Merge branch 'master' into xantholne-christmas01
This commit is contained in:
@@ -18,7 +18,7 @@
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/obj/item/clothing/ears/earmuffs/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/earhealing)
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AddElement(/datum/element/earhealing)
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||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
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||||
/obj/item/clothing/ears/headphones
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||||
@@ -0,0 +1,44 @@
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/obj/item/clothing/glasses/phantomthief
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name = "suspicious paper mask"
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desc = "A cheap, Syndicate-branded paper face mask. They'll never see it coming."
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alternate_worn_icon = 'icons/mob/mask.dmi'
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icon = 'icons/obj/clothing/masks.dmi'
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icon_state = "s-ninja"
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item_state = "s-ninja"
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/obj/item/clothing/glasses/phantomthief/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/wearertargeting/phantomthief)
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/obj/item/clothing/glasses/phantomthief/syndicate
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name = "suspicious plastic mask"
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desc = "A cheap, bulky, Syndicate-branded plastic face mask. You have to break in to break out."
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var/nextadrenalinepop
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/obj/item/clothing/glasses/phantomthief/syndicate/examine(mob/user)
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. = ..()
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if(user.get_item_by_slot(SLOT_GLASSES) == src)
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if(world.time >= nextadrenalinepop)
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. += "<span class='notice'>The built-in adrenaline injector is ready for use.</span>"
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else
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. += "<span class='notice'>[DisplayTimeText(nextadrenalinepop - world.time)] left before the adrenaline injector can be used again."
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/obj/item/clothing/glasses/phantomthief/syndicate/proc/injectadrenaline(mob/user, combatmodestate)
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if(istype(user) && combatmodestate && world.time >= nextadrenalinepop)
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nextadrenalinepop = world.time + 5 MINUTES
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user.reagents.add_reagent("syndicateadrenals", 5)
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user.playsound_local(user, 'sound/misc/adrenalinject.ogg', 100, 0, pressure_affected = FALSE)
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/obj/item/clothing/glasses/phantomthief/syndicate/equipped(mob/user, slot)
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. = ..()
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if(!istype(user))
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return
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if(slot != SLOT_GLASSES)
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return
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RegisterSignal(user, COMSIG_COMBAT_TOGGLED, .proc/injectadrenaline)
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/obj/item/clothing/glasses/phantomthief/syndicate/dropped(mob/user)
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. = ..()
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if(!istype(user))
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return
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UnregisterSignal(user, COMSIG_COMBAT_TOGGLED)
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@@ -41,14 +41,14 @@
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H.update_inv_head()
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///Special throw_impact for hats to frisbee hats at people to place them on their heads/attempt to de-hat them.
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///Special throw_impact for hats to frisbee hats at people to place them on their heads.
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/obj/item/clothing/head/throw_impact(atom/hit_atom, datum/thrownthing/thrownthing)
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. = ..()
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///if the thrown object's target zone isn't the head
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if(thrownthing.target_zone != BODY_ZONE_HEAD)
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return
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///ignore any hats with the tinfoil counter-measure enabled
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if(clothing_flags & ANTI_TINFOIL_MANEUVER)
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///ignore any hats with downsides when worn
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if(clothing_flags & IGNORE_HAT_TOSS)
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return
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///if the hat happens to be capable of holding contents and has something in it. mostly to prevent super cheesy stuff like stuffing a mini-bomb in a hat and throwing it
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if(LAZYLEN(contents))
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@@ -57,20 +57,8 @@
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var/mob/living/carbon/H = hit_atom
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if(istype(H.head, /obj/item))
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var/obj/item/WH = H.head
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///check if the item has NODROP
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if(HAS_TRAIT(WH, TRAIT_NODROP))
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H.visible_message("<span class='warning'>[src] bounces off [H]'s [WH.name]!", "<span class='warning'>[src] bounces off your [WH.name], falling to the floor.</span>")
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return
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///check if the item is an actual clothing head item, since some non-clothing items can be worn
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if(istype(WH, /obj/item/clothing/head))
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var/obj/item/clothing/head/WHH = WH
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///SNUG_FIT hats are immune to being knocked off
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if(WHH.clothing_flags & SNUG_FIT)
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H.visible_message("<span class='warning'>[src] bounces off [H]'s [WHH.name]!", "<span class='warning'>[src] bounces off your [WHH.name], falling to the floor.</span>")
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return
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///if the hat manages to knock something off
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if(H.dropItemToGround(WH))
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H.visible_message("<span class='warning'>[src] knocks [WH] off [H]'s head!</span>", "<span class='warning'>[WH] is suddenly knocked off your head by [src]!</span>")
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H.visible_message("<span class='warning'>[src] bounces off [H]'s [WH.name]!", "<span class='warning'>[src] bounces off your [WH.name], falling to the floor.</span>")
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return
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if(H.equip_to_slot_if_possible(src, SLOT_HEAD, FALSE, TRUE))
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H.visible_message("<span class='notice'>[src] lands neatly on [H]'s head!", "<span class='notice'>[src] lands perfectly onto your head!</span>")
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return
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@@ -84,6 +72,8 @@
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R.visible_message("<span class='notice'>[src] lands neatly on top of [R].", "<span class='notice'>[src] lands perfectly on top of you.</span>")
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R.place_on_head(src) //hats aren't designed to snugly fit borg heads or w/e so they'll always manage to knock eachother off
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/obj/item/clothing/head/worn_overlays(isinhands = FALSE)
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. = list()
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if(!isinhands)
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@@ -13,14 +13,12 @@
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/obj/item/clothing/head/collectable/slime
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name = "collectable slime cap!"
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desc = "It just latches right in place!"
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clothing_flags = SNUG_FIT
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icon_state = "slime"
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dynamic_hair_suffix = ""
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/obj/item/clothing/head/collectable/xenom
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name = "collectable xenomorph helmet!"
