Merge branch 'master' into embed-changes

This commit is contained in:
Timothy Teakettle
2020-06-17 16:40:34 +01:00
committed by GitHub
100 changed files with 2831 additions and 264634 deletions
+4
View File
@@ -103,6 +103,10 @@
/area/shuttle/custom
name = "Custom player shuttle"
/area/shuttle/custom/powered
name = "Custom Powered player shuttle"
requires_power = FALSE
/area/shuttle/arrival
name = "Arrival Shuttle"
unique = TRUE // SSjob refers to this area for latejoiners
+3
View File
@@ -872,6 +872,9 @@
/atom/proc/GenerateTag()
return
/atom/proc/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override=FALSE)
return
// Generic logging helper
/atom/proc/log_message(message, message_type, color=null, log_globally=TRUE)
if(!log_globally)
+5
View File
@@ -35,6 +35,11 @@
M.unset_machine() //to properly reset the view of the users if the console is deleted.
return ..()
/obj/machinery/computer/security/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override=FALSE)
for(var/i in network)
network -= i
network += "[idnum][i]"
/obj/machinery/computer/security/can_interact(mob/user)
if((!hasSiliconAccessInArea(user) && !Adjacent(user)) || is_blind(user) || !in_view_range(user, src))
return FALSE
@@ -0,0 +1,33 @@
/obj/machinery/shuttle
name = "shuttle component"
desc = "Something for shuttles."
density = TRUE
obj_integrity = 250
max_integrity = 250
icon = 'icons/turf/shuttle.dmi'
icon_state = "burst_plasma"
idle_power_usage = 150
circuit = /obj/item/circuitboard/machine/shuttle/engine
var/icon_state_closed = "burst_plasma"
var/icon_state_open = "burst_plasma_open"
var/icon_state_off = "burst_plasma_off"
/obj/machinery/shuttle/Initialize()
. = ..()
GLOB.custom_shuttle_machines += src
/obj/machinery/shuttle/Destroy()
. = ..()
GLOB.custom_shuttle_machines -= src
/obj/machinery/shuttle/attackby(obj/item/I, mob/living/user, params)
if(default_deconstruction_screwdriver(user, icon_state_open, icon_state_closed, I))
return
if(default_pry_open(I))
return
if(panel_open)
if(default_change_direction_wrench(user, I))
return
if(default_deconstruction_crowbar(I))
return
return ..()
@@ -0,0 +1,138 @@
//-----------------------------------------------
//-------------Engine Thrusters------------------
//-----------------------------------------------
#define ENGINE_HEAT_TARGET 600
#define ENGINE_HEATING_POWER 5000000
/obj/machinery/shuttle/engine
name = "shuttle thruster"
desc = "A thruster for shuttles."
density = TRUE
obj_integrity = 250
max_integrity = 250
icon = 'icons/turf/shuttle.dmi'
icon_state = "burst_plasma"
idle_power_usage = 150
circuit = /obj/item/circuitboard/machine/shuttle/engine
var/thrust = 0
var/fuel_use = 0
var/bluespace_capable = TRUE
var/cooldown = 0
var/thruster_active = FALSE
var/datum/weakref/attached_heater
/obj/machinery/shuttle/engine/plasma
name = "plasma thruster"
desc = "A thruster that burns plasma stored in an adjacent plasma thruster heater."
icon_state = "burst_plasma"
icon_state_off = "burst_plasma_off"
idle_power_usage = 0
circuit = /obj/item/circuitboard/machine/shuttle/engine/plasma
thrust = 25
fuel_use = 0.24
bluespace_capable = FALSE
cooldown = 45
/obj/machinery/shuttle/engine/void
name = "void thruster"
desc = "A thruster using technology to breach voidspace for propulsion."
