fixes the stupid fucking tile placing list
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@@ -167,7 +167,7 @@
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#define LAVALAND_DEFAULT_ATMOS "o2=14;n2=23;TEMP=300"
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#define LAVALAND_DEFAULT_ATMOS "o2=14;n2=23;TEMP=300"
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//SNOSTATION
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//SNOSTATION
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#define ICEMOON_DEFAULT_ATMOS "o2=14;n2=23;TEMP=80"
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#define ICEMOON_DEFAULT_ATMOS "o2=22;n2=82;TEMP=180"
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//ATMOSIA GAS MONITOR TAGS
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//ATMOSIA GAS MONITOR TAGS
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#define ATMOS_GAS_MONITOR_INPUT_O2 "o2_in"
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#define ATMOS_GAS_MONITOR_INPUT_O2 "o2_in"
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@@ -58,6 +58,11 @@ GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(/area/engine/eng
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else if(isarea(areatype))
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else if(isarea(areatype))
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var/area/areatemp = areatype
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var/area/areatemp = areatype
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areatype = areatemp.type
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areatype = areatemp.type
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else if(islist(areatype))
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var/list/turfs = list()
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for(var/A in areatype)
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turfs += get_area_turfs(A)
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return turfs
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else if(!ispath(areatype))
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else if(!ispath(areatype))
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return null
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return null
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@@ -48,7 +48,7 @@
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"oldburning","light-on-r","light-on-y","light-on-g","light-on-b", "wood", "carpetsymbol", "carpetstar",
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"oldburning","light-on-r","light-on-y","light-on-g","light-on-b", "wood", "carpetsymbol", "carpetstar",
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"carpetcorner", "carpetside", "carpet", "ironsand1", "ironsand2", "ironsand3", "ironsand4", "ironsand5",
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"carpetcorner", "carpetside", "carpet", "ironsand1", "ironsand2", "ironsand3", "ironsand4", "ironsand5",
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"ironsand6", "ironsand7", "ironsand8", "ironsand9", "ironsand10", "ironsand11",
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"ironsand6", "ironsand7", "ironsand8", "ironsand9", "ironsand10", "ironsand11",
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"ironsand12", "ironsand13", "ironsand14", "ironsand15")
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"ironsand12", "ironsand13", "ironsand14", "ironsand15", "snow", "snow0", "snow1", "snow2", "snow3", "snow4", "snow5", "snow6", "snow7", "snow8", "snow9", "snow10", "snow11", "snow12", "snow-ice", "snow_dug")
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if(broken || burnt || (icon_state in icons_to_ignore_at_floor_init)) //so damaged/burned tiles or plating icons aren't saved as the default
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if(broken || burnt || (icon_state in icons_to_ignore_at_floor_init)) //so damaged/burned tiles or plating icons aren't saved as the default
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icon_regular_floor = "floor"
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icon_regular_floor = "floor"
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else
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else
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@@ -557,7 +557,7 @@
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dwidth = 1
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dwidth = 1
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width = 3
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width = 3
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height = 4
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height = 4
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var/target_area = /area/lavaland/surface/outdoors
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var/target_area = list(/area/lavaland/surface/outdoors, /area/icemoon/underground/unexplored/rivers)
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var/edge_distance = 16
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var/edge_distance = 16
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// Minimal distance from the map edge, setting this too low can result in shuttle landing on the edge and getting "sliced"
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// Minimal distance from the map edge, setting this too low can result in shuttle landing on the edge and getting "sliced"
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Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 29 KiB |
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