // intercoms will turn back on on their own
|
||||
on = TRUE
|
||||
|
||||
///////////////////////////////
|
||||
//////////Borg Radios//////////
|
||||
///////////////////////////////
|
||||
//Giving borgs their own radio to have some more room to work with -Sieve
|
||||
|
||||
/obj/item/radio/borg
|
||||
name = "cyborg radio"
|
||||
subspace_switchable = TRUE
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/radio/borg/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
/obj/item/radio/borg/syndicate
|
||||
syndie = 1
|
||||
keyslot = new /obj/item/encryptionkey/syndicate
|
||||
|
||||
/obj/item/radio/borg/syndicate/Initialize()
|
||||
. = ..()
|
||||
set_frequency(FREQ_SYNDICATE)
|
||||
|
||||
/obj/item/radio/borg/attackby(obj/item/W, mob/user, params)
|
||||
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
if(keyslot)
|
||||
for(var/ch_name in channels)
|
||||
SSradio.remove_object(src, GLOB.radiochannels[ch_name])
|
||||
secure_radio_connections[ch_name] = null
|
||||
|
||||
|
||||
if(keyslot)
|
||||
var/turf/T = get_turf(user)
|
||||
if(T)
|
||||
keyslot.forceMove(T)
|
||||
keyslot = null
|
||||
|
||||
recalculateChannels()
|
||||
to_chat(user, "<span class='notice'>You pop out the encryption key in the radio.</span>")
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='warning'>This radio doesn't have any encryption keys!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/encryptionkey/))
|
||||
if(keyslot)
|
||||
to_chat(user, "<span class='warning'>The radio can't hold another key!</span>")
|
||||
return
|
||||
|
||||
if(!keyslot)
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
keyslot = W
|
||||
|
||||
recalculateChannels()
|
||||
|
||||
|
||||
/obj/item/radio/off // Station bounced radios, their only difference is spawning with the speakers off, this was made to help the lag.
|
||||
listening = 0 // And it's nice to have a subtype too for future features.
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
|
||||
/obj/item/radio/internal
|
||||
var/obj/item/implant/radio/implant
|
||||
|
||||
/obj/item/radio/internal/Initialize(mapload, obj/item/implant/radio/_implant)
|
||||
. = ..()
|
||||
implant = _implant
|
||||
|
||||
/obj/item/radio/internal/Destroy()
|
||||
if(implant?.imp_in)
|
||||
qdel(implant)
|
||||
else
|
||||
return ..()
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,291 +1,291 @@
|
||||
/obj/item/taperecorder
|
||||
name = "universal recorder"
|
||||
desc = "A device that can record to cassette tapes, and play them. It automatically translates the content in playback."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "taperecorder_empty"
|
||||
item_state = "analyzer"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags_1 = HEAR_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
materials = list(MAT_METAL=60, MAT_GLASS=30)
|
||||
force = 2
|
||||
throwforce = 0
|
||||
var/recording = 0
|
||||
var/playing = 0
|
||||
var/playsleepseconds = 0
|
||||
var/obj/item/tape/mytape
|
||||
var/starting_tape_type = /obj/item/tape/random
|
||||
var/open_panel = 0
|
||||
var/canprint = 1
|
||||
|
||||
|
||||
/obj/item/taperecorder/Initialize(mapload)
|
||||
. = ..()
|
||||
if(starting_tape_type)
|
||||
mytape = new starting_tape_type(src)
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/examine(mob/user)
|
||||
. = ..()
|
||||
. += "The wire panel is [open_panel ? "opened" : "closed"]."
|
||||
|
||||
|
||||
/obj/item/taperecorder/attackby(obj/item/I, mob/user, params)
|
||||
if(!mytape && istype(I, /obj/item/tape))
|
||||
if(!user.transferItemToLoc(I,src))
|
||||
return
|
||||
mytape = I
|
||||
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/proc/eject(mob/user)
|
||||
if(mytape)
|
||||
to_chat(user, "<span class='notice'>You remove [mytape] from [src].</span>")
|
||||
stop()
|
||||
user.put_in_hands(mytape)
|
||||
mytape = null
|
||||
update_icon()
|
||||
|
||||
/obj/item/taperecorder/fire_act(exposed_temperature, exposed_volume)
|
||||
mytape.ruin() //Fires destroy the tape
|
||||
..()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/taperecorder/attack_hand(mob/user)
|
||||
if(loc == user)
|
||||
if(mytape)
|
||||
if(!user.is_holding(src))
|
||||
return ..()
|
||||
eject(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/taperecorder/proc/can_use(mob/user)
|
||||
if(user && ismob(user))
|
||||
if(!user.incapacitated())
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/ejectverb()
|
||||
set name = "Eject Tape"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(!mytape)
|
||||
return
|
||||
|
||||
eject(usr)
|
||||
|
||||
|
||||
/obj/item/taperecorder/update_icon()
|
||||
if(!mytape)
|
||||
icon_state = "taperecorder_empty"
|
||||
else if(recording)
|
||||
icon_state = "taperecorder_recording"
|
||||
else if(playing)
|
||||
icon_state = "taperecorder_playing"
|
||||
else
|
||||
icon_state = "taperecorder_idle"
|
||||
|
||||
|
||||
/obj/item/taperecorder/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if(mytape && recording)
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] [message]"
|
||||
|
||||
/obj/item/taperecorder/verb/record()
|
||||
set name = "Start Recording"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(!mytape || mytape.ruined)
|
||||
return
|
||||
if(recording)
|
||||
return
|
||||
if(playing)
|
||||
return
|
||||
|
||||
if(mytape.used_capacity < mytape.max_capacity)
|
||||
to_chat(usr, "<span class='notice'>Recording started.</span>")
|
||||
recording = 1
|
||||
update_icon()
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording started."
