Merge branch 'master' into dullahan-2-electric-boogaloo
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@@ -832,15 +832,15 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/left_state = DEFAULT_LEFT_EYE_STATE
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var/right_state = DEFAULT_RIGHT_EYE_STATE
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if(eye_type in GLOB.eye_types)
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left_state = eye_type + "_left_eye"
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right_state = eye_type + "_right_eye"
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left_state = "[eye_type]_left_eye"
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right_state = "[eye_type]_right_eye"
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var/mutable_appearance/left_eye = mutable_appearance('icons/mob/eyes.dmi', left_state, -BODY_LAYER)
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var/mutable_appearance/right_eye = mutable_appearance('icons/mob/eyes.dmi', right_state, -BODY_LAYER)
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left_eye.category = "HEAD"
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right_eye.category = "HEAD"
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if((EYECOLOR in species_traits) && has_eyes)
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left_eye.color = "#" + H.left_eye_color
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right_eye.color = "#" + H.right_eye_color
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left_eye.color = "#[H.left_eye_color]"
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right_eye.color = "#[H.right_eye_color]"
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if(OFFSET_EYES in offset_features)
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left_eye.pixel_x += offset_features[OFFSET_EYES][1]
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left_eye.pixel_y += offset_features[OFFSET_EYES][2]
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@@ -366,6 +366,8 @@ GLOBAL_LIST_INIT(strippable_corgi_items, create_strippable_list(list(
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return valid
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/mob/living/simple_animal/pet/dog/corgi/proc/update_corgi_fluff()
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// First, change back to defaults
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name = real_name
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@@ -436,7 +436,7 @@ Difficulty: Very Hard
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H.dropItemToGround(W)
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var/datum/job/clown/C = new /datum/job/clown()
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C.equip(H)
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C.after_spawn(H, H, TRUE)
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C.after_spawn(H, H.client, TRUE)
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qdel(C)
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affected_targets.Add(H)
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