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desc = "Hiss hiss hiss!"
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clothing_flags = SNUG_FIT
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icon_state = "xenom"
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/obj/item/clothing/head/collectable/chef
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@@ -73,14 +71,13 @@
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desc = "A collectable welding helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this helmet is done so at the owner's own risk!"
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icon_state = "welding"
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item_state = "welding"
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clothing_flags = SNUG_FIT
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resistance_flags = NONE
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/obj/item/clothing/head/collectable/slime
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name = "collectable slime hat"
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desc = "Just like a real brain slug!"
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icon_state = "headslime"
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item_state = "headslime"
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clothing_flags = SNUG_FIT
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||||
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||||
/obj/item/clothing/head/collectable/flatcap
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name = "collectable flat cap"
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@@ -124,7 +121,6 @@
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||||
/obj/item/clothing/head/collectable/hardhat
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name = "collectable hard hat"
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desc = "WARNING! Offers no real protection, or luminosity, but damn, is it fancy!"
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clothing_flags = SNUG_FIT
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icon_state = "hardhat0_yellow"
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item_state = "hardhat0_yellow"
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@@ -147,7 +143,7 @@
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desc = "Go Red! I mean Green! I mean Red! No Green!"
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icon_state = "thunderdome"
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item_state = "thunderdome"
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clothing_flags = SNUG_FIT
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resistance_flags = NONE
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flags_inv = HIDEHAIR
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/obj/item/clothing/head/collectable/swat
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@@ -155,5 +151,5 @@
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desc = "That's not real blood. That's red paint." //Reference to the actual description
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icon_state = "swat"
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item_state = "swat"
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clothing_flags = SNUG_FIT
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resistance_flags = NONE
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flags_inv = HIDEHAIR
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@@ -11,7 +11,6 @@
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armor = list("melee" = 15, "bullet" = 5, "laser" = 20,"energy" = 10, "bomb" = 20, "bio" = 10, "rad" = 20, "fire" = 100, "acid" = 50)
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flags_inv = 0
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actions_types = list(/datum/action/item_action/toggle_helmet_light)
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clothing_flags = SNUG_FIT
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resistance_flags = FIRE_PROOF
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dynamic_hair_suffix = "+generic"
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@@ -10,7 +10,7 @@
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heat_protection = HEAD
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max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
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strip_delay = 60
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clothing_flags = SNUG_FIT
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resistance_flags = NONE
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flags_cover = HEADCOVERSEYES
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flags_inv = HIDEHAIR
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@@ -67,14 +67,12 @@
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desc = "A plastic replica of a Syndicate agent's space helmet. You'll look just like a real murderous Syndicate agent in this! This is a toy, it is not made for use in space!"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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mutantrace_variation = MUTANTRACE_VARIATION
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clothing_flags = SNUG_FIT
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/obj/item/clothing/head/cueball
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name = "cueball helmet"
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desc = "A large, featureless white orb meant to be worn on your head. How do you even see out of this thing?"
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icon_state = "cueball"
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item_state="cueball"
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clothing_flags = SNUG_FIT
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flags_cover = HEADCOVERSEYES|HEADCOVERSMOUTH
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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@@ -83,7 +81,6 @@
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||||
desc = "A ball of white styrofoam. So festive."
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icon_state = "snowman_h"
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item_state = "snowman_h"
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clothing_flags = SNUG_FIT
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||||
flags_cover = HEADCOVERSEYES
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||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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@@ -93,7 +90,6 @@
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||||
icon_state = "justicered"
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item_state = "justicered"
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flags_inv = HIDEHAIR|HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT
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clothing_flags = SNUG_FIT
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flags_cover = HEADCOVERSEYES
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/obj/item/clothing/head/justice/blue
|
||||
@@ -165,7 +161,6 @@
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||||
icon_state = "chickenhead"
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||||
item_state = "chickensuit"
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||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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||||
clothing_flags = SNUG_FIT
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/obj/item/clothing/head/griffin
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name = "griffon head"
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@@ -173,7 +168,6 @@
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||||
icon_state = "griffinhat"
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||||
item_state = "griffinhat"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
clothing_flags = SNUG_FIT
|
||||
|
||||
/obj/item/clothing/head/bearpelt
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name = "bear pelt hat"
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@@ -187,7 +181,6 @@
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item_state = "xenos_helm"
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desc = "A helmet made out of chitinous alien hide."
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||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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||||
clothing_flags = SNUG_FIT
|
||||
|
||||
/obj/item/clothing/head/fedora
|
||||
name = "fedora"
|
||||
@@ -309,7 +302,6 @@
|
||||
desc = "When everything's going to crab, protecting your head is the best choice."
|
||||
icon_state = "lobster_hat"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
clothing_flags = SNUG_FIT
|
||||
|
||||
/obj/item/clothing/head/drfreezehat
|
||||
name = "doctor freeze's wig"
|
||||
|
||||
@@ -29,7 +29,6 @@
|
||||
visor_flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
resistance_flags = FIRE_PROOF
|
||||
mutantrace_variation = MUTANTRACE_VARIATION
|
||||
clothing_flags = SNUG_FIT
|
||||
|
||||
/obj/item/clothing/head/welding/attack_self(mob/user)
|
||||
weldingvisortoggle(user)
|
||||
@@ -116,7 +115,6 @@
|
||||
item_state = "hardhat0_pumpkin"
|
||||
item_color = "pumpkin"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
clothing_flags = SNUG_FIT
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
brightness_on = 2 //luminosity when on
|
||||
flags_cover = HEADCOVERSEYES
|
||||
@@ -165,7 +163,6 @@
|
||||
desc = "A helmet made out of a box."