|
||||
var/used = mytape.used_capacity //to stop runtimes when you eject the tape
|
||||
var/max = mytape.max_capacity
|
||||
while(recording && used < max)
|
||||
mytape.used_capacity++
|
||||
used++
|
||||
sleep(10)
|
||||
recording = 0
|
||||
update_icon()
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>The tape is full.</span>")
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/stop()
|
||||
set name = "Stop"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
|
||||
if(recording)
|
||||
recording = 0
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording stopped."
|
||||
to_chat(usr, "<span class='notice'>Recording stopped.</span>")
|
||||
return
|
||||
else if(playing)
|
||||
playing = 0
|
||||
var/turf/T = get_turf(src)
|
||||
T.visible_message("<font color=Maroon><B>Tape Recorder</B>: Playback stopped.</font>")
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/play()
|
||||
set name = "Play Tape"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(!mytape || mytape.ruined)
|
||||
return
|
||||
if(recording)
|
||||
return
|
||||
if(playing)
|
||||
return
|
||||
|
||||
playing = 1
|
||||
update_icon()
|
||||
to_chat(usr, "<span class='notice'>Playing started.</span>")
|
||||
var/used = mytape.used_capacity //to stop runtimes when you eject the tape
|
||||
var/max = mytape.max_capacity
|
||||
for(var/i = 1, used < max, sleep(10 * playsleepseconds))
|
||||
if(!mytape)
|
||||
break
|
||||
if(playing == 0)
|
||||
break
|
||||
if(mytape.storedinfo.len < i)
|
||||
break
|
||||
say(mytape.storedinfo[i])
|
||||
if(mytape.storedinfo.len < i + 1)
|
||||
playsleepseconds = 1
|
||||
sleep(10)
|
||||
say("End of recording.")
|
||||
else
|
||||
playsleepseconds = mytape.timestamp[i + 1] - mytape.timestamp[i]
|
||||
if(playsleepseconds > 14)
|
||||
sleep(10)
|
||||
say("Skipping [playsleepseconds] seconds of silence")
|
||||
playsleepseconds = 1
|
||||
i++
|
||||
|
||||
playing = 0
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/attack_self(mob/user)
|
||||
if(!mytape || mytape.ruined)
|
||||
return
|
||||
if(recording)
|
||||
stop()
|
||||
else
|
||||
record()
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/print_transcript()
|
||||
set name = "Print Transcript"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(!mytape)
|
||||
return
|
||||
if(!canprint)
|
||||
to_chat(usr, "<span class='notice'>The recorder can't print that fast!</span>")
|
||||
return
|
||||
if(recording || playing)
|
||||
return
|
||||
|
||||
to_chat(usr, "<span class='notice'>Transcript printed.</span>")
|
||||
var/obj/item/paper/P = new /obj/item/paper(get_turf(src))
|
||||
var/t1 = "<B>Transcript:</B><BR><BR>"
|
||||
for(var/i = 1, mytape.storedinfo.len >= i, i++)
|
||||
t1 += "[mytape.storedinfo[i]]<BR>"
|
||||
P.info = t1
|
||||
P.name = "paper- 'Transcript'"
|
||||
usr.put_in_hands(P)
|
||||
canprint = 0
|
||||
sleep(300)
|
||||
canprint = 1
|
||||
|
||||
|
||||
//empty tape recorders
|
||||
/obj/item/taperecorder/empty
|
||||
starting_tape_type = null
|
||||
|
||||
|
||||
/obj/item/tape
|
||||
name = "tape"
|
||||
desc = "A magnetic tape that can hold up to ten minutes of content."
