Merge branch 'master' into dullahan-2-electric-boogaloo

This commit is contained in:
timothyteakettle
2022-08-11 14:43:48 +01:00
138 changed files with 2006 additions and 306 deletions
@@ -1,36 +1,28 @@
// 1.95x129mm (SAW)
// 7.12x82mm (SAW)
/obj/item/ammo_casing/mm195x129
name = "1.95x129mm bullet casing"
desc = "A 1.95x129mm bullet casing."
/obj/item/ammo_casing/mm712x82
name = "7.12x82mm bullet casing"
desc = "A 7.12x82mm bullet casing."
icon_state = "762-casing"
caliber = "mm195129"
projectile_type = /obj/item/projectile/bullet/mm195x129
caliber = "mm71282"
projectile_type = /obj/item/projectile/bullet/mm712x82
/obj/item/ammo_casing/mm195x129/ap
name = "1.95x129mm armor-piercing bullet casing"
desc = "A 1.95x129mm bullet casing designed with a hardened-tipped core to help penetrate armored targets."
projectile_type = /obj/item/projectile/bullet/mm195x129_ap
/obj/item/ammo_casing/mm712x82/ap
name = "7.12x82mm armor-piercing bullet casing"
desc = "A 7.12x82mm bullet casing designed with a hardened-tipped core to help penetrate armored targets."
projectile_type = /obj/item/projectile/bullet/mm712x82_ap
/obj/item/ammo_casing/mm195x129/hollow
name = "1.95x129mm hollow-point bullet casing"
desc = "A 1.95x129mm bullet casing designed to cause more damage to unarmored targets."
projectile_type = /obj/item/projectile/bullet/mm195x129_hp
/obj/item/ammo_casing/mm712x82/hollow
name = "7.12x82mm hollow-point bullet casing"
desc = "A 7.12x82mm bullet casing designed to cause more damage to unarmored targets."
projectile_type = /obj/item/projectile/bullet/mm712x82_hp
/obj/item/ammo_casing/mm195x129/incen
name = "1.95x129mm incendiary bullet casing"
desc = "A 1.95x129mm bullet casing designed with a chemical-filled capsule on the tip that when bursted, reacts with the atmosphere to produce a fireball, engulfing the target in flames."
projectile_type = /obj/item/projectile/bullet/incendiary/mm195x129
/obj/item/ammo_casing/mm712x82/incen
name = "7.12x82mm incendiary bullet casing"
desc = "A 7.12x82mm bullet casing designed with a chemical-filled capsule on the tip that when bursted, reacts with the atmosphere to produce a fireball, engulfing the target in flames."
projectile_type = /obj/item/projectile/bullet/incendiary/mm712x82
/obj/item/ammo_casing/mm712x82/match
name = "7.12x82mm match bullet casing"
desc = "A 7.12x82mm bullet casing manufactured to unfailingly high standards, you could pull off some cool trickshots with this."
projectile_type = /obj/item/projectile/bullet/mm712x82_match
/obj/item/projectile/bullet/mm712x82_match
name = "7.12x82mm match bullet"
damage = 40
ricochets_max = 2
ricochet_chance = 60
ricochet_auto_aim_range = 4
ricochet_incidence_leeway = 35
projectile_type = /obj/item/projectile/bullet/mm712x82/match
+14 -14
View File
@@ -1,23 +1,23 @@
/obj/item/ammo_box/magazine/mm195x129
name = "box magazine (1.95x129mm)"
/obj/item/ammo_box/magazine/mm712x82
name = "box magazine (7.12x82mm)"
icon_state = "a762-50"
ammo_type = /obj/item/ammo_casing/mm195x129
caliber = "mm195129"
ammo_type = /obj/item/ammo_casing/mm712x82
caliber = "mm71282"
max_ammo = 50
/obj/item/ammo_box/magazine/mm195x129/hollow
name = "box magazine (Hollow-Point 1.95x129mm)"
ammo_type = /obj/item/ammo_casing/mm195x129/hollow
/obj/item/ammo_box/magazine/mm712x82/hollow
name = "box magazine (Hollow-Point 7.12x82mm)"
ammo_type = /obj/item/ammo_casing/mm712x82/hollow
/obj/item/ammo_box/magazine/mm195x129/ap
