Merge remote-tracking branch 'refs/remotes/Citadel-Station-13/master' into IHAVENOIDEAWHATTHEFUCKIMDOING
This commit is contained in:
@@ -26,7 +26,7 @@ obj/item/antag_spawner/syndi_borer/spawn_antag(client/C, turf/T, mob/owner)
|
||||
to_chat(B, "<B>You are awake at last! Seek out whoever released you and aid them as best you can!</B>")
|
||||
if(new_objective)
|
||||
to_chat(B, "<B>Objective #[1]</B>: [new_objective.explanation_text]")
|
||||
SSticker.mode.update_borer_icons_added(B)
|
||||
|
||||
/obj/item/antag_spawner/syndi_borer/proc/check_usability(mob/user)
|
||||
if(used)
|
||||
to_chat(user, "<span class='warning'>[src] appears to be empty!</span>")
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
var/datum/changelingprofile/prof = mind.changeling.add_new_profile(C, src)
|
||||
mind.changeling.first_prof = prof
|
||||
|
||||
var/obj/item/organ/brain/B = C.getorganslot("brain")
|
||||
var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(B)
|
||||
B.vital = FALSE
|
||||
B.decoy_override = TRUE
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
active = FALSE
|
||||
|
||||
/obj/effect/proc_holder/changeling/augmented_eyesight/on_purchase(mob/user) //The ability starts inactive, so we should be protected from flashes.
|
||||
var/obj/item/organ/eyes/E = user.getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
|
||||
if (E)
|
||||
E.flash_protect = 2 //Adjust the user's eyes' flash protection
|
||||
to_chat(user, "We adjust our eyes to protect them from bright lights.")
|
||||
@@ -20,7 +20,7 @@
|
||||
/obj/effect/proc_holder/changeling/augmented_eyesight/sting_action(mob/living/carbon/human/user)
|
||||
if(!istype(user))
|
||||
return
|
||||
var/obj/item/organ/eyes/E = user.getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
|
||||
if(E)
|
||||
if(!active)
|
||||
E.sight_flags |= SEE_MOBS | SEE_OBJS | SEE_TURFS //Add sight flags to the user's eyes
|
||||
@@ -42,7 +42,7 @@
|
||||
|
||||
|
||||
/obj/effect/proc_holder/changeling/augmented_eyesight/on_refund(mob/user) //Get rid of x-ray vision and flash protection when the user refunds this ability
|
||||
var/obj/item/organ/eyes/E = user.getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
|
||||
if(E)
|
||||
if (active)
|
||||
E.sight_flags ^= SEE_MOBS | SEE_OBJS | SEE_TURFS
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
C.emote("scream")
|
||||
C.regenerate_limbs(1)
|
||||
C.regenerate_organs()
|
||||
if(!user.getorganslot("brain"))
|
||||
if(!user.getorganslot(ORGAN_SLOT_BRAIN))
|
||||
var/obj/item/organ/brain/changeling_brain/B = new()
|
||||
B.Insert(C)
|
||||
if(ishuman(user))
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
GLOBAL_VAR_INIT(servants_active, FALSE) //This var controls whether or not a lot of the cult's structures work or not
|
||||
|
||||
/*
|
||||
|
||||
CLOCKWORK CULT: Based off of the failed pull requests from /vg/
|
||||
@@ -143,11 +145,7 @@ Credit where due:
|
||||
equip_servant(L)
|
||||
add_servant_of_ratvar(L, TRUE)
|
||||
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar //that's a mouthful
|
||||
G.initial_activation_delay = ark_time * 60
|
||||
G.seconds_until_activation = ark_time * 60 //60 seconds in a minute * number of minutes
|
||||
for(var/obj/item/clockwork/construct_chassis/cogscarab/C in GLOB.all_clockwork_objects)
|
||||
C.infinite_resources = FALSE
|
||||
SSshuttle.registerHostileEnvironment(GLOB.ark_of_the_clockwork_justiciar)
|
||||
G.final_countdown(ark_time)
|
||||
..()
|
||||
return 1
|
||||
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
|
||||
/obj/item/clockwork/construct_chassis/cogscarab/Initialize()
|
||||
. = ..()
|
||||
if(istype(SSticker.mode, /datum/game_mode/clockwork_cult))
|
||||
if(GLOB.servants_active)
|
||||
infinite_resources = FALSE //For any that are somehow spawned in late
|
||||
|
||||
/obj/item/clockwork/construct_chassis/cogscarab/pre_spawn()
|
||||
|
||||
@@ -54,8 +54,14 @@
|
||||
else
|
||||
msg += "<b>[t_He] look[t_s] severely dented!</b>\n"
|
||||
msg += "</span>"
|
||||
var/addendum = examine_info()
|
||||
if(addendum)
|
||||
msg += "[addendum]\n"
|
||||
msg += "*---------*</span>"
|
||||
|
||||
to_chat(user, msg)
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/proc/examine_info() //Override this on a by-mob basis to have unique examine info
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/proc/update_values() //This is called by certain things to check GLOB.ratvar_awakens and GLOB.ratvar_approaches
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
#define MARAUDER_SLOWDOWN_PERCENTAGE 0.40 //Below this percentage of health, marauders will become slower
|
||||
#define MARAUDER_SHIELD_REGEN_TIME 100 //In deciseconds, how long it takes for shields to regenerate after breaking
|
||||
|
||||
//Clockwork marauder: A well-rounded frontline construct. Only one can exist for every two human servants.
