Merge pull request #10180 from Ghommie/Ghommie-cit462
[s] virtual reality component improvements, fixes and documentation.
This commit is contained in:
@@ -40,5 +40,5 @@
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/datum/action/quit_vr/Trigger() //this merely a trigger for /datum/component/virtual_reality
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. = ..()
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if(!.)
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if(.) //The component was not there to block the trigger.
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Remove(owner)
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@@ -52,18 +52,16 @@
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flags_1 = NODECONSTRUCT_1
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only_current_user_can_interact = TRUE
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/obj/machinery/vr_sleeper/hugbox/emag_act(mob/user)
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return SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
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/obj/machinery/vr_sleeper/emag_act(mob/user)
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. = ..()
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if(!(obj_flags & EMAGGED))
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return
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obj_flags |= EMAGGED
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you_die_in_the_game_you_die_for_real = TRUE
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sparks.start()
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addtimer(CALLBACK(src, .proc/emagNotify), 150)
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return TRUE
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if(!only_current_user_can_interact)
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obj_flags |= EMAGGED
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you_die_in_the_game_you_die_for_real = TRUE
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sparks.start()
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addtimer(CALLBACK(src, .proc/emagNotify), 150)
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return TRUE
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/obj/machinery/vr_sleeper/update_icon()
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icon_state = "[initial(icon_state)][state_open ? "-open" : ""]"
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@@ -76,7 +74,7 @@
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return ..()
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/obj/machinery/vr_sleeper/MouseDrop_T(mob/target, mob/user)
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if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
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if(user.lying || !iscarbon(target) || !Adjacent(target) || !user.canUseTopic(src, BE_CLOSE, TRUE, NO_TK))
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return
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close_machine(target)
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@@ -91,26 +89,25 @@
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return
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switch(action)
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if("vr_connect")
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var/mob/living/carbon/human/human_occupant = occupant
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if(human_occupant && human_occupant.mind && usr == occupant)
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to_chat(occupant, "<span class='warning'>Transferring to virtual reality...</span>")
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if(vr_mob && (!istype(vr_mob) || !vr_mob.InCritical()) && !vr_mob.GetComponent(/datum/component/virtual_reality))
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vr_mob.AddComponent(/datum/component/virtual_reality, human_occupant, src, you_die_in_the_game_you_die_for_real)
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to_chat(vr_mob, "<span class='notice'>Transfer successful! You are now playing as [vr_mob] in VR!</span>")
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else
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var/mob/M = occupant
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if(M?.mind && M == usr)
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to_chat(M, "<span class='warning'>Transferring to virtual reality...</span>")
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var/datum/component/virtual_reality/VR
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if(vr_mob)
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VR = vr_mob.GetComponent(/datum/component/virtual_reality)
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if(!(VR?.connect(M)))
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if(allow_creating_vr_mobs)
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to_chat(occupant, "<span class='warning'>Virtual avatar not found, attempting to create one...</span>")
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to_chat(occupant, "<span class='warning'>Virtual avatar [vr_mob ? "corrupted" : "missing"], attempting to create one...</span>")
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var/obj/effect/landmark/vr_spawn/V = get_vr_spawnpoint()
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var/turf/T = get_turf(V)
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if(T)
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SStgui.close_user_uis(occupant, src)
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new_player(occupant, T, V.vr_outfit)
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to_chat(vr_mob, "<span class='notice'>Transfer successful! You are now playing as [vr_mob] in VR!</span>")
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else
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to_chat(occupant, "<span class='warning'>Virtual world misconfigured, aborting transfer</span>")
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else
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to_chat(occupant, "<span class='warning'>The virtual world does not support the creation of new virtual avatars, aborting transfer</span>")
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else
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to_chat(vr_mob, "<span class='notice'>Transfer successful! You are now playing as [vr_mob] in VR!</span>")
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. = TRUE
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if("delete_avatar")
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if(!occupant || usr == occupant)
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@@ -157,17 +154,31 @@
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for(var/obj/effect/landmark/vr_spawn/V in GLOB.landmarks_list)
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GLOB.vr_spawnpoints[V.vr_category] = V
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/obj/machinery/vr_sleeper/proc/new_player(mob/living/carbon/human/H, location, datum/outfit/outfit, transfer = TRUE)
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if(!H)
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/obj/machinery/vr_sleeper/proc/new_player(mob/M, location, datum/outfit/outfit, transfer = TRUE)
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if(!M)
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return
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cleanup_vr_mob()
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vr_mob = new virtual_mob_type(location)
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if(vr_mob.build_virtual_character(H, outfit))
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var/mob/living/carbon/human/vr_H = vr_mob
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vr_H.updateappearance(TRUE, TRUE, TRUE)