name = "box magazine (Armor Penetrating 1.95x129mm)"
ammo_type = /obj/item/ammo_casing/mm195x129/ap
/obj/item/ammo_box/magazine/mm712x82/ap
name = "box magazine (Armor Penetrating 7.12x82mm)"
ammo_type = /obj/item/ammo_casing/mm712x82/ap
/obj/item/ammo_box/magazine/mm195x129/incen
name = "box magazine (Incendiary 1.95x129mm)"
ammo_type = /obj/item/ammo_casing/mm195x129/incen
/obj/item/ammo_box/magazine/mm712x82/incen
name = "box magazine (Incendiary 7.12x82mm)"
ammo_type = /obj/item/ammo_casing/mm712x82/incen
/obj/item/ammo_box/magazine/mm195x129/update_icon()
/obj/item/ammo_box/magazine/mm712x82/update_icon()
..()
icon_state = "a762-[round(ammo_count(),10)]"
+4 -1
View File
@@ -94,6 +94,9 @@
var/automatic = 0 //can gun use it, 0 is no, anything above 0 is the delay between clicks in ds
/// directional recoil multiplier
var/dir_recoil_amp = 10
/obj/item/gun/Initialize(mapload)
. = ..()
if(no_pin_required)
@@ -159,7 +162,7 @@
/obj/item/gun/proc/shoot_live_shot(mob/living/user, pointblank = FALSE, mob/pbtarget, message = 1, stam_cost = 0)
if(recoil)
shake_camera(user, recoil + 1, recoil)
directional_recoil(user, recoil*dir_recoil_amp, Get_Angle(user, pbtarget))
if(stam_cost) //CIT CHANGE - makes gun recoil cause staminaloss
var/safe_cost = clamp(stam_cost, 0, user.stamina_buffer)*(firing && burst_size >= 2 ? 1/burst_size : 1)
@@ -296,13 +296,13 @@
/obj/item/gun/ballistic/automatic/l6_saw
name = "\improper L6 SAW"
desc = "A heavily modified 1.95x129mm light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the receiver below the designation."
desc = "A heavily modified 7.12x82mm light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the receiver below the designation."
icon_state = "l6closed100"
item_state = "l6closedmag"
fire_sound = "sound/weapons/lmgshot.ogg"
w_class = WEIGHT_CLASS_HUGE
slot_flags = 0
mag_type = /obj/item/ammo_box/magazine/mm195x129
mag_type = /obj/item/ammo_box/magazine/mm712x82
weapon_weight = WEAPON_HEAVY
var/cover_open = FALSE
can_suppress = FALSE
@@ -167,6 +167,7 @@
icon_state = "goldrevolver"
fire_sound = 'sound/weapons/resonator_blast.ogg'
recoil = 8
dir_recoil_amp = 5 // 40 directional recoil is already really funny
pin = /obj/item/firing_pin
/obj/item/gun/ballistic/revolver/nagant
@@ -21,22 +21,22 @@
/obj/item/projectile/bullet/syndicate_turret
damage = 20
// 1.95x129mm (SAW)
// 7.12x82mm (SAW)
/obj/item/projectile/bullet/mm195x129
name = "1.95x129mm bullet"
/obj/item/projectile/bullet/mm712x82
name = "7.12x82mm bullet"
damage = 40
armour_penetration = 5
wound_bonus = -50
wound_falloff_tile = 0
/obj/item/projectile/bullet/mm195x129_ap
name = "1.95x129mm armor-piercing bullet"
/obj/item/projectile/bullet/mm712x82_ap
name = "7.12x82mm armor-piercing bullet"
damage = 40
armour_penetration = 75
/obj/item/projectile/bullet/mm195x129_hp
name = "1.95x129mm hollow-point bullet"
/obj/item/projectile/bullet/mm712x82_hp
name = "7.12x82mm hollow-point bullet"
damage = 50
armour_penetration = -60
sharpness = SHARP_EDGED
@@ -44,7 +44,15 @@
bare_wound_bonus = 30
wound_falloff_tile = -8
/obj/item/projectile/bullet/incendiary/mm195x129
name = "1.95x129mm incendiary bullet"
/obj/item/projectile/bullet/incendiary/mm712x82
name = "7.12x82mm incendiary bullet"
damage = 20
fire_stacks = 3
/obj/item/projectile/bullet/mm712x82/match
name = "7.12x82mm match bullet"
damage = 40
ricochets_max = 2
ricochet_chance = 60
ricochet_auto_aim_range = 4
ricochet_incidence_leeway = 35