|
||||
icon_state = "tape_white"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
item_state = "analyzer"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL=20, MAT_GLASS=5)
|
||||
force = 1
|
||||
throwforce = 0
|
||||
var/max_capacity = 600
|
||||
var/used_capacity = 0
|
||||
var/list/storedinfo = list()
|
||||
var/list/timestamp = list()
|
||||
var/ruined = 0
|
||||
|
||||
/obj/item/tape/fire_act(exposed_temperature, exposed_volume)
|
||||
ruin()
|
||||
..()
|
||||
|
||||
/obj/item/tape/attack_self(mob/user)
|
||||
if(!ruined)
|
||||
to_chat(user, "<span class='notice'>You pull out all the tape!</span>")
|
||||
ruin()
|
||||
|
||||
|
||||
/obj/item/tape/proc/ruin()
|
||||
//Lets not add infinite amounts of overlays when our fireact is called
|
||||
//repeatedly
|
||||
if(!ruined)
|
||||
add_overlay("ribbonoverlay")
|
||||
ruined = 1
|
||||
|
||||
|
||||
/obj/item/tape/proc/fix()
|
||||
cut_overlay("ribbonoverlay")
|
||||
ruined = 0
|
||||
|
||||
|
||||
/obj/item/tape/attackby(obj/item/I, mob/user, params)
|
||||
if(ruined && istype(I, /obj/item/screwdriver) || istype(I, /obj/item/pen))
|
||||
to_chat(user, "<span class='notice'>You start winding the tape back in...</span>")
|
||||
if(I.use_tool(src, user, 120))
|
||||
to_chat(user, "<span class='notice'>You wound the tape back in.</span>")
|
||||
fix()
|
||||
|
||||
//Random colour tapes
|
||||
/obj/item/tape/random
|
||||
icon_state = "random_tape"
|
||||
|
||||
/obj/item/tape/random/New()
|
||||
icon_state = "tape_[pick("white", "blue", "red", "yellow", "purple")]"
|
||||
..()
|
||||
/obj/item/taperecorder
|
||||
name = "universal recorder"
|
||||
desc = "A device that can record to cassette tapes, and play them. It automatically translates the content in playback."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "taperecorder_empty"
|
||||
item_state = "analyzer"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags_1 = HEAR_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
materials = list(MAT_METAL=60, MAT_GLASS=30)
|
||||
force = 2
|
||||
throwforce = 0
|
||||
var/recording = 0
|
||||
var/playing = 0
|
||||
var/playsleepseconds = 0
|
||||
var/obj/item/tape/mytape
|
||||
var/starting_tape_type = /obj/item/tape/random
|
||||
var/open_panel = 0
|
||||
var/canprint = 1
|
||||
|
||||
|
||||
/obj/item/taperecorder/Initialize(mapload)
|
||||
. = ..()
|
||||
if(starting_tape_type)
|
||||
mytape = new starting_tape_type(src)
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/examine(mob/user)
|
||||
. = ..()
|
||||
. += "The wire panel is [open_panel ? "opened" : "closed"]."
|
||||
|
||||
|
||||
/obj/item/taperecorder/attackby(obj/item/I, mob/user, params)
|
||||
if(!mytape && istype(I, /obj/item/tape))
|
||||
if(!user.transferItemToLoc(I,src))
|
||||
return
|
||||
mytape = I
|
||||
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/proc/eject(mob/user)
|
||||
if(mytape)
|
||||
to_chat(user, "<span class='notice'>You remove [mytape] from [src].</span>")
|
||||
stop()
|
||||
user.put_in_hands(mytape)
|
||||
mytape = null
|
||||
update_icon()
|
||||
|
||||
/obj/item/taperecorder/fire_act(exposed_temperature, exposed_volume)
|
||||
mytape.ruin() //Fires destroy the tape
|
||||
..()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/taperecorder/attack_hand(mob/user)
|
||||
if(loc == user)
|
||||
if(mytape)
|
||||
if(!user.is_holding(src))
|
||||
return ..()
|
||||
eject(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/taperecorder/proc/can_use(mob/user)
|
||||
if(user && ismob(user))
|
||||
if(!user.incapacitated())
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/ejectverb()
|
||||
set name = "Eject Tape"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(!mytape)
|
||||
return
|
||||
|
||||
eject(usr)
|
||||
|
||||
|
||||
/obj/item/taperecorder/update_icon()
|
||||
if(!mytape)
|
||||
icon_state = "taperecorder_empty"
|
||||
else if(recording)
|
||||
icon_state = "taperecorder_recording"
|
||||
else if(playing)
|
||||
icon_state = "taperecorder_playing"
|
||||
else
|
||||
icon_state = "taperecorder_idle"
|
||||
|
||||
|
||||
/obj/item/taperecorder/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if(mytape && recording)
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] [message]"
|
||||
|
||||
/obj/item/taperecorder/verb/record()
|
||||
set name = "Start Recording"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(!mytape || mytape.ruined)
|
||||
return
|
||||
if(recording)
|
||||
return
|
||||
if(playing)
|
||||
return
|
||||
|
||||
if(mytape.used_capacity < mytape.max_capacity)
|
||||
to_chat(usr, "<span class='notice'>Recording started.</span>")
|
||||
recording = 1
|
||||
update_icon()
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording started."
|
||||
var/used = mytape.used_capacity //to stop runtimes when you eject the tape
|
||||
var/max = mytape.max_capacity
|
||||
while(recording && used < max)
|
||||
mytape.used_capacity++
|
||||
used++
|
||||
sleep(10)
|
||||
recording = 0
|
||||
update_icon()
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>The tape is full.</span>")
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/stop()
|
||||
set name = "Stop"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
|
||||
if(recording)
|
||||
recording = 0
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording stopped."