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder
|
||||
name = "clockwork marauder"
|
||||
@@ -20,9 +23,26 @@
|
||||
playstyle_string = "<b><span class='neovgre'>You are a clockwork marauder,</span> a well-rounded frontline construct of Ratvar. Although you have no \
|
||||
unique abilities, you're a fearsome fighter in one-on-one combat, and your shield protects from projectiles!<br><br>Obey the Servants and do as they \
|
||||
tell you. Your primary goal is to defend the Ark from destruction; they are your allies in this, and should be protected from harm.</b>"
|
||||
empower_string = "<span class='neovgre'>The Anima Bulwark's power flows through you! Your weapon will strike harder, your armor is sturdier, and your shield is considerably more \
|
||||
likely to deflect shots.</span>"
|
||||
empower_string = "<span class='neovgre'>The Anima Bulwark's power flows through you! Your weapon will strike harder, your armor is sturdier, and your shield is more durable.</span>"
|
||||
var/deflect_chance = 40 //Chance to deflect any given projectile (non-damaging energy projectiles are always deflected)
|
||||
var/max_shield_health = 3
|
||||
var/shield_health = 3 //Amount of projectiles that can be deflected within
|
||||
var/shield_health_regen = 0 //When world.time equals this, shield health will regenerate
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/examine_info()
|
||||
if(!shield_health)
|
||||
return "<span class='warning'>Its shield has been destroyed!</span>"
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/Life()
|
||||
..()
|
||||
if(!GLOB.ratvar_awakens && health / maxHealth <= MARAUDER_SLOWDOWN_PERCENTAGE)
|
||||
speed = initial(speed) + 1 //Yes, this slows them down
|
||||
else
|
||||
speed = initial(speed)
|
||||
if(shield_health != max_shield_health && world.time >= shield_health_regen)
|
||||
to_chat(src, "<span class='neovgre'>Your shield has recovered. <b>[max_shield_health]</b> blocks remaining!</span>")
|
||||
playsound_local(src, "shatter", 75, TRUE, frequency = -1)
|
||||
shield_health = max_shield_health
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/update_values()
|
||||
if(GLOB.ratvar_awakens) //Massive attack damage bonuses and health increase, because Ratvar
|
||||
@@ -33,6 +53,7 @@
|
||||
attacktext = "devastates"
|
||||
speed = -1
|
||||
obj_damage = 100
|
||||
max_shield_health = INFINITY
|
||||
else if(GLOB.ratvar_approaches) //Hefty health bonus and slight attack damage increase
|
||||
health = 200
|
||||
maxHealth = 200
|
||||
@@ -40,6 +61,7 @@
|
||||
melee_damage_lower = 15
|
||||
attacktext = "carves"
|
||||
obj_damage = 50
|
||||
max_shield_health = 4
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/death(gibbed)
|
||||
visible_message("<span class='danger'>[src]'s equipment clatters lifelessly to the ground as the red flames within dissipate.</span>", \
|
||||
@@ -64,21 +86,21 @@
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/proc/deflect_projectile(obj/item/projectile/P)
|
||||
var/final_deflection_chance = deflect_chance
|
||||
if(!shield_health)
|
||||
return
|
||||
var/energy_projectile = istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam)
|
||||
if(P.nodamage || P.damage_type == STAMINA)
|
||||
final_deflection_chance = 100
|
||||
else if(!energy_projectile) //Flat 40% chance against energy projectiles; ballistic projectiles are 40% - (damage of projectile)%, min. 10%
|
||||
final_deflection_chance = max(10, deflect_chance - P.damage)
