Merge branch 'master' into assu
This commit is contained in:
@@ -0,0 +1,32 @@
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#if DM_VERSION < 513
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#define ismovableatom(A) (istype(A, /atom/movable))
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#define islist(L) (istype(L, /list))
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#define CLAMP01(x) (CLAMP(x, 0, 1))
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#define CLAMP(CLVALUE,CLMIN,CLMAX) ( max( (CLMIN), min((CLVALUE), (CLMAX)) ) )
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#define ATAN2(x, y) ( !(x) && !(y) ? 0 : (y) >= 0 ? arccos((x) / sqrt((x)*(x) + (y)*(y))) : -arccos((x) / sqrt((x)*(x) + (y)*(y))) )
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#define TAN(x) (sin(x) / cos(x))
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#define arctan(x) (arcsin(x/sqrt(1+x*x)))
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//////////////////////////////////////////////////
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#else
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#define ismovableatom(A) ismovable(A)
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#define CLAMP01(x) clamp(x, 0, 1)
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#define CLAMP(CLVALUE, CLMIN, CLMAX) clamp(CLVALUE, CLMIN, CLMAX)
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#define TAN(x) tan(x)
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#define ATAN2(x, y) arctan(x, y)
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#endif
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@@ -1,11 +1,7 @@
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// simple is_type and similar inline helpers
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#define islist(L) (istype(L, /list))
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#define in_range(source, user) (get_dist(source, user) <= 1 && (get_step(source, 0)?:z) == (get_step(user, 0)?:z))
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#define ismovableatom(A) (istype(A, /atom/movable))
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#define isatom(A) (isloc(A))
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#define isweakref(D) (istype(D, /datum/weakref))
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@@ -246,4 +242,4 @@ GLOBAL_LIST_INIT(glass_sheet_types, typecacheof(list(
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#define isblobmonster(O) (istype(O, /mob/living/simple_animal/hostile/blob))
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#define isshuttleturf(T) (length(T.baseturfs) && (/turf/baseturf_skipover/shuttle in T.baseturfs))
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#define isshuttleturf(T) (length(T.baseturfs) && (/turf/baseturf_skipover/shuttle in T.baseturfs))
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@@ -16,7 +16,6 @@
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#define TICK_USAGE_TO_MS(starting_tickusage) (TICK_DELTA_TO_MS(TICK_USAGE_REAL - starting_tickusage))
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#define PERCENT(val) (round((val)*100, 0.1))
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#define CLAMP01(x) (CLAMP(x, 0, 1))
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//time of day but automatically adjusts to the server going into the next day within the same round.
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//for when you need a reliable time number that doesn't depend on byond time.
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@@ -30,17 +29,12 @@
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// round() acts like floor(x, 1) by default but can't handle other values
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#define FLOOR(x, y) ( round((x) / (y)) * (y) )
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#define CLAMP(CLVALUE,CLMIN,CLMAX) ( max( (CLMIN), min((CLVALUE), (CLMAX)) ) )
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// Similar to clamp but the bottom rolls around to the top and vice versa. min is inclusive, max is exclusive
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#define WRAP(val, min, max) ( min == max ? min : (val) - (round(((val) - (min))/((max) - (min))) * ((max) - (min))) )
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// Real modulus that handles decimals
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#define MODULUS(x, y) ( (x) - (y) * round((x) / (y)) )
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// Tangent
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#define TAN(x) (sin(x) / cos(x))
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// Cotangent
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#define COT(x) (1 / TAN(x))
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@@ -50,8 +44,6 @@
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// Cosecant
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#define CSC(x) (1 / sin(x))
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#define ATAN2(x, y) ( !(x) && !(y) ? 0 : (y) >= 0 ? arccos((x) / sqrt((x)*(x) + (y)*(y))) : -arccos((x) / sqrt((x)*(x) + (y)*(y))) )
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// Greatest Common Divisor - Euclid's algorithm
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/proc/Gcd(a, b)
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return b ? Gcd(b, (a) % (b)) : a
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@@ -207,4 +199,4 @@
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#define LORENTZ_CUMULATIVE_DISTRIBUTION(x, y, s) ( (1/PI)*TORADIANS(arctan((x-y)/s)) + 1/2 )
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#define RULE_OF_THREE(a, b, x) ((a*x)/b)
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// )
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// )
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@@ -514,7 +514,7 @@
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used_key_list[input_key] = 1
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return input_key
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#if DM_VERSION > 512
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#if DM_VERSION > 513
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#error Remie said that lummox was adding a way to get a lists
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#error contents via list.values, if that is true remove this
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#error otherwise, update the version and bug lummox
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@@ -564,4 +564,4 @@
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if(key in L1)
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L1[key] += other_value
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else
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L1[key] = other_value
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L1[key] = other_value
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@@ -451,10 +451,6 @@ Turf and target are separate in case you want to teleport some distance from a t
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var/y = min(world.maxy, max(1, A.y + dy))
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return locate(x,y,A.z)
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/proc/arctan(x)
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var/y=arcsin(x/sqrt(1+x*x))
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return y
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/*
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Gets all contents of contents and returns them all in a list.