icon_state = "burst_void"
icon_state_off = "burst_void"
icon_state_closed = "burst_void"
icon_state_open = "burst_void_open"
idle_power_usage = 0
circuit = /obj/item/circuitboard/machine/shuttle/engine/void
thrust = 400
fuel_use = 0
bluespace_capable = TRUE
cooldown = 90
/obj/machinery/shuttle/engine/Initialize()
. = ..()
check_setup()
/obj/machinery/shuttle/engine/on_construction()
. = ..()
check_setup()
/obj/machinery/shuttle/engine/proc/check_setup()
var/heater_turf
switch(dir)
if(NORTH)
heater_turf = get_offset_target_turf(src, 0, 1)
if(SOUTH)
heater_turf = get_offset_target_turf(src, 0, -1)
if(EAST)
heater_turf = get_offset_target_turf(src, 1, 0)
if(WEST)
heater_turf = get_offset_target_turf(src, -1, 0)
if(!heater_turf)
attached_heater = null
update_engine()
return
attached_heater = null
for(var/obj/machinery/atmospherics/components/unary/shuttle/heater/as_heater in heater_turf)
if(as_heater.dir != dir)
continue
if(as_heater.panel_open)
continue
if(!as_heater.anchored)
continue
attached_heater = WEAKREF(as_heater)
break
update_engine()
return
/obj/machinery/shuttle/engine/proc/update_engine()
if(!attached_heater)
icon_state = icon_state_off
thruster_active = FALSE
return
var/obj/machinery/atmospherics/components/unary/shuttle/heater/resolved_heater = attached_heater.resolve()
if(panel_open)
thruster_active = FALSE
else if(resolved_heater?.hasFuel(1))
icon_state = icon_state_closed
thruster_active = TRUE
else
thruster_active = FALSE
icon_state = icon_state_off
return
/obj/machinery/shuttle/engine/void/update_engine()
if(panel_open)
thruster_active = FALSE
return
thruster_active = TRUE
icon_state = icon_state_closed
return
//Thanks to spaceheater.dm for inspiration :)
/obj/machinery/shuttle/engine/proc/fireEngine()
var/turf/heatTurf = loc
if(!heatTurf)
return
var/datum/gas_mixture/env = heatTurf.return_air()
var/heat_cap = env.heat_capacity()
var/req_power = abs(env.return_temperature() - ENGINE_HEAT_TARGET) * heat_cap
req_power = min(req_power, ENGINE_HEATING_POWER)
var/deltaTemperature = req_power / heat_cap
if(deltaTemperature < 0)
return
env.temperature += deltaTemperature
air_update_turf()
/obj/machinery/shuttle/engine/attackby(obj/item/I, mob/living/user, params)
check_setup()
if(default_deconstruction_screwdriver(user, icon_state_open, icon_state_closed, I))
return
if(default_pry_open(I))
return
if(panel_open)
if(default_change_direction_wrench(user, I))
return
if(default_deconstruction_crowbar(I))
return
return ..()
@@ -0,0 +1,132 @@
//-----------------------------------------------
//--------------Engine Heaters-------------------
//This uses atmospherics, much like a thermomachine,
//but instead of changing temp, it stores plasma and uses
//it for the engine.
//-----------------------------------------------
/obj/machinery/atmospherics/components/unary/shuttle
name = "shuttle atmospherics device"
desc = "This does something to do with shuttle atmospherics"
icon_state = "heater"
icon = 'icons/turf/shuttle.dmi'
/obj/machinery/atmospherics/components/unary/shuttle/heater
name = "engine heater"
desc = "Directs energy into compressed particles in order to power an attached thruster."