|
||||
icon_state = "cardborg_h"
|
||||
item_state = "cardborg_h"
|
||||
clothing_flags = SNUG_FIT
|
||||
flags_cover = HEADCOVERSEYES
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
|
||||
@@ -230,7 +227,6 @@
|
||||
desc = "A crude helmet made out of bronze plates. It offers very little in the way of protection."
|
||||
icon = 'icons/obj/clothing/clockwork_garb.dmi'
|
||||
icon_state = "clockwork_helmet_old"
|
||||
clothing_flags = SNUG_FIT
|
||||
flags_inv = HIDEEARS|HIDEHAIR
|
||||
armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
|
||||
|
||||
@@ -243,7 +239,7 @@
|
||||
equip_delay_other = 140
|
||||
var/datum/brain_trauma/mild/phobia/paranoia
|
||||
var/warped = FALSE
|
||||
clothing_flags = ANTI_TINFOIL_MANEUVER
|
||||
clothing_flags = IGNORE_HAT_TOSS
|
||||
|
||||
/obj/item/clothing/head/foilhat/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -301,3 +297,16 @@
|
||||
. = ..()
|
||||
if(!warped)
|
||||
warp_up()
|
||||
|
||||
/obj/item/clothing/head/flakhelm //Actually the M1 Helmet
|
||||
name = "flak helmet"
|
||||
icon_state = "m1helm"
|
||||
item_state = "helmet"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0.1, "bio" = 0, "rad" = 0, "fire" = -10, "acid" = -15)
|
||||
desc = "A dilapidated helmet used in ancient wars. This one is brittle and essentially useless. An ace of spades is tucked into the band around the outer shell."
|
||||
pocket_storage_component_path = /datum/component/storage/concrete/pockets/tiny/spacenam //So you can stuff other things in the elastic band instead of it simply being a fluff thing.
|
||||
|
||||
//The "pocket" for the M1 helmet so you can tuck things into the elastic band
|
||||
|
||||
/datum/component/storage/concrete/pockets/tiny/spacenam
|
||||
attack_hand_interact = TRUE //So you can actually see what you stuff in there
|
||||
@@ -4,7 +4,7 @@
|
||||
name = "space helmet"
|
||||
icon_state = "spaceold"
|
||||
desc = "A special helmet with solar UV shielding to protect your eyes from harmful rays."
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SNUG_FIT
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
|
||||
item_state = "spaceold"
|
||||
permeability_coefficient = 0.01
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "bio"
|
||||
desc = "A hood that protects the head and face from biological contaminants."
|
||||
permeability_coefficient = 0.01
|
||||
clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | SNUG_FIT
|
||||
clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 60, "fire" = 30, "acid" = 100)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDEFACE|HIDESNOUT
|
||||
resistance_flags = ACID_PROOF
|
||||
|
||||
@@ -69,7 +69,6 @@
|
||||
icon_state = "golhood"
|
||||
desc = "A protective & concealing hood."
|
||||
armor = list("melee" = 35, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
|
||||
clothing_flags = SNUG_FIT
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
/obj/item/clothing/suit/hooded/cloak/drake
|
||||
@@ -89,7 +88,6 @@
|
||||
icon_state = "dragon"
|
||||
desc = "The skull of a dragon."
|
||||
armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 40, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
clothing_flags = SNUG_FIT
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
@@ -763,6 +763,17 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|HEAD
|
||||
alternate_worn_layer = UNDER_HEAD_LAYER
|
||||
|
||||
/obj/item/clothing/suit/flakjack
|
||||
name = "flak jacket"
|
||||
desc = "A dilapidated jacket made of a supposedly bullet-proof material (Hint: It isn't.). Smells faintly of napalm."
|
||||
icon_state = "flakjack"
|
||||
item_state = "redtag"
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = CHEST
|
||||
resistance_flags = NONE
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -5, "acid" = -15) //nylon sucks against acid
|
||||
|
||||
/obj/item/clothing/suit/assu_suit
|
||||
name = "DAB suit"
|
||||
desc = "A cheap replica of old SWAT armor. On its back, it is written: \"<i>Desperate Assistance Battleforce</i>\"."
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
name = "bomb hood"
|
||||
desc = "Use in case of bomb."
|
||||
icon_state = "bombsuit"
|
||||
clothing_flags = THICKMATERIAL | SNUG_FIT
|
||||
clothing_flags = THICKMATERIAL
|
||||
armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
|
||||
flags_inv = HIDEFACE|HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
dynamic_hair_suffix = ""
|
||||
@@ -123,7 +123,7 @@
|
||||
name = "radiation hood"
|
||||
icon_state = "rad"
|
||||
desc = "A hood with radiation protective properties. The label reads, 'Made with lead. Please do not consume insulation.'"
|
||||
clothing_flags = THICKMATERIAL|SNUG_FIT
|
||||
clothing_flags = THICKMATERIAL
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEFACE|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30)
|
||||
strip_delay = 60
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 50
|
||||
equip_delay_other = 50
|
||||
clothing_flags = SNUG_FIT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
dog_fashion = /datum/dog_fashion/head/blue_wizard
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
volume = 80
|
||||
|
||||
var/ingMax = 12
|
||||
var/ingMax = 32
|
||||
var/list/ingredients = list()
|
||||
var/ingredients_placement = INGREDIENTS_FILL
|
||||
var/customname = "custom"
|
||||
@@ -32,6 +32,8 @@
|
||||
if(ingredients.len>5)
|
||||
size = "big"
|
||||
if(ingredients.len>8)
|
||||
size = "huge"
|
||||
if(ingredients.len>16)
|
||||
size = "monster"
|
||||
. += "It contains [ingredients.len?"[ingredients_listed]":"no ingredient, "]making a [size]-sized [initial(name)]."