|
||||
to_chat(usr, "<span class='notice'>Recording stopped.</span>")
|
||||
return
|
||||
else if(playing)
|
||||
playing = 0
|
||||
var/turf/T = get_turf(src)
|
||||
T.visible_message("<font color=Maroon><B>Tape Recorder</B>: Playback stopped.</font>")
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/play()
|
||||
set name = "Play Tape"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(!mytape || mytape.ruined)
|
||||
return
|
||||
if(recording)
|
||||
return
|
||||
if(playing)
|
||||
return
|
||||
|
||||
playing = 1
|
||||
update_icon()
|
||||
to_chat(usr, "<span class='notice'>Playing started.</span>")
|
||||
var/used = mytape.used_capacity //to stop runtimes when you eject the tape
|
||||
var/max = mytape.max_capacity
|
||||
for(var/i = 1, used < max, sleep(10 * playsleepseconds))
|
||||
if(!mytape)
|
||||
break
|
||||
if(playing == 0)
|
||||
break
|
||||
if(mytape.storedinfo.len < i)
|
||||
break
|
||||
say(mytape.storedinfo[i])
|
||||
if(mytape.storedinfo.len < i + 1)
|
||||
playsleepseconds = 1
|
||||
sleep(10)
|
||||
say("End of recording.")
|
||||
else
|
||||
playsleepseconds = mytape.timestamp[i + 1] - mytape.timestamp[i]
|
||||
if(playsleepseconds > 14)
|
||||
sleep(10)
|
||||
say("Skipping [playsleepseconds] seconds of silence")
|
||||
playsleepseconds = 1
|
||||
i++
|
||||
|
||||
playing = 0
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/attack_self(mob/user)
|
||||
if(!mytape || mytape.ruined)
|
||||
return
|
||||
if(recording)
|
||||
stop()
|
||||
else
|
||||
record()
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/print_transcript()
|
||||
set name = "Print Transcript"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(!mytape)
|
||||
return
|
||||
if(!canprint)
|
||||
to_chat(usr, "<span class='notice'>The recorder can't print that fast!</span>")
|
||||
return
|
||||
if(recording || playing)
|
||||
return
|
||||
|
||||
to_chat(usr, "<span class='notice'>Transcript printed.</span>")
|
||||
var/obj/item/paper/P = new /obj/item/paper(get_turf(src))
|
||||
var/t1 = "<B>Transcript:</B><BR><BR>"
|
||||
for(var/i = 1, mytape.storedinfo.len >= i, i++)
|
||||
t1 += "[mytape.storedinfo[i]]<BR>"
|
||||
P.info = t1
|
||||
P.name = "paper- 'Transcript'"
|
||||
usr.put_in_hands(P)
|
||||
canprint = 0
|
||||
sleep(300)
|
||||
canprint = 1
|
||||
|
||||
|
||||
//empty tape recorders
|
||||
/obj/item/taperecorder/empty
|
||||
starting_tape_type = null
|
||||
|
||||
|
||||
/obj/item/tape
|
||||
name = "tape"
|
||||
desc = "A magnetic tape that can hold up to ten minutes of content."
|
||||
icon_state = "tape_white"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
item_state = "analyzer"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL=20, MAT_GLASS=5)
|
||||
force = 1
|
||||
throwforce = 0
|
||||
var/max_capacity = 600
|
||||
var/used_capacity = 0
|
||||
var/list/storedinfo = list()
|
||||
var/list/timestamp = list()
|
||||
var/ruined = 0
|
||||
|
||||
/obj/item/tape/fire_act(exposed_temperature, exposed_volume)
|
||||
ruin()
|
||||
..()
|
||||
|
||||
/obj/item/tape/attack_self(mob/user)
|
||||
if(!ruined)
|
||||
to_chat(user, "<span class='notice'>You pull out all the tape!</span>")
|
||||
ruin()
|
||||
|
||||
|
||||
/obj/item/tape/proc/ruin()
|
||||
//Lets not add infinite amounts of overlays when our fireact is called
|
||||
//repeatedly
|
||||
if(!ruined)
|
||||
add_overlay("ribbonoverlay")
|
||||
ruined = 1
|
||||
|
||||
|
||||
/obj/item/tape/proc/fix()
|
||||
cut_overlay("ribbonoverlay")
|
||||
ruined = 0
|
||||
|
||||
|
||||
/obj/item/tape/attackby(obj/item/I, mob/user, params)
|
||||
if(ruined && istype(I, /obj/item/screwdriver) || istype(I, /obj/item/pen))
|
||||
to_chat(user, "<span class='notice'>You start winding the tape back in...</span>")
|
||||
if(I.use_tool(src, user, 120))
|
||||
to_chat(user, "<span class='notice'>You wound the tape back in.</span>")
|
||||
fix()
|
||||
|
||||
//Random colour tapes
|
||||
/obj/item/tape/random
|
||||
icon_state = "random_tape"
|
||||
|
||||
/obj/item/tape/random/New()
|
||||
icon_state = "tape_[pick("white", "blue", "red", "yellow", "purple")]"
|
||||
..()
|
||||
|
||||
@@ -1,237 +1,237 @@
|
||||
/obj/item/transfer_valve
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
name = "tank transfer valve"
|
||||
icon_state = "valve_1"
|
||||
item_state = "ttv"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/bombs_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/bombs_righthand.dmi'
|
||||
desc = "Regulates the transfer of air between two tanks."