icon_state = "heater_pipe"
var/icon_state_closed = "heater_pipe"
var/icon_state_open = "heater_pipe_open"
var/icon_state_off = "heater_pipe"
idle_power_usage = 50
circuit = /obj/item/circuitboard/machine/shuttle/heater
density = TRUE
max_integrity = 400
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 30)
layer = OBJ_LAYER
showpipe = TRUE
pipe_flags = PIPING_ONE_PER_TURF | PIPING_DEFAULT_LAYER_ONLY
var/gas_type = /datum/gas/plasma
var/efficiency_multiplier = 1
var/gas_capacity = 0
/obj/machinery/atmospherics/components/unary/shuttle/heater/New()
. = ..()
GLOB.custom_shuttle_machines += src
SetInitDirections()
update_adjacent_engines()
updateGasStats()
/obj/machinery/atmospherics/components/unary/shuttle/heater/Destroy()
. = ..()
update_adjacent_engines()
GLOB.custom_shuttle_machines -= src
/obj/machinery/atmospherics/components/unary/shuttle/heater/on_construction()
..(dir, dir)
SetInitDirections()
update_adjacent_engines()
/obj/machinery/atmospherics/components/unary/shuttle/heater/default_change_direction_wrench(mob/user, obj/item/I)
if(!..())
return FALSE
SetInitDirections()
var/obj/machinery/atmospherics/node = nodes[1]
if(node)
node.disconnect(src)
nodes[1] = null
if(!parents[1])
return
nullifyPipenet(parents[1])
atmosinit()
node = nodes[1]
if(node)
node.atmosinit()
node.addMember(src)
build_network()
return TRUE
/obj/machinery/atmospherics/components/unary/shuttle/heater/RefreshParts()
var/cap = 0
var/eff = 0
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
cap += M.rating
for(var/obj/item/stock_parts/micro_laser/L in component_parts)
eff += L.rating
gas_capacity = 5000 * ((cap - 1) ** 2) + 1000
efficiency_multiplier = round(((eff / 2) / 2.8) ** 2, 0.1)
updateGasStats()
/obj/machinery/atmospherics/components/unary/shuttle/heater/examine(mob/user)
. = ..()
var/datum/gas_mixture/air_contents = airs[1]
. += "The engine heater's gas dial reads [air_contents.return_volume()] liters in internal tank.<br>"
/obj/machinery/atmospherics/components/unary/shuttle/heater/proc/updateGasStats()
var/datum/gas_mixture/air_contents = airs[1]
if(!air_contents)
return
air_contents.volume = gas_capacity
air_contents.temperature = T20C
/obj/machinery/atmospherics/components/unary/shuttle/heater/proc/hasFuel(var/required)
var/datum/gas_mixture/air_contents = airs[1]
var/moles = air_contents.total_moles()
return moles >= required
/obj/machinery/atmospherics/components/unary/shuttle/heater/proc/consumeFuel(var/amount)
var/datum/gas_mixture/air_contents = airs[1]
air_contents.remove(amount)
return
/obj/machinery/atmospherics/components/unary/shuttle/heater/attackby(obj/item/I, mob/living/user, params)
update_adjacent_engines()
if(default_deconstruction_screwdriver(user, icon_state_open, icon_state_closed, I))
return
if(default_pry_open(I))
return
if(panel_open)
if(default_change_direction_wrench(user, I))
return
if(default_deconstruction_crowbar(I))
return
return ..()
/obj/machinery/atmospherics/components/unary/shuttle/heater/proc/update_adjacent_engines()
var/engine_turf
switch(dir)
if(NORTH)
engine_turf = get_offset_target_turf(src, 0, -1)
if(SOUTH)
engine_turf = get_offset_target_turf(src, 0, 1)
if(EAST)
engine_turf = get_offset_target_turf(src, -1, 0)
if(WEST)
engine_turf = get_offset_target_turf(src, 1, 0)
if(!engine_turf)
return
for(var/obj/machinery/shuttle/engine/E in engine_turf)
E.check_setup()
+1 -1
View File
@@ -290,7 +290,7 @@
if("shuttle_id")
update()
/obj/machinery/status_display/shuttle/proc/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override)
/obj/machinery/status_display/shuttle/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override)
if (port && (shuttle_id == initial(shuttle_id) || override))
shuttle_id = port.id
update()
@@ -491,7 +491,7 @@
/obj/item/kitchen/knife = 5,
/obj/item/screwdriver = 5,
/obj/item/crowbar/red = 1, //Dont you need a crowbar to open this?