|
||||
|
||||
|
||||
@@ -386,7 +386,7 @@
|
||||
tastes = list("pastry" = 1, "sweetness" = 1)
|
||||
foodtype = GRAIN
|
||||
|
||||
#define PANCAKE_MAX_STACK 10
|
||||
#define PANCAKE_MAX_STACK 30
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pancakes
|
||||
name = "pancake"
|
||||
|
||||
@@ -4,8 +4,9 @@
|
||||
#define ICECREAM_PEACH 4
|
||||
#define ICECREAM_GRAPE 5
|
||||
#define ICECREAM_BLUE 6
|
||||
#define CONE_WAFFLE 7
|
||||
#define CONE_CHOC 8
|
||||
#define ICECREAM_CUSTOM 7
|
||||
#define CONE_WAFFLE 8
|
||||
#define CONE_CHOC 9
|
||||
|
||||
|
||||
|
||||
@@ -22,17 +23,18 @@
|
||||
var/list/product_types = list()
|
||||
var/dispense_flavour = ICECREAM_VANILLA
|
||||
var/flavour_name = "vanilla"
|
||||
var/obj/item/reagent_containers/beaker = null
|
||||
var/static/list/icecream_vat_reagents = list(
|
||||
"milk" = 5,
|
||||
"flour" = 5,
|
||||
"sugar" = 5,
|
||||
"ice" = 5,
|
||||
"cocoa" = 5,
|
||||
"vanilla" = 5,
|
||||
"berryjuice" = 5,
|
||||
"singulo" = 5,
|
||||
"peachjuice" = 5,
|
||||
"grapejuice" = 5)
|
||||
"milk" = 6,
|
||||
"flour" = 6,
|
||||
"sugar" = 6,
|
||||
"ice" = 6,
|
||||
"cocoa" = 6,
|
||||
"vanilla" = 6,
|
||||
"berryjuice" = 6,
|
||||
"singulo" = 6,
|
||||
"peachjuice" = 6,
|
||||
"grapejuice" = 6)
|
||||
|
||||
/obj/machinery/icecream_vat/proc/get_ingredient_list(type)
|
||||
switch(type)
|
||||
@@ -40,6 +42,8 @@
|
||||
return list("milk", "ice", "cocoa")
|
||||
if(ICECREAM_STRAWBERRY)
|
||||
return list("milk", "ice", "berryjuice")
|
||||
if(ICECREAM_CUSTOM)
|
||||
return list("milk", "ice")
|
||||
if(ICECREAM_PEACH)
|
||||
return list("milk", "ice", "peachjuice")
|
||||
if(ICECREAM_GRAPE)
|
||||
@@ -66,6 +70,8 @@
|
||||
return "grape"
|
||||
if(ICECREAM_BLUE)
|
||||
return "blue"
|
||||
if(ICECREAM_CUSTOM)
|
||||
return "custom"
|
||||
if(CONE_WAFFLE)
|
||||
return "waffle"
|
||||
if(CONE_CHOC)
|
||||
@@ -76,7 +82,7 @@
|
||||
|
||||
/obj/machinery/icecream_vat/Initialize()
|
||||
. = ..()
|
||||
while(product_types.len < 8)
|
||||
while(product_types.len < 9)
|
||||
product_types.Add(5)
|
||||
create_reagents(100, OPENCONTAINER | NO_REACT)
|
||||
for(var/reagent in icecream_vat_reagents)
|
||||
@@ -87,16 +93,23 @@
|
||||
var/dat
|
||||
dat += "<b>ICE CREAM</b><br><div class='statusDisplay'>"
|
||||
dat += "<b>Dispensing: [flavour_name] icecream </b> <br><br>"
|
||||
dat += "<b>Vanilla ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_VANILLA]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_VANILLA];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_VANILLA];amount=5'><b>x5</b></a> [product_types[ICECREAM_VANILLA]] scoops left. (Ingredients: milk, ice)<br>"
|
||||
dat += "<b>Vanilla ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_VANILLA]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_VANILLA];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_VANILLA];amount=5'><b>x5</b></a> [product_types[ICECREAM_VANILLA]] scoops left. (Ingredients: milk, ice, vanilla)<br>"
|
||||
dat += "<b>Strawberry ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_STRAWBERRY]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_STRAWBERRY];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_STRAWBERRY];amount=5'><b>x5</b></a> [product_types[ICECREAM_STRAWBERRY]] dollops left. (Ingredients: milk, ice, berry juice)<br>"
|
||||
dat += "<b>Chocolate ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_CHOCOLATE]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_CHOCOLATE];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_CHOCOLATE];amount=5'><b>x5</b></a> [product_types[ICECREAM_CHOCOLATE]] dollops left. (Ingredients: milk, ice, coco powder)<br>"
|
||||
dat += "<b>Peach ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_PEACH]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_PEACH];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_PEACH];amount=5'><b>x5</b></a> [product_types[ICECREAM_PEACH]] dollops left. (Ingredients: milk, ice, peach juice)<br>"
|
||||
dat += "<b>Grape ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_GRAPE]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_GRAPE];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_GRAPE];amount=5'><b>x5</b></a> [product_types[ICECREAM_GRAPE]] dollops left. (Ingredients: milk, ice, grape juice)<br>"
|
||||
dat += "<b>Blue ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_BLUE]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_BLUE];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_BLUE];amount=5'><b>x5</b></a> [product_types[ICECREAM_BLUE]] dollops left. (Ingredients: milk, ice, singulo)<br></div>"
|
||||
dat += "<b>Blue ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_BLUE]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_BLUE];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_BLUE];amount=5'><b>x5</b></a> [product_types[ICECREAM_BLUE]] dollops left. (Ingredients: milk, ice, singulo)<br>"
