fix, yadda yadda
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@@ -2,13 +2,12 @@
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var/name
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var/list/implements = list() //format is path = probability of success. alternatively
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var/implement_type = null //the current type of implement used. This has to be stored, as the actual typepath of the tool may not match the list type.
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var/accept_hand = 0 //does the surgery step require an open hand? If true, ignores implements. Compatible with accept_any_item.
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var/accept_any_item = 0 //does the surgery step accept any item? If true, ignores implements. Compatible with require_hand.
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var/accept_hand = FALSE //does the surgery step require an open hand? If true, ignores implements. Compatible with accept_any_item.
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var/accept_any_item = FALSE //does the surgery step accept any item? If true, ignores implements. Compatible with require_hand.
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var/time = 10 //how long does the step take?
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var/repeatable = 0 //can this step be repeated? Make shure it isn't last step, or it used in surgery with `can_cancel = 1`. Or surgion will be stuck in the loop
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var/repeatable = FALSE //can this step be repeated? Make shure it isn't last step, or it used in surgery with `can_cancel = 1`. Or surgion will be stuck in the loop
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var/list/chems_needed = list() //list of chems needed to complete the step. Even on success, the step will have no effect if there aren't the chems required in the mob.
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var/require_all_chems = TRUE //any on the list or all on the list?
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/datum/surgery_step/proc/try_op(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, try_to_fail = FALSE)
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var/success = FALSE
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if(accept_hand)
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@@ -16,104 +15,87 @@
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success = TRUE
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if(iscyborg(user))
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success = TRUE
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if(accept_any_item)
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if(tool && tool_check(user, tool))
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success = TRUE
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else if(tool)
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for(var/key in implements)
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var/match = FALSE
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if(ispath(key) && istype(tool, key))
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match = TRUE
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else if(tool.tool_behaviour == key)
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match = TRUE
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if(match)
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implement_type = key
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if(tool_check(user, tool))
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success = TRUE
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break
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if(success)
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if(target_zone == surgery.location)
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if(get_location_accessible(target, target_zone) || surgery.ignore_clothes)
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initiate(user, target, target_zone, tool, surgery, try_to_fail)
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return 1
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return initiate(user, target, target_zone, tool, surgery, try_to_fail)
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else
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to_chat(user, "<span class='warning'>You need to expose [target]'s [parse_zone(target_zone)] to perform surgery on it!</span>")
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return 1 //returns 1 so we don't stab the guy in the dick or wherever.
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return TRUE //returns TRUE so we don't stab the guy in the dick or wherever.
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if(repeatable)
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var/datum/surgery_step/next_step = surgery.get_surgery_next_step()
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if(next_step)
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surgery.status++
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if(next_step.try_op(user, target, user.zone_selected, user.get_active_held_item(), surgery))
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return 1
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return TRUE
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else
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surgery.status--
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if(iscyborg(user) && user.a_intent != INTENT_HARM) //to save asimov borgs a LOT of heartache
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return 1
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return 0
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return FALSE
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/datum/surgery_step/proc/initiate(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, try_to_fail = FALSE)
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surgery.step_in_progress = 1
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surgery.step_in_progress = TRUE
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var/speed_mod = 1
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var/advance = FALSE
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if(preop(user, target, target_zone, tool, surgery) == -1)
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surgery.step_in_progress = 0
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return
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surgery.step_in_progress = FALSE
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return FALSE
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if(tool)
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speed_mod = tool.toolspeed
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if(do_after(user, time * speed_mod, target = target))
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var/advance = 0
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var/prob_chance = 100
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if(implement_type) //this means it isn't a require hand or any item step.
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prob_chance = implements[implement_type]
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prob_chance *= surgery.get_propability_multiplier()
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if((prob(prob_chance) || iscyborg(user)) && chem_check(target) && !try_to_fail)
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if(success(user, target, target_zone, tool, surgery))
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advance = 1
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advance = TRUE
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else
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if(failure(user, target, target_zone, tool, surgery))
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advance = 1
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advance = TRUE
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if(advance && !repeatable)
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surgery.status++
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if(surgery.status > surgery.steps.len)
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surgery.complete()
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surgery.step_in_progress = 0
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surgery.step_in_progress = FALSE
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return advance
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/datum/surgery_step/proc/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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user.visible_message("[user] begins to perform surgery on [target].", "<span class='notice'>You begin to perform surgery on [target]...</span>")
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display_results(user, target, "<span class='notice'>You begin to perform surgery on [target]...</span>",
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"[user] begins to perform surgery on [target].",
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"[user] begins to perform surgery on [target].")
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/datum/surgery_step/proc/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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user.visible_message("[user] succeeds!", "<span class='notice'>You succeed.</span>")
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return 1
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display_results(user, target, "<span class='notice'>You succeed.</span>",
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"[user] succeeds!",
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"[user] finishes.")
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return TRUE
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/datum/surgery_step/proc/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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user.visible_message("<span class='warning'>[user] screws up!</span>", "<span class='warning'>You screw up!</span>")
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return 0
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display_results(user, target, "<span class='warning'>You screw up!</span>",
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"<span class='warning'>[user] screws up!</span>",
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"[user] finishes.", TRUE) //By default the patient will notice if the wrong thing has been cut
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return FALSE
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/datum/surgery_step/proc/tool_check(mob/user, obj/item/tool)
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return 1
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return TRUE
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/datum/surgery_step/proc/chem_check(mob/living/carbon/target)
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if(!LAZYLEN(chems_needed))
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return TRUE
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if(require_all_chems)
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. = TRUE
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for(var/R in chems_needed)
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@@ -124,7 +106,6 @@
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for(var/R in chems_needed)
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if(target.reagents.has_reagent(R))
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return TRUE
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/datum/surgery_step/proc/get_chem_list()
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if(!LAZYLEN(chems_needed))
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return
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@@ -135,3 +116,11 @@
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var/chemname = temp.name
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chems += chemname
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return english_list(chems, and_text = require_all_chems ? " and " : " or ")
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//Replaces visible_message during operations so only people looking over the surgeon can tell what they're doing, allowing for shenanigans.
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/datum/surgery_step/proc/display_results(mob/user, mob/living/carbon/target, self_message, detailed_message, vague_message, target_detailed = FALSE)
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var/list/detailed_mobs = get_hearers_in_view(1, user) //Only the surgeon and people looking over his shoulder can see the operation clearly
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if(!target_detailed)
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detailed_mobs -= target //The patient can't see well what's going on, unless it's something like getting cut
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user.visible_message(detailed_message, self_message, vision_distance = 1, ignored_mobs = target_detailed ? null : target)
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user.visible_message(vague_message, "", ignored_mobs = detailed_mobs)
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