stops double applied damage and stuns
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23d00ea671
@@ -397,22 +397,21 @@
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informed = TRUE
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switch(severity)
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if(1)
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Stun(200)
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if(!isrobotic(src))
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L.receive_damage(0,10)
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Stun(200)
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else
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// robotic species take far less damage and get combat mode lock instead of stuns
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// robotic species take far less damage and get combat mode lock over longer stuns
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// this is to stop emps outright killing them, and also because their organs have emp acts
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L.receive_damage(0,5)
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Stun(50)
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if(2)
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L.receive_damage(0,5)
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Stun(100)
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if(!isrobotic(src))
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L.receive_damage(0,5)
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Stun(100)
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else
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L.receive_damage(0,3)
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Stun(25) //4x shorter stun because every limb is robotic, and their organs get emp'd, and they get a combat lock
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/mob/living/carbon/human/acid_act(acidpwr, acid_volume, bodyzone_hit)
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var/list/damaged = list()
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