diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index dceed5b438..9835b1df21 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -179,6 +179,8 @@ return if(setAngle) Angle = setAngle + var/old_pixel_x = pixel_x + var/old_pixel_y = pixel_y if(!legacy) //new projectiles set waitfor = 0 var/next_run = world.time @@ -201,29 +203,30 @@ var/Pixel_x=round((sin(Angle)+16*sin(Angle)*2), 1) //round() is a floor operation when only one argument is supplied, we don't want that here var/Pixel_y=round((cos(Angle)+16*cos(Angle)*2), 1) - var/pixel_x_offset = pixel_x + Pixel_x - var/pixel_y_offset = pixel_y + Pixel_y + var/pixel_x_offset = old_pixel_x + Pixel_x + var/pixel_y_offset = old_pixel_y + Pixel_y var/new_x = x var/new_y = y while(pixel_x_offset > 16) pixel_x_offset -= 32 - pixel_x -= 32 + old_pixel_x -= 32 new_x++// x++ while(pixel_x_offset < -16) pixel_x_offset += 32 - pixel_x += 32 + old_pixel_x += 32 new_x-- - while(pixel_y_offset > 16) pixel_y_offset -= 32 - pixel_y -= 32 + old_pixel_y -= 32 new_y++ while(pixel_y_offset < -16) pixel_y_offset += 32 - pixel_y += 32 + old_pixel_y += 32 new_y-- - + + pixel_x = old_pixel_x + pixel_y = old_pixel_y step_towards(src, locate(new_x, new_y, z)) next_run += max(world.tick_lag, speed) var/delay = next_run - world.time @@ -232,7 +235,9 @@ pixel_y = pixel_y_offset else animate(src, pixel_x = pixel_x_offset, pixel_y = pixel_y_offset, time = max(1, (delay <= 3 ? delay - 1 : delay)), flags = ANIMATION_END_NOW) - + old_pixel_x = pixel_x_offset + old_pixel_y = pixel_y_offset + if(original && (original.layer>=2.75) || ismob(original)) if(loc == get_turf(original)) if(!(original in permutated))