/obj/item/stack/medical/bruise_pack = 3,
/obj/item/stack/medical/suture = 3,
/obj/item/reagent_containers/food/drinks/bottle/vodka = 2,
/obj/item/radio = 5,
/obj/item/flashlight = 4,
+46 -9
View File
@@ -83,7 +83,7 @@
/obj/item/card/emag/bluespace
name = "bluespace cryptographic sequencer"
desc = "It's a blue card with a magnetic strip attached to some circuitry. It appears to have some sort of transmitter attached to it."
color = rgb(40, 130, 255)
icon_state = "emag_bs"
prox_check = FALSE
/obj/item/card/emag/attack()
@@ -166,6 +166,7 @@
slot_flags = ITEM_SLOT_ID
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
resistance_flags = FIRE_PROOF | ACID_PROOF
var/id_type_name = "identification card"
var/mining_points = 0 //For redeeming at mining equipment vendors
var/list/access = list()
var/registered_name = null // The name registered_name on the card
@@ -174,6 +175,8 @@
var/bank_support = ID_FREE_BANK_ACCOUNT
var/datum/bank_account/registered_account
var/obj/machinery/paystand/my_store
var/uses_overlays = TRUE
var/icon/cached_flat_icon
/obj/item/card/id/Initialize(mapload)
. = ..()
@@ -362,20 +365,38 @@
/obj/item/card/id/RemoveID()
return src
/*
Usage:
update_label()
Sets the id name to whatever registered_name and assignment is
/obj/item/card/id/update_overlays()
. = ..()
if(!uses_overlays)
return
cached_flat_icon = null
var/job = assignment ? ckey(GetJobName()) : null
if(registered_name == "Captain")
job = "captain"
if(registered_name && registered_name != "Captain")
. += mutable_appearance(icon, "assigned")
if(job)
. += mutable_appearance(icon, "id[job]")
/obj/item/card/id/proc/get_cached_flat_icon()
if(!cached_flat_icon)
cached_flat_icon = getFlatIcon(src)
return cached_flat_icon
/obj/item/card/id/get_examine_string(mob/user, thats = FALSE)
if(uses_overlays)
return "[icon2html(get_cached_flat_icon(), user)] [thats? "That's ":""][get_examine_name(user)]" //displays all overlays in chat
return ..()
update_label("John Doe", "Clowny")
Properly formats the name and occupation and sets the id name to the arguments
*/
/obj/item/card/id/proc/update_label(newname, newjob)
if(newname || newjob)
name = "[(!newname) ? "identification card" : "[newname]'s ID Card"][(!newjob) ? "" : " ([newjob])"]"
update_icon()
return
name = "[(!registered_name) ? "identification card" : "[registered_name]'s ID Card"][(!assignment) ? "" : " ([assignment])"]"
update_icon()
/obj/item/card/id/silver
name = "silver identification card"
@@ -388,6 +409,7 @@ update_label("John Doe", "Clowny")
/obj/item/card/id/silver/reaper
name = "Thirteen's ID Card (Reaper)"
access = list(ACCESS_MAINT_TUNNELS)
icon_state = "reaper"
assignment = "Reaper"
registered_name = "Thirteen"
@@ -539,7 +561,7 @@ update_label("John Doe", "Clowny")
/obj/item/card/id/ert
name = "\improper CentCom ID"
desc = "An ERT ID card."