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if(!transfer || !H.mind)
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return
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vr_mob.AddComponent(/datum/component/virtual_reality, H, src, you_die_in_the_game_you_die_for_real)
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if(vr_mob.build_virtual_character(M, outfit) && iscarbon(vr_mob))
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var/mob/living/carbon/C = vr_mob
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C.updateappearance(TRUE, TRUE, TRUE)
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var/datum/component/virtual_reality/VR = vr_mob.AddComponent(/datum/component/virtual_reality, you_die_in_the_game_you_die_for_real)
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if(VR.connect(M))
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RegisterSignal(VR, COMSIG_COMPONENT_UNREGISTER_PARENT, .proc/unset_vr_mob)
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RegisterSignal(VR, COMSIG_COMPONENT_REGISTER_PARENT, .proc/set_vr_mob)
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if(!only_current_user_can_interact)
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VR.RegisterSignal(src, COMSIG_ATOM_EMAG_ACT, /datum/component/virtual_reality.proc/you_only_live_once)
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VR.RegisterSignal(src, COMSIG_MACHINE_EJECT_OCCUPANT, /datum/component/virtual_reality.proc/revert_to_reality)
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VR.RegisterSignal(src, COMSIG_PARENT_QDELETING, /datum/component/virtual_reality.proc/machine_destroyed)
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to_chat(vr_mob, "<span class='notice'>Transfer successful! You are now playing as [vr_mob] in VR!</span>")
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else
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to_chat(M, "<span class='notice'>Transfer failed! virtual reality data likely corrupted!</span>")
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/obj/machinery/vr_sleeper/proc/unset_vr_mob(datum/component/virtual_reality/VR)
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vr_mob = null
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/obj/machinery/vr_sleeper/proc/set_vr_mob(datum/component/virtual_reality/VR)
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vr_mob = VR.parent
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/obj/machinery/vr_sleeper/proc/cleanup_vr_mob()
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if(vr_mob)
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@@ -222,6 +233,7 @@
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qdel(C)
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for (var/A in corpse_party)
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var/mob/M = A
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if(get_area(M) == vr_area && M.stat == DEAD)
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if(M && M.stat == DEAD && get_area(M) == vr_area)
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qdel(M)
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corpse_party -= M
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addtimer(CALLBACK(src, .proc/clean_up), 3 MINUTES)
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@@ -265,7 +265,7 @@ Works together with spawning an observer, noted above.
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/mob/proc/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE)
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penalize = suiciding || penalize // suicide squad.
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if(!key || cmptext(copytext(key,1,2),"@") || (!special && SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, can_reenter_corpse) & COMPONENT_BLOCK_GHOSTING))
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if(!key || cmptext(copytext(key,1,2),"@") || (SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, can_reenter_corpse, special, penalize) & COMPONENT_BLOCK_GHOSTING))
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return //mob has no key, is an aghost or some component hijacked.
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stop_sound_channel(CHANNEL_HEARTBEAT) //Stop heartbeat sounds because You Are A Ghost Now
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var/mob/dead/observer/ghost = new(src) // Transfer safety to observer spawning proc.
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@@ -62,12 +62,8 @@
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unset_machine()
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timeofdeath = world.time
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tod = STATION_TIME_TIMESTAMP("hh:mm:ss")
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var/turf/T = get_turf(src)
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for(var/obj/item/I in contents)
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I.on_mob_death(src, gibbed)
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if(mind && mind.name && mind.active && !istype(T.loc, /area/ctf))
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var/rendered = "<span class='deadsay'><b>[mind.name]</b> has died at <b>[get_area_name(T)]</b>.</span>"
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deadchat_broadcast(rendered, follow_target = src, turf_target = T, message_type=DEADCHAT_DEATHRATTLE)
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if(mind)
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mind.store_memory("Time of death: [tod]", 0)
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GLOB.alive_mob_list -= src
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@@ -89,7 +85,12 @@
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addtimer(CALLBACK(src, .proc/med_hud_set_status), (DEFIB_TIME_LIMIT * 10) + 1)
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stop_pulling()
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SEND_SIGNAL(src, COMSIG_MOB_DEATH, gibbed)
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var/signal = SEND_SIGNAL(src, COMSIG_MOB_DEATH, gibbed)
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var/turf/T = get_turf(src)
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if(mind && mind.name && mind.active && !istype(T.loc, /area/ctf) && !(signal & COMPONENT_BLOCK_DEATH_BROADCAST))
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var/rendered = "<span class='deadsay'><b>[mind.name]</b> has died at <b>[get_area_name(T)]</b>.</span>"
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deadchat_broadcast(rendered, follow_target = src, turf_target = T, message_type=DEADCHAT_DEATHRATTLE)
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if (client)
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client.move_delay = initial(client.move_delay)
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@@ -465,9 +465,10 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
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/mob/proc/transfer_ckey(mob/new_mob, send_signal = TRUE)
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if(!ckey || !new_mob)
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CRASH("transfer_ckey() called [ckey ? "" : "on a ckey-less mob[new_mob ? "" : " and "]"][new_mob ? "" : "without a valid mob target"]!")
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SEND_SIGNAL(new_mob, COMSIG_MOB_PRE_PLAYER_CHANGE, new_mob, src)
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new_mob.ckey = ckey
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if(send_signal)
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SEND_SIGNAL(src, COMSIG_MOB_KEY_CHANGE, new_mob, src)
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new_mob.ckey = ckey
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return TRUE
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/mob/verb/cancel_camera()
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