|
||||
dat += "<b>Custom ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_CUSTOM]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_CUSTOM];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_CUSTOM];amount=5'><b>x5</b></a> [product_types[ICECREAM_CUSTOM]] dollops left. (Ingredients: milk, ice, optional flavoring)<br></div>"
|
||||
dat += "<br><b>CONES</b><br><div class='statusDisplay'>"
|
||||
dat += "<b>Waffle cones:</b> <a href='?src=[REF(src)];cone=[CONE_WAFFLE]'><b>Dispense</b></a> <a href='?src=[REF(src)];make=[CONE_WAFFLE];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[CONE_WAFFLE];amount=5'><b>x5</b></a> [product_types[CONE_WAFFLE]] cones left. (Ingredients: flour, sugar)<br>"
|
||||
dat += "<b>Chocolate cones:</b> <a href='?src=[REF(src)];cone=[CONE_CHOC]'><b>Dispense</b></a> <a href='?src=[REF(src)];make=[CONE_CHOC];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[CONE_CHOC];amount=5'><b>x5</b></a> [product_types[CONE_CHOC]] cones left. (Ingredients: flour, sugar, coco powder)<br></div>"
|
||||
dat += "<br>"
|
||||
if(beaker)
|
||||
dat += "<b>BEAKER CONTENT</b><br><div class='statusDisplay'>"
|
||||
for(var/datum/reagent/R in beaker.reagents.reagent_list)
|
||||
dat += "[R.name]: [R.volume]u<br>"
|
||||
dat += "<a href='?src=[REF(src)];refill=1'><b>Refill from beaker</b></a></div>"
|
||||
dat += "<br>"
|
||||
dat += "<b>VAT CONTENT</b><br>"
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
dat += "[R.name]: [R.volume]"
|
||||
@@ -114,36 +127,60 @@
|
||||
if(product_types[dispense_flavour] > 0)
|
||||
visible_message("[icon2html(src, viewers(src))] <span class='info'>[user] scoops delicious [flavour_name] ice cream into [I].</span>")
|
||||
product_types[dispense_flavour] -= 1
|
||||
if(beaker && beaker.reagents.total_volume)
|
||||
I.add_ice_cream(flavour_name, beaker.reagents)
|
||||
else
|
||||
I.add_ice_cream(flavour_name)
|
||||
I.add_ice_cream(flavour_name)
|
||||
// if(beaker)
|
||||
// beaker.reagents.trans_to(I, 10)
|
||||
if(I.reagents.total_volume < 10)
|
||||
I.reagents.add_reagent("sugar", 10 - I.reagents.total_volume)
|
||||
updateDialog()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There is not enough ice cream left!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[O] already has ice cream in it.</span>")
|
||||
return 1
|
||||
if(istype(O, /obj/item/reagent_containers) && !(O.item_flags & ABSTRACT) && O.is_open_container())
|
||||
. = TRUE //no afterattack
|
||||
var/obj/item/reagent_containers/B = O
|
||||
if(!user.transferItemToLoc(B, src))
|
||||
return
|
||||
replace_beaker(user, B)
|
||||
to_chat(user, "<span class='notice'>You add [B] to [src].</span>")
|
||||
updateUsrDialog()
|
||||
update_icon()
|
||||
return
|
||||
else if(O.is_drainable())
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/icecream_vat/proc/RefillFromBeaker()
|
||||
if(!beaker || !beaker.reagents)
|
||||
return
|
||||
for(var/datum/reagent/R in beaker.reagents.reagent_list)
|
||||
if(R.type in icecream_vat_reagents)
|
||||
beaker.reagents.trans_id_to(src, R.type, R.volume)
|
||||
say("Internalizing reagent.")
|
||||
playsound(src, 'sound/items/drink.ogg', 25, 1)
|
||||
return
|
||||
|
||||
/obj/machinery/icecream_vat/proc/make(mob/user, make_type, amount)
|
||||
var/recipe_amount = amount * 3 //prevents reagent duping by requring roughly the amount of reagenst you gain back by grinding.
|
||||
for(var/R in get_ingredient_list(make_type))
|
||||
if(reagents.has_reagent(R, amount))
|
||||
if(reagents.has_reagent(R, recipe_amount))
|
||||
continue
|
||||
amount = 0
|
||||
break
|
||||
if(amount)
|
||||
for(var/R in get_ingredient_list(make_type))
|
||||
reagents.remove_reagent(R, amount)
|
||||
reagents.remove_reagent(R, recipe_amount)
|
||||
product_types[make_type] += amount
|
||||
var/flavour = get_flavour_name(make_type)
|
||||
if(make_type > 4)
|
||||
src.visible_message("<span class='info'>[user] cooks up some [flavour] cones.</span>")
|
||||
if(make_type > 7)
|
||||
visible_message("<span class='info'>[user] cooks up some [flavour] cones.</span>")
|
||||
else
|
||||
src.visible_message("<span class='info'>[user] whips up some [flavour] icecream.</span>")
|
||||
visible_message("<span class='info'>[user] whips up some [flavour] icecream.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You don't have the ingredients to make this!</span>")
|
||||
|
||||
@@ -172,7 +209,10 @@
|
||||
make(usr, C, amount)
|
||||
|
||||
if(href_list["disposeI"])
|
||||
reagents.del_reagent(href_list["disposeI"])
|
||||
reagents.del_reagent(text2path(href_list["disposeI"]))
|
||||
|
||||
if(href_list["refill"])
|
||||
RefillFromBeaker()
|
||||
|
||||
updateDialog()
|
||||
|
||||
@@ -189,15 +229,16 @@
|
||||
desc = "Delicious waffle cone, but no ice cream."
