Fixes eyes blindness a little.
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@@ -22,6 +22,7 @@
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"[user] begins to perform surgery on [target]'s eyes.")
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/datum/surgery_step/fix_eyes/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/item/organ/eyes/E = target.getorganslot(ORGAN_SLOT_EYES)
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display_results(user, target, "<span class='notice'>You succeed in fixing [target]'s eyes.</span>",
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"[user] successfully fixes [target]'s eyes!",
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"[user] completes the surgery on [target]'s eyes.")
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@@ -29,7 +30,7 @@
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target.set_blindness(0)
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target.cure_nearsighted(list(EYE_DAMAGE))
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target.blur_eyes(35) //this will fix itself slowly.
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target.set_eye_damage(0)
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E.setOrganDamage(0)
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return TRUE
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/datum/surgery_step/fix_eyes/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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@@ -21,7 +21,6 @@
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var/sight_flags = 0
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var/see_in_dark = 2
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var/eye_damage = 0
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var/tint = 0
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var/eye_color = "" //set to a hex code to override a mob's eye color
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var/old_eye_color = "fff"
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