cleaned up some things
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@@ -37,12 +37,12 @@
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if(H.nutrition > NUTRITION_LEVEL_FULL)
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H.nutrition = NUTRITION_LEVEL_FULL
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if(light_amount > 0.2) //if there's enough light, heal
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H.heal_overall_damage(0.7)
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H.heal_overall_damage(0,5)
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H.adjustOxyLoss(-0.5)
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if(H.nutrition < NUTRITION_LEVEL_STARVING + 55)
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H.adjustOxyLoss(5,5) //can eat to negate this unfortunately
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H.adjustToxLoss(3,0)
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H.adjustOxyLoss(5) //can eat to negate this unfortunately
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H.adjustToxLoss(3)
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/datum/species/pod/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
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