laptop and closet decon fix
This commit is contained in:
@@ -130,26 +130,28 @@
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/obj/structure/closet/supplypod/update_overlays()
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. = ..()
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if (style == STYLE_INVISIBLE)
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if(style == STYLE_INVISIBLE)
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return
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if (rubble)
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if(rubble)
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. += rubble.getForeground(src)
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if (style == STYLE_SEETHROUGH)
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for (var/atom/A in contents)
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if(style == STYLE_SEETHROUGH)
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for(var/atom/A in contents)
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var/mutable_appearance/itemIcon = new(A)
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itemIcon.transform = matrix().Translate(-1 * SUPPLYPOD_X_OFFSET, 0)
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. += itemIcon
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for (var/t in turfs_in_cargo)//T is just a turf's type
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for(var/t in turfs_in_cargo)//T is just a turf's type
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var/turf/turf_type = t
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var/mutable_appearance/itemIcon = mutable_appearance(initial(turf_type.icon), initial(turf_type.icon_state))
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itemIcon.transform = matrix().Translate(-1 * SUPPLYPOD_X_OFFSET, 0)
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. += itemIcon
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return
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if (opened) //We're opened means all we have to worry about is masking a decal if we have one
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if (!decal) //We don't have a decal to mask
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if(opened) //We're opened means all we have to worry about is masking a decal if we have one
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if(!decal) //We don't have a decal to mask
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return
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if (!door) //We have a decal but no door, so let's just add the decal
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if(!door) //We have a decal but no door, so let's just add the decal
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. += decal
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return
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var/icon/masked_decal = new(icon, decal) //The decal we want to apply
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@@ -159,23 +161,25 @@
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door_masker.Blend("#000000", ICON_SUBTRACT)
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masked_decal.Blend(door_masker, ICON_ADD)
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. += masked_decal
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else //If we're closed
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if (!door) //We have no door, lets see if we have a decal. If not, theres nothing we need to do
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if (decal)
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. += decal
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return
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else if (GLOB.podstyles[style][POD_SHAPE] != POD_SHAPE_NORML) //If we're not a normal pod shape (aka, if we don't have fins), just add the door without masking
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. += door
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else
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var/icon/masked_door = new(icon, door) //The door we want to apply
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var/icon/fin_masker = new(icon, "mask_[fin_mask]") //The fin shape we want to 'cut out' of the door
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fin_masker.MapColors(0,0,0,1, 0,0,0,1, 0,0,0,1, 1,1,1,0, 0,0,0,1)
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fin_masker.SwapColor("#ffffffff", null)
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fin_masker.Blend("#000000", ICON_SUBTRACT)
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masked_door.Blend(fin_masker, ICON_ADD)
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. += masked_door
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if (decal)
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return
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//If we're closed
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if(!door) //We have no door, lets see if we have a decal. If not, theres nothing we need to do
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if(decal)
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. += decal
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return
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else if (GLOB.podstyles[style][POD_SHAPE] != POD_SHAPE_NORML) //If we're not a normal pod shape (aka, if we don't have fins), just add the door without masking
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. += door
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else
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var/icon/masked_door = new(icon, door) //The door we want to apply
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var/icon/fin_masker = new(icon, "mask_[fin_mask]") //The fin shape we want to 'cut out' of the door
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fin_masker.MapColors(0,0,0,1, 0,0,0,1, 0,0,0,1, 1,1,1,0, 0,0,0,1)
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fin_masker.SwapColor("#ffffffff", null)
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fin_masker.Blend("#000000", ICON_SUBTRACT)
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masked_door.Blend(fin_masker, ICON_ADD)
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. += masked_door
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if(decal)
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. += decal
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/obj/structure/closet/supplypod/tool_interact(obj/item/W, mob/user)
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if(bluespace) //We dont want to worry about interacting with bluespace pods, as they are due to delete themselves soon anyways.
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@@ -192,7 +196,7 @@
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/obj/structure/closet/supplypod/toggle(mob/living/user)
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return
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/obj/structure/closet/supplypod/open(mob/living/user, force = TRUE)
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/obj/structure/closet/supplypod/open(mob/living/user, force = FALSE)
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return
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/obj/structure/closet/supplypod/proc/handleReturnAfterDeparting(atom/movable/holder = src)
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@@ -550,9 +554,6 @@
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var/obj/effect/pod_landingzone_effect/helper
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var/list/smoke_effects = new /list(13)
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/obj/effect/ex_act()
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return
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/obj/effect/pod_landingzone/Initialize(mapload, podParam, single_order = null, clientman)
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. = ..()
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if (ispath(podParam)) //We can pass either a path for a pod (as expressconsoles do), or a reference to an instantiated pod (as the centcom_podlauncher does)
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@@ -647,4 +648,12 @@
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desc = "This disk provides a firmware update to the Express Supply Console, granting the use of Nanotrasen's Bluespace Drop Pods to the supply department."
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icon = 'icons/obj/module.dmi'
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icon_state = "cargodisk"
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// inhand_icon_state = "card-id"
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w_class = WEIGHT_CLASS_SMALL
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// let's not.
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/obj/structure/closet/supplypod/handle_lock_addition()
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return
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/obj/structure/closet/supplypod/handle_lock_removal()
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return
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