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
var/obj/item/tank/tank_one
|
||||
var/obj/item/tank/tank_two
|
||||
var/obj/item/assembly/attached_device
|
||||
var/mob/attacher = null
|
||||
var/valve_open = FALSE
|
||||
var/toggle = 1
|
||||
|
||||
/obj/item/transfer_valve/IsAssemblyHolder()
|
||||
return TRUE
|
||||
|
||||
/obj/item/transfer_valve/attackby(obj/item/item, mob/user, params)
|
||||
if(istype(item, /obj/item/tank))
|
||||
if(tank_one && tank_two)
|
||||
to_chat(user, "<span class='warning'>There are already two tanks attached, remove one first!</span>")
|
||||
return
|
||||
|
||||
if(!tank_one)
|
||||
if(!user.transferItemToLoc(item, src))
|
||||
return
|
||||
tank_one = item
|
||||
to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
|
||||
else if(!tank_two)
|
||||
if(!user.transferItemToLoc(item, src))
|
||||
return
|
||||
tank_two = item
|
||||
to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
|
||||
|
||||
update_icon()
|
||||
//TODO: Have this take an assemblyholder
|
||||
else if(isassembly(item))
|
||||
var/obj/item/assembly/A = item
|
||||
if(A.secured)
|
||||
to_chat(user, "<span class='notice'>The device is secured.</span>")
|
||||
return
|
||||
if(attached_device)
|
||||
to_chat(user, "<span class='warning'>There is already a device attached to the valve, remove it first!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(item, src))
|
||||
return
|
||||
attached_device = A
|
||||
to_chat(user, "<span class='notice'>You attach the [item] to the valve controls and secure it.</span>")
|
||||
A.holder = src
|
||||
A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
|
||||
|
||||
GLOB.bombers += "[key_name(user)] attached a [item] to a transfer valve."
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] attached a [item] to a transfer valve.")
|
||||
log_game("[key_name(user)] attached a [item] to a transfer valve.")
|
||||
attacher = user
|
||||
return
|
||||
|
||||
//Attached device memes
|
||||
/obj/item/transfer_valve/Move()
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.holder_movement()
|
||||
|
||||
/obj/item/transfer_valve/dropped()
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.dropped()
|
||||
|
||||
/obj/item/transfer_valve/on_found(mob/finder)
|
||||
if(attached_device)
|
||||
attached_device.on_found(finder)
|
||||
|
||||
/obj/item/transfer_valve/Crossed(atom/movable/AM as mob|obj)
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.Crossed(AM)
|
||||
|
||||
/obj/item/transfer_valve/attack_hand()//Triggers mousetraps
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(attached_device)
|
||||
attached_device.attack_hand()
|
||||
|
||||
//These keep attached devices synced up, for example a TTV with a mouse trap being found in a bag so it's triggered, or moving the TTV with an infrared beam sensor to update the beam's direction.
|
||||
|
||||
|
||||
/obj/item/transfer_valve/attack_self(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat = {"<B> Valve properties: </B>
|
||||
<BR> <B> Attachment one:</B> [tank_one] [tank_one ? "<A href='?src=[REF(src)];tankone=1'>Remove</A>" : ""]
|
||||
<BR> <B> Attachment two:</B> [tank_two] [tank_two ? "<A href='?src=[REF(src)];tanktwo=1'>Remove</A>" : ""]
|
||||
<BR> <B> Valve attachment:</B> [attached_device ? "<A href='?src=[REF(src)];device=1'>[attached_device]</A>" : "None"] [attached_device ? "<A href='?src=[REF(src)];rem_device=1'>Remove</A>" : ""]
|
||||
<BR> <B> Valve status: </B> [ valve_open ? "<A href='?src=[REF(src)];open=1'>Closed</A> <B>Open</B>" : "<B>Closed</B> <A href='?src=[REF(src)];open=1'>Open</A>"]"}
|
||||
|
||||
var/datum/browser/popup = new(user, "trans_valve", name)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/item/transfer_valve/Topic(href, href_list)
|
||||
..()
|
||||
if(!usr.canUseTopic(src))
|
||||
return
|
||||
if(tank_one && href_list["tankone"])
|
||||
split_gases()
|
||||
valve_open = FALSE
|
||||
tank_one.forceMove(drop_location())
|
||||
tank_one = null
|
||||
update_icon()
|
||||
else if(tank_two && href_list["tanktwo"])
|
||||
split_gases()
|
||||
valve_open = FALSE
|
||||
tank_two.forceMove(drop_location())
|
||||
tank_two = null
|
||||
update_icon()
|
||||
else if(href_list["open"])
|
||||
toggle_valve()
|
||||
else if(attached_device)
|
||||
if(href_list["rem_device"])
|
||||
attached_device.on_detach()
|
||||
attached_device = null
|
||||
update_icon()
|
||||
if(href_list["device"])
|
||||
attached_device.attack_self(usr)
|
||||
|
||||
attack_self(usr)
|
||||