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "icecream_cone_waffle" //default for admin-spawned cones, href_list["cone"] should overwrite this all the time
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 4)
|
||||
tastes = list("cream" = 2, "waffle" = 1)
|
||||
var/ice_creamed = 0
|
||||
var/cone_type
|
||||
bitesize = 3
|
||||
foodtype = DAIRY
|
||||
bitesize = 4
|
||||
foodtype = DAIRY | SUGAR
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/icecream/Initialize()
|
||||
. = ..()
|
||||
create_reagents(20)
|
||||
reagents.add_reagent("nutriment", 4)
|
||||
reagents.maximum_volume = 20
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/icecream/proc/set_cone_type(var/cone_name)
|
||||
cone_type = cone_name
|
||||
@@ -211,30 +252,53 @@
|
||||
desc = "Delicious [cone_name] cone, but no ice cream."
|
||||
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/icecream/proc/add_ice_cream(var/flavour_name)
|
||||
/obj/item/reagent_containers/food/snacks/icecream/proc/add_ice_cream(flavour_name, datum/reagents/R = null)
|
||||
name = "[flavour_name] icecream"
|
||||
src.add_overlay("icecream_[flavour_name]")
|
||||
switch (flavour_name) // adding the actual reagents advertised in the ingredient list
|
||||
if ("vanilla")
|
||||
desc = "A delicious [cone_type] cone filled with vanilla ice cream. All the other ice creams take content from it."
|
||||
reagents.add_reagent("vanilla", 3)
|
||||
filling_color = "#ECE1C1"
|
||||
if ("chocolate")
|
||||
desc = "A delicious [cone_type] cone filled with chocolate ice cream. Surprisingly, made with real cocoa."
|
||||
reagents.add_reagent("cocoa", 2)
|
||||
reagents.add_reagent("cocoa", 3)
|
||||
filling_color = "#93673B"
|
||||
if ("strawberry")
|
||||
desc = "A delicious [cone_type] cone filled with strawberry ice cream. Definitely not made with real strawberries."
|
||||
reagents.add_reagent("berryjuice", 2)
|
||||
reagents.add_reagent("berryjuice", 3)
|
||||
filling_color = "#EFB4B4"
|
||||
if ("peach")
|
||||
desc = "A delicious [cone_type] cone filled with peach ice cream. Definitely made with real peaches!"
|
||||
reagents.add_reagent("peachjuice", 2)
|
||||
reagents.add_reagent("peachjuice", 3)
|
||||
filling_color = "#E78108"
|
||||
if ("grape")
|
||||
desc = "A delicious [cone_type] cone filled with grape ice cream. Surprisingly, made with real pink grape, likely not real sugarcanes used."
|
||||
reagents.add_reagent("grapejuice", 2)
|
||||
reagents.add_reagent("grapejuice", 3)
|
||||
filling_color = "#FF1493"
|
||||
if ("blue")
|
||||
desc = "A delicious [cone_type] cone filled with blue ice cream. Made with real... blue?"
|
||||
reagents.add_reagent("singulo", 2)
|
||||
reagents.add_reagent("singulo", 3)
|
||||
filling_color = "#ACBCED"
|
||||
if ("mob")
|
||||
desc = "A suspicious [cone_type] cone filled with bright red ice cream. That's probably not strawberry..."
|
||||
reagents.add_reagent("liquidgibs", 2)
|
||||
reagents.add_reagent("liquidgibs", 3)
|
||||
filling_color = "#EFB4B4"
|
||||
if ("custom")
|
||||
if(R && R.total_volume >= 4) //consumable reagents have stronger taste so higher volume will allow non-food flavourings to break through better.
|
||||
var/mutable_appearance/flavoring = mutable_appearance(icon,"icecream_custom")
|
||||
var/datum/reagent/master = R.get_master_reagent()
|
||||
flavoring.color = master.color
|
||||
filling_color = master.color
|
||||
name = "[master.name] icecream"
|
||||
desc = "A delicious [cone_type] cone filled with artisanal icecream. Made with real [master.name]. Ain't that something."
|
||||
R.trans_to(src, 4)
|
||||
add_overlay(flavoring)
|
||||
else
|
||||
name = "bland icecream"
|
||||
desc = "A delicious [cone_type] cone filled with anemic, flavorless icecream.You wonder why this was ever scooped.."
|
||||
add_overlay("icecream_custom")
|
||||
if(flavour_name != "custom")
|
||||
src.add_overlay("icecream_[flavour_name]")
|
||||
ice_creamed = 1
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/icecream/proc/add_mob_flavor(var/mob/M)
|
||||
@@ -246,6 +310,22 @@
|
||||
new /obj/item/stack/sheet/metal(loc, 4)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/icecream_vat/AltClick(mob/living/user)
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
return
|
||||
replace_beaker(user)
|
||||
|
||||
/obj/machinery/icecream_vat/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker)
|
||||
if(beaker)
|
||||
beaker.forceMove(drop_location())
|
||||
if(user && Adjacent(user) && !issiliconoradminghost(user))
|
||||
user.put_in_hands(beaker)
|
||||
if(new_beaker)
|
||||
beaker = new_beaker
|
||||
else
|
||||
beaker = null
|
||||
updateDialog()
|
||||
return TRUE
|
||||
|
||||
#undef ICECREAM_VANILLA
|
||||
#undef ICECREAM_CHOCOLATE
|
||||
@@ -253,5 +333,6 @@
|
||||
#undef ICECREAM_PEACH
|
||||
#undef ICECREAM_GRAPE
|
||||
#undef ICECREAM_BLUE
|
||||
#undef ICECREAM_CUSTOM
|
||||
#undef CONE_WAFFLE
|
||||
#undef CONE_CHOC
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
desc = "Keeps the lil buzzing buggers out of your eyes."
