fix, yadda yadda

This commit is contained in:
Sishen
2019-08-11 01:19:37 -04:00
parent c200c5eeec
commit 23d4b9827d
27 changed files with 346 additions and 289 deletions
+35 -46
View File
@@ -2,13 +2,12 @@
var/name
var/list/implements = list() //format is path = probability of success. alternatively
var/implement_type = null //the current type of implement used. This has to be stored, as the actual typepath of the tool may not match the list type.
var/accept_hand = 0 //does the surgery step require an open hand? If true, ignores implements. Compatible with accept_any_item.
var/accept_any_item = 0 //does the surgery step accept any item? If true, ignores implements. Compatible with require_hand.
var/accept_hand = FALSE //does the surgery step require an open hand? If true, ignores implements. Compatible with accept_any_item.
var/accept_any_item = FALSE //does the surgery step accept any item? If true, ignores implements. Compatible with require_hand.
var/time = 10 //how long does the step take?
var/repeatable = 0 //can this step be repeated? Make shure it isn't last step, or it used in surgery with `can_cancel = 1`. Or surgion will be stuck in the loop
var/repeatable = FALSE //can this step be repeated? Make shure it isn't last step, or it used in surgery with `can_cancel = 1`. Or surgion will be stuck in the loop
var/list/chems_needed = list() //list of chems needed to complete the step. Even on success, the step will have no effect if there aren't the chems required in the mob.
var/require_all_chems = TRUE //any on the list or all on the list?
/datum/surgery_step/proc/try_op(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, try_to_fail = FALSE)
var/success = FALSE
if(accept_hand)
@@ -16,104 +15,87 @@
success = TRUE
if(iscyborg(user))
success = TRUE
if(accept_any_item)
if(tool && tool_check(user, tool))
success = TRUE
else if(tool)
for(var/key in implements)
var/match = FALSE
if(ispath(key) && istype(tool, key))
match = TRUE
else if(tool.tool_behaviour == key)
match = TRUE
if(match)
implement_type = key
if(tool_check(user, tool))
success = TRUE
break
if(success)
if(target_zone == surgery.location)
if(get_location_accessible(target, target_zone) || surgery.ignore_clothes)
initiate(user, target, target_zone, tool, surgery, try_to_fail)
return 1
return initiate(user, target, target_zone, tool, surgery, try_to_fail)
else
to_chat(user, "<span class='warning'>You need to expose [target]'s [parse_zone(target_zone)] to perform surgery on it!</span>")
return 1 //returns 1 so we don't stab the guy in the dick or wherever.
return TRUE //returns TRUE so we don't stab the guy in the dick or wherever.
if(repeatable)
var/datum/surgery_step/next_step = surgery.get_surgery_next_step()
if(next_step)
surgery.status++
if(next_step.try_op(user, target, user.zone_selected, user.get_active_held_item(), surgery))
return 1
return TRUE
else
surgery.status--
if(iscyborg(user) && user.a_intent != INTENT_HARM) //to save asimov borgs a LOT of heartache
return 1
return 0
return FALSE
/datum/surgery_step/proc/initiate(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, try_to_fail = FALSE)
surgery.step_in_progress = 1
surgery.step_in_progress = TRUE
var/speed_mod = 1
var/advance = FALSE
if(preop(user, target, target_zone, tool, surgery) == -1)
surgery.step_in_progress = 0
return
surgery.step_in_progress = FALSE
return FALSE
if(tool)
speed_mod = tool.toolspeed
if(do_after(user, time * speed_mod, target = target))
var/advance = 0
var/prob_chance = 100
if(implement_type) //this means it isn't a require hand or any item step.
prob_chance = implements[implement_type]
prob_chance *= surgery.get_propability_multiplier()
if((prob(prob_chance) || iscyborg(user)) && chem_check(target) && !try_to_fail)
if(success(user, target, target_zone, tool, surgery))
advance = 1
advance = TRUE
else
if(failure(user, target, target_zone, tool, surgery))
advance = 1
advance = TRUE
if(advance && !repeatable)
surgery.status++
if(surgery.status > surgery.steps.len)
surgery.complete()
surgery.step_in_progress = 0
surgery.step_in_progress = FALSE
return advance
/datum/surgery_step/proc/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to perform surgery on [target].", "<span class='notice'>You begin to perform surgery on [target]...</span>")
display_results(user, target, "<span class='notice'>You begin to perform surgery on [target]...</span>",
"[user] begins to perform surgery on [target].",
"[user] begins to perform surgery on [target].")
/datum/surgery_step/proc/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] succeeds!", "<span class='notice'>You succeed.</span>")
return 1
display_results(user, target, "<span class='notice'>You succeed.</span>",
"[user] succeeds!",
"[user] finishes.")
return TRUE
/datum/surgery_step/proc/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("<span class='warning'>[user] screws up!</span>", "<span class='warning'>You screw up!</span>")
return 0
display_results(user, target, "<span class='warning'>You screw up!</span>",
"<span class='warning'>[user] screws up!</span>",
"[user] finishes.", TRUE) //By default the patient will notice if the wrong thing has been cut
return FALSE
/datum/surgery_step/proc/tool_check(mob/user, obj/item/tool)
return 1
return TRUE
/datum/surgery_step/proc/chem_check(mob/living/carbon/target)
if(!LAZYLEN(chems_needed))
return TRUE
if(require_all_chems)
. = TRUE
for(var/R in chems_needed)
@@ -124,7 +106,6 @@
for(var/R in chems_needed)
if(target.reagents.has_reagent(R))
return TRUE
/datum/surgery_step/proc/get_chem_list()
if(!LAZYLEN(chems_needed))
return
@@ -135,3 +116,11 @@
var/chemname = temp.name
chems += chemname
return english_list(chems, and_text = require_all_chems ? " and " : " or ")
//Replaces visible_message during operations so only people looking over the surgeon can tell what they're doing, allowing for shenanigans.
/datum/surgery_step/proc/display_results(mob/user, mob/living/carbon/target, self_message, detailed_message, vague_message, target_detailed = FALSE)
var/list/detailed_mobs = get_hearers_in_view(1, user) //Only the surgeon and people looking over his shoulder can see the operation clearly
if(!target_detailed)
detailed_mobs -= target //The patient can't see well what's going on, unless it's something like getting cut
user.visible_message(detailed_message, self_message, vision_distance = 1, ignored_mobs = target_detailed ? null : target)
user.visible_message(vague_message, "", ignored_mobs = detailed_mobs)