add_fingerprint(usr)
|
||||
|
||||
/obj/item/transfer_valve/proc/process_activation(obj/item/D)
|
||||
if(toggle)
|
||||
toggle = FALSE
|
||||
toggle_valve()
|
||||
addtimer(CALLBACK(src, .proc/toggle_off), 5) //To stop a signal being spammed from a proxy sensor constantly going off or whatever
|
||||
|
||||
/obj/item/transfer_valve/proc/toggle_off()
|
||||
toggle = TRUE
|
||||
|
||||
/obj/item/transfer_valve/update_icon()
|
||||
cut_overlays()
|
||||
underlays = null
|
||||
|
||||
if(!tank_one && !tank_two && !attached_device)
|
||||
icon_state = "valve_1"
|
||||
return
|
||||
icon_state = "valve"
|
||||
|
||||
if(tank_one)
|
||||
add_overlay("[tank_one.icon_state]")
|
||||
if(tank_two)
|
||||
var/icon/J = new(icon, icon_state = "[tank_two.icon_state]")
|
||||
J.Shift(WEST, 13)
|
||||
underlays += J
|
||||
if(attached_device)
|
||||
add_overlay("device")
|
||||
if(istype(attached_device, /obj/item/assembly/infra))
|
||||
var/obj/item/assembly/infra/sensor = attached_device
|
||||
if(sensor.on && sensor.visible)
|
||||
add_overlay("proxy_beam")
|
||||
|
||||
/obj/item/transfer_valve/proc/merge_gases(datum/gas_mixture/target, change_volume = TRUE)
|
||||
var/target_self = FALSE
|
||||
if(!target || (target == tank_one.air_contents))
|
||||
target = tank_two.air_contents
|
||||
if(target == tank_two.air_contents)
|
||||
target_self = TRUE
|
||||
if(change_volume)
|
||||
if(!target_self)
|
||||
target.volume += tank_two.volume
|
||||
target.volume += tank_one.air_contents.volume
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_one.air_contents.remove_ratio(1)
|
||||
target.merge(temp)
|
||||
if(!target_self)
|
||||
temp = tank_two.air_contents.remove_ratio(1)
|
||||
target.merge(temp)
|
||||
|
||||
/obj/item/transfer_valve/proc/split_gases()
|
||||
if (!valve_open || !tank_one || !tank_two)
|
||||
return
|
||||
var/ratio1 = tank_one.air_contents.volume/tank_two.air_contents.volume
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_two.air_contents.remove_ratio(ratio1)
|
||||
tank_one.air_contents.merge(temp)
|
||||
tank_two.air_contents.volume -= tank_one.air_contents.volume
|
||||
|
||||
/*
|
||||
Exadv1: I know this isn't how it's going to work, but this was just to check
|
||||
it explodes properly when it gets a signal (and it does).
|
||||
*/
|
||||
|
||||
/obj/item/transfer_valve/proc/toggle_valve()
|
||||
if(!valve_open && tank_one && tank_two)
|
||||
valve_open = TRUE
|
||||
var/turf/bombturf = get_turf(src)
|
||||
|
||||
var/attachment
|
||||
if(attached_device)
|
||||
if(istype(attached_device, /obj/item/assembly/signaler))
|
||||
attachment = "<A HREF='?_src_=holder;[HrefToken()];secrets=list_signalers'>[attached_device]</A>"
|
||||
else
|
||||
attachment = attached_device
|
||||
|
||||
var/admin_attachment_message
|
||||
var/attachment_message
|
||||
if(attachment)
|
||||
admin_attachment_message = " with [attachment] attached by [attacher ? ADMIN_LOOKUPFLW(attacher) : "Unknown"]"
|
||||
attachment_message = " with [attachment] attached by [attacher ? key_name_admin(attacher) : "Unknown"]"
|
||||
|
||||
var/mob/bomber = get_mob_by_key(fingerprintslast)
|
||||
var/admin_bomber_message
|
||||
var/bomber_message
|
||||
if(bomber)
|
||||
admin_bomber_message = " - Last touched by: [ADMIN_LOOKUPFLW(bomber)]"
|
||||
bomber_message = " - Last touched by: [key_name_admin(bomber)]"
|
||||
|
||||
|
||||
var/admin_bomb_message = "Bomb valve opened in [ADMIN_VERBOSEJMP(bombturf)][admin_attachment_message][admin_bomber_message]"
|
||||
GLOB.bombers += admin_bomb_message
|
||||
message_admins(admin_bomb_message, 0, 1)
|
||||
log_game("Bomb valve opened in [AREACOORD(bombturf)][attachment_message][bomber_message]")
|
||||
|
||||
merge_gases()
|
||||
for(var/i in 1 to 6)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 20 + (i - 1) * 10)
|
||||
|
||||
else if(valve_open && tank_one && tank_two)
|
||||
split_gases()
|
||||
valve_open = FALSE
|
||||
update_icon()
|
||||
|
||||
// this doesn't do anything but the timer etc. expects it to be here
|
||||
// eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
|
||||
/obj/item/transfer_valve/proc/c_state()
|
||||
return
|
||||
/obj/item/transfer_valve
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
name = "tank transfer valve"
|
||||
icon_state = "valve_1"
|
||||
item_state = "ttv"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/bombs_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/bombs_righthand.dmi'
|
||||
desc = "Regulates the transfer of air between two tanks."