icon_state = "centcom"
icon_state = "ert_commander"
registered_name = "Emergency Response Team Commander"
assignment = "Emergency Response Team Commander"
@@ -548,6 +570,7 @@ update_label("John Doe", "Clowny")
. = ..()
/obj/item/card/id/ert/Security
icon_state = "ert_security"
registered_name = "Security Response Officer"
assignment = "Security Response Officer"
@@ -556,6 +579,7 @@ update_label("John Doe", "Clowny")
. = ..()
/obj/item/card/id/ert/Engineer
icon_state = "ert_engineer"
registered_name = "Engineer Response Officer"
assignment = "Engineer Response Officer"
@@ -564,6 +588,7 @@ update_label("John Doe", "Clowny")
. = ..()
/obj/item/card/id/ert/Medical
icon_state = "ert_medical"
registered_name = "Medical Response Officer"
assignment = "Medical Response Officer"
@@ -572,6 +597,7 @@ update_label("John Doe", "Clowny")
. = ..()
/obj/item/card/id/ert/chaplain
icon_state = "ert_chaplain"
registered_name = "Religious Response Officer"
assignment = "Religious Response Officer"
@@ -624,40 +650,49 @@ update_label("John Doe", "Clowny")
. += "<span class='notice'>Your sentence is up! You're free!</span>"
/obj/item/card/id/prisoner/one
icon_state = "prisoner_001"
name = "Prisoner #13-001"
registered_name = "Prisoner #13-001"
/obj/item/card/id/prisoner/two
icon_state = "prisoner_002"
name = "Prisoner #13-002"
registered_name = "Prisoner #13-002"
/obj/item/card/id/prisoner/three
icon_state = "prisoner_003"
name = "Prisoner #13-003"
registered_name = "Prisoner #13-003"
/obj/item/card/id/prisoner/four
icon_state = "prisoner_004"
name = "Prisoner #13-004"
registered_name = "Prisoner #13-004"
/obj/item/card/id/prisoner/five
icon_state = "prisoner_005"
name = "Prisoner #13-005"
registered_name = "Prisoner #13-005"
/obj/item/card/id/prisoner/six
icon_state = "prisoner_006"
name = "Prisoner #13-006"
registered_name = "Prisoner #13-006"
/obj/item/card/id/prisoner/seven
icon_state = "prisoner_007"
name = "Prisoner #13-007"
registered_name = "Prisoner #13-007"
/obj/item/card/id/mining
name = "mining ID"
icon_state = "retro"
access = list(ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
/obj/item/card/id/away
name = "a perfectly generic identification card"
desc = "A perfectly generic identification card. Looks like it could use some flavor."
icon_state = "retro"
access = list(ACCESS_AWAY_GENERAL)
/obj/item/card/id/away/hotel
@@ -700,6 +735,7 @@ update_label("John Doe", "Clowny")
/obj/item/card/id/departmental_budget
name = "departmental card (FUCK)"
desc = "Provides access to the departmental budget."
icon_state = "budgetcard"
var/department_ID = ACCOUNT_CIV
var/department_name = ACCOUNT_CIV_NAME
@@ -712,6 +748,7 @@ update_label("John Doe", "Clowny")
B.bank_cards += src
name = "departmental card ([department_name])"
desc = "Provides access to the [department_name]."
icon_state = "[lowertext(department_ID)]_budget"
SSeconomy.dep_cards += src
/obj/item/card/id/departmental_budget/Destroy()
@@ -379,3 +379,11 @@
/obj/item/circuitboard/computer/nanite_cloud_controller
name = "Nanite Cloud Control (Computer Board)"
build_path = /obj/machinery/computer/nanite_cloud_controller
/obj/item/circuitboard/computer/shuttle/flight_control
name = "Shuttle Flight Control (Computer Board)"
build_path = /obj/machinery/computer/custom_shuttle
/obj/item/circuitboard/computer/shuttle/docker
name = "Shuttle Navigation Computer (Computer Board)"
build_path = /obj/machinery/computer/camera_advanced/shuttle_docker/custom
@@ -1102,3 +1102,28 @@
/obj/item/stock_parts/micro_laser = 2,
/obj/item/stock_parts/scanning_module = 2
)
/obj/item/circuitboard/machine/shuttle/engine
name = "Thruster (Machine Board)"
build_path = /obj/machinery/shuttle/engine
req_components = list()
