do_after_advanced
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@@ -47,6 +47,8 @@ GLOBAL_LIST_EMPTY(block_parry_data)
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var/block_lock_attacking = TRUE
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/// The priority we get in [mob/do_run_block()] while we're being used to parry.
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var/block_active_priority = BLOCK_PRIORITY_ACTIVE_BLOCK
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/// Windup before we have our blocking active.
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var/block_start_delay = 5
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/// Amount of "free" damage blocking absorbs
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var/block_damage_absorption = 10
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