fixes and render
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@@ -238,9 +238,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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. += "[src] is made of cold-resistant materials."
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if(resistance_flags & FIRE_PROOF)
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. += "[src] is made of fire-retardant materials."
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if(item_flags & (ITEM_CAN_BLOCK | ITEM_CAN_PARRY))
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var/datum/block_parry_data/data = return_block_parry_datum(block_parry_data)
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. += "[src] has the capacity to be used to block and/or parry. <a href='?src=[REF(data)];name=[name];block=[item_flags & ITEM_CAN_BLOCK];parry=[item_flags & ITEM_CAN_PARRY];render=1'>\[Show Stats\]</a>"
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if(!user.research_scanner)
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return
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@@ -335,7 +335,7 @@
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parry_efficiency_perfect = 90
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parry_failed_stagger_duration = 3 SECONDS
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parry_failed_clickcd_duration = CLICK_CD_MELEE
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parry_cooldown = 3 SECONDS
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parry_cooldown = 2 SECONDS
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// more efficient vs projectiles
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block_stamina_efficiency_override = list(
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@@ -1122,7 +1122,7 @@
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TEXT_ATTACK_TYPE_PROJECTILE = 1 // extremely harsh window for projectiles
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)
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// not extremely punishing to fail, but no spamming the parry.
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parry_cooldown = 5 SECONDS
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parry_cooldown = 2.5 SECONDS
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parry_failed_stagger_duration = 1.5 SECONDS
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parry_failed_clickcd_duration = 1 SECONDS
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