|
||||
icon_state = "beekeeper"
|
||||
item_state = "beekeeper"
|
||||
clothing_flags = THICKMATERIAL | SNUG_FIT
|
||||
clothing_flags = THICKMATERIAL
|
||||
|
||||
|
||||
/obj/item/clothing/suit/beekeeper_suit
|
||||
|
||||
@@ -789,9 +789,13 @@
|
||||
if(IsUnconscious() || IsSleeping() || getOxyLoss() > 50 || (HAS_TRAIT(src, TRAIT_DEATHCOMA)) || (health <= HEALTH_THRESHOLD_FULLCRIT && !HAS_TRAIT(src, TRAIT_NOHARDCRIT)))
|
||||
stat = UNCONSCIOUS
|
||||
blind_eyes(1)
|
||||
if(combatmode)
|
||||
toggle_combat_mode(TRUE, TRUE)
|
||||
else
|
||||
if(health <= crit_threshold && !HAS_TRAIT(src, TRAIT_NOSOFTCRIT))
|
||||
stat = SOFT_CRIT
|
||||
if(combatmode)
|
||||
toggle_combat_mode(TRUE, TRUE)
|
||||
else
|
||||
stat = CONSCIOUS
|
||||
adjust_blindness(-1)
|
||||
@@ -952,3 +956,8 @@
|
||||
if(mood)
|
||||
if(mood.sanity < SANITY_UNSTABLE)
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/transfer_ckey(mob/new_mob, send_signal = TRUE)
|
||||
if(combatmode)
|
||||
toggle_combat_mode(TRUE, TRUE)
|
||||
return ..()
|
||||
@@ -7,13 +7,15 @@
|
||||
|
||||
if(!gibbed)
|
||||
emote("deathgasp")
|
||||
if(combatmode)
|
||||
toggle_combat_mode(TRUE, TRUE)
|
||||
|
||||
. = ..()
|
||||
|
||||
|
||||
for(var/T in get_traumas())
|
||||
var/datum/brain_trauma/BT = T
|
||||
BT.on_death()
|
||||
|
||||
|
||||
if(SSticker.mode)
|
||||
SSticker.mode.check_win() //Calls the rounds wincheck, mainly for wizard, malf, and changeling now
|
||||
|
||||
@@ -63,3 +65,8 @@
|
||||
var/obj/item/bodypart/BP = X
|
||||
BP.drop_limb()
|
||||
BP.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
|
||||
|
||||
/mob/living/carbon/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE)
|
||||
if(combatmode)
|
||||
toggle_combat_mode(TRUE, TRUE)
|
||||
return ..()
|
||||
|
||||
@@ -1098,9 +1098,9 @@
|
||||
status_flags &= ~CANPUSH
|
||||
|
||||
if(module.clean_on_move)
|
||||
AddComponent(/datum/component/cleaning)
|
||||
AddElement(/datum/element/cleaning)
|
||||
else
|
||||
qdel(GetComponent(/datum/component/cleaning))
|
||||
RemoveElement(/datum/element/cleaning)
|
||||
|
||||
hat_offset = module.hat_offset
|
||||
|
||||
|
||||
@@ -168,6 +168,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/alien/maid/Initialize(mapload)
|
||||
. = ..()
|
||||
AddElement(/datum/element/cleaning)
|
||||
|
||||
/mob/living/simple_animal/hostile/alien/maid/AttackingTarget()
|
||||
if(ismovableatom(target))
|
||||
|
||||
@@ -651,7 +651,7 @@ Difficulty: Very Hard
|
||||
L.heal_overall_damage(heal_power, heal_power)
|
||||
new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF")
|
||||
|
||||
/mob/living/simple_animal/hostile/lightgeist/ghostize(can_reenter_corpse = TRUE, special = FALSE)
|
||||
/mob/living/simple_animal/hostile/lightgeist/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE)
|
||||
. = ..()
|
||||
if(.)
|
||||
death()
|
||||
|
||||
@@ -449,8 +449,8 @@
|
||||
return
|
||||
|
||||
/mob/proc/transfer_ckey(mob/new_mob, send_signal = TRUE)
|
||||
if(!ckey)
|
||||
return FALSE
|
||||
if(!ckey || !new_mob)
|
||||
CRASH("transfer_ckey() called [ckey ? "" : "on a ckey-less mob[new_mob ? "" : " and "]"][new_mob ? "" : "without a valid mob target"]!")
|
||||
if(send_signal)
|
||||
SEND_SIGNAL(src, COMSIG_MOB_KEY_CHANGE, new_mob, src)
|
||||
new_mob.ckey = ckey
|
||||
|
||||
@@ -248,11 +248,12 @@
|
||||
|
||||
/obj/item/bodypart/proc/set_disabled(new_disabled)
|
||||
if(disabled == new_disabled)
|
||||
return
|
||||
return FALSE
|
||||
disabled = new_disabled
|
||||
owner.update_health_hud() //update the healthdoll
|
||||
owner.update_body()
|
||||
owner.update_canmove()
|
||||
return TRUE
|
||||
|
||||
//Updates an organ's brute/burn states for use by update_damage_overlays()
|
||||
//Returns 1 if we need to update overlays. 0 otherwise.
|
||||
@@ -654,20 +655,17 @@
|
||||
|
||||
/obj/item/bodypart/l_arm/set_disabled(new_disabled)
|
||||
. = ..()
|
||||
if(disabled == new_disabled)
|
||||
if(!.)