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
var/obj/item/tank/tank_one
|
||||
var/obj/item/tank/tank_two
|
||||
var/obj/item/assembly/attached_device
|
||||
var/mob/attacher = null
|
||||
var/valve_open = FALSE
|
||||
var/toggle = 1
|
||||
|
||||
/obj/item/transfer_valve/IsAssemblyHolder()
|
||||
return TRUE
|
||||
|
||||
/obj/item/transfer_valve/attackby(obj/item/item, mob/user, params)
|
||||
if(istype(item, /obj/item/tank))
|
||||
if(tank_one && tank_two)
|
||||
to_chat(user, "<span class='warning'>There are already two tanks attached, remove one first!</span>")
|
||||
return
|
||||
|
||||
if(!tank_one)
|
||||
if(!user.transferItemToLoc(item, src))
|
||||
return
|
||||
tank_one = item
|
||||
to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
|
||||
else if(!tank_two)
|
||||
if(!user.transferItemToLoc(item, src))
|
||||
return
|
||||
tank_two = item
|
||||
to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
|
||||
|
||||
update_icon()
|
||||
//TODO: Have this take an assemblyholder
|
||||
else if(isassembly(item))
|
||||
var/obj/item/assembly/A = item
|
||||
if(A.secured)
|
||||
to_chat(user, "<span class='notice'>The device is secured.</span>")
|
||||
return
|
||||
if(attached_device)
|
||||
to_chat(user, "<span class='warning'>There is already a device attached to the valve, remove it first!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(item, src))
|
||||
return
|
||||
attached_device = A
|
||||
to_chat(user, "<span class='notice'>You attach the [item] to the valve controls and secure it.</span>")
|
||||
A.holder = src
|
||||
A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
|
||||
|
||||
GLOB.bombers += "[key_name(user)] attached a [item] to a transfer valve."
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] attached a [item] to a transfer valve.")
|
||||
log_game("[key_name(user)] attached a [item] to a transfer valve.")
|
||||
attacher = user
|
||||
return
|
||||
|
||||
//Attached device memes
|
||||
/obj/item/transfer_valve/Move()
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.holder_movement()
|
||||
|
||||
/obj/item/transfer_valve/dropped()
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.dropped()
|
||||
|
||||
/obj/item/transfer_valve/on_found(mob/finder)
|
||||
if(attached_device)
|
||||
attached_device.on_found(finder)
|
||||
|
||||
/obj/item/transfer_valve/Crossed(atom/movable/AM as mob|obj)
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.Crossed(AM)
|
||||
|
||||
/obj/item/transfer_valve/attack_hand()//Triggers mousetraps
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(attached_device)
|
||||
attached_device.attack_hand()
|
||||
|
||||
//These keep attached devices synced up, for example a TTV with a mouse trap being found in a bag so it's triggered, or moving the TTV with an infrared beam sensor to update the beam's direction.
|
||||
|
||||
|
||||
/obj/item/transfer_valve/attack_self(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat = {"<B> Valve properties: </B>
|
||||
<BR> <B> Attachment one:</B> [tank_one] [tank_one ? "<A href='?src=[REF(src)];tankone=1'>Remove</A>" : ""]
|
||||
<BR> <B> Attachment two:</B> [tank_two] [tank_two ? "<A href='?src=[REF(src)];tanktwo=1'>Remove</A>" : ""]
|
||||
<BR> <B> Valve attachment:</B> [attached_device ? "<A href='?src=[REF(src)];device=1'>[attached_device]</A>" : "None"] [attached_device ? "<A href='?src=[REF(src)];rem_device=1'>Remove</A>" : ""]
|
||||
<BR> <B> Valve status: </B> [ valve_open ? "<A href='?src=[REF(src)];open=1'>Closed</A> <B>Open</B>" : "<B>Closed</B> <A href='?src=[REF(src)];open=1'>Open</A>"]"}
|
||||
|
||||
var/datum/browser/popup = new(user, "trans_valve", name)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/item/transfer_valve/Topic(href, href_list)
|
||||
..()
|
||||
if(!usr.canUseTopic(src))
|
||||
return
|
||||
if(tank_one && href_list["tankone"])
|
||||
split_gases()
|
||||
valve_open = FALSE
|
||||
tank_one.forceMove(drop_location())
|
||||
tank_one = null
|
||||
update_icon()
|
||||
else if(tank_two && href_list["tanktwo"])
|
||||
split_gases()
|
||||
valve_open = FALSE
|
||||
tank_two.forceMove(drop_location())
|
||||
tank_two = null
|
||||
update_icon()
|
||||
else if(href_list["open"])
|
||||
toggle_valve()
|
||||
else if(attached_device)
|
||||
if(href_list["rem_device"])
|
||||
attached_device.on_detach()
|
