reverts the majority of clean act because it doesn't work properly otherwise
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@@ -689,16 +689,17 @@
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if(..())
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dropItemToGround(I)
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/mob/living/carbon/human/clean_blood(datum/source, strength)
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. = ..()
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// we've made our strength check already
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if(gloves)
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if(SEND_SIGNAL(gloves, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD))
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update_inv_gloves()
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/mob/living/carbon/human/clean_blood()
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var/mob/living/carbon/human/H = src
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if(H.gloves)
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if(H.gloves.clean_blood())
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H.update_inv_gloves()
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else
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if(bloody_hands)
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bloody_hands = 0
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update_inv_gloves()
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..() // Clear the Blood_DNA list
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if(H.bloody_hands)
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H.bloody_hands = 0
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H.update_inv_gloves()
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update_icons() //apply the now updated overlays to the mob
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/mob/living/carbon/human/wash_cream()
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if(creamed) //clean both to prevent a rare bug
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@@ -168,7 +168,6 @@
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/mob/living/simple_animal/hostile/alien/maid/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/cleaning)
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/mob/living/simple_animal/hostile/alien/maid/AttackingTarget()
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if(ismovableatom(target))
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@@ -177,6 +176,6 @@
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qdel(target)
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return TRUE
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var/atom/movable/M = target
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SEND_SIGNAL(M, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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M.clean_blood()
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visible_message("[src] polishes \the [target].")
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return TRUE
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@@ -17,31 +17,30 @@
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/obj/item/projectile/bullet/c45_cleaning/on_hit(atom/target, blocked = FALSE)
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. = ..()
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var/turf/T = get_turf(target)
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//section shamelessly copypasta'd from the clean component
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SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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for(var/A in T)
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if(is_cleanable(A))
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qdel(A)
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else if(istype(A, /obj/item))
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var/obj/item/I = A
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SEND_SIGNAL(I, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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if(ismob(I.loc))
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var/mob/M = I.loc
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M.regenerate_icons()
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else if(isitem(A))
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var/obj/item/cleaned_item = A
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cleaned_item.clean_blood()
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else if(ishuman(A))
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var/mob/living/carbon/human/cleaned_human = A
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if(cleaned_human.head)
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SEND_SIGNAL(cleaned_human.head, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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if(cleaned_human.wear_suit)
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SEND_SIGNAL(cleaned_human.wear_suit, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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else if(cleaned_human.w_uniform)
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SEND_SIGNAL(cleaned_human.w_uniform, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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if(cleaned_human.shoes)
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SEND_SIGNAL(cleaned_human.shoes, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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SEND_SIGNAL(cleaned_human, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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cleaned_human.wash_cream()
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cleaned_human.regenerate_icons()
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if(cleaned_human.lying)
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if(cleaned_human.head)
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cleaned_human.head.clean_blood()
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cleaned_human.update_inv_head()
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if(cleaned_human.wear_suit)
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cleaned_human.wear_suit.clean_blood()
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cleaned_human.update_inv_wear_suit()
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else if(cleaned_human.w_uniform)
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cleaned_human.w_uniform.clean_blood()
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cleaned_human.update_inv_w_uniform()
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if(cleaned_human.shoes)
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cleaned_human.shoes.clean_blood()
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cleaned_human.update_inv_shoes()
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cleaned_human.clean_blood()
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cleaned_human.wash_cream()
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cleaned_human.regenerate_icons()
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// 4.6x30mm (Autorifles)
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@@ -1211,12 +1211,12 @@
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else
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if(O)
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O.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
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SEND_SIGNAL(O, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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O.clean_blood()
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/datum/reagent/space_cleaner/reaction_turf(turf/T, reac_volume)
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if(reac_volume >= 1)
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T.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
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SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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T.clean_blood()
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for(var/obj/effect/decal/cleanable/C in T)
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qdel(C)
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@@ -1234,26 +1234,26 @@
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H.lip_style = null
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H.update_body()
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for(var/obj/item/I in C.held_items)
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SEND_SIGNAL(I, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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I.clean_blood()
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if(C.wear_mask)
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if(SEND_SIGNAL(C.wear_mask, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD))
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if(C.wear_mask.clean_blood())
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C.update_inv_wear_mask()
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if(ishuman(M))
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var/mob/living/carbon/human/H = C
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if(H.head)
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if(SEND_SIGNAL(H.head, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD))
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if(H.head.clean_blood())
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H.update_inv_head()
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if(H.wear_suit)
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if(SEND_SIGNAL(H.wear_suit, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD))
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if(H.wear_suit.clean_blood())
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H.update_inv_wear_suit()
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else if(H.w_uniform)
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if(SEND_SIGNAL(H.w_uniform, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD))
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if(H.w_uniform.clean_blood())
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H.update_inv_w_uniform()
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if(H.shoes)
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if(SEND_SIGNAL(H.shoes, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD))
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if(H.shoes.clean_blood())
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H.update_inv_shoes()
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H.wash_cream()
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SEND_SIGNAL(M, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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M.clean_blood()
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/datum/reagent/space_cleaner/ez_clean
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name = "EZ Clean"
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