|
||||
if(GLOB.ratvar_awakens)
|
||||
final_deflection_chance = 100
|
||||
else if(GLOB.ratvar_approaches)
|
||||
final_deflection_chance = min(100, final_deflection_chance + 20) //20% bonus to deflection if the servants heralded Ratvar
|
||||
if(prob(final_deflection_chance))
|
||||
visible_message("<span class='danger'>[src] deflects [P] with their shield!</span>", \
|
||||
"<span class='danger'>You block [P] with your shield!</span>")
|
||||
if(energy_projectile)
|
||||
playsound(src, 'sound/weapons/effects/searwall.ogg', 50, TRUE)
|
||||
else
|
||||
playsound(src, "ricochet", 50, TRUE)
|
||||
. = TRUE
|
||||
visible_message("<span class='danger'>[src] deflects [P] with their shield!</span>", \
|
||||
"<span class='danger'>You block [P] with your shield! <i>Blocks left:</i> <b>[shield_health - 1]</b></span>")
|
||||
if(energy_projectile)
|
||||
playsound(src, 'sound/weapons/effects/searwall.ogg', 50, TRUE)
|
||||
else
|
||||
playsound(src, "ricochet", 50, TRUE)
|
||||
shield_health--
|
||||
if(!shield_health)
|
||||
visible_message("<span class='warning'>[src]'s shield breaks from deflecting the attack!</span>", "<span class='boldwarning'>Your shield breaks! Give it some time to recover...</span>")
|
||||
playsound(src, "shatter", 100, TRUE)
|
||||
shield_health_regen = world.time + MARAUDER_SHIELD_REGEN_TIME
|
||||
return TRUE
|
||||
|
||||
#undef MARAUDER_SLOWDOWN_PERCENTAGE
|
||||
#undef MARAUDER_SHIELD_REGEN_TIME
|
||||
|
||||
@@ -34,6 +34,16 @@
|
||||
GLOB.ark_of_the_clockwork_justiciar = src
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/final_countdown(ark_time)
|
||||
if(!ark_time)
|
||||
ark_time = 30 //minutes
|
||||
initial_activation_delay = ark_time * 60
|
||||
seconds_until_activation = ark_time * 60 //60 seconds in a minute * number of minutes
|
||||
for(var/obj/item/clockwork/construct_chassis/cogscarab/C in GLOB.all_clockwork_objects)
|
||||
C.infinite_resources = FALSE
|
||||
GLOB.servants_active = TRUE
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/cry_havoc()
|
||||
visible_message("<span class='boldwarning'>[src] shudders and roars to life, its parts beginning to whirr and screech!</span>")
|
||||
hierophant_message("<span class='bold large_brass'>The Ark is activating! Get back to the base!</span>")
|
||||
@@ -255,6 +265,20 @@
|
||||
T.ratvar_act(dist)
|
||||
CHECK_TICK
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/celestial_gateway/attack_ghost(mob/user)
|
||||
if(!user.client || !user.client.holder)
|
||||
return
|
||||
if(GLOB.servants_active)
|
||||
to_chat(user, "<span class='danger'>The Ark is already counting down.</span>")
|
||||
return
|
||||
if(alert(user, "Activate the Ark's countdown?", name, "Yes", "No") == "Yes")
|
||||
if(alert(user, "REALLY activate the Ark's countdown?", name, "Yes", "No") == "Yes")
|
||||
if(alert(user, "You're REALLY SURE? This cannot be undone.", name, "Yes - Activate the Ark", "No") == "Yes - Activate the Ark")
|
||||
message_admins("<span class='danger'>Admin [key_name_admin(user)] started the Ark's countdown!</span>")
|
||||
to_chat(user, "<span class='userdanger'>The gamemode is now being treated as clockwork cult, and the Ark is counting down from 30 \
|
||||
minutes. You will need to create servant players yourself.</span>")
|
||||
final_countdown(35)
|
||||
|
||||
|
||||
|
||||
//the actual appearance of the Ark of the Clockwork Justicar; an object so the edges of the gate can be clicked through.