||||
attached_device = null
|
||||
update_icon()
|
||||
if(href_list["device"])
|
||||
attached_device.attack_self(usr)
|
||||
|
||||
attack_self(usr)
|
||||
add_fingerprint(usr)
|
||||
|
||||
/obj/item/transfer_valve/proc/process_activation(obj/item/D)
|
||||
if(toggle)
|
||||
toggle = FALSE
|
||||
toggle_valve()
|
||||
addtimer(CALLBACK(src, .proc/toggle_off), 5) //To stop a signal being spammed from a proxy sensor constantly going off or whatever
|
||||
|
||||
/obj/item/transfer_valve/proc/toggle_off()
|
||||
toggle = TRUE
|
||||
|
||||
/obj/item/transfer_valve/update_icon()
|
||||
cut_overlays()
|
||||
underlays = null
|
||||
|
||||
if(!tank_one && !tank_two && !attached_device)
|
||||
icon_state = "valve_1"
|
||||
return
|
||||
icon_state = "valve"
|
||||
|
||||
if(tank_one)
|
||||
add_overlay("[tank_one.icon_state]")
|
||||
if(tank_two)
|
||||
var/icon/J = new(icon, icon_state = "[tank_two.icon_state]")
|
||||
J.Shift(WEST, 13)
|
||||
underlays += J
|
||||
if(attached_device)
|
||||
add_overlay("device")
|
||||
if(istype(attached_device, /obj/item/assembly/infra))
|
||||
var/obj/item/assembly/infra/sensor = attached_device
|
||||
if(sensor.on && sensor.visible)
|
||||
add_overlay("proxy_beam")
|
||||
|
||||
/obj/item/transfer_valve/proc/merge_gases(datum/gas_mixture/target, change_volume = TRUE)
|
||||
var/target_self = FALSE
|
||||
if(!target || (target == tank_one.air_contents))
|
||||
target = tank_two.air_contents
|
||||
if(target == tank_two.air_contents)
|
||||
target_self = TRUE
|
||||
if(change_volume)
|
||||
if(!target_self)
|
||||
target.volume += tank_two.volume
|
||||
target.volume += tank_one.air_contents.volume
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_one.air_contents.remove_ratio(1)
|
||||
target.merge(temp)
|
||||
if(!target_self)
|
||||
temp = tank_two.air_contents.remove_ratio(1)
|
||||
target.merge(temp)
|
||||
|
||||
/obj/item/transfer_valve/proc/split_gases()
|
||||
if (!valve_open || !tank_one || !tank_two)
|
||||
return
|
||||
var/ratio1 = tank_one.air_contents.volume/tank_two.air_contents.volume
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_two.air_contents.remove_ratio(ratio1)
|
||||
tank_one.air_contents.merge(temp)
|
||||
tank_two.air_contents.volume -= tank_one.air_contents.volume
|
||||
|
||||
/*
|
||||
Exadv1: I know this isn't how it's going to work, but this was just to check
|
||||
it explodes properly when it gets a signal (and it does).
|
||||
*/
|
||||
|
||||
/obj/item/transfer_valve/proc/toggle_valve()
|
||||
if(!valve_open && tank_one && tank_two)
|
||||
valve_open = TRUE
|
||||
var/turf/bombturf = get_turf(src)
|
||||
|
||||
var/attachment
|
||||
if(attached_device)
|
||||
if(istype(attached_device, /obj/item/assembly/signaler))
|
||||
attachment = "<A HREF='?_src_=holder;[HrefToken()];secrets=list_signalers'>[attached_device]</A>"
|
||||
else
|
||||
attachment = attached_device
|
||||
|
||||
var/admin_attachment_message
|
||||
var/attachment_message
|
||||
if(attachment)
|
||||
admin_attachment_message = " with [attachment] attached by [attacher ? ADMIN_LOOKUPFLW(attacher) : "Unknown"]"
|
||||
attachment_message = " with [attachment] attached by [attacher ? key_name_admin(attacher) : "Unknown"]"
|
||||
|
||||
var/mob/bomber = get_mob_by_key(fingerprintslast)
|
||||
var/admin_bomber_message
|
||||
var/bomber_message
|
||||
if(bomber)
|
||||
admin_bomber_message = " - Last touched by: [ADMIN_LOOKUPFLW(bomber)]"
|
||||
bomber_message = " - Last touched by: [key_name_admin(bomber)]"
|
||||
|
||||
|
||||
var/admin_bomb_message = "Bomb valve opened in [ADMIN_VERBOSEJMP(bombturf)][admin_attachment_message][admin_bomber_message]"
|
||||
GLOB.bombers += admin_bomb_message
|
||||
message_admins(admin_bomb_message, 0, 1)
|
||||
log_game("Bomb valve opened in [AREACOORD(bombturf)][attachment_message][bomber_message]")
|
||||
|
||||
merge_gases()
|
||||
for(var/i in 1 to 6)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 20 + (i - 1) * 10)
|
||||
|
||||
else if(valve_open && tank_one && tank_two)
|
||||
split_gases()
|
||||
valve_open = FALSE
|
||||
update_icon()
|
||||
|
||||
// this doesn't do anything but the timer etc. expects it to be here
|
||||
// eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
|
||||
/obj/item/transfer_valve/proc/c_state()
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user