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*/
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@@ -57,6 +57,10 @@
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var/screen_start_x = 4 //These two are where the storage starts being rendered, screen_loc wise.
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var/screen_start_y = 2
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//End
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var/limited_random_access = FALSE //Quick if statement in accessible_items to determine if we care at all about what people can access at once.
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var/limited_random_access_stack_position = 0 //If >0, can only access top <x> items
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var/limited_random_access_stack_bottom_up = FALSE //If TRUE, above becomes bottom <x> items
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/datum/component/storage/Initialize(datum/component/storage/concrete/master)
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if(!isatom(parent))
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@@ -146,6 +150,19 @@
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var/datum/component/storage/concrete/master = master()
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return master? master.real_location() : null
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//What players can access
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//this proc can probably eat a refactor at some point.
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/datum/component/storage/proc/accessible_items(random_access = TRUE)
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var/list/contents = contents()
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if(contents)
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if(limited_random_access && random_access)
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if(limited_random_access_stack_position && (length(contents) > limited_random_access_stack_position))
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if(limited_random_access_stack_bottom_up)
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contents.Cut(1, limited_random_access_stack_position + 1)
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else
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contents.Cut(1, length(contents) - limited_random_access_stack_position + 1)
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return contents
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/datum/component/storage/proc/canreach_react(datum/source, list/next)
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var/datum/component/storage/concrete/master = master()
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if(!master)
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@@ -284,8 +301,7 @@
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/datum/component/storage/proc/_process_numerical_display()
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. = list()
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var/atom/real_location = real_location()
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for(var/obj/item/I in real_location.contents)
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for(var/obj/item/I in accessible_items())
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if(QDELETED(I))
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continue
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if(!.[I.type])
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@@ -296,8 +312,8 @@
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//This proc determines the size of the inventory to be displayed. Please touch it only if you know what you're doing.
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/datum/component/storage/proc/orient2hud(mob/user, maxcolumns)
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var/atom/real_location = real_location()
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var/adjusted_contents = real_location.contents.len
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var/list/accessible_contents = accessible_items()
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var/adjusted_contents = length(accessible_contents)
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//Numbered contents display
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var/list/datum/numbered_display/numbered_contents
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@@ -329,8 +345,7 @@
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if(cy - screen_start_y >= rows)
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break
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else
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var/atom/real_location = real_location()
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for(var/obj/O in real_location)
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for(var/obj/O in accessible_items())
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if(QDELETED(O))
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continue
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O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
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@@ -351,9 +366,8 @@
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return FALSE
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var/list/cview = getviewsize(M.client.view)
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var/maxallowedscreensize = cview[1]-8
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var/atom/real_location = real_location()
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if(M.active_storage != src && (M.stat == CONSCIOUS))
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for(var/obj/item/I in real_location)
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for(var/obj/item/I in accessible_items())
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if(I.on_found(M))
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return FALSE
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if(M.active_storage)
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@@ -361,7 +375,7 @@
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orient2hud(M, (isliving(M) ? maxallowedscreensize : 7))
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M.client.screen |= boxes
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M.client.screen |= closer
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M.client.screen |= real_location.contents
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M.client.screen |= accessible_items()
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M.active_storage = src
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LAZYOR(is_using, M)
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return TRUE
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@@ -49,6 +49,8 @@
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STR.max_combined_w_class = 30
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STR.max_items = 30
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STR.cant_hold = typecacheof(list(/obj/item/disk/nuclear))
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STR.limited_random_access = TRUE
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STR.limited_random_access_stack_position = 3
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/obj/item/storage/bag/trash/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] puts [src] over [user.p_their()] head and starts chomping at the insides! Disgusting!</span>")
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@@ -88,6 +90,7 @@
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_combined_w_class = 60
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STR.max_items = 60
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STR.limited_random_access_stack_position = 5
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/obj/item/storage/bag/trash/bluespace/cyborg
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insertable = FALSE
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@@ -5,7 +5,6 @@
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icon_state = "hardsuit0-engineering"
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item_state = "eng_helm"
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max_integrity = 300
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clothing_flags = SNUG_FIT
