Merge pull request #15522 from bunny232/wintercoats

Insulation works both ways you know.
This commit is contained in:
silicons
2022-02-26 18:08:59 -07:00
committed by GitHub
7 changed files with 29 additions and 2 deletions
@@ -9,6 +9,8 @@
equip_delay_other = 20
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
heat_protection = HANDS
max_heat_protection_temperature = COAT_MAX_TEMP_PROTECT
strip_mod = 0.9
custom_price = PRICE_ALMOST_CHEAP
@@ -349,6 +351,8 @@
transfer_prints = TRUE
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
heat_protection = HANDS
max_heat_protection_temperature = COAT_MAX_TEMP_PROTECT
strip_mod = 0.9
/obj/item/clothing/gloves/evening/black
+2
View File
@@ -6,6 +6,8 @@
//item_color = "white"
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
heat_protection = HANDS
max_heat_protection_temperature = COAT_MAX_TEMP_PROTECT
resistance_flags = NONE
/obj/item/clothing/gloves/mittens/random
+2
View File
@@ -6,6 +6,8 @@
transfer_prints = TRUE
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
heat_protection = HANDS
max_heat_protection_temperature = COAT_MAX_TEMP_PROTECT
resistance_flags = NONE
//custom_premium_price = PRICE_EXPENSIVE
/// For storing our tackler datum so we can remove it after
+2 -1
View File
@@ -264,7 +264,8 @@
item_state = "that"
cold_protection = HEAD
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
heat_protection = HEAD
max_heat_protection_temperature = COAT_MAX_TEMP_PROTECT
dog_fashion = /datum/dog_fashion/head/santa
beepsky_fashion = /datum/beepsky_fashion/santa
@@ -93,6 +93,8 @@
var/earflaps = TRUE
cold_protection = HEAD
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
heat_protection = HEAD
max_heat_protection_temperature = COAT_MAX_TEMP_PROTECT
///Sprite visible when the ushanka flaps are folded up.
var/upsprite = "ushankaup"
///Sprite visible when the ushanka flaps are folded down.
+16 -1
View File
@@ -279,7 +279,9 @@
item_state = "labcoat"
body_parts_covered = CHEST|GROIN|ARMS|LEGS|FEET
cold_protection = CHEST|GROIN|ARMS
heat_protection = CHEST|GROIN|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT //Space carp like space, so you should too
max_heat_protection_temperature = COAT_MAX_TEMP_PROTECT
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/gun/ballistic/automatic/speargun, /obj/item/staff/bostaff)
hoodtype = /obj/item/clothing/head/hooded/carp_hood
@@ -289,7 +291,9 @@
icon_state = "carp_casual"
body_parts_covered = HEAD
cold_protection = HEAD
heat_protection = HEAD
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
max_heat_protection_temperature = COAT_MAX_TEMP_PROTECT
flags_inv = HIDEHAIR|HIDEEARS
/obj/item/clothing/suit/hooded/ian_costume //It's Ian, rub his bell- oh god what happened to his inside parts?
@@ -362,7 +366,10 @@
item_state = "ran_suit"
body_parts_covered = CHEST|GROIN|LEGS
flags_inv = HIDEJUMPSUIT|HIDETAUR
heat_protection = CHEST|GROIN|LEGS //fluffy tails!
cold_protection = CHEST|GROIN|LEGS //fluffy tails!
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT //Bleh, same as winter coat
heat_protection = CHEST|GROIN|LEGS
max_heat_protection_temperature = COAT_MAX_TEMP_PROTECT
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
/obj/item/clothing/head/ran
@@ -419,7 +426,9 @@
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/radio)
body_parts_covered = CHEST|ARMS
cold_protection = CHEST|GROIN|ARMS
heat_protection = CHEST|GROIN|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
max_heat_protection_temperature = COAT_MAX_TEMP_PROTECT
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
/obj/item/clothing/suit/jacket/flannel
@@ -520,6 +529,7 @@
icon_state = "leathercoat"
body_parts_covered = CHEST|GROIN|ARMS|LEGS
cold_protection = CHEST|GROIN|ARMS|LEGS
heat_protection = CHEST|GROIN|ARMS|LEGS
mutantrace_variation = STYLE_DIGITIGRADE
/obj/item/clothing/suit/jacket/puffer
@@ -537,6 +547,7 @@
item_state = "armor"
body_parts_covered = CHEST|GROIN
cold_protection = CHEST|GROIN
heat_protection = CHEST|GROIN
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/suit/jacket/miljacket
@@ -655,7 +666,9 @@
item_state = "coatwinter"
body_parts_covered = CHEST|GROIN|ARMS
cold_protection = CHEST|GROIN|ARMS
heat_protection = CHEST|GROIN|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
max_heat_protection_temperature = COAT_MAX_TEMP_PROTECT
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
@@ -666,7 +679,9 @@
icon_state = "winterhood"
body_parts_covered = HEAD
cold_protection = HEAD
heat_protection = HEAD
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
max_heat_protection_temperature = COAT_MAX_TEMP_PROTECT
flags_inv = HIDEHAIR|HIDEEARS
rad_flags = RAD_NO_CONTAMINATE