/obj/item/circuitboard/machine/shuttle/engine/plasma
name = "Plasma Thruster (Machine Board)"
build_path = /obj/machinery/shuttle/engine/plasma
req_components = list(/obj/item/stock_parts/capacitor = 2,
/obj/item/stack/cable_coil = 5,
/obj/item/stock_parts/micro_laser = 1)
/obj/item/circuitboard/machine/shuttle/engine/void
name = "Void Thruster (Machine Board)"
build_path = /obj/machinery/shuttle/engine/void
req_components = list(/obj/item/stock_parts/capacitor/quadratic = 2,
/obj/item/stack/cable_coil = 5,
/obj/item/stock_parts/micro_laser/quadultra = 1)
/obj/item/circuitboard/machine/shuttle/heater
name = "Electronic Engine Heater (Machine Board)"
build_path = /obj/machinery/atmospherics/components/unary/shuttle/heater
req_components = list(/obj/item/stock_parts/micro_laser = 2,
/obj/item/stock_parts/matter_bin = 1)
+121 -1
View File
@@ -13,18 +13,33 @@
novariants = FALSE
item_flags = NOBLUDGEON
var/self_delay = 50
var/other_delay = 0
var/repeating = FALSE
/obj/item/stack/medical/attack(mob/living/M, mob/user)
. = ..()
try_heal(M, user)
/obj/item/stack/medical/proc/try_heal(mob/living/M, mob/user, silent = FALSE)
if(!M.can_inject(user, TRUE))
return
if(M == user)
user.visible_message("<span class='notice'>[user] starts to apply \the [src] on [user.p_them()]self...</span>", "<span class='notice'>You begin applying \the [src] on yourself...</span>")
if(!silent)
user.visible_message("<span class='notice'>[user] starts to apply \the [src] on [user.p_them()]self...</span>", "<span class='notice'>You begin applying \the [src] on yourself...</span>")
if(!do_mob(user, M, self_delay, extra_checks=CALLBACK(M, /mob/living/proc/can_inject, user, TRUE)))
return
else if(other_delay)
if(!silent)
user.visible_message("<span class='notice'>[user] starts to apply \the [src] on [M].</span>", "<span class='notice'>You begin applying \the [src] on [M]...</span>")
if(!do_mob(user, M, other_delay, extra_checks=CALLBACK(M, /mob/living/proc/can_inject, user, TRUE)))
return
if(heal(M, user))
log_combat(user, M, "healed", src.name)
use(1)
if(repeating && amount > 0)
try_heal(M, user, TRUE)
/obj/item/stack/medical/proc/heal(mob/living/M, mob/user)
@@ -174,3 +189,108 @@
/obj/item/stack/medical/ointment/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] is squeezing \the [src] into [user.p_their()] mouth! [user.p_do(TRUE)]n't [user.p_they()] know that stuff is toxic?</span>")
return TOXLOSS
/obj/item/stack/medical/suture
name = "suture"
desc = "Sterile sutures used to seal up cuts and lacerations."
gender = PLURAL
singular_name = "suture"
icon_state = "suture"
self_delay = 30
other_delay = 10
amount = 15
max_amount = 15
repeating = TRUE
var/heal_brute = 10
grind_results = list(/datum/reagent/medicine/spaceacillin = 2)
/obj/item/stack/medical/suture/one
amount = 1
/obj/item/stack/medical/suture/heal(mob/living/M, mob/user)
. = ..()
if(M.stat == DEAD)
to_chat(user, "<span class='warning'>[M] is dead! You can not help [M.p_them()].</span>")
return
if(iscarbon(M))
return heal_carbon(M, user, heal_brute, 0)
if(isanimal(M))
var/mob/living/simple_animal/critter = M
if (!(critter.healable))
to_chat(user, "<span class='warning'>You cannot use \the [src] on [M]!</span>")
return FALSE
else if (critter.health == critter.maxHealth)
to_chat(user, "<span class='notice'>[M] is at full health.</span>")
return FALSE
user.visible_message("<span class='green'>[user] applies \the [src] on [M].</span>", "<span class='green'>You apply \the [src] on [M].</span>")
M.heal_bodypart_damage(heal_brute)
return TRUE
to_chat(user, "<span class='warning'>You can't heal [M] with the \the [src]!</span>")
/obj/item/stack/medical/mesh
name = "regenerative mesh"
desc = "A bacteriostatic mesh used to dress burns."