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armor = list("melee" = 10, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 50, "acid" = 75)
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var/basestate = "hardsuit"
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var/brightness_on = 4 //luminosity when on
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@@ -77,7 +77,6 @@
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/obj/item/clothing/head/welding = 1,
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/obj/item/clothing/mask/gas = 10,
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/obj/item/clothing/suit/hazardvest = 1,
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/obj/item/clothing/under/rank/vice = 1,
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/obj/item/clothing/suit/hooded/flashsuit = 1,
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/obj/item/assembly/prox_sensor = 4,
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/obj/item/assembly/timer = 3,
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@@ -95,22 +94,20 @@
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/obj/item/stack/sheet/metal = 1,
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/obj/item/stack/sheet/mineral/plasma = 1,
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/obj/item/stack/sheet/rglass = 1,
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/obj/item/clothing/head/cone = 1,
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/obj/item/coin = 2,
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/obj/item/crowbar = 3,
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/obj/item/crowbar/red = 1,
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/obj/item/coin = 1,
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/obj/item/crowbar = 4,
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/obj/item/extinguisher = 3,
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/obj/item/hand_labeler = 1,
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/obj/item/paper = 4,
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/obj/item/pen = 3,
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/obj/item/paper = 6,
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/obj/item/pen = 5,
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/obj/item/reagent_containers/spray/pestspray = 1,
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/obj/item/reagent_containers/rag = 3,
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/obj/item/stock_parts/cell = 3,
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/obj/item/storage/belt/utility = 2,
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/obj/item/storage/box = 4,
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/obj/item/storage/box/cups = 1,
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/obj/item/reagent_containers/food/drinks/sillycup = 1,
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/obj/item/storage/box/donkpockets = 1,
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/obj/item/storage/box/lights/mixed = 3,
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/obj/item/storage/box/lights/mixed = 1,
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/obj/item/storage/box/hug/medical = 1,
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/obj/item/storage/fancy/cigarettes = 1,
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/obj/item/storage/toolbox = 1,
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@@ -121,8 +118,6 @@
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/obj/item/wirecutters = 2,
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/obj/item/wrench = 4,
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/obj/item/weaponcrafting/receiver = 1,
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/obj/item/clothing/head/cone = 2,
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/obj/item/grenade/smokebomb = 1,
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/obj/item/geiger_counter = 3,
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/obj/item/reagent_containers/food/snacks/grown/citrus/orange = 5,
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/obj/item/assembly/infra = 1,
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@@ -131,13 +126,13 @@
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/obj/item/assembly/mousetrap = 5,
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/obj/item/reagent_containers/syringe = 5,
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/obj/item/clothing/gloves = 8,
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/obj/item/clothing/shoes/laceup = 1,
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/obj/item/storage/secure/briefcase = 3,
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/obj/item/storage/toolbox/artistic = 2,
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/obj/item/toy/eightball = 1,
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/obj/item/storage/toolbox = 2,
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/obj/item/reagent_containers/pill = 2,
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/obj/item/reagent_containers/food/snacks/cannedpeaches/maint = 1,
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/obj/item/clothing/shoes = 8)
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/obj/item/clothing/shoes = 8,
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/obj/item/clothing/head = 3,
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/obj/item/reagent_containers/food/snacks = 3,
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/obj/item/reagent_containers/syringe/dart = 2,
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/obj/item/reagent_containers/food/drinks/soda_cans = 5)
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if(length >= 5)
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return TRUE
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//var/metalist = pickweight(GLOB.maintenance_loot)
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@@ -106,20 +106,25 @@
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for(var/obj/machinery/holopad/hp in world)
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hp_list += hp
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var/nono_areas = list("AI Chamber", "AI Satellite Antechamber", "AI Satellite Foyer")
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var/nono_areas = list("AI ")
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for(var/i = 0, i <= 5, i+=1) //Attempts a jump 6 times.
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for(var/i = 0, i <= 6, i+=1) //Attempts a jump 6 times.
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var/obj/machinery/holopad/hp = pick(hp_list)
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if(forceMove(pick(hp.loc)))
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var/jacq_please_no = FALSE
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for(var/no_area in nono_areas)
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var/turf/L1 = hp.loc
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if(!L1) //Incase the area isn't a turf (i.e. in a locker)
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continue
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var/area/L2 = L1.loc
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if(L2)
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if(no_area == L2.name)
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continue
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if(findtext(L2.name, no_area))
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jacq_please_no = TRUE
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if(jacq_please_no)
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i-=1
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continue
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//Try to go to populated areas
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var/list/seen = viewers(8, get_turf(src))
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@@ -128,9 +133,6 @@
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if(z == cached_z)
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return TRUE
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if(z == cached_z)//same z level please, if no humans
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return TRUE
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return FALSE
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Reference in New Issue
Block a user