|
||||
|
||||
@@ -173,7 +173,8 @@
|
||||
round_converted = 0
|
||||
return 1
|
||||
for(var/mob/living/carbon/human/H in antag_candidates)
|
||||
replacementmode.make_antag_chance(H)
|
||||
if(H.client)
|
||||
replacementmode.make_antag_chance(H)
|
||||
round_converted = 2
|
||||
message_admins("-- IMPORTANT: The roundtype has been converted to [replacementmode.name], antagonists may have been created! --")
|
||||
|
||||
|
||||
@@ -98,7 +98,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
var/z_original = ZLEVEL_STATION_PRIMARY
|
||||
var/threat = 0 // used for determining which meteors are most interesting
|
||||
var/lifetime = DEFAULT_METEOR_LIFETIME
|
||||
|
||||
var/timerid = null
|
||||
var/list/meteordrop = list(/obj/item/ore/iron)
|
||||
var/dropamt = 2
|
||||
|
||||
@@ -117,6 +117,8 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
get_hit()
|
||||
|
||||
/obj/effect/meteor/Destroy()
|
||||
if (timerid)
|
||||
deltimer(timerid)
|
||||
GLOB.meteor_list -= src
|
||||
SSaugury.unregister_doom(src)
|
||||
walk(src,0) //this cancels the walk_towards() proc
|
||||
@@ -127,7 +129,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
GLOB.meteor_list += src
|
||||
SSaugury.register_doom(src, threat)
|
||||
SpinAnimation()
|
||||
QDEL_IN(src, lifetime)
|
||||
timerid = QDEL_IN(src, lifetime)
|
||||
chase_target(target)
|
||||
|
||||
/obj/effect/meteor/Collide(atom/A)
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
/obj/machinery/abductor/experiment/proc/dissection_icon(mob/living/carbon/human/H)
|
||||
var/icon/photo = null
|
||||
var/g = (H.gender == FEMALE) ? "f" : "m"
|
||||
if(!CONFIG_GET(flag/join_with_mutant_race) || H.dna.species.use_skintones)
|
||||
if(H.dna.species.use_skintones)
|
||||
photo = icon("icon" = 'icons/mob/human.dmi', "icon_state" = "[H.skin_tone]_[g]")
|
||||
else
|
||||
photo = icon("icon" = 'icons/mob/human.dmi', "icon_state" = "[H.dna.species.id]_[g]")
|
||||
|
||||
@@ -415,7 +415,6 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
|
||||
victim = C
|
||||
forceMove(victim)
|
||||
|
||||
SSticker.mode.update_borer_icons_added_host(victim.mind)
|
||||
|
||||
RemoveBorerActions()
|
||||
GrantInfestActions()
|
||||
@@ -591,7 +590,6 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
|
||||
var/mob/living/V = victim
|
||||
V.verbs -= /mob/living/proc/borer_comm
|
||||
talk_to_borer_action.Remove(victim)
|
||||
SSticker.mode.update_borer_icons_removed_host(victim.mind)
|
||||
victim = null
|
||||
return
|
||||
|
||||
@@ -1099,27 +1097,3 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
|
||||
/datum/action/innate/borer/jumpstart_host/Activate()
|
||||
var/mob/living/simple_animal/borer/B = owner
|
||||
B.jumpstart()
|
||||
|
||||
|
||||
//HUD STUFF
|
||||
/datum/game_mode/proc/update_borer_icons_added(datum/mind/borer_mind)
|
||||
var/datum/atom_hud/antag/borerhud = GLOB.huds[ANTAG_HUD_BORER]
|
||||
borerhud.join_hud(borer_mind.current)
|
||||
set_antag_hud(borer_mind.current, "hudbrainworm")
|
||||
|
||||
/datum/game_mode/proc/update_borer_icons_removed(datum/mind/borer_mind)
|
||||
var/datum/atom_hud/antag/borerhud = GLOB.huds[ANTAG_HUD_BORER]
|
||||
borerhud.leave_hud(borer_mind.current)
|
||||
set_antag_hud(borer_mind.current, null)
|
||||
|
||||
/datum/game_mode/proc/update_borer_icons_added_host(datum/mind/host_mind)
|
||||
var/datum/atom_hud/antag/hosthud = GLOB.huds[ANTAG_HUD_BORER] //Invisible to self
|
||||
hosthud.self_visible = FALSE
|
||||
hosthud.join_hud(host_mind.current)
|
||||
set_antag_hud(host_mind.current, "hudbrainworm")
|
||||
|
||||
/datum/game_mode/proc/update_borer_icons_removed_host(datum/mind/host_mind)
|
||||
var/datum/atom_hud/antag/hosthud = GLOB.huds[ANTAG_HUD_BORER] //Invisible to self
|
||||
hosthud.self_visible = FALSE //Probably not needed as we're deleting?
|
||||
hosthud.leave_hud(host_mind.current)
|
||||
set_antag_hud(host_mind.current, null)
|
||||
|
||||
Reference in New Issue
Block a user