gender = PLURAL
singular_name = "regenerative mesh"
icon_state = "regen_mesh"
self_delay = 30
other_delay = 10
amount = 15
max_amount = 15
repeating = TRUE
var/heal_burn = 10
var/is_open = TRUE ///This var determines if the sterile packaging of the mesh has been opened.
grind_results = list(/datum/reagent/medicine/spaceacillin = 2)
/obj/item/stack/medical/mesh/one
amount = 1
/obj/item/stack/medical/mesh/Initialize()
. = ..()
if(amount == max_amount) //only seal full mesh packs
is_open = FALSE
update_icon()
/obj/item/stack/medical/mesh/update_icon_state()
if(!is_open)
icon_state = "regen_mesh_closed"
else
return ..()
/obj/item/stack/medical/mesh/heal(mob/living/M, mob/user)
. = ..()
if(M.stat == DEAD)
to_chat(user, "<span class='warning'>[M] is dead! You can not help [M.p_them()].</span>")
return
if(iscarbon(M))
return heal_carbon(M, user, 0, heal_burn)
to_chat(user, "<span class='warning'>You can't heal [M] with the \the [src]!</span>")
/obj/item/stack/medical/mesh/try_heal(mob/living/M, mob/user, silent = FALSE)
if(!is_open)
to_chat(user, "<span class='warning'>You need to open [src] first.</span>")
return
. = ..()
/obj/item/stack/medical/mesh/AltClick(mob/living/user)
if(!is_open)
to_chat(user, "<span class='warning'>You need to open [src] first.</span>")
return
. = ..()
/obj/item/stack/medical/mesh/attack_hand(mob/user)
if(!is_open & user.get_inactive_held_item() == src)
to_chat(user, "<span class='warning'>You need to open [src] first.</span>")
return
. = ..()
/obj/item/stack/medical/mesh/attack_self(mob/user)
if(!is_open)
is_open = TRUE
to_chat(user, "<span class='notice'>You open the sterile mesh package.</span>")
update_icon()
playsound(src, 'sound/items/poster_ripped.ogg', 20, TRUE)
return
. = ..()
+2 -2
View File
@@ -755,8 +755,8 @@ obj/item/storage/box/stingbangs
//////
/obj/item/storage/box/hug/medical/PopulateContents()
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/ointment(src)
new /obj/item/stack/medical/suture(src)
new /obj/item/stack/medical/mesh(src)
new /obj/item/reagent_containers/hypospray/medipen(src)
// Clown survival box
+10 -10
View File
@@ -37,10 +37,10 @@
if(empty)
return
new /obj/item/stack/medical/gauze(src)
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/ointment(src)
new /obj/item/stack/medical/ointment(src)
new /obj/item/stack/medical/suture(src)
new /obj/item/stack/medical/suture(src)
new /obj/item/stack/medical/mesh(src)
new /obj/item/stack/medical/mesh(src)
new /obj/item/reagent_containers/hypospray/medipen(src)
new /obj/item/healthanalyzer(src)
@@ -52,12 +52,12 @@
if(empty)
return
new /obj/item/stack/medical/gauze(src)
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/ointment(src)
new /obj/item/stack/medical/ointment(src)
new /obj/item/stack/medical/ointment(src)
new /obj/item/stack/medical/suture(src)
new /obj/item/stack/medical/suture(src)
new /obj/item/stack/medical/suture(src)
new /obj/item/stack/medical/mesh(src)
new /obj/item/stack/medical/mesh(src)
new /obj/item/stack/medical/mesh(src)
/obj/item/storage/firstaid/fire
name = "burn treatment kit"
@@ -581,7 +581,7 @@
uniform = /obj/item/clothing/under/rank/rnd/scientist
shoes = /obj/item/clothing/shoes/laceup
id = /obj/item/card/id/away/old/sci
l_pocket = /obj/item/stack/medical/bruise_pack
l_pocket = /obj/item/stack/medical/suture
assignedrole = "Ancient Crew"
job_description = "Oldstation Crew"