|
||||
return
|
||||
if(disabled == BODYPART_DISABLED_DAMAGE)
|
||||
if(owner.stat > UNCONSCIOUS)
|
||||
owner.emote("scream")
|
||||
if(. && (owner.stat > DEAD))
|
||||
to_chat(owner, "<span class='userdanger'>Your [name] is too damaged to function!</span>")
|
||||
if(held_index)
|
||||
owner.dropItemToGround(owner.get_item_for_held_index(held_index))
|
||||
else if(disabled == BODYPART_DISABLED_PARALYSIS)
|
||||
if(. && (owner.stat > DEAD))
|
||||
to_chat(owner, "<span class='userdanger'>You can't feel your [name]!</span>")
|
||||
if(held_index)
|
||||
owner.dropItemToGround(owner.get_item_for_held_index(held_index))
|
||||
if(owner.stat < UNCONSCIOUS)
|
||||
switch(disabled)
|
||||
if(BODYPART_DISABLED_DAMAGE)
|
||||
owner.emote("scream")
|
||||
to_chat(owner, "<span class='userdanger'>Your [name] is too damaged to function!</span>")
|
||||
if(BODYPART_DISABLED_PARALYSIS)
|
||||
to_chat(owner, "<span class='userdanger'>You can't feel your [name]!</span>")
|
||||
if(held_index)
|
||||
owner.dropItemToGround(owner.get_item_for_held_index(held_index))
|
||||
if(owner.hud_used)
|
||||
var/obj/screen/inventory/hand/L = owner.hud_used.hand_slots["[held_index]"]
|
||||
if(L)
|
||||
@@ -718,20 +716,17 @@
|
||||
|
||||
/obj/item/bodypart/r_arm/set_disabled(new_disabled)
|
||||
. = ..()
|
||||
if(disabled == new_disabled)
|
||||
if(!.)
|
||||
return
|
||||
if(disabled == BODYPART_DISABLED_DAMAGE)
|
||||
if(owner.stat > UNCONSCIOUS)
|
||||
owner.emote("scream")
|
||||
if(. && (owner.stat > DEAD))
|
||||
to_chat(owner, "<span class='userdanger'>Your [name] is too damaged to function!</span>")
|
||||
if(held_index)
|
||||
owner.dropItemToGround(owner.get_item_for_held_index(held_index))
|
||||
else if(disabled == BODYPART_DISABLED_PARALYSIS)
|
||||
if(. && (owner.stat > DEAD))
|
||||
to_chat(owner, "<span class='userdanger'>You can't feel your [name]!</span>")
|
||||
if(held_index)
|
||||
owner.dropItemToGround(owner.get_item_for_held_index(held_index))
|
||||
if(owner.stat < UNCONSCIOUS)
|
||||
switch(disabled)
|
||||
if(BODYPART_DISABLED_DAMAGE)
|
||||
owner.emote("scream")
|
||||
to_chat(owner, "<span class='userdanger'>Your [name] is too damaged to function!</span>")
|
||||
if(BODYPART_DISABLED_PARALYSIS)
|
||||
to_chat(owner, "<span class='userdanger'>You can't feel your [name]!</span>")
|
||||
if(held_index)
|
||||
owner.dropItemToGround(owner.get_item_for_held_index(held_index))
|
||||
if(owner.hud_used)
|
||||
var/obj/screen/inventory/hand/R = owner.hud_used.hand_slots["[held_index]"]
|
||||
if(R)
|
||||
@@ -783,15 +778,13 @@
|
||||
|
||||
/obj/item/bodypart/l_leg/set_disabled(new_disabled)
|
||||
. = ..()
|
||||
if(disabled == new_disabled)
|
||||
if(!. || owner.stat >= UNCONSCIOUS)
|
||||
return
|
||||
if(disabled == BODYPART_DISABLED_DAMAGE)
|
||||
if(owner.stat > UNCONSCIOUS)
|
||||
switch(disabled)
|
||||
if(BODYPART_DISABLED_DAMAGE)
|
||||
owner.emote("scream")
|
||||
if(. && (owner.stat > DEAD))
|
||||
to_chat(owner, "<span class='userdanger'>Your [name] is too damaged to function!</span>")
|
||||
else if(disabled == BODYPART_DISABLED_PARALYSIS)
|
||||
if(. && (owner.stat > DEAD))
|
||||
if(BODYPART_DISABLED_PARALYSIS)
|
||||
to_chat(owner, "<span class='userdanger'>You can't feel your [name]!</span>")
|
||||
|
||||
|
||||
@@ -845,15 +838,13 @@
|
||||
|
||||
/obj/item/bodypart/r_leg/set_disabled(new_disabled)
|
||||
. = ..()
|
||||
if(disabled == new_disabled)
|
||||
if(!. || owner.stat >= UNCONSCIOUS)
|
||||
return
|
||||
if(disabled == BODYPART_DISABLED_DAMAGE)
|
||||
if(owner.stat > UNCONSCIOUS)
|
||||
switch(disabled)
|
||||
if(BODYPART_DISABLED_DAMAGE)
|
||||
owner.emote("scream")
|
||||
if(. && (owner.stat > DEAD))
|
||||
to_chat(owner, "<span class='userdanger'>Your [name] is too damaged to function!</span>")
|
||||
else if(disabled == BODYPART_DISABLED_PARALYSIS)
|
||||
if(. && (owner.stat > DEAD))
|
||||
if(BODYPART_DISABLED_PARALYSIS)
|
||||
to_chat(owner, "<span class='userdanger'>You can't feel your [name]!</span>")
|
||||
|
||||
/obj/item/bodypart/r_leg/digitigrade
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 7), TEXT_EAST = list(-12, 7), TEXT_WEST = list( 12, 7)))
|
||||
|
||||
if(floorbuffer)
|
||||
AddComponent(/datum/component/cleaning)
|
||||
AddElement(/datum/element/cleaning)
|
||||
|
||||
/obj/vehicle/ridden/janicart/Destroy()
|
||||
if(mybag)
|
||||
@@ -50,7 +50,7 @@
|
||||
floorbuffer = TRUE
|
||||
qdel(I)
|
||||
to_chat(user, "<span class='notice'>You upgrade [src] with the floor buffer.</span>")
|
||||
AddComponent(/datum/component/cleaning)
|
||||
AddElement(/datum/element/cleaning)
|
||||
update_icon()
|
||||
else
|
||||
return ..()
|
||||
|
||||
Reference in New Issue
Block a user